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27 #include "modules/gamepad/NavigatorGamepad.h"
29 #include "core/frame/Navigator.h"
30 #include "modules/gamepad/GamepadList.h"
31 #include "public/platform/Platform.h"
32 #include "wtf/PassOwnPtr.h"
36 static void sampleGamepads(GamepadList* into)
38 blink::WebGamepads gamepads;
40 blink::Platform::current()->sampleGamepads(gamepads);
42 for (unsigned i = 0; i < blink::WebGamepads::itemsLengthCap; ++i) {
43 blink::WebGamepad& webGamepad = gamepads.items[i];
44 if (i < gamepads.length && webGamepad.connected) {
45 RefPtr<Gamepad> gamepad = into->item(i);
47 gamepad = Gamepad::create();
48 gamepad->id(webGamepad.id);
50 gamepad->timestamp(webGamepad.timestamp);
51 gamepad->axes(webGamepad.axesLength, webGamepad.axes);
52 gamepad->buttons(webGamepad.buttonsLength, webGamepad.buttons);
53 into->set(i, gamepad);
60 NavigatorGamepad::NavigatorGamepad()
64 NavigatorGamepad::~NavigatorGamepad()
68 const char* NavigatorGamepad::supplementName()
70 return "NavigatorGamepad";
73 NavigatorGamepad* NavigatorGamepad::from(Navigator* navigator)
75 NavigatorGamepad* supplement = static_cast<NavigatorGamepad*>(Supplement<Navigator>::from(navigator, supplementName()));
77 supplement = new NavigatorGamepad();
78 provideTo(navigator, supplementName(), adoptPtr(supplement));
83 GamepadList* NavigatorGamepad::webkitGetGamepads(Navigator* navigator)
85 return NavigatorGamepad::from(navigator)->gamepads();
88 GamepadList* NavigatorGamepad::gamepads()
91 m_gamepads = GamepadList::create();
92 sampleGamepads(m_gamepads.get());
93 return m_gamepads.get();
96 } // namespace WebCore