Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / Source / core / animation / CompositorPendingAnimations.cpp
1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are
6  * met:
7  *
8  *     * Redistributions of source code must retain the above copyright
9  * notice, this list of conditions and the following disclaimer.
10  *     * Redistributions in binary form must reproduce the above
11  * copyright notice, this list of conditions and the following disclaimer
12  * in the documentation and/or other materials provided with the
13  * distribution.
14  *     * Neither the name of Google Inc. nor the names of its
15  * contributors may be used to endorse or promote products derived from
16  * this software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
22  * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
23  * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
24  * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
25  * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
26  * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
27  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
28  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
29  */
30
31 #include "config.h"
32 #include "core/animation/CompositorPendingAnimations.h"
33
34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationTimeline.h"
36 #include "core/frame/FrameView.h"
37 #include "core/page/Page.h"
38 #include "core/rendering/RenderLayer.h"
39
40 namespace blink {
41
42 void CompositorPendingAnimations::add(AnimationPlayer* player)
43 {
44     ASSERT(player);
45     ASSERT(m_pending.find(player) == kNotFound);
46     m_pending.append(player);
47
48     Document* document = player->timeline()->document();
49     if (document->view())
50         document->view()->scheduleAnimation();
51
52     bool visible = document->page() && document->page()->visibilityState() == PageVisibilityStateVisible;
53     if (!visible && !m_timer.isActive()) {
54         m_timer.startOneShot(0, FROM_HERE);
55     }
56 }
57
58 bool CompositorPendingAnimations::update(bool startOnCompositor)
59 {
60     Vector<AnimationPlayer*> waitingForStartTime;
61     bool startedSynchronizedOnCompositor = false;
62
63     WillBeHeapVector<RefPtrWillBeMember<AnimationPlayer> > players;
64     players.swap(m_pending);
65
66     for (size_t i = 0; i < players.size(); ++i) {
67         AnimationPlayer& player = *players[i].get();
68         bool hadCompositorAnimation = player.hasActiveAnimationsOnCompositor();
69         player.preCommit(startOnCompositor);
70         if (player.hasActiveAnimationsOnCompositor() && !hadCompositorAnimation) {
71             startedSynchronizedOnCompositor = true;
72         }
73
74         if (player.playing() && !player.hasStartTime()) {
75             waitingForStartTime.append(&player);
76         }
77     }
78
79     // If any synchronized animations were started on the compositor, all
80     // remaning synchronized animations need to wait for the synchronized
81     // start time. Otherwise they may start immediately.
82     if (startedSynchronizedOnCompositor) {
83         for (size_t i = 0; i < waitingForStartTime.size(); ++i) {
84             if (!waitingForStartTime[i]->hasStartTime()) {
85                 m_waitingForCompositorAnimationStart.append(waitingForStartTime[i]);
86             }
87         }
88     } else {
89         for (size_t i = 0; i < waitingForStartTime.size(); ++i) {
90             if (!waitingForStartTime[i]->hasStartTime()) {
91                 waitingForStartTime[i]->notifyCompositorStartTime(waitingForStartTime[i]->timeline()->currentTimeInternal());
92             }
93         }
94     }
95
96     // FIXME: The postCommit should happen *after* the commit, not before.
97     for (size_t i = 0; i < players.size(); ++i) {
98         AnimationPlayer& player = *players[i].get();
99         player.postCommit(player.timeline()->currentTimeInternal());
100     }
101
102     ASSERT(m_pending.isEmpty());
103
104     if (startedSynchronizedOnCompositor)
105         return true;
106
107     if (m_waitingForCompositorAnimationStart.isEmpty())
108         return false;
109
110     // Check if we're still waiting for any compositor animations to start.
111     for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
112         if (m_waitingForCompositorAnimationStart[i].get()->hasActiveAnimationsOnCompositor())
113             return true;
114     }
115
116     // If not, go ahead and start any animations that were waiting.
117     notifyAnimationStarted(monotonicallyIncreasingTime(), false);
118
119     ASSERT(m_pending.isEmpty());
120     return false;
121 }
122
123 void CompositorPendingAnimations::notifyAnimationStarted(double monotonicAnimationStartTime, bool startedOnCompositor)
124 {
125     TRACE_EVENT0("blink", "CompositorPendingAnimations::notifyCompositorAnimationStarted");
126     for (size_t i = 0; i < m_waitingForCompositorAnimationStart.size(); ++i) {
127         AnimationPlayer* player = m_waitingForCompositorAnimationStart[i].get();
128         if (player->hasStartTime())
129             continue;
130         double effectiveStartTime = monotonicAnimationStartTime - player->timeline()->zeroTime();
131         if (startedOnCompositor) {
132             player->notifyCompositorStartTime(effectiveStartTime);
133         } else {
134             player->notifyStartTime(effectiveStartTime);
135         }
136     }
137
138     m_waitingForCompositorAnimationStart.clear();
139 }
140
141 void CompositorPendingAnimations::notifyCompositorAnimationStarted(double monotonicAnimationStartTime)
142 {
143     TRACE_EVENT0("blink", "CompositorPendingAnimations::notifyCompositorAnimationStarted");
144     notifyAnimationStarted(monotonicAnimationStartTime, true);
145 }
146
147 void CompositorPendingAnimations::trace(Visitor* visitor)
148 {
149     visitor->trace(m_pending);
150     visitor->trace(m_waitingForCompositorAnimationStart);
151 }
152
153 } // namespace