Upstream version 11.40.277.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / fetch / ResourceLoadPriorityOptimizer.cpp
1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #include "config.h"
32 #include "core/fetch/ResourceLoadPriorityOptimizer.h"
33 #include "core/rendering/RenderObject.h"
34 #include "platform/TraceEvent.h"
35
36 #include "wtf/Vector.h"
37
38 namespace blink {
39
40 ResourceLoadPriorityOptimizer* ResourceLoadPriorityOptimizer::resourceLoadPriorityOptimizer()
41 {
42     DEFINE_STATIC_LOCAL(ResourceLoadPriorityOptimizer, s_renderLoadOptimizer, ());
43     return &s_renderLoadOptimizer;
44 }
45
46 ResourceLoadPriorityOptimizer::ResourceAndVisibility::ResourceAndVisibility(ImageResource* image, VisibilityStatus visibilityStatus, uint32_t screenArea)
47     : imageResource(image)
48     , status(visibilityStatus)
49     , screenArea(screenArea)
50 {
51 }
52
53 ResourceLoadPriorityOptimizer::ResourceAndVisibility::~ResourceAndVisibility()
54 {
55 }
56
57 ResourceLoadPriorityOptimizer::ResourceLoadPriorityOptimizer()
58 {
59 }
60
61 ResourceLoadPriorityOptimizer::~ResourceLoadPriorityOptimizer()
62 {
63 }
64
65 void ResourceLoadPriorityOptimizer::addRenderObject(RenderObject* renderer)
66 {
67     m_objects.add(renderer);
68     renderer->setHasPendingResourceUpdate(true);
69 }
70
71 void ResourceLoadPriorityOptimizer::removeRenderObject(RenderObject* renderer)
72 {
73     if (!renderer->hasPendingResourceUpdate())
74         return;
75     m_objects.remove(renderer);
76     renderer->setHasPendingResourceUpdate(false);
77 }
78
79 void ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities()
80 {
81     TRACE_EVENT0("blink", "ResourceLoadPriorityOptimizer::updateAllImageResourcePriorities");
82
83     m_imageResources.clear();
84
85     Vector<RenderObject*> objectsToRemove;
86     for (const auto& renderObject : m_objects) {
87         if (!renderObject->updateImageLoadingPriorities())
88             objectsToRemove.append(renderObject);
89     }
90     m_objects.removeAll(objectsToRemove);
91
92     updateImageResourcesWithLoadPriority();
93 }
94
95 void ResourceLoadPriorityOptimizer::updateImageResourcesWithLoadPriority()
96 {
97     for (const auto& resource : m_imageResources) {
98         ResourceLoadPriority priority = resource.value->status == Visible ?
99             ResourceLoadPriorityLow : ResourceLoadPriorityVeryLow;
100
101         if (priority != resource.value->imageResource->resourceRequest().priority()) {
102             resource.value->imageResource->mutableResourceRequest().setPriority(priority, resource.value->screenArea);
103             resource.value->imageResource->didChangePriority(priority, resource.value->screenArea);
104         }
105     }
106     m_imageResources.clear();
107 }
108
109 void ResourceLoadPriorityOptimizer::notifyImageResourceVisibility(ImageResource* img, VisibilityStatus status, const LayoutRect& screenRect)
110 {
111     if (!img || img->isLoaded())
112         return;
113
114     int screenArea = 0;
115     if (!screenRect.isEmpty() && status == Visible)
116         screenArea += static_cast<uint32_t>(screenRect.width() * screenRect.height());
117
118     ImageResourceMap::AddResult result = m_imageResources.add(img->identifier(), adoptPtr(new ResourceAndVisibility(img, status, screenArea)));
119     if (!result.isNewEntry && status == Visible) {
120         result.storedValue->value->status = Visible;
121         result.storedValue->value->screenArea += screenArea;
122     }
123 }
124
125 }