- add third_party src.
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / rendering / svg / RenderSVGResourcePattern.cpp
1 /*
2  * Copyright (C) 2006 Nikolas Zimmermann <zimmermann@kde.org>
3  * Copyright (C) Research In Motion Limited 2010. All rights reserved.
4  *
5  * This library is free software; you can redistribute it and/or
6  * modify it under the terms of the GNU Library General Public
7  * License as published by the Free Software Foundation; either
8  * version 2 of the License, or (at your option) any later version.
9  *
10  * This library is distributed in the hope that it will be useful,
11  * but WITHOUT ANY WARRANTY; without even the implied warranty of
12  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13  * Library General Public License for more details.
14  *
15  * You should have received a copy of the GNU Library General Public License
16  * along with this library; see the file COPYING.LIB.  If not, write to
17  * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
18  * Boston, MA 02110-1301, USA.
19  */
20
21 #include "config.h"
22
23 #include "core/rendering/svg/RenderSVGResourcePattern.h"
24
25 #include "core/platform/graphics/GraphicsContext.h"
26 #include "core/rendering/svg/SVGRenderSupport.h"
27 #include "core/rendering/svg/SVGRenderingContext.h"
28 #include "core/svg/PatternAttributes.h"
29 #include "core/svg/SVGFitToViewBox.h"
30
31 namespace WebCore {
32
33 const RenderSVGResourceType RenderSVGResourcePattern::s_resourceType = PatternResourceType;
34
35 RenderSVGResourcePattern::RenderSVGResourcePattern(SVGPatternElement* node)
36     : RenderSVGResourceContainer(node)
37     , m_shouldCollectPatternAttributes(true)
38 {
39 }
40
41 void RenderSVGResourcePattern::removeAllClientsFromCache(bool markForInvalidation)
42 {
43     m_patternMap.clear();
44     m_shouldCollectPatternAttributes = true;
45     markAllClientsForInvalidation(markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
46 }
47
48 void RenderSVGResourcePattern::removeClientFromCache(RenderObject* client, bool markForInvalidation)
49 {
50     ASSERT(client);
51     m_patternMap.remove(client);
52     markClientForInvalidation(client, markForInvalidation ? RepaintInvalidation : ParentOnlyInvalidation);
53 }
54
55 PatternData* RenderSVGResourcePattern::buildPattern(RenderObject* object, unsigned short resourceMode)
56 {
57     PatternData* currentData = m_patternMap.get(object);
58     if (currentData && currentData->pattern)
59         return currentData;
60
61     SVGPatternElement* patternElement = toSVGPatternElement(element());
62     if (!patternElement)
63         return 0;
64
65     if (m_shouldCollectPatternAttributes) {
66         patternElement->synchronizeAnimatedSVGAttribute(anyQName());
67
68         m_attributes = PatternAttributes();
69         patternElement->collectPatternAttributes(m_attributes);
70         m_shouldCollectPatternAttributes = false;
71     }
72
73     // If we couldn't determine the pattern content element root, stop here.
74     if (!m_attributes.patternContentElement())
75         return 0;
76
77     // An empty viewBox disables rendering.
78     if (m_attributes.hasViewBox() && m_attributes.viewBox().isEmpty())
79         return 0;
80
81     // Compute all necessary transformations to build the tile image & the pattern.
82     FloatRect tileBoundaries;
83     AffineTransform tileImageTransform;
84     if (!buildTileImageTransform(object, m_attributes, patternElement, tileBoundaries, tileImageTransform))
85         return 0;
86
87     AffineTransform absoluteTransformIgnoringRotation;
88     SVGRenderingContext::calculateTransformationToOutermostCoordinateSystem(object, absoluteTransformIgnoringRotation);
89
90     // Ignore 2D rotation, as it doesn't affect the size of the tile.
91     SVGRenderingContext::clear2DRotation(absoluteTransformIgnoringRotation);
92     FloatRect absoluteTileBoundaries = absoluteTransformIgnoringRotation.mapRect(tileBoundaries);
93     FloatRect clampedAbsoluteTileBoundaries;
94
95     // Scale the tile size to match the scale level of the patternTransform.
96     absoluteTileBoundaries.scale(static_cast<float>(m_attributes.patternTransform().xScale()),
97         static_cast<float>(m_attributes.patternTransform().yScale()));
98
99     // Build tile image.
100     OwnPtr<ImageBuffer> tileImage = createTileImage(m_attributes, tileBoundaries, absoluteTileBoundaries, tileImageTransform, clampedAbsoluteTileBoundaries);
101     if (!tileImage)
102         return 0;
103
104     RefPtr<Image> copiedImage = tileImage->copyImage(CopyBackingStore);
105     if (!copiedImage)
106         return 0;
107
108     // Build pattern.
109     OwnPtr<PatternData> patternData = adoptPtr(new PatternData);
110     patternData->pattern = Pattern::create(copiedImage, true, true);
111
112     // Compute pattern space transformation.
113     const IntSize tileImageSize = tileImage->logicalSize();
114     patternData->transform.translate(tileBoundaries.x(), tileBoundaries.y());
115     patternData->transform.scale(tileBoundaries.width() / tileImageSize.width(), tileBoundaries.height() / tileImageSize.height());
116
117     AffineTransform patternTransform = m_attributes.patternTransform();
118     if (!patternTransform.isIdentity())
119         patternData->transform = patternTransform * patternData->transform;
120
121     // Account for text drawing resetting the context to non-scaled, see SVGInlineTextBox::paintTextWithShadows.
122     if (resourceMode & ApplyToTextMode) {
123         AffineTransform additionalTextTransformation;
124         if (shouldTransformOnTextPainting(object, additionalTextTransformation))
125             patternData->transform *= additionalTextTransformation;
126     }
127     patternData->pattern->setPatternSpaceTransform(patternData->transform);
128
129     // Various calls above may trigger invalidations in some fringe cases (ImageBuffer allocation
130     // failures in the SVG image cache for example). To avoid having our PatternData deleted by
131     // removeAllClientsFromCache(), we only make it visible in the cache at the very end.
132     return m_patternMap.set(object, patternData.release()).iterator->value.get();
133 }
134
135 bool RenderSVGResourcePattern::applyResource(RenderObject* object, RenderStyle* style, GraphicsContext*& context, unsigned short resourceMode)
136 {
137     ASSERT(object);
138     ASSERT(style);
139     ASSERT(context);
140     ASSERT(resourceMode != ApplyToDefaultMode);
141
142     // Spec: When the geometry of the applicable element has no width or height and objectBoundingBox is specified,
143     // then the given effect (e.g. a gradient or a filter) will be ignored.
144     FloatRect objectBoundingBox = object->objectBoundingBox();
145     if (m_attributes.patternUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX && objectBoundingBox.isEmpty())
146         return false;
147
148     PatternData* patternData = buildPattern(object, resourceMode);
149     if (!patternData)
150         return false;
151
152     // Draw pattern
153     context->save();
154
155     const SVGRenderStyle* svgStyle = style->svgStyle();
156     ASSERT(svgStyle);
157
158     if (resourceMode & ApplyToFillMode) {
159         context->setAlpha(svgStyle->fillOpacity());
160         context->setFillPattern(patternData->pattern);
161         context->setFillRule(svgStyle->fillRule());
162     } else if (resourceMode & ApplyToStrokeMode) {
163         if (svgStyle->vectorEffect() == VE_NON_SCALING_STROKE)
164             patternData->pattern->setPatternSpaceTransform(transformOnNonScalingStroke(object, patternData->transform));
165         context->setAlpha(svgStyle->strokeOpacity());
166         context->setStrokePattern(patternData->pattern);
167         SVGRenderSupport::applyStrokeStyleToContext(context, style, object);
168     }
169
170     if (resourceMode & ApplyToTextMode) {
171         if (resourceMode & ApplyToFillMode)
172             context->setTextDrawingMode(TextModeFill);
173         else if (resourceMode & ApplyToStrokeMode)
174             context->setTextDrawingMode(TextModeStroke);
175     }
176
177     return true;
178 }
179
180 void RenderSVGResourcePattern::postApplyResource(RenderObject*, GraphicsContext*& context, unsigned short resourceMode, const Path* path, const RenderSVGShape* shape)
181 {
182     ASSERT(context);
183     ASSERT(resourceMode != ApplyToDefaultMode);
184
185     if (resourceMode & ApplyToFillMode) {
186         if (path)
187             context->fillPath(*path);
188         else if (shape)
189             shape->fillShape(context);
190     }
191     if (resourceMode & ApplyToStrokeMode) {
192         if (path)
193             context->strokePath(*path);
194         else if (shape)
195             shape->strokeShape(context);
196     }
197
198     context->restore();
199 }
200
201 static inline FloatRect calculatePatternBoundaries(const PatternAttributes& attributes,
202                                                    const FloatRect& objectBoundingBox,
203                                                    const SVGPatternElement* patternElement)
204 {
205     ASSERT(patternElement);
206     return SVGLengthContext::resolveRectangle(patternElement, attributes.patternUnits(), objectBoundingBox, attributes.x(), attributes.y(), attributes.width(), attributes.height());
207 }
208
209 bool RenderSVGResourcePattern::buildTileImageTransform(RenderObject* renderer,
210                                                        const PatternAttributes& attributes,
211                                                        const SVGPatternElement* patternElement,
212                                                        FloatRect& patternBoundaries,
213                                                        AffineTransform& tileImageTransform) const
214 {
215     ASSERT(renderer);
216     ASSERT(patternElement);
217
218     FloatRect objectBoundingBox = renderer->objectBoundingBox();
219     patternBoundaries = calculatePatternBoundaries(attributes, objectBoundingBox, patternElement);
220     if (patternBoundaries.width() <= 0 || patternBoundaries.height() <= 0)
221         return false;
222
223     AffineTransform viewBoxCTM = SVGFitToViewBox::viewBoxToViewTransform(attributes.viewBox(), attributes.preserveAspectRatio(), patternBoundaries.width(), patternBoundaries.height());
224
225     // Apply viewBox/objectBoundingBox transformations.
226     if (!viewBoxCTM.isIdentity())
227         tileImageTransform = viewBoxCTM;
228     else if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
229         tileImageTransform.scale(objectBoundingBox.width(), objectBoundingBox.height());
230
231     return true;
232 }
233
234 PassOwnPtr<ImageBuffer> RenderSVGResourcePattern::createTileImage(const PatternAttributes& attributes,
235                                                                   const FloatRect& tileBoundaries,
236                                                                   const FloatRect& absoluteTileBoundaries,
237                                                                   const AffineTransform& tileImageTransform,
238                                                                   FloatRect& clampedAbsoluteTileBoundaries) const
239 {
240     clampedAbsoluteTileBoundaries = SVGRenderingContext::clampedAbsoluteTargetRect(absoluteTileBoundaries);
241
242     OwnPtr<ImageBuffer> tileImage;
243
244     if (!SVGRenderingContext::createImageBufferForPattern(absoluteTileBoundaries, clampedAbsoluteTileBoundaries, tileImage, Unaccelerated))
245         return nullptr;
246
247     GraphicsContext* tileImageContext = tileImage->context();
248     ASSERT(tileImageContext);
249
250     // The image buffer represents the final rendered size, so the content has to be scaled (to avoid pixelation).
251     tileImageContext->scale(FloatSize(clampedAbsoluteTileBoundaries.width() / tileBoundaries.width(),
252                                       clampedAbsoluteTileBoundaries.height() / tileBoundaries.height()));
253
254     // Apply tile image transformations.
255     if (!tileImageTransform.isIdentity())
256         tileImageContext->concatCTM(tileImageTransform);
257
258     AffineTransform contentTransformation;
259     if (attributes.patternContentUnits() == SVGUnitTypes::SVG_UNIT_TYPE_OBJECTBOUNDINGBOX)
260         contentTransformation = tileImageTransform;
261
262     // Draw the content into the ImageBuffer.
263     for (Node* node = attributes.patternContentElement()->firstChild(); node; node = node->nextSibling()) {
264         if (!node->isSVGElement() || !node->renderer())
265             continue;
266         if (node->renderer()->needsLayout())
267             return nullptr;
268         SVGRenderingContext::renderSubtree(tileImage->context(), node->renderer(), contentTransformation);
269     }
270
271     return tileImage.release();
272 }
273
274 }