c069e03a2f20b1f3e50e142022817450be5c11ad
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / LayoutTests / webaudio / delaynode.html
1 <!DOCTYPE html>
2
3 <html>
4 <head>
5 <script src="../resources/js-test.js"></script>
6 <script src="resources/compatibility.js"></script>
7 <script src="resources/audio-testing.js"></script>
8 <script src="resources/delay-testing.js"></script>
9 </head>
10
11 <body>
12
13 <div id="description"></div>
14 <div id="console"></div>
15
16 <script>
17 description("Tests attribute and basic functionality of Delay.");
18
19 function runTest() {
20     if (window.testRunner) {
21         testRunner.dumpAsText();
22         testRunner.waitUntilDone();
23     }
24     
25     window.jsTestIsAsync = true;
26         
27     // Create offline audio context.
28     var context = new OfflineAudioContext(1, sampleRate * renderLengthSeconds, sampleRate);
29     var toneBuffer = createToneBuffer(context, 20, 20 * toneLengthSeconds, sampleRate); // 20Hz tone
30     
31     var bufferSource = context.createBufferSource();
32     bufferSource.buffer = toneBuffer;
33
34     var delay = context.createDelay();
35     
36     window.delay = delay;
37     shouldBeTrue("delay.numberOfInputs === 1");
38     shouldBeTrue("delay.numberOfOutputs === 1");
39     shouldBeTrue("delay.delayTime.defaultValue === 0.0");
40     shouldBeTrue("delay.delayTime.minValue === 0.0");
41     shouldBeTrue("delay.delayTime.maxValue === 1.0");
42     shouldBeTrue("delay.delayTime.value === 0.0");
43
44     delay.delayTime.value = delayTimeSeconds;
45     shouldBeTrue("delay.delayTime.value === 0.5");
46
47     bufferSource.connect(delay);
48     delay.connect(context.destination);
49     bufferSource.start(0);
50     
51     context.oncomplete = checkDelayedResult(toneBuffer);
52     context.startRendering();
53 }
54
55 runTest();
56
57 </script>
58
59 </body>
60 </html>