2 * Copyright (C) 2011 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
27 #include "core/rendering/RenderGrid.h"
29 #include "core/rendering/LayoutRepainter.h"
30 #include "core/rendering/RenderLayer.h"
31 #include "core/rendering/RenderView.h"
32 #include "core/rendering/style/GridCoordinate.h"
33 #include "platform/LengthFunctions.h"
37 static const int infinity = -1;
47 void growUsedBreadth(LayoutUnit growth)
50 m_usedBreadth += growth;
52 LayoutUnit usedBreadth() const { return m_usedBreadth; }
54 void growMaxBreadth(LayoutUnit growth)
56 if (m_maxBreadth == infinity)
57 m_maxBreadth = m_usedBreadth + growth;
59 m_maxBreadth += growth;
61 LayoutUnit maxBreadthIfNotInfinite() const
63 return (m_maxBreadth == infinity) ? m_usedBreadth : m_maxBreadth;
66 LayoutUnit m_usedBreadth;
67 LayoutUnit m_maxBreadth;
70 struct GridTrackForNormalization {
71 GridTrackForNormalization(const GridTrack& track, double flex)
74 , m_normalizedFlexValue(track.m_usedBreadth / flex)
78 // Required by std::sort.
79 GridTrackForNormalization& operator=(const GridTrackForNormalization& o)
83 m_normalizedFlexValue = o.m_normalizedFlexValue;
87 const GridTrack* m_track;
89 LayoutUnit m_normalizedFlexValue;
92 class RenderGrid::GridIterator {
93 WTF_MAKE_NONCOPYABLE(GridIterator);
95 // |direction| is the direction that is fixed to |fixedTrackIndex| so e.g
96 // GridIterator(m_grid, ForColumns, 1) will walk over the rows of the 2nd column.
97 GridIterator(const GridRepresentation& grid, GridTrackSizingDirection direction, size_t fixedTrackIndex)
99 , m_direction(direction)
100 , m_rowIndex((direction == ForColumns) ? 0 : fixedTrackIndex)
101 , m_columnIndex((direction == ForColumns) ? fixedTrackIndex : 0)
104 ASSERT(m_rowIndex < m_grid.size());
105 ASSERT(m_columnIndex < m_grid[0].size());
108 RenderBox* nextGridItem()
110 ASSERT(!m_grid.isEmpty());
112 size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
113 const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
114 for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
115 const GridCell& children = m_grid[m_rowIndex][m_columnIndex];
116 if (m_childIndex < children.size())
117 return children[m_childIndex++];
124 PassOwnPtr<GridCoordinate> nextEmptyGridArea()
126 ASSERT(!m_grid.isEmpty());
128 size_t& varyingTrackIndex = (m_direction == ForColumns) ? m_rowIndex : m_columnIndex;
129 const size_t endOfVaryingTrackIndex = (m_direction == ForColumns) ? m_grid.size() : m_grid[0].size();
130 for (; varyingTrackIndex < endOfVaryingTrackIndex; ++varyingTrackIndex) {
131 const GridCell& children = m_grid[m_rowIndex][m_columnIndex];
132 if (children.isEmpty()) {
133 OwnPtr<GridCoordinate> result = adoptPtr(new GridCoordinate(GridSpan(m_rowIndex, m_rowIndex), GridSpan(m_columnIndex, m_columnIndex)));
134 // Advance the iterator to avoid an infinite loop where we would return the same grid area over and over.
136 return result.release();
143 const GridRepresentation& m_grid;
144 GridTrackSizingDirection m_direction;
146 size_t m_columnIndex;
150 struct RenderGrid::GridSizingData {
151 WTF_MAKE_NONCOPYABLE(GridSizingData);
153 GridSizingData(size_t gridColumnCount, size_t gridRowCount)
154 : columnTracks(gridColumnCount)
155 , rowTracks(gridRowCount)
159 Vector<GridTrack> columnTracks;
160 Vector<GridTrack> rowTracks;
161 Vector<size_t> contentSizedTracksIndex;
163 // Performance optimization: hold onto these Vectors until the end of Layout to avoid repeated malloc / free.
164 Vector<LayoutUnit> distributeTrackVector;
165 Vector<GridTrack*> filteredTracks;
168 RenderGrid::RenderGrid(Element* element)
169 : RenderBlock(element)
170 , m_gridIsDirty(true)
171 , m_orderIterator(this)
173 // All of our children must be block level.
174 setChildrenInline(false);
177 RenderGrid::~RenderGrid()
181 void RenderGrid::addChild(RenderObject* newChild, RenderObject* beforeChild)
183 RenderBlock::addChild(newChild, beforeChild);
188 if (!newChild->isBox()) {
193 if (style()->gridAutoFlow() != AutoFlowNone) {
194 // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
199 RenderBox* newChildBox = toRenderBox(newChild);
200 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *newChildBox, ForRows);
201 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *newChildBox, ForColumns);
202 if (!rowPositions || !columnPositions) {
203 // The new child requires the auto-placement algorithm to run so we need to recompute the grid fully.
207 // Ensure that the grid is big enough to contain new grid item.
208 if (gridRowCount() <= rowPositions->resolvedFinalPosition.toInt())
209 growGrid(ForRows, rowPositions->resolvedFinalPosition.toInt());
210 if (gridColumnCount() <= columnPositions->resolvedFinalPosition.toInt())
211 growGrid(ForColumns, columnPositions->resolvedFinalPosition.toInt());
213 insertItemIntoGrid(newChildBox, GridCoordinate(*rowPositions, *columnPositions));
217 void RenderGrid::removeChild(RenderObject* child)
219 RenderBlock::removeChild(child);
224 ASSERT(child->isBox());
226 if (style()->gridAutoFlow() != AutoFlowNone) {
227 // The grid needs to be recomputed as it might contain auto-placed items that will change their position.
232 const RenderBox* childBox = toRenderBox(child);
233 GridCoordinate coordinate = m_gridItemCoordinate.take(childBox);
235 for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
236 for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column) {
237 GridCell& cell = m_grid[row.toInt()][column.toInt()];
238 cell.remove(cell.find(childBox));
243 void RenderGrid::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle)
245 RenderBlock::styleDidChange(diff, oldStyle);
249 // FIXME: The following checks could be narrowed down if we kept track of which type of grid items we have:
250 // - explicit grid size changes impact negative explicitely positioned and auto-placed grid items.
251 // - named grid lines only impact grid items with named grid lines.
252 // - auto-flow changes only impacts auto-placed children.
254 if (explicitGridDidResize(oldStyle)
255 || namedGridLinesDefinitionDidChange(oldStyle)
256 || oldStyle->gridAutoFlow() != style()->gridAutoFlow())
260 bool RenderGrid::explicitGridDidResize(const RenderStyle* oldStyle) const
262 return oldStyle->gridTemplateColumns().size() != style()->gridTemplateColumns().size()
263 || oldStyle->gridTemplateRows().size() != style()->gridTemplateRows().size();
266 bool RenderGrid::namedGridLinesDefinitionDidChange(const RenderStyle* oldStyle) const
268 return oldStyle->namedGridRowLines() != style()->namedGridRowLines()
269 || oldStyle->namedGridColumnLines() != style()->namedGridColumnLines();
272 void RenderGrid::layoutBlock(bool relayoutChildren)
274 ASSERT(needsLayout());
276 if (!relayoutChildren && simplifiedLayout())
279 // FIXME: Much of this method is boiler plate that matches RenderBox::layoutBlock and Render*FlexibleBox::layoutBlock.
280 // It would be nice to refactor some of the duplicate code.
281 LayoutRepainter repainter(*this, checkForRepaintDuringLayout());
282 LayoutStateMaintainer statePusher(*this, locationOffset());
284 LayoutSize previousSize = size();
287 updateLogicalWidth();
291 LayoutUnit oldClientAfterEdge = clientLogicalBottom();
292 updateLogicalHeight();
294 if (size() != previousSize)
295 relayoutChildren = true;
297 layoutPositionedObjects(relayoutChildren || isDocumentElement());
299 computeRegionRangeForBlock(flowThreadContainingBlock());
301 computeOverflow(oldClientAfterEdge);
303 updateLayerTransform();
305 // Update our scroll information if we're overflow:auto/scroll/hidden now that we know if
306 // we overflow or not.
307 if (hasOverflowClip())
308 layer()->scrollableArea()->updateAfterLayout();
310 repainter.repaintAfterLayout();
315 void RenderGrid::computeIntrinsicLogicalWidths(LayoutUnit& minLogicalWidth, LayoutUnit& maxLogicalWidth) const
317 const_cast<RenderGrid*>(this)->placeItemsOnGrid();
319 GridSizingData sizingData(gridColumnCount(), gridRowCount());
320 LayoutUnit availableLogicalSpace = 0;
321 const_cast<RenderGrid*>(this)->computeUsedBreadthOfGridTracks(ForColumns, sizingData, availableLogicalSpace);
323 for (size_t i = 0; i < sizingData.columnTracks.size(); ++i) {
324 LayoutUnit minTrackBreadth = sizingData.columnTracks[i].m_usedBreadth;
325 LayoutUnit maxTrackBreadth = sizingData.columnTracks[i].m_maxBreadth;
326 maxTrackBreadth = std::max(maxTrackBreadth, minTrackBreadth);
328 minLogicalWidth += minTrackBreadth;
329 maxLogicalWidth += maxTrackBreadth;
331 // FIXME: This should add in the scrollbarWidth (e.g. see RenderFlexibleBox).
335 void RenderGrid::computePreferredLogicalWidths()
337 ASSERT(preferredLogicalWidthsDirty());
339 m_minPreferredLogicalWidth = 0;
340 m_maxPreferredLogicalWidth = 0;
342 // FIXME: We don't take our own logical width into account. Once we do, we need to make sure
343 // we apply (and test the interaction with) min-width / max-width.
345 computeIntrinsicLogicalWidths(m_minPreferredLogicalWidth, m_maxPreferredLogicalWidth);
347 LayoutUnit borderAndPaddingInInlineDirection = borderAndPaddingLogicalWidth();
348 m_minPreferredLogicalWidth += borderAndPaddingInInlineDirection;
349 m_maxPreferredLogicalWidth += borderAndPaddingInInlineDirection;
351 clearPreferredLogicalWidthsDirty();
354 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection direction, GridSizingData& sizingData)
356 LayoutUnit availableLogicalSpace = (direction == ForColumns) ? availableLogicalWidth() : availableLogicalHeight(IncludeMarginBorderPadding);
357 computeUsedBreadthOfGridTracks(direction, sizingData, availableLogicalSpace);
360 bool RenderGrid::gridElementIsShrinkToFit()
362 return isFloatingOrOutOfFlowPositioned();
365 void RenderGrid::computeUsedBreadthOfGridTracks(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
367 Vector<GridTrack>& tracks = (direction == ForColumns) ? sizingData.columnTracks : sizingData.rowTracks;
368 Vector<size_t> flexibleSizedTracksIndex;
369 sizingData.contentSizedTracksIndex.shrink(0);
371 // 1. Initialize per Grid track variables.
372 for (size_t i = 0; i < tracks.size(); ++i) {
373 GridTrack& track = tracks[i];
374 const GridTrackSize& trackSize = gridTrackSize(direction, i);
375 const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
376 const GridLength& maxTrackBreadth = trackSize.maxTrackBreadth();
378 track.m_usedBreadth = computeUsedBreadthOfMinLength(direction, minTrackBreadth);
379 track.m_maxBreadth = computeUsedBreadthOfMaxLength(direction, maxTrackBreadth, track.m_usedBreadth);
381 track.m_maxBreadth = std::max(track.m_maxBreadth, track.m_usedBreadth);
383 if (trackSize.isContentSized())
384 sizingData.contentSizedTracksIndex.append(i);
385 if (trackSize.maxTrackBreadth().isFlex())
386 flexibleSizedTracksIndex.append(i);
389 // 2. Resolve content-based TrackSizingFunctions.
390 if (!sizingData.contentSizedTracksIndex.isEmpty())
391 resolveContentBasedTrackSizingFunctions(direction, sizingData, availableLogicalSpace);
393 for (size_t i = 0; i < tracks.size(); ++i) {
394 ASSERT(tracks[i].m_maxBreadth != infinity);
395 availableLogicalSpace -= tracks[i].m_usedBreadth;
398 const bool hasUndefinedRemainingSpace = (direction == ForRows) ? style()->logicalHeight().isAuto() : gridElementIsShrinkToFit();
400 if (!hasUndefinedRemainingSpace && availableLogicalSpace <= 0)
403 // 3. Grow all Grid tracks in GridTracks from their UsedBreadth up to their MaxBreadth value until
404 // availableLogicalSpace (RemainingSpace in the specs) is exhausted.
405 const size_t tracksSize = tracks.size();
406 if (!hasUndefinedRemainingSpace) {
407 Vector<GridTrack*> tracksForDistribution(tracksSize);
408 for (size_t i = 0; i < tracksSize; ++i)
409 tracksForDistribution[i] = tracks.data() + i;
411 distributeSpaceToTracks(tracksForDistribution, 0, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth, sizingData, availableLogicalSpace);
413 for (size_t i = 0; i < tracksSize; ++i)
414 tracks[i].m_usedBreadth = tracks[i].m_maxBreadth;
417 if (flexibleSizedTracksIndex.isEmpty())
420 // 4. Grow all Grid tracks having a fraction as the MaxTrackSizingFunction.
421 double normalizedFractionBreadth = 0;
422 if (!hasUndefinedRemainingSpace) {
423 normalizedFractionBreadth = computeNormalizedFractionBreadth(tracks, GridSpan(0, tracks.size() - 1), direction, availableLogicalSpace);
425 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
426 const size_t trackIndex = flexibleSizedTracksIndex[i];
427 const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
428 normalizedFractionBreadth = std::max(normalizedFractionBreadth, tracks[trackIndex].m_usedBreadth / trackSize.maxTrackBreadth().flex());
431 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
432 GridIterator iterator(m_grid, direction, flexibleSizedTracksIndex[i]);
433 while (RenderBox* gridItem = iterator.nextGridItem()) {
434 const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
435 const GridSpan span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
437 // Do not include already processed items.
438 if (i > 0 && span.resolvedInitialPosition.toInt() <= flexibleSizedTracksIndex[i - 1])
441 double itemNormalizedFlexBreadth = computeNormalizedFractionBreadth(tracks, span, direction, maxContentForChild(gridItem, direction, sizingData.columnTracks));
442 normalizedFractionBreadth = std::max(normalizedFractionBreadth, itemNormalizedFlexBreadth);
447 for (size_t i = 0; i < flexibleSizedTracksIndex.size(); ++i) {
448 const size_t trackIndex = flexibleSizedTracksIndex[i];
449 const GridTrackSize& trackSize = gridTrackSize(direction, trackIndex);
451 tracks[trackIndex].m_usedBreadth = std::max<LayoutUnit>(tracks[trackIndex].m_usedBreadth, normalizedFractionBreadth * trackSize.maxTrackBreadth().flex());
455 LayoutUnit RenderGrid::computeUsedBreadthOfMinLength(GridTrackSizingDirection direction, const GridLength& gridLength) const
457 if (gridLength.isFlex())
460 const Length& trackLength = gridLength.length();
461 ASSERT(!trackLength.isAuto());
462 if (trackLength.isSpecified())
463 return computeUsedBreadthOfSpecifiedLength(direction, trackLength);
465 ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
469 LayoutUnit RenderGrid::computeUsedBreadthOfMaxLength(GridTrackSizingDirection direction, const GridLength& gridLength, LayoutUnit usedBreadth) const
471 if (gridLength.isFlex())
474 const Length& trackLength = gridLength.length();
475 ASSERT(!trackLength.isAuto());
476 if (trackLength.isSpecified()) {
477 LayoutUnit computedBreadth = computeUsedBreadthOfSpecifiedLength(direction, trackLength);
478 ASSERT(computedBreadth != infinity);
479 return computedBreadth;
482 ASSERT(trackLength.isMinContent() || trackLength.isMaxContent());
486 LayoutUnit RenderGrid::computeUsedBreadthOfSpecifiedLength(GridTrackSizingDirection direction, const Length& trackLength) const
488 ASSERT(trackLength.isSpecified());
489 // FIXME: The -1 here should be replaced by whatever the intrinsic height of the grid is.
490 return valueForLength(trackLength, direction == ForColumns ? logicalWidth() : computeContentLogicalHeight(style()->logicalHeight(), -1));
493 static bool sortByGridNormalizedFlexValue(const GridTrackForNormalization& track1, const GridTrackForNormalization& track2)
495 return track1.m_normalizedFlexValue < track2.m_normalizedFlexValue;
498 double RenderGrid::computeNormalizedFractionBreadth(Vector<GridTrack>& tracks, const GridSpan& tracksSpan, GridTrackSizingDirection direction, LayoutUnit availableLogicalSpace) const
500 // |availableLogicalSpace| already accounts for the used breadths so no need to remove it here.
502 Vector<GridTrackForNormalization> tracksForNormalization;
503 for (GridSpan::iterator resolvedPosition = tracksSpan.begin(); resolvedPosition != tracksSpan.end(); ++resolvedPosition) {
504 const GridTrackSize& trackSize = gridTrackSize(direction, resolvedPosition.toInt());
505 if (!trackSize.maxTrackBreadth().isFlex())
508 tracksForNormalization.append(GridTrackForNormalization(tracks[resolvedPosition.toInt()], trackSize.maxTrackBreadth().flex()));
511 // The function is not called if we don't have <flex> grid tracks
512 ASSERT(!tracksForNormalization.isEmpty());
514 std::sort(tracksForNormalization.begin(), tracksForNormalization.end(), sortByGridNormalizedFlexValue);
516 // These values work together: as we walk over our grid tracks, we increase fractionValueBasedOnGridItemsRatio
517 // to match a grid track's usedBreadth to <flex> ratio until the total fractions sized grid tracks wouldn't
518 // fit into availableLogicalSpaceIgnoringFractionTracks.
519 double accumulatedFractions = 0;
520 LayoutUnit fractionValueBasedOnGridItemsRatio = 0;
521 LayoutUnit availableLogicalSpaceIgnoringFractionTracks = availableLogicalSpace;
523 for (size_t i = 0; i < tracksForNormalization.size(); ++i) {
524 const GridTrackForNormalization& track = tracksForNormalization[i];
525 if (track.m_normalizedFlexValue > fractionValueBasedOnGridItemsRatio) {
526 // If the normalized flex value (we ordered |tracksForNormalization| by increasing normalized flex value)
527 // will make us overflow our container, then stop. We have the previous step's ratio is the best fit.
528 if (track.m_normalizedFlexValue * accumulatedFractions > availableLogicalSpaceIgnoringFractionTracks)
531 fractionValueBasedOnGridItemsRatio = track.m_normalizedFlexValue;
534 accumulatedFractions += track.m_flex;
535 // This item was processed so we re-add its used breadth to the available space to accurately count the remaining space.
536 availableLogicalSpaceIgnoringFractionTracks += track.m_track->m_usedBreadth;
539 return availableLogicalSpaceIgnoringFractionTracks / accumulatedFractions;
542 const GridTrackSize& RenderGrid::gridTrackSize(GridTrackSizingDirection direction, size_t i) const
544 const Vector<GridTrackSize>& trackStyles = (direction == ForColumns) ? style()->gridTemplateColumns() : style()->gridTemplateRows();
545 if (i >= trackStyles.size())
546 return (direction == ForColumns) ? style()->gridAutoColumns() : style()->gridAutoRows();
548 const GridTrackSize& trackSize = trackStyles[i];
549 // If the logical width/height of the grid container is indefinite, percentage values are treated as <auto>.
550 if (trackSize.isPercentage()) {
551 Length logicalSize = direction == ForColumns ? style()->logicalWidth() : style()->logicalHeight();
552 if (logicalSize.isIntrinsicOrAuto()) {
553 DEFINE_STATIC_LOCAL(GridTrackSize, autoTrackSize, (Length(Auto)));
554 return autoTrackSize;
561 LayoutUnit RenderGrid::logicalHeightForChild(RenderBox* child, Vector<GridTrack>& columnTracks)
563 SubtreeLayoutScope layoutScope(*child);
564 LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
565 LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChild(child, ForColumns, columnTracks);
566 if (child->style()->logicalHeight().isPercent() || oldOverrideContainingBlockContentLogicalWidth != overrideContainingBlockContentLogicalWidth)
567 layoutScope.setNeedsLayout(child);
569 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
570 // If |child| has a percentage logical height, we shouldn't let it override its intrinsic height, which is
571 // what we are interested in here. Thus we need to set the override logical height to -1 (no possible resolution).
572 child->setOverrideContainingBlockContentLogicalHeight(-1);
573 child->layoutIfNeeded();
574 return child->logicalHeight() + child->marginLogicalHeight();
577 LayoutUnit RenderGrid::minContentForChild(RenderBox* child, GridTrackSizingDirection direction, Vector<GridTrack>& columnTracks)
579 bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
580 // FIXME: Properly support orthogonal writing mode.
581 if (hasOrthogonalWritingMode)
584 if (direction == ForColumns) {
585 // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
586 // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
587 return child->minPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
590 return logicalHeightForChild(child, columnTracks);
593 LayoutUnit RenderGrid::maxContentForChild(RenderBox* child, GridTrackSizingDirection direction, Vector<GridTrack>& columnTracks)
595 bool hasOrthogonalWritingMode = child->isHorizontalWritingMode() != isHorizontalWritingMode();
596 // FIXME: Properly support orthogonal writing mode.
597 if (hasOrthogonalWritingMode)
600 if (direction == ForColumns) {
601 // FIXME: It's unclear if we should return the intrinsic width or the preferred width.
602 // See http://lists.w3.org/Archives/Public/www-style/2013Jan/0245.html
603 return child->maxPreferredLogicalWidth() + marginIntrinsicLogicalWidthForChild(child);
606 return logicalHeightForChild(child, columnTracks);
609 void RenderGrid::resolveContentBasedTrackSizingFunctions(GridTrackSizingDirection direction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
611 // FIXME: Split the grid tracks into groups that doesn't overlap a <flex> grid track (crbug.com/235258).
613 // FIXME: Per step 2 of the specification, we should order the grid items by increasing span.
615 for (size_t i = 0; i < sizingData.contentSizedTracksIndex.size(); ++i) {
616 GridIterator iterator(m_grid, direction, sizingData.contentSizedTracksIndex[i]);
617 while (RenderBox* gridItem = iterator.nextGridItem()) {
618 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMinOrMaxContentMinTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
619 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMaxContentMinTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::usedBreadth, &GridTrack::growUsedBreadth);
620 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMinOrMaxContentMaxTrackBreadth, &RenderGrid::minContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
621 resolveContentBasedTrackSizingFunctionsForItems(direction, sizingData, gridItem, &GridTrackSize::hasMaxContentMaxTrackBreadth, &RenderGrid::maxContentForChild, &GridTrack::maxBreadthIfNotInfinite, &GridTrack::growMaxBreadth);
624 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[i] : sizingData.rowTracks[i];
625 if (track.m_maxBreadth == infinity)
626 track.m_maxBreadth = track.m_usedBreadth;
630 void RenderGrid::resolveContentBasedTrackSizingFunctionsForItems(GridTrackSizingDirection direction, GridSizingData& sizingData, RenderBox* gridItem, FilterFunction filterFunction, SizingFunction sizingFunction, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction)
632 const GridCoordinate coordinate = cachedGridCoordinate(gridItem);
633 const GridResolvedPosition initialTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedInitialPosition : coordinate.rows.resolvedInitialPosition;
634 const GridResolvedPosition finalTrackPosition = (direction == ForColumns) ? coordinate.columns.resolvedFinalPosition : coordinate.rows.resolvedFinalPosition;
636 sizingData.filteredTracks.shrink(0);
637 for (GridResolvedPosition trackPosition = initialTrackPosition; trackPosition <= finalTrackPosition; ++trackPosition) {
638 const GridTrackSize& trackSize = gridTrackSize(direction, trackPosition.toInt());
639 if (!(trackSize.*filterFunction)())
642 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackPosition.toInt()] : sizingData.rowTracks[trackPosition.toInt()];
643 sizingData.filteredTracks.append(&track);
646 if (sizingData.filteredTracks.isEmpty())
649 LayoutUnit additionalBreadthSpace = (this->*sizingFunction)(gridItem, direction, sizingData.columnTracks);
650 for (GridResolvedPosition trackIndexForSpace = initialTrackPosition; trackIndexForSpace <= finalTrackPosition; ++trackIndexForSpace) {
651 GridTrack& track = (direction == ForColumns) ? sizingData.columnTracks[trackIndexForSpace.toInt()] : sizingData.rowTracks[trackIndexForSpace.toInt()];
652 additionalBreadthSpace -= (track.*trackGetter)();
655 // FIXME: We should pass different values for |tracksForGrowthAboveMaxBreadth|.
656 distributeSpaceToTracks(sizingData.filteredTracks, &sizingData.filteredTracks, trackGetter, trackGrowthFunction, sizingData, additionalBreadthSpace);
659 static bool sortByGridTrackGrowthPotential(const GridTrack* track1, const GridTrack* track2)
661 return (track1->m_maxBreadth - track1->m_usedBreadth) < (track2->m_maxBreadth - track2->m_usedBreadth);
664 void RenderGrid::distributeSpaceToTracks(Vector<GridTrack*>& tracks, Vector<GridTrack*>* tracksForGrowthAboveMaxBreadth, AccumulatorGetter trackGetter, AccumulatorGrowFunction trackGrowthFunction, GridSizingData& sizingData, LayoutUnit& availableLogicalSpace)
666 std::sort(tracks.begin(), tracks.end(), sortByGridTrackGrowthPotential);
668 size_t tracksSize = tracks.size();
669 sizingData.distributeTrackVector.resize(tracksSize);
671 for (size_t i = 0; i < tracksSize; ++i) {
672 GridTrack& track = *tracks[i];
673 LayoutUnit availableLogicalSpaceShare = availableLogicalSpace / (tracksSize - i);
674 LayoutUnit trackBreadth = (tracks[i]->*trackGetter)();
675 LayoutUnit growthShare = std::min(availableLogicalSpaceShare, track.m_maxBreadth - trackBreadth);
676 sizingData.distributeTrackVector[i] = trackBreadth;
677 // We should never shrink any grid track or else we can't guarantee we abide by our min-sizing function.
678 if (growthShare > 0) {
679 sizingData.distributeTrackVector[i] += growthShare;
680 availableLogicalSpace -= growthShare;
684 if (availableLogicalSpace > 0 && tracksForGrowthAboveMaxBreadth) {
685 tracksSize = tracksForGrowthAboveMaxBreadth->size();
686 for (size_t i = 0; i < tracksSize; ++i) {
687 LayoutUnit growthShare = availableLogicalSpace / (tracksSize - i);
688 sizingData.distributeTrackVector[i] += growthShare;
689 availableLogicalSpace -= growthShare;
693 for (size_t i = 0; i < tracksSize; ++i) {
694 LayoutUnit growth = sizingData.distributeTrackVector[i] - (tracks[i]->*trackGetter)();
696 (tracks[i]->*trackGrowthFunction)(growth);
701 bool RenderGrid::tracksAreWiderThanMinTrackBreadth(GridTrackSizingDirection direction, const Vector<GridTrack>& tracks)
703 for (size_t i = 0; i < tracks.size(); ++i) {
704 const GridTrackSize& trackSize = gridTrackSize(direction, i);
705 const GridLength& minTrackBreadth = trackSize.minTrackBreadth();
706 if (computeUsedBreadthOfMinLength(direction, minTrackBreadth) > tracks[i].m_usedBreadth)
713 void RenderGrid::growGrid(GridTrackSizingDirection direction, size_t maximumPositionIndex)
715 if (direction == ForColumns) {
716 ASSERT(maximumPositionIndex >= gridColumnCount());
717 for (size_t row = 0; row < gridRowCount(); ++row)
718 m_grid[row].grow(maximumPositionIndex + 1);
720 ASSERT(maximumPositionIndex >= gridRowCount());
721 const size_t oldRowSize = gridRowCount();
722 m_grid.grow(maximumPositionIndex + 1);
723 for (size_t row = oldRowSize; row < gridRowCount(); ++row)
724 m_grid[row].grow(gridColumnCount());
728 void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridCoordinate& coordinate)
730 for (GridSpan::iterator row = coordinate.rows.begin(); row != coordinate.rows.end(); ++row) {
731 for (GridSpan::iterator column = coordinate.columns.begin(); column != coordinate.columns.end(); ++column)
732 m_grid[row.toInt()][column.toInt()].append(child);
735 m_gridItemCoordinate.set(child, coordinate);
738 void RenderGrid::insertItemIntoGrid(RenderBox* child, const GridResolvedPosition& rowTrack, const GridResolvedPosition& columnTrack)
740 const GridSpan& rowSpan = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*child, ForRows, rowTrack);
741 const GridSpan& columnSpan = GridResolvedPosition::resolveGridPositionsFromAutoPlacementPosition(*child, ForColumns, columnTrack);
742 insertItemIntoGrid(child, GridCoordinate(rowSpan, columnSpan));
745 void RenderGrid::placeItemsOnGrid()
750 ASSERT(m_gridItemCoordinate.isEmpty());
752 populateExplicitGridAndOrderIterator();
754 // We clear the dirty bit here as the grid sizes have been updated, this means
755 // that we can safely call gridRowCount() / gridColumnCount().
756 m_gridIsDirty = false;
758 Vector<RenderBox*> autoMajorAxisAutoGridItems;
759 Vector<RenderBox*> specifiedMajorAxisAutoGridItems;
760 GridAutoFlow autoFlow = style()->gridAutoFlow();
761 for (RenderBox* child = m_orderIterator.first(); child; child = m_orderIterator.next()) {
762 // FIXME: We never re-resolve positions if the grid is grown during auto-placement which may lead auto / <integer>
763 // positions to not match the author's intent. The specification is unclear on what should be done in this case.
764 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForRows);
765 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForColumns);
766 if (!rowPositions || !columnPositions) {
767 GridSpan* majorAxisPositions = (autoPlacementMajorAxisDirection() == ForColumns) ? columnPositions.get() : rowPositions.get();
768 if (!majorAxisPositions)
769 autoMajorAxisAutoGridItems.append(child);
771 specifiedMajorAxisAutoGridItems.append(child);
774 insertItemIntoGrid(child, GridCoordinate(*rowPositions, *columnPositions));
777 ASSERT(gridRowCount() >= style()->gridTemplateRows().size());
778 ASSERT(gridColumnCount() >= style()->gridTemplateColumns().size());
780 if (autoFlow == AutoFlowNone) {
781 // If we did collect some grid items, they won't be placed thus never laid out.
782 ASSERT(!autoMajorAxisAutoGridItems.size());
783 ASSERT(!specifiedMajorAxisAutoGridItems.size());
787 placeSpecifiedMajorAxisItemsOnGrid(specifiedMajorAxisAutoGridItems);
788 placeAutoMajorAxisItemsOnGrid(autoMajorAxisAutoGridItems);
790 m_grid.shrinkToFit();
793 void RenderGrid::populateExplicitGridAndOrderIterator()
795 OrderIteratorPopulator populator(m_orderIterator);
797 size_t maximumRowIndex = std::max<size_t>(1, GridResolvedPosition::explicitGridRowCount(*style()));
798 size_t maximumColumnIndex = std::max<size_t>(1, GridResolvedPosition::explicitGridColumnCount(*style()));
800 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
801 populator.collectChild(child);
803 // This function bypasses the cache (cachedGridCoordinate()) as it is used to build it.
804 OwnPtr<GridSpan> rowPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForRows);
805 OwnPtr<GridSpan> columnPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *child, ForColumns);
807 // |positions| is 0 if we need to run the auto-placement algorithm. Our estimation ignores
808 // this case as the auto-placement algorithm will grow the grid as needed.
810 maximumRowIndex = std::max<size_t>(maximumRowIndex, rowPositions->resolvedFinalPosition.next().toInt());
812 maximumColumnIndex = std::max<size_t>(maximumColumnIndex, columnPositions->resolvedFinalPosition.next().toInt());
815 m_grid.grow(maximumRowIndex);
816 for (size_t i = 0; i < m_grid.size(); ++i)
817 m_grid[i].grow(maximumColumnIndex);
820 void RenderGrid::placeSpecifiedMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
822 for (size_t i = 0; i < autoGridItems.size(); ++i) {
823 OwnPtr<GridSpan> majorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *autoGridItems[i], autoPlacementMajorAxisDirection());
824 GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisPositions->resolvedInitialPosition.toInt());
825 if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
826 insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
830 growGrid(autoPlacementMinorAxisDirection(), autoPlacementMinorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount());
831 OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea();
832 ASSERT(emptyGridArea);
833 insertItemIntoGrid(autoGridItems[i], emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
837 void RenderGrid::placeAutoMajorAxisItemsOnGrid(const Vector<RenderBox*>& autoGridItems)
839 for (size_t i = 0; i < autoGridItems.size(); ++i)
840 placeAutoMajorAxisItemOnGrid(autoGridItems[i]);
843 void RenderGrid::placeAutoMajorAxisItemOnGrid(RenderBox* gridItem)
845 OwnPtr<GridSpan> minorAxisPositions = GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMinorAxisDirection());
846 ASSERT(!GridResolvedPosition::resolveGridPositionsFromStyle(*style(), *gridItem, autoPlacementMajorAxisDirection()));
847 size_t minorAxisIndex = 0;
848 if (minorAxisPositions) {
849 minorAxisIndex = minorAxisPositions->resolvedInitialPosition.toInt();
850 GridIterator iterator(m_grid, autoPlacementMinorAxisDirection(), minorAxisIndex);
851 if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
852 insertItemIntoGrid(gridItem, emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
856 const size_t endOfMajorAxis = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : gridRowCount();
857 for (size_t majorAxisIndex = 0; majorAxisIndex < endOfMajorAxis; ++majorAxisIndex) {
858 GridIterator iterator(m_grid, autoPlacementMajorAxisDirection(), majorAxisIndex);
859 if (OwnPtr<GridCoordinate> emptyGridArea = iterator.nextEmptyGridArea()) {
860 insertItemIntoGrid(gridItem, emptyGridArea->rows.resolvedInitialPosition, emptyGridArea->columns.resolvedInitialPosition);
866 // We didn't find an empty grid area so we need to create an extra major axis line and insert our gridItem in it.
867 const size_t columnIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? gridColumnCount() : minorAxisIndex;
868 const size_t rowIndex = (autoPlacementMajorAxisDirection() == ForColumns) ? minorAxisIndex : gridRowCount();
869 growGrid(autoPlacementMajorAxisDirection(), autoPlacementMajorAxisDirection() == ForColumns ? gridColumnCount() : gridRowCount());
870 insertItemIntoGrid(gridItem, rowIndex, columnIndex);
873 GridTrackSizingDirection RenderGrid::autoPlacementMajorAxisDirection() const
875 GridAutoFlow flow = style()->gridAutoFlow();
876 ASSERT(flow != AutoFlowNone);
877 return (flow == AutoFlowColumn) ? ForColumns : ForRows;
880 GridTrackSizingDirection RenderGrid::autoPlacementMinorAxisDirection() const
882 GridAutoFlow flow = style()->gridAutoFlow();
883 ASSERT(flow != AutoFlowNone);
884 return (flow == AutoFlowColumn) ? ForRows : ForColumns;
887 void RenderGrid::dirtyGrid()
890 m_gridItemCoordinate.clear();
891 m_gridIsDirty = true;
892 m_gridItemsOverflowingGridArea.resize(0);
895 void RenderGrid::layoutGridItems()
899 GridSizingData sizingData(gridColumnCount(), gridRowCount());
900 computeUsedBreadthOfGridTracks(ForColumns, sizingData);
901 ASSERT(tracksAreWiderThanMinTrackBreadth(ForColumns, sizingData.columnTracks));
902 computeUsedBreadthOfGridTracks(ForRows, sizingData);
903 ASSERT(tracksAreWiderThanMinTrackBreadth(ForRows, sizingData.rowTracks));
905 populateGridPositions(sizingData);
906 m_gridItemsOverflowingGridArea.resize(0);
908 for (RenderBox* child = firstChildBox(); child; child = child->nextSiblingBox()) {
909 // Because the grid area cannot be styled, we don't need to adjust
910 // the grid breadth to account for 'box-sizing'.
911 LayoutUnit oldOverrideContainingBlockContentLogicalWidth = child->hasOverrideContainingBlockLogicalWidth() ? child->overrideContainingBlockContentLogicalWidth() : LayoutUnit();
912 LayoutUnit oldOverrideContainingBlockContentLogicalHeight = child->hasOverrideContainingBlockLogicalHeight() ? child->overrideContainingBlockContentLogicalHeight() : LayoutUnit();
914 LayoutUnit overrideContainingBlockContentLogicalWidth = gridAreaBreadthForChild(child, ForColumns, sizingData.columnTracks);
915 LayoutUnit overrideContainingBlockContentLogicalHeight = gridAreaBreadthForChild(child, ForRows, sizingData.rowTracks);
917 SubtreeLayoutScope layoutScope(*child);
918 if (oldOverrideContainingBlockContentLogicalWidth != overrideContainingBlockContentLogicalWidth || (oldOverrideContainingBlockContentLogicalHeight != overrideContainingBlockContentLogicalHeight && child->hasRelativeLogicalHeight()))
919 layoutScope.setNeedsLayout(child);
921 child->setOverrideContainingBlockContentLogicalWidth(overrideContainingBlockContentLogicalWidth);
922 child->setOverrideContainingBlockContentLogicalHeight(overrideContainingBlockContentLogicalHeight);
924 LayoutRect oldChildRect = child->frameRect();
926 // FIXME: Grid items should stretch to fill their cells. Once we
927 // implement grid-{column,row}-align, we can also shrink to fit. For
928 // now, just size as if we were a regular child.
929 child->layoutIfNeeded();
932 const GridCoordinate& coordinate = cachedGridCoordinate(child);
933 ASSERT(coordinate.columns.resolvedInitialPosition.toInt() < sizingData.columnTracks.size());
934 ASSERT(coordinate.rows.resolvedInitialPosition.toInt() < sizingData.rowTracks.size());
936 child->setLogicalLocation(findChildLogicalPosition(child));
938 // Keep track of children overflowing their grid area as we might need to paint them even if the grid-area is
940 if (child->logicalHeight() > overrideContainingBlockContentLogicalHeight
941 || child->logicalWidth() > overrideContainingBlockContentLogicalWidth)
942 m_gridItemsOverflowingGridArea.append(child);
944 // If the child moved, we have to repaint it as well as any floating/positioned
945 // descendants. An exception is if we need a layout. In this case, we know we're going to
946 // repaint ourselves (and the child) anyway.
947 if (!selfNeedsLayout() && child->checkForRepaintDuringLayout())
948 child->repaintDuringLayoutIfMoved(oldChildRect);
951 for (size_t i = 0; i < sizingData.rowTracks.size(); ++i)
952 setLogicalHeight(logicalHeight() + sizingData.rowTracks[i].m_usedBreadth);
954 // Min / max logical height is handled by the call to updateLogicalHeight in layoutBlock.
956 setLogicalHeight(logicalHeight() + borderAndPaddingLogicalHeight());
959 GridCoordinate RenderGrid::cachedGridCoordinate(const RenderBox* gridItem) const
961 ASSERT(m_gridItemCoordinate.contains(gridItem));
962 return m_gridItemCoordinate.get(gridItem);
965 LayoutUnit RenderGrid::gridAreaBreadthForChild(const RenderBox* child, GridTrackSizingDirection direction, const Vector<GridTrack>& tracks) const
967 const GridCoordinate& coordinate = cachedGridCoordinate(child);
968 const GridSpan& span = (direction == ForColumns) ? coordinate.columns : coordinate.rows;
969 LayoutUnit gridAreaBreadth = 0;
970 for (GridSpan::iterator trackPosition = span.begin(); trackPosition != span.end(); ++trackPosition)
971 gridAreaBreadth += tracks[trackPosition.toInt()].m_usedBreadth;
972 return gridAreaBreadth;
975 void RenderGrid::populateGridPositions(const GridSizingData& sizingData)
977 m_columnPositions.resize(sizingData.columnTracks.size() + 1);
978 m_columnPositions[0] = borderAndPaddingStart();
979 for (size_t i = 0; i < m_columnPositions.size() - 1; ++i)
980 m_columnPositions[i + 1] = m_columnPositions[i] + sizingData.columnTracks[i].m_usedBreadth;
982 m_rowPositions.resize(sizingData.rowTracks.size() + 1);
983 m_rowPositions[0] = borderAndPaddingBefore();
984 for (size_t i = 0; i < m_rowPositions.size() - 1; ++i)
985 m_rowPositions[i + 1] = m_rowPositions[i] + sizingData.rowTracks[i].m_usedBreadth;
988 LayoutUnit RenderGrid::startOfColumnForChild(const RenderBox* child) const
990 const GridCoordinate& coordinate = cachedGridCoordinate(child);
991 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
992 // The grid items should be inside the grid container's border box, that's why they need to be shifted.
993 // FIXME: This should account for the grid item's <overflow-position>.
994 return startOfColumn + marginStartForChild(child);
997 LayoutUnit RenderGrid::endOfColumnForChild(const RenderBox* child) const
999 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1000 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
1001 // The grid items should be inside the grid container's border box, that's why they need to be shifted.
1002 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1004 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
1005 // FIXME: This should account for the grid item's <overflow-position>.
1006 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()] - child->logicalWidth());
1009 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerStart(const RenderBox* child) const
1011 if (style()->isLeftToRightDirection())
1012 return startOfColumnForChild(child);
1014 return endOfColumnForChild(child);
1017 LayoutUnit RenderGrid::columnPositionAlignedWithGridContainerEnd(const RenderBox* child) const
1019 if (!style()->isLeftToRightDirection())
1020 return startOfColumnForChild(child);
1022 return endOfColumnForChild(child);
1025 LayoutUnit RenderGrid::centeredColumnPositionForChild(const RenderBox* child) const
1027 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1028 LayoutUnit startOfColumn = m_columnPositions[coordinate.columns.resolvedInitialPosition.toInt()];
1029 LayoutUnit endOfColumn = m_columnPositions[coordinate.columns.resolvedFinalPosition.next().toInt()];
1030 LayoutUnit columnPosition = startOfColumn + marginStartForChild(child);
1031 return columnPosition + std::max<LayoutUnit>(0, endOfColumn - startOfColumn - child->logicalWidth()) / 2;
1034 LayoutUnit RenderGrid::columnPositionForChild(const RenderBox* child) const
1036 ItemPosition childJustifySelf = child->style()->justifySelf();
1037 switch (childJustifySelf) {
1038 case ItemPositionSelfStart:
1039 // self-start is based on the child's direction. That's why we need to check against the grid container's direction.
1040 if (child->style()->direction() != style()->direction())
1041 return columnPositionAlignedWithGridContainerEnd(child);
1043 return columnPositionAlignedWithGridContainerStart(child);
1044 case ItemPositionSelfEnd:
1045 // self-end is based on the child's direction. That's why we need to check against the grid container's direction.
1046 if (child->style()->direction() != style()->direction())
1047 return columnPositionAlignedWithGridContainerStart(child);
1049 return columnPositionAlignedWithGridContainerEnd(child);
1051 case ItemPositionFlexStart:
1052 case ItemPositionFlexEnd:
1053 // Only used in flex layout, for other layout, it's equivalent to 'start'.
1054 return columnPositionAlignedWithGridContainerStart(child);
1056 case ItemPositionLeft:
1057 // If the property's axis is not parallel with the inline axis, this is equivalent to ‘start’.
1058 if (!isHorizontalWritingMode())
1059 return columnPositionAlignedWithGridContainerStart(child);
1061 if (style()->isLeftToRightDirection())
1062 return columnPositionAlignedWithGridContainerStart(child);
1064 return columnPositionAlignedWithGridContainerEnd(child);
1065 case ItemPositionRight:
1066 // If the property's axis is not parallel with the inline axis, this is equivalent to ‘start’.
1067 if (!isHorizontalWritingMode())
1068 return columnPositionAlignedWithGridContainerStart(child);
1070 if (style()->isLeftToRightDirection())
1071 return columnPositionAlignedWithGridContainerEnd(child);
1073 return columnPositionAlignedWithGridContainerStart(child);
1075 case ItemPositionCenter:
1076 return centeredColumnPositionForChild(child);
1077 case ItemPositionStart:
1078 return columnPositionAlignedWithGridContainerStart(child);
1079 case ItemPositionEnd:
1080 return columnPositionAlignedWithGridContainerEnd(child);
1082 case ItemPositionAuto:
1083 case ItemPositionStretch:
1084 case ItemPositionBaseline:
1085 // FIXME: Implement the previous values. For now, we always start align the child.
1086 return startOfColumnForChild(child);
1089 ASSERT_NOT_REACHED();
1093 LayoutUnit RenderGrid::rowPositionForChild(const RenderBox* child) const
1095 const GridCoordinate& coordinate = cachedGridCoordinate(child);
1097 // The grid items should be inside the grid container's border box, that's why they need to be shifted.
1098 LayoutUnit startOfRow = m_rowPositions[coordinate.rows.resolvedInitialPosition.toInt()];
1099 LayoutUnit rowPosition = startOfRow + marginBeforeForChild(child);
1101 // FIXME: This function should account for 'align-self'.
1106 LayoutPoint RenderGrid::findChildLogicalPosition(const RenderBox* child) const
1108 return LayoutPoint(columnPositionForChild(child), rowPositionForChild(child));
1111 static GridSpan dirtiedGridAreas(const Vector<LayoutUnit>& coordinates, LayoutUnit start, LayoutUnit end)
1113 // This function does a binary search over the coordinates.
1114 // FIXME: This doesn't work with grid items overflowing their grid areas and should be tested & fixed.
1116 size_t startGridAreaIndex = std::upper_bound(coordinates.begin(), coordinates.end() - 1, start) - coordinates.begin();
1117 if (startGridAreaIndex > 0)
1118 --startGridAreaIndex;
1120 size_t endGridAreaIndex = std::upper_bound(coordinates.begin() + startGridAreaIndex, coordinates.end() - 1, end) - coordinates.begin();
1121 if (endGridAreaIndex > 0)
1124 return GridSpan(startGridAreaIndex, endGridAreaIndex);
1127 class GridCoordinateSorter {
1129 GridCoordinateSorter(RenderGrid* renderer) : m_renderer(renderer) { }
1131 bool operator()(const RenderBox* firstItem, const RenderBox* secondItem) const
1133 GridCoordinate first = m_renderer->cachedGridCoordinate(firstItem);
1134 GridCoordinate second = m_renderer->cachedGridCoordinate(secondItem);
1136 if (first.rows.resolvedInitialPosition < second.rows.resolvedInitialPosition)
1138 if (first.rows.resolvedInitialPosition > second.rows.resolvedInitialPosition)
1140 return first.columns.resolvedFinalPosition < second.columns.resolvedFinalPosition;
1143 RenderGrid* m_renderer;
1146 static inline bool isInSameRowBeforeDirtyArea(const GridCoordinate& coordinate, const GridResolvedPosition& row, const GridSpan& dirtiedColumns)
1148 return coordinate.rows.resolvedInitialPosition == row && coordinate.columns.resolvedInitialPosition < dirtiedColumns.resolvedInitialPosition;
1151 static inline bool isInSameRowAfterDirtyArea(const GridCoordinate& coordinate, const GridResolvedPosition& row, const GridSpan& dirtiedColumns)
1153 return coordinate.rows.resolvedInitialPosition == row && coordinate.columns.resolvedInitialPosition >= dirtiedColumns.resolvedFinalPosition;
1156 static inline bool rowIsBeforeDirtyArea(const GridCoordinate& coordinate, const GridSpan& dirtiedRows)
1158 return coordinate.rows.resolvedInitialPosition < dirtiedRows.resolvedInitialPosition;
1161 void RenderGrid::paintChildren(PaintInfo& paintInfo, const LayoutPoint& paintOffset)
1163 ASSERT_WITH_SECURITY_IMPLICATION(!gridIsDirty());
1165 LayoutRect localRepaintRect = paintInfo.rect;
1166 localRepaintRect.moveBy(-paintOffset);
1168 GridSpan dirtiedColumns = dirtiedGridAreas(m_columnPositions, localRepaintRect.x(), localRepaintRect.maxX());
1169 GridSpan dirtiedRows = dirtiedGridAreas(m_rowPositions, localRepaintRect.y(), localRepaintRect.maxY());
1171 // Sort the overflowing grid items according to their positions in the grid. We collect items during the layout
1172 // process following DOM's order but we have to paint following grid's.
1173 std::stable_sort(m_gridItemsOverflowingGridArea.begin(), m_gridItemsOverflowingGridArea.end(), GridCoordinateSorter(this));
1175 OrderIterator paintIterator(this);
1177 OrderIteratorPopulator populator(paintIterator);
1178 Vector<RenderBox*>::const_iterator overflowIterator = m_gridItemsOverflowingGridArea.begin();
1179 Vector<RenderBox*>::const_iterator end = m_gridItemsOverflowingGridArea.end();
1181 for (; overflowIterator != end && rowIsBeforeDirtyArea(cachedGridCoordinate(*overflowIterator), dirtiedRows); ++overflowIterator) {
1182 if ((*overflowIterator)->frameRect().intersects(localRepaintRect))
1183 populator.storeChild(*overflowIterator);
1186 for (GridSpan::iterator row = dirtiedRows.begin(); row != dirtiedRows.end(); ++row) {
1188 for (; overflowIterator != end && isInSameRowBeforeDirtyArea(cachedGridCoordinate(*overflowIterator), row, dirtiedColumns); ++overflowIterator) {
1189 if ((*overflowIterator)->frameRect().intersects(localRepaintRect))
1190 populator.storeChild(*overflowIterator);
1193 for (GridSpan::iterator column = dirtiedColumns.begin(); column != dirtiedColumns.end(); ++column) {
1194 const Vector<RenderBox*, 1>& children = m_grid[row.toInt()][column.toInt()];
1195 // FIXME: If we start adding spanning children in all grid areas they span, this
1196 // would make us paint them several times, which is wrong!
1197 for (size_t j = 0; j < children.size(); ++j) {
1198 populator.storeChild(children[j]);
1199 // Do not paint overflowing grid items twice.
1200 if (overflowIterator != end && *overflowIterator == children[j])
1205 for (; overflowIterator != end && isInSameRowAfterDirtyArea(cachedGridCoordinate(*overflowIterator), row, dirtiedColumns); ++overflowIterator) {
1206 if ((*overflowIterator)->frameRect().intersects(localRepaintRect))
1207 populator.storeChild(*overflowIterator);
1211 for (; overflowIterator != end; ++overflowIterator) {
1212 if ((*overflowIterator)->frameRect().intersects(localRepaintRect))
1213 populator.storeChild(*overflowIterator);
1217 for (RenderBox* child = paintIterator.first(); child; child = paintIterator.next())
1218 paintChild(child, paintInfo, paintOffset);
1221 const char* RenderGrid::renderName() const
1224 return "RenderGrid (floating)";
1225 if (isOutOfFlowPositioned())
1226 return "RenderGrid (positioned)";
1228 return "RenderGrid (generated)";
1229 if (isRelPositioned())
1230 return "RenderGrid (relative positioned)";
1231 return "RenderGrid";
1234 } // namespace WebCore