2 * Copyright (C) 2012 Google Inc. All rights reserved.
4 * Redistribution and use in source and binary forms, with or without
5 * modification, are permitted provided that the following conditions
7 * 1. Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer.
9 * 2. Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution.
13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. AND ITS CONTRIBUTORS ``AS IS'' AND ANY
14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
15 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
16 * DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR ITS CONTRIBUTORS BE LIABLE FOR ANY
17 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
18 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
19 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
20 * ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
21 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
22 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 #include "bindings/core/v8/V8ObjectConstructor.h"
28 #include "bindings/core/v8/V8Binding.h"
29 #include "bindings/core/v8/V8ScriptRunner.h"
30 #include "core/dom/Document.h"
31 #include "core/frame/LocalFrame.h"
32 #include "platform/TraceEvent.h"
36 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function)
38 if (function.IsEmpty())
39 return v8::Local<v8::Object>();
40 ConstructorMode constructorMode(isolate);
41 return V8ScriptRunner::instantiateObject(isolate, function);
44 v8::Local<v8::Object> V8ObjectConstructor::newInstance(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[])
46 if (function.IsEmpty())
47 return v8::Local<v8::Object>();
48 ConstructorMode constructorMode(isolate);
49 return V8ScriptRunner::instantiateObject(isolate, function, argc, argv);
52 v8::Local<v8::Object> V8ObjectConstructor::newInstanceInDocument(v8::Isolate* isolate, v8::Handle<v8::Function> function, int argc, v8::Handle<v8::Value> argv[], Document* document)
54 if (function.IsEmpty())
55 return v8::Local<v8::Object>();
56 return V8ScriptRunner::instantiateObjectInDocument(isolate, function, document, argc, argv);
59 void V8ObjectConstructor::isValidConstructorMode(const v8::FunctionCallbackInfo<v8::Value>& info)
61 if (ConstructorMode::current(info.GetIsolate()) == ConstructorMode::CreateNewObject) {
62 V8ThrowException::throwTypeError("Illegal constructor", info.GetIsolate());
65 v8SetReturnValue(info, info.This());