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25 #ifndef OfflineAudioDestinationNode_h
26 #define OfflineAudioDestinationNode_h
28 #include "modules/webaudio/AudioBuffer.h"
29 #include "modules/webaudio/AudioDestinationNode.h"
30 #include "public/platform/WebThread.h"
31 #include "wtf/PassRefPtr.h"
32 #include "wtf/RefPtr.h"
39 class OfflineAudioDestinationNode final : public AudioDestinationNode {
41 static OfflineAudioDestinationNode* create(AudioContext* context, AudioBuffer* renderTarget)
43 return new OfflineAudioDestinationNode(context, renderTarget);
46 virtual ~OfflineAudioDestinationNode();
49 virtual void dispose() override;
50 virtual void initialize() override;
51 virtual void uninitialize() override;
53 // AudioDestinationNode
54 virtual void startRendering() override;
56 virtual float sampleRate() const override { return m_renderTarget->sampleRate(); }
58 virtual void trace(Visitor*) override;
61 OfflineAudioDestinationNode(AudioContext*, AudioBuffer* renderTarget);
63 // This AudioNode renders into this AudioBuffer.
64 Member<AudioBuffer> m_renderTarget;
65 // Temporary AudioBus for each render quantum.
66 RefPtr<AudioBus> m_renderBus;
69 OwnPtr<WebThread> m_renderThread;
70 bool m_startedRendering;
73 // For completion callback on main thread.
74 void notifyComplete();
79 #endif // OfflineAudioDestinationNode_h