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42 #ifndef TEXTUREMATERIAL_H
43 #define TEXTUREMATERIAL_H
45 #include <QtQuick/qsgmaterial.h>
46 #include <QtQuick/qsgtexture.h>
52 class Q_QUICK_EXPORT QSGOpaqueTextureMaterial : public QSGMaterial
55 QSGOpaqueTextureMaterial();
57 virtual QSGMaterialType *type() const;
58 virtual QSGMaterialShader *createShader() const;
59 virtual int compare(const QSGMaterial *other) const;
61 void setTexture(QSGTexture *texture);
62 QSGTexture *texture() const { return m_texture; }
64 void setMipmapFiltering(QSGTexture::Filtering filtering) { m_mipmap_filtering = filtering; }
65 QSGTexture::Filtering mipmapFiltering() const { return (QSGTexture::Filtering) m_mipmap_filtering; }
67 void setFiltering(QSGTexture::Filtering filtering) { m_filtering = filtering; }
68 QSGTexture::Filtering filtering() const { return (QSGTexture::Filtering) m_filtering; }
70 void setHorizontalWrapMode(QSGTexture::WrapMode mode) { m_horizontal_wrap = mode; }
71 QSGTexture::WrapMode horizontalWrapMode() const { return (QSGTexture::WrapMode) m_horizontal_wrap; }
73 void setVerticalWrapMode(QSGTexture::WrapMode mode) { m_vertical_wrap = mode; }
74 QSGTexture::WrapMode verticalWrapMode() const { return (QSGTexture::WrapMode) m_vertical_wrap; }
77 QSGTexture *m_texture;
80 uint m_mipmap_filtering: 2;
81 uint m_horizontal_wrap : 1;
82 uint m_vertical_wrap: 1;
88 class Q_QUICK_EXPORT QSGTextureMaterial : public QSGOpaqueTextureMaterial
91 virtual QSGMaterialType *type() const;
92 virtual QSGMaterialShader *createShader() const;
99 #endif // TEXTUREMATERIAL_H