1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
29 static int api_gl_version=COREGL_GLAPI_2;
32 _state_get_texture_states(GLenum pname, GLint *params)
34 GLuint cur_active_tex = 0;
36 AST(initial_ctx != NULL);
38 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
40 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
42 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
43 _orig_fastpath_glGetIntegerv(pname, (GLint *)¶ms[i]);
45 _orig_fastpath_glActiveTexture(cur_active_tex);
49 _state_get_draw_buffers(GLenum *params)
51 AST(initial_ctx != NULL);
54 for (i = 0; i < initial_ctx->gl_num_draw_buffers[0]; i++)
56 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0 + i, (GLint *)¶ms[i]);
61 _state_get_transform_feedback_buffer_bindings(GLuint *params)
63 AST(initial_ctx != NULL);
66 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
68 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, (GLint *)¶ms[i]);
73 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
75 AST(initial_ctx != NULL);
78 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
80 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, (GLint *)¶ms[i]);
85 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
87 AST(initial_ctx != NULL);
90 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
92 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, (GLint *)¶ms[i]);
97 _state_get_uniform_buffer_bindings(GLuint *params)
99 AST(initial_ctx != NULL);
102 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
104 /////////////////////////////////////////////////////////////////////////////////
105 // XXXX : AVOID SEGFAULT in ADRENO
106 ((GLint *)params)[i] = 0;
107 // _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, (GLint *)¶ms[i]);
108 /////////////////////////////////////////////////////////////////////////////////
113 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
115 AST(initial_ctx != NULL);
118 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
120 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, (GLint *)¶ms[i]);
125 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
127 AST(initial_ctx != NULL);
130 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
132 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, (GLint *)¶ms[i]);
137 fastpath_state_get_draw_buffers(GLenum *params)
139 _state_get_draw_buffers(params);
143 init_modules_fastpath()
145 int fastpath_opt = 0;
146 int fastpath_force_off_opt = 0;
148 COREGL_LOG("[CoreGL] <Fastpath> : ");
150 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
151 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
153 if (fastpath_force_off_opt == 1)
155 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
159 switch (fastpath_opt)
162 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
163 fp_opt = FP_FAST_PATH;
166 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
167 fp_opt = FP_NORMAL_PATH;
171 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
176 deinit_modules_fastpath()
178 GLContext_List *current = NULL;
180 AST(mutex_lock(&ctx_list_access_mutex) == 1);
182 // Destroy remained context & Detect leaks
183 int retry_destroy = 0;
188 current = glctx_list;
191 if (current->cstate != NULL)
193 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
195 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
196 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
198 fastpath_remove_context_states_from_list(current->cstate, NULL);
203 glctx_list = current->next;
205 current = glctx_list;
207 if (retry_destroy == 0) break;
212 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
216 init_modules_tstate_fastpath(GLThreadState *tstate)
218 MY_MODULE_TSTATE *tstate_mt = NULL;
220 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
222 tstate_mt->binded_api = EGL_OPENGL_ES_API;
224 tstate->module_data[MY_MODULE_ID] = tstate_mt;
228 deinit_modules_tstate_fastpath(GLThreadState *tstate)
230 if (tstate->module_data[MY_MODULE_ID] != NULL)
232 free(tstate->module_data[MY_MODULE_ID]);
233 tstate->module_data[MY_MODULE_ID] = NULL;
238 fastpath_apply_overrides()
243 fastpath_apply_overrides_egl(1);
244 fastpath_apply_overrides_gl(1);
249 COREGL_ERR("Invalide GL Override Option!!!\n");
256 fastpath_apply_overrides_egl(int enable)
258 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
259 # include "../../headers/sym_egl.h"
260 #undef _COREGL_SYMBOL
262 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
264 COREGL_OVERRIDE(fastpath_, eglBindAPI);
265 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
267 COREGL_OVERRIDE(fastpath_, eglCreateContext);
268 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
269 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
270 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
271 COREGL_OVERRIDE(fastpath_, eglQueryContext);
272 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
273 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
274 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
275 COREGL_OVERRIDE(fastpath_, eglTerminate);
276 COREGL_OVERRIDE(fastpath_, eglGetCurrentDisplay);
281 fastpath_apply_overrides_gl(int enable)
283 #define _COREGL_START_API(version) api_gl_version = version;
284 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
285 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) \
286 if(api_gl_version <= driver_gl_version) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
288 # include "../../headers/sym_gl.h"
289 #undef _COREGL_SYMBOL
290 #undef _COREGL_START_API
291 #undef _COREGL_END_API
295 COREGL_OVERRIDE(fastpath_, glGetError);
296 COREGL_OVERRIDE(fastpath_, glGetString);
298 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
299 COREGL_OVERRIDE(fastpath_, glGetFloatv);
300 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
302 COREGL_OVERRIDE(fastpath_, glActiveTexture);
303 COREGL_OVERRIDE(fastpath_, glGenTextures);
304 COREGL_OVERRIDE(fastpath_, glBindTexture);
305 COREGL_OVERRIDE(fastpath_, glIsTexture);
306 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
307 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
309 COREGL_OVERRIDE(fastpath_, glGenBuffers);
310 COREGL_OVERRIDE(fastpath_, glBindBuffer);
311 COREGL_OVERRIDE(fastpath_, glIsBuffer);
312 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
314 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
315 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
316 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
317 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
318 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
320 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
321 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
322 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
323 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
324 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
326 COREGL_OVERRIDE(fastpath_, glCreateShader);
327 COREGL_OVERRIDE(fastpath_, glCreateProgram);
328 COREGL_OVERRIDE(fastpath_, glAttachShader);
329 COREGL_OVERRIDE(fastpath_, glCompileShader);
330 COREGL_OVERRIDE(fastpath_, glShaderBinary);
331 COREGL_OVERRIDE(fastpath_, glDeleteShader);
332 COREGL_OVERRIDE(fastpath_, glDetachShader);
333 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
334 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
335 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
336 COREGL_OVERRIDE(fastpath_, glIsShader);
337 COREGL_OVERRIDE(fastpath_, glShaderSource);
338 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
339 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
340 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
341 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
342 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
343 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
344 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
345 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
346 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
347 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
348 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
349 COREGL_OVERRIDE(fastpath_, glIsProgram);
350 COREGL_OVERRIDE(fastpath_, glLinkProgram);
351 COREGL_OVERRIDE(fastpath_, glUseProgram);
352 COREGL_OVERRIDE(fastpath_, glValidateProgram);
354 COREGL_OVERRIDE(fastpath_, glBlendColor);
355 COREGL_OVERRIDE(fastpath_, glBlendEquation);
356 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
357 COREGL_OVERRIDE(fastpath_, glBlendFunc);
358 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
359 COREGL_OVERRIDE(fastpath_, glClearColor);
360 COREGL_OVERRIDE(fastpath_, glClearDepthf);
361 COREGL_OVERRIDE(fastpath_, glClearStencil);
362 COREGL_OVERRIDE(fastpath_, glColorMask);
363 COREGL_OVERRIDE(fastpath_, glCullFace);
364 COREGL_OVERRIDE(fastpath_, glDepthFunc);
365 COREGL_OVERRIDE(fastpath_, glDepthMask);
366 COREGL_OVERRIDE(fastpath_, glDepthRangef);
367 COREGL_OVERRIDE(fastpath_, glDisable);
368 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
369 COREGL_OVERRIDE(fastpath_, glEnable);
370 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
371 COREGL_OVERRIDE(fastpath_, glFrontFace);
372 COREGL_OVERRIDE(fastpath_, glHint);
373 COREGL_OVERRIDE(fastpath_, glLineWidth);
374 COREGL_OVERRIDE(fastpath_, glPixelStorei);
375 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
376 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
377 COREGL_OVERRIDE(fastpath_, glScissor);
378 COREGL_OVERRIDE(fastpath_, glStencilFunc);
379 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
380 COREGL_OVERRIDE(fastpath_, glStencilMask);
381 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
382 COREGL_OVERRIDE(fastpath_, glStencilOp);
383 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
385 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
386 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
387 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
388 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
389 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
390 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
391 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
392 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
393 COREGL_OVERRIDE(fastpath_, glViewport);
395 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
396 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
398 COREGL_OVERRIDE(fastpath_, glUseProgramStagesEXT);
399 COREGL_OVERRIDE(fastpath_, glActiveShaderProgramEXT);
400 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
401 COREGL_OVERRIDE(fastpath_, glProgramUniform1iEXT);
402 COREGL_OVERRIDE(fastpath_, glProgramUniform2iEXT);
403 COREGL_OVERRIDE(fastpath_, glProgramUniform3iEXT);
404 COREGL_OVERRIDE(fastpath_, glProgramUniform4iEXT);
405 COREGL_OVERRIDE(fastpath_, glProgramUniform1fEXT);
406 COREGL_OVERRIDE(fastpath_, glProgramUniform2fEXT);
407 COREGL_OVERRIDE(fastpath_, glProgramUniform3fEXT);
408 COREGL_OVERRIDE(fastpath_, glProgramUniform4fEXT);
409 COREGL_OVERRIDE(fastpath_, glProgramUniform1ivEXT);
410 COREGL_OVERRIDE(fastpath_, glProgramUniform2ivEXT);
411 COREGL_OVERRIDE(fastpath_, glProgramUniform3ivEXT);
412 COREGL_OVERRIDE(fastpath_, glProgramUniform4ivEXT);
413 COREGL_OVERRIDE(fastpath_, glProgramUniform1fvEXT);
414 COREGL_OVERRIDE(fastpath_, glProgramUniform2fvEXT);
415 COREGL_OVERRIDE(fastpath_, glProgramUniform3fvEXT);
416 COREGL_OVERRIDE(fastpath_, glProgramUniform4fvEXT);
417 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fvEXT);
418 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fvEXT);
419 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fvEXT);
420 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
421 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
422 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
423 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
424 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
426 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
427 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
428 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
430 /* Start overriding GLES 3.0 */
431 if(driver_gl_version >= COREGL_GLAPI_3) {
432 COREGL_OVERRIDE(fastpath_, glReadBuffer);
434 COREGL_OVERRIDE(fastpath_, glGenQueries);
435 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
436 COREGL_OVERRIDE(fastpath_, glIsQuery);
437 COREGL_OVERRIDE(fastpath_, glBeginQuery);
438 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
439 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
440 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
441 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
443 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
444 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
445 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
446 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
448 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
450 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
451 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
452 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
453 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
455 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
456 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
457 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
458 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
459 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
460 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
461 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
462 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
463 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
464 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
465 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
466 COREGL_OVERRIDE(fastpath_, glGetStringi);
467 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
468 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
469 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
470 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
471 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
472 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
473 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
474 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
475 COREGL_OVERRIDE(fastpath_, glGenSamplers);
476 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
477 COREGL_OVERRIDE(fastpath_, glIsSampler);
478 COREGL_OVERRIDE(fastpath_, glBindSampler);
479 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
480 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
481 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
482 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
483 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
484 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
485 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
486 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
487 COREGL_OVERRIDE(fastpath_, glProgramBinary);
488 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
494 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
500 static inline GL_Object_Hash_Base *
501 _lock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
505 case GL_OBJECT_TYPE_QUERY:
506 return &ostate->query;
507 case GL_OBJECT_TYPE_TEXTURE:
508 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
509 return &ostate->shared->texture;
510 case GL_OBJECT_TYPE_BUFFER:
511 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
512 return &ostate->shared->buffer;
513 case GL_OBJECT_TYPE_FRAMEBUFFER:
514 return &ostate->framebuffer;
515 case GL_OBJECT_TYPE_RENDERBUFFER:
516 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
517 return &ostate->shared->renderbuffer;
518 case GL_OBJECT_TYPE_PROGRAM:
519 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
520 return &ostate->shared->program;
521 case GL_OBJECT_TYPE_VERTEXARRAY:
522 return &ostate->vertexarray;
523 case GL_OBJECT_TYPE_SAMPLER:
524 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
525 return &ostate->shared->sampler;
526 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
527 return &ostate->transformfeedback;
534 _unlock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
538 case GL_OBJECT_TYPE_TEXTURE:
539 case GL_OBJECT_TYPE_BUFFER:
540 case GL_OBJECT_TYPE_RENDERBUFFER:
541 case GL_OBJECT_TYPE_PROGRAM:
542 case GL_OBJECT_TYPE_SAMPLER:
543 AST(mutex_unlock(&ostate->shared->access_mutex) == 1);
549 static inline GL_Object_Hash_Base *
550 _lock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
554 case GL_OBJECT_TYPE_QUERY:
555 return &ostate->query_real;
556 case GL_OBJECT_TYPE_TEXTURE:
557 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
558 return &ostate->shared->texture_real;
559 case GL_OBJECT_TYPE_BUFFER:
560 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
561 return &ostate->shared->buffer_real;
562 case GL_OBJECT_TYPE_FRAMEBUFFER:
563 return &ostate->framebuffer_real;
564 case GL_OBJECT_TYPE_RENDERBUFFER:
565 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
566 return &ostate->shared->renderbuffer_real;
567 case GL_OBJECT_TYPE_PROGRAM:
568 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
569 return &ostate->shared->program_real;
570 case GL_OBJECT_TYPE_VERTEXARRAY:
571 return &ostate->vertexarray_real;
572 case GL_OBJECT_TYPE_SAMPLER:
573 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
574 return &ostate->shared->sampler_real;
575 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
576 return &ostate->transformfeedback_real;
583 _unlock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
587 case GL_OBJECT_TYPE_TEXTURE:
588 case GL_OBJECT_TYPE_BUFFER:
589 case GL_OBJECT_TYPE_RENDERBUFFER:
590 case GL_OBJECT_TYPE_PROGRAM:
591 case GL_OBJECT_TYPE_SAMPLER:
592 AST(mutex_unlock(&ostate->shared->real_access_mutex) == 1);
600 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
604 GLContext_List *current = NULL;
605 GLContext_List *newitm = NULL;
607 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
611 tid = get_current_thread();
613 current = glctx_list;
614 while (current != NULL)
616 if (current->option_len == option_len &&
617 memcmp(current->option, option, option_len) == 0 &&
618 current->thread_id == tid)
620 AST(current->cstate == cstate);
623 current = current->next;
626 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
629 COREGL_ERR("Failed to create context list.\n");
633 newitm->cstate = cstate;
634 newitm->thread_id = tid;
635 newitm->option_len = option_len;
636 newitm->option = (void *)malloc(option_len);
637 memcpy(newitm->option, option, option_len);
639 if (glctx_list != NULL)
640 newitm->next = glctx_list;
661 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
667 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
669 GLContextState *ret = NULL;
670 GLContext_List *current = NULL;
673 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
675 tid = get_current_thread();
677 current = glctx_list;
678 while (current != NULL)
680 if (current->option_len == option_len &&
681 memcmp(current->option, option, option_len) == 0 &&
682 current->thread_id == tid)
684 ret = current->cstate;
687 current = current->next;
692 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
697 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
701 GLContext_List *olditm = NULL;
702 GLContext_List *current = NULL;
704 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
708 tid = get_current_thread();
709 current = glctx_list;
711 while (current != NULL)
713 if (current->cstate == cstate)
715 GLContext_List *nextitm = NULL;
718 olditm->next = current->next;
719 nextitm = olditm->next;
723 glctx_list = current->next;
724 nextitm = glctx_list;
726 if (current->option != NULL)
728 AST(current->option_len > 0);
729 free(current->option);
730 current->option = NULL;
731 current->option_len = 0;
739 current = current->next;
744 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
750 #define HASH_INIT(hash_base) \
751 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
752 hash_base.hash_size = GL_OBJECT_HASH_BASE;
755 fastpath_ostate_init(GL_Object_State *ostate)
757 HASH_INIT(ostate->query);
758 HASH_INIT(ostate->framebuffer);
759 HASH_INIT(ostate->vertexarray);
760 HASH_INIT(ostate->transformfeedback);
762 HASH_INIT(ostate->query_real);
763 HASH_INIT(ostate->framebuffer_real);
764 HASH_INIT(ostate->vertexarray_real);
765 HASH_INIT(ostate->transformfeedback_real);
769 fastpath_sostate_init(GL_Shared_Object_State *sostate)
771 mutex_init(&sostate->access_mutex);
773 HASH_INIT(sostate->texture);
774 HASH_INIT(sostate->buffer);
775 HASH_INIT(sostate->renderbuffer);
776 HASH_INIT(sostate->program);
777 HASH_INIT(sostate->sampler);
779 HASH_INIT(sostate->texture_real);
780 HASH_INIT(sostate->buffer_real);
781 HASH_INIT(sostate->renderbuffer_real);
782 HASH_INIT(sostate->program_real);
783 HASH_INIT(sostate->sampler_real);
790 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
792 int array_idx = data->hash_key & (hash_base->hash_size - 1);
793 if (hash_base->hash_field[array_idx] == NULL)
795 hash_base->hash_field[array_idx] = data;
799 GL_Object_Hash *current = hash_base->hash_field[array_idx];
802 AST(current->hash_key != data->hash_key);
803 current = current->next;
805 current->next = data;
808 hash_base->item_size++;
812 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
815 int array_idx = hash & (hash_base->hash_size - 1);
817 GL_Object_Hash *current = hash_base->hash_field[array_idx];
818 GL_Object_Hash *prev = NULL;
822 if (current->hash_key == hash)
825 prev->next = current->next;
827 hash_base->hash_field[array_idx] = current->next;
828 hash_base->item_size--;
833 current = current->next;
840 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
842 if (hash_base->item_size == 0) return;
844 for (int i = 0; i < hash_base->hash_size; i++)
846 if (hash_base->hash_field[i] != NULL)
848 GL_Object_Hash *current = hash_base->hash_field[i];
850 while (current != NULL)
852 GL_Object_Hash *current_next = current->next;
854 if (free_data == 1 && current->item != NULL)
860 hash_base->item_size--;
861 current = current_next;
869 #define HASH_DEINIT(hash_base, free_data) \
870 _free_hash_list(&hash_base, free_data); \
871 free(hash_base.hash_field); \
872 hash_base.hash_size = 0;
875 fastpath_ostate_deinit(GL_Object_State *ostate)
877 HASH_DEINIT(ostate->query, 1);
878 HASH_DEINIT(ostate->framebuffer, 1);
879 HASH_DEINIT(ostate->vertexarray, 1);
880 HASH_DEINIT(ostate->transformfeedback, 1);
882 HASH_DEINIT(ostate->query_real, 0);
883 HASH_DEINIT(ostate->framebuffer_real, 0);
884 HASH_DEINIT(ostate->vertexarray_real, 0);
885 HASH_DEINIT(ostate->transformfeedback_real, 0);
889 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
891 HASH_DEINIT(sostate->texture, 1);
892 HASH_DEINIT(sostate->buffer, 1);
893 HASH_DEINIT(sostate->renderbuffer, 1);
894 HASH_DEINIT(sostate->program, 1);
895 HASH_DEINIT(sostate->sampler, 1);
897 HASH_DEINIT(sostate->texture_real, 0);
898 HASH_DEINIT(sostate->buffer_real, 0);
899 HASH_DEINIT(sostate->renderbuffer_real, 0);
900 HASH_DEINIT(sostate->program_real, 0);
901 HASH_DEINIT(sostate->sampler_real, 0);
908 #define FIND_HASH(hash_base, key, ret) \
910 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
913 if (fh_current->hash_key == (key)) \
918 fh_current = fh_current->next; \
923 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
925 if (hash_base->item_size + 1 < hash_base->hash_size)
928 int oldsize = hash_base->hash_size;
929 GL_Object_Hash **oldfield = hash_base->hash_field;
931 hash_base->hash_size = oldsize << 1;
932 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
933 AST(hash_base->hash_field != NULL);
935 for (int i = 0; i < oldsize; i++)
937 if (oldfield[i] != NULL)
939 GL_Object_Hash *current = oldfield[i];
941 while (current != NULL)
943 GL_Object_Hash *current_next = current->next;
944 _add_hash(hash_base, current);
945 hash_base->item_size--;
946 current = current_next;
955 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
957 GLuint ret = _COREGL_INT_INIT_VALUE;
959 GL_Object_Hash_Base *hash_base = NULL;
960 GL_Object_Hash_Base *hash_base_real = NULL;
961 int newid = _COREGL_INT_INIT_VALUE;
963 hash_base = _lock_gl_object_hash(ostate, type);
964 hash_base_real = _lock_gl_object_hash_real(ostate, type);
966 newid = hash_base->last_id + 1;
967 if (newid >= hash_base->hash_size)
969 hash_base->is_looped = 1;
971 hash_base->last_id = 1;
974 if (hash_base->is_looped != 0)
977 int findingid = newid;
979 for (i = 0; i < hash_base->hash_size; i++)
981 GL_Object_Hash *exist_hash = NULL;
982 FIND_HASH(hash_base, findingid, exist_hash);
983 if (exist_hash == NULL)
989 if (findingid >= hash_base->hash_size) findingid = 1;
993 hash_base->last_id = newid;
996 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
998 newobj->id = (int)type + newid;
999 newobj->real_id = real_name;
1000 newobj->ref_count = 1;
1003 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1004 AST(newobj_hash != NULL);
1005 newobj_hash->item = newobj;
1006 newobj_hash->hash_key = newid;
1007 _add_hash(hash_base, newobj_hash);
1009 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1010 AST(newobj_hash_real != NULL);
1011 newobj_hash_real->item = newobj;
1012 newobj_hash_real->hash_key = real_name;
1013 _add_hash(hash_base_real, newobj_hash_real);
1016 _ostate_hash_check(hash_base);
1017 _ostate_hash_check(hash_base_real);
1022 _unlock_gl_object_hash(ostate, type);
1023 _unlock_gl_object_hash_real(ostate, type);
1027 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
1028 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
1030 GL_Object_Hash *object_hash = NULL; \
1031 FIND_HASH((hash_base), (int)(hash), object_hash); \
1032 if (object_hash == NULL) { ret = 0; goto finish; } \
1033 (object) = object_hash->item; \
1034 if ((object) == NULL) { ret = 0; goto finish; } \
1038 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1040 GLuint ret = _COREGL_INT_INIT_VALUE;
1042 GL_Object_Hash_Base *hash_base = NULL;
1043 GL_Object_Hash_Base *hash_base_real = NULL;
1044 GL_Object *object = NULL;
1046 hash_base = _lock_gl_object_hash(ostate, type);
1047 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1049 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1051 object->ref_count--;
1053 if (object->ref_count <= 0)
1055 GL_Object_Hash *object_hash = NULL;
1057 FIND_HASH(hash_base, object->id - (int)type, object_hash);
1058 AST(object_hash != NULL);
1059 _remove_hash(hash_base, object->id - (int)type);
1063 FIND_HASH(hash_base_real, object->real_id, object_hash);
1064 AST(object_hash != NULL);
1065 _remove_hash(hash_base_real, object->real_id);
1077 _unlock_gl_object_hash(ostate, type);
1078 _unlock_gl_object_hash_real(ostate, type);
1083 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1085 GLuint ret = _COREGL_INT_INIT_VALUE;
1087 GL_Object_Hash_Base *hash_base = NULL;
1088 GL_Object *object = NULL;
1090 hash_base = _lock_gl_object_hash(ostate, type);
1092 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1094 ret = object->real_id;
1098 _unlock_gl_object_hash(ostate, type);
1103 /* Check if the context's state contains object of a given type */
1105 fastpath_ostate_has_object_type(GL_Object_State *ostate, GL_Object_Type type)
1107 GLuint ret = _COREGL_INT_INIT_VALUE;
1109 GL_Object_Hash_Base *hash_base = NULL;
1110 GL_Object *object = NULL;
1111 hash_base = _lock_gl_object_hash(ostate, type);
1113 if(hash_base->hash_field == 0)
1119 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, 1, object);
1121 ret = object->real_id;
1125 _unlock_gl_object_hash(ostate, type);
1131 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1133 GLint ret = _COREGL_INT_INIT_VALUE;
1135 GL_Object_Hash_Base *hash_base = NULL;
1136 GL_Object *object = NULL;
1137 int hash = _COREGL_INT_INIT_VALUE;
1139 hash_base = _lock_gl_object_hash(ostate, type);
1141 hash = glue_name - (int)type;
1143 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1145 AST(object->tag == NULL);
1151 _unlock_gl_object_hash(ostate, type);
1156 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1160 GL_Object_Hash_Base *hash_base = NULL;
1161 GL_Object *object = NULL;
1163 hash_base = _lock_gl_object_hash(ostate, type);
1165 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1171 _unlock_gl_object_hash(ostate, type);
1176 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1178 GLuint ret = _COREGL_INT_INIT_VALUE;
1180 GL_Object_Hash_Base *hash_base_real = NULL;
1181 GL_Object *object = NULL;
1183 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1185 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1191 _unlock_gl_object_hash_real(ostate, type);
1196 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1198 GLint ret = _COREGL_INT_INIT_VALUE;
1200 GL_Object_Hash_Base *hash_base = NULL;
1201 GL_Object *object = NULL;
1203 hash_base = _lock_gl_object_hash(ostate, type);
1205 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1207 object->ref_count++;
1212 _unlock_gl_object_hash(ostate, type);
1217 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1219 static struct timeval tv_last = { 0, 0 };
1221 if (unlikely(trace_state_flag != 1)) return;
1225 struct timeval tv_now = { 0, 0 };
1226 AST(gettimeofday(&tv_now, NULL) == 0);
1227 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1235 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1236 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1237 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1239 #define PRINTF_CHAR_GLenum "0x%8X"
1240 #define PRINTF_CHAR_GLboolean "%10d"
1241 #define PRINTF_CHAR_GLint "%10d"
1242 #define PRINTF_CHAR_GLsizei "%10u"
1243 #define PRINTF_CHAR_GLuint "%10u"
1244 #define PRINTF_CHAR_GLuintmask "0x%8X"
1245 #define PRINTF_CHAR_GLintptr "0x%8X"
1246 #define PRINTF_CHAR_GLsizeiptr "%10d"
1248 #define PRINTF_CHAR_GLclampf "%10.6f"
1249 #define PRINTF_CHAR_GLfloat "%10.6f"
1251 #define PRINTF_CHAR_GLvoidptr "%10p"
1253 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1255 #define _COREGL_START_API(version) api_gl_version = version;
1256 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1257 #define INITIAL_CTX initial_ctx
1258 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1260 TYPE valuedata[SIZE]; \
1261 TYPE *value = NULL; \
1262 if(api_gl_version <= driver_gl_version) { \
1263 value = valuedata; GET_STMT; value = valuedata; \
1264 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1265 for (int i = 0; i < SIZE; i++) \
1269 TRACE("\n %-30.30s ", "");\
1273 if (ctx->NAME[i] != value[i]) { TRACE("\E[40;31;1m"); } \
1274 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1275 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1276 if (ctx->NAME[i] != value[i]) { TRACE("\E[0m"); } \
1278 TRACE(" \E[40;37;1m)\E[0m\n"); \
1281 # include "coregl_fastpath_state.h"
1284 #undef _COREGL_START_API
1285 #undef _COREGL_END_API
1287 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1297 fastpath_init_context_states(GLGlueContext *ctx)
1301 AST(mutex_lock(&init_context_mutex) == 1);
1305 COREGL_ERR("Context NULL\n");
1310 AST(ctx->initialized == 0);
1311 AST(ctx->ostate.shared != NULL);
1313 if (initial_ctx == NULL)
1315 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1316 AST(initial_ctx != NULL);
1318 //#define FORCE_DEFAULT_VALUE
1319 #define _COREGL_START_API(version) api_gl_version = version;
1320 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1321 #ifdef FORCE_DEFAULT_VALUE
1322 # define INITIAL_CTX initial_ctx
1323 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1326 TYPE valuedata[SIZE]; \
1327 TYPE *value = NULL; \
1328 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1329 if(api_gl_version <= driver_gl_version) { \
1330 value = valuedata; DEFAULT_STMT; value = valuedata; \
1331 for (i = 0; i < SIZE; i++) \
1333 if (*((char *)(&value[i])) == 0xcc) \
1335 memset(&value[i], 0xaa, sizeof(TYPE)); \
1336 value = valuedata; DEFAULT_STMT; value = valuedata; \
1337 if (*((char *)(&value[i])) == 0xaa) \
1339 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1343 initial_ctx->NAME[i] = value[i]; \
1347 # include "coregl_fastpath_state.h"
1351 # define INITIAL_CTX initial_ctx
1352 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1353 if (try_step == 1) \
1355 value = valuedata; DEFAULT_STMT; value = valuedata; \
1359 value = valuedata; FALLBACK_STMT; value = valuedata; \
1362 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1366 TYPE valuedata[SIZE]; \
1367 TYPE *value = NULL; \
1368 _sym_glGetError(); \
1369 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1370 if(api_gl_version <= driver_gl_version) { \
1373 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1374 if (_sym_glGetError() == GL_INVALID_ENUM) \
1376 initial_ctx->NAME##_used = 0; \
1377 value = valuedata; DEFAULT_STMT; value = valuedata; \
1380 initial_ctx->NAME##_used = 1; \
1381 for (i = 0; i < SIZE; i++) \
1383 if (*((char *)(&value[i])) == 0xcc) \
1385 memset(&value[i], 0xaa, sizeof(TYPE)); \
1386 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1387 if (*((char *)(&value[i])) == 0xaa) \
1390 if (try_step == 2) \
1392 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1397 initial_ctx->NAME[i] = value[i]; \
1399 if (try_step != 2) \
1401 value = valuedata; DEFAULT_STMT; value = valuedata; \
1402 for (i = 0; i < SIZE; i++) \
1404 if (initial_ctx->NAME[i] != value[i]) \
1406 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1411 while (try_step == 2); \
1414 # include "coregl_fastpath_state.h"
1415 # undef SET_GLUE_VALUE
1419 # undef _COREGL_END_API
1420 # undef _COREGL_START_API
1422 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1424 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1426 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1428 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1430 if (initial_ctx->gl_num_transform_feedback_separate_attribs[0] > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1432 COREGL_WRN("\E[40;31;1mNumber of transform feedback separate attrib is too big! (%d-%d)\E[0m\n", MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, initial_ctx->gl_num_transform_feedback_separate_attribs[0]);
1434 if (initial_ctx->gl_num_uniform_buffer_bindings[0] > MAX_UNIFORM_BUFFER_BINDINGS)
1436 COREGL_WRN("\E[40;31;1mNumber of uniform buffer binding is too big! (%d-%d)\E[0m\n", MAX_UNIFORM_BUFFER_BINDINGS, initial_ctx->gl_num_uniform_buffer_bindings[0]);
1442 #define _COREGL_START_API(version) api_gl_version = version;
1443 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1444 #define INITIAL_CTX initial_ctx
1445 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1446 if(api_gl_version <= driver_gl_version) { \
1447 for (i = 0; i < SIZE; i++) \
1449 ctx->NAME[i] = initial_ctx->NAME[i]; \
1450 ctx->NAME##_used = initial_ctx->NAME##_used; \
1453 # include "coregl_fastpath_state.h"
1456 #undef _COREGL_START_API
1457 #undef _COREGL_END_API
1460 ctx->initialized = 1;
1465 AST(mutex_unlock(&init_context_mutex) == 1);
1470 #ifdef COREGL_USE_MODULE_TRACEPATH
1471 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1472 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1475 #define CHECK_GL_ERROR(func) \
1478 int err = _orig_fastpath_glGetError(); \
1479 if (err != GL_NO_ERROR) \
1481 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1487 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1490 unsigned char flag = 0;
1493 if (debug_nofp == 1)
1499 // Return if they're the same
1500 if (oldctx == newctx)
1506 #define STATE_COMPARE(state) \
1507 if ((oldctx->state) != (newctx->state))
1509 #define STATES_COMPARE(state_ptr, bytes) \
1510 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1513 #ifdef COREGL_USE_MODULE_TRACEPATH
1514 static void *trace_hint_glfinish = NULL;
1515 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1516 #endif // COREGL_USE_MODULE_TRACEPATH
1519 int err = _orig_fastpath_glGetError();
1520 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1521 oldctx->gl_error = err;
1524 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1526 #ifdef COREGL_USE_MODULE_TRACEPATH
1527 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1528 #endif // COREGL_USE_MODULE_TRACEPATH
1531 #ifdef COREGL_USE_MODULE_TRACEPATH
1532 static void *trace_hint_vertex_attrib = NULL;
1533 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1534 #endif // COREGL_USE_MODULE_TRACEPATH
1536 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1539 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1541 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1543 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1547 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1550 STATE_COMPARE(gl_vertex_array_divisor[i])
1552 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1555 if (newctx->gl_vertex_array_size[i] != 0)
1557 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1558 newctx->gl_vertex_array_size[i],
1559 newctx->gl_vertex_array_type[i],
1560 newctx->gl_vertex_array_normalized[i],
1561 newctx->gl_vertex_array_stride[i],
1562 newctx->gl_vertex_array_pointer[i]))
1566 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1568 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1570 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1574 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1579 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1583 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1585 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1589 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1595 #ifdef COREGL_USE_MODULE_TRACEPATH
1596 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1597 #endif // COREGL_USE_MODULE_TRACEPATH
1600 #ifdef COREGL_USE_MODULE_TRACEPATH
1601 static void *trace_hint_bindbuffers = NULL;
1602 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1603 #endif // COREGL_USE_MODULE_TRACEPATH
1605 //------------------//
1607 flag = oldctx->_bind_flag1 | newctx->_bind_flag1;
1610 STATE_COMPARE(gl_array_buffer_binding[0])
1612 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1614 STATE_COMPARE(gl_element_array_buffer_binding[0])
1616 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1619 if (newctx->gl_framebuffer_binding_read_used == 1)
1621 STATE_COMPARE(gl_framebuffer_binding_read[0])
1623 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER, newctx->gl_framebuffer_binding_read[0]))
1625 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1627 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, newctx->gl_framebuffer_binding_draw[0]))
1632 STATE_COMPARE(gl_framebuffer_binding[0])
1634 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1637 STATE_COMPARE(gl_renderbuffer_binding[0])
1639 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1643 //------------------//
1645 flag = oldctx->_bind_flag2 | newctx->_bind_flag2;
1648 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1650 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1652 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1654 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1656 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1658 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1660 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1662 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1664 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1666 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1668 STATE_COMPARE(gl_uniform_buffer_binding[0])
1670 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1673 #ifdef COREGL_USE_MODULE_TRACEPATH
1674 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1675 #endif // COREGL_USE_MODULE_TRACEPATH
1678 //------------------//
1681 #ifdef COREGL_USE_MODULE_TRACEPATH
1682 static void *trace_hint_enable_states = NULL;
1683 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1684 #endif // COREGL_USE_MODULE_TRACEPATH
1686 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1689 STATE_COMPARE(gl_blend[0])
1691 if (newctx->gl_blend[0])
1693 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1696 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1698 STATE_COMPARE(gl_cull_face[0])
1700 if (newctx->gl_cull_face[0])
1702 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1705 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1707 STATE_COMPARE(gl_depth_test[0])
1709 if (newctx->gl_depth_test[0])
1711 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1714 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1716 STATE_COMPARE(gl_dither[0])
1718 if (newctx->gl_dither[0])
1720 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1723 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1728 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1731 STATE_COMPARE(gl_polygon_offset_fill[0])
1733 if (newctx->gl_polygon_offset_fill[0])
1735 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1738 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1740 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1742 if (newctx->gl_sample_alpha_to_coverage[0])
1744 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1747 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1749 STATE_COMPARE(gl_sample_coverage[0])
1751 if (newctx->gl_sample_coverage[0])
1753 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1756 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1758 STATE_COMPARE(gl_scissor_test[0])
1760 if (newctx->gl_scissor_test[0])
1762 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1765 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1767 STATE_COMPARE(gl_stencil_test[0])
1769 if (newctx->gl_stencil_test[0])
1771 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1774 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1779 flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
1782 STATE_COMPARE(gl_primitive_restart_fixed_index[0])
1784 if (newctx->gl_primitive_restart_fixed_index[0])
1786 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1789 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1791 STATE_COMPARE(gl_rasterizer_discard[0])
1793 if (newctx->gl_rasterizer_discard[0])
1795 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
1798 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
1802 #ifdef COREGL_USE_MODULE_TRACEPATH
1803 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1804 #endif // COREGL_USE_MODULE_TRACEPATH
1806 //------------------//
1808 #ifdef COREGL_USE_MODULE_TRACEPATH
1809 static void *trace_hint_clear_viewport = NULL;
1810 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1811 #endif // COREGL_USE_MODULE_TRACEPATH
1813 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1817 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1819 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1820 newctx->gl_viewport[1],
1821 newctx->gl_viewport[2],
1822 newctx->gl_viewport[3]))
1825 STATE_COMPARE(gl_current_program[0])
1827 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1829 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1831 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1832 newctx->gl_color_clear_value[1],
1833 newctx->gl_color_clear_value[2],
1834 newctx->gl_color_clear_value[3]))
1840 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1843 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1845 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1846 newctx->gl_color_writemask[1],
1847 newctx->gl_color_writemask[2],
1848 newctx->gl_color_writemask[3]))
1850 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1852 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1853 newctx->gl_depth_range[1]))
1855 STATE_COMPARE(gl_depth_clear_value[0])
1857 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1859 STATE_COMPARE(gl_depth_func[0])
1861 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1863 STATE_COMPARE(gl_depth_writemask[0])
1865 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1867 STATE_COMPARE(gl_cull_face_mode[0])
1869 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1874 #ifdef COREGL_USE_MODULE_TRACEPATH
1875 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1876 #endif // COREGL_USE_MODULE_TRACEPATH
1878 //------------------//
1880 #ifdef COREGL_USE_MODULE_TRACEPATH
1881 static void *trace_hint_bind_textures = NULL;
1882 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1883 #endif // COREGL_USE_MODULE_TRACEPATH
1885 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1889 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1891 STATE_COMPARE(gl_tex_2d_state[i])
1893 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1894 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1896 STATE_COMPARE(gl_tex_3d_state[i])
1898 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1899 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D, newctx->gl_tex_3d_state[i]))
1901 STATE_COMPARE(gl_tex_2d_array_state[i])
1903 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1904 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY, newctx->gl_tex_2d_array_state[i]))
1906 STATE_COMPARE(gl_tex_cube_state[i])
1908 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1909 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1911 STATE_COMPARE(gl_tex_external_oes_state[i])
1913 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1914 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_EXTERNAL_OES, newctx->gl_tex_external_oes_state[i]))
1918 // Restore active texture
1919 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1921 STATE_COMPARE(gl_generate_mipmap_hint[0])
1923 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1926 #ifdef COREGL_USE_MODULE_TRACEPATH
1927 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1928 #endif // COREGL_USE_MODULE_TRACEPATH
1930 //------------------//
1931 #ifdef COREGL_USE_MODULE_TRACEPATH
1932 static void *trace_hint_etc = NULL;
1933 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1934 #endif // COREGL_USE_MODULE_TRACEPATH
1936 flag = oldctx->_blend_flag | newctx->_blend_flag;
1939 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1941 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1942 newctx->gl_blend_color[1],
1943 newctx->gl_blend_color[2],
1944 newctx->gl_blend_color[3]))
1946 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1947 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1948 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1949 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1951 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1952 newctx->gl_blend_dst_rgb[0],
1953 newctx->gl_blend_src_alpha[0],
1954 newctx->gl_blend_dst_alpha[0]))
1956 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1957 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1959 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1964 //------------------//
1966 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1969 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1970 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1971 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1973 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1974 newctx->gl_stencil_func[0],
1975 newctx->gl_stencil_ref[0],
1976 newctx->gl_stencil_value_mask[0]))
1978 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1979 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1980 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1982 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1983 newctx->gl_stencil_fail[0],
1984 newctx->gl_stencil_pass_depth_fail[0],
1985 newctx->gl_stencil_pass_depth_pass[0]))
1988 STATE_COMPARE(gl_stencil_writemask[0])
1990 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1996 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1999 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
2000 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
2001 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
2003 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
2004 newctx->gl_stencil_back_func[0],
2005 newctx->gl_stencil_back_ref[0],
2006 newctx->gl_stencil_back_value_mask[0]))
2008 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
2009 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
2010 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
2012 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
2013 newctx->gl_stencil_back_fail[0],
2014 newctx->gl_stencil_back_pass_depth_fail[0],
2015 newctx->gl_stencil_back_pass_depth_pass[0]))
2018 STATE_COMPARE(gl_stencil_back_writemask[0])
2020 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
2022 STATE_COMPARE(gl_stencil_clear_value[0])
2024 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
2028 //------------------//
2030 flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
2033 STATE_COMPARE(gl_pack_row_length[0])
2035 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH, newctx->gl_pack_row_length[0]))
2037 STATE_COMPARE(gl_pack_skip_rows[0])
2039 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS, newctx->gl_pack_skip_rows[0]))
2041 STATE_COMPARE(gl_pack_skip_pixels[0])
2043 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS, newctx->gl_pack_skip_pixels[0]))
2045 STATE_COMPARE(gl_pack_alignment[0])
2047 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
2052 flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
2055 STATE_COMPARE(gl_unpack_row_length[0])
2057 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH, newctx->gl_unpack_row_length[0]))
2059 STATE_COMPARE(gl_unpack_skip_rows[0])
2061 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS, newctx->gl_unpack_skip_rows[0]))
2063 STATE_COMPARE(gl_unpack_skip_pixels[0])
2065 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS, newctx->gl_unpack_skip_pixels[0]))
2067 STATE_COMPARE(gl_unpack_alignment[0])
2069 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
2071 STATE_COMPARE(gl_unpack_image_height[0])
2073 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, newctx->gl_unpack_image_height[0]))
2075 STATE_COMPARE(gl_unpack_skip_images[0])
2077 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES, newctx->gl_unpack_skip_images[0]))
2081 //------------------//
2083 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
2086 STATE_COMPARE(gl_front_face[0])
2088 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
2090 STATE_COMPARE(gl_line_width[0])
2092 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
2094 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
2095 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
2097 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
2098 newctx->gl_polygon_offset_units[0]))
2100 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
2101 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
2103 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
2104 newctx->gl_sample_coverage_invert[0]))
2106 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
2108 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
2113 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
2116 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
2118 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
2119 newctx->gl_scissor_box[1],
2120 newctx->gl_scissor_box[2],
2121 newctx->gl_scissor_box[3]))
2126 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
2129 STATE_COMPARE(gl_read_buffer[0])
2131 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
2133 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
2135 int drawBuffSize = 16;
2136 /* If the context has only default framebuffer, then size of glDrawBuffers can only be 1 */
2137 if(fastpath_ostate_has_object_type(&newctx->ostate, GL_OBJECT_TYPE_FRAMEBUFFER) == 0) {
2141 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(drawBuffSize, newctx->gl_draw_buffers))
2143 STATE_COMPARE(gl_vertex_array_binding[0])
2145 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
2148 if (oldctx->gl_transform_feedback_active[0] == GL_TRUE && oldctx->gl_transform_feedback_paused[0] == GL_FALSE)
2150 CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
2152 STATE_COMPARE(gl_transform_feedback_binding[0])
2154 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
2156 if (newctx->gl_transform_feedback_active[0] == GL_TRUE && newctx->gl_transform_feedback_paused[0] == GL_FALSE)
2158 CHECK_GL_ERROR(_orig_fastpath_glResumeTransformFeedback())
2162 #ifdef COREGL_USE_MODULE_TRACEPATH
2163 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2164 #endif // COREGL_USE_MODULE_TRACEPATH
2171 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
2172 if (unlikely(trace_state_flag == 1))
2173 fastpath_dump_context_states(newctx, 0);
2174 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
2176 #undef STATE_COMPARE
2177 #undef STATES_COMPARE