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42 #ifndef QQUICKSPRITEIMAGE_P_H
43 #define QQUICKSPRITEIMAGE_P_H
45 #include <QtQuick/QQuickItem>
54 class QQuickSpriteEngine;
55 class QSGGeometryNode;
56 class QQuickSpriteMaterial;
57 class Q_AUTOTEST_EXPORT QQuickSpriteImage : public QQuickItem
60 Q_PROPERTY(bool running READ running WRITE setRunning NOTIFY runningChanged)
61 Q_PROPERTY(bool interpolate READ interpolate WRITE setInterpolate NOTIFY interpolateChanged)
62 Q_PROPERTY(QString goalSprite READ goalSprite WRITE setGoalSprite NOTIFY goalSpriteChanged)
63 Q_PROPERTY(QString currentSprite READ currentSprite NOTIFY currentSpriteChanged)
64 //###try to share similar spriteEngines for less overhead?
65 Q_PROPERTY(QDeclarativeListProperty<QQuickSprite> sprites READ sprites)
66 Q_CLASSINFO("DefaultProperty", "sprites")
69 explicit QQuickSpriteImage(QQuickItem *parent = 0);
71 QDeclarativeListProperty<QQuickSprite> sprites();
78 bool interpolate() const
83 QString goalSprite() const
88 QString currentSprite() const
95 void runningChanged(bool arg);
96 void interpolateChanged(bool arg);
97 void goalSpriteChanged(QString arg);
98 void currentSpriteChanged(QString arg);
102 void jumpTo(const QString &sprite);
103 void setGoalSprite(const QString &sprite);
105 void setRunning(bool arg)
107 if (m_running != arg) {
109 emit runningChanged(arg);
113 void setInterpolate(bool arg)
115 if (m_interpolate != arg) {
117 emit interpolateChanged(arg);
125 QSGNode *updatePaintNode(QSGNode *, UpdatePaintNodeData *);
127 void prepareNextFrame();
128 QSGGeometryNode* buildNode();
129 QSGGeometryNode *m_node;
130 QQuickSpriteMaterial *m_material;
131 QList<QQuickSprite*> m_sprites;
132 QQuickSpriteEngine* m_spriteEngine;
148 #endif // QQUICKSPRITEIMAGE_P_H