2 * Copyright (C) 2004, 2005, 2006, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3 * Copyright (C) 2004, 2005 Rob Buis <buis@kde.org>
4 * Copyright (C) 2005 Eric Seidel <eric@webkit.org>
5 * Copyright (C) 2013 Google Inc. All rights reserved.
7 * This library is free software; you can redistribute it and/or
8 * modify it under the terms of the GNU Library General Public
9 * License as published by the Free Software Foundation; either
10 * version 2 of the License, or (at your option) any later version.
12 * This library is distributed in the hope that it will be useful,
13 * but WITHOUT ANY WARRANTY; without even the implied warranty of
14 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
15 * Library General Public License for more details.
17 * You should have received a copy of the GNU Library General Public License
18 * along with this library; see the file COPYING.LIB. If not, write to
19 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
20 * Boston, MA 02110-1301, USA.
23 #ifndef FESpecularLighting_h
24 #define FESpecularLighting_h
26 #include "platform/graphics/filters/FELighting.h"
30 class PLATFORM_EXPORT FESpecularLighting : public FELighting {
32 static PassRefPtr<FESpecularLighting> create(Filter*, const Color&, float, float,
33 float, float, float, PassRefPtr<LightSource>);
34 virtual ~FESpecularLighting();
36 Color lightingColor() const;
37 bool setLightingColor(const Color&);
39 float surfaceScale() const;
40 bool setSurfaceScale(float);
42 float specularConstant() const;
43 bool setSpecularConstant(float);
45 float specularExponent() const;
46 bool setSpecularExponent(float);
48 float kernelUnitLengthX() const;
49 bool setKernelUnitLengthX(float);
51 float kernelUnitLengthY() const;
52 bool setKernelUnitLengthY(float);
54 const LightSource* lightSource() const;
55 void setLightSource(PassRefPtr<LightSource>);
57 virtual TextStream& externalRepresentation(TextStream&, int indention) const override;
60 FESpecularLighting(Filter*, const Color&, float, float, float, float, float, PassRefPtr<LightSource>);
65 #endif // FESpecularLighting_h