1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
5 #include "mojo/services/native_viewport/viewport_surface.h"
8 #include "cc/surfaces/surface_id_allocator.h"
9 #include "mojo/services/public/cpp/geometry/geometry_type_converters.h"
10 #include "mojo/services/public/cpp/surfaces/surfaces_type_converters.h"
11 #include "mojo/services/public/cpp/surfaces/surfaces_utils.h"
12 #include "ui/gfx/transform.h"
16 ViewportSurface::ViewportSurface(SurfacesService* surfaces_service,
18 const gfx::Size& size,
19 cc::SurfaceId child_id)
20 : gpu_service_(gpu_service),
25 surfaces_service->CreateSurfaceConnection(
26 base::Bind(&ViewportSurface::OnSurfaceConnectionCreated,
27 weak_factory_.GetWeakPtr()));
30 ViewportSurface::~ViewportSurface() {
33 void ViewportSurface::SetWidgetId(uint64_t widget_id) {
34 widget_id_ = widget_id;
36 BindSurfaceToNativeViewport();
39 void ViewportSurface::SetSize(const gfx::Size& size) {
46 surface_->DestroySurface(SurfaceId::From(id_));
48 BindSurfaceToNativeViewport();
51 void ViewportSurface::SetChildId(cc::SurfaceId child_id) {
56 void ViewportSurface::OnSurfaceConnectionCreated(SurfacePtr surface,
57 uint32_t id_namespace) {
58 surface_ = surface.Pass();
59 surface_.set_client(this);
60 id_allocator_.reset(new cc::SurfaceIdAllocator(id_namespace));
62 BindSurfaceToNativeViewport();
65 void ViewportSurface::BindSurfaceToNativeViewport() {
67 gpu_service_->CreateOnscreenGLES2Context(
68 widget_id_, Size::From(size_), Get(&cb));
70 id_ = id_allocator_->GenerateId();
71 surface_->CreateGLES2BoundSurface(
72 cb.Pass(), SurfaceId::From(id_), Size::From(size_));
77 void ViewportSurface::SubmitFrame() {
78 if (child_id_.is_null() || id_.is_null())
81 SurfaceQuadStatePtr surface_quad_state = SurfaceQuadState::New();
82 surface_quad_state->surface = SurfaceId::From(child_id_);
84 gfx::Rect bounds(size_);
86 QuadPtr surface_quad = Quad::New();
87 surface_quad->material = Material::MATERIAL_SURFACE_CONTENT;
88 surface_quad->rect = Rect::From(bounds);
89 surface_quad->opaque_rect = Rect::From(bounds);
90 surface_quad->visible_rect = Rect::From(bounds);
91 surface_quad->needs_blending = true;
92 surface_quad->shared_quad_state_index = 0;
93 surface_quad->surface_quad_state = surface_quad_state.Pass();
95 PassPtr pass = CreateDefaultPass(1, bounds);
97 pass->quads.push_back(surface_quad.Pass());
98 pass->shared_quad_states.push_back(CreateDefaultSQS(size_));
100 FramePtr frame = Frame::New();
101 frame->passes.push_back(pass.Pass());
102 frame->resources.resize(0u);
103 surface_->SubmitFrame(SurfaceId::From(id_), frame.Pass());
106 void ViewportSurface::ReturnResources(Array<ReturnedResourcePtr> resources) {
107 // We never submit resources so we should never get any back.
108 DCHECK_EQ(0u, resources.size());