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32 #include "core/animation/ActiveAnimations.h"
34 #include "core/frame/animation/AnimationController.h"
35 #include "core/rendering/RenderObject.h"
39 bool shouldCompositeForActiveAnimations(const RenderObject& renderer)
41 ASSERT(RuntimeEnabledFeatures::webAnimationsCSSEnabled());
43 if (!renderer.node() || !renderer.node()->isElementNode())
46 const Element* element = toElement(renderer.node());
47 if (const ActiveAnimations* activeAnimations = element->activeAnimations()) {
48 if (activeAnimations->hasActiveAnimations(CSSPropertyOpacity)
49 || activeAnimations->hasActiveAnimations(CSSPropertyWebkitTransform)
50 || activeAnimations->hasActiveAnimations(CSSPropertyWebkitFilter))
57 bool hasActiveAnimations(const RenderObject& renderer, CSSPropertyID property)
59 ASSERT(RuntimeEnabledFeatures::webAnimationsCSSEnabled());
61 if (!renderer.node() || !renderer.node()->isElementNode())
64 const Element* element = toElement(renderer.node());
65 if (const ActiveAnimations* activeAnimations = element->activeAnimations())
66 return activeAnimations->hasActiveAnimations(property);
71 bool hasActiveAnimationsOnCompositor(const RenderObject& renderer, CSSPropertyID property)
73 ASSERT(RuntimeEnabledFeatures::webAnimationsCSSEnabled());
75 if (!renderer.node() || !renderer.node()->isElementNode())
78 const Element* element = toElement(renderer.node());
79 if (const ActiveAnimations* activeAnimations = element->activeAnimations())
80 return activeAnimations->hasActiveAnimationsOnCompositor(property);
85 bool ActiveAnimations::hasActiveAnimations(CSSPropertyID property) const
87 return m_defaultStack.affects(property);
90 bool ActiveAnimations::hasActiveAnimationsOnCompositor(CSSPropertyID property) const
92 return m_defaultStack.hasActiveAnimationsOnCompositor(property);
95 void ActiveAnimations::cancelAnimationOnCompositor()
97 for (PlayerSet::iterator it = m_players.begin(); it != players().end(); ++it)
98 it->key->cancelAnimationOnCompositor();
101 } // namespace WebCore