Upstream version 10.39.225.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / svg / SVGFESpecularLightingElement.cpp
1 /*
2  * Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) 2004, 2005, 2006 Rob Buis <buis@kde.org>
4  * Copyright (C) 2005 Oliver Hunt <oliver@nerget.com>
5  *
6  * This library is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Library General Public
8  * License as published by the Free Software Foundation; either
9  * version 2 of the License, or (at your option) any later version.
10  *
11  * This library is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Library General Public License for more details.
15  *
16  * You should have received a copy of the GNU Library General Public License
17  * along with this library; see the file COPYING.LIB.  If not, write to
18  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
19  * Boston, MA 02110-1301, USA.
20  */
21
22 #include "config.h"
23 #include "core/svg/SVGFESpecularLightingElement.h"
24
25 #include "core/rendering/RenderObject.h"
26 #include "core/rendering/style/RenderStyle.h"
27 #include "core/svg/SVGParserUtilities.h"
28 #include "core/svg/graphics/filters/SVGFilterBuilder.h"
29 #include "platform/graphics/filters/FilterEffect.h"
30
31 namespace blink {
32
33 inline SVGFESpecularLightingElement::SVGFESpecularLightingElement(Document& document)
34     : SVGFilterPrimitiveStandardAttributes(SVGNames::feSpecularLightingTag, document)
35     , m_specularConstant(SVGAnimatedNumber::create(this, SVGNames::specularConstantAttr, SVGNumber::create(1)))
36     , m_specularExponent(SVGAnimatedNumber::create(this, SVGNames::specularExponentAttr, SVGNumber::create(1)))
37     , m_surfaceScale(SVGAnimatedNumber::create(this, SVGNames::surfaceScaleAttr, SVGNumber::create(1)))
38     , m_kernelUnitLength(SVGAnimatedNumberOptionalNumber::create(this, SVGNames::surfaceScaleAttr))
39     , m_in1(SVGAnimatedString::create(this, SVGNames::inAttr, SVGString::create()))
40 {
41     addToPropertyMap(m_specularConstant);
42     addToPropertyMap(m_specularExponent);
43     addToPropertyMap(m_surfaceScale);
44     addToPropertyMap(m_kernelUnitLength);
45     addToPropertyMap(m_in1);
46 }
47
48 DEFINE_NODE_FACTORY(SVGFESpecularLightingElement)
49
50 bool SVGFESpecularLightingElement::isSupportedAttribute(const QualifiedName& attrName)
51 {
52     DEFINE_STATIC_LOCAL(HashSet<QualifiedName>, supportedAttributes, ());
53     if (supportedAttributes.isEmpty()) {
54         supportedAttributes.add(SVGNames::inAttr);
55         supportedAttributes.add(SVGNames::specularConstantAttr);
56         supportedAttributes.add(SVGNames::specularExponentAttr);
57         supportedAttributes.add(SVGNames::surfaceScaleAttr);
58         supportedAttributes.add(SVGNames::kernelUnitLengthAttr);
59     }
60     return supportedAttributes.contains<SVGAttributeHashTranslator>(attrName);
61 }
62
63 void SVGFESpecularLightingElement::parseAttribute(const QualifiedName& name, const AtomicString& value)
64 {
65     if (!isSupportedAttribute(name)) {
66         SVGFilterPrimitiveStandardAttributes::parseAttribute(name, value);
67         return;
68     }
69
70     SVGParsingError parseError = NoError;
71
72     if (name == SVGNames::inAttr)
73         m_in1->setBaseValueAsString(value, parseError);
74     else if (name == SVGNames::surfaceScaleAttr)
75         m_surfaceScale->setBaseValueAsString(value, parseError);
76     else if (name == SVGNames::specularConstantAttr)
77         m_specularConstant->setBaseValueAsString(value, parseError);
78     else if (name == SVGNames::specularExponentAttr)
79         m_specularExponent->setBaseValueAsString(value, parseError);
80     else if (name == SVGNames::kernelUnitLengthAttr)
81         m_kernelUnitLength->setBaseValueAsString(value, parseError);
82     else
83         ASSERT_NOT_REACHED();
84
85     reportAttributeParsingError(parseError, name, value);
86 }
87
88 bool SVGFESpecularLightingElement::setFilterEffectAttribute(FilterEffect* effect, const QualifiedName& attrName)
89 {
90     FESpecularLighting* specularLighting = static_cast<FESpecularLighting*>(effect);
91
92     if (attrName == SVGNames::lighting_colorAttr) {
93         RenderObject* renderer = this->renderer();
94         ASSERT(renderer);
95         ASSERT(renderer->style());
96         return specularLighting->setLightingColor(renderer->style()->svgStyle().lightingColor());
97     }
98     if (attrName == SVGNames::surfaceScaleAttr)
99         return specularLighting->setSurfaceScale(m_surfaceScale->currentValue()->value());
100     if (attrName == SVGNames::specularConstantAttr)
101         return specularLighting->setSpecularConstant(m_specularConstant->currentValue()->value());
102     if (attrName == SVGNames::specularExponentAttr)
103         return specularLighting->setSpecularExponent(m_specularExponent->currentValue()->value());
104
105     LightSource* lightSource = const_cast<LightSource*>(specularLighting->lightSource());
106     SVGFELightElement* lightElement = SVGFELightElement::findLightElement(*this);
107     ASSERT(lightSource);
108     ASSERT(lightElement);
109     ASSERT(effect->filter());
110
111     if (attrName == SVGNames::azimuthAttr)
112         return lightSource->setAzimuth(lightElement->azimuth()->currentValue()->value());
113     if (attrName == SVGNames::elevationAttr)
114         return lightSource->setElevation(lightElement->elevation()->currentValue()->value());
115     if (attrName == SVGNames::xAttr || attrName == SVGNames::yAttr || attrName == SVGNames::zAttr)
116         return lightSource->setPosition(effect->filter()->resolve3dPoint(lightElement->position()));
117     if (attrName == SVGNames::pointsAtXAttr || attrName == SVGNames::pointsAtYAttr || attrName == SVGNames::pointsAtZAttr)
118         return lightSource->setPointsAt(effect->filter()->resolve3dPoint(lightElement->pointsAt()));
119     if (attrName == SVGNames::specularExponentAttr)
120         return lightSource->setSpecularExponent(lightElement->specularExponent()->currentValue()->value());
121     if (attrName == SVGNames::limitingConeAngleAttr)
122         return lightSource->setLimitingConeAngle(lightElement->limitingConeAngle()->currentValue()->value());
123
124     ASSERT_NOT_REACHED();
125     return false;
126 }
127
128 void SVGFESpecularLightingElement::svgAttributeChanged(const QualifiedName& attrName)
129 {
130     if (!isSupportedAttribute(attrName)) {
131         SVGFilterPrimitiveStandardAttributes::svgAttributeChanged(attrName);
132         return;
133     }
134
135     SVGElement::InvalidationGuard invalidationGuard(this);
136
137     if (attrName == SVGNames::surfaceScaleAttr
138         || attrName == SVGNames::specularConstantAttr
139         || attrName == SVGNames::specularExponentAttr
140         || attrName == SVGNames::kernelUnitLengthAttr) {
141         primitiveAttributeChanged(attrName);
142         return;
143     }
144
145     if (attrName == SVGNames::inAttr) {
146         invalidate();
147         return;
148     }
149
150     ASSERT_NOT_REACHED();
151 }
152
153 void SVGFESpecularLightingElement::lightElementAttributeChanged(const SVGFELightElement* lightElement, const QualifiedName& attrName)
154 {
155     if (SVGFELightElement::findLightElement(*this) != lightElement)
156         return;
157
158     // The light element has different attribute names so attrName can identify the requested attribute.
159     primitiveAttributeChanged(attrName);
160 }
161
162 PassRefPtr<FilterEffect> SVGFESpecularLightingElement::build(SVGFilterBuilder* filterBuilder, Filter* filter)
163 {
164     FilterEffect* input1 = filterBuilder->getEffectById(AtomicString(m_in1->currentValue()->value()));
165
166     if (!input1)
167         return nullptr;
168
169     SVGFELightElement* lightNode = SVGFELightElement::findLightElement(*this);
170     if (!lightNode)
171         return nullptr;
172
173     RenderObject* renderer = this->renderer();
174     if (!renderer)
175         return nullptr;
176
177     ASSERT(renderer->style());
178     Color color = renderer->style()->svgStyle().lightingColor();
179
180     RefPtr<LightSource> lightSource = lightNode->lightSource(filter);
181     RefPtr<FilterEffect> effect = FESpecularLighting::create(filter, color, m_surfaceScale->currentValue()->value(), m_specularConstant->currentValue()->value(),
182         m_specularExponent->currentValue()->value(), kernelUnitLengthX()->currentValue()->value(), kernelUnitLengthY()->currentValue()->value(), lightSource.release());
183     effect->inputEffects().append(input1);
184     return effect.release();
185 }
186
187 } // namespace blink