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28 #include "core/html/canvas/EXTFragDepth.h"
32 EXTFragDepth::EXTFragDepth(WebGLRenderingContext* context)
33 : WebGLExtension(context)
35 ScriptWrappable::init(this);
36 context->extensionsUtil()->ensureExtensionEnabled("GL_EXT_frag_depth");
39 EXTFragDepth::~EXTFragDepth()
43 WebGLExtension::ExtensionName EXTFragDepth::name() const
45 return EXTFragDepthName;
48 PassRefPtr<EXTFragDepth> EXTFragDepth::create(WebGLRenderingContext* context)
50 return adoptRef(new EXTFragDepth(context));
53 bool EXTFragDepth::supported(WebGLRenderingContext* context)
55 return context->extensionsUtil()->supportsExtension("GL_EXT_frag_depth");
58 const char* EXTFragDepth::extensionName()
60 return "EXT_frag_depth";
63 } // namespace WebCore