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31 #ifndef AnimationStack_h
32 #define AnimationStack_h
34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationEffect.h"
36 #include "wtf/HashSet.h"
37 #include "wtf/Vector.h"
43 class AnimationStack {
46 void add(Animation* animation) { m_activeAnimations.append(animation); }
47 void remove(Animation* animation)
49 size_t position = m_activeAnimations.find(animation);
50 ASSERT(position != kNotFound);
51 m_activeAnimations.remove(position);
53 bool isEmpty() const { return m_activeAnimations.isEmpty(); }
54 bool affects(CSSPropertyID) const;
55 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
56 static AnimationEffect::CompositableValueMap compositableValues(const AnimationStack*, const Vector<InertAnimation*>* newAnimations, const HashSet<const Player*>* cancelledPlayers, Animation::Priority);
59 Vector<Animation*> m_activeAnimations;
62 } // namespace WebCore