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22 * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
25 #include "object_heap.h"
39 * Return 0 on success, -1 on error
41 static int object_heap_expand( object_heap_p heap )
46 int new_heap_size = heap->heap_size + heap->heap_increment;
47 int bucket_index = new_heap_size / heap->heap_increment - 1;
49 if (bucket_index >= heap->num_buckets) {
50 int new_num_buckets = heap->num_buckets + 8;
53 new_bucket = realloc(heap->bucket, new_num_buckets * sizeof(void *));
54 if (NULL == new_bucket) {
58 heap->num_buckets = new_num_buckets;
59 heap->bucket = new_bucket;
62 new_heap_index = (void *) malloc( heap->heap_increment * heap->object_size );
63 if ( NULL == new_heap_index )
65 return -1; /* Out of memory */
68 heap->bucket[bucket_index] = new_heap_index;
69 next_free = heap->next_free;
70 for(i = new_heap_size; i-- > heap->heap_size; )
72 object_base_p obj = (object_base_p) (new_heap_index + (i - heap->heap_size) * heap->object_size);
73 obj->id = i + heap->id_offset;
74 obj->next_free = next_free;
77 heap->next_free = next_free;
78 heap->heap_size = new_heap_size;
79 return 0; /* Success */
83 * Return 0 on success, -1 on error
85 int object_heap_init( object_heap_p heap, int object_size, int id_offset)
87 heap->object_size = object_size;
88 heap->id_offset = id_offset & OBJECT_HEAP_OFFSET_MASK;
90 heap->heap_increment = 16;
91 heap->next_free = LAST_FREE;
92 _i965InitMutex(&heap->mutex);
93 heap->num_buckets = 0;
95 return object_heap_expand(heap);
100 * Returns the object ID on success, returns -1 on error
102 int object_heap_allocate( object_heap_p heap )
105 int bucket_index, obj_index;
107 _i965LockMutex(&heap->mutex);
108 if ( LAST_FREE == heap->next_free )
110 if( -1 == object_heap_expand( heap ) )
112 _i965UnlockMutex(&heap->mutex);
113 return -1; /* Out of memory */
116 ASSERT( heap->next_free >= 0 );
118 bucket_index = heap->next_free / heap->heap_increment;
119 obj_index = heap->next_free % heap->heap_increment;
121 obj = (object_base_p) (heap->bucket[bucket_index] + obj_index * heap->object_size);
122 heap->next_free = obj->next_free;
123 _i965UnlockMutex(&heap->mutex);
125 obj->next_free = ALLOCATED;
130 * Lookup an object by object ID
131 * Returns a pointer to the object on success, returns NULL on error
133 object_base_p object_heap_lookup( object_heap_p heap, int id )
136 int bucket_index, obj_index;
138 _i965LockMutex(&heap->mutex);
139 if ( (id < heap->id_offset) || (id > (heap->heap_size+heap->id_offset)) )
141 _i965UnlockMutex(&heap->mutex);
144 id &= OBJECT_HEAP_ID_MASK;
145 bucket_index = id / heap->heap_increment;
146 obj_index = id % heap->heap_increment;
147 obj = (object_base_p) (heap->bucket[bucket_index] + obj_index * heap->object_size);
148 _i965UnlockMutex(&heap->mutex);
150 /* Check if the object has in fact been allocated */
151 if ( obj->next_free != ALLOCATED )
159 * Iterate over all objects in the heap.
160 * Returns a pointer to the first object on the heap, returns NULL if heap is empty.
162 object_base_p object_heap_first( object_heap_p heap, object_heap_iterator *iter )
165 return object_heap_next( heap, iter );
169 * Iterate over all objects in the heap.
170 * Returns a pointer to the next object on the heap, returns NULL if heap is empty.
172 object_base_p object_heap_next( object_heap_p heap, object_heap_iterator *iter )
176 int bucket_index, obj_index;
178 _i965LockMutex(&heap->mutex);
179 while ( i < heap->heap_size)
181 bucket_index = i / heap->heap_increment;
182 obj_index = i % heap->heap_increment;
184 obj = (object_base_p) (heap->bucket[bucket_index] + obj_index * heap->object_size);
185 if (obj->next_free == ALLOCATED)
187 _i965UnlockMutex(&heap->mutex);
193 _i965UnlockMutex(&heap->mutex);
203 void object_heap_free( object_heap_p heap, object_base_p obj )
205 /* Don't complain about NULL pointers */
208 /* Check if the object has in fact been allocated */
209 ASSERT( obj->next_free == ALLOCATED );
211 _i965LockMutex(&heap->mutex);
212 obj->next_free = heap->next_free;
213 heap->next_free = obj->id & OBJECT_HEAP_ID_MASK;
214 _i965UnlockMutex(&heap->mutex);
219 * Destroys a heap, the heap must be empty.
221 void object_heap_destroy( object_heap_p heap )
225 int bucket_index, obj_index;
227 _i965DestroyMutex(&heap->mutex);
229 /* Check if heap is empty */
230 for (i = 0; i < heap->heap_size; i++)
232 /* Check if object is not still allocated */
233 bucket_index = i / heap->heap_increment;
234 obj_index = i % heap->heap_increment;
235 obj = (object_base_p) (heap->bucket[bucket_index] + obj_index * heap->object_size);
236 ASSERT( obj->next_free != ALLOCATED );
239 for (i = 0; i < heap->heap_size / heap->heap_increment; i++) {
240 free(heap->bucket[i]);
246 heap->next_free = LAST_FREE;