Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / page / FocusController.h
1 /*
2  * Copyright (C) 2006, 2007 Apple Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25
26 #ifndef FocusController_h
27 #define FocusController_h
28
29 #include "core/page/FocusType.h"
30 #include "platform/geometry/LayoutRect.h"
31 #include "platform/heap/Handle.h"
32 #include "wtf/Forward.h"
33 #include "wtf/Noncopyable.h"
34 #include "wtf/RefPtr.h"
35
36 namespace blink {
37
38 struct FocusCandidate;
39 class Element;
40 class Frame;
41 class HTMLFrameOwnerElement;
42 class HTMLShadowElement;
43 class Node;
44 class Page;
45 class TreeScope;
46
47 class FocusNavigationScope {
48     STACK_ALLOCATED();
49 public:
50     Node* rootNode() const;
51     Element* owner() const;
52     static FocusNavigationScope focusNavigationScopeOf(Node&);
53     static FocusNavigationScope ownedByNonFocusableFocusScopeOwner(Node&);
54     static FocusNavigationScope ownedByShadowHost(Node&);
55     static FocusNavigationScope ownedByShadowInsertionPoint(HTMLShadowElement&);
56     static FocusNavigationScope ownedByIFrame(HTMLFrameOwnerElement&);
57
58 private:
59     explicit FocusNavigationScope(TreeScope*);
60     RawPtrWillBeMember<TreeScope> m_rootTreeScope;
61 };
62
63 class FocusController final : public NoBaseWillBeGarbageCollectedFinalized<FocusController> {
64     WTF_MAKE_NONCOPYABLE(FocusController); WTF_MAKE_FAST_ALLOCATED_WILL_BE_REMOVED;
65 public:
66     static PassOwnPtrWillBeRawPtr<FocusController> create(Page*);
67
68     void setFocusedFrame(PassRefPtrWillBeRawPtr<Frame>);
69     void focusDocumentView(PassRefPtrWillBeRawPtr<Frame>);
70     Frame* focusedFrame() const { return m_focusedFrame.get(); }
71     Frame* focusedOrMainFrame() const;
72
73     bool setInitialFocus(FocusType);
74     bool advanceFocus(FocusType type) { return advanceFocus(type, false); }
75
76     bool setFocusedElement(Element*, PassRefPtrWillBeRawPtr<Frame>, FocusType = FocusTypeNone);
77
78     void setActive(bool);
79     bool isActive() const { return m_isActive; }
80
81     void setFocused(bool);
82     bool isFocused() const { return m_isFocused; }
83
84     void trace(Visitor*);
85
86 private:
87     explicit FocusController(Page*);
88
89     bool advanceFocus(FocusType, bool initialFocus);
90     bool advanceFocusDirectionally(FocusType);
91     bool advanceFocusInDocumentOrder(FocusType, bool initialFocus);
92
93     Node* findFocusableNodeAcrossFocusScope(FocusType, FocusNavigationScope startScope, Node* start);
94     Node* findFocusableNodeRecursively(FocusType, FocusNavigationScope, Node* start);
95     Node* findFocusableNodeDecendingDownIntoFrameDocument(FocusType, Node*);
96
97     // Searches through the given tree scope, starting from start node, for the next/previous selectable element that comes after/before start node.
98     // The order followed is as specified in section 17.11.1 of the HTML4 spec, which is elements with tab indexes
99     // first (from lowest to highest), and then elements without tab indexes (in document order).
100     //
101     // @param start The node from which to start searching. The node after this will be focused. May be null.
102     //
103     // @return The focus node that comes after/before start node.
104     //
105     // See http://www.w3.org/TR/html4/interact/forms.html#h-17.11.1
106     inline Node* findFocusableNode(FocusType, FocusNavigationScope, Node* start);
107
108     Node* nextFocusableNode(FocusNavigationScope, Node* start);
109     Node* previousFocusableNode(FocusNavigationScope, Node* start);
110
111     Node* findNodeWithExactTabIndex(Node* start, int tabIndex, FocusType);
112
113     bool advanceFocusDirectionallyInContainer(Node* container, const LayoutRect& startingRect, FocusType);
114     void findFocusCandidateInContainer(Node& container, const LayoutRect& startingRect, FocusType, FocusCandidate& closest);
115
116     RawPtrWillBeMember<Page> m_page;
117     RefPtrWillBeMember<Frame> m_focusedFrame;
118     bool m_isActive;
119     bool m_isFocused;
120     bool m_isChangingFocusedFrame;
121 };
122
123 } // namespace blink
124
125 #endif // FocusController_h