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42 #include "qquickwander_p.h"
43 #include "qquickparticlesystem_p.h"//for ParticlesVertices
46 \qmlclass Wander QQuickWanderAffector
47 \inqmlmodule QtQuick.Particles 2
49 \brief For applying random particle trajectory
53 \qmlproperty real QtQuick.Particles2::Wander::pace
55 Maximum attribute change per second.
58 \qmlproperty real QtQuick.Particles2::Wander::xVariance
60 Maximum attribute x value (as a result of Wander).
62 If unset, Wander will not affect x values.
65 \qmlproperty real QtQuick.Particles2::Wander::yVariance
67 Maximum attribute y value (as a result of Wander).
69 If unset, Wander will not affect y values.
72 \qmlproperty AffectableParameter QtQuick.Particles2::Wander::affectedParameter
74 What attribute of particles is directly affected.
76 \li PointAttractor.Position
77 \li PointAttractor.Velocity
78 \li PointAttractor.Acceleration
82 QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) :
83 QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0)
84 , m_affectedParameter(Velocity)
89 QQuickWanderAffector::~QQuickWanderAffector()
91 for (QHash<int, WanderData*>::const_iterator iter=m_wanderData.constBegin();
92 iter != m_wanderData.constEnd(); iter++)
96 WanderData* QQuickWanderAffector::getData(int idx)
98 if (m_wanderData.contains(idx))
99 return m_wanderData[idx];
100 WanderData* d = new WanderData;
103 d->x_peak = m_xVariance;
104 d->y_peak = m_yVariance;
105 d->x_var = m_pace * qreal(qrand()) / RAND_MAX;
106 d->y_var = m_pace * qreal(qrand()) / RAND_MAX;
108 m_wanderData.insert(idx, d);
113 //void QQuickWanderAffector::reset(int systemIdx)
115 // if (m_wanderData.contains(systemIdx))
116 // delete m_wanderData[systemIdx];
117 // m_wanderData.remove(systemIdx);
120 bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt)
122 /*TODO: Add a mode which does basically this - picking a direction, going in it (random speed) and then going back
123 WanderData* d = getData(data->systemIndex);
124 if (m_xVariance != 0.) {
125 if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) {
126 d->x_var = -d->x_var;
127 d->x_peak = m_xVariance + m_xVariance * qreal(qrand()) / RAND_MAX;
129 d->x_vel += d->x_var * dt;
131 qreal dx = dt * d->x_vel;
133 if (m_yVariance != 0.) {
134 if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) {
135 d->y_var = -d->y_var;
136 d->y_peak = m_yVariance + m_yVariance * qreal(qrand()) / RAND_MAX;
138 d->y_vel += d->y_var * dt;
140 qreal dy = dt * d->x_vel;
142 //### Should we be amending vel instead?
143 ParticleVertex* p = &(data->pv);
149 qreal dx = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
150 qreal dy = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
152 switch (m_affectedParameter){
154 newX = data->curX() + dx;
155 if (m_xVariance > qAbs(newX) )
157 newY = data->curY() + dy;
158 if (m_yVariance > qAbs(newY) )
163 newX = data->curVX() + dx;
164 if (m_xVariance > qAbs(newX) )
165 data->setInstantaneousVX(newX);
166 newY = data->curVY() + dy;
167 if (m_yVariance > qAbs(newY) )
168 data->setInstantaneousVY(newY);
171 newX = data->ax + dx;
172 if (m_xVariance > qAbs(newX) )
173 data->setInstantaneousAX(newX);
174 newY = data->ay + dy;
175 if (m_yVariance > qAbs(newY) )
176 data->setInstantaneousAY(newY);