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25 #ifndef DefaultAudioDestinationNode_h
26 #define DefaultAudioDestinationNode_h
28 #include "platform/audio/AudioDestination.h"
29 #include "modules/webaudio/AudioDestinationNode.h"
30 #include "wtf/OwnPtr.h"
37 class DefaultAudioDestinationNode FINAL : public AudioDestinationNode {
39 static DefaultAudioDestinationNode* create(AudioContext* context)
41 return adoptRefCountedGarbageCollectedWillBeNoop(new DefaultAudioDestinationNode(context));
44 virtual ~DefaultAudioDestinationNode();
47 virtual void dispose() OVERRIDE;
48 virtual void initialize() OVERRIDE;
49 virtual void uninitialize() OVERRIDE;
50 virtual void setChannelCount(unsigned long, ExceptionState&) OVERRIDE;
52 // AudioDestinationNode
53 virtual void startRendering() OVERRIDE;
54 virtual unsigned long maxChannelCount() const OVERRIDE;
57 explicit DefaultAudioDestinationNode(AudioContext*);
58 void createDestination();
60 OwnPtr<AudioDestination> m_destination;
61 String m_inputDeviceId;
62 unsigned m_numberOfInputChannels;
67 #endif // DefaultAudioDestinationNode_h