Update To 11.40.268.0
[platform/framework/web/crosswalk.git] / src / third_party / WebKit / LayoutTests / fast / canvas / webgl / incorrect-context-object-behaviour-expected.txt
1 CONSOLE WARNING: Synchronous XMLHttpRequest on the main thread is deprecated because of its detrimental effects to the end user's experience. For more help, check http://xhr.spec.whatwg.org/.
2 Tests calling WebGL APIs with objects from other contexts
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4 On success, you will see a series of "PASS" messages, followed by "TEST COMPLETE".
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6 PASS contextA.compileShader(shaderB) generated expected GL error: INVALID_OPERATION.
7 PASS contextA.linkProgram(programB) generated expected GL error: INVALID_OPERATION.
8 PASS contextA.attachShader(programA, shaderB) generated expected GL error: INVALID_OPERATION.
9 PASS contextA.attachShader(programB, shaderA) generated expected GL error: INVALID_OPERATION.
10 PASS contextA.attachShader(programB, shaderB) generated expected GL error: INVALID_OPERATION.
11 PASS contextA.detachShader(programA, shaderB) generated expected GL error: INVALID_OPERATION.
12 PASS contextA.detachShader(programB, shaderA) generated expected GL error: INVALID_OPERATION.
13 PASS contextA.detachShader(programB, shaderB) generated expected GL error: INVALID_OPERATION.
14 PASS contextA.shaderSource(shaderB, 'foo') generated expected GL error: INVALID_OPERATION.
15 PASS contextA.bindAttribLocation(programB, 0, 'foo') generated expected GL error: INVALID_OPERATION.
16 PASS contextA.bindFramebuffer(contextA.FRAMEBUFFER, frameBufferB) generated expected GL error: INVALID_OPERATION.
17 PASS contextA.bindRenderbuffer(contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALID_OPERATION.
18 PASS contextA.bindTexture(contextA.TEXTURE_2D, textureB) generated expected GL error: INVALID_OPERATION.
19 PASS contextA.framebufferRenderbuffer(contextA.FRAMEBUFFER, contextA.DEPTH_ATTACHMENT, contextA.RENDERBUFFER, renderBufferB) generated expected GL error: INVALID_OPERATION.
20 PASS contextA.framebufferTexture2D(contextA.FRAMEBUFFER, contextA.COLOR_ATTACHMENT0, contextA.TEXTURE_2D, textureB, 0) generated expected GL error: INVALID_OPERATION.
21 PASS contextA.getProgramParameter(programB, 0) generated expected GL error: INVALID_OPERATION.
22 PASS contextA.getProgramInfoLog(programB, 0) generated expected GL error: INVALID_OPERATION.
23 PASS contextA.getShaderParameter(shaderB, 0) generated expected GL error: INVALID_OPERATION.
24 PASS contextA.getShaderInfoLog(shaderB, 0) generated expected GL error: INVALID_OPERATION.
25 PASS contextA.getShaderSource(shaderB) generated expected GL error: INVALID_OPERATION.
26 PASS contextA.getUniform(programB, locationA) generated expected GL error: INVALID_OPERATION.
27 PASS contextA.getUniformLocation(programB, 'u_modelViewProjMatrix') generated expected GL error: INVALID_OPERATION.
28 PASS successfullyParsed is true
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30 TEST COMPLETE
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