2 * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Library General Public
6 * License as published by the Free Software Foundation; either
7 * version 2 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Library General Public License for more details.
14 * You should have received a copy of the GNU Library General Public License
15 * along with this library; see the file COPYING.LIB. If not, write to
16 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
17 * Boston, MA 02110-1301, USA.
22 #include "core/rendering/svg/RenderSVGResourceSolidColor.h"
24 #include "core/frame/FrameView.h"
25 #include "core/frame/LocalFrame.h"
26 #include "core/rendering/style/RenderStyle.h"
27 #include "core/rendering/svg/RenderSVGShape.h"
28 #include "core/rendering/svg/SVGRenderSupport.h"
29 #include "platform/graphics/GraphicsContext.h"
33 const RenderSVGResourceType RenderSVGResourceSolidColor::s_resourceType = SolidColorResourceType;
35 RenderSVGResourceSolidColor::RenderSVGResourceSolidColor()
39 RenderSVGResourceSolidColor::~RenderSVGResourceSolidColor()
43 bool RenderSVGResourceSolidColor::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
48 ASSERT(resourceMode != ApplyToDefaultMode);
50 bool isRenderingMask = false;
51 if (object->frame() && object->frame()->view())
52 isRenderingMask = object->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask;
54 const SVGRenderStyle& svgStyle = style->svgStyle();
56 if (resourceMode & ApplyToFillMode) {
58 context->setAlphaAsFloat(svgStyle.fillOpacity());
60 context->setAlphaAsFloat(1);
61 context->setFillColor(m_color);
63 context->setFillRule(svgStyle.fillRule());
65 if (resourceMode & ApplyToTextMode)
66 context->setTextDrawingMode(TextModeFill);
67 } else if (resourceMode & ApplyToStrokeMode) {
68 // When rendering the mask for a RenderSVGResourceClipper, the stroke code path is never hit.
69 ASSERT(!isRenderingMask);
70 context->setAlphaAsFloat(svgStyle.strokeOpacity());
71 context->setStrokeColor(m_color);
73 SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
75 if (resourceMode & ApplyToTextMode)
76 context->setTextDrawingMode(TextModeStroke);