1 // Licensed to the .NET Foundation under one or more agreements.
2 // The .NET Foundation licenses this file to you under the MIT license.
3 // See the LICENSE file in the project root for more information.
5 namespace System.Globalization
9 using System.Collections;
10 using System.Collections.Generic;
12 using System.Threading;
13 using System.Runtime.CompilerServices;
14 using System.Runtime.InteropServices;
15 using System.Runtime.Versioning;
16 using System.Diagnostics;
17 using System.Diagnostics.Contracts;
18 using System.Security;
21 // List of culture data
22 // Note the we cache overrides.
23 // Note that localized names (resource names) aren't available from here.
27 // Our names are a tad confusing.
29 // sWindowsName -- The name that windows thinks this culture is, ie:
30 // en-US if you pass in en-US
31 // de-DE_phoneb if you pass in de-DE_phoneb
32 // fj-FJ if you pass in fj (neutral, on a pre-Windows 7 machine)
33 // fj if you pass in fj (neutral, post-Windows 7 machine)
35 // sRealName -- The name you used to construct the culture, in pretty form
36 // en-US if you pass in EN-us
37 // en if you pass in en
38 // de-DE_phoneb if you pass in de-DE_phoneb
40 // sSpecificCulture -- The specific culture for this culture
43 // de-DE_phoneb for alt sort
44 // fj-FJ for fj (neutral)
46 // sName -- The IETF name of this culture (ie: no sort info, could be neutral)
47 // en-US if you pass in en-US
48 // en if you pass in en
49 // de-DE if you pass in de-DE_phoneb
52 // StructLayout is needed here otherwise compiler can re-arrange the fields.
53 // We have to keep this in-sync with the definition in comnlsinfo.h
55 // WARNING WARNING WARNING
57 // WARNING: Anything changed here also needs to be updated on the native side (object.h see type CultureDataBaseObject)
58 // WARNING: The type loader will rearrange class member offsets so the mscorwks!CultureDataBaseObject
59 // WARNING: must be manually structured to match the true loaded class layout
62 internal class CultureData
67 private String sRealName; // Name you passed in (ie: en-US, en, or de-DE_phoneb)
68 private String sWindowsName; // Name OS thinks the object is (ie: de-DE_phoneb, or en-US (even if en was passed in))
71 private String sName; // locale name (ie: en-us, NO sort info, but could be neutral)
72 private String sParent; // Parent name (which may be a custom locale/culture)
73 private String sLocalizedDisplayName; // Localized pretty name for this locale
74 private String sEnglishDisplayName; // English pretty name for this locale
75 private String sNativeDisplayName; // Native pretty name for this locale
76 private String sSpecificCulture; // The culture name to be used in CultureInfo.CreateSpecificCulture(), en-US form if neutral, sort name if sort
79 private String sISO639Language; // ISO 639 Language Name
80 private String sLocalizedLanguage; // Localized name for this language
81 private String sEnglishLanguage; // English name for this language
82 private String sNativeLanguage; // Native name of this language
85 private String sRegionName; // (RegionInfo)
86 private int iGeoId = undef; // GeoId
87 private String sLocalizedCountry; // localized country name
88 private String sEnglishCountry; // english country name (RegionInfo)
89 private String sNativeCountry; // native country name
90 private String sISO3166CountryName; // ISO 3166 (RegionInfo), ie: US
93 private String sPositiveSign; // (user can override) positive sign
94 private String sNegativeSign; // (user can override) negative sign
95 private String[] saNativeDigits; // (user can override) native characters for digits 0-9
96 // (nfi populates these 5, don't have to be = undef)
97 private int iDigitSubstitution; // (user can override) Digit substitution 0=context, 1=none/arabic, 2=Native/national (2 seems to be unused)
98 private int iLeadingZeros; // (user can override) leading zeros 0 = no leading zeros, 1 = leading zeros
99 private int iDigits; // (user can override) number of fractional digits
100 private int iNegativeNumber; // (user can override) negative number format
101 private int[] waGrouping; // (user can override) grouping of digits
102 private String sDecimalSeparator; // (user can override) decimal separator
103 private String sThousandSeparator; // (user can override) thousands separator
104 private String sNaN; // Not a Number
105 private String sPositiveInfinity; // + Infinity
106 private String sNegativeInfinity; // - Infinity
109 private int iNegativePercent = undef; // Negative Percent (0-3)
110 private int iPositivePercent = undef; // Positive Percent (0-11)
111 private String sPercent; // Percent (%) symbol
112 private String sPerMille; // PerMille (‰) symbol
115 private String sCurrency; // (user can override) local monetary symbol
116 private String sIntlMonetarySymbol; // international monetary symbol (RegionInfo)
117 private String sEnglishCurrency; // English name for this currency
118 private String sNativeCurrency; // Native name for this currency
119 // (nfi populates these 4, don't have to be = undef)
120 private int iCurrencyDigits; // (user can override) # local monetary fractional digits
121 private int iCurrency; // (user can override) positive currency format
122 private int iNegativeCurrency; // (user can override) negative currency format
123 private int[] waMonetaryGrouping; // (user can override) monetary grouping of digits
124 private String sMonetaryDecimal; // (user can override) monetary decimal separator
125 private String sMonetaryThousand; // (user can override) monetary thousands separator
128 private int iMeasure = undef; // (user can override) system of measurement 0=metric, 1=US (RegionInfo)
129 private String sListSeparator; // (user can override) list separator
130 // private int iPaperSize ; // default paper size (RegionInfo)
133 private String sAM1159; // (user can override) AM designator
134 private String sPM2359; // (user can override) PM designator
135 private String sTimeSeparator;
136 private volatile String[] saLongTimes; // (user can override) time format
137 private volatile String[] saShortTimes; // short time format
138 private volatile String[] saDurationFormats; // time duration format
140 // Calendar specific data
141 private int iFirstDayOfWeek = undef; // (user can override) first day of week (gregorian really)
142 private int iFirstWeekOfYear = undef; // (user can override) first week of year (gregorian really)
143 private volatile int[] waCalendars; // all available calendar type(s). The first one is the default calendar
145 // Store for specific data about each calendar
146 private CalendarData[] calendars; // Store for specific calendar data
149 private int iReadingLayout = undef; // Reading layout data
150 // 0 - Left to right (eg en-US)
151 // 1 - Right to left (eg arabic locales)
152 // 2 - Vertical top to bottom with columns to the left and also left to right (ja-JP locales)
153 // 3 - Vertical top to bottom with columns proceeding to the right
155 private String sTextInfo; // Text info name to use for custom
156 private String sCompareInfo; // Compare info name (including sorting key) to use if custom
157 private String sScripts; // Typical Scripts for this locale (latn;cyrl; etc)
159 private int iDefaultAnsiCodePage = undef; // default ansi code page ID (ACP)
160 private int iDefaultOemCodePage = undef; // default oem code page ID (OCP or OEM)
161 private int iDefaultMacCodePage = undef; // default macintosh code page
162 private int iDefaultEbcdicCodePage = undef; // default EBCDIC code page
164 // These are desktop only, not coreclr
165 private int iLanguage; // locale ID (0409) - NO sort information
166 private String sAbbrevLang; // abbreviated language name (Windows Language Name) ex: ENU
167 private String sAbbrevCountry; // abbreviated country name (RegionInfo) (Windows Region Name) ex: USA
168 private String sISO639Language2; // 3 char ISO 639 lang name 2 ex: eng
169 private String sISO3166CountryName2; // 3 char ISO 3166 country name 2 2(RegionInfo) ex: USA (ISO)
170 private int iInputLanguageHandle=undef;// input language handle
171 private String sConsoleFallbackName; // The culture name for the console fallback UI culture
172 private String sKeyboardsToInstall; // Keyboard installation string.
173 private String fontSignature; // Font signature (16 WORDS)
175 // The bools all need to be in one spot
176 private bool bUseOverrides; // use user overrides?
177 private bool bNeutral; // Flags for the culture (ie: neutral or not right now)
178 private bool bWin32Installed; // Flags indicate if the culture is Win32 installed
179 private bool bFramework; // Flags for indicate if the culture is one of Whidbey cultures
181 // Region Name to Culture Name mapping table
182 // (In future would be nice to be in registry or something)
184 //Using a property so we avoid creating the dictionary untill we need it
185 private static Dictionary<string, string> RegionNames
189 if (s_RegionNames == null)
191 var regionNames = new Dictionary<string, string> {
200 { "AZ", "az-Cyrl-AZ" },
201 { "BA", "bs-Latn-BA" },
217 { "CS", "sr-Cyrl-CS" },
268 { "ME", "sr-Latn-ME" },
293 { "RS", "sr-Latn-RS" },
305 { "TJ", "tg-Cyrl-TJ" },
314 { "UZ", "uz-Cyrl-UZ" },
321 s_RegionNames = regionNames;
323 return s_RegionNames;
326 private volatile static Dictionary<string, string> s_RegionNames;
328 /////////////////////////////////////////////////////////////////////////
329 // Build our invariant information
331 // We need an invariant instance, which we build hard-coded
332 /////////////////////////////////////////////////////////////////////////
333 internal static CultureData Invariant
337 if (s_Invariant == null)
339 // Make a new culturedata
340 CultureData invariant = new CultureData();
342 // Call the native code to get the value of bWin32Installed.
343 // For versions <= Vista, we set this to false for compatibility with v2.
344 // For Windows 7, the flag is true.
345 invariant.bUseOverrides = false;
346 invariant.sRealName = "";
348 // Ask the native code to fill it out for us, we only need the field IsWin32Installed
349 nativeInitCultureData(invariant);
352 // Note that we override the resources since this IS NOT supposed to change (by definition)
353 invariant.bUseOverrides = false;
354 invariant.sRealName = ""; // Name you passed in (ie: en-US, en, or de-DE_phoneb)
355 invariant.sWindowsName = ""; // Name OS thinks the object is (ie: de-DE_phoneb, or en-US (even if en was passed in))
358 invariant.sName = ""; // locale name (ie: en-us)
359 invariant.sParent = ""; // Parent name (which may be a custom locale/culture)
360 invariant.bNeutral = false; // Flags for the culture (ie: neutral or not right now)
361 // Don't set invariant.bWin32Installed, we used nativeInitCultureData for that.
362 invariant.bFramework = true;
364 invariant.sEnglishDisplayName = "Invariant Language (Invariant Country)"; // English pretty name for this locale
365 invariant.sNativeDisplayName = "Invariant Language (Invariant Country)"; // Native pretty name for this locale
366 invariant.sSpecificCulture = ""; // The culture name to be used in CultureInfo.CreateSpecificCulture()
369 invariant.sISO639Language = "iv"; // ISO 639 Language Name
370 invariant.sLocalizedLanguage = "Invariant Language"; // Display name for this Language
371 invariant.sEnglishLanguage = "Invariant Language"; // English name for this language
372 invariant.sNativeLanguage = "Invariant Language"; // Native name of this language
375 invariant.sRegionName = "IV"; // (RegionInfo)
377 // invariant.iCountry =1; // country code (RegionInfo)
378 invariant.iGeoId = 244; // GeoId (Windows Only)
379 invariant.sEnglishCountry = "Invariant Country"; // english country name (RegionInfo)
380 invariant.sNativeCountry = "Invariant Country"; // native country name (Windows Only)
381 invariant.sISO3166CountryName = "IV"; // (RegionInfo), ie: US
384 invariant.sPositiveSign = "+"; // positive sign
385 invariant.sNegativeSign = "-"; // negative sign
386 invariant.saNativeDigits = new String[] { "0", "1", "2", "3", "4", "5", "6", "7", "8", "9" }; // native characters for digits 0-9
387 invariant.iDigitSubstitution = 1; // Digit substitution 0=context, 1=none/arabic, 2=Native/national (2 seems to be unused) (Windows Only)
388 invariant.iLeadingZeros = 1; // leading zeros 0=no leading zeros, 1=leading zeros
389 invariant.iDigits = 2; // number of fractional digits
390 invariant.iNegativeNumber = 1; // negative number format
391 invariant.waGrouping = new int[] { 3 }; // grouping of digits
392 invariant.sDecimalSeparator = "."; // decimal separator
393 invariant.sThousandSeparator = ","; // thousands separator
394 invariant.sNaN = "NaN"; // Not a Number
395 invariant.sPositiveInfinity = "Infinity"; // + Infinity
396 invariant.sNegativeInfinity = "-Infinity"; // - Infinity
399 invariant.iNegativePercent = 0; // Negative Percent (0-3)
400 invariant.iPositivePercent = 0; // Positive Percent (0-11)
401 invariant.sPercent = "%"; // Percent (%) symbol
402 invariant.sPerMille = "\x2030"; // PerMille(‰) symbol
405 invariant.sCurrency = "\x00a4"; // local monetary symbol "¤: for international monetary symbol
406 invariant.sIntlMonetarySymbol = "XDR"; // international monetary symbol (RegionInfo)
407 invariant.sEnglishCurrency = "International Monetary Fund"; // English name for this currency (Windows Only)
408 invariant.sNativeCurrency = "International Monetary Fund"; // Native name for this currency (Windows Only)
409 invariant.iCurrencyDigits = 2; // # local monetary fractional digits
410 invariant.iCurrency = 0; // positive currency format
411 invariant.iNegativeCurrency = 0; // negative currency format
412 invariant.waMonetaryGrouping = new int[] { 3 }; // monetary grouping of digits
413 invariant.sMonetaryDecimal = "."; // monetary decimal separator
414 invariant.sMonetaryThousand = ","; // monetary thousands separator
417 invariant.iMeasure = 0; // system of measurement 0=metric, 1=US (RegionInfo)
418 invariant.sListSeparator = ","; // list separator
420 // invariant.iPaperSize =9; // default paper size (RegionInfo)
421 // invariant.waFontSignature ="\x0002\x0000\x0000\x0000\x0000\x0000\x0000\x8000\x0001\x0000\x0000\x8000\x0001\x0000\x0000\x8000"; // Font signature (16 WORDS) (Windows Only)
424 invariant.sAM1159 = "AM"; // AM designator
425 invariant.sPM2359 = "PM"; // PM designator
426 invariant.saLongTimes = new String[] { "HH:mm:ss" }; // time format
427 invariant.saShortTimes = new String[] { "HH:mm", "hh:mm tt", "H:mm", "h:mm tt" }; // short time format
428 invariant.saDurationFormats = new String[] { "HH:mm:ss" }; // time duration format
430 // Calendar specific data
431 invariant.iFirstDayOfWeek = 0; // first day of week
432 invariant.iFirstWeekOfYear = 0; // first week of year
433 invariant.waCalendars = new int[] { (int)CalendarId.GREGORIAN }; // all available calendar type(s). The first one is the default calendar
435 // Store for specific data about each calendar
436 invariant.calendars = new CalendarData[CalendarData.MAX_CALENDARS];
437 invariant.calendars[0] = CalendarData.Invariant;
440 invariant.iReadingLayout = 0; // Reading Layout = RTL
442 invariant.sTextInfo = ""; // Text info name to use for custom
443 invariant.sCompareInfo = ""; // Compare info name (including sorting key) to use if custom
444 invariant.sScripts = "Latn;"; // Typical Scripts for this locale (latn,cyrl, etc)
446 invariant.iLanguage = 0x007f; // locale ID (0409) - NO sort information
447 invariant.iDefaultAnsiCodePage = 1252; // default ansi code page ID (ACP)
448 invariant.iDefaultOemCodePage = 437; // default oem code page ID (OCP or OEM)
449 invariant.iDefaultMacCodePage = 10000; // default macintosh code page
450 invariant.iDefaultEbcdicCodePage = 037; // default EBCDIC code page
451 invariant.sAbbrevLang = "IVL"; // abbreviated language name (Windows Language Name)
452 invariant.sAbbrevCountry = "IVC"; // abbreviated country name (RegionInfo) (Windows Region Name)
453 invariant.sISO639Language2 = "ivl"; // 3 char ISO 639 lang name 2
454 invariant.sISO3166CountryName2 = "ivc"; // 3 char ISO 3166 country name 2 2(RegionInfo)
455 invariant.iInputLanguageHandle = 0x007f; // input language handle
456 invariant.sConsoleFallbackName = ""; // The culture name for the console fallback UI culture
457 invariant.sKeyboardsToInstall = "0409:00000409"; // Keyboard installation string.
459 s_Invariant = invariant;
464 private volatile static CultureData s_Invariant;
469 // Cache of cultures we've already looked up
470 private static volatile Dictionary<String, CultureData> s_cachedCultures;
472 [FriendAccessAllowed]
473 internal static CultureData GetCultureData(String cultureName, bool useUserOverride)
475 // First do a shortcut for Invariant
476 if (String.IsNullOrEmpty(cultureName))
478 return CultureData.Invariant;
481 // Try the hash table first
482 String hashName = AnsiToLower(useUserOverride ? cultureName : cultureName + '*');
483 Dictionary<String, CultureData> tempHashTable = s_cachedCultures;
484 if (tempHashTable == null)
486 // No table yet, make a new one
487 tempHashTable = new Dictionary<String, CultureData>();
491 // Check the hash table
493 lock (((ICollection)tempHashTable).SyncRoot)
495 tempHashTable.TryGetValue(hashName, out retVal);
503 // Not found in the hash table, need to see if we can build one that works for us
504 CultureData culture = CreateCultureData(cultureName, useUserOverride);
510 // Found one, add it to the cache
511 lock (((ICollection)tempHashTable).SyncRoot)
513 tempHashTable[hashName] = culture;
516 // Copy the hashtable to the corresponding member variables. This will potentially overwrite
517 // new tables simultaneously created by a new thread, but maximizes thread safety.
518 s_cachedCultures = tempHashTable;
523 private static CultureData CreateCultureData(string cultureName, bool useUserOverride)
525 CultureData culture = new CultureData();
526 culture.bUseOverrides = useUserOverride;
527 culture.sRealName = cultureName;
529 // Ask native code if that one's real
530 if (culture.InitCultureData() == false)
538 private bool InitCultureData()
540 if (nativeInitCultureData(this) == false)
547 // Cache of regions we've already looked up
548 private static volatile Dictionary<String, CultureData> s_cachedRegions;
550 internal static CultureData GetCultureDataForRegion(String cultureName, bool useUserOverride)
552 // First do a shortcut for Invariant
553 if (String.IsNullOrEmpty(cultureName))
555 return CultureData.Invariant;
559 // First check if GetCultureData() can find it (ie: its a real culture)
561 CultureData retVal = GetCultureData(cultureName, useUserOverride);
562 if (retVal != null && (retVal.IsNeutralCulture == false)) return retVal;
565 // Not a specific culture, perhaps it's region-only name
566 // (Remember this isn't a core clr path where that's not supported)
569 // If it was neutral remember that so that RegionInfo() can throw the right exception
570 CultureData neutral = retVal;
572 // Try the hash table next
573 String hashName = AnsiToLower(useUserOverride ? cultureName : cultureName + '*');
574 Dictionary<String, CultureData> tempHashTable = s_cachedRegions;
575 if (tempHashTable == null)
577 // No table yet, make a new one
578 tempHashTable = new Dictionary<String, CultureData>();
582 // Check the hash table
583 lock (((ICollection)tempHashTable).SyncRoot)
585 tempHashTable.TryGetValue(hashName, out retVal);
594 // Not found in the hash table, look it up the hard way
597 // If not a valid mapping from the registry we'll have to try the hard coded table
598 if (retVal == null || (retVal.IsNeutralCulture == true))
600 // Not a valid mapping, try the hard coded table
601 if (RegionNames.ContainsKey(cultureName))
603 // Make sure we can get culture data for it
604 retVal = GetCultureData(RegionNames[cultureName], useUserOverride);
608 // If not found in the hard coded table we'll have to find a culture that works for us
609 if (retVal == null || (retVal.IsNeutralCulture == true))
611 // Not found in the hard coded table, need to see if we can find a culture that works for us
612 // Not a real culture name, see if it matches a region name
613 // (we just return the first culture we match)
614 CultureInfo[] specifics = SpecificCultures;
615 for (int i = 0; i < specifics.Length; i++)
617 if (String.Compare(specifics[i].m_cultureData.SREGIONNAME, cultureName, StringComparison.OrdinalIgnoreCase) == 0)
619 // Matched, use this culture
620 retVal = specifics[i].m_cultureData;
626 // If we found one we can use, then cash it for next time
627 if (retVal != null && (retVal.IsNeutralCulture == false))
629 // first add it to the cache
630 lock (((ICollection)tempHashTable).SyncRoot)
632 tempHashTable[hashName] = retVal;
635 // Copy the hashtable to the corresponding member variables. This will potentially overwrite
636 // new tables simultaneously created by a new thread, but maximizes thread safety.
637 s_cachedRegions = tempHashTable;
641 // Unable to find a matching culture/region, return null or neutral
642 // (regionInfo throws a more specific exception on neutrals)
646 // Return the found culture to use, null, or the neutral culture.
651 // Obtain locale name from LCID
652 // NOTE: This will get neutral names, unlike the OS API
653 [MethodImplAttribute(MethodImplOptions.InternalCall)]
654 internal static extern String LCIDToLocaleName(int lcid);
656 // We'd rather people use the named version since this doesn't allow custom locales
657 internal static CultureData GetCultureData(int culture, bool bUseUserOverride)
659 String localeName = null;
660 CultureData retVal = null;
662 if (localeName == null)
664 // Convert the lcid to a name, then use that
665 // Note that this'll return neutral names (unlike Vista native API)
666 localeName = LCIDToLocaleName(culture);
669 // If its not valid, then throw
670 if (String.IsNullOrEmpty(localeName))
672 // Could be valid for Invariant
673 if (culture == 0x007f)
678 // Valid name, use it
679 retVal = GetCultureData(localeName, bUseUserOverride);
682 // If not successful, throw
684 throw new CultureNotFoundException(
685 nameof(culture), culture, Environment.GetResourceString("Argument_CultureNotSupported"));
687 // Return the one we found
692 // Clear our internal caches
693 internal static void ClearCachedData()
695 s_cachedCultures = null;
696 s_cachedRegions = null;
697 s_replacementCultureNames = null;
700 internal static CultureInfo[] GetCultures(CultureTypes types)
702 // Disable warning 618: System.Globalization.CultureTypes.FrameworkCultures' is obsolete
703 #pragma warning disable 618
705 if ((int)types <= 0 || ((int)types & (int)~(CultureTypes.NeutralCultures | CultureTypes.SpecificCultures |
706 CultureTypes.InstalledWin32Cultures | CultureTypes.UserCustomCulture |
707 CultureTypes.ReplacementCultures | CultureTypes.WindowsOnlyCultures |
708 CultureTypes.FrameworkCultures)) != 0)
710 throw new ArgumentOutOfRangeException(
713 CultureInfo.CurrentCulture,
714 Environment.GetResourceString("ArgumentOutOfRange_Range"), CultureTypes.NeutralCultures, CultureTypes.FrameworkCultures));
718 // CHANGE FROM Whidbey
720 // We have deprecated CultureTypes.FrameworkCultures.
721 // When this enum is used, we will enumerate Whidbey framework cultures (for compatibility).
724 // We have deprecated CultureTypes.WindowsOnlyCultures.
725 // When this enum is used, we will return an empty array for this enum.
726 if ((types & CultureTypes.WindowsOnlyCultures) != 0)
728 // Remove the enum as it is an no-op.
729 types &= (~CultureTypes.WindowsOnlyCultures);
732 String[] cultureNames = null;
735 // Call nativeEnumCultureNames() to get a string array of culture names based on the specified
738 // nativeEnumCultureNames is a QCall. We need to use a reference to return the string array
739 // allocated from the QCall. That ref has to be wrapped as object handle.
740 // See vm\qcall.h for details in QCall.
743 if (nativeEnumCultureNames((int)types, JitHelpers.GetObjectHandleOnStack(ref cultureNames)) == 0)
745 return new CultureInfo[0];
748 int arrayLength = cultureNames.Length;
750 CultureInfo[] cultures = new CultureInfo[arrayLength];
752 for (int i = 0; i < cultureNames.Length; i++)
754 cultures[i] = new CultureInfo(cultureNames[i]);
756 #pragma warning restore 618
761 internal static volatile CultureInfo[] specificCultures;
763 private static CultureInfo[] SpecificCultures
767 if (specificCultures == null)
768 specificCultures = GetCultures(CultureTypes.SpecificCultures);
770 return specificCultures;
774 internal bool IsReplacementCulture
778 return IsReplacementCultureName(this.SNAME);
782 internal static volatile String[] s_replacementCultureNames;
784 ////////////////////////////////////////////////////////////////////////
786 // Cache for the known replacement cultures.
787 // This is used by CultureInfo.CultureType to check if a culture is a
788 // replacement culture.
790 ////////////////////////////////////////////////////////////////////////
793 private static bool IsReplacementCultureName(String name)
795 Debug.Assert(name != null, "IsReplacementCultureName(): name should not be null");
796 String[] replacementCultureNames = s_replacementCultureNames;
797 if (replacementCultureNames == null)
799 if (nativeEnumCultureNames((int)CultureTypes.ReplacementCultures, JitHelpers.GetObjectHandleOnStack(ref replacementCultureNames)) == 0)
804 // Even if we don't have any replacement cultures, the returned replacementCultureNames will still an empty string array, not null.
805 Debug.Assert(name != null, "IsReplacementCultureName(): replacementCultureNames should not be null");
806 Array.Sort(replacementCultureNames);
807 s_replacementCultureNames = replacementCultureNames;
809 return Array.BinarySearch(replacementCultureNames, name) >= 0;
812 ////////////////////////////////////////////////////////////////////////
816 // Accessors for our data object items
818 ////////////////////////////////////////////////////////////////////////
824 // The real name used to construct the locale (ie: de-DE_phoneb)
825 internal String CultureName
829 Debug.Assert(this.sRealName != null, "[CultureData.CultureName] Expected this.sRealName to be populated by COMNlsInfo::nativeInitCultureData already");
830 // since windows doesn't know about zh-CHS and zh-CHT,
831 // we leave sRealName == zh-Hanx but we still need to
832 // pretend that it was zh-CHX.
839 return this.sRealName;
843 // Are overrides enabled?
844 internal bool UseUserOverride
848 return this.bUseOverrides;
852 // locale name (ie: de-DE, NO sort information)
853 internal String SNAME
857 // Debug.Assert(this.sName != null,
858 // "[CultureData.SNAME] Expected this.sName to be populated by COMNlsInfo::nativeInitCultureData already");
859 if (this.sName == null)
861 this.sName = String.Empty;
867 // Parent name (which may be a custom locale/culture)
868 internal String SPARENT
872 if (this.sParent == null)
874 // Ask using the real name, so that we get parents of neutrals
875 this.sParent = DoGetLocaleInfo(this.sRealName, LOCALE_SPARENT);
881 // Localized pretty name for this locale (ie: Inglis (estados Unitos))
882 internal String SLOCALIZEDDISPLAYNAME
886 if (this.sLocalizedDisplayName == null)
888 // If it hasn't been found (Windows 8 and up), fallback to the system
889 if (String.IsNullOrEmpty(this.sLocalizedDisplayName))
891 // If its neutral use the language name
892 if (this.IsNeutralCulture)
894 this.sLocalizedDisplayName = this.SLOCALIZEDLANGUAGE;
898 // We have to make the neutral distinction in case the OS returns a specific name
899 if (CultureInfo.UserDefaultUICulture.Name.Equals(Thread.CurrentThread.CurrentUICulture.Name))
901 this.sLocalizedDisplayName = DoGetLocaleInfo(LOCALE_SLOCALIZEDDISPLAYNAME);
903 if (String.IsNullOrEmpty(this.sLocalizedDisplayName))
905 this.sLocalizedDisplayName = this.SNATIVEDISPLAYNAME;
910 return this.sLocalizedDisplayName;
914 // English pretty name for this locale (ie: English (United States))
915 internal String SENGDISPLAYNAME
919 if (this.sEnglishDisplayName == null)
921 // If its neutral use the language name
922 if (this.IsNeutralCulture)
924 this.sEnglishDisplayName = this.SENGLISHLANGUAGE;
928 this.sEnglishDisplayName = DoGetLocaleInfo(LOCALE_SENGLISHDISPLAYNAME);
930 // if it isn't found build one:
931 if (String.IsNullOrEmpty(this.sEnglishDisplayName))
933 // Our existing names mostly look like:
934 // "English" + "United States" -> "English (United States)"
935 // "Azeri (Latin)" + "Azerbaijan" -> "Azeri (Latin, Azerbaijan)"
936 if (this.SENGLISHLANGUAGE.EndsWith(')'))
938 // "Azeri (Latin)" + "Azerbaijan" -> "Azeri (Latin, Azerbaijan)"
939 this.sEnglishDisplayName =
940 this.SENGLISHLANGUAGE.Substring(0, this.sEnglishLanguage.Length - 1) +
941 ", " + this.SENGCOUNTRY + ")";
945 // "English" + "United States" -> "English (United States)"
946 this.sEnglishDisplayName = this.SENGLISHLANGUAGE + " (" + this.SENGCOUNTRY + ")";
951 return this.sEnglishDisplayName;
955 // Native pretty name for this locale (ie: Deutsch (Deutschland))
956 internal String SNATIVEDISPLAYNAME
960 if (this.sNativeDisplayName == null)
962 // If its neutral use the language name
963 if (this.IsNeutralCulture)
965 this.sNativeDisplayName = this.SNATIVELANGUAGE;
969 this.sNativeDisplayName = DoGetLocaleInfo(LOCALE_SNATIVEDISPLAYNAME);
971 // if it isn't found build one:
972 if (String.IsNullOrEmpty(this.sNativeDisplayName))
974 // These should primarily be "Deutsch (Deutschland)" type names
975 this.sNativeDisplayName = this.SNATIVELANGUAGE + " (" + this.SNATIVECOUNTRY + ")";
979 return this.sNativeDisplayName;
983 // The culture name to be used in CultureInfo.CreateSpecificCulture()
984 internal String SSPECIFICCULTURE
988 // This got populated when ComNlsInfo::nativeInitCultureData told us we had a culture
989 Debug.Assert(this.sSpecificCulture != null, "[CultureData.SSPECIFICCULTURE] Expected this.sSpecificCulture to be populated by COMNlsInfo::nativeInitCultureData already");
990 return this.sSpecificCulture;
998 // iso 639 language name, ie: en
999 internal String SISO639LANGNAME
1003 if (this.sISO639Language == null)
1005 this.sISO639Language = DoGetLocaleInfo(LOCALE_SISO639LANGNAME);
1007 return this.sISO639Language;
1011 // iso 639 language name, ie: eng
1012 internal String SISO639LANGNAME2
1016 if (this.sISO639Language2 == null)
1018 this.sISO639Language2 = DoGetLocaleInfo(LOCALE_SISO639LANGNAME2);
1020 return this.sISO639Language2;
1024 // abbreviated windows language name (ie: enu) (non-standard, avoid this)
1025 internal String SABBREVLANGNAME
1029 if (this.sAbbrevLang == null)
1031 this.sAbbrevLang = DoGetLocaleInfo(LOCALE_SABBREVLANGNAME);
1033 return this.sAbbrevLang;
1037 // Localized name for this language (Windows Only) ie: Inglis
1038 // This is only valid for Windows 8 and higher neutrals:
1039 internal String SLOCALIZEDLANGUAGE
1043 if (this.sLocalizedLanguage == null)
1045 if (CultureInfo.UserDefaultUICulture.Name.Equals(Thread.CurrentThread.CurrentUICulture.Name))
1047 this.sLocalizedLanguage = DoGetLocaleInfo(LOCALE_SLOCALIZEDLANGUAGENAME);
1049 // Some OS's might not have this resource or LCTYPE
1050 if (String.IsNullOrEmpty(this.sLocalizedLanguage))
1052 this.sLocalizedLanguage = SNATIVELANGUAGE;
1056 return this.sLocalizedLanguage;
1060 // English name for this language (Windows Only) ie: German
1061 internal String SENGLISHLANGUAGE
1065 if (this.sEnglishLanguage == null)
1067 this.sEnglishLanguage = DoGetLocaleInfo(LOCALE_SENGLISHLANGUAGENAME);
1069 return this.sEnglishLanguage;
1073 // Native name of this language (Windows Only) ie: Deutsch
1074 internal String SNATIVELANGUAGE
1078 if (this.sNativeLanguage == null)
1081 this.sNativeLanguage = DoGetLocaleInfo(LOCALE_SNATIVELANGUAGENAME);
1084 return this.sNativeLanguage;
1092 // region name (eg US)
1093 internal String SREGIONNAME
1097 if (this.sRegionName == null)
1099 this.sRegionName = DoGetLocaleInfo(LOCALE_SISO3166CTRYNAME);
1101 return this.sRegionName;
1105 // (user can override) country code (RegionInfo)
1106 internal int ICOUNTRY
1110 return DoGetLocaleInfoInt(LOCALE_ICOUNTRY);
1119 if (this.iGeoId == undef)
1121 this.iGeoId = DoGetLocaleInfoInt(LOCALE_IGEOID);
1127 // localized name for the country
1128 internal string SLOCALIZEDCOUNTRY
1132 if (this.sLocalizedCountry == null)
1134 // If it hasn't been found (Windows 8 and up), fallback to the system
1135 if (String.IsNullOrEmpty(this.sLocalizedCountry))
1137 // We have to make the neutral distinction in case the OS returns a specific name
1138 if (CultureInfo.UserDefaultUICulture.Name.Equals(Thread.CurrentThread.CurrentUICulture.Name))
1140 this.sLocalizedCountry = DoGetLocaleInfo(LOCALE_SLOCALIZEDCOUNTRYNAME);
1142 if (String.IsNullOrEmpty(this.sLocalizedDisplayName))
1144 this.sLocalizedCountry = SNATIVECOUNTRY;
1148 return this.sLocalizedCountry;
1152 // english country name (RegionInfo) ie: Germany
1153 internal String SENGCOUNTRY
1157 if (this.sEnglishCountry == null)
1159 this.sEnglishCountry = DoGetLocaleInfo(LOCALE_SENGLISHCOUNTRYNAME);
1161 return this.sEnglishCountry;
1165 // native country name (RegionInfo) ie: Deutschland
1166 internal String SNATIVECOUNTRY
1170 if (this.sNativeCountry == null)
1172 this.sNativeCountry = DoGetLocaleInfo(LOCALE_SNATIVECOUNTRYNAME);
1174 return this.sNativeCountry;
1178 // ISO 3166 Country Name
1179 internal String SISO3166CTRYNAME
1183 if (this.sISO3166CountryName == null)
1185 this.sISO3166CountryName = DoGetLocaleInfo(LOCALE_SISO3166CTRYNAME);
1187 return this.sISO3166CountryName;
1191 // ISO 3166 Country Name
1192 internal String SISO3166CTRYNAME2
1196 if (this.sISO3166CountryName2 == null)
1198 this.sISO3166CountryName2 = DoGetLocaleInfo(LOCALE_SISO3166CTRYNAME2);
1200 return this.sISO3166CountryName2;
1204 // abbreviated Country Name (windows version, non-standard, avoid)
1205 internal String SABBREVCTRYNAME
1209 if (this.sAbbrevCountry == null)
1211 this.sAbbrevCountry = DoGetLocaleInfo(LOCALE_SABBREVCTRYNAME);
1213 return this.sAbbrevCountry;
1218 private int IDEFAULTCOUNTRY
1222 return DoGetLocaleInfoInt(LOCALE_IDEFAULTCOUNTRY);
1226 // Console fallback name (ie: locale to use for console apps for unicode-only locales)
1227 internal int IINPUTLANGUAGEHANDLE
1231 if (this.iInputLanguageHandle == undef)
1233 if (IsSupplementalCustomCulture)
1235 this.iInputLanguageHandle = 0x0409;
1239 // Input Language is same as LCID for built-in cultures
1240 this.iInputLanguageHandle = this.ILANGUAGE;
1243 return this.iInputLanguageHandle;
1247 // Console fallback name (ie: locale to use for console apps for unicode-only locales)
1248 internal String SCONSOLEFALLBACKNAME
1252 if (this.sConsoleFallbackName == null)
1254 string consoleFallbackName = DoGetLocaleInfo(LOCALE_SCONSOLEFALLBACKNAME);
1255 if (consoleFallbackName == "es-ES_tradnl")
1257 consoleFallbackName = "es-ES";
1259 this.sConsoleFallbackName = consoleFallbackName;
1261 return this.sConsoleFallbackName;
1269 // internal String sPositiveSign ; // (user can override) positive sign
1270 // internal String sNegativeSign ; // (user can override) negative sign
1271 // internal String[] saNativeDigits ; // (user can override) native characters for digits 0-9
1272 // internal int iDigitSubstitution ; // (user can override) Digit substitution 0=context, 1=none/arabic, 2=Native/national (2 seems to be unused) (Windows Only)
1273 // internal int iDigits ; // (user can override) number of fractional digits
1274 // internal int iNegativeNumber ; // (user can override) negative number format
1277 private bool ILEADINGZEROS
1281 return (DoGetLocaleInfoInt(LOCALE_ILZERO) == 1);
1286 // (user can override) grouping of digits
1287 internal int[] WAGROUPING
1291 if (this.waGrouping == null || UseUserOverride)
1293 this.waGrouping = ConvertWin32GroupString(DoGetLocaleInfo(LOCALE_SGROUPING));
1295 return this.waGrouping;
1300 // internal String sDecimalSeparator ; // (user can override) decimal separator
1301 // internal String sThousandSeparator ; // (user can override) thousands separator
1304 internal String SNAN
1308 if (this.sNaN == null)
1310 this.sNaN = DoGetLocaleInfo(LOCALE_SNAN);
1317 internal String SPOSINFINITY
1321 if (this.sPositiveInfinity == null)
1323 this.sPositiveInfinity = DoGetLocaleInfo(LOCALE_SPOSINFINITY);
1325 return this.sPositiveInfinity;
1330 internal String SNEGINFINITY
1334 if (this.sNegativeInfinity == null)
1336 this.sNegativeInfinity = DoGetLocaleInfo(LOCALE_SNEGINFINITY);
1338 return this.sNegativeInfinity;
1347 // Negative Percent (0-3)
1348 internal int INEGATIVEPERCENT
1352 if (this.iNegativePercent == undef)
1354 // Note that <= Windows Vista this is synthesized by native code
1355 this.iNegativePercent = DoGetLocaleInfoInt(LOCALE_INEGATIVEPERCENT);
1357 return this.iNegativePercent;
1361 // Positive Percent (0-11)
1362 internal int IPOSITIVEPERCENT
1366 if (this.iPositivePercent == undef)
1368 // Note that <= Windows Vista this is synthesized by native code
1369 this.iPositivePercent = DoGetLocaleInfoInt(LOCALE_IPOSITIVEPERCENT);
1371 return this.iPositivePercent;
1375 // Percent (%) symbol
1376 internal String SPERCENT
1380 if (this.sPercent == null)
1382 // Note that <= Windows Vista this is synthesized by native code
1383 this.sPercent = DoGetLocaleInfo(LOCALE_SPERCENT);
1385 return this.sPercent;
1389 // PerMille (‰) symbol
1390 internal String SPERMILLE
1394 if (this.sPerMille == null)
1396 // Note that <= Windows Vista this is synthesized by native code
1397 this.sPerMille = DoGetLocaleInfo(LOCALE_SPERMILLE);
1399 return this.sPerMille;
1407 // (user can override) local monetary symbol, eg: $
1408 internal String SCURRENCY
1412 if (this.sCurrency == null || UseUserOverride)
1414 this.sCurrency = DoGetLocaleInfo(LOCALE_SCURRENCY);
1416 return this.sCurrency;
1420 // international monetary symbol (RegionInfo), eg: USD
1421 internal String SINTLSYMBOL
1425 if (this.sIntlMonetarySymbol == null)
1427 this.sIntlMonetarySymbol = DoGetLocaleInfo(LOCALE_SINTLSYMBOL);
1429 return this.sIntlMonetarySymbol;
1433 // English name for this currency (RegionInfo), eg: US Dollar
1434 internal String SENGLISHCURRENCY
1438 if (this.sEnglishCurrency == null)
1440 this.sEnglishCurrency = DoGetLocaleInfo(LOCALE_SENGCURRNAME);
1442 return this.sEnglishCurrency;
1446 // Native name for this currency (RegionInfo), eg: Schweiz Frank
1447 internal String SNATIVECURRENCY
1451 if (this.sNativeCurrency == null)
1453 this.sNativeCurrency = DoGetLocaleInfo(LOCALE_SNATIVECURRNAME);
1455 return this.sNativeCurrency;
1459 // internal int iCurrencyDigits ; // (user can override) # local monetary fractional digits
1460 // internal int iCurrency ; // (user can override) positive currency format
1461 // internal int iNegativeCurrency ; // (user can override) negative currency format
1463 // (user can override) monetary grouping of digits
1464 internal int[] WAMONGROUPING
1468 if (this.waMonetaryGrouping == null || UseUserOverride)
1470 this.waMonetaryGrouping = ConvertWin32GroupString(DoGetLocaleInfo(LOCALE_SMONGROUPING));
1472 return this.waMonetaryGrouping;
1476 // internal String sMonetaryDecimal ; // (user can override) monetary decimal separator
1477 // internal String sMonetaryThousand ; // (user can override) monetary thousands separator
1483 // (user can override) system of measurement 0=metric, 1=US (RegionInfo)
1484 internal int IMEASURE
1488 if (this.iMeasure == undef || UseUserOverride)
1490 this.iMeasure = DoGetLocaleInfoInt(LOCALE_IMEASURE);
1492 return this.iMeasure;
1496 // (user can override) list Separator
1497 internal String SLIST
1501 if (this.sListSeparator == null || UseUserOverride)
1503 this.sListSeparator = DoGetLocaleInfo(LOCALE_SLIST);
1505 return this.sListSeparator;
1510 private int IPAPERSIZE
1514 return DoGetLocaleInfoInt(LOCALE_IPAPERSIZE);
1518 ////////////////////////////
1519 // Calendar/Time (Gregorian) //
1520 ////////////////////////////
1522 // (user can override) AM designator
1523 internal String SAM1159
1527 if (this.sAM1159 == null || UseUserOverride)
1529 this.sAM1159 = DoGetLocaleInfo(LOCALE_S1159);
1531 return this.sAM1159;
1535 // (user can override) PM designator
1536 internal String SPM2359
1540 if (this.sPM2359 == null || UseUserOverride)
1542 this.sPM2359 = DoGetLocaleInfo(LOCALE_S2359);
1544 return this.sPM2359;
1548 // (user can override) time format
1549 internal String[] LongTimes
1553 if (this.saLongTimes == null || UseUserOverride)
1555 String[] longTimes = DoEnumTimeFormats();
1556 if (longTimes == null || longTimes.Length == 0)
1558 this.saLongTimes = Invariant.saLongTimes;
1562 this.saLongTimes = longTimes;
1565 return this.saLongTimes;
1569 // short time format
1570 // Short times (derived from long times format)
1571 internal String[] ShortTimes
1575 if (this.saShortTimes == null || UseUserOverride)
1577 // Try to get the short times from the OS/culture.dll
1578 String[] shortTimes = DoEnumShortTimeFormats();
1580 if (shortTimes == null || shortTimes.Length == 0)
1583 // If we couldn't find short times, then compute them from long times
1584 // (eg: CORECLR on < Win7 OS & fallback for missing culture.dll)
1586 shortTimes = DeriveShortTimesFromLong();
1589 // Found short times, use them
1590 this.saShortTimes = shortTimes;
1592 return this.saShortTimes;
1596 private string[] DeriveShortTimesFromLong()
1598 // Our logic is to look for h,H,m,s,t. If we find an s, then we check the string
1599 // between it and the previous marker, if any. If its a short, unescaped separator,
1600 // then we don't retain that part.
1601 // We then check after the ss and remove anything before the next h,H,m,t...
1602 string[] shortTimes = new string[LongTimes.Length];
1604 for (int i = 0; i < LongTimes.Length; i++)
1606 shortTimes[i] = StripSecondsFromPattern(LongTimes[i]);
1611 private static string StripSecondsFromPattern(string time)
1613 bool bEscape = false;
1614 int iLastToken = -1;
1617 for (int j = 0; j < time.Length; j++)
1619 // Change escape mode?
1620 if (time[j] == '\'')
1627 // See if there was a single \
1628 if (time[j] == '\\')
1642 // Check for seconds
1644 // Found seconds, see if there was something unescaped and short between
1645 // the last marker and the seconds. Windows says separator can be a
1646 // maximum of three characters (without null)
1647 // If 1st or last characters were ', then ignore it
1648 if ((j - iLastToken) <= 4 && (j - iLastToken) > 1 &&
1649 (time[iLastToken + 1] != '\'') &&
1650 (time[j - 1] != '\''))
1652 // There was something there we want to remember
1653 if (iLastToken >= 0)
1660 int endIndex = GetIndexOfNextTokenAfterSeconds(time, j, out containsSpace);
1661 StringBuilder sb = new StringBuilder(time.Substring(0, j));
1666 sb.Append(time.Substring(endIndex));
1667 time = sb.ToString();
1679 private static int GetIndexOfNextTokenAfterSeconds(string time, int index, out bool containsSpace)
1681 bool bEscape = false;
1682 containsSpace = false;
1683 for (; index < time.Length; index++)
1685 switch (time[index])
1692 if (time[index] == ' ')
1694 containsSpace = true;
1698 containsSpace = true;
1711 containsSpace = false;
1715 // time duration format
1716 internal String[] SADURATION
1720 if (this.saDurationFormats == null)
1722 String durationFormat = DoGetLocaleInfo(LOCALE_SDURATION);
1723 this.saDurationFormats = new String[] { ReescapeWin32String(durationFormat) };
1725 return this.saDurationFormats;
1729 // (user can override) first day of week
1730 internal int IFIRSTDAYOFWEEK
1734 if (this.iFirstDayOfWeek == undef || UseUserOverride)
1736 // Have to convert it from windows to .Net formats
1737 this.iFirstDayOfWeek = ConvertFirstDayOfWeekMonToSun(DoGetLocaleInfoInt(LOCALE_IFIRSTDAYOFWEEK));
1739 return this.iFirstDayOfWeek;
1743 // (user can override) first week of year
1744 internal int IFIRSTWEEKOFYEAR
1748 if (this.iFirstWeekOfYear == undef || UseUserOverride)
1750 this.iFirstWeekOfYear = DoGetLocaleInfoInt(LOCALE_IFIRSTWEEKOFYEAR);
1752 return this.iFirstWeekOfYear;
1756 // (user can override default only) short date format
1757 internal String[] ShortDates(int calendarId)
1759 return GetCalendar(calendarId).saShortDates;
1762 // (user can override default only) long date format
1763 internal String[] LongDates(int calendarId)
1765 return GetCalendar(calendarId).saLongDates;
1768 // (user can override) date year/month format.
1769 internal String[] YearMonths(int calendarId)
1771 return GetCalendar(calendarId).saYearMonths;
1775 internal string[] DayNames(int calendarId)
1777 return GetCalendar(calendarId).saDayNames;
1780 // abbreviated day names
1781 internal string[] AbbreviatedDayNames(int calendarId)
1783 // Get abbreviated day names for this calendar from the OS if necessary
1784 return GetCalendar(calendarId).saAbbrevDayNames;
1787 // The super short day names
1788 internal string[] SuperShortDayNames(int calendarId)
1790 return GetCalendar(calendarId).saSuperShortDayNames;
1794 internal string[] MonthNames(int calendarId)
1796 return GetCalendar(calendarId).saMonthNames;
1799 // Genitive month names
1800 internal string[] GenitiveMonthNames(int calendarId)
1802 return GetCalendar(calendarId).saMonthGenitiveNames;
1806 internal string[] AbbreviatedMonthNames(int calendarId)
1808 return GetCalendar(calendarId).saAbbrevMonthNames;
1811 // Genitive month names
1812 internal string[] AbbreviatedGenitiveMonthNames(int calendarId)
1814 return GetCalendar(calendarId).saAbbrevMonthGenitiveNames;
1817 // Leap year month names
1818 // Note: This only applies to Hebrew, and it basically adds a "1" to the 6th month name
1819 // the non-leap names skip the 7th name in the normal month name array
1820 internal string[] LeapYearMonthNames(int calendarId)
1822 return GetCalendar(calendarId).saLeapYearMonthNames;
1825 // month/day format (single string, no override)
1826 internal String MonthDay(int calendarId)
1828 return GetCalendar(calendarId).sMonthDay;
1837 // all available calendar type(s), The first one is the default calendar.
1838 internal int[] CalendarIds
1842 if (this.waCalendars == null)
1844 // We pass in an array of ints, and native side fills it up with count calendars.
1845 // We then have to copy that list to a new array of the right size.
1846 // Default calendar should be first
1847 int[] calendarInts = new int[23];
1848 Debug.Assert(this.sWindowsName != null, "[CultureData.CalendarIds] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
1849 int count = CalendarData.nativeGetCalendars(this.sWindowsName, this.bUseOverrides, calendarInts);
1851 // See if we had a calendar to add.
1854 // Failed for some reason, just grab Gregorian from Invariant
1855 this.waCalendars = Invariant.waCalendars;
1859 // The OS may not return calendar 4 for zh-TW, but we've always allowed it.
1860 if (this.sWindowsName == "zh-TW")
1864 // Do we need to insert calendar 4?
1865 for (int i = 0; i < count; i++)
1867 // Stop if we found calendar four
1868 if (calendarInts[i] == Calendar.CAL_TAIWAN)
1875 // If not found then insert it
1878 // Insert it as the 2nd calendar
1880 // Copy them from the 2nd position to the end, -1 for skipping 1st, -1 for one being added.
1881 Array.Copy(calendarInts, 1, calendarInts, 2, 23 - 1 - 1);
1882 calendarInts[1] = Calendar.CAL_TAIWAN;
1886 // It worked, remember the list
1887 int[] temp = new int[count];
1888 Array.Copy(calendarInts, temp, count);
1890 // Want 1st calendar to be default
1891 // Prior to Vista the enumeration didn't have default calendar first
1892 // Only a coreclr concern, culture.dll does the right thing.
1893 if (temp.Length > 1)
1895 int i = DoGetLocaleInfoInt(LOCALE_ICALENDARTYPE);
1903 this.waCalendars = temp;
1907 return this.waCalendars;
1911 // Native calendar names. index of optional calendar - 1, empty if no optional calendar at that number
1912 internal String CalendarName(int calendarId)
1915 return GetCalendar(calendarId).sNativeName;
1918 internal CalendarData GetCalendar(int calendarId)
1920 Debug.Assert(calendarId > 0 && calendarId <= CalendarData.MAX_CALENDARS,
1921 "[CultureData.GetCalendar] Expect calendarId to be in a valid range");
1923 // arrays are 0 based, calendarIds are 1 based
1924 int calendarIndex = calendarId - 1;
1926 // Have to have calendars
1927 if (calendars == null)
1929 calendars = new CalendarData[CalendarData.MAX_CALENDARS];
1932 // we need the following local variable to avoid returning null
1933 // when another thread creates a new array of CalendarData (above)
1934 // right after we insert the newly created CalendarData (below)
1935 CalendarData calendarData = calendars[calendarIndex];
1936 // Make sure that calendar has data
1937 if (calendarData == null || UseUserOverride)
1939 Debug.Assert(this.sWindowsName != null, "[CultureData.GetCalendar] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
1940 calendarData = new CalendarData(this.sWindowsName, calendarId, this.UseUserOverride);
1941 calendars[calendarIndex] = calendarData;
1944 return calendarData;
1947 internal int CurrentEra(int calendarId)
1949 return GetCalendar(calendarId).iCurrentEra;
1953 // Text Information //
1957 internal bool IsRightToLeft
1961 // Returns one of the following 4 reading layout values:
1962 // 0 - Left to right (eg en-US)
1963 // 1 - Right to left (eg arabic locales)
1964 // 2 - Vertical top to bottom with columns to the left and also left to right (ja-JP locales)
1965 // 3 - Vertical top to bottom with columns proceeding to the right
1966 return (this.IREADINGLAYOUT == 1);
1971 // Returns one of the following 4 reading layout values:
1972 // 0 - Left to right (eg en-US)
1973 // 1 - Right to left (eg arabic locales)
1974 // 2 - Vertical top to bottom with columns to the left and also left to right (ja-JP locales)
1975 // 3 - Vertical top to bottom with columns proceeding to the right
1977 // If exposed as a public API, we'd have an enum with those 4 values
1978 private int IREADINGLAYOUT
1982 if (this.iReadingLayout == undef)
1984 Debug.Assert(this.sRealName != null, "[CultureData.IsRightToLeft] Expected this.sRealName to be populated by COMNlsInfo::nativeInitCultureData already");
1985 this.iReadingLayout = DoGetLocaleInfoInt(LOCALE_IREADINGLAYOUT);
1988 return (this.iReadingLayout);
1992 // The TextInfo name never includes that alternate sort and is always specific
1993 // For customs, it uses the SortLocale (since the textinfo is not exposed in Win7)
1996 // fj (custom neutral) -> en-US (assuming that en-US is the sort locale for fj)
1997 // fj_FJ (custom specific) -> en-US (assuming that en-US is the sort locale for fj-FJ)
1998 // es-ES_tradnl -> es-ES
1999 internal String STEXTINFO // Text info name to use for text information
2003 if (this.sTextInfo == null)
2005 // LOCALE_SSORTLOCALE is broken in Win7 for Alt sorts.
2006 // It is also not supported downlevel without culture.dll.
2007 if (IsNeutralCulture || IsSupplementalCustomCulture)
2009 string sortLocale = DoGetLocaleInfo(LOCALE_SSORTLOCALE);
2010 this.sTextInfo = GetCultureData(sortLocale, bUseOverrides).SNAME;
2013 if (this.sTextInfo == null)
2015 this.sTextInfo = this.SNAME; // removes alternate sort
2019 return this.sTextInfo;
2023 // Compare info name (including sorting key) to use if custom
2024 internal String SCOMPAREINFO
2028 if (this.sCompareInfo == null)
2030 // LOCALE_SSORTLOCALE is broken in Win7 for Alt sorts.
2031 // It is also not supported downlevel without culture.dll.
2032 // We really only need it for the custom locale case though
2033 // since for all other cases, it is the same as sWindowsName
2034 if (IsSupplementalCustomCulture)
2036 this.sCompareInfo = DoGetLocaleInfo(LOCALE_SSORTLOCALE);
2039 if (this.sCompareInfo == null)
2041 this.sCompareInfo = this.sWindowsName;
2045 return this.sCompareInfo;
2049 internal bool IsSupplementalCustomCulture
2053 return IsCustomCultureId(this.ILANGUAGE);
2057 // Typical Scripts for this locale (latn;cyrl; etc)
2059 private String SSCRIPTS
2063 if (this.sScripts == null)
2065 this.sScripts = DoGetLocaleInfo(LOCALE_SSCRIPTS);
2067 return this.sScripts;
2071 private String SOPENTYPELANGUAGETAG
2075 return DoGetLocaleInfo(LOCALE_SOPENTYPELANGUAGETAG);
2079 private String FONTSIGNATURE
2083 if (this.fontSignature == null)
2085 this.fontSignature = DoGetLocaleInfo(LOCALE_FONTSIGNATURE);
2087 return this.fontSignature;
2091 private String SKEYBOARDSTOINSTALL
2095 return DoGetLocaleInfo(LOCALE_SKEYBOARDSTOINSTALL);
2100 internal int IDEFAULTANSICODEPAGE // default ansi code page ID (ACP)
2104 if (this.iDefaultAnsiCodePage == undef)
2106 this.iDefaultAnsiCodePage = DoGetLocaleInfoInt(LOCALE_IDEFAULTANSICODEPAGE);
2108 return this.iDefaultAnsiCodePage;
2112 internal int IDEFAULTOEMCODEPAGE // default oem code page ID (OCP or OEM)
2116 if (this.iDefaultOemCodePage == undef)
2118 this.iDefaultOemCodePage = DoGetLocaleInfoInt(LOCALE_IDEFAULTCODEPAGE);
2120 return this.iDefaultOemCodePage;
2124 internal int IDEFAULTMACCODEPAGE // default macintosh code page
2128 if (this.iDefaultMacCodePage == undef)
2130 this.iDefaultMacCodePage = DoGetLocaleInfoInt(LOCALE_IDEFAULTMACCODEPAGE);
2132 return this.iDefaultMacCodePage;
2136 internal int IDEFAULTEBCDICCODEPAGE // default EBCDIC code page
2140 if (this.iDefaultEbcdicCodePage == undef)
2142 this.iDefaultEbcdicCodePage = DoGetLocaleInfoInt(LOCALE_IDEFAULTEBCDICCODEPAGE);
2144 return this.iDefaultEbcdicCodePage;
2148 // Obtain locale name from LCID
2149 // NOTE: This will get neutral names, unlike the OS API
2150 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2151 internal static extern int LocaleNameToLCID(String localeName);
2153 // These are desktop only, not coreclr
2154 // locale ID (0409), including sort information
2155 internal int ILANGUAGE
2159 if (this.iLanguage == 0)
2161 Debug.Assert(this.sRealName != null, "[CultureData.ILANGUAGE] Expected this.sRealName to be populated by COMNlsInfo::nativeInitCultureData already");
2162 this.iLanguage = LocaleNameToLCID(this.sRealName);
2164 return this.iLanguage;
2168 internal bool IsWin32Installed
2170 get { return this.bWin32Installed; }
2173 internal bool IsFramework
2175 get { return this.bFramework; }
2178 ////////////////////
2179 // Derived properties //
2180 ////////////////////
2182 internal bool IsNeutralCulture
2186 // NlsInfo::nativeInitCultureData told us if we're neutral or not
2187 return this.bNeutral;
2191 internal bool IsInvariantCulture
2195 return String.IsNullOrEmpty(this.SNAME);
2199 // Get an instance of our default calendar
2200 internal Calendar DefaultCalendar
2204 int defaultCalId = DoGetLocaleInfoInt(LOCALE_ICALENDARTYPE);
2205 if (defaultCalId == 0)
2207 defaultCalId = this.CalendarIds[0];
2210 return CultureInfo.GetCalendarInstance(defaultCalId);
2214 // All of our era names
2215 internal String[] EraNames(int calendarId)
2217 Debug.Assert(calendarId > 0, "[CultureData.saEraNames] Expected Calendar.ID > 0");
2219 return this.GetCalendar(calendarId).saEraNames;
2222 internal String[] AbbrevEraNames(int calendarId)
2224 Debug.Assert(calendarId > 0, "[CultureData.saAbbrevEraNames] Expected Calendar.ID > 0");
2226 return this.GetCalendar(calendarId).saAbbrevEraNames;
2229 internal String[] AbbreviatedEnglishEraNames(int calendarId)
2231 Debug.Assert(calendarId > 0, "[CultureData.saAbbrevEraNames] Expected Calendar.ID > 0");
2233 return this.GetCalendar(calendarId).saAbbrevEnglishEraNames;
2236 // String array DEFAULTS
2237 // Note: GetDTFIOverrideValues does the user overrides for these, so we don't have to.
2240 // Time separator (derived from time format)
2241 internal String TimeSeparator
2245 if (sTimeSeparator == null || UseUserOverride)
2247 string longTimeFormat = ReescapeWin32String(DoGetLocaleInfo(LOCALE_STIMEFORMAT));
2248 if (String.IsNullOrEmpty(longTimeFormat))
2250 longTimeFormat = LongTimes[0];
2253 // Compute STIME from time format
2254 sTimeSeparator = GetTimeSeparator(longTimeFormat);
2256 return sTimeSeparator;
2260 // Date separator (derived from short date format)
2261 internal String DateSeparator(int calendarId)
2263 return GetDateSeparator(ShortDates(calendarId)[0]);
2266 //////////////////////////////////////
2267 // Helper Functions to get derived properties //
2268 //////////////////////////////////////
2270 ////////////////////////////////////////////////////////////////////////////
2272 // Unescape a NLS style quote string
2274 // This removes single quotes:
2280 // This removes the first \ of escaped characters:
2281 // fred\'s -> fred's
2285 // We don't build the stringbuilder unless we find a ' or a \. If we find a ' or a \, we
2286 // always build a stringbuilder because we need to remove the ' or \.
2288 ////////////////////////////////////////////////////////////////////////////
2289 static private String UnescapeNlsString(String str, int start, int end)
2291 Contract.Requires(str != null);
2292 Contract.Requires(start >= 0);
2293 Contract.Requires(end >= 0);
2294 StringBuilder result = null;
2296 for (int i = start; i < str.Length && i <= end; i++)
2303 result = new StringBuilder(str, start, i - start, str.Length);
2309 result = new StringBuilder(str, start, i - start, str.Length);
2314 result.Append(str[i]);
2320 result.Append(str[i]);
2327 return (str.Substring(start, end - start + 1));
2329 return (result.ToString());
2332 ////////////////////////////////////////////////////////////////////////////
2334 // Reescape a Win32 style quote string as a NLS+ style quoted string
2336 // This is also the escaping style used by custom culture data files
2338 // NLS+ uses \ to escape the next character, whether in a quoted string or
2339 // not, so we always have to change \ to \\.
2341 // NLS+ uses \' to escape a quote inside a quoted string so we have to change
2342 // '' to \' (if inside a quoted string)
2344 // We don't build the stringbuilder unless we find something to change
2345 ////////////////////////////////////////////////////////////////////////////
2346 static internal String ReescapeWin32String(String str)
2348 // If we don't have data, then don't try anything
2352 StringBuilder result = null;
2354 bool inQuote = false;
2355 for (int i = 0; i < str.Length; i++)
2360 // Already in quote?
2363 // See another single quote. Is this '' of 'fred''s' or '''', or is it an ending quote?
2364 if (i + 1 < str.Length && str[i + 1] == '\'')
2366 // Found another ', so we have ''. Need to add \' instead.
2367 // 1st make sure we have our stringbuilder
2369 result = new StringBuilder(str, 0, i, str.Length * 2);
2371 // Append a \' and keep going (so we don't turn off quote mode)
2372 result.Append("\\'");
2377 // Turning off quote mode, fall through to add it
2382 // Found beginning quote, fall through to add it
2386 // Is there a single \ character?
2387 else if (str[i] == '\\')
2389 // Found a \, need to change it to \\
2390 // 1st make sure we have our stringbuilder
2392 result = new StringBuilder(str, 0, i, str.Length * 2);
2394 // Append our \\ to the string & continue
2395 result.Append("\\\\");
2399 // If we have a builder we need to add our character
2401 result.Append(str[i]);
2404 // Unchanged string? , just return input string
2408 // String changed, need to use the builder
2409 return result.ToString();
2412 static internal String[] ReescapeWin32Strings(String[] array)
2416 for (int i = 0; i < array.Length; i++)
2418 array[i] = ReescapeWin32String(array[i]);
2425 // NOTE: this method is used through reflection by System.Globalization.CultureXmlParser.ReadDateElement()
2426 // and breaking changes here will not show up at build time, only at run time.
2427 static private String GetTimeSeparator(String format)
2429 // Time format separator (ie: : in 12:39:00)
2431 // We calculate this from the provided time format
2435 // Find the time separator so that we can pretend we know STIME.
2437 return GetSeparator(format, "Hhms");
2440 // NOTE: this method is used through reflection by System.Globalization.CultureXmlParser.ReadDateElement()
2441 // and breaking changes here will not show up at build time, only at run time.
2442 static private String GetDateSeparator(String format)
2444 // Date format separator (ie: / in 9/1/03)
2446 // We calculate this from the provided short date
2450 // Find the date separator so that we can pretend we know SDATE.
2452 return GetSeparator(format, "dyM");
2455 private static string GetSeparator(string format, string timeParts)
2457 int index = IndexOfTimePart(format, 0, timeParts);
2461 // Found a time part, find out when it changes
2462 char cTimePart = format[index];
2467 } while (index < format.Length && format[index] == cTimePart);
2469 int separatorStart = index;
2471 // Now we need to find the end of the separator
2472 if (separatorStart < format.Length)
2474 int separatorEnd = IndexOfTimePart(format, separatorStart, timeParts);
2475 if (separatorEnd != -1)
2477 // From [separatorStart, count) is our string, except we need to unescape
2478 return UnescapeNlsString(format, separatorStart, separatorEnd - 1);
2483 return String.Empty;
2486 private static int IndexOfTimePart(string format, int startIndex, string timeParts)
2488 Debug.Assert(startIndex >= 0, "startIndex cannot be negative");
2489 Debug.Assert(timeParts.IndexOfAny(new char[] { '\'', '\\' }) == -1, "timeParts cannot include quote characters");
2490 bool inQuote = false;
2491 for (int i = startIndex; i < format.Length; ++i)
2493 // See if we have a time Part
2494 if (!inQuote && timeParts.IndexOf(format[i]) != -1)
2501 if (i + 1 < format.Length)
2510 --i; //backup since we will move over this next
2524 string DoGetLocaleInfo(uint lctype)
2526 Debug.Assert(this.sWindowsName != null, "[CultureData.DoGetLocaleInfo] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
2527 return DoGetLocaleInfo(this.sWindowsName, lctype);
2530 // For LOCALE_SPARENT we need the option of using the "real" name (forcing neutral names) instead of the
2531 // "windows" name, which can be specific for downlevel (< windows 7) os's.
2532 string DoGetLocaleInfo(string localeName, uint lctype)
2534 // Fix lctype if we don't want overrides
2535 if (!UseUserOverride)
2537 lctype |= LOCALE_NOUSEROVERRIDE;
2541 Debug.Assert(localeName != null, "[CultureData.DoGetLocaleInfo] Expected localeName to be not be null");
2542 string result = CultureInfo.nativeGetLocaleInfoEx(localeName, lctype);
2545 // Failed, just use empty string
2546 result = String.Empty;
2552 int DoGetLocaleInfoInt(uint lctype)
2554 // Fix lctype if we don't want overrides
2555 if (!UseUserOverride)
2557 lctype |= LOCALE_NOUSEROVERRIDE;
2560 // Ask OS for data, note that we presume it returns success, so we have to know that
2561 // sWindowsName is valid before calling.
2562 Debug.Assert(this.sWindowsName != null, "[CultureData.DoGetLocaleInfoInt] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
2563 int result = CultureInfo.nativeGetLocaleInfoExInt(this.sWindowsName, lctype);
2568 String[] DoEnumTimeFormats()
2570 // Note that this gets overrides for us all the time
2571 Debug.Assert(this.sWindowsName != null, "[CultureData.DoEnumTimeFormats] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
2572 String[] result = ReescapeWin32Strings(nativeEnumTimeFormats(this.sWindowsName, 0, UseUserOverride));
2577 String[] DoEnumShortTimeFormats()
2579 // Note that this gets overrides for us all the time
2580 Debug.Assert(this.sWindowsName != null, "[CultureData.DoEnumShortTimeFormats] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
2581 String[] result = ReescapeWin32Strings(nativeEnumTimeFormats(this.sWindowsName, TIME_NOSECONDS, UseUserOverride));
2587 // Static Helpers //
2589 internal static bool IsCustomCultureId(int cultureId)
2591 if (cultureId == CultureInfo.LOCALE_CUSTOM_DEFAULT || cultureId == CultureInfo.LOCALE_CUSTOM_UNSPECIFIED)
2597 ////////////////////////////////////////////////////////////////////////////
2600 // calendarValueOnly Retrieve the values which are affected by the calendar change of DTFI.
2601 // This will cause values like longTimePattern not be retrieved since it is
2602 // not affected by the Calendar property in DTFI.
2604 ////////////////////////////////////////////////////////////////////////////
2605 internal void GetNFIValues(NumberFormatInfo nfi)
2607 if (this.IsInvariantCulture)
2609 nfi.positiveSign = this.sPositiveSign;
2610 nfi.negativeSign = this.sNegativeSign;
2612 nfi.nativeDigits = this.saNativeDigits;
2613 nfi.digitSubstitution = this.iDigitSubstitution;
2615 nfi.numberGroupSeparator = this.sThousandSeparator;
2616 nfi.numberDecimalSeparator = this.sDecimalSeparator;
2617 nfi.numberDecimalDigits = this.iDigits;
2618 nfi.numberNegativePattern = this.iNegativeNumber;
2620 nfi.currencySymbol = this.sCurrency;
2621 nfi.currencyGroupSeparator = this.sMonetaryThousand;
2622 nfi.currencyDecimalSeparator = this.sMonetaryDecimal;
2623 nfi.currencyDecimalDigits = this.iCurrencyDigits;
2624 nfi.currencyNegativePattern = this.iNegativeCurrency;
2625 nfi.currencyPositivePattern = this.iCurrency;
2630 // We don't have information for the following four. All cultures use
2631 // the same value of the number formatting values.
2633 // PercentDecimalDigits
2634 // PercentDecimalSeparator
2636 // PercentGroupSeparator
2640 // Ask native side for our data.
2642 Debug.Assert(this.sWindowsName != null, "[CultureData.GetNFIValues] Expected this.sWindowsName to be populated by COMNlsInfo::nativeInitCultureData already");
2643 CultureData.nativeGetNumberFormatInfoValues(this.sWindowsName, nfi, UseUserOverride);
2648 // Gather additional data
2650 nfi.numberGroupSizes = this.WAGROUPING;
2651 nfi.currencyGroupSizes = this.WAMONGROUPING;
2653 // prefer the cached value since these do not have user overrides
2654 nfi.percentNegativePattern = this.INEGATIVEPERCENT;
2655 nfi.percentPositivePattern = this.IPOSITIVEPERCENT;
2656 nfi.percentSymbol = this.SPERCENT;
2657 nfi.perMilleSymbol = this.SPERMILLE;
2659 nfi.negativeInfinitySymbol = this.SNEGINFINITY;
2660 nfi.positiveInfinitySymbol = this.SPOSINFINITY;
2661 nfi.nanSymbol = this.SNAN;
2664 // We don't have percent values, so use the number values
2666 nfi.percentDecimalDigits = nfi.numberDecimalDigits;
2667 nfi.percentDecimalSeparator = nfi.numberDecimalSeparator;
2668 nfi.percentGroupSizes = nfi.numberGroupSizes;
2669 nfi.percentGroupSeparator = nfi.numberGroupSeparator;
2672 // Clean up a few odd values
2675 // Windows usually returns an empty positive sign, but we like it to be "+"
2676 if (nfi.positiveSign == null || nfi.positiveSign.Length == 0) nfi.positiveSign = "+";
2678 //Special case for Italian. The currency decimal separator in the control panel is the empty string. When the user
2679 //specifies C4 as the currency format, this results in the number apparently getting multiplied by 10000 because the
2680 //decimal point doesn't show up. We'll just workaround this here because our default currency format will never use nfi.
2681 if (nfi.currencyDecimalSeparator == null || nfi.currencyDecimalSeparator.Length == 0)
2683 nfi.currencyDecimalSeparator = nfi.numberDecimalSeparator;
2687 static private int ConvertFirstDayOfWeekMonToSun(int iTemp)
2689 // Convert Mon-Sun to Sun-Sat format
2693 // Wrap Sunday and convert invalid data to Sunday
2700 // This is ONLY used for caching names and shouldn't be used for anything else
2701 internal static string AnsiToLower(string testString)
2703 StringBuilder sb = new StringBuilder(testString.Length);
2705 for (int ich = 0; ich < testString.Length; ich++)
2707 char ch = testString[ich];
2708 sb.Append(ch <= 'Z' && ch >= 'A' ? (char)(ch - 'A' + 'a') : ch);
2711 return (sb.ToString());
2714 // If we get a group from windows, then its in 3;0 format with the 0 backwards
2715 // of how NLS+ uses it (ie: if the string has a 0, then the int[] shouldn't and vice versa)
2716 // EXCEPT in the case where the list only contains 0 in which NLS and NLS+ have the same meaning.
2717 static private int[] ConvertWin32GroupString(String win32Str)
2719 // None of these cases make any sense
2720 if (win32Str == null || win32Str.Length == 0)
2722 return (new int[] { 3 });
2725 if (win32Str[0] == '0')
2727 return (new int[] { 0 });
2730 // Since its in n;n;n;n;n format, we can always get the length quickly
2732 if (win32Str[win32Str.Length - 1] == '0')
2734 // Trailing 0 gets dropped. 1;0 -> 1
2735 values = new int[(win32Str.Length / 2)];
2739 // Need extra space for trailing zero 1 -> 1;0
2740 values = new int[(win32Str.Length / 2) + 2];
2741 values[values.Length - 1] = 0;
2746 for (i = 0, j = 0; i < win32Str.Length && j < values.Length; i += 2, j++)
2748 // Note that this # shouldn't ever be zero, 'cause 0 is only at end
2749 // But we'll test because its registry that could be anything
2750 if (win32Str[i] < '1' || win32Str[i] > '9')
2751 return new int[] { 3 };
2753 values[j] = (int)(win32Str[i] - '0');
2759 // LCTYPES for GetLocaleInfo
2760 private const uint LOCALE_NOUSEROVERRIDE = 0x80000000; // do not use user overrides
2761 private const uint LOCALE_RETURN_NUMBER = 0x20000000; // return number instead of string
2763 // Modifier for genitive names
2764 private const uint LOCALE_RETURN_GENITIVE_NAMES = 0x10000000; //Flag to return the Genitive forms of month names
2767 // The following LCTypes are mutually exclusive in that they may NOT
2768 // be used in combination with each other.
2772 // These are the various forms of the name of the locale:
2774 private const uint LOCALE_SLOCALIZEDDISPLAYNAME = 0x00000002; // localized name of locale, eg "German (Germany)" in UI language
2775 private const uint LOCALE_SENGLISHDISPLAYNAME = 0x00000072; // Display name (language + country usually) in English, eg "German (Germany)"
2776 private const uint LOCALE_SNATIVEDISPLAYNAME = 0x00000073; // Display name in native locale language, eg "Deutsch (Deutschland)
2778 private const uint LOCALE_SLOCALIZEDLANGUAGENAME = 0x0000006f; // Language Display Name for a language, eg "German" in UI language
2779 private const uint LOCALE_SENGLISHLANGUAGENAME = 0x00001001; // English name of language, eg "German"
2780 private const uint LOCALE_SNATIVELANGUAGENAME = 0x00000004; // native name of language, eg "Deutsch"
2782 private const uint LOCALE_SLOCALIZEDCOUNTRYNAME = 0x00000006; // localized name of country, eg "Germany" in UI language
2783 private const uint LOCALE_SENGLISHCOUNTRYNAME = 0x00001002; // English name of country, eg "Germany"
2784 private const uint LOCALE_SNATIVECOUNTRYNAME = 0x00000008; // native name of country, eg "Deutschland"
2787 // private const uint LOCALE_ILANGUAGE =0x00000001; // language id // Don't use, use NewApis::LocaleNameToLCID instead (GetLocaleInfo doesn't return neutrals)
2789 // private const uint LOCALE_SLANGUAGE =LOCALE_SLOCALIZEDDISPLAYNAME; // localized name of language (use LOCALE_SLOCALIZEDDISPLAYNAME instead)
2790 // private const uint LOCALE_SENGLANGUAGE =LOCALE_SENGLISHLANGUAGENAME; // English name of language (use LOCALE_SENGLISHLANGUAGENAME instead)
2791 private const uint LOCALE_SABBREVLANGNAME = 0x00000003; // abbreviated language name
2792 // private const uint LOCALE_SNATIVELANGNAME =LOCALE_SNATIVELANGUAGENAME; // native name of language (use LOCALE_SNATIVELANGUAGENAME instead)
2794 private const uint LOCALE_ICOUNTRY = 0x00000005; // country code
2795 // private const uint LOCALE_SCOUNTRY =LOCALE_SLOCALIZEDCOUNTRYNAME; // localized name of country (use LOCALE_SLOCALIZEDCOUNTRYNAME instead)
2796 // private const uint LOCALE_SENGCOUNTRY =LOCALE_SENGLISHCOUNTRYNAME; // English name of country (use LOCALE_SENGLISHCOUNTRYNAME instead)
2797 private const uint LOCALE_SABBREVCTRYNAME = 0x00000007; // abbreviated country name
2798 // private const uint LOCALE_SNATIVECTRYNAME =LOCALE_SNATIVECOUNTRYNAME; // native name of country ( use LOCALE_SNATIVECOUNTRYNAME instead)
2799 private const uint LOCALE_IGEOID = 0x0000005B; // geographical location id
2801 private const uint LOCALE_IDEFAULTLANGUAGE = 0x00000009; // default language id
2802 private const uint LOCALE_IDEFAULTCOUNTRY = 0x0000000A; // default country code
2803 private const uint LOCALE_IDEFAULTCODEPAGE = 0x0000000B; // default oem code page
2804 private const uint LOCALE_IDEFAULTANSICODEPAGE = 0x00001004; // default ansi code page
2805 private const uint LOCALE_IDEFAULTMACCODEPAGE = 0x00001011; // default mac code page
2807 private const uint LOCALE_SLIST = 0x0000000C; // list item separator
2808 private const uint LOCALE_IMEASURE = 0x0000000D; // 0 = metric, 1 = US
2810 private const uint LOCALE_SDECIMAL = 0x0000000E; // decimal separator
2811 private const uint LOCALE_STHOUSAND = 0x0000000F; // thousand separator
2812 private const uint LOCALE_SGROUPING = 0x00000010; // digit grouping
2813 private const uint LOCALE_IDIGITS = 0x00000011; // number of fractional digits
2814 private const uint LOCALE_ILZERO = 0x00000012; // leading zeros for decimal
2815 private const uint LOCALE_INEGNUMBER = 0x00001010; // negative number mode
2816 private const uint LOCALE_SNATIVEDIGITS = 0x00000013; // native digits for 0-9
2818 private const uint LOCALE_SCURRENCY = 0x00000014; // local monetary symbol
2819 private const uint LOCALE_SINTLSYMBOL = 0x00000015; // uintl monetary symbol
2820 private const uint LOCALE_SMONDECIMALSEP = 0x00000016; // monetary decimal separator
2821 private const uint LOCALE_SMONTHOUSANDSEP = 0x00000017; // monetary thousand separator
2822 private const uint LOCALE_SMONGROUPING = 0x00000018; // monetary grouping
2823 private const uint LOCALE_ICURRDIGITS = 0x00000019; // # local monetary digits
2824 private const uint LOCALE_IINTLCURRDIGITS = 0x0000001A; // # uintl monetary digits
2825 private const uint LOCALE_ICURRENCY = 0x0000001B; // positive currency mode
2826 private const uint LOCALE_INEGCURR = 0x0000001C; // negative currency mode
2828 private const uint LOCALE_SDATE = 0x0000001D; // date separator (derived from LOCALE_SSHORTDATE, use that instead)
2829 private const uint LOCALE_STIME = 0x0000001E; // time separator (derived from LOCALE_STIMEFORMAT, use that instead)
2830 private const uint LOCALE_SSHORTDATE = 0x0000001F; // short date format string
2831 private const uint LOCALE_SLONGDATE = 0x00000020; // long date format string
2832 private const uint LOCALE_STIMEFORMAT = 0x00001003; // time format string
2833 private const uint LOCALE_IDATE = 0x00000021; // short date format ordering (derived from LOCALE_SSHORTDATE, use that instead)
2834 private const uint LOCALE_ILDATE = 0x00000022; // long date format ordering (derived from LOCALE_SLONGDATE, use that instead)
2835 private const uint LOCALE_ITIME = 0x00000023; // time format specifier (derived from LOCALE_STIMEFORMAT, use that instead)
2836 private const uint LOCALE_ITIMEMARKPOSN = 0x00001005; // time marker position (derived from LOCALE_STIMEFORMAT, use that instead)
2837 private const uint LOCALE_ICENTURY = 0x00000024; // century format specifier (short date, LOCALE_SSHORTDATE is preferred)
2838 private const uint LOCALE_ITLZERO = 0x00000025; // leading zeros in time field (derived from LOCALE_STIMEFORMAT, use that instead)
2839 private const uint LOCALE_IDAYLZERO = 0x00000026; // leading zeros in day field (short date, LOCALE_SSHORTDATE is preferred)
2840 private const uint LOCALE_IMONLZERO = 0x00000027; // leading zeros in month field (short date, LOCALE_SSHORTDATE is preferred)
2841 private const uint LOCALE_S1159 = 0x00000028; // AM designator
2842 private const uint LOCALE_S2359 = 0x00000029; // PM designator
2844 private const uint LOCALE_ICALENDARTYPE = 0x00001009; // type of calendar specifier
2845 private const uint LOCALE_IOPTIONALCALENDAR = 0x0000100B; // additional calendar types specifier
2846 private const uint LOCALE_IFIRSTDAYOFWEEK = 0x0000100C; // first day of week specifier
2847 private const uint LOCALE_IFIRSTWEEKOFYEAR = 0x0000100D; // first week of year specifier
2849 private const uint LOCALE_SDAYNAME1 = 0x0000002A; // long name for Monday
2850 private const uint LOCALE_SDAYNAME2 = 0x0000002B; // long name for Tuesday
2851 private const uint LOCALE_SDAYNAME3 = 0x0000002C; // long name for Wednesday
2852 private const uint LOCALE_SDAYNAME4 = 0x0000002D; // long name for Thursday
2853 private const uint LOCALE_SDAYNAME5 = 0x0000002E; // long name for Friday
2854 private const uint LOCALE_SDAYNAME6 = 0x0000002F; // long name for Saturday
2855 private const uint LOCALE_SDAYNAME7 = 0x00000030; // long name for Sunday
2856 private const uint LOCALE_SABBREVDAYNAME1 = 0x00000031; // abbreviated name for Monday
2857 private const uint LOCALE_SABBREVDAYNAME2 = 0x00000032; // abbreviated name for Tuesday
2858 private const uint LOCALE_SABBREVDAYNAME3 = 0x00000033; // abbreviated name for Wednesday
2859 private const uint LOCALE_SABBREVDAYNAME4 = 0x00000034; // abbreviated name for Thursday
2860 private const uint LOCALE_SABBREVDAYNAME5 = 0x00000035; // abbreviated name for Friday
2861 private const uint LOCALE_SABBREVDAYNAME6 = 0x00000036; // abbreviated name for Saturday
2862 private const uint LOCALE_SABBREVDAYNAME7 = 0x00000037; // abbreviated name for Sunday
2863 private const uint LOCALE_SMONTHNAME1 = 0x00000038; // long name for January
2864 private const uint LOCALE_SMONTHNAME2 = 0x00000039; // long name for February
2865 private const uint LOCALE_SMONTHNAME3 = 0x0000003A; // long name for March
2866 private const uint LOCALE_SMONTHNAME4 = 0x0000003B; // long name for April
2867 private const uint LOCALE_SMONTHNAME5 = 0x0000003C; // long name for May
2868 private const uint LOCALE_SMONTHNAME6 = 0x0000003D; // long name for June
2869 private const uint LOCALE_SMONTHNAME7 = 0x0000003E; // long name for July
2870 private const uint LOCALE_SMONTHNAME8 = 0x0000003F; // long name for August
2871 private const uint LOCALE_SMONTHNAME9 = 0x00000040; // long name for September
2872 private const uint LOCALE_SMONTHNAME10 = 0x00000041; // long name for October
2873 private const uint LOCALE_SMONTHNAME11 = 0x00000042; // long name for November
2874 private const uint LOCALE_SMONTHNAME12 = 0x00000043; // long name for December
2875 private const uint LOCALE_SMONTHNAME13 = 0x0000100E; // long name for 13th month (if exists)
2876 private const uint LOCALE_SABBREVMONTHNAME1 = 0x00000044; // abbreviated name for January
2877 private const uint LOCALE_SABBREVMONTHNAME2 = 0x00000045; // abbreviated name for February
2878 private const uint LOCALE_SABBREVMONTHNAME3 = 0x00000046; // abbreviated name for March
2879 private const uint LOCALE_SABBREVMONTHNAME4 = 0x00000047; // abbreviated name for April
2880 private const uint LOCALE_SABBREVMONTHNAME5 = 0x00000048; // abbreviated name for May
2881 private const uint LOCALE_SABBREVMONTHNAME6 = 0x00000049; // abbreviated name for June
2882 private const uint LOCALE_SABBREVMONTHNAME7 = 0x0000004A; // abbreviated name for July
2883 private const uint LOCALE_SABBREVMONTHNAME8 = 0x0000004B; // abbreviated name for August
2884 private const uint LOCALE_SABBREVMONTHNAME9 = 0x0000004C; // abbreviated name for September
2885 private const uint LOCALE_SABBREVMONTHNAME10 = 0x0000004D; // abbreviated name for October
2886 private const uint LOCALE_SABBREVMONTHNAME11 = 0x0000004E; // abbreviated name for November
2887 private const uint LOCALE_SABBREVMONTHNAME12 = 0x0000004F; // abbreviated name for December
2888 private const uint LOCALE_SABBREVMONTHNAME13 = 0x0000100F; // abbreviated name for 13th month (if exists)
2890 private const uint LOCALE_SPOSITIVESIGN = 0x00000050; // positive sign
2891 private const uint LOCALE_SNEGATIVESIGN = 0x00000051; // negative sign
2892 private const uint LOCALE_IPOSSIGNPOSN = 0x00000052; // positive sign position (derived from INEGCURR)
2893 private const uint LOCALE_INEGSIGNPOSN = 0x00000053; // negative sign position (derived from INEGCURR)
2894 private const uint LOCALE_IPOSSYMPRECEDES = 0x00000054; // mon sym precedes pos amt (derived from ICURRENCY)
2895 private const uint LOCALE_IPOSSEPBYSPACE = 0x00000055; // mon sym sep by space from pos amt (derived from ICURRENCY)
2896 private const uint LOCALE_INEGSYMPRECEDES = 0x00000056; // mon sym precedes neg amt (derived from INEGCURR)
2897 private const uint LOCALE_INEGSEPBYSPACE = 0x00000057; // mon sym sep by space from neg amt (derived from INEGCURR)
2899 private const uint LOCALE_FONTSIGNATURE = 0x00000058; // font signature
2900 private const uint LOCALE_SISO639LANGNAME = 0x00000059; // ISO abbreviated language name
2901 private const uint LOCALE_SISO3166CTRYNAME = 0x0000005A; // ISO abbreviated country name
2903 private const uint LOCALE_IDEFAULTEBCDICCODEPAGE = 0x00001012; // default ebcdic code page
2904 private const uint LOCALE_IPAPERSIZE = 0x0000100A; // 1 = letter, 5 = legal, 8 = a3, 9 = a4
2905 private const uint LOCALE_SENGCURRNAME = 0x00001007; // english name of currency
2906 private const uint LOCALE_SNATIVECURRNAME = 0x00001008; // native name of currency
2907 private const uint LOCALE_SYEARMONTH = 0x00001006; // year month format string
2908 private const uint LOCALE_SSORTNAME = 0x00001013; // sort name
2909 private const uint LOCALE_IDIGITSUBSTITUTION = 0x00001014; // 0 = context, 1 = none, 2 = national
2911 private const uint LOCALE_SNAME = 0x0000005c; // locale name (with sort info) (ie: de-DE_phoneb)
2912 private const uint LOCALE_SDURATION = 0x0000005d; // time duration format
2913 private const uint LOCALE_SKEYBOARDSTOINSTALL = 0x0000005e; // (windows only) keyboards to install
2914 private const uint LOCALE_SSHORTESTDAYNAME1 = 0x00000060; // Shortest day name for Monday
2915 private const uint LOCALE_SSHORTESTDAYNAME2 = 0x00000061; // Shortest day name for Tuesday
2916 private const uint LOCALE_SSHORTESTDAYNAME3 = 0x00000062; // Shortest day name for Wednesday
2917 private const uint LOCALE_SSHORTESTDAYNAME4 = 0x00000063; // Shortest day name for Thursday
2918 private const uint LOCALE_SSHORTESTDAYNAME5 = 0x00000064; // Shortest day name for Friday
2919 private const uint LOCALE_SSHORTESTDAYNAME6 = 0x00000065; // Shortest day name for Saturday
2920 private const uint LOCALE_SSHORTESTDAYNAME7 = 0x00000066; // Shortest day name for Sunday
2921 private const uint LOCALE_SISO639LANGNAME2 = 0x00000067; // 3 character ISO abbreviated language name
2922 private const uint LOCALE_SISO3166CTRYNAME2 = 0x00000068; // 3 character ISO country name
2923 private const uint LOCALE_SNAN = 0x00000069; // Not a Number
2924 private const uint LOCALE_SPOSINFINITY = 0x0000006a; // + Infinity
2925 private const uint LOCALE_SNEGINFINITY = 0x0000006b; // - Infinity
2926 private const uint LOCALE_SSCRIPTS = 0x0000006c; // Typical scripts in the locale
2927 private const uint LOCALE_SPARENT = 0x0000006d; // Fallback name for resources
2928 private const uint LOCALE_SCONSOLEFALLBACKNAME = 0x0000006e; // Fallback name for within the console
2929 // private const uint LOCALE_SLANGDISPLAYNAME =LOCALE_SLOCALIZEDLANGUAGENAME; // Language Display Name for a language (use LOCALE_SLOCALIZEDLANGUAGENAME instead)
2931 // Windows 7 LCTYPES
2932 private const uint LOCALE_IREADINGLAYOUT = 0x00000070; // Returns one of the following 4 reading layout values:
2933 // 0 - Left to right (eg en-US)
2934 // 1 - Right to left (eg arabic locales)
2935 // 2 - Vertical top to bottom with columns to the left and also left to right (ja-JP locales)
2936 // 3 - Vertical top to bottom with columns proceeding to the right
2937 private const uint LOCALE_INEUTRAL = 0x00000071; // Returns 0 for specific cultures, 1 for neutral cultures.
2938 private const uint LOCALE_INEGATIVEPERCENT = 0x00000074; // Returns 0-11 for the negative percent format
2939 private const uint LOCALE_IPOSITIVEPERCENT = 0x00000075; // Returns 0-3 for the positive percent formatIPOSITIVEPERCENT
2940 private const uint LOCALE_SPERCENT = 0x00000076; // Returns the percent symbol
2941 private const uint LOCALE_SPERMILLE = 0x00000077; // Returns the permille (U+2030) symbol
2942 private const uint LOCALE_SMONTHDAY = 0x00000078; // Returns the preferred month/day format
2943 private const uint LOCALE_SSHORTTIME = 0x00000079; // Returns the preferred short time format (ie: no seconds, just h:mm)
2944 private const uint LOCALE_SOPENTYPELANGUAGETAG = 0x0000007a; // Open type language tag, eg: "latn" or "dflt"
2945 private const uint LOCALE_SSORTLOCALE = 0x0000007b; // Name of locale to use for sorting/collation/casing behavior.
2947 // Time formats enumerations
2948 internal const uint TIME_NOSECONDS = 0x00000002; // Don't use seconds (get short time format for enumtimeformats on win7+)
2950 // Get our initial minimal culture data (name, parent, etc.)
2951 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2952 internal static extern bool nativeInitCultureData(CultureData cultureData);
2954 // Grab the NumberFormatInfo data
2955 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2956 internal static extern bool nativeGetNumberFormatInfoValues(String localeName, NumberFormatInfo nfi, bool useUserOverride);
2958 [MethodImplAttribute(MethodImplOptions.InternalCall)]
2959 private static extern String[] nativeEnumTimeFormats(String localeName, uint dwFlags, bool useUserOverride);
2961 [SuppressUnmanagedCodeSecurityAttribute()]
2962 [DllImport(JitHelpers.QCall, CharSet = CharSet.Unicode)]
2963 internal static extern int nativeEnumCultureNames(int cultureTypes, ObjectHandleOnStack retStringArray);