Upstream version 7.35.144.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / LayoutTests / fast / events / touch / emulate-touch-events.html
1 <!DOCTYPE html>
2 <html>
3 <body>
4 <script src="../../../resources/js-test.js"></script>
5 <div id="touchtarget" style="width: 100px; height: 100px; background-color: blue"></div>
6 <p id="description"></p>
7 <div id="console"></div>
8 <script>
9 var div = document.getElementById("touchtarget");
10 var lastEvent = null;
11 var touchEventsReceived = 0;
12 var EXPECTED_TOUCH_EVENTS_TOTAL = 3;
13
14 function touchEventCallback(event) {
15     if (window.eventSender) {
16         lastEvent = event;
17         verifyTouch(touchEventsReceived++);
18     } else
19         debug(event.type);
20
21     // TODO: Touch emulation shouldn't generate mouse events regardless of whether
22     // preventDefault is called.  http://crbug.com/278300.
23     event.preventDefault();
24
25     if (window.testRunner && touchEventsReceived == EXPECTED_TOUCH_EVENTS_TOTAL) {
26         window.internals.settings.setTouchEventEmulationEnabled(false);
27         finishJSTest();
28     }
29 }
30
31 function mouseMoveCallback(e) {
32     debug("FAIL: Unexpected mousemove event: " + e.clientX + ", " + e.clientY);
33 }
34
35 div.addEventListener("touchstart", touchEventCallback, false);
36 div.addEventListener("touchmove", touchEventCallback, false);
37 div.addEventListener("touchend", touchEventCallback, false);
38 div.addEventListener("mousemove", mouseMoveCallback, false);
39
40 function verifyTouchEvent(type, totalTouchCount, changedTouchCount, targetTouchCount)
41 {
42     shouldBeEqualToString("lastEvent.type", type);
43     shouldBe("lastEvent.touches.length", totalTouchCount.toString());
44     shouldBe("lastEvent.changedTouches.length", changedTouchCount.toString());
45     shouldBe("lastEvent.targetTouches.length", targetTouchCount.toString());
46     shouldBe("lastEvent.pageX", "0");
47     shouldBe("lastEvent.pageY", "0");
48 }
49
50 function verifyTouchPoint(list, point, x, y, id)
51 {
52     shouldBe("lastEvent." + list + "[" + point + "].pageX", x.toString());
53     shouldBe("lastEvent." + list + "[" + point + "].pageY", y.toString());
54     shouldBe("lastEvent." + list + "[" + point + "].clientX", x.toString());
55     shouldBe("lastEvent." + list + "[" + point + "].clientY", y.toString());
56     shouldBe("lastEvent." + list + "[" + point + "].identifier", id.toString());
57 }
58
59 function verifyTouch(which) {
60     switch (which) {
61     case 0:
62         verifyTouchEvent("touchstart", 1, 1, 1);
63         shouldBe("lastEvent.shiftKey", "true");
64         shouldBe("lastEvent.altKey", "true");
65         shouldBe("lastEvent.ctrlKey", "false");
66         shouldBe("lastEvent.metaKey", "false");
67         shouldBeEqualToString("lastEvent.touches[0].target.id", "touchtarget");
68         verifyTouchPoint("touches", 0, 10, 10, 0);
69         verifyTouchPoint("changedTouches", 0, 10, 10, 0);
70         verifyTouchPoint("targetTouches", 0, 10, 10, 0);
71         break;
72     case 1:
73         verifyTouchEvent("touchmove", 1, 1, 1);
74         verifyTouchPoint("touches", 0, 20, 30, 0);
75         break;
76     case 2:
77         verifyTouchEvent("touchend", 0, 1, 0);
78         verifyTouchPoint("changedTouches", 0, 20, 30, 0);
79         shouldBe("lastEvent.shiftKey", "false");
80         shouldBe("lastEvent.altKey", "true");
81         shouldBe("lastEvent.ctrlKey", "true");
82         shouldBe("lastEvent.metaKey", "false");
83         break;
84     default:
85         testFailed("Wrong number of touch events! (" + which + ")");
86     }
87 }
88
89 function mouseEventSequence()
90 {
91     eventSender.mouseMoveTo(10, 10);
92     eventSender.mouseDown(0, ["shiftKey", "altKey"]);
93     eventSender.mouseMoveTo(20, 30);
94     eventSender.mouseUp(0, ["altKey", "ctrlKey"]);
95 }
96
97 if (window.eventSender && window.internals && window.internals.settings) {
98     description("This tests single touch event emulation using mouse events.");
99
100     window.eventSender.dragMode = false;
101     window.jsTestIsAsync = true;
102     window.internals.settings.setTouchEventEmulationEnabled(true);
103
104     shouldBe("'ontouchstart' in window", "true");
105     shouldBe("'ontouchend' in document", "true");
106
107     mouseEventSequence();
108 } else
109     debug("This test requires DumpRenderTree. Tap on the blue rect to log.");
110 </script>
111 </body>
112 </html>