2 * Copyright (C) 2009 Apple Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
28 #include "core/html/canvas/WebGLBuffer.h"
30 #include "core/html/canvas/WebGLRenderingContextBase.h"
34 PassRefPtrWillBeRawPtr<WebGLBuffer> WebGLBuffer::create(WebGLRenderingContextBase* ctx)
36 return adoptRefWillBeNoop(new WebGLBuffer(ctx));
39 WebGLBuffer::WebGLBuffer(WebGLRenderingContextBase* ctx)
40 : WebGLSharedObject(ctx)
43 setObject(ctx->webContext()->createBuffer());
46 WebGLBuffer::~WebGLBuffer()
48 // Delete the buffer's platform object. This object will have been
49 // detached from the WebGLContextGroup if the group object was
50 // finalized first. With Oilpan not enabled, it always will be,
51 // but with Oilpan enabled, the WebGLBuffer might end up being
52 // finalized first. In which case detachment is needed to ensure
53 // that the platform object is indeed deleted.
55 // To keep the code regular, the trivial detach()ment is always
57 detachAndDeleteObject();
60 void WebGLBuffer::deleteObjectImpl(blink::WebGraphicsContext3D* context3d, Platform3DObject object)
62 context3d->deleteBuffer(object);
65 void WebGLBuffer::setTarget(GLenum target)
67 // In WebGL, a buffer is bound to one target in its lifetime
70 if (target == GL_ARRAY_BUFFER || target == GL_ELEMENT_ARRAY_BUFFER)