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31 #ifndef AnimationStack_h
32 #define AnimationStack_h
34 #include "core/animation/Animation.h"
35 #include "core/animation/AnimationEffect.h"
36 #include "core/animation/AnimationPlayer.h"
37 #include "core/animation/SampledEffect.h"
38 #include "wtf/HashSet.h"
39 #include "wtf/Vector.h"
45 class AnimationStack {
46 DISALLOW_ALLOCATION();
47 WTF_MAKE_NONCOPYABLE(AnimationStack);
51 void add(PassOwnPtrWillBeRawPtr<SampledEffect> effect) { m_effects.append(effect); }
52 bool isEmpty() const { return m_effects.isEmpty(); }
53 bool affects(CSSPropertyID) const;
54 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
55 static WillBeHeapHashMap<CSSPropertyID, RefPtrWillBeMember<Interpolation> > activeInterpolations(AnimationStack*, const WillBeHeapVector<RawPtrWillBeMember<InertAnimation> >* newAnimations, const WillBeHeapHashSet<RawPtrWillBeMember<const AnimationPlayer> >* cancelledAnimationPlayers, Animation::Priority, double timelineCurrentTime);
60 void simplifyEffects();
61 // Effects sorted by priority. Lower priority at the start of the list.
62 WillBeHeapVector<OwnPtrWillBeMember<SampledEffect> > m_effects;
64 friend class AnimationAnimationStackTest;
67 } // namespace WebCore