2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #include "core/html/canvas/WebGLRenderbuffer.h"
30 #include "core/html/canvas/WebGLRenderingContext.h"
34 PassRefPtr<WebGLRenderbuffer> WebGLRenderbuffer::create(WebGLRenderingContext* ctx)
36 return adoptRef(new WebGLRenderbuffer(ctx));
39 WebGLRenderbuffer::~WebGLRenderbuffer()
44 WebGLRenderbuffer::WebGLRenderbuffer(WebGLRenderingContext* ctx)
45 : WebGLSharedObject(ctx)
46 , m_internalFormat(GraphicsContext3D::RGBA4)
47 , m_initialized(false)
50 , m_hasEverBeenBound(false)
52 ScriptWrappable::init(this);
53 setObject(ctx->graphicsContext3D()->createRenderbuffer());
56 void WebGLRenderbuffer::deleteObjectImpl(GraphicsContext3D* context3d, Platform3DObject object)
58 context3d->deleteRenderbuffer(object);
59 deleteEmulatedStencilBuffer(context3d);
62 void WebGLRenderbuffer::deleteEmulatedStencilBuffer(GraphicsContext3D* context3d)
64 if (!m_emulatedStencilBuffer)
66 m_emulatedStencilBuffer->deleteObject(context3d);
67 m_emulatedStencilBuffer.clear();