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34 #include "core/animation/AnimationEffect.h"
35 #include "core/animation/TimedItem.h"
36 #include "wtf/RefPtr.h"
42 class Animation FINAL : public TimedItem {
45 enum Priority { DefaultPriority, TransitionPriority };
47 static PassRefPtr<Animation> create(PassRefPtr<Element>, PassRefPtr<AnimationEffect>, const Timing&, Priority = DefaultPriority, PassOwnPtr<EventDelegate> = nullptr);
48 virtual bool isAnimation() const OVERRIDE { return true; }
50 const AnimationEffect::CompositableValueList* compositableValues() const
52 ASSERT(m_compositableValues);
53 return m_compositableValues.get();
56 bool affects(CSSPropertyID) const;
57 const AnimationEffect* effect() const { return m_effect.get(); }
58 Priority priority() const { return m_priority; }
59 Element* target() { return m_target.get(); }
61 bool isCandidateForAnimationOnCompositor() const;
62 // Must only be called once and assumes to be part of a player without a start time.
63 bool maybeStartAnimationOnCompositor();
64 bool hasActiveAnimationsOnCompositor() const;
65 bool hasActiveAnimationsOnCompositor(CSSPropertyID) const;
66 void cancelAnimationOnCompositor();
67 void pauseAnimationForTestingOnCompositor(double pauseTime);
70 // Returns whether style recalc was triggered.
71 bool applyEffects(bool previouslyInEffect);
73 virtual bool updateChildrenAndEffects() const OVERRIDE;
74 virtual void didAttach() OVERRIDE;
75 virtual void willDetach() OVERRIDE;
76 virtual double calculateTimeToEffectChange(double inheritedTime, double timeToNextIteration) const OVERRIDE;
79 Animation(PassRefPtr<Element>, PassRefPtr<AnimationEffect>, const Timing&, Priority, PassOwnPtr<EventDelegate>);
81 RefPtr<Element> m_target;
82 RefPtr<AnimationEffect> m_effect;
84 bool m_activeInAnimationStack;
85 OwnPtr<AnimationEffect::CompositableValueList> m_compositableValues;
89 Vector<int> m_compositorAnimationIds;
91 friend class CSSAnimations;
94 DEFINE_TYPE_CASTS(Animation, TimedItem, timedItem, timedItem->isAnimation(), timedItem.isAnimation());
96 } // namespace WebCore