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43 When the active program changes, we need to update it's uniforms.
44 We could track state for each program and only update stale uniforms
45 - Could lead to lots of overhead if there's a lot of programs
46 We could update all the uniforms when the program changes
47 - Could end up updating lots of uniforms which don't need updating
49 Updating uniforms should be cheap, so the overhead of updating up-to-date
50 uniforms should be minimal. It's also less complex.
52 Things which _may_ cause a different program to be used:
53 - Change in brush/pen style
54 - Change in painter opacity
55 - Change in composition mode
57 Whenever we set a mode on the shader manager - it needs to tell us if it had
58 to switch to a different program.
60 The shader manager should only switch when we tell it to. E.g. if we set a new
61 brush style and then switch to transparent painter, we only want it to compile
62 and use the correct program when we really need it.
65 // #define QT_OPENGL_CACHE_AS_VBOS
67 #include "qglgradientcache_p.h"
68 #include "qpaintengineex_opengl2_p.h"
70 #include <string.h> //for memcpy
73 #include <private/qgl_p.h>
74 #include <private/qmath_p.h>
75 #include <private/qpaintengineex_p.h>
76 #include <QPaintEngine>
77 #include <private/qpainter_p.h>
78 #include <private/qfontengine_p.h>
79 #include <private/qdatabuffer_p.h>
80 #include <private/qstatictext_p.h>
81 #include <QtGui/private/qtriangulator_p.h>
83 #include "qglengineshadermanager_p.h"
84 #include "qgl2pexvertexarray_p.h"
85 #include "qtextureglyphcache_gl_p.h"
93 Q_GUI_EXPORT QImage qt_imageForBrush(int brushStyle, bool invert);
95 ////////////////////////////////// Private Methods //////////////////////////////////////////
97 QGL2PaintEngineExPrivate::~QGL2PaintEngineExPrivate()
101 while (pathCaches.size()) {
102 QVectorPath::CacheEntry *e = *(pathCaches.constBegin());
103 e->cleanup(e->engine, e->data);
108 if (elementIndicesVBOId != 0) {
109 glDeleteBuffers(1, &elementIndicesVBOId);
110 elementIndicesVBOId = 0;
114 void QGL2PaintEngineExPrivate::updateTextureFilter(GLenum target, GLenum wrapMode, bool smoothPixmapTransform, GLuint id)
116 // glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT); //### Is it always this texture unit?
117 if (id != GLuint(-1) && id == lastTextureUsed)
120 lastTextureUsed = id;
122 if (smoothPixmapTransform) {
123 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
124 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
126 glTexParameteri(target, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
127 glTexParameteri(target, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
129 glTexParameteri(target, GL_TEXTURE_WRAP_S, wrapMode);
130 glTexParameteri(target, GL_TEXTURE_WRAP_T, wrapMode);
134 inline QColor qt_premultiplyColor(QColor c, GLfloat opacity)
136 qreal alpha = c.alphaF() * opacity;
138 c.setRedF(c.redF() * alpha);
139 c.setGreenF(c.greenF() * alpha);
140 c.setBlueF(c.blueF() * alpha);
145 void QGL2PaintEngineExPrivate::setBrush(const QBrush& brush)
147 if (qbrush_fast_equals(currentBrush, brush))
150 const Qt::BrushStyle newStyle = qbrush_style(brush);
151 Q_ASSERT(newStyle != Qt::NoBrush);
153 currentBrush = brush;
154 if (!currentBrushPixmap.isNull())
155 currentBrushPixmap = QPixmap();
156 brushUniformsDirty = true; // All brushes have at least one uniform
158 if (newStyle > Qt::SolidPattern)
159 brushTextureDirty = true;
161 if (currentBrush.style() == Qt::TexturePattern
162 && qHasPixmapTexture(brush) && brush.texture().isQBitmap())
164 shaderManager->setSrcPixelType(QGLEngineShaderManager::TextureSrcWithPattern);
166 shaderManager->setSrcPixelType(newStyle);
168 shaderManager->optimiseForBrushTransform(currentBrush.transform().type());
172 void QGL2PaintEngineExPrivate::useSimpleShader()
174 shaderManager->useSimpleProgram();
180 void QGL2PaintEngineExPrivate::updateBrushTexture()
182 Q_Q(QGL2PaintEngineEx);
183 // qDebug("QGL2PaintEngineExPrivate::updateBrushTexture()");
184 Qt::BrushStyle style = currentBrush.style();
186 if ( (style >= Qt::Dense1Pattern) && (style <= Qt::DiagCrossPattern) ) {
187 // Get the image data for the pattern
188 QImage texImage = qt_imageForBrush(style, false);
190 glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
191 ctx->d_func()->bindTexture(texImage, GL_TEXTURE_2D, GL_RGBA, QGLContext::InternalBindOption);
192 updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
194 else if (style >= Qt::LinearGradientPattern && style <= Qt::ConicalGradientPattern) {
195 // Gradiant brush: All the gradiants use the same texture
197 const QGradient* g = currentBrush.gradient();
199 // We apply global opacity in the fragment shaders, so we always pass 1.0
200 // for opacity to the cache.
201 GLuint texId = QGL2GradientCache::cacheForContext(ctx)->getBuffer(*g, 1.0);
203 glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
204 glBindTexture(GL_TEXTURE_2D, texId);
206 if (g->spread() == QGradient::RepeatSpread || g->type() == QGradient::ConicalGradient)
207 updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
208 else if (g->spread() == QGradient::ReflectSpread)
209 updateTextureFilter(GL_TEXTURE_2D, GL_MIRRORED_REPEAT_IBM, q->state()->renderHints & QPainter::SmoothPixmapTransform);
211 updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE, q->state()->renderHints & QPainter::SmoothPixmapTransform);
213 else if (style == Qt::TexturePattern) {
214 currentBrushPixmap = currentBrush.texture();
216 int max_texture_size = ctx->d_func()->maxTextureSize();
217 if (currentBrushPixmap.width() > max_texture_size || currentBrushPixmap.height() > max_texture_size)
218 currentBrushPixmap = currentBrushPixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
220 glActiveTexture(GL_TEXTURE0 + QT_BRUSH_TEXTURE_UNIT);
221 QGLTexture *tex = ctx->d_func()->bindTexture(currentBrushPixmap, GL_TEXTURE_2D, GL_RGBA,
222 QGLContext::InternalBindOption |
223 QGLContext::CanFlipNativePixmapBindOption);
224 updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, q->state()->renderHints & QPainter::SmoothPixmapTransform);
225 textureInvertedY = tex->options & QGLContext::InvertedYBindOption ? -1 : 1;
227 brushTextureDirty = false;
231 void QGL2PaintEngineExPrivate::updateBrushUniforms()
233 // qDebug("QGL2PaintEngineExPrivate::updateBrushUniforms()");
234 Qt::BrushStyle style = currentBrush.style();
236 if (style == Qt::NoBrush)
239 QTransform brushQTransform = currentBrush.transform();
241 if (style == Qt::SolidPattern) {
242 QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
243 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::FragmentColor), col);
246 // All other brushes have a transform and thus need the translation point:
247 QPointF translationPoint;
249 if (style <= Qt::DiagCrossPattern) {
250 QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
252 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
254 QVector2D halfViewportSize(width*0.5, height*0.5);
255 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
257 else if (style == Qt::LinearGradientPattern) {
258 const QLinearGradient *g = static_cast<const QLinearGradient *>(currentBrush.gradient());
260 QPointF realStart = g->start();
261 QPointF realFinal = g->finalStop();
262 translationPoint = realStart;
264 QPointF l = realFinal - realStart;
266 QVector3D linearData(
269 1.0f / (l.x() * l.x() + l.y() * l.y())
272 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::LinearData), linearData);
274 QVector2D halfViewportSize(width*0.5, height*0.5);
275 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
277 else if (style == Qt::ConicalGradientPattern) {
278 const QConicalGradient *g = static_cast<const QConicalGradient *>(currentBrush.gradient());
279 translationPoint = g->center();
281 GLfloat angle = -(g->angle() * 2 * Q_PI) / 360.0;
283 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Angle), angle);
285 QVector2D halfViewportSize(width*0.5, height*0.5);
286 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
288 else if (style == Qt::RadialGradientPattern) {
289 const QRadialGradient *g = static_cast<const QRadialGradient *>(currentBrush.gradient());
290 QPointF realCenter = g->center();
291 QPointF realFocal = g->focalPoint();
292 qreal realRadius = g->centerRadius() - g->focalRadius();
293 translationPoint = realFocal;
295 QPointF fmp = realCenter - realFocal;
296 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp), fmp);
298 GLfloat fmp2_m_radius2 = -fmp.x() * fmp.x() - fmp.y() * fmp.y() + realRadius*realRadius;
299 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Fmp2MRadius2), fmp2_m_radius2);
300 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Inverse2Fmp2MRadius2),
301 GLfloat(1.0 / (2.0*fmp2_m_radius2)));
302 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::SqrFr),
303 GLfloat(g->focalRadius() * g->focalRadius()));
304 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BRadius),
305 GLfloat(2 * (g->centerRadius() - g->focalRadius()) * g->focalRadius()),
307 g->centerRadius() - g->focalRadius());
309 QVector2D halfViewportSize(width*0.5, height*0.5);
310 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
312 else if (style == Qt::TexturePattern) {
313 const QPixmap& texPixmap = currentBrush.texture();
315 if (qHasPixmapTexture(currentBrush) && currentBrush.texture().isQBitmap()) {
316 QColor col = qt_premultiplyColor(currentBrush.color(), (GLfloat)q->state()->opacity);
317 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
320 QSizeF invertedTextureSize(1.0 / texPixmap.width(), 1.0 / texPixmap.height());
321 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::InvertedTextureSize), invertedTextureSize);
323 QVector2D halfViewportSize(width*0.5, height*0.5);
324 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::HalfViewportSize), halfViewportSize);
327 qWarning("QGL2PaintEngineEx: Unimplemented fill style");
329 const QPointF &brushOrigin = q->state()->brushOrigin;
330 QTransform matrix = q->state()->matrix;
331 matrix.translate(brushOrigin.x(), brushOrigin.y());
333 QTransform translate(1, 0, 0, 1, -translationPoint.x(), -translationPoint.y());
336 if (device->isFlipped()) {
340 QTransform gl_to_qt(1, 0, 0, m22, 0, dy);
341 QTransform inv_matrix;
342 if (style == Qt::TexturePattern && textureInvertedY == -1)
343 inv_matrix = gl_to_qt * (QTransform(1, 0, 0, -1, 0, currentBrush.texture().height()) * brushQTransform * matrix).inverted() * translate;
345 inv_matrix = gl_to_qt * (brushQTransform * matrix).inverted() * translate;
347 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTransform), inv_matrix);
348 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::BrushTexture), QT_BRUSH_TEXTURE_UNIT);
350 brushUniformsDirty = false;
354 // This assumes the shader manager has already setup the correct shader program
355 void QGL2PaintEngineExPrivate::updateMatrix()
357 // qDebug("QGL2PaintEngineExPrivate::updateMatrix()");
359 const QTransform& transform = q->state()->matrix;
361 // The projection matrix converts from Qt's coordinate system to GL's coordinate system
362 // * GL's viewport is 2x2, Qt's is width x height
363 // * GL has +y -> -y going from bottom -> top, Qt is the other way round
364 // * GL has [0,0] in the center, Qt has it in the top-left
366 // This results in the Projection matrix below, which is multiplied by the painter's
367 // transformation matrix, as shown below:
369 // Projection Matrix Painter Transform
370 // ------------------------------------------------ ------------------------
371 // | 2.0 / width | 0.0 | -1.0 | | m11 | m21 | dx |
372 // | 0.0 | -2.0 / height | 1.0 | * | m12 | m22 | dy |
373 // | 0.0 | 0.0 | 1.0 | | m13 | m23 | m33 |
374 // ------------------------------------------------ ------------------------
376 // NOTE: The resultant matrix is also transposed, as GL expects column-major matracies
378 const GLfloat wfactor = 2.0f / width;
379 GLfloat hfactor = -2.0f / height;
381 GLfloat dx = transform.dx();
382 GLfloat dy = transform.dy();
384 if (device->isFlipped()) {
389 // Non-integer translates can have strange effects for some rendering operations such as
390 // anti-aliased text rendering. In such cases, we snap the translate to the pixel grid.
391 if (snapToPixelGrid && transform.type() == QTransform::TxTranslate) {
392 // 0.50 needs to rounded down to 0.0 for consistency with raster engine:
393 dx = ceilf(dx - 0.5f);
394 dy = ceilf(dy - 0.5f);
396 pmvMatrix[0][0] = (wfactor * transform.m11()) - transform.m13();
397 pmvMatrix[1][0] = (wfactor * transform.m21()) - transform.m23();
398 pmvMatrix[2][0] = (wfactor * dx) - transform.m33();
399 pmvMatrix[0][1] = (hfactor * transform.m12()) + transform.m13();
400 pmvMatrix[1][1] = (hfactor * transform.m22()) + transform.m23();
401 pmvMatrix[2][1] = (hfactor * dy) + transform.m33();
402 pmvMatrix[0][2] = transform.m13();
403 pmvMatrix[1][2] = transform.m23();
404 pmvMatrix[2][2] = transform.m33();
406 // 1/10000 == 0.0001, so we have good enough res to cover curves
407 // that span the entire widget...
408 inverseScale = qMax(1 / qMax( qMax(qAbs(transform.m11()), qAbs(transform.m22())),
409 qMax(qAbs(transform.m12()), qAbs(transform.m21())) ),
413 matrixUniformDirty = true;
415 // Set the PMV matrix attribute. As we use an attributes rather than uniforms, we only
416 // need to do this once for every matrix change and persists across all shader programs.
417 glVertexAttrib3fv(QT_PMV_MATRIX_1_ATTR, pmvMatrix[0]);
418 glVertexAttrib3fv(QT_PMV_MATRIX_2_ATTR, pmvMatrix[1]);
419 glVertexAttrib3fv(QT_PMV_MATRIX_3_ATTR, pmvMatrix[2]);
421 dasher.setInvScale(inverseScale);
422 stroker.setInvScale(inverseScale);
426 void QGL2PaintEngineExPrivate::updateCompositionMode()
428 // NOTE: The entire paint engine works on pre-multiplied data - which is why some of these
429 // composition modes look odd.
430 // qDebug() << "QGL2PaintEngineExPrivate::updateCompositionMode() - Setting GL composition mode for " << q->state()->composition_mode;
431 switch(q->state()->composition_mode) {
432 case QPainter::CompositionMode_SourceOver:
433 glBlendFunc(GL_ONE, GL_ONE_MINUS_SRC_ALPHA);
435 case QPainter::CompositionMode_DestinationOver:
436 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE);
438 case QPainter::CompositionMode_Clear:
439 glBlendFunc(GL_ZERO, GL_ZERO);
441 case QPainter::CompositionMode_Source:
442 glBlendFunc(GL_ONE, GL_ZERO);
444 case QPainter::CompositionMode_Destination:
445 glBlendFunc(GL_ZERO, GL_ONE);
447 case QPainter::CompositionMode_SourceIn:
448 glBlendFunc(GL_DST_ALPHA, GL_ZERO);
450 case QPainter::CompositionMode_DestinationIn:
451 glBlendFunc(GL_ZERO, GL_SRC_ALPHA);
453 case QPainter::CompositionMode_SourceOut:
454 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ZERO);
456 case QPainter::CompositionMode_DestinationOut:
457 glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_ALPHA);
459 case QPainter::CompositionMode_SourceAtop:
460 glBlendFunc(GL_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
462 case QPainter::CompositionMode_DestinationAtop:
463 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_SRC_ALPHA);
465 case QPainter::CompositionMode_Xor:
466 glBlendFunc(GL_ONE_MINUS_DST_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
468 case QPainter::CompositionMode_Plus:
469 glBlendFunc(GL_ONE, GL_ONE);
472 qWarning("Unsupported composition mode");
476 compositionModeDirty = false;
479 static inline void setCoords(GLfloat *coords, const QGLRect &rect)
481 coords[0] = rect.left;
482 coords[1] = rect.top;
483 coords[2] = rect.right;
484 coords[3] = rect.top;
485 coords[4] = rect.right;
486 coords[5] = rect.bottom;
487 coords[6] = rect.left;
488 coords[7] = rect.bottom;
491 void QGL2PaintEngineExPrivate::drawTexture(const QGLRect& dest, const QGLRect& src, const QSize &textureSize, bool opaque, bool pattern)
493 // Setup for texture drawing
494 currentBrush = noBrush;
495 shaderManager->setSrcPixelType(pattern ? QGLEngineShaderManager::PatternSrc : QGLEngineShaderManager::ImageSrc);
497 if (snapToPixelGrid) {
498 snapToPixelGrid = false;
502 if (prepareForDraw(opaque))
503 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
506 QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
507 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
510 GLfloat dx = 1.0 / textureSize.width();
511 GLfloat dy = 1.0 / textureSize.height();
513 QGLRect srcTextureRect(src.left*dx, src.top*dy, src.right*dx, src.bottom*dy);
515 setCoords(staticVertexCoordinateArray, dest);
516 setCoords(staticTextureCoordinateArray, srcTextureRect);
518 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
521 void QGL2PaintEngineEx::beginNativePainting()
523 Q_D(QGL2PaintEngineEx);
525 d->transferMode(BrushDrawingMode);
527 d->nativePaintingActive = true;
529 QGLContext *ctx = d->ctx;
532 // Disable all the vertex attribute arrays:
533 for (int i = 0; i < QT_GL_VERTEX_ARRAY_TRACKED_COUNT; ++i)
534 glDisableVertexAttribArray(i);
536 #ifndef QT_OPENGL_ES_2
537 const QGLFormat &fmt = d->device->format();
538 if (fmt.majorVersion() < 3 || (fmt.majorVersion() == 3 && fmt.minorVersion() < 1)
539 || fmt.profile() == QGLFormat::CompatibilityProfile)
541 // be nice to people who mix OpenGL 1.x code with QPainter commands
542 // by setting modelview and projection matrices to mirror the GL 1
544 const QTransform& mtx = state()->matrix;
546 float mv_matrix[4][4] =
548 { float(mtx.m11()), float(mtx.m12()), 0, float(mtx.m13()) },
549 { float(mtx.m21()), float(mtx.m22()), 0, float(mtx.m23()) },
551 { float(mtx.dx()), float(mtx.dy()), 0, float(mtx.m33()) }
554 const QSize sz = d->device->size();
556 glMatrixMode(GL_PROJECTION);
558 glOrtho(0, sz.width(), sz.height(), 0, -999999, 999999);
560 glMatrixMode(GL_MODELVIEW);
561 glLoadMatrixf(&mv_matrix[0][0]);
567 d->lastTextureUsed = GLuint(-1);
568 d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
571 d->shaderManager->setDirty();
576 void QGL2PaintEngineExPrivate::resetGLState()
579 glActiveTexture(GL_TEXTURE0);
580 glDisable(GL_STENCIL_TEST);
581 glDisable(GL_DEPTH_TEST);
582 glDisable(GL_SCISSOR_TEST);
584 glDepthFunc(GL_LESS);
587 glStencilOp(GL_KEEP, GL_KEEP, GL_KEEP);
588 glStencilFunc(GL_ALWAYS, 0, 0xff);
589 ctx->d_func()->setVertexAttribArrayEnabled(QT_TEXTURE_COORDS_ATTR, false);
590 ctx->d_func()->setVertexAttribArrayEnabled(QT_VERTEX_COORDS_ATTR, false);
591 ctx->d_func()->setVertexAttribArrayEnabled(QT_OPACITY_ATTR, false);
592 #ifndef QT_OPENGL_ES_2
593 // gl_Color, corresponding to vertex attribute 3, may have been changed
594 float color[] = { 1.0f, 1.0f, 1.0f, 1.0f };
595 glVertexAttrib4fv(3, color);
599 void QGL2PaintEngineEx::endNativePainting()
601 Q_D(QGL2PaintEngineEx);
603 d->nativePaintingActive = false;
606 void QGL2PaintEngineEx::invalidateState()
608 Q_D(QGL2PaintEngineEx);
612 bool QGL2PaintEngineEx::isNativePaintingActive() const {
613 Q_D(const QGL2PaintEngineEx);
614 return d->nativePaintingActive;
617 void QGL2PaintEngineExPrivate::transferMode(EngineMode newMode)
622 if (mode == TextDrawingMode || mode == ImageDrawingMode || mode == ImageArrayDrawingMode) {
623 lastTextureUsed = GLuint(-1);
626 if (newMode == TextDrawingMode) {
627 shaderManager->setHasComplexGeometry(true);
629 shaderManager->setHasComplexGeometry(false);
632 if (newMode == ImageDrawingMode) {
633 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
634 setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, staticTextureCoordinateArray);
637 if (newMode == ImageArrayDrawingMode) {
638 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinateArray.data());
639 setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinateArray.data());
640 setVertexAttributePointer(QT_OPACITY_ATTR, (GLfloat*)opacityArray.data());
643 // This needs to change when we implement high-quality anti-aliasing...
644 if (newMode != TextDrawingMode)
645 shaderManager->setMaskType(QGLEngineShaderManager::NoMask);
650 struct QGL2PEVectorPathCache
652 #ifdef QT_OPENGL_CACHE_AS_VBOS
661 GLenum primitiveType;
663 QVertexIndexVector::Type indexType;
666 void QGL2PaintEngineExPrivate::cleanupVectorPath(QPaintEngineEx *engine, void *data)
668 QGL2PEVectorPathCache *c = (QGL2PEVectorPathCache *) data;
669 #ifdef QT_OPENGL_CACHE_AS_VBOS
670 Q_ASSERT(engine->type() == QPaintEngine::OpenGL2);
671 static_cast<QGL2PaintEngineEx *>(engine)->d_func()->unusedVBOSToClean << c->vbo;
673 d->unusedIBOSToClean << c->ibo;
682 // Assumes everything is configured for the brush you want to use
683 void QGL2PaintEngineExPrivate::fill(const QVectorPath& path)
685 transferMode(BrushDrawingMode);
687 if (snapToPixelGrid) {
688 snapToPixelGrid = false;
692 // Might need to call updateMatrix to re-calculate inverseScale
696 const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
698 // Check to see if there's any hints
699 if (path.shape() == QVectorPath::RectangleHint) {
700 QGLRect rect(points[0].x(), points[0].y(), points[2].x(), points[2].y());
701 prepareForDraw(currentBrush.isOpaque());
703 } else if (path.isConvex()) {
705 if (path.isCacheable()) {
706 QVectorPath::CacheEntry *data = path.lookupCacheData(q);
707 QGL2PEVectorPathCache *cache;
709 bool updateCache = false;
712 cache = (QGL2PEVectorPathCache *) data->data;
713 // Check if scale factor is exceeded for curved paths and generate curves if so...
714 if (path.isCurved()) {
715 qreal scaleFactor = cache->iscale / inverseScale;
716 if (scaleFactor < 0.5 || scaleFactor > 2.0) {
717 #ifdef QT_OPENGL_CACHE_AS_VBOS
718 glDeleteBuffers(1, &cache->vbo);
720 Q_ASSERT(cache->ibo == 0);
722 free(cache->vertices);
723 Q_ASSERT(cache->indices == 0);
729 cache = new QGL2PEVectorPathCache;
730 data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
734 // Flatten the path at the current scale factor and fill it into the cache struct.
736 vertexCoordinateArray.clear();
737 vertexCoordinateArray.addPath(path, inverseScale, false);
738 int vertexCount = vertexCoordinateArray.vertexCount();
739 int floatSizeInBytes = vertexCount * 2 * sizeof(float);
740 cache->vertexCount = vertexCount;
741 cache->indexCount = 0;
742 cache->primitiveType = GL_TRIANGLE_FAN;
743 cache->iscale = inverseScale;
744 #ifdef QT_OPENGL_CACHE_AS_VBOS
745 glGenBuffers(1, &cache->vbo);
746 glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
747 glBufferData(GL_ARRAY_BUFFER, floatSizeInBytes, vertexCoordinateArray.data(), GL_STATIC_DRAW);
750 cache->vertices = (float *) malloc(floatSizeInBytes);
751 memcpy(cache->vertices, vertexCoordinateArray.data(), floatSizeInBytes);
756 prepareForDraw(currentBrush.isOpaque());
757 #ifdef QT_OPENGL_CACHE_AS_VBOS
758 glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
759 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
761 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
763 glDrawArrays(cache->primitiveType, 0, cache->vertexCount);
766 // printf(" - Marking path as cachable...\n");
767 // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
768 path.makeCacheable();
769 vertexCoordinateArray.clear();
770 vertexCoordinateArray.addPath(path, inverseScale, false);
771 prepareForDraw(currentBrush.isOpaque());
772 drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
776 bool useCache = path.isCacheable();
778 QRectF bbox = path.controlPointRect();
779 // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
780 useCache &= (bbox.left() > -0x8000 * inverseScale)
781 && (bbox.right() < 0x8000 * inverseScale)
782 && (bbox.top() > -0x8000 * inverseScale)
783 && (bbox.bottom() < 0x8000 * inverseScale);
787 QVectorPath::CacheEntry *data = path.lookupCacheData(q);
788 QGL2PEVectorPathCache *cache;
790 bool updateCache = false;
793 cache = (QGL2PEVectorPathCache *) data->data;
794 // Check if scale factor is exceeded for curved paths and generate curves if so...
795 if (path.isCurved()) {
796 qreal scaleFactor = cache->iscale / inverseScale;
797 if (scaleFactor < 0.5 || scaleFactor > 2.0) {
798 #ifdef QT_OPENGL_CACHE_AS_VBOS
799 glDeleteBuffers(1, &cache->vbo);
800 glDeleteBuffers(1, &cache->ibo);
802 free(cache->vertices);
803 free(cache->indices);
809 cache = new QGL2PEVectorPathCache;
810 data = const_cast<QVectorPath &>(path).addCacheData(q, cache, cleanupVectorPath);
814 // Flatten the path at the current scale factor and fill it into the cache struct.
816 QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
817 cache->vertexCount = polys.vertices.size() / 2;
818 cache->indexCount = polys.indices.size();
819 cache->primitiveType = GL_TRIANGLES;
820 cache->iscale = inverseScale;
821 cache->indexType = polys.indices.type();
822 #ifdef QT_OPENGL_CACHE_AS_VBOS
823 glGenBuffers(1, &cache->vbo);
824 glGenBuffers(1, &cache->ibo);
825 glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
826 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
828 if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
829 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint32) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
831 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(quint16) * polys.indices.size(), polys.indices.data(), GL_STATIC_DRAW);
833 QVarLengthArray<float> vertices(polys.vertices.size());
834 for (int i = 0; i < polys.vertices.size(); ++i)
835 vertices[i] = float(inverseScale * polys.vertices.at(i));
836 glBufferData(GL_ARRAY_BUFFER, sizeof(float) * vertices.size(), vertices.data(), GL_STATIC_DRAW);
838 cache->vertices = (float *) malloc(sizeof(float) * polys.vertices.size());
839 if (polys.indices.type() == QVertexIndexVector::UnsignedInt) {
840 cache->indices = (quint32 *) malloc(sizeof(quint32) * polys.indices.size());
841 memcpy(cache->indices, polys.indices.data(), sizeof(quint32) * polys.indices.size());
843 cache->indices = (quint16 *) malloc(sizeof(quint16) * polys.indices.size());
844 memcpy(cache->indices, polys.indices.data(), sizeof(quint16) * polys.indices.size());
846 for (int i = 0; i < polys.vertices.size(); ++i)
847 cache->vertices[i] = float(inverseScale * polys.vertices.at(i));
851 prepareForDraw(currentBrush.isOpaque());
852 #ifdef QT_OPENGL_CACHE_AS_VBOS
853 glBindBuffer(GL_ARRAY_BUFFER, cache->vbo);
854 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, cache->ibo);
855 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, 0);
856 if (cache->indexType == QVertexIndexVector::UnsignedInt)
857 glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, 0);
859 glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, 0);
860 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
861 glBindBuffer(GL_ARRAY_BUFFER, 0);
863 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, cache->vertices);
864 if (cache->indexType == QVertexIndexVector::UnsignedInt)
865 glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_INT, (qint32 *)cache->indices);
867 glDrawElements(cache->primitiveType, cache->indexCount, GL_UNSIGNED_SHORT, (qint16 *)cache->indices);
871 // printf(" - Marking path as cachable...\n");
872 // Tag it for later so that if the same path is drawn twice, it is assumed to be static and thus cachable
873 path.makeCacheable();
875 if (!device->format().stencil()) {
876 // If there is no stencil buffer, triangulate the path instead.
878 QRectF bbox = path.controlPointRect();
879 // If the path doesn't fit within these limits, it is possible that the triangulation will fail.
880 bool withinLimits = (bbox.left() > -0x8000 * inverseScale)
881 && (bbox.right() < 0x8000 * inverseScale)
882 && (bbox.top() > -0x8000 * inverseScale)
883 && (bbox.bottom() < 0x8000 * inverseScale);
885 QTriangleSet polys = qTriangulate(path, QTransform().scale(1 / inverseScale, 1 / inverseScale));
887 QVarLengthArray<float> vertices(polys.vertices.size());
888 for (int i = 0; i < polys.vertices.size(); ++i)
889 vertices[i] = float(inverseScale * polys.vertices.at(i));
891 prepareForDraw(currentBrush.isOpaque());
892 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, vertices.constData());
893 if (polys.indices.type() == QVertexIndexVector::UnsignedInt)
894 glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_INT, polys.indices.data());
896 glDrawElements(GL_TRIANGLES, polys.indices.size(), GL_UNSIGNED_SHORT, polys.indices.data());
898 // We can't handle big, concave painter paths with OpenGL without stencil buffer.
899 qWarning("Painter path exceeds +/-32767 pixels.");
904 // The path is too complicated & needs the stencil technique
905 vertexCoordinateArray.clear();
906 vertexCoordinateArray.addPath(path, inverseScale, false);
908 fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
911 glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
913 if (q->state()->clipTestEnabled) {
914 // Pass when high bit is set, replace stencil value with current clip
915 glStencilFunc(GL_NOTEQUAL, q->state()->currentClip, GL_STENCIL_HIGH_BIT);
916 } else if (path.hasWindingFill()) {
917 // Pass when any bit is set, replace stencil value with 0
918 glStencilFunc(GL_NOTEQUAL, 0, 0xff);
920 // Pass when high bit is set, replace stencil value with 0
921 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
923 prepareForDraw(currentBrush.isOpaque());
925 // Stencil the brush onto the dest buffer
926 composite(vertexCoordinateArray.boundingRect());
928 updateClipScissorTest();
934 void QGL2PaintEngineExPrivate::fillStencilWithVertexArray(const float *data,
938 const QGLRect &bounds,
939 StencilFillMode mode)
941 Q_ASSERT(count || stops);
943 // qDebug("QGL2PaintEngineExPrivate::fillStencilWithVertexArray()");
944 glStencilMask(0xff); // Enable stencil writes
946 if (dirtyStencilRegion.intersects(currentScissorBounds)) {
947 QVector<QRect> clearRegion = dirtyStencilRegion.intersected(currentScissorBounds).rects();
948 glClearStencil(0); // Clear to zero
949 for (int i = 0; i < clearRegion.size(); ++i) {
950 #ifndef QT_GL_NO_SCISSOR_TEST
951 setScissor(clearRegion.at(i));
953 glClear(GL_STENCIL_BUFFER_BIT);
956 dirtyStencilRegion -= currentScissorBounds;
958 #ifndef QT_GL_NO_SCISSOR_TEST
959 updateClipScissorTest();
963 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE); // Disable color writes
965 glEnable(GL_STENCIL_TEST); // For some reason, this has to happen _after_ the simple shader is use()'d
967 if (mode == WindingFillMode) {
968 Q_ASSERT(stops && !count);
969 if (q->state()->clipTestEnabled) {
970 // Flatten clip values higher than current clip, and set high bit to match current clip
971 glStencilFunc(GL_LEQUAL, GL_STENCIL_HIGH_BIT | q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
972 glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
975 glStencilFunc(GL_EQUAL, GL_STENCIL_HIGH_BIT, GL_STENCIL_HIGH_BIT);
976 } else if (!stencilClean) {
977 // Clear stencil buffer within bounding rect
978 glStencilFunc(GL_ALWAYS, 0, 0xff);
979 glStencilOp(GL_ZERO, GL_ZERO, GL_ZERO);
983 // Inc. for front-facing triangle
984 glStencilOpSeparate(GL_FRONT, GL_KEEP, GL_INCR_WRAP, GL_INCR_WRAP);
985 // Dec. for back-facing "holes"
986 glStencilOpSeparate(GL_BACK, GL_KEEP, GL_DECR_WRAP, GL_DECR_WRAP);
987 glStencilMask(~GL_STENCIL_HIGH_BIT);
988 drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
990 if (q->state()->clipTestEnabled) {
991 // Clear high bit of stencil outside of path
992 glStencilFunc(GL_EQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
993 glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
994 glStencilMask(GL_STENCIL_HIGH_BIT);
997 } else if (mode == OddEvenFillMode) {
998 glStencilMask(GL_STENCIL_HIGH_BIT);
999 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
1000 drawVertexArrays(data, stops, stopCount, GL_TRIANGLE_FAN);
1002 } else { // TriStripStrokeFillMode
1003 Q_ASSERT(count && !stops); // tristrips generated directly, so no vertexArray or stops
1004 glStencilMask(GL_STENCIL_HIGH_BIT);
1006 glStencilOp(GL_KEEP, GL_KEEP, GL_INVERT); // Simply invert the stencil bit
1007 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
1008 glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
1011 glStencilOp(GL_KEEP, GL_KEEP, GL_REPLACE);
1012 if (q->state()->clipTestEnabled) {
1013 glStencilFunc(GL_LEQUAL, q->state()->currentClip | GL_STENCIL_HIGH_BIT,
1014 ~GL_STENCIL_HIGH_BIT);
1016 glStencilFunc(GL_ALWAYS, GL_STENCIL_HIGH_BIT, 0xff);
1018 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, data);
1019 glDrawArrays(GL_TRIANGLE_STRIP, 0, count);
1023 // Enable color writes & disable stencil writes
1024 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1028 If the maximum value in the stencil buffer is GL_STENCIL_HIGH_BIT - 1,
1029 restore the stencil buffer to a pristine state. The current clip region
1030 is set to 1, and the rest to 0.
1032 void QGL2PaintEngineExPrivate::resetClipIfNeeded()
1034 if (maxClip != (GL_STENCIL_HIGH_BIT - 1))
1037 Q_Q(QGL2PaintEngineEx);
1040 glEnable(GL_STENCIL_TEST);
1041 glColorMask(GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE);
1043 QRectF bounds = q->state()->matrix.inverted().mapRect(QRectF(0, 0, width, height));
1044 QGLRect rect(bounds.left(), bounds.top(), bounds.right(), bounds.bottom());
1046 // Set high bit on clip region
1047 glStencilFunc(GL_LEQUAL, q->state()->currentClip, 0xff);
1048 glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
1049 glStencilMask(GL_STENCIL_HIGH_BIT);
1052 // Reset clipping to 1 and everything else to zero
1053 glStencilFunc(GL_NOTEQUAL, 0x01, GL_STENCIL_HIGH_BIT);
1054 glStencilOp(GL_ZERO, GL_REPLACE, GL_REPLACE);
1055 glStencilMask(0xff);
1058 q->state()->currentClip = 1;
1059 q->state()->canRestoreClip = false;
1064 glColorMask(GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE);
1067 bool QGL2PaintEngineExPrivate::prepareForDraw(bool srcPixelsAreOpaque)
1069 if (brushTextureDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
1070 updateBrushTexture();
1072 if (compositionModeDirty)
1073 updateCompositionMode();
1078 const bool stateHasOpacity = q->state()->opacity < 0.99f;
1079 if (q->state()->composition_mode == QPainter::CompositionMode_Source
1080 || (q->state()->composition_mode == QPainter::CompositionMode_SourceOver
1081 && srcPixelsAreOpaque && !stateHasOpacity))
1083 glDisable(GL_BLEND);
1088 QGLEngineShaderManager::OpacityMode opacityMode;
1089 if (mode == ImageArrayDrawingMode) {
1090 opacityMode = QGLEngineShaderManager::AttributeOpacity;
1092 opacityMode = stateHasOpacity ? QGLEngineShaderManager::UniformOpacity
1093 : QGLEngineShaderManager::NoOpacity;
1094 if (stateHasOpacity && (mode != ImageDrawingMode)) {
1096 bool brushIsPattern = (currentBrush.style() >= Qt::Dense1Pattern) &&
1097 (currentBrush.style() <= Qt::DiagCrossPattern);
1099 if ((currentBrush.style() == Qt::SolidPattern) || brushIsPattern)
1100 opacityMode = QGLEngineShaderManager::NoOpacity; // Global opacity handled by srcPixel shader
1103 shaderManager->setOpacityMode(opacityMode);
1105 bool changed = shaderManager->useCorrectShaderProg();
1106 // If the shader program needs changing, we change it and mark all uniforms as dirty
1108 // The shader program has changed so mark all uniforms as dirty:
1109 brushUniformsDirty = true;
1110 opacityUniformDirty = true;
1111 matrixUniformDirty = true;
1114 if (brushUniformsDirty && mode != ImageDrawingMode && mode != ImageArrayDrawingMode)
1115 updateBrushUniforms();
1117 if (opacityMode == QGLEngineShaderManager::UniformOpacity && opacityUniformDirty) {
1118 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::GlobalOpacity), (GLfloat)q->state()->opacity);
1119 opacityUniformDirty = false;
1122 if (matrixUniformDirty && shaderManager->hasComplexGeometry()) {
1123 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::Matrix),
1125 matrixUniformDirty = false;
1131 void QGL2PaintEngineExPrivate::composite(const QGLRect& boundingRect)
1133 setCoords(staticVertexCoordinateArray, boundingRect);
1134 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, staticVertexCoordinateArray);
1135 glDrawArrays(GL_TRIANGLE_FAN, 0, 4);
1138 // Draws the vertex array as a set of <vertexArrayStops.size()> triangle fans.
1139 void QGL2PaintEngineExPrivate::drawVertexArrays(const float *data, int *stops, int stopCount,
1142 // Now setup the pointer to the vertex array:
1143 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)data);
1145 int previousStop = 0;
1146 for (int i=0; i<stopCount; ++i) {
1147 int stop = stops[i];
1149 qDebug("Drawing triangle fan for vertecies %d -> %d:", previousStop, stop-1);
1150 for (int i=previousStop; i<stop; ++i)
1151 qDebug(" %02d: [%.2f, %.2f]", i, vertexArray.data()[i].x, vertexArray.data()[i].y);
1153 glDrawArrays(primitive, previousStop, stop - previousStop);
1154 previousStop = stop;
1158 /////////////////////////////////// Public Methods //////////////////////////////////////////
1160 QGL2PaintEngineEx::QGL2PaintEngineEx()
1161 : QPaintEngineEx(*(new QGL2PaintEngineExPrivate(this)))
1165 QGL2PaintEngineEx::~QGL2PaintEngineEx()
1169 void QGL2PaintEngineEx::fill(const QVectorPath &path, const QBrush &brush)
1171 Q_D(QGL2PaintEngineEx);
1173 if (qbrush_style(brush) == Qt::NoBrush)
1180 Q_GUI_EXPORT bool qt_scaleForTransform(const QTransform &transform, qreal *scale); // qtransform.cpp
1183 void QGL2PaintEngineEx::stroke(const QVectorPath &path, const QPen &pen)
1185 Q_D(QGL2PaintEngineEx);
1187 const QBrush &penBrush = qpen_brush(pen);
1188 if (qpen_style(pen) == Qt::NoPen || qbrush_style(penBrush) == Qt::NoBrush)
1191 QOpenGL2PaintEngineState *s = state();
1192 if (pen.isCosmetic() && !qt_scaleForTransform(s->transform(), 0)) {
1193 // QTriangulatingStroker class is not meant to support cosmetically sheared strokes.
1194 QPaintEngineEx::stroke(path, pen);
1199 d->setBrush(penBrush);
1200 d->stroke(path, pen);
1203 void QGL2PaintEngineExPrivate::stroke(const QVectorPath &path, const QPen &pen)
1205 const QOpenGL2PaintEngineState *s = q->state();
1206 if (snapToPixelGrid) {
1207 snapToPixelGrid = false;
1211 const Qt::PenStyle penStyle = qpen_style(pen);
1212 const QBrush &penBrush = qpen_brush(pen);
1213 const bool opaque = penBrush.isOpaque() && s->opacity > 0.99;
1215 transferMode(BrushDrawingMode);
1217 // updateMatrix() is responsible for setting the inverse scale on
1218 // the strokers, so we need to call it here and not wait for
1219 // prepareForDraw() down below.
1222 QRectF clip = q->state()->matrix.inverted().mapRect(q->state()->clipEnabled
1223 ? q->state()->rectangleClip
1224 : QRectF(0, 0, width, height));
1226 if (penStyle == Qt::SolidLine) {
1227 stroker.process(path, pen, clip);
1229 } else { // Some sort of dash
1230 dasher.process(path, pen, clip);
1232 QVectorPath dashStroke(dasher.points(),
1233 dasher.elementCount(),
1234 dasher.elementTypes());
1235 stroker.process(dashStroke, pen, clip);
1238 if (!stroker.vertexCount())
1242 prepareForDraw(opaque);
1243 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, stroker.vertices());
1244 glDrawArrays(GL_TRIANGLE_STRIP, 0, stroker.vertexCount() / 2);
1246 // QBrush b(Qt::green);
1248 // d->prepareForDraw(true);
1249 // glDrawArrays(GL_LINE_STRIP, 0, d->stroker.vertexCount() / 2);
1252 qreal width = qpen_widthf(pen) / 2;
1255 qreal extra = pen.joinStyle() == Qt::MiterJoin
1256 ? qMax(pen.miterLimit() * width, width)
1259 if (pen.isCosmetic())
1260 extra = extra * inverseScale;
1262 QRectF bounds = path.controlPointRect().adjusted(-extra, -extra, extra, extra);
1264 fillStencilWithVertexArray(stroker.vertices(), stroker.vertexCount() / 2,
1265 0, 0, bounds, QGL2PaintEngineExPrivate::TriStripStrokeFillMode);
1267 glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
1269 // Pass when any bit is set, replace stencil value with 0
1270 glStencilFunc(GL_NOTEQUAL, 0, GL_STENCIL_HIGH_BIT);
1271 prepareForDraw(false);
1273 // Stencil the brush onto the dest buffer
1278 updateClipScissorTest();
1282 void QGL2PaintEngineEx::penChanged() { }
1283 void QGL2PaintEngineEx::brushChanged() { }
1284 void QGL2PaintEngineEx::brushOriginChanged() { }
1286 void QGL2PaintEngineEx::opacityChanged()
1288 // qDebug("QGL2PaintEngineEx::opacityChanged()");
1289 Q_D(QGL2PaintEngineEx);
1290 state()->opacityChanged = true;
1292 Q_ASSERT(d->shaderManager);
1293 d->brushUniformsDirty = true;
1294 d->opacityUniformDirty = true;
1297 void QGL2PaintEngineEx::compositionModeChanged()
1299 // qDebug("QGL2PaintEngineEx::compositionModeChanged()");
1300 Q_D(QGL2PaintEngineEx);
1301 state()->compositionModeChanged = true;
1302 d->compositionModeDirty = true;
1305 void QGL2PaintEngineEx::renderHintsChanged()
1307 state()->renderHintsChanged = true;
1309 #if !defined(QT_OPENGL_ES_2)
1310 if ((state()->renderHints & QPainter::Antialiasing)
1311 || (state()->renderHints & QPainter::HighQualityAntialiasing))
1312 glEnable(GL_MULTISAMPLE);
1314 glDisable(GL_MULTISAMPLE);
1317 Q_D(QGL2PaintEngineEx);
1318 d->lastTextureUsed = GLuint(-1);
1319 d->brushTextureDirty = true;
1320 // qDebug("QGL2PaintEngineEx::renderHintsChanged() not implemented!");
1323 void QGL2PaintEngineEx::transformChanged()
1325 Q_D(QGL2PaintEngineEx);
1326 d->matrixDirty = true;
1327 state()->matrixChanged = true;
1331 static const QRectF scaleRect(const QRectF &r, qreal sx, qreal sy)
1333 return QRectF(r.x() * sx, r.y() * sy, r.width() * sx, r.height() * sy);
1336 void QGL2PaintEngineEx::drawPixmap(const QRectF& dest, const QPixmap & pixmap, const QRectF & src)
1338 Q_D(QGL2PaintEngineEx);
1339 QGLContext *ctx = d->ctx;
1341 int max_texture_size = ctx->d_func()->maxTextureSize();
1342 if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
1343 QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
1345 const qreal sx = scaled.width() / qreal(pixmap.width());
1346 const qreal sy = scaled.height() / qreal(pixmap.height());
1348 drawPixmap(dest, scaled, scaleRect(src, sx, sy));
1353 d->transferMode(ImageDrawingMode);
1355 QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption|QGLContext::CanFlipNativePixmapBindOption;
1356 #ifdef QGL_USE_TEXTURE_POOL
1357 bindOptions |= QGLContext::TemporarilyCachedBindOption;
1360 glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
1361 QGLTexture *texture =
1362 ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA, bindOptions);
1364 GLfloat top = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.top()) : src.top();
1365 GLfloat bottom = texture->options & QGLContext::InvertedYBindOption ? (pixmap.height() - src.bottom()) : src.bottom();
1366 QGLRect srcRect(src.left(), top, src.right(), bottom);
1368 bool isBitmap = pixmap.isQBitmap();
1369 bool isOpaque = !isBitmap && !pixmap.hasAlpha();
1371 d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
1372 state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
1373 d->drawTexture(dest, srcRect, pixmap.size(), isOpaque, isBitmap);
1375 if (texture->options&QGLContext::TemporarilyCachedBindOption) {
1376 // pixmap was temporarily cached as a QImage texture by pooling system
1377 // and should be destroyed immediately
1378 QGLTextureCache::instance()->remove(ctx, texture->id);
1382 void QGL2PaintEngineEx::drawImage(const QRectF& dest, const QImage& image, const QRectF& src,
1383 Qt::ImageConversionFlags)
1385 Q_D(QGL2PaintEngineEx);
1386 QGLContext *ctx = d->ctx;
1388 int max_texture_size = ctx->d_func()->maxTextureSize();
1389 if (image.width() > max_texture_size || image.height() > max_texture_size) {
1390 QImage scaled = image.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
1392 const qreal sx = scaled.width() / qreal(image.width());
1393 const qreal sy = scaled.height() / qreal(image.height());
1395 drawImage(dest, scaled, scaleRect(src, sx, sy));
1400 d->transferMode(ImageDrawingMode);
1402 glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
1404 QGLContext::BindOptions bindOptions = QGLContext::InternalBindOption;
1405 #ifdef QGL_USE_TEXTURE_POOL
1406 bindOptions |= QGLContext::TemporarilyCachedBindOption;
1409 QGLTexture *texture = ctx->d_func()->bindTexture(image, GL_TEXTURE_2D, GL_RGBA, bindOptions);
1410 GLuint id = texture->id;
1412 d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
1413 state()->renderHints & QPainter::SmoothPixmapTransform, id);
1414 d->drawTexture(dest, src, image.size(), !image.hasAlphaChannel());
1416 if (texture->options&QGLContext::TemporarilyCachedBindOption) {
1417 // image was temporarily cached by texture pooling system
1418 // and should be destroyed immediately
1419 QGLTextureCache::instance()->remove(ctx, texture->id);
1423 void QGL2PaintEngineEx::drawStaticTextItem(QStaticTextItem *textItem)
1425 Q_D(QGL2PaintEngineEx);
1429 QPainterState *s = state();
1430 float det = s->matrix.determinant();
1432 // don't try to cache huge fonts or vastly transformed fonts
1433 QFontEngine *fontEngine = textItem->fontEngine();
1434 if (shouldDrawCachedGlyphs(fontEngine, s->matrix) || det < 0.25f || det > 4.f) {
1435 QFontEngineGlyphCache::Type glyphType = fontEngine->glyphFormat >= 0
1436 ? QFontEngineGlyphCache::Type(textItem->fontEngine()->glyphFormat)
1437 : d->glyphCacheType;
1438 if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
1439 if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
1440 || d->device->alphaRequested() || s->matrix.type() > QTransform::TxTranslate
1441 || (s->composition_mode != QPainter::CompositionMode_Source
1442 && s->composition_mode != QPainter::CompositionMode_SourceOver))
1444 glyphType = QFontEngineGlyphCache::Raster_A8;
1448 d->drawCachedGlyphs(glyphType, textItem);
1450 QPaintEngineEx::drawStaticTextItem(textItem);
1454 bool QGL2PaintEngineEx::drawTexture(const QRectF &dest, GLuint textureId, const QSize &size, const QRectF &src)
1456 Q_D(QGL2PaintEngineEx);
1457 if (!d->shaderManager)
1461 d->transferMode(ImageDrawingMode);
1463 #ifndef QT_OPENGL_ES_2
1464 QGLContext *ctx = d->ctx;
1466 glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
1467 glBindTexture(GL_TEXTURE_2D, textureId);
1469 QGLRect srcRect(src.left(), src.bottom(), src.right(), src.top());
1471 d->updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
1472 state()->renderHints & QPainter::SmoothPixmapTransform, textureId);
1473 d->drawTexture(dest, srcRect, size, false);
1477 void QGL2PaintEngineEx::drawTextItem(const QPointF &p, const QTextItem &textItem)
1479 Q_D(QGL2PaintEngineEx);
1482 QOpenGL2PaintEngineState *s = state();
1484 const QTextItemInt &ti = static_cast<const QTextItemInt &>(textItem);
1486 QTransform::TransformationType txtype = s->matrix.type();
1488 float det = s->matrix.determinant();
1489 bool drawCached = txtype < QTransform::TxProject;
1491 // don't try to cache huge fonts or vastly transformed fonts
1492 if (shouldDrawCachedGlyphs(ti.fontEngine, s->matrix) || det < 0.25f || det > 4.f)
1495 QFontEngineGlyphCache::Type glyphType = ti.fontEngine->glyphFormat >= 0
1496 ? QFontEngineGlyphCache::Type(ti.fontEngine->glyphFormat)
1497 : d->glyphCacheType;
1500 if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
1501 if (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
1502 || d->device->alphaRequested() || txtype > QTransform::TxTranslate
1503 || (state()->composition_mode != QPainter::CompositionMode_Source
1504 && state()->composition_mode != QPainter::CompositionMode_SourceOver))
1506 glyphType = QFontEngineGlyphCache::Raster_A8;
1511 QVarLengthArray<QFixedPoint> positions;
1512 QVarLengthArray<glyph_t> glyphs;
1513 QTransform matrix = QTransform::fromTranslate(p.x(), p.y());
1514 ti.fontEngine->getGlyphPositions(ti.glyphs, matrix, ti.flags, glyphs, positions);
1517 QStaticTextItem staticTextItem;
1518 staticTextItem.chars = const_cast<QChar *>(ti.chars);
1519 staticTextItem.setFontEngine(ti.fontEngine);
1520 staticTextItem.glyphs = glyphs.data();
1521 staticTextItem.numChars = ti.num_chars;
1522 staticTextItem.numGlyphs = glyphs.size();
1523 staticTextItem.glyphPositions = positions.data();
1525 d->drawCachedGlyphs(glyphType, &staticTextItem);
1530 QPaintEngineEx::drawTextItem(p, ti);
1535 class QOpenGLStaticTextUserData: public QStaticTextUserData
1538 QOpenGLStaticTextUserData()
1539 : QStaticTextUserData(OpenGLUserData), cacheSize(0, 0), cacheSerialNumber(0)
1543 ~QOpenGLStaticTextUserData()
1548 QGL2PEXVertexArray vertexCoordinateArray;
1549 QGL2PEXVertexArray textureCoordinateArray;
1550 QFontEngineGlyphCache::Type glyphType;
1551 int cacheSerialNumber;
1557 // #define QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO
1559 void QGL2PaintEngineExPrivate::drawCachedGlyphs(QFontEngineGlyphCache::Type glyphType,
1560 QStaticTextItem *staticTextItem)
1562 Q_Q(QGL2PaintEngineEx);
1564 QOpenGL2PaintEngineState *s = q->state();
1566 void *cacheKey = const_cast<QGLContext *>(QGLContextPrivate::contextGroup(ctx)->context());
1567 bool recreateVertexArrays = false;
1569 QFontEngine *fe = staticTextItem->fontEngine();
1570 QGLTextureGlyphCache *cache =
1571 (QGLTextureGlyphCache *) fe->glyphCache(cacheKey, glyphType, QTransform());
1572 if (!cache || cache->cacheType() != glyphType || cache->contextGroup() == 0) {
1573 cache = new QGLTextureGlyphCache(glyphType, QTransform());
1574 fe->setGlyphCache(cacheKey, cache);
1575 recreateVertexArrays = true;
1578 if (staticTextItem->userDataNeedsUpdate) {
1579 recreateVertexArrays = true;
1580 } else if (staticTextItem->userData() == 0) {
1581 recreateVertexArrays = true;
1582 } else if (staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
1583 recreateVertexArrays = true;
1585 QOpenGLStaticTextUserData *userData = static_cast<QOpenGLStaticTextUserData *>(staticTextItem->userData());
1586 if (userData->glyphType != glyphType) {
1587 recreateVertexArrays = true;
1588 } else if (userData->cacheSerialNumber != cache->serialNumber()) {
1589 recreateVertexArrays = true;
1593 // We only need to update the cache with new glyphs if we are actually going to recreate the vertex arrays.
1594 // If the cache size has changed, we do need to regenerate the vertices, but we don't need to repopulate the
1595 // cache so this text is performed before we test if the cache size has changed.
1596 if (recreateVertexArrays) {
1597 cache->setPaintEnginePrivate(this);
1598 if (!cache->populate(fe, staticTextItem->numGlyphs,
1599 staticTextItem->glyphs, staticTextItem->glyphPositions)) {
1600 // No space for glyphs in cache. We need to reset it and try again.
1602 cache->populate(fe, staticTextItem->numGlyphs,
1603 staticTextItem->glyphs, staticTextItem->glyphPositions);
1605 cache->fillInPendingGlyphs();
1608 if (cache->width() == 0 || cache->height() == 0)
1611 transferMode(TextDrawingMode);
1613 int margin = fe->glyphMargin(glyphType);
1615 GLfloat dx = 1.0 / cache->width();
1616 GLfloat dy = 1.0 / cache->height();
1618 // Use global arrays by default
1619 QGL2PEXVertexArray *vertexCoordinates = &vertexCoordinateArray;
1620 QGL2PEXVertexArray *textureCoordinates = &textureCoordinateArray;
1622 if (staticTextItem->useBackendOptimizations) {
1623 QOpenGLStaticTextUserData *userData = 0;
1625 if (staticTextItem->userData() == 0
1626 || staticTextItem->userData()->type != QStaticTextUserData::OpenGLUserData) {
1628 userData = new QOpenGLStaticTextUserData();
1629 staticTextItem->setUserData(userData);
1632 userData = static_cast<QOpenGLStaticTextUserData*>(staticTextItem->userData());
1635 userData->glyphType = glyphType;
1636 userData->cacheSerialNumber = cache->serialNumber();
1638 // Use cache if backend optimizations is turned on
1639 vertexCoordinates = &userData->vertexCoordinateArray;
1640 textureCoordinates = &userData->textureCoordinateArray;
1642 QSize size(cache->width(), cache->height());
1643 if (userData->cacheSize != size) {
1644 recreateVertexArrays = true;
1645 userData->cacheSize = size;
1649 if (recreateVertexArrays) {
1650 vertexCoordinates->clear();
1651 textureCoordinates->clear();
1653 bool supportsSubPixelPositions = fe->supportsSubPixelPositions();
1654 for (int i=0; i<staticTextItem->numGlyphs; ++i) {
1655 QFixed subPixelPosition;
1656 if (supportsSubPixelPositions)
1657 subPixelPosition = fe->subPixelPositionForX(staticTextItem->glyphPositions[i].x);
1659 QTextureGlyphCache::GlyphAndSubPixelPosition glyph(staticTextItem->glyphs[i], subPixelPosition);
1661 const QTextureGlyphCache::Coord &c = cache->coords[glyph];
1665 int x = qFloor(staticTextItem->glyphPositions[i].x) + c.baseLineX - margin;
1666 int y = qFloor(staticTextItem->glyphPositions[i].y) - c.baseLineY - margin;
1668 vertexCoordinates->addQuad(QRectF(x, y, c.w, c.h));
1669 textureCoordinates->addQuad(QRectF(c.x*dx, c.y*dy, c.w * dx, c.h * dy));
1672 staticTextItem->userDataNeedsUpdate = false;
1675 int numGlyphs = vertexCoordinates->vertexCount() / 4;
1679 if (elementIndices.size() < numGlyphs*6) {
1680 Q_ASSERT(elementIndices.size() % 6 == 0);
1681 int j = elementIndices.size() / 6 * 4;
1682 while (j < numGlyphs*4) {
1683 elementIndices.append(j + 0);
1684 elementIndices.append(j + 0);
1685 elementIndices.append(j + 1);
1686 elementIndices.append(j + 2);
1687 elementIndices.append(j + 3);
1688 elementIndices.append(j + 3);
1693 #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
1694 if (elementIndicesVBOId == 0)
1695 glGenBuffers(1, &elementIndicesVBOId);
1697 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
1698 glBufferData(GL_ELEMENT_ARRAY_BUFFER, elementIndices.size() * sizeof(GLushort),
1699 elementIndices.constData(), GL_STATIC_DRAW);
1702 #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
1703 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, elementIndicesVBOId);
1707 setVertexAttributePointer(QT_VERTEX_COORDS_ATTR, (GLfloat*)vertexCoordinates->data());
1708 setVertexAttributePointer(QT_TEXTURE_COORDS_ATTR, (GLfloat*)textureCoordinates->data());
1710 if (!snapToPixelGrid) {
1711 snapToPixelGrid = true;
1715 QBrush pensBrush = q->state()->pen.brush();
1716 setBrush(pensBrush);
1718 if (glyphType == QFontEngineGlyphCache::Raster_RGBMask) {
1720 // Subpixel antialiasing without gamma correction
1722 QPainter::CompositionMode compMode = q->state()->composition_mode;
1723 Q_ASSERT(compMode == QPainter::CompositionMode_Source
1724 || compMode == QPainter::CompositionMode_SourceOver);
1726 shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass1);
1728 if (pensBrush.style() == Qt::SolidPattern) {
1729 // Solid patterns can get away with only one pass.
1730 QColor c = pensBrush.color();
1731 qreal oldOpacity = q->state()->opacity;
1732 if (compMode == QPainter::CompositionMode_Source) {
1733 c = qt_premultiplyColor(c, q->state()->opacity);
1734 q->state()->opacity = 1;
1735 opacityUniformDirty = true;
1738 compositionModeDirty = false; // I can handle this myself, thank you very much
1739 prepareForDraw(false); // Text always causes src pixels to be transparent
1741 // prepareForDraw() have set the opacity on the current shader, so the opacity state can now be reset.
1742 if (compMode == QPainter::CompositionMode_Source) {
1743 q->state()->opacity = oldOpacity;
1744 opacityUniformDirty = true;
1748 glBlendFunc(GL_CONSTANT_COLOR, GL_ONE_MINUS_SRC_COLOR);
1749 glBlendColor(c.redF(), c.greenF(), c.blueF(), c.alphaF());
1751 // Other brush styles need two passes.
1753 qreal oldOpacity = q->state()->opacity;
1754 if (compMode == QPainter::CompositionMode_Source) {
1755 q->state()->opacity = 1;
1756 opacityUniformDirty = true;
1757 pensBrush = Qt::white;
1758 setBrush(pensBrush);
1761 compositionModeDirty = false; // I can handle this myself, thank you very much
1762 prepareForDraw(false); // Text always causes src pixels to be transparent
1764 glBlendFunc(GL_ZERO, GL_ONE_MINUS_SRC_COLOR);
1766 glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
1767 glBindTexture(GL_TEXTURE_2D, cache->texture());
1768 updateTextureFilter(GL_TEXTURE_2D, GL_REPEAT, false);
1770 #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
1771 glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
1773 glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
1776 shaderManager->setMaskType(QGLEngineShaderManager::SubPixelMaskPass2);
1778 if (compMode == QPainter::CompositionMode_Source) {
1779 q->state()->opacity = oldOpacity;
1780 opacityUniformDirty = true;
1781 pensBrush = q->state()->pen.brush();
1782 setBrush(pensBrush);
1785 compositionModeDirty = false;
1786 prepareForDraw(false); // Text always causes src pixels to be transparent
1788 glBlendFunc(GL_ONE, GL_ONE);
1790 compositionModeDirty = true;
1792 // Greyscale/mono glyphs
1794 shaderManager->setMaskType(QGLEngineShaderManager::PixelMask);
1795 prepareForDraw(false); // Text always causes src pixels to be transparent
1798 QGLTextureGlyphCache::FilterMode filterMode = (s->matrix.type() > QTransform::TxTranslate)?QGLTextureGlyphCache::Linear:QGLTextureGlyphCache::Nearest;
1799 if (lastMaskTextureUsed != cache->texture() || cache->filterMode() != filterMode) {
1801 glActiveTexture(GL_TEXTURE0 + QT_MASK_TEXTURE_UNIT);
1802 if (lastMaskTextureUsed != cache->texture()) {
1803 glBindTexture(GL_TEXTURE_2D, cache->texture());
1804 lastMaskTextureUsed = cache->texture();
1807 if (cache->filterMode() != filterMode) {
1808 if (filterMode == QGLTextureGlyphCache::Linear) {
1809 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
1810 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
1812 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
1813 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
1815 cache->setFilterMode(filterMode);
1819 bool srgbFrameBufferEnabled = false;
1821 #if defined(QT_OPENGL_DRAWCACHEDGLYPHS_INDEX_ARRAY_VBO)
1822 glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, 0);
1823 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
1825 glDrawElements(GL_TRIANGLE_STRIP, 6 * numGlyphs, GL_UNSIGNED_SHORT, elementIndices.data());
1828 if (srgbFrameBufferEnabled)
1829 glDisable(FRAMEBUFFER_SRGB_EXT);
1833 void QGL2PaintEngineEx::drawPixmapFragments(const QPainter::PixmapFragment *fragments, int fragmentCount, const QPixmap &pixmap,
1834 QPainter::PixmapFragmentHints hints)
1836 Q_D(QGL2PaintEngineEx);
1837 // Use fallback for extended composition modes.
1838 if (state()->composition_mode > QPainter::CompositionMode_Plus) {
1839 QPaintEngineEx::drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
1844 int max_texture_size = d->ctx->d_func()->maxTextureSize();
1845 if (pixmap.width() > max_texture_size || pixmap.height() > max_texture_size) {
1846 QPixmap scaled = pixmap.scaled(max_texture_size, max_texture_size, Qt::KeepAspectRatio);
1847 d->drawPixmapFragments(fragments, fragmentCount, scaled, hints);
1849 d->drawPixmapFragments(fragments, fragmentCount, pixmap, hints);
1854 void QGL2PaintEngineExPrivate::drawPixmapFragments(const QPainter::PixmapFragment *fragments,
1855 int fragmentCount, const QPixmap &pixmap,
1856 QPainter::PixmapFragmentHints hints)
1858 GLfloat dx = 1.0f / pixmap.size().width();
1859 GLfloat dy = 1.0f / pixmap.size().height();
1861 vertexCoordinateArray.clear();
1862 textureCoordinateArray.clear();
1863 opacityArray.reset();
1865 if (snapToPixelGrid) {
1866 snapToPixelGrid = false;
1870 bool allOpaque = true;
1872 for (int i = 0; i < fragmentCount; ++i) {
1875 if (fragments[i].rotation != 0) {
1876 s = qFastSin(fragments[i].rotation * Q_PI / 180);
1877 c = qFastCos(fragments[i].rotation * Q_PI / 180);
1880 qreal right = 0.5 * fragments[i].scaleX * fragments[i].width;
1881 qreal bottom = 0.5 * fragments[i].scaleY * fragments[i].height;
1882 QGLPoint bottomRight(right * c - bottom * s, right * s + bottom * c);
1883 QGLPoint bottomLeft(-right * c - bottom * s, -right * s + bottom * c);
1885 vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
1886 vertexCoordinateArray.addVertex(-bottomLeft.x + fragments[i].x, -bottomLeft.y + fragments[i].y);
1887 vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
1888 vertexCoordinateArray.addVertex(-bottomRight.x + fragments[i].x, -bottomRight.y + fragments[i].y);
1889 vertexCoordinateArray.addVertex(bottomLeft.x + fragments[i].x, bottomLeft.y + fragments[i].y);
1890 vertexCoordinateArray.addVertex(bottomRight.x + fragments[i].x, bottomRight.y + fragments[i].y);
1892 QGLRect src(fragments[i].sourceLeft * dx, fragments[i].sourceTop * dy,
1893 (fragments[i].sourceLeft + fragments[i].width) * dx,
1894 (fragments[i].sourceTop + fragments[i].height) * dy);
1896 textureCoordinateArray.addVertex(src.right, src.bottom);
1897 textureCoordinateArray.addVertex(src.right, src.top);
1898 textureCoordinateArray.addVertex(src.left, src.top);
1899 textureCoordinateArray.addVertex(src.left, src.top);
1900 textureCoordinateArray.addVertex(src.left, src.bottom);
1901 textureCoordinateArray.addVertex(src.right, src.bottom);
1903 qreal opacity = fragments[i].opacity * q->state()->opacity;
1904 opacityArray << opacity << opacity << opacity << opacity << opacity << opacity;
1905 allOpaque &= (opacity >= 0.99f);
1908 glActiveTexture(GL_TEXTURE0 + QT_IMAGE_TEXTURE_UNIT);
1909 QGLTexture *texture = ctx->d_func()->bindTexture(pixmap, GL_TEXTURE_2D, GL_RGBA,
1910 QGLContext::InternalBindOption
1911 | QGLContext::CanFlipNativePixmapBindOption);
1913 if (texture->options & QGLContext::InvertedYBindOption) {
1914 // Flip texture y-coordinate.
1915 QGLPoint *data = textureCoordinateArray.data();
1916 for (int i = 0; i < 6 * fragmentCount; ++i)
1917 data[i].y = 1 - data[i].y;
1920 transferMode(ImageArrayDrawingMode);
1922 bool isBitmap = pixmap.isQBitmap();
1923 bool isOpaque = !isBitmap && (!pixmap.hasAlpha() || (hints & QPainter::OpaqueHint)) && allOpaque;
1925 updateTextureFilter(GL_TEXTURE_2D, GL_CLAMP_TO_EDGE,
1926 q->state()->renderHints & QPainter::SmoothPixmapTransform, texture->id);
1928 // Setup for texture drawing
1929 currentBrush = noBrush;
1930 shaderManager->setSrcPixelType(isBitmap ? QGLEngineShaderManager::PatternSrc
1931 : QGLEngineShaderManager::ImageSrc);
1932 if (prepareForDraw(isOpaque))
1933 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::ImageTexture), QT_IMAGE_TEXTURE_UNIT);
1936 QColor col = qt_premultiplyColor(q->state()->pen.color(), (GLfloat)q->state()->opacity);
1937 shaderManager->currentProgram()->setUniformValue(location(QGLEngineShaderManager::PatternColor), col);
1940 glDrawArrays(GL_TRIANGLES, 0, 6 * fragmentCount);
1943 bool QGL2PaintEngineEx::begin(QPaintDevice *pdev)
1945 Q_D(QGL2PaintEngineEx);
1947 // qDebug("QGL2PaintEngineEx::begin()");
1948 if (pdev->devType() == QInternal::OpenGL)
1949 d->device = static_cast<QGLPaintDevice*>(pdev);
1951 d->device = QGLPaintDevice::getDevice(pdev);
1956 d->ctx = d->device->context();
1957 d->ctx->d_ptr->active_engine = this;
1959 const QSize sz = d->device->size();
1960 d->width = sz.width();
1961 d->height = sz.height();
1962 d->mode = BrushDrawingMode;
1963 d->brushTextureDirty = true;
1964 d->brushUniformsDirty = true;
1965 d->matrixUniformDirty = true;
1966 d->matrixDirty = true;
1967 d->compositionModeDirty = true;
1968 d->opacityUniformDirty = true;
1969 d->needsSync = true;
1970 d->useSystemClip = !systemClip().isEmpty();
1971 d->currentBrush = QBrush();
1973 d->dirtyStencilRegion = QRect(0, 0, d->width, d->height);
1974 d->stencilClean = true;
1976 // Calling begin paint should make the correct context current. So, any
1977 // code which calls into GL or otherwise needs a current context *must*
1978 // go after beginPaint:
1979 d->device->beginPaint();
1981 #if !defined(QT_OPENGL_ES_2)
1982 bool success = qt_resolve_version_2_0_functions(d->ctx)
1983 && qt_resolve_buffer_extensions(d->ctx)
1984 && (!QGLFramebufferObject::hasOpenGLFramebufferObjects()
1985 || qt_resolve_framebufferobject_extensions(d->ctx));
1990 d->shaderManager = new QGLEngineShaderManager(d->ctx);
1992 glDisable(GL_STENCIL_TEST);
1993 glDisable(GL_DEPTH_TEST);
1994 glDisable(GL_SCISSOR_TEST);
1996 #if !defined(QT_OPENGL_ES_2)
1997 glDisable(GL_MULTISAMPLE);
2000 d->glyphCacheType = QFontEngineGlyphCache::Raster_A8;
2002 #if !defined(QT_OPENGL_ES_2)
2003 d->glyphCacheType = QFontEngineGlyphCache::Raster_RGBMask;
2006 #if defined(QT_OPENGL_ES_2)
2007 // OpenGL ES can't switch MSAA off, so if the gl paint device is
2008 // multisampled, it's always multisampled.
2009 d->multisamplingAlwaysEnabled = d->device->format().sampleBuffers();
2011 d->multisamplingAlwaysEnabled = false;
2017 bool QGL2PaintEngineEx::end()
2019 Q_D(QGL2PaintEngineEx);
2021 QGLContext *ctx = d->ctx;
2023 d->transferMode(BrushDrawingMode);
2024 d->device->endPaint();
2026 ctx->d_ptr->active_engine = 0;
2030 delete d->shaderManager;
2031 d->shaderManager = 0;
2032 d->currentBrush = QBrush();
2034 #ifdef QT_OPENGL_CACHE_AS_VBOS
2035 if (!d->unusedVBOSToClean.isEmpty()) {
2036 glDeleteBuffers(d->unusedVBOSToClean.size(), d->unusedVBOSToClean.constData());
2037 d->unusedVBOSToClean.clear();
2039 if (!d->unusedIBOSToClean.isEmpty()) {
2040 glDeleteBuffers(d->unusedIBOSToClean.size(), d->unusedIBOSToClean.constData());
2041 d->unusedIBOSToClean.clear();
2048 void QGL2PaintEngineEx::ensureActive()
2050 Q_D(QGL2PaintEngineEx);
2051 QGLContext *ctx = d->ctx;
2053 if (isActive() && ctx->d_ptr->active_engine != this) {
2054 ctx->d_ptr->active_engine = this;
2055 d->needsSync = true;
2058 d->device->ensureActiveTarget();
2061 d->transferMode(BrushDrawingMode);
2062 glViewport(0, 0, d->width, d->height);
2063 d->needsSync = false;
2064 d->lastMaskTextureUsed = 0;
2065 d->shaderManager->setDirty();
2066 d->ctx->d_func()->syncGlState();
2067 for (int i = 0; i < 3; ++i)
2068 d->vertexAttribPointers[i] = (GLfloat*)-1; // Assume the pointers are clobbered
2073 void QGL2PaintEngineExPrivate::updateClipScissorTest()
2075 Q_Q(QGL2PaintEngineEx);
2076 if (q->state()->clipTestEnabled) {
2077 glEnable(GL_STENCIL_TEST);
2078 glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
2080 glDisable(GL_STENCIL_TEST);
2081 glStencilFunc(GL_ALWAYS, 0, 0xff);
2084 #ifdef QT_GL_NO_SCISSOR_TEST
2085 currentScissorBounds = QRect(0, 0, width, height);
2087 QRect bounds = q->state()->rectangleClip;
2088 if (!q->state()->clipEnabled) {
2090 bounds = systemClip.boundingRect();
2092 bounds = QRect(0, 0, width, height);
2095 bounds = bounds.intersected(systemClip.boundingRect());
2097 bounds = bounds.intersected(QRect(0, 0, width, height));
2100 currentScissorBounds = bounds;
2102 if (bounds == QRect(0, 0, width, height)) {
2103 glDisable(GL_SCISSOR_TEST);
2105 glEnable(GL_SCISSOR_TEST);
2111 void QGL2PaintEngineExPrivate::setScissor(const QRect &rect)
2113 const int left = rect.left();
2114 const int width = rect.width();
2115 int bottom = height - (rect.top() + rect.height());
2116 if (device->isFlipped()) {
2117 bottom = rect.top();
2119 const int height = rect.height();
2121 glScissor(left, bottom, width, height);
2124 void QGL2PaintEngineEx::clipEnabledChanged()
2126 Q_D(QGL2PaintEngineEx);
2128 state()->clipChanged = true;
2130 if (painter()->hasClipping())
2131 d->regenerateClip();
2133 d->systemStateChanged();
2136 void QGL2PaintEngineExPrivate::clearClip(uint value)
2138 dirtyStencilRegion -= currentScissorBounds;
2140 glStencilMask(0xff);
2141 glClearStencil(value);
2142 glClear(GL_STENCIL_BUFFER_BIT);
2145 q->state()->needsClipBufferClear = false;
2148 void QGL2PaintEngineExPrivate::writeClip(const QVectorPath &path, uint value)
2150 transferMode(BrushDrawingMode);
2152 if (snapToPixelGrid) {
2153 snapToPixelGrid = false;
2160 stencilClean = false;
2162 const bool singlePass = !path.hasWindingFill()
2163 && (((q->state()->currentClip == maxClip - 1) && q->state()->clipTestEnabled)
2164 || q->state()->needsClipBufferClear);
2165 const uint referenceClipValue = q->state()->needsClipBufferClear ? 1 : q->state()->currentClip;
2167 if (q->state()->needsClipBufferClear)
2170 if (path.isEmpty()) {
2171 glEnable(GL_STENCIL_TEST);
2172 glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
2176 if (q->state()->clipTestEnabled)
2177 glStencilFunc(GL_LEQUAL, q->state()->currentClip, ~GL_STENCIL_HIGH_BIT);
2179 glStencilFunc(GL_ALWAYS, 0, 0xff);
2181 vertexCoordinateArray.clear();
2182 vertexCoordinateArray.addPath(path, inverseScale, false);
2185 fillStencilWithVertexArray(vertexCoordinateArray, path.hasWindingFill());
2187 glColorMask(false, false, false, false);
2188 glEnable(GL_STENCIL_TEST);
2192 // Under these conditions we can set the new stencil value in a single
2193 // pass, by using the current value and the "new value" as the toggles
2195 glStencilFunc(GL_LEQUAL, referenceClipValue, ~GL_STENCIL_HIGH_BIT);
2196 glStencilOp(GL_KEEP, GL_INVERT, GL_INVERT);
2197 glStencilMask(value ^ referenceClipValue);
2199 drawVertexArrays(vertexCoordinateArray, GL_TRIANGLE_FAN);
2201 glStencilOp(GL_KEEP, GL_REPLACE, GL_REPLACE);
2202 glStencilMask(0xff);
2204 if (!q->state()->clipTestEnabled && path.hasWindingFill()) {
2205 // Pass when any clip bit is set, set high bit
2206 glStencilFunc(GL_NOTEQUAL, GL_STENCIL_HIGH_BIT, ~GL_STENCIL_HIGH_BIT);
2207 composite(vertexCoordinateArray.boundingRect());
2210 // Pass when high bit is set, replace stencil value with new clip value
2211 glStencilFunc(GL_NOTEQUAL, value, GL_STENCIL_HIGH_BIT);
2213 composite(vertexCoordinateArray.boundingRect());
2216 glStencilFunc(GL_LEQUAL, value, ~GL_STENCIL_HIGH_BIT);
2219 glColorMask(true, true, true, true);
2222 void QGL2PaintEngineEx::clip(const QVectorPath &path, Qt::ClipOperation op)
2224 // qDebug("QGL2PaintEngineEx::clip()");
2225 Q_D(QGL2PaintEngineEx);
2227 state()->clipChanged = true;
2231 if (op == Qt::ReplaceClip) {
2232 op = Qt::IntersectClip;
2233 if (d->hasClipOperations()) {
2234 d->systemStateChanged();
2235 state()->canRestoreClip = false;
2239 #ifndef QT_GL_NO_SCISSOR_TEST
2240 if (!path.isEmpty() && op == Qt::IntersectClip && (path.shape() == QVectorPath::RectangleHint)) {
2241 const QPointF* const points = reinterpret_cast<const QPointF*>(path.points());
2242 QRectF rect(points[0], points[2]);
2244 if (state()->matrix.type() <= QTransform::TxScale
2245 || (state()->matrix.type() == QTransform::TxRotate
2246 && qFuzzyIsNull(state()->matrix.m11())
2247 && qFuzzyIsNull(state()->matrix.m22())))
2249 state()->rectangleClip = state()->rectangleClip.intersected(state()->matrix.mapRect(rect).toRect());
2250 d->updateClipScissorTest();
2256 const QRect pathRect = state()->matrix.mapRect(path.controlPointRect()).toAlignedRect();
2260 if (d->useSystemClip) {
2261 state()->clipTestEnabled = true;
2262 state()->currentClip = 1;
2264 state()->clipTestEnabled = false;
2266 state()->rectangleClip = QRect(0, 0, d->width, d->height);
2267 state()->canRestoreClip = false;
2268 d->updateClipScissorTest();
2270 case Qt::IntersectClip:
2271 state()->rectangleClip = state()->rectangleClip.intersected(pathRect);
2272 d->updateClipScissorTest();
2273 d->resetClipIfNeeded();
2275 d->writeClip(path, d->maxClip);
2276 state()->currentClip = d->maxClip;
2277 state()->clipTestEnabled = true;
2284 void QGL2PaintEngineExPrivate::regenerateClip()
2286 systemStateChanged();
2287 replayClipOperations();
2290 void QGL2PaintEngineExPrivate::systemStateChanged()
2292 Q_Q(QGL2PaintEngineEx);
2294 q->state()->clipChanged = true;
2296 if (systemClip.isEmpty()) {
2297 useSystemClip = false;
2299 if (q->paintDevice()->devType() == QInternal::Widget && currentClipDevice) {
2300 QWidgetPrivate *widgetPrivate = qt_widget_private(static_cast<QWidget *>(currentClipDevice)->window());
2301 useSystemClip = widgetPrivate->extra && widgetPrivate->extra->inRenderWithPainter;
2303 useSystemClip = true;
2307 q->state()->clipTestEnabled = false;
2308 q->state()->needsClipBufferClear = true;
2310 q->state()->currentClip = 1;
2313 q->state()->rectangleClip = useSystemClip ? systemClip.boundingRect() : QRect(0, 0, width, height);
2314 updateClipScissorTest();
2316 if (systemClip.rectCount() == 1) {
2317 if (systemClip.boundingRect() == QRect(0, 0, width, height))
2318 useSystemClip = false;
2319 #ifndef QT_GL_NO_SCISSOR_TEST
2320 // scissoring takes care of the system clip
2325 if (useSystemClip) {
2329 path.addRegion(systemClip);
2331 q->state()->currentClip = 0;
2332 writeClip(qtVectorPathForPath(q->state()->matrix.inverted().map(path)), 1);
2333 q->state()->currentClip = 1;
2334 q->state()->clipTestEnabled = true;
2338 void QGL2PaintEngineEx::setState(QPainterState *new_state)
2340 // qDebug("QGL2PaintEngineEx::setState()");
2342 Q_D(QGL2PaintEngineEx);
2344 QOpenGL2PaintEngineState *s = static_cast<QOpenGL2PaintEngineState *>(new_state);
2345 QOpenGL2PaintEngineState *old_state = state();
2347 QPaintEngineEx::setState(s);
2350 // Newly created state object. The call to setState()
2351 // will either be followed by a call to begin(), or we are
2352 // setting the state as part of a save().
2357 // Setting the state as part of a restore().
2359 if (old_state == s || old_state->renderHintsChanged)
2360 renderHintsChanged();
2362 if (old_state == s || old_state->matrixChanged)
2363 d->matrixDirty = true;
2365 if (old_state == s || old_state->compositionModeChanged)
2366 d->compositionModeDirty = true;
2368 if (old_state == s || old_state->opacityChanged)
2369 d->opacityUniformDirty = true;
2371 if (old_state == s || old_state->clipChanged) {
2372 if (old_state && old_state != s && old_state->canRestoreClip) {
2373 d->updateClipScissorTest();
2374 glDepthFunc(GL_LEQUAL);
2376 d->regenerateClip();
2381 QPainterState *QGL2PaintEngineEx::createState(QPainterState *orig) const
2384 const_cast<QGL2PaintEngineEx *>(this)->ensureActive();
2386 QOpenGL2PaintEngineState *s;
2388 s = new QOpenGL2PaintEngineState();
2390 s = new QOpenGL2PaintEngineState(*static_cast<QOpenGL2PaintEngineState *>(orig));
2392 s->matrixChanged = false;
2393 s->compositionModeChanged = false;
2394 s->opacityChanged = false;
2395 s->renderHintsChanged = false;
2396 s->clipChanged = false;
2401 QOpenGL2PaintEngineState::QOpenGL2PaintEngineState(QOpenGL2PaintEngineState &other)
2402 : QPainterState(other)
2405 needsClipBufferClear = other.needsClipBufferClear;
2406 clipTestEnabled = other.clipTestEnabled;
2407 currentClip = other.currentClip;
2408 canRestoreClip = other.canRestoreClip;
2409 rectangleClip = other.rectangleClip;
2412 QOpenGL2PaintEngineState::QOpenGL2PaintEngineState()
2415 needsClipBufferClear = true;
2416 clipTestEnabled = false;
2417 canRestoreClip = true;
2420 QOpenGL2PaintEngineState::~QOpenGL2PaintEngineState()