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33 #include "platform/graphics/ImageBufferSurface.h"
35 #include "third_party/skia/include/core/SkCanvas.h"
36 #include "third_party/skia/include/core/SkDevice.h"
40 void ImageBufferSurface::clear()
42 // Clear the background transparent or opaque, as required. It would be nice if this wasn't
43 // required, but the canvas is currently filled with the magic transparency
44 // color. Can we have another way to manage this?
46 if (m_opacityMode == Opaque)
47 canvas()->drawARGB(255, 0, 0, 0, SkXfermode::kSrc_Mode);
49 canvas()->drawARGB(0, 0, 0, 0, SkXfermode::kClear_Mode);
53 const SkBitmap& ImageBufferSurface::bitmap() const
56 return canvas()->getTopDevice()->accessBitmap(false);
59 const SkBitmap& ImageBufferSurface::cachedBitmap() const
61 DEFINE_STATIC_LOCAL(SkBitmap, nullBitmap, ());
65 } // namespace WebCore