2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 // http://www.khronos.org/registry/webgl/specs/latest/1.0/#WebGLRenderingContextBase
28 typedef unsigned long GLenum;
29 typedef boolean GLboolean;
30 typedef unsigned long GLbitfield;
31 typedef byte GLbyte; // 'byte' should be a signed 8 bit type.
32 typedef short GLshort;
35 typedef long long GLintptr;
36 typedef long long GLsizeiptr;
37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type.
38 typedef unsigned short GLushort;
39 typedef unsigned long GLuint;
40 typedef unrestricted float GLfloat;
41 typedef unrestricted float GLclampf;
44 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Nullable] should be applied
45 // to members and not need to be put on implementing interface
46 // DoNotCheckConstants, // need to put on implementing interface
47 NoInterfaceObject, // Always used on target of 'implements'
48 // TypeChecking=Interface|Nullable|Unrestricted, // need to put on implementing interface
49 ] interface WebGLRenderingContextBase {
51 readonly attribute HTMLCanvasElement canvas;
54 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
55 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
56 const GLenum COLOR_BUFFER_BIT = 0x00004000;
59 const GLenum POINTS = 0x0000;
60 const GLenum LINES = 0x0001;
61 const GLenum LINE_LOOP = 0x0002;
62 const GLenum LINE_STRIP = 0x0003;
63 const GLenum TRIANGLES = 0x0004;
64 const GLenum TRIANGLE_STRIP = 0x0005;
65 const GLenum TRIANGLE_FAN = 0x0006;
67 /* AlphaFunction (not supported in ES20) */
77 /* BlendingFactorDest */
78 const GLenum ZERO = 0;
80 const GLenum SRC_COLOR = 0x0300;
81 const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
82 const GLenum SRC_ALPHA = 0x0302;
83 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
84 const GLenum DST_ALPHA = 0x0304;
85 const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
87 /* BlendingFactorSrc */
90 const GLenum DST_COLOR = 0x0306;
91 const GLenum ONE_MINUS_DST_COLOR = 0x0307;
92 const GLenum SRC_ALPHA_SATURATE = 0x0308;
94 /* ONE_MINUS_SRC_ALPHA */
96 /* ONE_MINUS_DST_ALPHA */
98 /* BlendEquationSeparate */
99 const GLenum FUNC_ADD = 0x8006;
100 const GLenum BLEND_EQUATION = 0x8009;
101 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
102 const GLenum BLEND_EQUATION_ALPHA = 0x883D;
105 const GLenum FUNC_SUBTRACT = 0x800A;
106 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
108 /* Separate Blend Functions */
109 const GLenum BLEND_DST_RGB = 0x80C8;
110 const GLenum BLEND_SRC_RGB = 0x80C9;
111 const GLenum BLEND_DST_ALPHA = 0x80CA;
112 const GLenum BLEND_SRC_ALPHA = 0x80CB;
113 const GLenum CONSTANT_COLOR = 0x8001;
114 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
115 const GLenum CONSTANT_ALPHA = 0x8003;
116 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
117 const GLenum BLEND_COLOR = 0x8005;
120 const GLenum ARRAY_BUFFER = 0x8892;
121 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
122 const GLenum ARRAY_BUFFER_BINDING = 0x8894;
123 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
125 const GLenum STREAM_DRAW = 0x88E0;
126 const GLenum STATIC_DRAW = 0x88E4;
127 const GLenum DYNAMIC_DRAW = 0x88E8;
129 const GLenum BUFFER_SIZE = 0x8764;
130 const GLenum BUFFER_USAGE = 0x8765;
132 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
135 const GLenum FRONT = 0x0404;
136 const GLenum BACK = 0x0405;
137 const GLenum FRONT_AND_BACK = 0x0408;
150 const GLenum TEXTURE_2D = 0x0DE1;
151 const GLenum CULL_FACE = 0x0B44;
152 const GLenum BLEND = 0x0BE2;
153 const GLenum DITHER = 0x0BD0;
154 const GLenum STENCIL_TEST = 0x0B90;
155 const GLenum DEPTH_TEST = 0x0B71;
156 const GLenum SCISSOR_TEST = 0x0C11;
157 const GLenum POLYGON_OFFSET_FILL = 0x8037;
158 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
159 const GLenum SAMPLE_COVERAGE = 0x80A0;
162 const GLenum NO_ERROR = 0;
163 const GLenum INVALID_ENUM = 0x0500;
164 const GLenum INVALID_VALUE = 0x0501;
165 const GLenum INVALID_OPERATION = 0x0502;
166 const GLenum OUT_OF_MEMORY = 0x0505;
168 /* FrontFaceDirection */
169 const GLenum CW = 0x0900;
170 const GLenum CCW = 0x0901;
173 const GLenum LINE_WIDTH = 0x0B21;
174 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
175 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
176 const GLenum CULL_FACE_MODE = 0x0B45;
177 const GLenum FRONT_FACE = 0x0B46;
178 const GLenum DEPTH_RANGE = 0x0B70;
179 const GLenum DEPTH_WRITEMASK = 0x0B72;
180 const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
181 const GLenum DEPTH_FUNC = 0x0B74;
182 const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
183 const GLenum STENCIL_FUNC = 0x0B92;
184 const GLenum STENCIL_FAIL = 0x0B94;
185 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
186 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
187 const GLenum STENCIL_REF = 0x0B97;
188 const GLenum STENCIL_VALUE_MASK = 0x0B93;
189 const GLenum STENCIL_WRITEMASK = 0x0B98;
190 const GLenum STENCIL_BACK_FUNC = 0x8800;
191 const GLenum STENCIL_BACK_FAIL = 0x8801;
192 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
193 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
194 const GLenum STENCIL_BACK_REF = 0x8CA3;
195 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
196 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
197 const GLenum VIEWPORT = 0x0BA2;
198 const GLenum SCISSOR_BOX = 0x0C10;
200 const GLenum COLOR_CLEAR_VALUE = 0x0C22;
201 const GLenum COLOR_WRITEMASK = 0x0C23;
202 const GLenum UNPACK_ALIGNMENT = 0x0CF5;
203 const GLenum PACK_ALIGNMENT = 0x0D05;
204 const GLenum MAX_TEXTURE_SIZE = 0x0D33;
205 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
206 const GLenum SUBPIXEL_BITS = 0x0D50;
207 const GLenum RED_BITS = 0x0D52;
208 const GLenum GREEN_BITS = 0x0D53;
209 const GLenum BLUE_BITS = 0x0D54;
210 const GLenum ALPHA_BITS = 0x0D55;
211 const GLenum DEPTH_BITS = 0x0D56;
212 const GLenum STENCIL_BITS = 0x0D57;
213 const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
214 /* POLYGON_OFFSET_FILL */
215 const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
216 const GLenum TEXTURE_BINDING_2D = 0x8069;
217 const GLenum SAMPLE_BUFFERS = 0x80A8;
218 const GLenum SAMPLES = 0x80A9;
219 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
220 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
222 /* GetTextureParameter */
223 /* TEXTURE_MAG_FILTER */
224 /* TEXTURE_MIN_FILTER */
228 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
231 const GLenum DONT_CARE = 0x1100;
232 const GLenum FASTEST = 0x1101;
233 const GLenum NICEST = 0x1102;
236 const GLenum GENERATE_MIPMAP_HINT = 0x8192;
239 const GLenum BYTE = 0x1400;
240 const GLenum UNSIGNED_BYTE = 0x1401;
241 const GLenum SHORT = 0x1402;
242 const GLenum UNSIGNED_SHORT = 0x1403;
243 const GLenum INT = 0x1404;
244 const GLenum UNSIGNED_INT = 0x1405;
245 const GLenum FLOAT = 0x1406;
248 const GLenum DEPTH_COMPONENT = 0x1902;
249 const GLenum ALPHA = 0x1906;
250 const GLenum RGB = 0x1907;
251 const GLenum RGBA = 0x1908;
252 const GLenum LUMINANCE = 0x1909;
253 const GLenum LUMINANCE_ALPHA = 0x190A;
257 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
258 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
259 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
262 const GLenum FRAGMENT_SHADER = 0x8B30;
263 const GLenum VERTEX_SHADER = 0x8B31;
264 const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
265 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
266 const GLenum MAX_VARYING_VECTORS = 0x8DFC;
267 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
268 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
269 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
270 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
271 const GLenum SHADER_TYPE = 0x8B4F;
272 const GLenum DELETE_STATUS = 0x8B80;
273 const GLenum LINK_STATUS = 0x8B82;
274 const GLenum VALIDATE_STATUS = 0x8B83;
275 const GLenum ATTACHED_SHADERS = 0x8B85;
276 const GLenum ACTIVE_UNIFORMS = 0x8B86;
277 const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
278 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
279 const GLenum CURRENT_PROGRAM = 0x8B8D;
281 /* StencilFunction */
282 const GLenum NEVER = 0x0200;
283 const GLenum LESS = 0x0201;
284 const GLenum EQUAL = 0x0202;
285 const GLenum LEQUAL = 0x0203;
286 const GLenum GREATER = 0x0204;
287 const GLenum NOTEQUAL = 0x0205;
288 const GLenum GEQUAL = 0x0206;
289 const GLenum ALWAYS = 0x0207;
293 const GLenum KEEP = 0x1E00;
294 const GLenum REPLACE = 0x1E01;
295 const GLenum INCR = 0x1E02;
296 const GLenum DECR = 0x1E03;
297 const GLenum INVERT = 0x150A;
298 const GLenum INCR_WRAP = 0x8507;
299 const GLenum DECR_WRAP = 0x8508;
302 const GLenum VENDOR = 0x1F00;
303 const GLenum RENDERER = 0x1F01;
304 const GLenum VERSION = 0x1F02;
306 /* TextureMagFilter */
307 const GLenum NEAREST = 0x2600;
308 const GLenum LINEAR = 0x2601;
310 /* TextureMinFilter */
313 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
314 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
315 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
316 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
318 /* TextureParameterName */
319 const GLenum TEXTURE_MAG_FILTER = 0x2800;
320 const GLenum TEXTURE_MIN_FILTER = 0x2801;
321 const GLenum TEXTURE_WRAP_S = 0x2802;
322 const GLenum TEXTURE_WRAP_T = 0x2803;
326 const GLenum TEXTURE = 0x1702;
328 const GLenum TEXTURE_CUBE_MAP = 0x8513;
329 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
330 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
331 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
332 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
333 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
334 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
335 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
336 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
339 const GLenum TEXTURE0 = 0x84C0;
340 const GLenum TEXTURE1 = 0x84C1;
341 const GLenum TEXTURE2 = 0x84C2;
342 const GLenum TEXTURE3 = 0x84C3;
343 const GLenum TEXTURE4 = 0x84C4;
344 const GLenum TEXTURE5 = 0x84C5;
345 const GLenum TEXTURE6 = 0x84C6;
346 const GLenum TEXTURE7 = 0x84C7;
347 const GLenum TEXTURE8 = 0x84C8;
348 const GLenum TEXTURE9 = 0x84C9;
349 const GLenum TEXTURE10 = 0x84CA;
350 const GLenum TEXTURE11 = 0x84CB;
351 const GLenum TEXTURE12 = 0x84CC;
352 const GLenum TEXTURE13 = 0x84CD;
353 const GLenum TEXTURE14 = 0x84CE;
354 const GLenum TEXTURE15 = 0x84CF;
355 const GLenum TEXTURE16 = 0x84D0;
356 const GLenum TEXTURE17 = 0x84D1;
357 const GLenum TEXTURE18 = 0x84D2;
358 const GLenum TEXTURE19 = 0x84D3;
359 const GLenum TEXTURE20 = 0x84D4;
360 const GLenum TEXTURE21 = 0x84D5;
361 const GLenum TEXTURE22 = 0x84D6;
362 const GLenum TEXTURE23 = 0x84D7;
363 const GLenum TEXTURE24 = 0x84D8;
364 const GLenum TEXTURE25 = 0x84D9;
365 const GLenum TEXTURE26 = 0x84DA;
366 const GLenum TEXTURE27 = 0x84DB;
367 const GLenum TEXTURE28 = 0x84DC;
368 const GLenum TEXTURE29 = 0x84DD;
369 const GLenum TEXTURE30 = 0x84DE;
370 const GLenum TEXTURE31 = 0x84DF;
371 const GLenum ACTIVE_TEXTURE = 0x84E0;
373 /* TextureWrapMode */
374 const GLenum REPEAT = 0x2901;
375 const GLenum CLAMP_TO_EDGE = 0x812F;
376 const GLenum MIRRORED_REPEAT = 0x8370;
379 const GLenum FLOAT_VEC2 = 0x8B50;
380 const GLenum FLOAT_VEC3 = 0x8B51;
381 const GLenum FLOAT_VEC4 = 0x8B52;
382 const GLenum INT_VEC2 = 0x8B53;
383 const GLenum INT_VEC3 = 0x8B54;
384 const GLenum INT_VEC4 = 0x8B55;
385 const GLenum BOOL = 0x8B56;
386 const GLenum BOOL_VEC2 = 0x8B57;
387 const GLenum BOOL_VEC3 = 0x8B58;
388 const GLenum BOOL_VEC4 = 0x8B59;
389 const GLenum FLOAT_MAT2 = 0x8B5A;
390 const GLenum FLOAT_MAT3 = 0x8B5B;
391 const GLenum FLOAT_MAT4 = 0x8B5C;
392 const GLenum SAMPLER_2D = 0x8B5E;
393 const GLenum SAMPLER_CUBE = 0x8B60;
396 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
397 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
398 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
399 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
400 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
401 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
402 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
405 const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
406 const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
409 const GLenum COMPILE_STATUS = 0x8B81;
411 /* Shader Precision-Specified Types */
412 const GLenum LOW_FLOAT = 0x8DF0;
413 const GLenum MEDIUM_FLOAT = 0x8DF1;
414 const GLenum HIGH_FLOAT = 0x8DF2;
415 const GLenum LOW_INT = 0x8DF3;
416 const GLenum MEDIUM_INT = 0x8DF4;
417 const GLenum HIGH_INT = 0x8DF5;
419 /* Framebuffer Object. */
420 const GLenum FRAMEBUFFER = 0x8D40;
421 const GLenum RENDERBUFFER = 0x8D41;
423 const GLenum RGBA4 = 0x8056;
424 const GLenum RGB5_A1 = 0x8057;
425 const GLenum RGB565 = 0x8D62;
426 const GLenum DEPTH_COMPONENT16 = 0x81A5;
427 const GLenum STENCIL_INDEX = 0x1901;
428 const GLenum STENCIL_INDEX8 = 0x8D48;
429 const GLenum DEPTH_STENCIL = 0x84F9;
431 const GLenum RENDERBUFFER_WIDTH = 0x8D42;
432 const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
433 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
434 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
435 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
436 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
437 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
438 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
439 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
441 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
442 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
443 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
444 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
446 const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
447 const GLenum DEPTH_ATTACHMENT = 0x8D00;
448 const GLenum STENCIL_ATTACHMENT = 0x8D20;
449 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
451 const GLenum NONE = 0;
453 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
454 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
455 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
456 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
457 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
459 const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
460 const GLenum RENDERBUFFER_BINDING = 0x8CA7;
461 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
463 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
465 /* WebGL-specific enums */
466 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
467 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
468 const GLenum CONTEXT_LOST_WEBGL = 0x9242;
469 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
470 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
472 readonly attribute GLsizei drawingBufferWidth;
473 readonly attribute GLsizei drawingBufferHeight;
475 void activeTexture(GLenum texture);
476 void attachShader(WebGLProgram? program, WebGLShader? shader);
477 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
478 void bindBuffer(GLenum target, WebGLBuffer? buffer);
479 void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
480 void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
481 void bindTexture(GLenum target, WebGLTexture? texture);
482 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
483 void blendEquation(GLenum mode);
484 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
485 void blendFunc(GLenum sfactor, GLenum dfactor);
486 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
487 // FIXME: should be union type
488 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172
489 void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
490 void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
491 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
492 void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
493 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
495 GLenum checkFramebufferStatus(GLenum target);
496 void clear(GLbitfield mask);
497 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
498 void clearDepth(GLclampf depth);
499 void clearStencil(GLint s);
500 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
501 void compileShader(WebGLShader? shader);
503 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
504 GLsizei width, GLsizei height, GLint border, ArrayBufferView? data);
505 void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
506 GLsizei width, GLsizei height, GLenum format, ArrayBufferView? data);
508 void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
509 void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
511 WebGLBuffer createBuffer();
512 WebGLFramebuffer createFramebuffer();
513 WebGLProgram createProgram();
514 WebGLRenderbuffer createRenderbuffer();
515 WebGLShader createShader(GLenum type);
516 WebGLTexture createTexture();
518 void cullFace(GLenum mode);
520 void deleteBuffer(WebGLBuffer? buffer);
521 void deleteFramebuffer(WebGLFramebuffer? framebuffer);
522 void deleteProgram(WebGLProgram? program);
523 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
524 void deleteShader(WebGLShader? shader);
525 void deleteTexture(WebGLTexture? texture);
527 void depthFunc(GLenum func);
528 void depthMask(GLboolean flag);
529 void depthRange(GLclampf zNear, GLclampf zFar);
530 void detachShader(WebGLProgram? program, WebGLShader? shader);
531 void disable(GLenum cap);
532 void disableVertexAttribArray(GLuint index);
533 void drawArrays(GLenum mode, GLint first, GLsizei count);
534 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
536 void enable(GLenum cap);
537 void enableVertexAttribArray(GLuint index);
540 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
541 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
542 void frontFace(GLenum mode);
543 void generateMipmap(GLenum target);
545 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
546 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
548 [Custom] void getAttachedShaders(WebGLProgram? program);
550 GLint getAttribLocation(WebGLProgram? program, DOMString name);
552 [Custom] any getBufferParameter(GLenum target, GLenum pname);
554 WebGLContextAttributes getContextAttributes();
558 // object getExtension(DOMString name);
559 [Custom] any getExtension(DOMString name);
561 [Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
562 [Custom] any getParameter(GLenum pname);
563 [Custom] any getProgramParameter(WebGLProgram? program, GLenum pname);
564 [TreatReturnedNullStringAs=Null] DOMString getProgramInfoLog(WebGLProgram? program);
565 [Custom] any getRenderbufferParameter(GLenum target, GLenum pname);
566 [Custom] any getShaderParameter(WebGLShader? shader, GLenum pname);
568 [TreatReturnedNullStringAs=Null] DOMString getShaderInfoLog(WebGLShader? shader);
570 WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
572 [TreatReturnedNullStringAs=Null] DOMString getShaderSource(WebGLShader? shader);
574 [Custom] sequence<DOMString> getSupportedExtensions();
576 [Custom] any getTexParameter(GLenum target, GLenum pname);
578 [Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation location);
580 WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name);
582 [Custom] any getVertexAttrib(GLuint index, GLenum pname);
584 GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
586 void hint(GLenum target, GLenum mode);
587 GLboolean isBuffer(WebGLBuffer? buffer);
588 GLboolean isContextLost();
589 GLboolean isEnabled(GLenum cap);
590 GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
591 GLboolean isProgram(WebGLProgram? program);
592 GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
593 GLboolean isShader(WebGLShader? shader);
594 GLboolean isTexture(WebGLTexture? texture);
595 void lineWidth(GLfloat width);
596 void linkProgram(WebGLProgram? program);
597 void pixelStorei(GLenum pname, GLint param);
598 void polygonOffset(GLfloat factor, GLfloat units);
600 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
602 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
603 void sampleCoverage(GLclampf value, GLboolean invert);
604 void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
605 void shaderSource(WebGLShader? shader, DOMString string);
606 void stencilFunc(GLenum func, GLint ref, GLuint mask);
607 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
608 void stencilMask(GLuint mask);
609 void stencilMaskSeparate(GLenum face, GLuint mask);
610 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
611 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
613 void texParameterf(GLenum target, GLenum pname, GLfloat param);
614 void texParameteri(GLenum target, GLenum pname, GLint param);
617 // FIXME: should be union type
618 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172
619 [RaisesException] void texImage2D(
620 GLenum target, GLint level, GLenum internalformat,
621 GLsizei width, GLsizei height, GLint border,
622 GLenum format, GLenum type, ArrayBufferView? pixels);
623 [RaisesException] void texImage2D(
624 GLenum target, GLint level, GLenum internalformat,
625 GLenum format, GLenum type, ImageData? pixels);
626 [RaisesException] void texImage2D(
627 GLenum target, GLint level, GLenum internalformat,
628 GLenum format, GLenum type, HTMLImageElement image);
629 [RaisesException] void texImage2D(
630 GLenum target, GLint level, GLenum internalformat,
631 GLenum format, GLenum type, HTMLCanvasElement canvas);
632 [RaisesException] void texImage2D(
633 GLenum target, GLint level, GLenum internalformat,
634 GLenum format, GLenum type, HTMLVideoElement video);
636 [RaisesException] void texSubImage2D(
637 GLenum target, GLint level, GLint xoffset, GLint yoffset,
638 GLsizei width, GLsizei height,
639 GLenum format, GLenum type, ArrayBufferView? pixels);
640 [RaisesException] void texSubImage2D(
641 GLenum target, GLint level, GLint xoffset, GLint yoffset,
642 GLenum format, GLenum type, ImageData? pixels);
643 [RaisesException] void texSubImage2D(
644 GLenum target, GLint level, GLint xoffset, GLint yoffset,
645 GLenum format, GLenum type, HTMLImageElement image);
646 [RaisesException] void texSubImage2D(
647 GLenum target, GLint level, GLint xoffset, GLint yoffset,
648 GLenum format, GLenum type, HTMLCanvasElement canvas);
649 [RaisesException] void texSubImage2D(
650 GLenum target, GLint level, GLint xoffset, GLint yoffset,
651 GLenum format, GLenum type, HTMLVideoElement video);
653 void uniform1f(WebGLUniformLocation? location, GLfloat x);
654 [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v);
655 void uniform1i(WebGLUniformLocation? location, GLint x);
656 [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v);
657 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
658 [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v);
659 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
660 [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v);
661 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
662 [Custom] void uniform3fv(WebGLUniformLocation? location, Float32Array v);
663 void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
664 [Custom] void uniform3iv(WebGLUniformLocation? location, Int32Array v);
665 void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
666 [Custom] void uniform4fv(WebGLUniformLocation? location, Float32Array v);
667 void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
668 [Custom] void uniform4iv(WebGLUniformLocation? location, Int32Array v);
670 [Custom] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
671 [Custom] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
672 [Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
674 void useProgram(WebGLProgram? program);
675 void validateProgram(WebGLProgram? program);
677 void vertexAttrib1f(GLuint indx, GLfloat x);
678 [Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
679 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
680 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
681 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
682 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
683 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
684 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
685 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
686 GLsizei stride, GLintptr offset);
688 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);