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29 #include "core/rendering/FilterEffectRenderer.h"
31 #include "core/fetch/DocumentResource.h"
32 #include "core/fetch/DocumentResourceReference.h"
33 #include "core/frame/Settings.h"
34 #include "core/page/Page.h"
35 #include "core/rendering/RenderLayer.h"
36 #include "core/rendering/RenderView.h"
37 #include "core/rendering/svg/ReferenceFilterBuilder.h"
38 #include "core/svg/SVGElement.h"
39 #include "core/svg/SVGFilterPrimitiveStandardAttributes.h"
40 #include "platform/FloatConversion.h"
41 #include "platform/LengthFunctions.h"
42 #include "platform/graphics/ColorSpace.h"
43 #include "platform/graphics/UnacceleratedImageBufferSurface.h"
44 #include "platform/graphics/filters/FEColorMatrix.h"
45 #include "platform/graphics/filters/FEComponentTransfer.h"
46 #include "platform/graphics/filters/FEDropShadow.h"
47 #include "platform/graphics/filters/FEGaussianBlur.h"
48 #include "platform/graphics/filters/SkiaImageFilterBuilder.h"
49 #include "wtf/MathExtras.h"
54 static inline void endMatrixRow(Vector<float>& parameters)
60 static inline void lastMatrixRow(Vector<float>& parameters)
69 FilterEffectRenderer::FilterEffectRenderer()
70 : Filter(AffineTransform())
71 , m_graphicsBufferAttached(false)
72 , m_hasFilterThatMovesPixels(false)
74 m_sourceGraphic = SourceGraphic::create(this);
77 FilterEffectRenderer::~FilterEffectRenderer()
81 GraphicsContext* FilterEffectRenderer::inputContext()
83 return sourceImage() ? sourceImage()->context() : 0;
86 bool FilterEffectRenderer::build(RenderObject* renderer, const FilterOperations& operations)
88 m_hasFilterThatMovesPixels = operations.hasFilterThatMovesPixels();
90 // Inverse zoom the pre-zoomed CSS shorthand filters, so that they are in the same zoom as the unzoomed reference filters.
91 const RenderStyle* style = renderer->style();
92 float invZoom = style ? 1.0f / style->effectiveZoom() : 1.0f;
94 RefPtr<FilterEffect> previousEffect = m_sourceGraphic;
95 for (size_t i = 0; i < operations.operations().size(); ++i) {
96 RefPtr<FilterEffect> effect;
97 FilterOperation* filterOperation = operations.operations().at(i).get();
98 switch (filterOperation->type()) {
99 case FilterOperation::REFERENCE: {
100 effect = ReferenceFilterBuilder::build(this, renderer, previousEffect.get(), toReferenceFilterOperation(filterOperation));
103 case FilterOperation::GRAYSCALE: {
104 Vector<float> inputParameters;
105 double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
107 // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#grayscaleEquivalent
108 // for information on parameters.
110 inputParameters.append(narrowPrecisionToFloat(0.2126 + 0.7874 * oneMinusAmount));
111 inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
112 inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
113 endMatrixRow(inputParameters);
115 inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
116 inputParameters.append(narrowPrecisionToFloat(0.7152 + 0.2848 * oneMinusAmount));
117 inputParameters.append(narrowPrecisionToFloat(0.0722 - 0.0722 * oneMinusAmount));
118 endMatrixRow(inputParameters);
120 inputParameters.append(narrowPrecisionToFloat(0.2126 - 0.2126 * oneMinusAmount));
121 inputParameters.append(narrowPrecisionToFloat(0.7152 - 0.7152 * oneMinusAmount));
122 inputParameters.append(narrowPrecisionToFloat(0.0722 + 0.9278 * oneMinusAmount));
123 endMatrixRow(inputParameters);
125 lastMatrixRow(inputParameters);
127 effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
130 case FilterOperation::SEPIA: {
131 Vector<float> inputParameters;
132 double oneMinusAmount = clampTo(1 - toBasicColorMatrixFilterOperation(filterOperation)->amount(), 0.0, 1.0);
134 // See https://dvcs.w3.org/hg/FXTF/raw-file/tip/filters/index.html#sepiaEquivalent
135 // for information on parameters.
137 inputParameters.append(narrowPrecisionToFloat(0.393 + 0.607 * oneMinusAmount));
138 inputParameters.append(narrowPrecisionToFloat(0.769 - 0.769 * oneMinusAmount));
139 inputParameters.append(narrowPrecisionToFloat(0.189 - 0.189 * oneMinusAmount));
140 endMatrixRow(inputParameters);
142 inputParameters.append(narrowPrecisionToFloat(0.349 - 0.349 * oneMinusAmount));
143 inputParameters.append(narrowPrecisionToFloat(0.686 + 0.314 * oneMinusAmount));
144 inputParameters.append(narrowPrecisionToFloat(0.168 - 0.168 * oneMinusAmount));
145 endMatrixRow(inputParameters);
147 inputParameters.append(narrowPrecisionToFloat(0.272 - 0.272 * oneMinusAmount));
148 inputParameters.append(narrowPrecisionToFloat(0.534 - 0.534 * oneMinusAmount));
149 inputParameters.append(narrowPrecisionToFloat(0.131 + 0.869 * oneMinusAmount));
150 endMatrixRow(inputParameters);
152 lastMatrixRow(inputParameters);
154 effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_MATRIX, inputParameters);
157 case FilterOperation::SATURATE: {
158 Vector<float> inputParameters;
159 inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
160 effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_SATURATE, inputParameters);
163 case FilterOperation::HUE_ROTATE: {
164 Vector<float> inputParameters;
165 inputParameters.append(narrowPrecisionToFloat(toBasicColorMatrixFilterOperation(filterOperation)->amount()));
166 effect = FEColorMatrix::create(this, FECOLORMATRIX_TYPE_HUEROTATE, inputParameters);
169 case FilterOperation::INVERT: {
170 BasicComponentTransferFilterOperation* componentTransferOperation = toBasicComponentTransferFilterOperation(filterOperation);
171 ComponentTransferFunction transferFunction;
172 transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
173 Vector<float> transferParameters;
174 transferParameters.append(narrowPrecisionToFloat(componentTransferOperation->amount()));
175 transferParameters.append(narrowPrecisionToFloat(1 - componentTransferOperation->amount()));
176 transferFunction.tableValues = transferParameters;
178 ComponentTransferFunction nullFunction;
179 effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
182 case FilterOperation::OPACITY: {
183 ComponentTransferFunction transferFunction;
184 transferFunction.type = FECOMPONENTTRANSFER_TYPE_TABLE;
185 Vector<float> transferParameters;
186 transferParameters.append(0);
187 transferParameters.append(narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount()));
188 transferFunction.tableValues = transferParameters;
190 ComponentTransferFunction nullFunction;
191 effect = FEComponentTransfer::create(this, nullFunction, nullFunction, nullFunction, transferFunction);
194 case FilterOperation::BRIGHTNESS: {
195 ComponentTransferFunction transferFunction;
196 transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
197 transferFunction.slope = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
198 transferFunction.intercept = 0;
200 ComponentTransferFunction nullFunction;
201 effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
204 case FilterOperation::CONTRAST: {
205 ComponentTransferFunction transferFunction;
206 transferFunction.type = FECOMPONENTTRANSFER_TYPE_LINEAR;
207 float amount = narrowPrecisionToFloat(toBasicComponentTransferFilterOperation(filterOperation)->amount());
208 transferFunction.slope = amount;
209 transferFunction.intercept = -0.5 * amount + 0.5;
211 ComponentTransferFunction nullFunction;
212 effect = FEComponentTransfer::create(this, transferFunction, transferFunction, transferFunction, nullFunction);
215 case FilterOperation::BLUR: {
216 float stdDeviation = floatValueForLength(toBlurFilterOperation(filterOperation)->stdDeviation(), 0) * invZoom;
217 effect = FEGaussianBlur::create(this, stdDeviation, stdDeviation);
220 case FilterOperation::DROP_SHADOW: {
221 DropShadowFilterOperation* dropShadowOperation = toDropShadowFilterOperation(filterOperation);
222 float stdDeviation = dropShadowOperation->stdDeviation() * invZoom;
223 float x = dropShadowOperation->x() * invZoom;
224 float y = dropShadowOperation->y() * invZoom;
225 effect = FEDropShadow::create(this, stdDeviation, stdDeviation, x, y, dropShadowOperation->color(), 1);
233 if (filterOperation->type() != FilterOperation::REFERENCE) {
234 // Unlike SVG, filters applied here should not clip to their primitive subregions.
235 effect->setClipsToBounds(false);
236 effect->setOperatingColorSpace(ColorSpaceDeviceRGB);
237 effect->inputEffects().append(previousEffect);
239 previousEffect = effect.release();
243 // We need to keep the old effects alive until this point, so that SVG reference filters
244 // can share cached resources across frames.
245 m_lastEffect = previousEffect;
247 // If we didn't make any effects, tell our caller we are not valid
248 if (!m_lastEffect.get())
254 bool FilterEffectRenderer::updateBackingStoreRect(const FloatRect& floatFilterRect)
256 IntRect filterRect = enclosingIntRect(floatFilterRect);
257 if (!filterRect.isEmpty() && FilterEffect::isFilterSizeValid(filterRect)) {
258 FloatRect currentSourceRect = sourceImageRect();
259 if (filterRect != currentSourceRect) {
260 setSourceImageRect(filterRect);
267 void FilterEffectRenderer::allocateBackingStoreIfNeeded()
269 // At this point the effect chain has been built, and the
270 // source image sizes set. We just need to attach the graphic
271 // buffer if we have not yet done so.
272 if (!m_graphicsBufferAttached) {
273 IntSize logicalSize(m_sourceDrawingRegion.width(), m_sourceDrawingRegion.height());
274 if (!sourceImage() || sourceImage()->size() != logicalSize) {
275 OwnPtr<ImageBufferSurface> surface = adoptPtr(new UnacceleratedImageBufferSurface(logicalSize));
276 setSourceImage(ImageBuffer::create(surface.release()));
278 m_graphicsBufferAttached = true;
282 void FilterEffectRenderer::clearIntermediateResults()
284 if (m_lastEffect.get())
285 m_lastEffect->clearResultsRecursive();
288 void FilterEffectRenderer::apply()
290 RefPtr<FilterEffect> effect = lastEffect();
292 effect->transformResultColorSpace(ColorSpaceDeviceRGB);
295 LayoutRect FilterEffectRenderer::computeSourceImageRectForDirtyRect(const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
297 // The result of this function is the area in the "filterBoxRect" that needs paint invalidation, so that we fully cover the "dirtyRect".
298 FloatRect rectForPaintInvalidation = dirtyRect;
299 float inf = std::numeric_limits<float>::infinity();
300 FloatRect clipRect = FloatRect(FloatPoint(-inf, -inf), FloatSize(inf, inf));
301 rectForPaintInvalidation = lastEffect()->getSourceRect(rectForPaintInvalidation, clipRect);
302 rectForPaintInvalidation.intersect(filterBoxRect);
303 return LayoutRect(rectForPaintInvalidation);
306 bool FilterEffectRendererHelper::prepareFilterEffect(RenderLayer* renderLayer, const LayoutRect& filterBoxRect, const LayoutRect& dirtyRect)
308 ASSERT(m_haveFilterEffect && renderLayer->filterRenderer());
309 m_renderLayer = renderLayer;
310 m_paintInvalidationRect = dirtyRect;
312 // Get the zoom factor to scale the filterSourceRect input
313 const RenderLayerModelObject* renderer = renderLayer->renderer();
314 const RenderStyle* style = renderer ? renderer->style() : 0;
315 float zoom = style ? style->effectiveZoom() : 1.0f;
317 // Prepare a transformation that brings the coordinates into the space
318 // filter coordinates are defined in.
319 AffineTransform absoluteTransform;
320 // FIXME: Should these really be upconverted to doubles and not rounded? crbug.com/350474
321 absoluteTransform.translate(filterBoxRect.x().toDouble(), filterBoxRect.y().toDouble());
322 absoluteTransform.scale(zoom, zoom);
324 FilterEffectRenderer* filter = renderLayer->filterRenderer();
325 filter->setAbsoluteTransform(absoluteTransform);
327 IntRect filterSourceRect = pixelSnappedIntRect(filter->computeSourceImageRectForDirtyRect(filterBoxRect, dirtyRect));
329 if (filterSourceRect.isEmpty()) {
330 // The dirty rect is not in view, just bail out.
331 m_haveFilterEffect = false;
335 m_filterBoxRect = filterBoxRect;
336 filter->setFilterRegion(filter->mapAbsoluteRectToLocalRect(filterSourceRect));
337 filter->lastEffect()->determineFilterPrimitiveSubregion(MapRectForward);
339 bool hasUpdatedBackingStore = filter->updateBackingStoreRect(filterSourceRect);
340 if (filter->hasFilterThatMovesPixels()) {
341 if (hasUpdatedBackingStore)
342 m_paintInvalidationRect = filterSourceRect;
344 m_paintInvalidationRect.intersect(filterSourceRect);
349 GraphicsContext* FilterEffectRendererHelper::beginFilterEffect(GraphicsContext* context)
351 ASSERT(m_renderLayer);
353 FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
354 if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
355 SkiaImageFilterBuilder builder(context);
356 RefPtr<ImageFilter> imageFilter = builder.build(filter->lastEffect().get(), ColorSpaceDeviceRGB);
358 m_haveFilterEffect = false;
361 m_savedGraphicsContext = context;
363 FloatRect boundaries = mapImageFilterRect(imageFilter.get(), m_filterBoxRect);
364 context->translate(m_filterBoxRect.x(), m_filterBoxRect.y());
365 boundaries.move(-m_filterBoxRect.x(), -m_filterBoxRect.y());
366 context->beginLayer(1, CompositeSourceOver, &boundaries, ColorFilterNone, imageFilter.get());
367 context->translate(-m_filterBoxRect.x(), -m_filterBoxRect.y());
370 filter->allocateBackingStoreIfNeeded();
371 // Paint into the context that represents the SourceGraphic of the filter.
372 GraphicsContext* sourceGraphicsContext = filter->inputContext();
373 if (!sourceGraphicsContext || !FilterEffect::isFilterSizeValid(filter->absoluteFilterRegion())) {
374 // Disable the filters and continue.
375 m_haveFilterEffect = false;
379 m_savedGraphicsContext = context;
381 // Translate the context so that the contents of the layer is captuterd in the offscreen memory buffer.
382 sourceGraphicsContext->save();
383 // FIXME: can we just use sourceImageRect for everything, and get rid of
384 // m_paintInvalidationRect?
385 FloatPoint offset = filter->sourceImageRect().location();
386 sourceGraphicsContext->translate(-offset.x(), -offset.y());
387 sourceGraphicsContext->clearRect(m_paintInvalidationRect);
388 sourceGraphicsContext->clip(m_paintInvalidationRect);
390 return sourceGraphicsContext;
393 GraphicsContext* FilterEffectRendererHelper::applyFilterEffect()
395 ASSERT(m_haveFilterEffect && m_renderLayer->filterRenderer());
396 FilterEffectRenderer* filter = m_renderLayer->filterRenderer();
398 if (m_renderLayer->renderer()->document().settings()->deferredFiltersEnabled()) {
399 GraphicsContext* context = m_savedGraphicsContext;
405 filter->inputContext()->restore();
409 // Get the filtered output and draw it in place.
410 m_savedGraphicsContext->drawImageBuffer(filter->output(), filter->outputRect());
412 filter->clearIntermediateResults();
414 return m_savedGraphicsContext;