Upstream version 8.37.180.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / svg / SVGFESpotLightElement.cpp
1 /*
2  * Copyright (C) 2005 Oliver Hunt <ojh16@student.canterbury.ac.nz>
3  *
4  * This library is free software; you can redistribute it and/or
5  * modify it under the terms of the GNU Library General Public
6  * License as published by the Free Software Foundation; either
7  * version 2 of the License, or (at your option) any later version.
8  *
9  * This library is distributed in the hope that it will be useful,
10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12  * Library General Public License for more details.
13  *
14  * You should have received a copy of the GNU Library General Public License
15  * along with this library; see the file COPYING.LIB.  If not, write to
16  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17  * Boston, MA 02110-1301, USA.
18  */
19
20 #include "config.h"
21 #include "core/svg/SVGFESpotLightElement.h"
22
23 #include "core/SVGNames.h"
24 #include "platform/graphics/filters/Filter.h"
25 #include "platform/graphics/filters/SpotLightSource.h"
26
27 namespace WebCore {
28
29 inline SVGFESpotLightElement::SVGFESpotLightElement(Document& document)
30     : SVGFELightElement(SVGNames::feSpotLightTag, document)
31 {
32     ScriptWrappable::init(this);
33 }
34
35 DEFINE_NODE_FACTORY(SVGFESpotLightElement)
36
37 PassRefPtr<LightSource> SVGFESpotLightElement::lightSource(Filter* filter) const
38 {
39     FloatPoint3D pos(x()->currentValue()->value(), y()->currentValue()->value(), z()->currentValue()->value());
40     FloatPoint3D direction(pointsAtX()->currentValue()->value(), pointsAtY()->currentValue()->value(), pointsAtZ()->currentValue()->value());
41
42     return SpotLightSource::create(filter->resolve3dPoint(pos), filter->resolve3dPoint(direction), specularExponent()->currentValue()->value(), limitingConeAngle()->currentValue()->value());
43 }
44
45 }