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29 #include "bindings/core/v8/ScriptWrappable.h"
30 #include "core/events/EventTarget.h"
31 #include "platform/geometry/FloatPoint.h"
32 #include "platform/geometry/FloatSize.h"
33 #include "platform/geometry/LayoutPoint.h"
34 #include "platform/heap/Handle.h"
35 #include "wtf/PassRefPtr.h"
36 #include "wtf/RefCounted.h"
37 #include "wtf/RefPtr.h"
43 class Touch final : public RefCountedWillBeGarbageCollected<Touch>, public ScriptWrappable {
44 DEFINE_WRAPPERTYPEINFO();
46 static PassRefPtrWillBeRawPtr<Touch> create(LocalFrame* frame, EventTarget* target,
47 unsigned identifier, const FloatPoint& screenPos, const FloatPoint& pagePos,
48 const FloatSize& radius, float rotationAngle, float force)
50 return adoptRefWillBeNoop(
51 new Touch(frame, target, identifier, screenPos, pagePos, radius, rotationAngle, force));
54 // DOM Touch implementation
55 EventTarget* target() const { return m_target.get(); }
56 unsigned identifier() const { return m_identifier; }
57 double clientX() const { return m_clientPos.x(); }
58 double clientY() const { return m_clientPos.y(); }
59 double screenX() const { return m_screenPos.x(); }
60 double screenY() const { return m_screenPos.y(); }
61 double pageX() const { return m_pagePos.x(); }
62 double pageY() const { return m_pagePos.y(); }
63 double radiusX() const { return m_radius.width(); }
64 double webkitRadiusX() const { return m_radius.width(); }
65 double radiusY() const { return m_radius.height(); }
66 double webkitRadiusY() const { return m_radius.height(); }
67 float webkitRotationAngle() const { return m_rotationAngle; }
68 float force() const { return m_force; }
69 float webkitForce() const { return m_force; }
71 // Blink-internal methods
72 const LayoutPoint& absoluteLocation() const { return m_absoluteLocation; }
73 const FloatPoint& screenLocation() const { return m_screenPos; }
74 PassRefPtrWillBeRawPtr<Touch> cloneWithNewTarget(EventTarget*) const;
79 Touch(LocalFrame* frame, EventTarget* target, unsigned identifier,
80 const FloatPoint& screenPos, const FloatPoint& pagePos,
81 const FloatSize& radius, float rotationAngle, float force);
83 Touch(EventTarget*, unsigned identifier, const FloatPoint& clientPos,
84 const FloatPoint& screenPos, const FloatPoint& pagePos,
85 const FloatSize& radius, float rotationAngle, float force, LayoutPoint absoluteLocation);
87 RefPtrWillBeMember<EventTarget> m_target;
88 unsigned m_identifier;
89 // Position relative to the viewport in CSS px.
90 FloatPoint m_clientPos;
91 // Position relative to the screen in DIPs.
92 FloatPoint m_screenPos;
93 // Position relative to the page in CSS px.
97 float m_rotationAngle;
99 // FIXME(rbyers): Shouldn't we be able to migrate callers to relying on screenPos, pagePos
100 // or clientPos? absoluteLocation appears to be the same as pagePos but without browser
102 LayoutPoint m_absoluteLocation;