2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 // http://www.khronos.org/registry/webgl/specs/latest/1.0/#WebGLRenderingContextBase
28 typedef unsigned long GLenum;
29 typedef boolean GLboolean;
30 typedef unsigned long GLbitfield;
31 typedef byte GLbyte; // 'byte' should be a signed 8 bit type.
32 typedef short GLshort;
35 typedef long long GLintptr;
36 typedef long long GLsizeiptr;
37 typedef octet GLubyte; // 'octet' should be an unsigned 8 bit type.
38 typedef unsigned short GLushort;
39 typedef unsigned long GLuint;
40 typedef unrestricted float GLfloat;
41 typedef unrestricted float GLclampf;
44 // FIXME: [DoNotCheckConstants] and [TypeChecking=Interface|Unrestricted] should be applied
45 // to members and not need to be put on implementing interface
46 // DoNotCheckConstants, // need to put on implementing interface
47 NoInterfaceObject, // Always used on target of 'implements'
48 // TypeChecking=Interface|Unrestricted, // need to put on implementing interface
49 WillBeGarbageCollected,
50 ] interface WebGLRenderingContextBase {
52 readonly attribute HTMLCanvasElement canvas;
55 const GLenum DEPTH_BUFFER_BIT = 0x00000100;
56 const GLenum STENCIL_BUFFER_BIT = 0x00000400;
57 const GLenum COLOR_BUFFER_BIT = 0x00004000;
60 const GLenum POINTS = 0x0000;
61 const GLenum LINES = 0x0001;
62 const GLenum LINE_LOOP = 0x0002;
63 const GLenum LINE_STRIP = 0x0003;
64 const GLenum TRIANGLES = 0x0004;
65 const GLenum TRIANGLE_STRIP = 0x0005;
66 const GLenum TRIANGLE_FAN = 0x0006;
68 /* AlphaFunction (not supported in ES20) */
78 /* BlendingFactorDest */
79 const GLenum ZERO = 0;
81 const GLenum SRC_COLOR = 0x0300;
82 const GLenum ONE_MINUS_SRC_COLOR = 0x0301;
83 const GLenum SRC_ALPHA = 0x0302;
84 const GLenum ONE_MINUS_SRC_ALPHA = 0x0303;
85 const GLenum DST_ALPHA = 0x0304;
86 const GLenum ONE_MINUS_DST_ALPHA = 0x0305;
88 /* BlendingFactorSrc */
91 const GLenum DST_COLOR = 0x0306;
92 const GLenum ONE_MINUS_DST_COLOR = 0x0307;
93 const GLenum SRC_ALPHA_SATURATE = 0x0308;
95 /* ONE_MINUS_SRC_ALPHA */
97 /* ONE_MINUS_DST_ALPHA */
99 /* BlendEquationSeparate */
100 const GLenum FUNC_ADD = 0x8006;
101 const GLenum BLEND_EQUATION = 0x8009;
102 const GLenum BLEND_EQUATION_RGB = 0x8009; /* same as BLEND_EQUATION */
103 const GLenum BLEND_EQUATION_ALPHA = 0x883D;
106 const GLenum FUNC_SUBTRACT = 0x800A;
107 const GLenum FUNC_REVERSE_SUBTRACT = 0x800B;
109 /* Separate Blend Functions */
110 const GLenum BLEND_DST_RGB = 0x80C8;
111 const GLenum BLEND_SRC_RGB = 0x80C9;
112 const GLenum BLEND_DST_ALPHA = 0x80CA;
113 const GLenum BLEND_SRC_ALPHA = 0x80CB;
114 const GLenum CONSTANT_COLOR = 0x8001;
115 const GLenum ONE_MINUS_CONSTANT_COLOR = 0x8002;
116 const GLenum CONSTANT_ALPHA = 0x8003;
117 const GLenum ONE_MINUS_CONSTANT_ALPHA = 0x8004;
118 const GLenum BLEND_COLOR = 0x8005;
121 const GLenum ARRAY_BUFFER = 0x8892;
122 const GLenum ELEMENT_ARRAY_BUFFER = 0x8893;
123 const GLenum ARRAY_BUFFER_BINDING = 0x8894;
124 const GLenum ELEMENT_ARRAY_BUFFER_BINDING = 0x8895;
126 const GLenum STREAM_DRAW = 0x88E0;
127 const GLenum STATIC_DRAW = 0x88E4;
128 const GLenum DYNAMIC_DRAW = 0x88E8;
130 const GLenum BUFFER_SIZE = 0x8764;
131 const GLenum BUFFER_USAGE = 0x8765;
133 const GLenum CURRENT_VERTEX_ATTRIB = 0x8626;
136 const GLenum FRONT = 0x0404;
137 const GLenum BACK = 0x0405;
138 const GLenum FRONT_AND_BACK = 0x0408;
151 const GLenum TEXTURE_2D = 0x0DE1;
152 const GLenum CULL_FACE = 0x0B44;
153 const GLenum BLEND = 0x0BE2;
154 const GLenum DITHER = 0x0BD0;
155 const GLenum STENCIL_TEST = 0x0B90;
156 const GLenum DEPTH_TEST = 0x0B71;
157 const GLenum SCISSOR_TEST = 0x0C11;
158 const GLenum POLYGON_OFFSET_FILL = 0x8037;
159 const GLenum SAMPLE_ALPHA_TO_COVERAGE = 0x809E;
160 const GLenum SAMPLE_COVERAGE = 0x80A0;
163 const GLenum NO_ERROR = 0;
164 const GLenum INVALID_ENUM = 0x0500;
165 const GLenum INVALID_VALUE = 0x0501;
166 const GLenum INVALID_OPERATION = 0x0502;
167 const GLenum OUT_OF_MEMORY = 0x0505;
169 /* FrontFaceDirection */
170 const GLenum CW = 0x0900;
171 const GLenum CCW = 0x0901;
174 const GLenum LINE_WIDTH = 0x0B21;
175 const GLenum ALIASED_POINT_SIZE_RANGE = 0x846D;
176 const GLenum ALIASED_LINE_WIDTH_RANGE = 0x846E;
177 const GLenum CULL_FACE_MODE = 0x0B45;
178 const GLenum FRONT_FACE = 0x0B46;
179 const GLenum DEPTH_RANGE = 0x0B70;
180 const GLenum DEPTH_WRITEMASK = 0x0B72;
181 const GLenum DEPTH_CLEAR_VALUE = 0x0B73;
182 const GLenum DEPTH_FUNC = 0x0B74;
183 const GLenum STENCIL_CLEAR_VALUE = 0x0B91;
184 const GLenum STENCIL_FUNC = 0x0B92;
185 const GLenum STENCIL_FAIL = 0x0B94;
186 const GLenum STENCIL_PASS_DEPTH_FAIL = 0x0B95;
187 const GLenum STENCIL_PASS_DEPTH_PASS = 0x0B96;
188 const GLenum STENCIL_REF = 0x0B97;
189 const GLenum STENCIL_VALUE_MASK = 0x0B93;
190 const GLenum STENCIL_WRITEMASK = 0x0B98;
191 const GLenum STENCIL_BACK_FUNC = 0x8800;
192 const GLenum STENCIL_BACK_FAIL = 0x8801;
193 const GLenum STENCIL_BACK_PASS_DEPTH_FAIL = 0x8802;
194 const GLenum STENCIL_BACK_PASS_DEPTH_PASS = 0x8803;
195 const GLenum STENCIL_BACK_REF = 0x8CA3;
196 const GLenum STENCIL_BACK_VALUE_MASK = 0x8CA4;
197 const GLenum STENCIL_BACK_WRITEMASK = 0x8CA5;
198 const GLenum VIEWPORT = 0x0BA2;
199 const GLenum SCISSOR_BOX = 0x0C10;
201 const GLenum COLOR_CLEAR_VALUE = 0x0C22;
202 const GLenum COLOR_WRITEMASK = 0x0C23;
203 const GLenum UNPACK_ALIGNMENT = 0x0CF5;
204 const GLenum PACK_ALIGNMENT = 0x0D05;
205 const GLenum MAX_TEXTURE_SIZE = 0x0D33;
206 const GLenum MAX_VIEWPORT_DIMS = 0x0D3A;
207 const GLenum SUBPIXEL_BITS = 0x0D50;
208 const GLenum RED_BITS = 0x0D52;
209 const GLenum GREEN_BITS = 0x0D53;
210 const GLenum BLUE_BITS = 0x0D54;
211 const GLenum ALPHA_BITS = 0x0D55;
212 const GLenum DEPTH_BITS = 0x0D56;
213 const GLenum STENCIL_BITS = 0x0D57;
214 const GLenum POLYGON_OFFSET_UNITS = 0x2A00;
215 /* POLYGON_OFFSET_FILL */
216 const GLenum POLYGON_OFFSET_FACTOR = 0x8038;
217 const GLenum TEXTURE_BINDING_2D = 0x8069;
218 const GLenum SAMPLE_BUFFERS = 0x80A8;
219 const GLenum SAMPLES = 0x80A9;
220 const GLenum SAMPLE_COVERAGE_VALUE = 0x80AA;
221 const GLenum SAMPLE_COVERAGE_INVERT = 0x80AB;
223 /* GetTextureParameter */
224 /* TEXTURE_MAG_FILTER */
225 /* TEXTURE_MIN_FILTER */
229 const GLenum COMPRESSED_TEXTURE_FORMATS = 0x86A3;
232 const GLenum DONT_CARE = 0x1100;
233 const GLenum FASTEST = 0x1101;
234 const GLenum NICEST = 0x1102;
237 const GLenum GENERATE_MIPMAP_HINT = 0x8192;
240 const GLenum BYTE = 0x1400;
241 const GLenum UNSIGNED_BYTE = 0x1401;
242 const GLenum SHORT = 0x1402;
243 const GLenum UNSIGNED_SHORT = 0x1403;
244 const GLenum INT = 0x1404;
245 const GLenum UNSIGNED_INT = 0x1405;
246 const GLenum FLOAT = 0x1406;
249 const GLenum DEPTH_COMPONENT = 0x1902;
250 const GLenum ALPHA = 0x1906;
251 const GLenum RGB = 0x1907;
252 const GLenum RGBA = 0x1908;
253 const GLenum LUMINANCE = 0x1909;
254 const GLenum LUMINANCE_ALPHA = 0x190A;
258 const GLenum UNSIGNED_SHORT_4_4_4_4 = 0x8033;
259 const GLenum UNSIGNED_SHORT_5_5_5_1 = 0x8034;
260 const GLenum UNSIGNED_SHORT_5_6_5 = 0x8363;
263 const GLenum FRAGMENT_SHADER = 0x8B30;
264 const GLenum VERTEX_SHADER = 0x8B31;
265 const GLenum MAX_VERTEX_ATTRIBS = 0x8869;
266 const GLenum MAX_VERTEX_UNIFORM_VECTORS = 0x8DFB;
267 const GLenum MAX_VARYING_VECTORS = 0x8DFC;
268 const GLenum MAX_COMBINED_TEXTURE_IMAGE_UNITS = 0x8B4D;
269 const GLenum MAX_VERTEX_TEXTURE_IMAGE_UNITS = 0x8B4C;
270 const GLenum MAX_TEXTURE_IMAGE_UNITS = 0x8872;
271 const GLenum MAX_FRAGMENT_UNIFORM_VECTORS = 0x8DFD;
272 const GLenum SHADER_TYPE = 0x8B4F;
273 const GLenum DELETE_STATUS = 0x8B80;
274 const GLenum LINK_STATUS = 0x8B82;
275 const GLenum VALIDATE_STATUS = 0x8B83;
276 const GLenum ATTACHED_SHADERS = 0x8B85;
277 const GLenum ACTIVE_UNIFORMS = 0x8B86;
278 const GLenum ACTIVE_ATTRIBUTES = 0x8B89;
279 const GLenum SHADING_LANGUAGE_VERSION = 0x8B8C;
280 const GLenum CURRENT_PROGRAM = 0x8B8D;
282 /* StencilFunction */
283 const GLenum NEVER = 0x0200;
284 const GLenum LESS = 0x0201;
285 const GLenum EQUAL = 0x0202;
286 const GLenum LEQUAL = 0x0203;
287 const GLenum GREATER = 0x0204;
288 const GLenum NOTEQUAL = 0x0205;
289 const GLenum GEQUAL = 0x0206;
290 const GLenum ALWAYS = 0x0207;
294 const GLenum KEEP = 0x1E00;
295 const GLenum REPLACE = 0x1E01;
296 const GLenum INCR = 0x1E02;
297 const GLenum DECR = 0x1E03;
298 const GLenum INVERT = 0x150A;
299 const GLenum INCR_WRAP = 0x8507;
300 const GLenum DECR_WRAP = 0x8508;
303 const GLenum VENDOR = 0x1F00;
304 const GLenum RENDERER = 0x1F01;
305 const GLenum VERSION = 0x1F02;
307 /* TextureMagFilter */
308 const GLenum NEAREST = 0x2600;
309 const GLenum LINEAR = 0x2601;
311 /* TextureMinFilter */
314 const GLenum NEAREST_MIPMAP_NEAREST = 0x2700;
315 const GLenum LINEAR_MIPMAP_NEAREST = 0x2701;
316 const GLenum NEAREST_MIPMAP_LINEAR = 0x2702;
317 const GLenum LINEAR_MIPMAP_LINEAR = 0x2703;
319 /* TextureParameterName */
320 const GLenum TEXTURE_MAG_FILTER = 0x2800;
321 const GLenum TEXTURE_MIN_FILTER = 0x2801;
322 const GLenum TEXTURE_WRAP_S = 0x2802;
323 const GLenum TEXTURE_WRAP_T = 0x2803;
327 const GLenum TEXTURE = 0x1702;
329 const GLenum TEXTURE_CUBE_MAP = 0x8513;
330 const GLenum TEXTURE_BINDING_CUBE_MAP = 0x8514;
331 const GLenum TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515;
332 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516;
333 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517;
334 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518;
335 const GLenum TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519;
336 const GLenum TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A;
337 const GLenum MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C;
340 const GLenum TEXTURE0 = 0x84C0;
341 const GLenum TEXTURE1 = 0x84C1;
342 const GLenum TEXTURE2 = 0x84C2;
343 const GLenum TEXTURE3 = 0x84C3;
344 const GLenum TEXTURE4 = 0x84C4;
345 const GLenum TEXTURE5 = 0x84C5;
346 const GLenum TEXTURE6 = 0x84C6;
347 const GLenum TEXTURE7 = 0x84C7;
348 const GLenum TEXTURE8 = 0x84C8;
349 const GLenum TEXTURE9 = 0x84C9;
350 const GLenum TEXTURE10 = 0x84CA;
351 const GLenum TEXTURE11 = 0x84CB;
352 const GLenum TEXTURE12 = 0x84CC;
353 const GLenum TEXTURE13 = 0x84CD;
354 const GLenum TEXTURE14 = 0x84CE;
355 const GLenum TEXTURE15 = 0x84CF;
356 const GLenum TEXTURE16 = 0x84D0;
357 const GLenum TEXTURE17 = 0x84D1;
358 const GLenum TEXTURE18 = 0x84D2;
359 const GLenum TEXTURE19 = 0x84D3;
360 const GLenum TEXTURE20 = 0x84D4;
361 const GLenum TEXTURE21 = 0x84D5;
362 const GLenum TEXTURE22 = 0x84D6;
363 const GLenum TEXTURE23 = 0x84D7;
364 const GLenum TEXTURE24 = 0x84D8;
365 const GLenum TEXTURE25 = 0x84D9;
366 const GLenum TEXTURE26 = 0x84DA;
367 const GLenum TEXTURE27 = 0x84DB;
368 const GLenum TEXTURE28 = 0x84DC;
369 const GLenum TEXTURE29 = 0x84DD;
370 const GLenum TEXTURE30 = 0x84DE;
371 const GLenum TEXTURE31 = 0x84DF;
372 const GLenum ACTIVE_TEXTURE = 0x84E0;
374 /* TextureWrapMode */
375 const GLenum REPEAT = 0x2901;
376 const GLenum CLAMP_TO_EDGE = 0x812F;
377 const GLenum MIRRORED_REPEAT = 0x8370;
380 const GLenum FLOAT_VEC2 = 0x8B50;
381 const GLenum FLOAT_VEC3 = 0x8B51;
382 const GLenum FLOAT_VEC4 = 0x8B52;
383 const GLenum INT_VEC2 = 0x8B53;
384 const GLenum INT_VEC3 = 0x8B54;
385 const GLenum INT_VEC4 = 0x8B55;
386 const GLenum BOOL = 0x8B56;
387 const GLenum BOOL_VEC2 = 0x8B57;
388 const GLenum BOOL_VEC3 = 0x8B58;
389 const GLenum BOOL_VEC4 = 0x8B59;
390 const GLenum FLOAT_MAT2 = 0x8B5A;
391 const GLenum FLOAT_MAT3 = 0x8B5B;
392 const GLenum FLOAT_MAT4 = 0x8B5C;
393 const GLenum SAMPLER_2D = 0x8B5E;
394 const GLenum SAMPLER_CUBE = 0x8B60;
397 const GLenum VERTEX_ATTRIB_ARRAY_ENABLED = 0x8622;
398 const GLenum VERTEX_ATTRIB_ARRAY_SIZE = 0x8623;
399 const GLenum VERTEX_ATTRIB_ARRAY_STRIDE = 0x8624;
400 const GLenum VERTEX_ATTRIB_ARRAY_TYPE = 0x8625;
401 const GLenum VERTEX_ATTRIB_ARRAY_NORMALIZED = 0x886A;
402 const GLenum VERTEX_ATTRIB_ARRAY_POINTER = 0x8645;
403 const GLenum VERTEX_ATTRIB_ARRAY_BUFFER_BINDING = 0x889F;
406 const GLenum IMPLEMENTATION_COLOR_READ_TYPE = 0x8B9A;
407 const GLenum IMPLEMENTATION_COLOR_READ_FORMAT = 0x8B9B;
410 const GLenum COMPILE_STATUS = 0x8B81;
412 /* Shader Precision-Specified Types */
413 const GLenum LOW_FLOAT = 0x8DF0;
414 const GLenum MEDIUM_FLOAT = 0x8DF1;
415 const GLenum HIGH_FLOAT = 0x8DF2;
416 const GLenum LOW_INT = 0x8DF3;
417 const GLenum MEDIUM_INT = 0x8DF4;
418 const GLenum HIGH_INT = 0x8DF5;
420 /* Framebuffer Object. */
421 const GLenum FRAMEBUFFER = 0x8D40;
422 const GLenum RENDERBUFFER = 0x8D41;
424 const GLenum RGBA4 = 0x8056;
425 const GLenum RGB5_A1 = 0x8057;
426 const GLenum RGB565 = 0x8D62;
427 const GLenum DEPTH_COMPONENT16 = 0x81A5;
428 const GLenum STENCIL_INDEX = 0x1901;
429 const GLenum STENCIL_INDEX8 = 0x8D48;
430 const GLenum DEPTH_STENCIL = 0x84F9;
432 const GLenum RENDERBUFFER_WIDTH = 0x8D42;
433 const GLenum RENDERBUFFER_HEIGHT = 0x8D43;
434 const GLenum RENDERBUFFER_INTERNAL_FORMAT = 0x8D44;
435 const GLenum RENDERBUFFER_RED_SIZE = 0x8D50;
436 const GLenum RENDERBUFFER_GREEN_SIZE = 0x8D51;
437 const GLenum RENDERBUFFER_BLUE_SIZE = 0x8D52;
438 const GLenum RENDERBUFFER_ALPHA_SIZE = 0x8D53;
439 const GLenum RENDERBUFFER_DEPTH_SIZE = 0x8D54;
440 const GLenum RENDERBUFFER_STENCIL_SIZE = 0x8D55;
442 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE = 0x8CD0;
443 const GLenum FRAMEBUFFER_ATTACHMENT_OBJECT_NAME = 0x8CD1;
444 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL = 0x8CD2;
445 const GLenum FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE = 0x8CD3;
447 const GLenum COLOR_ATTACHMENT0 = 0x8CE0;
448 const GLenum DEPTH_ATTACHMENT = 0x8D00;
449 const GLenum STENCIL_ATTACHMENT = 0x8D20;
450 const GLenum DEPTH_STENCIL_ATTACHMENT = 0x821A;
452 const GLenum NONE = 0;
454 const GLenum FRAMEBUFFER_COMPLETE = 0x8CD5;
455 const GLenum FRAMEBUFFER_INCOMPLETE_ATTACHMENT = 0x8CD6;
456 const GLenum FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT = 0x8CD7;
457 const GLenum FRAMEBUFFER_INCOMPLETE_DIMENSIONS = 0x8CD9;
458 const GLenum FRAMEBUFFER_UNSUPPORTED = 0x8CDD;
460 const GLenum FRAMEBUFFER_BINDING = 0x8CA6;
461 const GLenum RENDERBUFFER_BINDING = 0x8CA7;
462 const GLenum MAX_RENDERBUFFER_SIZE = 0x84E8;
464 const GLenum INVALID_FRAMEBUFFER_OPERATION = 0x0506;
466 /* WebGL-specific enums */
467 const GLenum UNPACK_FLIP_Y_WEBGL = 0x9240;
468 const GLenum UNPACK_PREMULTIPLY_ALPHA_WEBGL = 0x9241;
469 const GLenum CONTEXT_LOST_WEBGL = 0x9242;
470 const GLenum UNPACK_COLORSPACE_CONVERSION_WEBGL = 0x9243;
471 const GLenum BROWSER_DEFAULT_WEBGL = 0x9244;
473 readonly attribute GLsizei drawingBufferWidth;
474 readonly attribute GLsizei drawingBufferHeight;
476 void activeTexture(GLenum texture);
477 void attachShader(WebGLProgram? program, WebGLShader? shader);
478 void bindAttribLocation(WebGLProgram? program, GLuint index, DOMString name);
479 void bindBuffer(GLenum target, WebGLBuffer? buffer);
480 void bindFramebuffer(GLenum target, WebGLFramebuffer? framebuffer);
481 void bindRenderbuffer(GLenum target, WebGLRenderbuffer? renderbuffer);
482 void bindTexture(GLenum target, WebGLTexture? texture);
483 void blendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
484 void blendEquation(GLenum mode);
485 void blendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
486 void blendFunc(GLenum sfactor, GLenum dfactor);
487 void blendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
488 // FIXME: should be union type
489 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172
490 void bufferData(GLenum target, GLsizeiptr size, GLenum usage);
491 void bufferData(GLenum target, ArrayBufferView data, GLenum usage);
492 void bufferData(GLenum target, ArrayBuffer? data, GLenum usage);
493 void bufferSubData(GLenum target, GLintptr offset, ArrayBufferView data);
494 void bufferSubData(GLenum target, GLintptr offset, ArrayBuffer? data);
496 GLenum checkFramebufferStatus(GLenum target);
497 void clear(GLbitfield mask);
498 void clearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
499 void clearDepth(GLclampf depth);
500 void clearStencil(GLint s);
501 void colorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
502 void compileShader(WebGLShader? shader);
504 void compressedTexImage2D(GLenum target, GLint level, GLenum internalformat,
505 GLsizei width, GLsizei height, GLint border, ArrayBufferView? data);
506 void compressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
507 GLsizei width, GLsizei height, GLenum format, ArrayBufferView? data);
509 void copyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
510 void copyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
512 WebGLBuffer createBuffer();
513 WebGLFramebuffer createFramebuffer();
514 WebGLProgram createProgram();
515 WebGLRenderbuffer createRenderbuffer();
516 WebGLShader createShader(GLenum type);
517 WebGLTexture createTexture();
519 void cullFace(GLenum mode);
521 void deleteBuffer(WebGLBuffer? buffer);
522 void deleteFramebuffer(WebGLFramebuffer? framebuffer);
523 void deleteProgram(WebGLProgram? program);
524 void deleteRenderbuffer(WebGLRenderbuffer? renderbuffer);
525 void deleteShader(WebGLShader? shader);
526 void deleteTexture(WebGLTexture? texture);
528 void depthFunc(GLenum func);
529 void depthMask(GLboolean flag);
530 void depthRange(GLclampf zNear, GLclampf zFar);
531 void detachShader(WebGLProgram? program, WebGLShader? shader);
532 void disable(GLenum cap);
533 void disableVertexAttribArray(GLuint index);
534 void drawArrays(GLenum mode, GLint first, GLsizei count);
535 void drawElements(GLenum mode, GLsizei count, GLenum type, GLintptr offset);
537 void enable(GLenum cap);
538 void enableVertexAttribArray(GLuint index);
541 void framebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, WebGLRenderbuffer? renderbuffer);
542 void framebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, WebGLTexture? texture, GLint level);
543 void frontFace(GLenum mode);
544 void generateMipmap(GLenum target);
546 WebGLActiveInfo getActiveAttrib(WebGLProgram? program, GLuint index);
547 WebGLActiveInfo getActiveUniform(WebGLProgram? program, GLuint index);
549 sequence<WebGLShader>? getAttachedShaders(WebGLProgram? program);
551 GLint getAttribLocation(WebGLProgram? program, DOMString name);
553 [Custom] any getBufferParameter(GLenum target, GLenum pname);
555 WebGLContextAttributes getContextAttributes();
559 // object getExtension(DOMString name);
560 [Custom] any getExtension(DOMString name);
562 [Custom] any getFramebufferAttachmentParameter(GLenum target, GLenum attachment, GLenum pname);
563 [Custom] any getParameter(GLenum pname);
564 [Custom] any getProgramParameter(WebGLProgram? program, GLenum pname);
565 DOMString? getProgramInfoLog(WebGLProgram? program);
566 [Custom] any getRenderbufferParameter(GLenum target, GLenum pname);
567 [Custom] any getShaderParameter(WebGLShader? shader, GLenum pname);
569 DOMString? getShaderInfoLog(WebGLShader? shader);
571 WebGLShaderPrecisionFormat getShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype);
573 DOMString? getShaderSource(WebGLShader? shader);
575 sequence<DOMString>? getSupportedExtensions();
577 [Custom] any getTexParameter(GLenum target, GLenum pname);
579 [Custom] any getUniform(WebGLProgram? program, WebGLUniformLocation? location);
581 WebGLUniformLocation getUniformLocation(WebGLProgram? program, DOMString name);
583 [Custom] any getVertexAttrib(GLuint index, GLenum pname);
585 GLsizeiptr getVertexAttribOffset(GLuint index, GLenum pname);
587 void hint(GLenum target, GLenum mode);
588 GLboolean isBuffer(WebGLBuffer? buffer);
589 GLboolean isContextLost();
590 GLboolean isEnabled(GLenum cap);
591 GLboolean isFramebuffer(WebGLFramebuffer? framebuffer);
592 GLboolean isProgram(WebGLProgram? program);
593 GLboolean isRenderbuffer(WebGLRenderbuffer? renderbuffer);
594 GLboolean isShader(WebGLShader? shader);
595 GLboolean isTexture(WebGLTexture? texture);
596 void lineWidth(GLfloat width);
597 void linkProgram(WebGLProgram? program);
598 void pixelStorei(GLenum pname, GLint param);
599 void polygonOffset(GLfloat factor, GLfloat units);
601 void readPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, ArrayBufferView? pixels);
603 void renderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
604 void sampleCoverage(GLclampf value, GLboolean invert);
605 void scissor(GLint x, GLint y, GLsizei width, GLsizei height);
606 void shaderSource(WebGLShader? shader, DOMString string);
607 void stencilFunc(GLenum func, GLint ref, GLuint mask);
608 void stencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
609 void stencilMask(GLuint mask);
610 void stencilMaskSeparate(GLenum face, GLuint mask);
611 void stencilOp(GLenum fail, GLenum zfail, GLenum zpass);
612 void stencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
614 void texParameterf(GLenum target, GLenum pname, GLfloat param);
615 void texParameteri(GLenum target, GLenum pname, GLint param);
618 // FIXME: should be union type
619 // https://www.khronos.org/bugzilla/show_bug.cgi?id=1172
620 [RaisesException] void texImage2D(
621 GLenum target, GLint level, GLenum internalformat,
622 GLsizei width, GLsizei height, GLint border,
623 GLenum format, GLenum type, ArrayBufferView? pixels);
624 [RaisesException] void texImage2D(
625 GLenum target, GLint level, GLenum internalformat,
626 GLenum format, GLenum type, ImageData? pixels);
627 [RaisesException] void texImage2D(
628 GLenum target, GLint level, GLenum internalformat,
629 GLenum format, GLenum type, HTMLImageElement image);
630 [RaisesException] void texImage2D(
631 GLenum target, GLint level, GLenum internalformat,
632 GLenum format, GLenum type, HTMLCanvasElement canvas);
633 [RaisesException] void texImage2D(
634 GLenum target, GLint level, GLenum internalformat,
635 GLenum format, GLenum type, HTMLVideoElement video);
637 [RaisesException] void texSubImage2D(
638 GLenum target, GLint level, GLint xoffset, GLint yoffset,
639 GLsizei width, GLsizei height,
640 GLenum format, GLenum type, ArrayBufferView? pixels);
641 [RaisesException] void texSubImage2D(
642 GLenum target, GLint level, GLint xoffset, GLint yoffset,
643 GLenum format, GLenum type, ImageData? pixels);
644 [RaisesException] void texSubImage2D(
645 GLenum target, GLint level, GLint xoffset, GLint yoffset,
646 GLenum format, GLenum type, HTMLImageElement image);
647 [RaisesException] void texSubImage2D(
648 GLenum target, GLint level, GLint xoffset, GLint yoffset,
649 GLenum format, GLenum type, HTMLCanvasElement canvas);
650 [RaisesException] void texSubImage2D(
651 GLenum target, GLint level, GLint xoffset, GLint yoffset,
652 GLenum format, GLenum type, HTMLVideoElement video);
654 void uniform1f(WebGLUniformLocation? location, GLfloat x);
655 [Custom] void uniform1fv(WebGLUniformLocation? location, Float32Array v);
656 void uniform1i(WebGLUniformLocation? location, GLint x);
657 [Custom] void uniform1iv(WebGLUniformLocation? location, Int32Array v);
658 void uniform2f(WebGLUniformLocation? location, GLfloat x, GLfloat y);
659 [Custom] void uniform2fv(WebGLUniformLocation? location, Float32Array v);
660 void uniform2i(WebGLUniformLocation? location, GLint x, GLint y);
661 [Custom] void uniform2iv(WebGLUniformLocation? location, Int32Array v);
662 void uniform3f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z);
663 [Custom] void uniform3fv(WebGLUniformLocation? location, Float32Array v);
664 void uniform3i(WebGLUniformLocation? location, GLint x, GLint y, GLint z);
665 [Custom] void uniform3iv(WebGLUniformLocation? location, Int32Array v);
666 void uniform4f(WebGLUniformLocation? location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
667 [Custom] void uniform4fv(WebGLUniformLocation? location, Float32Array v);
668 void uniform4i(WebGLUniformLocation? location, GLint x, GLint y, GLint z, GLint w);
669 [Custom] void uniform4iv(WebGLUniformLocation? location, Int32Array v);
671 [Custom] void uniformMatrix2fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
672 [Custom] void uniformMatrix3fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
673 [Custom] void uniformMatrix4fv(WebGLUniformLocation? location, GLboolean transpose, Float32Array array);
675 void useProgram(WebGLProgram? program);
676 void validateProgram(WebGLProgram? program);
678 void vertexAttrib1f(GLuint indx, GLfloat x);
679 [Custom] void vertexAttrib1fv(GLuint indx, Float32Array values);
680 void vertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
681 [Custom] void vertexAttrib2fv(GLuint indx, Float32Array values);
682 void vertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
683 [Custom] void vertexAttrib3fv(GLuint indx, Float32Array values);
684 void vertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
685 [Custom] void vertexAttrib4fv(GLuint indx, Float32Array values);
686 void vertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized,
687 GLsizei stride, GLintptr offset);
689 void viewport(GLint x, GLint y, GLsizei width, GLsizei height);