Upstream version 5.34.92.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / rendering / line / LineWidth.cpp
1 /*
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6  * are met:
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8  * 1. Redistributions of source code must retain the above
9  *    copyright notice, this list of conditions and the following
10  *    disclaimer.
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12  *    copyright notice, this list of conditions and the following
13  *    disclaimer in the documentation and/or other materials
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15  *
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28  */
29
30 #include "config.h"
31 #include "core/rendering/line/LineWidth.h"
32
33 #include "core/rendering/RenderBlock.h"
34 #include "core/rendering/RenderRubyRun.h"
35
36 namespace WebCore {
37
38 LineWidth::LineWidth(RenderBlockFlow& block, bool isFirstLine, IndentTextOrNot shouldIndentText)
39     : m_block(block)
40     , m_uncommittedWidth(0)
41     , m_committedWidth(0)
42     , m_overhangWidth(0)
43     , m_left(0)
44     , m_right(0)
45     , m_availableWidth(0)
46     , m_segment(0)
47     , m_isFirstLine(isFirstLine)
48     , m_shouldIndentText(shouldIndentText)
49 {
50     updateCurrentShapeSegment();
51     updateAvailableWidth();
52 }
53
54 void LineWidth::updateAvailableWidth(LayoutUnit replacedHeight)
55 {
56     LayoutUnit height = m_block.logicalHeight();
57     LayoutUnit logicalHeight = m_block.minLineHeightForReplacedRenderer(m_isFirstLine, replacedHeight);
58     m_left = m_block.logicalLeftOffsetForLine(height, shouldIndentText(), logicalHeight);
59     m_right = m_block.logicalRightOffsetForLine(height, shouldIndentText(), logicalHeight);
60
61     if (m_segment) {
62         m_left = std::max<float>(m_segment->logicalLeft, m_left);
63         m_right = std::min<float>(m_segment->logicalRight, m_right);
64     }
65
66     computeAvailableWidthFromLeftAndRight();
67 }
68
69 void LineWidth::shrinkAvailableWidthForNewFloatIfNeeded(FloatingObject* newFloat)
70 {
71     LayoutUnit height = m_block.logicalHeight();
72     if (height < m_block.logicalTopForFloat(newFloat) || height >= m_block.logicalBottomForFloat(newFloat))
73         return;
74
75     // When floats with shape outside are stacked, the floats are positioned based on the margin box of the float,
76     // not the shape's contour. Since we computed the width based on the shape contour when we added the float,
77     // when we add a subsequent float on the same line, we need to undo the shape delta in order to position
78     // based on the margin box. In order to do this, we need to walk back through the floating object list to find
79     // the first previous float that is on the same side as our newFloat.
80     ShapeOutsideInfo* previousShapeOutsideInfo = 0;
81     const FloatingObjectSet& floatingObjectSet = m_block.m_floatingObjects->set();
82     FloatingObjectSetIterator it = floatingObjectSet.end();
83     FloatingObjectSetIterator begin = floatingObjectSet.begin();
84     LayoutUnit lineHeight = m_block.lineHeight(m_isFirstLine, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
85     for (--it; it != begin; --it) {
86         FloatingObject* previousFloat = *it;
87         if (previousFloat != newFloat && previousFloat->type() == newFloat->type()) {
88             previousShapeOutsideInfo = previousFloat->renderer()->shapeOutsideInfo();
89             if (previousShapeOutsideInfo)
90                 previousShapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, previousFloat, m_block.logicalHeight(), lineHeight);
91             break;
92         }
93     }
94
95     ShapeOutsideInfo* shapeOutsideInfo = newFloat->renderer()->shapeOutsideInfo();
96     if (shapeOutsideInfo)
97         shapeOutsideInfo->updateDeltasForContainingBlockLine(&m_block, newFloat, m_block.logicalHeight(), lineHeight);
98
99     if (newFloat->type() == FloatingObject::FloatLeft) {
100         float newLeft = m_block.logicalRightForFloat(newFloat);
101         if (previousShapeOutsideInfo)
102             newLeft -= previousShapeOutsideInfo->rightMarginBoxDelta();
103         if (shapeOutsideInfo)
104             newLeft += shapeOutsideInfo->rightMarginBoxDelta();
105
106         if (shouldIndentText() && m_block.style()->isLeftToRightDirection())
107             newLeft += floorToInt(m_block.textIndentOffset());
108         m_left = std::max<float>(m_left, newLeft);
109     } else {
110         float newRight = m_block.logicalLeftForFloat(newFloat);
111         if (previousShapeOutsideInfo)
112             newRight -= previousShapeOutsideInfo->leftMarginBoxDelta();
113         if (shapeOutsideInfo)
114             newRight += shapeOutsideInfo->leftMarginBoxDelta();
115
116         if (shouldIndentText() && !m_block.style()->isLeftToRightDirection())
117             newRight -= floorToInt(m_block.textIndentOffset());
118         m_right = std::min<float>(m_right, newRight);
119     }
120
121     computeAvailableWidthFromLeftAndRight();
122 }
123
124 void LineWidth::commit()
125 {
126     m_committedWidth += m_uncommittedWidth;
127     m_uncommittedWidth = 0;
128 }
129
130 void LineWidth::applyOverhang(RenderRubyRun* rubyRun, RenderObject* startRenderer, RenderObject* endRenderer)
131 {
132     int startOverhang;
133     int endOverhang;
134     rubyRun->getOverhang(m_isFirstLine, startRenderer, endRenderer, startOverhang, endOverhang);
135
136     startOverhang = std::min<int>(startOverhang, m_committedWidth);
137     m_availableWidth += startOverhang;
138
139     endOverhang = std::max(std::min<int>(endOverhang, m_availableWidth - currentWidth()), 0);
140     m_availableWidth += endOverhang;
141     m_overhangWidth += startOverhang + endOverhang;
142 }
143
144 void LineWidth::fitBelowFloats()
145 {
146     ASSERT(!m_committedWidth);
147     ASSERT(!fitsOnLine());
148
149     LayoutUnit floatLogicalBottom;
150     LayoutUnit lastFloatLogicalBottom = m_block.logicalHeight();
151     float newLineWidth = m_availableWidth;
152     float newLineLeft = m_left;
153     float newLineRight = m_right;
154     while (true) {
155         floatLogicalBottom = m_block.nextFloatLogicalBottomBelow(lastFloatLogicalBottom, ShapeOutsideFloatShapeOffset);
156         if (floatLogicalBottom <= lastFloatLogicalBottom)
157             break;
158
159         newLineLeft = m_block.logicalLeftOffsetForLine(floatLogicalBottom, shouldIndentText());
160         newLineRight = m_block.logicalRightOffsetForLine(floatLogicalBottom, shouldIndentText());
161         newLineWidth = max(0.0f, newLineRight - newLineLeft);
162         lastFloatLogicalBottom = floatLogicalBottom;
163
164         // FIXME: This code should be refactored to incorporate with the code above.
165         ShapeInsideInfo* shapeInsideInfo = m_block.layoutShapeInsideInfo();
166         if (shapeInsideInfo) {
167             LayoutUnit logicalOffsetFromShapeContainer = m_block.logicalOffsetFromShapeAncestorContainer(shapeInsideInfo->owner()).height();
168             LayoutUnit lineHeight = m_block.lineHeight(false, m_block.isHorizontalWritingMode() ? HorizontalLine : VerticalLine, PositionOfInteriorLineBoxes);
169             shapeInsideInfo->updateSegmentsForLine(lastFloatLogicalBottom + logicalOffsetFromShapeContainer, lineHeight);
170             updateCurrentShapeSegment();
171             updateAvailableWidth();
172         }
173
174         if (newLineWidth >= m_uncommittedWidth)
175             break;
176     }
177
178     if (newLineWidth > m_availableWidth) {
179         m_block.setLogicalHeight(lastFloatLogicalBottom);
180         m_availableWidth = newLineWidth + m_overhangWidth;
181         m_left = newLineLeft;
182         m_right = newLineRight;
183     }
184 }
185
186 void LineWidth::updateCurrentShapeSegment()
187 {
188     if (ShapeInsideInfo* shapeInsideInfo = m_block.layoutShapeInsideInfo())
189         m_segment = shapeInsideInfo->currentSegment();
190 }
191
192 void LineWidth::computeAvailableWidthFromLeftAndRight()
193 {
194     m_availableWidth = max(0.0f, m_right - m_left) + m_overhangWidth;
195 }
196
197 }