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30 #ifndef RectangleShape_h
31 #define RectangleShape_h
33 #include "core/rendering/shapes/Shape.h"
34 #include "platform/geometry/FloatPoint.h"
35 #include "platform/geometry/FloatRect.h"
36 #include "platform/geometry/FloatSize.h"
37 #include "wtf/Assertions.h"
38 #include "wtf/Vector.h"
42 class RectangleShape FINAL : public Shape {
44 RectangleShape(const FloatRect& bounds, const FloatSize& radii)
51 virtual LayoutRect shapeMarginLogicalBoundingBox() const OVERRIDE { return static_cast<LayoutRect>(shapeMarginBounds()); }
52 virtual bool isEmpty() const OVERRIDE { return m_bounds.isEmpty(); }
53 virtual void getExcludedIntervals(LayoutUnit logicalTop, LayoutUnit logicalHeight, SegmentList&) const OVERRIDE;
54 virtual void buildDisplayPaths(DisplayPaths&) const OVERRIDE;
57 FloatRect shapeMarginBounds() const;
59 float rx() const { return m_radii.width(); }
60 float ry() const { return m_radii.height(); }
61 float x() const { return m_bounds.x(); }
62 float y() const { return m_bounds.y(); }
63 float width() const { return m_bounds.width(); }
64 float height() const { return m_bounds.height(); }
70 } // namespace WebCore
72 #endif // RectangleShape_h