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42 #include "qquickwander_p.h"
43 #include "qquickparticlesystem_p.h"//for ParticlesVertices
47 \instantiates QQuickWanderAffector
48 \inqmlmodule QtQuick.Particles 2
49 \ingroup qtquick-particles
51 \brief For applying random particle trajectory
55 \qmlproperty real QtQuick.Particles2::Wander::pace
57 Maximum attribute change per second.
60 \qmlproperty real QtQuick.Particles2::Wander::xVariance
62 Maximum attribute x value (as a result of Wander).
64 If unset, Wander will not affect x values.
67 \qmlproperty real QtQuick.Particles2::Wander::yVariance
69 Maximum attribute y value (as a result of Wander).
71 If unset, Wander will not affect y values.
74 \qmlproperty AffectableParameter QtQuick.Particles2::Wander::affectedParameter
76 What attribute of particles is directly affected.
78 \li PointAttractor.Position
79 \li PointAttractor.Velocity
80 \li PointAttractor.Acceleration
84 QQuickWanderAffector::QQuickWanderAffector(QQuickItem *parent) :
85 QQuickParticleAffector(parent), m_xVariance(0), m_yVariance(0), m_pace(0)
86 , m_affectedParameter(Velocity)
91 QQuickWanderAffector::~QQuickWanderAffector()
93 for (QHash<int, WanderData*>::const_iterator iter=m_wanderData.constBegin();
94 iter != m_wanderData.constEnd(); iter++)
98 WanderData* QQuickWanderAffector::getData(int idx)
100 if (m_wanderData.contains(idx))
101 return m_wanderData[idx];
102 WanderData* d = new WanderData;
105 d->x_peak = m_xVariance;
106 d->y_peak = m_yVariance;
107 d->x_var = m_pace * qreal(qrand()) / RAND_MAX;
108 d->y_var = m_pace * qreal(qrand()) / RAND_MAX;
110 m_wanderData.insert(idx, d);
115 //void QQuickWanderAffector::reset(int systemIdx)
117 // if (m_wanderData.contains(systemIdx))
118 // delete m_wanderData[systemIdx];
119 // m_wanderData.remove(systemIdx);
122 bool QQuickWanderAffector::affectParticle(QQuickParticleData* data, qreal dt)
124 /*TODO: Add a mode which does basically this - picking a direction, going in it (random velocity) and then going back
125 WanderData* d = getData(data->systemIndex);
126 if (m_xVariance != 0.) {
127 if ((d->x_vel > d->x_peak && d->x_var > 0.0) || (d->x_vel < -d->x_peak && d->x_var < 0.0)) {
128 d->x_var = -d->x_var;
129 d->x_peak = m_xVariance + m_xVariance * qreal(qrand()) / RAND_MAX;
131 d->x_vel += d->x_var * dt;
133 qreal dx = dt * d->x_vel;
135 if (m_yVariance != 0.) {
136 if ((d->y_vel > d->y_peak && d->y_var > 0.0) || (d->y_vel < -d->y_peak && d->y_var < 0.0)) {
137 d->y_var = -d->y_var;
138 d->y_peak = m_yVariance + m_yVariance * qreal(qrand()) / RAND_MAX;
140 d->y_vel += d->y_var * dt;
142 qreal dy = dt * d->x_vel;
144 //### Should we be amending vel instead?
145 ParticleVertex* p = &(data->pv);
151 qreal dx = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
152 qreal dy = dt * m_pace * (2 * qreal(qrand())/RAND_MAX - 1);
154 switch (m_affectedParameter){
156 newX = data->curX() + dx;
157 if (m_xVariance > qAbs(newX) )
159 newY = data->curY() + dy;
160 if (m_yVariance > qAbs(newY) )
165 newX = data->curVX() + dx;
166 if (m_xVariance > qAbs(newX) )
167 data->setInstantaneousVX(newX);
168 newY = data->curVY() + dy;
169 if (m_yVariance > qAbs(newY) )
170 data->setInstantaneousVY(newY);
173 newX = data->ax + dx;
174 if (m_xVariance > qAbs(newX) )
175 data->setInstantaneousAX(newX);
176 newY = data->ay + dy;
177 if (m_yVariance > qAbs(newY) )
178 data->setInstantaneousAY(newY);