1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
29 static int api_gl_version=COREGL_GLAPI_2;
32 _state_get_texture_states(GLenum pname, GLint *params)
34 GLuint cur_active_tex = 0;
36 AST(initial_ctx != NULL);
38 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
40 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
42 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
43 _orig_fastpath_glGetIntegerv(pname, (GLint *)¶ms[i]);
45 _orig_fastpath_glActiveTexture(cur_active_tex);
49 _state_get_draw_buffers(GLenum *params)
51 AST(initial_ctx != NULL);
54 for (i = 0; i < initial_ctx->gl_num_draw_buffers[0]; i++)
56 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0 + i, (GLint *)¶ms[i]);
61 _state_get_transform_feedback_buffer_bindings(GLuint *params)
63 AST(initial_ctx != NULL);
66 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
68 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, (GLint *)¶ms[i]);
73 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
75 AST(initial_ctx != NULL);
78 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
80 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, (GLint *)¶ms[i]);
85 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
87 AST(initial_ctx != NULL);
90 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
92 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, (GLint *)¶ms[i]);
97 _state_get_uniform_buffer_bindings(GLuint *params)
99 AST(initial_ctx != NULL);
102 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
104 /////////////////////////////////////////////////////////////////////////////////
105 // XXXX : AVOID SEGFAULT in ADRENO
106 ((GLint *)params)[i] = 0;
107 // _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, (GLint *)¶ms[i]);
108 /////////////////////////////////////////////////////////////////////////////////
113 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
115 AST(initial_ctx != NULL);
118 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
120 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, (GLint *)¶ms[i]);
125 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
127 AST(initial_ctx != NULL);
130 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
132 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, (GLint *)¶ms[i]);
137 fastpath_state_get_draw_buffers(GLenum *params)
139 _state_get_draw_buffers(params);
143 init_modules_fastpath()
145 int fastpath_opt = 0;
146 int fastpath_force_off_opt = 0;
148 COREGL_LOG("[CoreGL] <Fastpath> : ");
150 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
151 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
153 if (fastpath_force_off_opt == 1)
155 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
159 switch (fastpath_opt)
162 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
163 fp_opt = FP_FAST_PATH;
166 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
167 fp_opt = FP_NORMAL_PATH;
171 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
176 deinit_modules_fastpath()
178 GLContext_List *current = NULL;
180 AST(mutex_lock(&ctx_list_access_mutex) == 1);
182 // Destroy remained context & Detect leaks
183 int retry_destroy = 0;
188 current = glctx_list;
191 if (current->cstate != NULL)
193 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
195 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
196 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
198 fastpath_remove_context_states_from_list(current->cstate, NULL);
203 glctx_list = current->next;
205 current = glctx_list;
207 if (retry_destroy == 0) break;
212 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
216 init_modules_tstate_fastpath(GLThreadState *tstate)
218 MY_MODULE_TSTATE *tstate_mt = NULL;
220 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
222 tstate_mt->binded_api = EGL_OPENGL_ES_API;
224 tstate->module_data[MY_MODULE_ID] = tstate_mt;
228 deinit_modules_tstate_fastpath(GLThreadState *tstate)
230 if (tstate->module_data[MY_MODULE_ID] != NULL)
232 free(tstate->module_data[MY_MODULE_ID]);
233 tstate->module_data[MY_MODULE_ID] = NULL;
238 fastpath_apply_overrides()
243 fastpath_apply_overrides_egl(1);
244 fastpath_apply_overrides_gl(1);
249 COREGL_ERR("Invalide GL Override Option!!!\n");
256 fastpath_apply_overrides_egl(int enable)
258 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
259 # include "../../headers/sym_egl.h"
260 #undef _COREGL_SYMBOL
262 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
264 COREGL_OVERRIDE(fastpath_, eglBindAPI);
265 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
267 COREGL_OVERRIDE(fastpath_, eglCreateContext);
268 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
269 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
270 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
271 COREGL_OVERRIDE(fastpath_, eglQueryContext);
272 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
273 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
274 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
275 COREGL_OVERRIDE(fastpath_, eglTerminate);
276 COREGL_OVERRIDE(fastpath_, eglGetCurrentDisplay);
281 fastpath_apply_overrides_gl(int enable)
283 #define _COREGL_START_API(version) api_gl_version = version;
284 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
285 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) \
286 if(api_gl_version <= driver_gl_version) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
288 # include "../../headers/sym_gl.h"
289 #undef _COREGL_SYMBOL
290 #undef _COREGL_START_API
291 #undef _COREGL_END_API
295 COREGL_OVERRIDE(fastpath_, glGetError);
296 COREGL_OVERRIDE(fastpath_, glGetString);
298 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
299 COREGL_OVERRIDE(fastpath_, glGetFloatv);
300 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
302 COREGL_OVERRIDE(fastpath_, glActiveTexture);
303 COREGL_OVERRIDE(fastpath_, glGenTextures);
304 COREGL_OVERRIDE(fastpath_, glBindTexture);
305 COREGL_OVERRIDE(fastpath_, glIsTexture);
306 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
307 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
309 COREGL_OVERRIDE(fastpath_, glGenBuffers);
310 COREGL_OVERRIDE(fastpath_, glBindBuffer);
311 COREGL_OVERRIDE(fastpath_, glIsBuffer);
312 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
314 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
315 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
316 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
317 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
318 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
320 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
321 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
322 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
323 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
324 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
326 COREGL_OVERRIDE(fastpath_, glCreateShader);
327 COREGL_OVERRIDE(fastpath_, glCreateProgram);
328 COREGL_OVERRIDE(fastpath_, glAttachShader);
329 COREGL_OVERRIDE(fastpath_, glCompileShader);
330 COREGL_OVERRIDE(fastpath_, glShaderBinary);
331 COREGL_OVERRIDE(fastpath_, glDeleteShader);
332 COREGL_OVERRIDE(fastpath_, glDetachShader);
333 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
334 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
335 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
336 COREGL_OVERRIDE(fastpath_, glIsShader);
337 COREGL_OVERRIDE(fastpath_, glShaderSource);
338 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
339 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
340 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
341 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
342 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
343 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
344 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
345 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
346 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
347 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
348 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
349 COREGL_OVERRIDE(fastpath_, glIsProgram);
350 COREGL_OVERRIDE(fastpath_, glLinkProgram);
351 COREGL_OVERRIDE(fastpath_, glUseProgram);
352 COREGL_OVERRIDE(fastpath_, glValidateProgram);
354 COREGL_OVERRIDE(fastpath_, glBlendColor);
355 COREGL_OVERRIDE(fastpath_, glBlendEquation);
356 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
357 COREGL_OVERRIDE(fastpath_, glBlendFunc);
358 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
359 COREGL_OVERRIDE(fastpath_, glClearColor);
360 COREGL_OVERRIDE(fastpath_, glClearDepthf);
361 COREGL_OVERRIDE(fastpath_, glClearStencil);
362 COREGL_OVERRIDE(fastpath_, glColorMask);
363 COREGL_OVERRIDE(fastpath_, glCullFace);
364 COREGL_OVERRIDE(fastpath_, glDepthFunc);
365 COREGL_OVERRIDE(fastpath_, glDepthMask);
366 COREGL_OVERRIDE(fastpath_, glDepthRangef);
367 COREGL_OVERRIDE(fastpath_, glDisable);
368 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
369 COREGL_OVERRIDE(fastpath_, glEnable);
370 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
371 COREGL_OVERRIDE(fastpath_, glFrontFace);
372 COREGL_OVERRIDE(fastpath_, glHint);
373 COREGL_OVERRIDE(fastpath_, glLineWidth);
374 COREGL_OVERRIDE(fastpath_, glPixelStorei);
375 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
376 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
377 COREGL_OVERRIDE(fastpath_, glScissor);
378 COREGL_OVERRIDE(fastpath_, glStencilFunc);
379 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
380 COREGL_OVERRIDE(fastpath_, glStencilMask);
381 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
382 COREGL_OVERRIDE(fastpath_, glStencilOp);
383 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
385 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
386 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
387 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
388 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
389 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
390 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
391 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
392 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
393 COREGL_OVERRIDE(fastpath_, glViewport);
395 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
396 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
398 COREGL_OVERRIDE(fastpath_, glUseProgramStagesEXT);
399 COREGL_OVERRIDE(fastpath_, glActiveShaderProgramEXT);
400 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
401 COREGL_OVERRIDE(fastpath_, glProgramUniform1iEXT);
402 COREGL_OVERRIDE(fastpath_, glProgramUniform2iEXT);
403 COREGL_OVERRIDE(fastpath_, glProgramUniform3iEXT);
404 COREGL_OVERRIDE(fastpath_, glProgramUniform4iEXT);
405 COREGL_OVERRIDE(fastpath_, glProgramUniform1fEXT);
406 COREGL_OVERRIDE(fastpath_, glProgramUniform2fEXT);
407 COREGL_OVERRIDE(fastpath_, glProgramUniform3fEXT);
408 COREGL_OVERRIDE(fastpath_, glProgramUniform4fEXT);
409 COREGL_OVERRIDE(fastpath_, glProgramUniform1ivEXT);
410 COREGL_OVERRIDE(fastpath_, glProgramUniform2ivEXT);
411 COREGL_OVERRIDE(fastpath_, glProgramUniform3ivEXT);
412 COREGL_OVERRIDE(fastpath_, glProgramUniform4ivEXT);
413 COREGL_OVERRIDE(fastpath_, glProgramUniform1fvEXT);
414 COREGL_OVERRIDE(fastpath_, glProgramUniform2fvEXT);
415 COREGL_OVERRIDE(fastpath_, glProgramUniform3fvEXT);
416 COREGL_OVERRIDE(fastpath_, glProgramUniform4fvEXT);
417 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fvEXT);
418 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fvEXT);
419 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fvEXT);
421 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
422 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
424 COREGL_OVERRIDE(fastpath_, glBindFramebufferOES);
425 COREGL_OVERRIDE(fastpath_, glBindRenderbufferOES);
426 COREGL_OVERRIDE(fastpath_, glClearBufferfi);
427 COREGL_OVERRIDE(fastpath_, glClearBufferfv);
428 COREGL_OVERRIDE(fastpath_, glClearBufferiv);
429 COREGL_OVERRIDE(fastpath_, glClearBufferuiv);
430 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffersOES);
431 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffersOES);
432 COREGL_OVERRIDE(fastpath_, glDepthRangefOES);
433 COREGL_OVERRIDE(fastpath_, glDepthRangexOES);
434 COREGL_OVERRIDE(fastpath_, glFramebufferParameteri);
435 COREGL_OVERRIDE(fastpath_, glGetFramebufferParameteriv);
436 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbufferOES);
437 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DOES);
438 COREGL_OVERRIDE(fastpath_, glGenFramebuffersOES);
439 COREGL_OVERRIDE(fastpath_, glGenRenderbuffersOES);
440 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameterivOES);
441 COREGL_OVERRIDE(fastpath_, glGetQueryObjecti64vEXT);
442 COREGL_OVERRIDE(fastpath_, glGetQueryObjectivEXT);
443 COREGL_OVERRIDE(fastpath_, glGetQueryObjectui64vEXT);
444 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuivEXT);
445 COREGL_OVERRIDE(fastpath_, glGetQueryivEXT);
446 COREGL_OVERRIDE(fastpath_, glBeginQueryEXT);
447 COREGL_OVERRIDE(fastpath_, glDeleteQueriesEXT);
448 COREGL_OVERRIDE(fastpath_, glGenQueriesEXT);
449 COREGL_OVERRIDE(fastpath_, glIsFramebufferOES);
450 COREGL_OVERRIDE(fastpath_, glIsQueryEXT);
451 COREGL_OVERRIDE(fastpath_, glIsRenderbufferOES);
452 COREGL_OVERRIDE(fastpath_, glBlendEquationOES);
453 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparateOES);
454 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparateOES);
455 COREGL_OVERRIDE(fastpath_, glPolygonOffsetxOES);
456 COREGL_OVERRIDE(fastpath_, glLineWidthxOES);
457 COREGL_OVERRIDE(fastpath_, glSampleCoveragexOES);
458 COREGL_OVERRIDE(fastpath_, glQueryCounterEXT);
459 COREGL_OVERRIDE(fastpath_, glBindVertexArrayOES);
460 COREGL_OVERRIDE(fastpath_, glDeleteVertexArraysOES);
461 COREGL_OVERRIDE(fastpath_, glGenVertexArraysOES);
462 COREGL_OVERRIDE(fastpath_, glIsVertexArrayOES);
463 COREGL_OVERRIDE(fastpath_, glClearDepthfOES );
464 COREGL_OVERRIDE(fastpath_, glClearDepthxOES );
465 /* Start overriding GLES 3.0 */
466 if(driver_gl_version >= COREGL_GLAPI_3) {
467 COREGL_OVERRIDE(fastpath_, glReadBuffer);
469 COREGL_OVERRIDE(fastpath_, glGenQueries);
470 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
471 COREGL_OVERRIDE(fastpath_, glIsQuery);
472 COREGL_OVERRIDE(fastpath_, glBeginQuery);
473 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
474 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
475 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
476 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
478 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
479 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
480 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
481 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
483 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
485 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
486 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
487 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
488 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
490 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
491 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
492 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
493 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
494 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
495 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
496 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
497 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
498 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
499 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
500 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
501 COREGL_OVERRIDE(fastpath_, glGetStringi);
502 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
503 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
504 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
505 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
506 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
507 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
508 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
509 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
510 COREGL_OVERRIDE(fastpath_, glGenSamplers);
511 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
512 COREGL_OVERRIDE(fastpath_, glIsSampler);
513 COREGL_OVERRIDE(fastpath_, glBindSampler);
514 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
515 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
516 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
517 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
518 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
519 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
520 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
521 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
522 COREGL_OVERRIDE(fastpath_, glProgramBinary);
523 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
526 if(driver_gl_version >= COREGL_GLAPI_31)
528 COREGL_OVERRIDE(fastpath_, glCreateShaderProgramv);
529 COREGL_OVERRIDE(fastpath_, glGenProgramPipelines);
530 COREGL_OVERRIDE(fastpath_, glGetProgramPipelineiv);
531 COREGL_OVERRIDE(fastpath_, glBindProgramPipeline);
532 COREGL_OVERRIDE(fastpath_, glDeleteProgramPipelines);
533 COREGL_OVERRIDE(fastpath_, glIsProgramPipeline);
534 COREGL_OVERRIDE(fastpath_, glValidateProgramPipeline);
535 COREGL_OVERRIDE(fastpath_, glGetProgramPipelineInfoLog);
536 COREGL_OVERRIDE(fastpath_, glDispatchCompute);
537 COREGL_OVERRIDE(fastpath_, glDispatchComputeIndirect);
538 COREGL_OVERRIDE(fastpath_, glGetProgramInterfaceiv);
539 COREGL_OVERRIDE(fastpath_, glGetProgramResourceIndex);
540 COREGL_OVERRIDE(fastpath_, glGetProgramResourceName);
541 COREGL_OVERRIDE(fastpath_, glGetProgramResourceiv);
542 COREGL_OVERRIDE(fastpath_, glGetProgramResourceLocation);
543 COREGL_OVERRIDE(fastpath_, glUseProgramStages);
544 COREGL_OVERRIDE(fastpath_, glActiveShaderProgram);
545 COREGL_OVERRIDE(fastpath_, glProgramUniform1iv);
546 COREGL_OVERRIDE(fastpath_, glProgramUniform2iv);
547 COREGL_OVERRIDE(fastpath_, glProgramUniform3iv);
548 COREGL_OVERRIDE(fastpath_, glProgramUniform4iv);
549 COREGL_OVERRIDE(fastpath_, glProgramUniform1fv);
550 COREGL_OVERRIDE(fastpath_, glProgramUniform2fv);
551 COREGL_OVERRIDE(fastpath_, glProgramUniform3fv);
552 COREGL_OVERRIDE(fastpath_, glProgramUniform4fv);
553 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fv);
554 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fv);
555 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fv);
556 COREGL_OVERRIDE(fastpath_, glProgramUniform1i);
557 COREGL_OVERRIDE(fastpath_, glProgramUniform2i);
558 COREGL_OVERRIDE(fastpath_, glProgramUniform3i);
559 COREGL_OVERRIDE(fastpath_, glProgramUniform4i);
560 COREGL_OVERRIDE(fastpath_, glProgramUniform1f);
561 COREGL_OVERRIDE(fastpath_, glProgramUniform2f);
562 COREGL_OVERRIDE(fastpath_, glProgramUniform3f);
563 COREGL_OVERRIDE(fastpath_, glProgramUniform4f);
564 COREGL_OVERRIDE(fastpath_, glProgramUniform1uiv);
565 COREGL_OVERRIDE(fastpath_, glProgramUniform2uiv);
566 COREGL_OVERRIDE(fastpath_, glProgramUniform3uiv);
567 COREGL_OVERRIDE(fastpath_, glProgramUniform4uiv);
568 COREGL_OVERRIDE(fastpath_, glProgramUniform1ui);
569 COREGL_OVERRIDE(fastpath_, glProgramUniform2ui);
570 COREGL_OVERRIDE(fastpath_, glProgramUniform3ui);
571 COREGL_OVERRIDE(fastpath_, glProgramUniform4ui);
572 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2x3fv);
573 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3x2fv);
574 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4x2fv);
575 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2x4fv);
576 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3x4fv);
577 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4x3fv);
578 COREGL_OVERRIDE(fastpath_, glBindImageTexture);
579 COREGL_OVERRIDE(fastpath_, glGetBooleani_v);
580 COREGL_OVERRIDE(fastpath_, glMemoryBarrier);
581 COREGL_OVERRIDE(fastpath_, glMemoryBarrierByRegion);
582 COREGL_OVERRIDE(fastpath_, glTexStorage2DMultisample);
583 COREGL_OVERRIDE(fastpath_, glGetMultisamplefv);
584 COREGL_OVERRIDE(fastpath_, glSampleMaski);
585 COREGL_OVERRIDE(fastpath_, glGetTexLevelParameteriv);
586 COREGL_OVERRIDE(fastpath_, glGetTexLevelParameterfv);
587 COREGL_OVERRIDE(fastpath_, glBindVertexBuffer);
588 COREGL_OVERRIDE(fastpath_, glVertexAttribFormat);
589 COREGL_OVERRIDE(fastpath_, glVertexAttribIFormat);
590 COREGL_OVERRIDE(fastpath_, glVertexAttribBinding);
591 COREGL_OVERRIDE(fastpath_, glVertexBindingDivisor);
596 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
602 static inline GL_Object_Hash_Base *
603 _lock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
607 case GL_OBJECT_TYPE_QUERY:
608 return &ostate->query;
609 case GL_OBJECT_TYPE_TEXTURE:
610 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
611 return &ostate->shared->texture;
612 case GL_OBJECT_TYPE_BUFFER:
613 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
614 return &ostate->shared->buffer;
615 case GL_OBJECT_TYPE_FRAMEBUFFER:
616 return &ostate->framebuffer;
617 case GL_OBJECT_TYPE_RENDERBUFFER:
618 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
619 return &ostate->shared->renderbuffer;
620 case GL_OBJECT_TYPE_PROGRAM:
621 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
622 return &ostate->shared->program;
623 case GL_OBJECT_TYPE_VERTEXARRAY:
624 return &ostate->vertexarray;
625 case GL_OBJECT_TYPE_SAMPLER:
626 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
627 return &ostate->shared->sampler;
628 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
629 return &ostate->transformfeedback;
630 case GL_OBJECT_TYPE_PROGRAMPIPELINE:
631 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
632 return &ostate->shared->programpipeline;
639 _unlock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
643 case GL_OBJECT_TYPE_TEXTURE:
644 case GL_OBJECT_TYPE_BUFFER:
645 case GL_OBJECT_TYPE_RENDERBUFFER:
646 case GL_OBJECT_TYPE_PROGRAM:
647 case GL_OBJECT_TYPE_SAMPLER:
648 case GL_OBJECT_TYPE_PROGRAMPIPELINE:
649 AST(mutex_unlock(&ostate->shared->access_mutex) == 1);
655 static inline GL_Object_Hash_Base *
656 _lock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
660 case GL_OBJECT_TYPE_QUERY:
661 return &ostate->query_real;
662 case GL_OBJECT_TYPE_TEXTURE:
663 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
664 return &ostate->shared->texture_real;
665 case GL_OBJECT_TYPE_BUFFER:
666 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
667 return &ostate->shared->buffer_real;
668 case GL_OBJECT_TYPE_FRAMEBUFFER:
669 return &ostate->framebuffer_real;
670 case GL_OBJECT_TYPE_RENDERBUFFER:
671 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
672 return &ostate->shared->renderbuffer_real;
673 case GL_OBJECT_TYPE_PROGRAM:
674 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
675 return &ostate->shared->program_real;
676 case GL_OBJECT_TYPE_VERTEXARRAY:
677 return &ostate->vertexarray_real;
678 case GL_OBJECT_TYPE_SAMPLER:
679 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
680 return &ostate->shared->sampler_real;
681 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
682 return &ostate->transformfeedback_real;
683 case GL_OBJECT_TYPE_PROGRAMPIPELINE:
684 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
685 return &ostate->shared->programpipeline_real;
692 _unlock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
696 case GL_OBJECT_TYPE_TEXTURE:
697 case GL_OBJECT_TYPE_BUFFER:
698 case GL_OBJECT_TYPE_RENDERBUFFER:
699 case GL_OBJECT_TYPE_PROGRAM:
700 case GL_OBJECT_TYPE_SAMPLER:
701 case GL_OBJECT_TYPE_PROGRAMPIPELINE:
702 AST(mutex_unlock(&ostate->shared->real_access_mutex) == 1);
710 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
714 GLContext_List *current = NULL;
715 GLContext_List *newitm = NULL;
717 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
721 tid = get_current_thread();
723 current = glctx_list;
724 while (current != NULL)
726 if (current->option_len == option_len &&
727 memcmp(current->option, option, option_len) == 0 &&
728 current->thread_id == tid)
730 AST(current->cstate == cstate);
733 current = current->next;
736 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
739 COREGL_ERR("Failed to create context list.\n");
743 newitm->cstate = cstate;
744 newitm->thread_id = tid;
745 newitm->option_len = option_len;
746 newitm->option = (void *)malloc(option_len);
747 memcpy(newitm->option, option, option_len);
749 if (glctx_list != NULL)
750 newitm->next = glctx_list;
771 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
777 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
779 GLContextState *ret = NULL;
780 GLContext_List *current = NULL;
783 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
785 tid = get_current_thread();
787 current = glctx_list;
788 while (current != NULL)
790 if (current->option_len == option_len &&
791 memcmp(current->option, option, option_len) == 0 &&
792 current->thread_id == tid)
794 ret = current->cstate;
797 current = current->next;
802 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
807 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
810 GLContext_List *olditm = NULL;
811 GLContext_List *current = NULL;
813 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
817 current = glctx_list;
819 while (current != NULL)
821 if (current->cstate == cstate)
823 GLContext_List *nextitm = NULL;
826 olditm->next = current->next;
827 nextitm = olditm->next;
831 glctx_list = current->next;
832 nextitm = glctx_list;
834 if (current->option != NULL)
836 AST(current->option_len > 0);
837 free(current->option);
838 current->option = NULL;
839 current->option_len = 0;
847 current = current->next;
852 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
858 #define HASH_INIT(hash_base) \
859 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
860 hash_base.hash_size = GL_OBJECT_HASH_BASE;
863 fastpath_ostate_init(GL_Object_State *ostate)
865 HASH_INIT(ostate->query);
866 HASH_INIT(ostate->framebuffer);
867 HASH_INIT(ostate->vertexarray);
868 HASH_INIT(ostate->transformfeedback);
870 HASH_INIT(ostate->query_real);
871 HASH_INIT(ostate->framebuffer_real);
872 HASH_INIT(ostate->vertexarray_real);
873 HASH_INIT(ostate->transformfeedback_real);
877 fastpath_sostate_init(GL_Shared_Object_State *sostate)
879 mutex_init(&sostate->access_mutex);
881 HASH_INIT(sostate->texture);
882 HASH_INIT(sostate->buffer);
883 HASH_INIT(sostate->renderbuffer);
884 HASH_INIT(sostate->program);
885 HASH_INIT(sostate->sampler);
886 HASH_INIT(sostate->programpipeline);
888 HASH_INIT(sostate->texture_real);
889 HASH_INIT(sostate->buffer_real);
890 HASH_INIT(sostate->renderbuffer_real);
891 HASH_INIT(sostate->program_real);
892 HASH_INIT(sostate->sampler_real);
893 HASH_INIT(sostate->programpipeline_real);
900 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
902 int array_idx = data->hash_key & (hash_base->hash_size - 1);
903 if (hash_base->hash_field[array_idx] == NULL)
905 hash_base->hash_field[array_idx] = data;
909 GL_Object_Hash *current = hash_base->hash_field[array_idx];
912 AST(current->hash_key != data->hash_key);
913 current = current->next;
915 current->next = data;
918 hash_base->item_size++;
922 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
925 int array_idx = hash & (hash_base->hash_size - 1);
927 GL_Object_Hash *current = hash_base->hash_field[array_idx];
928 GL_Object_Hash *prev = NULL;
932 if (current->hash_key == hash)
935 prev->next = current->next;
937 hash_base->hash_field[array_idx] = current->next;
938 hash_base->item_size--;
943 current = current->next;
950 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
952 if (hash_base->item_size == 0) return;
954 for (int i = 0; i < hash_base->hash_size; i++)
956 if (hash_base->hash_field[i] != NULL)
958 GL_Object_Hash *current = hash_base->hash_field[i];
960 while (current != NULL)
962 GL_Object_Hash *current_next = current->next;
964 if (free_data == 1 && current->item != NULL)
970 hash_base->item_size--;
971 current = current_next;
979 #define HASH_DEINIT(hash_base, free_data) \
980 _free_hash_list(&hash_base, free_data); \
981 free(hash_base.hash_field); \
982 hash_base.hash_size = 0;
985 fastpath_ostate_deinit(GL_Object_State *ostate)
987 HASH_DEINIT(ostate->query, 1);
988 HASH_DEINIT(ostate->framebuffer, 1);
989 HASH_DEINIT(ostate->vertexarray, 1);
990 HASH_DEINIT(ostate->transformfeedback, 1);
992 HASH_DEINIT(ostate->query_real, 0);
993 HASH_DEINIT(ostate->framebuffer_real, 0);
994 HASH_DEINIT(ostate->vertexarray_real, 0);
995 HASH_DEINIT(ostate->transformfeedback_real, 0);
999 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
1001 HASH_DEINIT(sostate->texture, 1);
1002 HASH_DEINIT(sostate->buffer, 1);
1003 HASH_DEINIT(sostate->renderbuffer, 1);
1004 HASH_DEINIT(sostate->program, 1);
1005 HASH_DEINIT(sostate->sampler, 1);
1006 HASH_DEINIT(sostate->programpipeline, 1);
1008 HASH_DEINIT(sostate->texture_real, 0);
1009 HASH_DEINIT(sostate->buffer_real, 0);
1010 HASH_DEINIT(sostate->renderbuffer_real, 0);
1011 HASH_DEINIT(sostate->program_real, 0);
1012 HASH_DEINIT(sostate->sampler_real, 0);
1014 HASH_DEINIT(sostate->programpipeline_real, 0);
1021 #define FIND_HASH(hash_base, key, ret) \
1023 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
1026 if (fh_current->hash_key == (key)) \
1031 fh_current = fh_current->next; \
1036 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
1038 if (hash_base->item_size + 1 < hash_base->hash_size)
1041 int oldsize = hash_base->hash_size;
1042 GL_Object_Hash **oldfield = hash_base->hash_field;
1044 hash_base->hash_size = oldsize << 1;
1045 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
1046 AST(hash_base->hash_field != NULL);
1048 for (int i = 0; i < oldsize; i++)
1050 if (oldfield[i] != NULL)
1052 GL_Object_Hash *current = oldfield[i];
1054 while (current != NULL)
1056 GL_Object_Hash *current_next = current->next;
1057 _add_hash(hash_base, current);
1058 hash_base->item_size--;
1059 current = current_next;
1068 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1070 GLuint ret = _COREGL_INT_INIT_VALUE;
1072 GL_Object_Hash_Base *hash_base = NULL;
1073 GL_Object_Hash_Base *hash_base_real = NULL;
1074 int newid = _COREGL_INT_INIT_VALUE;
1076 hash_base = _lock_gl_object_hash(ostate, type);
1077 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1079 newid = hash_base->last_id + 1;
1080 if (newid >= hash_base->hash_size)
1082 hash_base->is_looped = 1;
1084 hash_base->last_id = 1;
1087 if (hash_base->is_looped != 0)
1090 int findingid = newid;
1092 for (i = 0; i < hash_base->hash_size; i++)
1094 GL_Object_Hash *exist_hash = NULL;
1095 FIND_HASH(hash_base, findingid, exist_hash);
1096 if (exist_hash == NULL)
1102 if (findingid >= hash_base->hash_size) findingid = 1;
1106 hash_base->last_id = newid;
1109 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
1110 AST(newobj != NULL);
1111 newobj->id = (int)type + newid;
1112 newobj->real_id = real_name;
1113 newobj->ref_count = 1;
1116 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1117 AST(newobj_hash != NULL);
1118 newobj_hash->item = newobj;
1119 newobj_hash->hash_key = newid;
1120 _add_hash(hash_base, newobj_hash);
1122 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1123 AST(newobj_hash_real != NULL);
1124 newobj_hash_real->item = newobj;
1125 newobj_hash_real->hash_key = real_name;
1126 _add_hash(hash_base_real, newobj_hash_real);
1129 _ostate_hash_check(hash_base);
1130 _ostate_hash_check(hash_base_real);
1135 _unlock_gl_object_hash(ostate, type);
1136 _unlock_gl_object_hash_real(ostate, type);
1140 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
1141 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
1143 GL_Object_Hash *object_hash = NULL; \
1144 FIND_HASH((hash_base), (int)(hash), object_hash); \
1145 if (object_hash == NULL) { ret = 0; goto finish; } \
1146 (object) = object_hash->item; \
1147 if ((object) == NULL) { ret = 0; goto finish; } \
1151 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1153 GLuint ret = _COREGL_INT_INIT_VALUE;
1155 GL_Object_Hash_Base *hash_base = NULL;
1156 GL_Object_Hash_Base *hash_base_real = NULL;
1157 GL_Object *object = NULL;
1159 hash_base = _lock_gl_object_hash(ostate, type);
1160 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1162 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1164 object->ref_count--;
1166 if (object->ref_count <= 0)
1168 GL_Object_Hash *object_hash = NULL;
1170 FIND_HASH(hash_base, object->id - (int)type, object_hash);
1171 AST(object_hash != NULL);
1172 _remove_hash(hash_base, object->id - (int)type);
1176 FIND_HASH(hash_base_real, object->real_id, object_hash);
1177 AST(object_hash != NULL);
1178 _remove_hash(hash_base_real, object->real_id);
1190 _unlock_gl_object_hash(ostate, type);
1191 _unlock_gl_object_hash_real(ostate, type);
1196 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1198 GLuint ret = _COREGL_INT_INIT_VALUE;
1200 GL_Object_Hash_Base *hash_base = NULL;
1201 GL_Object *object = NULL;
1203 hash_base = _lock_gl_object_hash(ostate, type);
1205 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1207 ret = object->real_id;
1211 _unlock_gl_object_hash(ostate, type);
1216 /* Check if the context's state contains object of a given type */
1218 fastpath_ostate_has_object_type(GL_Object_State *ostate, GL_Object_Type type)
1220 GLuint ret = _COREGL_INT_INIT_VALUE;
1222 GL_Object_Hash_Base *hash_base = NULL;
1223 GL_Object *object = NULL;
1224 hash_base = _lock_gl_object_hash(ostate, type);
1226 if(hash_base->hash_field == 0)
1232 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, 1, object);
1234 ret = object->real_id;
1238 _unlock_gl_object_hash(ostate, type);
1244 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1246 GLint ret = _COREGL_INT_INIT_VALUE;
1248 GL_Object_Hash_Base *hash_base = NULL;
1249 GL_Object *object = NULL;
1250 int hash = _COREGL_INT_INIT_VALUE;
1252 hash_base = _lock_gl_object_hash(ostate, type);
1254 hash = glue_name - (int)type;
1256 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1258 AST(object->tag == NULL);
1264 _unlock_gl_object_hash(ostate, type);
1269 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1273 GL_Object_Hash_Base *hash_base = NULL;
1274 GL_Object *object = NULL;
1276 hash_base = _lock_gl_object_hash(ostate, type);
1278 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1284 _unlock_gl_object_hash(ostate, type);
1289 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1291 GLuint ret = _COREGL_INT_INIT_VALUE;
1293 GL_Object_Hash_Base *hash_base_real = NULL;
1294 GL_Object *object = NULL;
1296 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1298 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1304 _unlock_gl_object_hash_real(ostate, type);
1309 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1311 GLint ret = _COREGL_INT_INIT_VALUE;
1313 GL_Object_Hash_Base *hash_base = NULL;
1314 GL_Object *object = NULL;
1316 hash_base = _lock_gl_object_hash(ostate, type);
1318 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1320 object->ref_count++;
1325 _unlock_gl_object_hash(ostate, type);
1330 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1332 static struct timeval tv_last = { 0, 0 };
1334 if (unlikely(trace_state_flag != 1)) return;
1338 struct timeval tv_now = { 0, 0 };
1339 AST(gettimeofday(&tv_now, NULL) == 0);
1340 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1348 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1349 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1350 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1352 #define PRINTF_CHAR_GLenum "0x%8X"
1353 #define PRINTF_CHAR_GLboolean "%10d"
1354 #define PRINTF_CHAR_GLint "%10d"
1355 #define PRINTF_CHAR_GLsizei "%10u"
1356 #define PRINTF_CHAR_GLuint "%10u"
1357 #define PRINTF_CHAR_GLuintmask "0x%8X"
1358 #define PRINTF_CHAR_GLintptr "%10ld"
1359 #define PRINTF_CHAR_GLsizeiptr "%10ld"
1361 #define PRINTF_CHAR_GLclampf "%10.6f"
1362 #define PRINTF_CHAR_GLfloat "%10.6f"
1364 #define PRINTF_CHAR_GLvoidptr "%10p"
1366 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1368 #define _COREGL_START_API(version) api_gl_version = version;
1369 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1370 #define INITIAL_CTX initial_ctx
1371 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1373 TYPE valuedata[SIZE]; \
1374 TYPE *value = NULL; \
1375 if(api_gl_version <= driver_gl_version) { \
1376 value = valuedata; GET_STMT; value = valuedata; \
1377 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1378 for (int i = 0; i < SIZE; i++) \
1382 TRACE("\n %-30.30s ", "");\
1386 if (ctx->NAME[i] != value[i]) { TRACE("\E[40;31;1m"); } \
1387 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1388 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1389 if (ctx->NAME[i] != value[i]) { TRACE("\E[0m"); } \
1391 TRACE(" \E[40;37;1m)\E[0m\n"); \
1394 # include "coregl_fastpath_state.h"
1397 #undef _COREGL_START_API
1398 #undef _COREGL_END_API
1400 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1410 fastpath_init_context_states(GLGlueContext *ctx)
1414 AST(mutex_lock(&init_context_mutex) == 1);
1418 COREGL_ERR("Context NULL\n");
1423 AST(ctx->initialized == 0);
1424 AST(ctx->ostate.shared != NULL);
1426 if (initial_ctx == NULL)
1428 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1429 AST(initial_ctx != NULL);
1431 //#define FORCE_DEFAULT_VALUE
1432 #define _COREGL_START_API(version) api_gl_version = version;
1433 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1434 #ifdef FORCE_DEFAULT_VALUE
1435 # define INITIAL_CTX initial_ctx
1436 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1439 TYPE valuedata[SIZE]; \
1440 TYPE *value = NULL; \
1441 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1442 if(api_gl_version <= driver_gl_version) { \
1443 value = valuedata; DEFAULT_STMT; value = valuedata; \
1444 for (i = 0; i < SIZE; i++) \
1446 if (*((char *)(&value[i])) == 0xcc) \
1448 memset(&value[i], 0xaa, sizeof(TYPE)); \
1449 value = valuedata; DEFAULT_STMT; value = valuedata; \
1450 if (*((char *)(&value[i])) == 0xaa) \
1452 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1456 initial_ctx->NAME[i] = value[i]; \
1460 # include "coregl_fastpath_state.h"
1464 # define INITIAL_CTX initial_ctx
1465 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1466 if (try_step == 1) \
1468 value = valuedata; DEFAULT_STMT; value = valuedata; \
1472 value = valuedata; FALLBACK_STMT; value = valuedata; \
1475 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1479 TYPE valuedata[SIZE]; \
1480 TYPE *value = NULL; \
1481 _sym_glGetError(); \
1482 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1483 if(api_gl_version <= driver_gl_version) { \
1486 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1487 if (_sym_glGetError() == GL_INVALID_ENUM) \
1489 initial_ctx->NAME##_used = 0; \
1490 value = valuedata; DEFAULT_STMT; value = valuedata; \
1493 initial_ctx->NAME##_used = 1; \
1494 for (i = 0; i < SIZE; i++) \
1496 if (*((char *)(&value[i])) == 0xcc) \
1498 memset(&value[i], 0xaa, sizeof(TYPE)); \
1499 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1500 if (*((char *)(&value[i])) == 0xaa) \
1503 if (try_step == 2) \
1505 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1510 initial_ctx->NAME[i] = value[i]; \
1512 if (try_step != 2) \
1514 value = valuedata; DEFAULT_STMT; value = valuedata; \
1515 for (i = 0; i < SIZE; i++) \
1517 if (initial_ctx->NAME[i] != value[i]) \
1519 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1524 while (try_step == 2); \
1527 # include "coregl_fastpath_state.h"
1528 # undef SET_GLUE_VALUE
1532 # undef _COREGL_END_API
1533 # undef _COREGL_START_API
1535 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1537 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1539 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1541 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1543 if (initial_ctx->gl_num_transform_feedback_separate_attribs[0] > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1545 COREGL_WRN("\E[40;31;1mNumber of transform feedback separate attrib is too big! (%d-%d)\E[0m\n", MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, initial_ctx->gl_num_transform_feedback_separate_attribs[0]);
1547 if (initial_ctx->gl_num_uniform_buffer_bindings[0] > MAX_UNIFORM_BUFFER_BINDINGS)
1549 COREGL_WRN("\E[40;31;1mNumber of uniform buffer binding is too big! (%d-%d)\E[0m\n", MAX_UNIFORM_BUFFER_BINDINGS, initial_ctx->gl_num_uniform_buffer_bindings[0]);
1555 #define _COREGL_START_API(version) api_gl_version = version;
1556 #define _COREGL_END_API(version) api_gl_version = COREGL_GLAPI_2;
1557 #define INITIAL_CTX initial_ctx
1558 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1559 if(api_gl_version <= driver_gl_version) { \
1560 for (i = 0; i < SIZE; i++) \
1562 ctx->NAME[i] = initial_ctx->NAME[i]; \
1563 ctx->NAME##_used = initial_ctx->NAME##_used; \
1566 # include "coregl_fastpath_state.h"
1569 #undef _COREGL_START_API
1570 #undef _COREGL_END_API
1573 ctx->initialized = 1;
1578 AST(mutex_unlock(&init_context_mutex) == 1);
1583 #ifdef COREGL_USE_MODULE_TRACEPATH
1584 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1585 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1588 #define CHECK_GL_ERROR(func) \
1591 int err = _orig_fastpath_glGetError(); \
1592 if (err != GL_NO_ERROR) \
1594 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1600 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1603 unsigned char flag = 0;
1606 if (debug_nofp == 1)
1612 // Return if they're the same
1613 if (oldctx == newctx)
1619 #define STATE_COMPARE(state) \
1620 if ((oldctx->state) != (newctx->state))
1622 #define STATES_COMPARE(state_ptr, bytes) \
1623 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1626 #ifdef COREGL_USE_MODULE_TRACEPATH
1627 static void *trace_hint_glfinish = NULL;
1628 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1629 #endif // COREGL_USE_MODULE_TRACEPATH
1632 int err = _orig_fastpath_glGetError();
1633 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1634 oldctx->gl_error = err;
1637 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1639 #ifdef COREGL_USE_MODULE_TRACEPATH
1640 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1641 #endif // COREGL_USE_MODULE_TRACEPATH
1644 #ifdef COREGL_USE_MODULE_TRACEPATH
1645 static void *trace_hint_vertex_attrib = NULL;
1646 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1647 #endif // COREGL_USE_MODULE_TRACEPATH
1649 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1652 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1654 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1656 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1660 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1663 STATE_COMPARE(gl_vertex_array_divisor[i])
1665 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1668 if (newctx->gl_vertex_array_size[i] != 0)
1670 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1671 newctx->gl_vertex_array_size[i],
1672 newctx->gl_vertex_array_type[i],
1673 newctx->gl_vertex_array_normalized[i],
1674 newctx->gl_vertex_array_stride[i],
1675 newctx->gl_vertex_array_pointer[i]))
1679 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1681 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1683 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1687 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1692 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1696 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1698 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1702 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1708 #ifdef COREGL_USE_MODULE_TRACEPATH
1709 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1710 #endif // COREGL_USE_MODULE_TRACEPATH
1713 #ifdef COREGL_USE_MODULE_TRACEPATH
1714 static void *trace_hint_bindbuffers = NULL;
1715 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1716 #endif // COREGL_USE_MODULE_TRACEPATH
1718 //------------------//
1720 flag = oldctx->_bind_flag1 | newctx->_bind_flag1;
1723 STATE_COMPARE(gl_array_buffer_binding[0])
1725 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1727 STATE_COMPARE(gl_element_array_buffer_binding[0])
1729 STATE_COMPARE(gl_vertex_array_binding[0])
1731 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
1733 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1736 if (newctx->gl_framebuffer_binding_read_used == 1)
1738 STATE_COMPARE(gl_framebuffer_binding_read[0])
1740 if(driver_gl_version >=2)
1741 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER, newctx->gl_framebuffer_binding_read[0]))
1743 CHECK_GL_ERROR(_orig_fastpath_glBindFramebufferOES(GL_READ_FRAMEBUFFER, newctx->gl_framebuffer_binding_read[0]))
1745 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1747 if(driver_gl_version >=2)
1748 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, newctx->gl_framebuffer_binding_draw[0]))
1750 CHECK_GL_ERROR(_orig_fastpath_glBindFramebufferOES(GL_DRAW_FRAMEBUFFER, newctx->gl_framebuffer_binding_draw[0]))
1755 STATE_COMPARE(gl_framebuffer_binding[0])
1757 if(driver_gl_version >=2)
1758 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1760 CHECK_GL_ERROR(_orig_fastpath_glBindFramebufferOES(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1763 STATE_COMPARE(gl_renderbuffer_binding[0])
1765 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1769 //------------------//
1771 flag = oldctx->_bind_flag2 | newctx->_bind_flag2;
1774 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1776 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1778 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1780 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1782 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1784 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1786 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1788 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1790 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1792 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1794 STATE_COMPARE(gl_uniform_buffer_binding[0])
1796 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1799 #ifdef COREGL_USE_MODULE_TRACEPATH
1800 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1801 #endif // COREGL_USE_MODULE_TRACEPATH
1804 //------------------//
1807 #ifdef COREGL_USE_MODULE_TRACEPATH
1808 static void *trace_hint_enable_states = NULL;
1809 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1810 #endif // COREGL_USE_MODULE_TRACEPATH
1812 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1815 STATE_COMPARE(gl_blend[0])
1817 if (newctx->gl_blend[0])
1819 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1822 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1824 STATE_COMPARE(gl_cull_face[0])
1826 if (newctx->gl_cull_face[0])
1828 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1831 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1833 STATE_COMPARE(gl_depth_test[0])
1835 if (newctx->gl_depth_test[0])
1837 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1840 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1842 STATE_COMPARE(gl_dither[0])
1844 if (newctx->gl_dither[0])
1846 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1849 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1854 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1857 STATE_COMPARE(gl_polygon_offset_fill[0])
1859 if (newctx->gl_polygon_offset_fill[0])
1861 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1864 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1866 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1868 if (newctx->gl_sample_alpha_to_coverage[0])
1870 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1873 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1875 STATE_COMPARE(gl_sample_coverage[0])
1877 if (newctx->gl_sample_coverage[0])
1879 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1882 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1884 STATE_COMPARE(gl_scissor_test[0])
1886 if (newctx->gl_scissor_test[0])
1888 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1891 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1893 STATE_COMPARE(gl_stencil_test[0])
1895 if (newctx->gl_stencil_test[0])
1897 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1900 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1905 flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
1908 STATE_COMPARE(gl_primitive_restart_fixed_index[0])
1910 if (newctx->gl_primitive_restart_fixed_index[0])
1912 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1915 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1917 STATE_COMPARE(gl_rasterizer_discard[0])
1919 if (newctx->gl_rasterizer_discard[0])
1921 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
1924 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
1928 #ifdef COREGL_USE_MODULE_TRACEPATH
1929 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1930 #endif // COREGL_USE_MODULE_TRACEPATH
1932 //------------------//
1934 #ifdef COREGL_USE_MODULE_TRACEPATH
1935 static void *trace_hint_clear_viewport = NULL;
1936 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1937 #endif // COREGL_USE_MODULE_TRACEPATH
1939 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1943 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1945 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1946 newctx->gl_viewport[1],
1947 newctx->gl_viewport[2],
1948 newctx->gl_viewport[3]))
1951 STATE_COMPARE(gl_current_program[0])
1953 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1955 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1957 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1958 newctx->gl_color_clear_value[1],
1959 newctx->gl_color_clear_value[2],
1960 newctx->gl_color_clear_value[3]))
1966 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1969 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1971 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1972 newctx->gl_color_writemask[1],
1973 newctx->gl_color_writemask[2],
1974 newctx->gl_color_writemask[3]))
1976 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1978 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1979 newctx->gl_depth_range[1]))
1981 STATE_COMPARE(gl_depth_clear_value[0])
1983 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1985 STATE_COMPARE(gl_depth_func[0])
1987 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1989 STATE_COMPARE(gl_depth_writemask[0])
1991 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1993 STATE_COMPARE(gl_cull_face_mode[0])
1995 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
2000 #ifdef COREGL_USE_MODULE_TRACEPATH
2001 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
2002 #endif // COREGL_USE_MODULE_TRACEPATH
2004 //------------------//
2006 #ifdef COREGL_USE_MODULE_TRACEPATH
2007 static void *trace_hint_bind_textures = NULL;
2008 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
2009 #endif // COREGL_USE_MODULE_TRACEPATH
2011 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
2015 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
2017 STATE_COMPARE(gl_tex_2d_state[i])
2019 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
2020 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
2022 STATE_COMPARE(gl_tex_3d_state[i])
2024 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
2025 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D, newctx->gl_tex_3d_state[i]))
2027 STATE_COMPARE(gl_tex_2d_array_state[i])
2029 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
2030 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY, newctx->gl_tex_2d_array_state[i]))
2032 STATE_COMPARE(gl_tex_cube_state[i])
2034 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
2035 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
2037 STATE_COMPARE(gl_tex_external_oes_state[i])
2039 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
2040 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_EXTERNAL_OES, newctx->gl_tex_external_oes_state[i]))
2044 // Restore active texture
2045 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
2047 STATE_COMPARE(gl_generate_mipmap_hint[0])
2049 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
2052 #ifdef COREGL_USE_MODULE_TRACEPATH
2053 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
2054 #endif // COREGL_USE_MODULE_TRACEPATH
2056 //------------------//
2057 #ifdef COREGL_USE_MODULE_TRACEPATH
2058 static void *trace_hint_etc = NULL;
2059 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2060 #endif // COREGL_USE_MODULE_TRACEPATH
2062 flag = oldctx->_blend_flag | newctx->_blend_flag;
2065 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
2067 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
2068 newctx->gl_blend_color[1],
2069 newctx->gl_blend_color[2],
2070 newctx->gl_blend_color[3]))
2072 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
2073 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
2074 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
2075 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
2077 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
2078 newctx->gl_blend_dst_rgb[0],
2079 newctx->gl_blend_src_alpha[0],
2080 newctx->gl_blend_dst_alpha[0]))
2082 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
2083 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
2085 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
2090 //------------------//
2092 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
2095 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
2096 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
2097 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
2099 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
2100 newctx->gl_stencil_func[0],
2101 newctx->gl_stencil_ref[0],
2102 newctx->gl_stencil_value_mask[0]))
2104 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
2105 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
2106 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
2108 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
2109 newctx->gl_stencil_fail[0],
2110 newctx->gl_stencil_pass_depth_fail[0],
2111 newctx->gl_stencil_pass_depth_pass[0]))
2114 STATE_COMPARE(gl_stencil_writemask[0])
2116 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
2122 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
2125 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
2126 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
2127 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
2129 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
2130 newctx->gl_stencil_back_func[0],
2131 newctx->gl_stencil_back_ref[0],
2132 newctx->gl_stencil_back_value_mask[0]))
2134 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
2135 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
2136 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
2138 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
2139 newctx->gl_stencil_back_fail[0],
2140 newctx->gl_stencil_back_pass_depth_fail[0],
2141 newctx->gl_stencil_back_pass_depth_pass[0]))
2144 STATE_COMPARE(gl_stencil_back_writemask[0])
2146 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
2148 STATE_COMPARE(gl_stencil_clear_value[0])
2150 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
2154 //------------------//
2156 flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
2159 STATE_COMPARE(gl_pack_row_length[0])
2161 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH, newctx->gl_pack_row_length[0]))
2163 STATE_COMPARE(gl_pack_skip_rows[0])
2165 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS, newctx->gl_pack_skip_rows[0]))
2167 STATE_COMPARE(gl_pack_skip_pixels[0])
2169 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS, newctx->gl_pack_skip_pixels[0]))
2171 STATE_COMPARE(gl_pack_alignment[0])
2173 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
2178 flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
2181 STATE_COMPARE(gl_unpack_row_length[0])
2183 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH, newctx->gl_unpack_row_length[0]))
2185 STATE_COMPARE(gl_unpack_skip_rows[0])
2187 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS, newctx->gl_unpack_skip_rows[0]))
2189 STATE_COMPARE(gl_unpack_skip_pixels[0])
2191 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS, newctx->gl_unpack_skip_pixels[0]))
2193 STATE_COMPARE(gl_unpack_alignment[0])
2195 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
2197 STATE_COMPARE(gl_unpack_image_height[0])
2199 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, newctx->gl_unpack_image_height[0]))
2201 STATE_COMPARE(gl_unpack_skip_images[0])
2203 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES, newctx->gl_unpack_skip_images[0]))
2207 //------------------//
2209 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
2212 STATE_COMPARE(gl_front_face[0])
2214 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
2216 STATE_COMPARE(gl_line_width[0])
2218 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
2220 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
2221 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
2223 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
2224 newctx->gl_polygon_offset_units[0]))
2226 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
2227 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
2229 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
2230 newctx->gl_sample_coverage_invert[0]))
2232 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
2234 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
2239 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
2242 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
2244 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
2245 newctx->gl_scissor_box[1],
2246 newctx->gl_scissor_box[2],
2247 newctx->gl_scissor_box[3]))
2252 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
2255 STATE_COMPARE(gl_read_buffer[0])
2257 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
2259 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
2261 int drawBuffSize = 16;
2262 /* If the context has only default framebuffer, then size of glDrawBuffers can only be 1 */
2263 if(fastpath_ostate_has_object_type(&newctx->ostate, GL_OBJECT_TYPE_FRAMEBUFFER) == 0) {
2267 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(drawBuffSize, newctx->gl_draw_buffers))
2270 if (oldctx->gl_transform_feedback_active[0] == GL_TRUE && oldctx->gl_transform_feedback_paused[0] == GL_FALSE)
2272 CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
2274 STATE_COMPARE(gl_transform_feedback_binding[0])
2276 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
2278 if (newctx->gl_transform_feedback_active[0] == GL_TRUE && newctx->gl_transform_feedback_paused[0] == GL_FALSE)
2280 CHECK_GL_ERROR(_orig_fastpath_glResumeTransformFeedback())
2284 #ifdef COREGL_USE_MODULE_TRACEPATH
2285 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2286 #endif // COREGL_USE_MODULE_TRACEPATH
2293 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
2294 if (unlikely(trace_state_flag == 1))
2295 fastpath_dump_context_states(newctx, 0);
2296 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
2298 #undef STATE_COMPARE
2299 #undef STATES_COMPARE