1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _state_get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _state_get_draw_buffers(GLenum *params)
50 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0, &(((GLint *)params)[0]));
51 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER1, &(((GLint *)params)[1]));
52 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER2, &(((GLint *)params)[2]));
53 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER3, &(((GLint *)params)[3]));
54 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER4, &(((GLint *)params)[4]));
55 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER5, &(((GLint *)params)[5]));
56 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER6, &(((GLint *)params)[6]));
57 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER7, &(((GLint *)params)[7]));
58 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER8, &(((GLint *)params)[8]));
59 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER9, &(((GLint *)params)[9]));
60 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER10, &(((GLint *)params)[10]));
61 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER11, &(((GLint *)params)[11]));
62 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER12, &(((GLint *)params)[12]));
63 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER13, &(((GLint *)params)[13]));
64 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER14, &(((GLint *)params)[14]));
65 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER15, &(((GLint *)params)[15]));
69 _state_get_transform_feedback_buffer_bindings(GLuint *params)
71 AST(initial_ctx != NULL);
74 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
76 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, &(((GLint *)params)[i]));
81 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
83 AST(initial_ctx != NULL);
86 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
88 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, &(((GLint *)params)[i]));
93 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
95 AST(initial_ctx != NULL);
98 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
100 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, &(((GLint *)params)[i]));
105 _state_get_uniform_buffer_bindings(GLuint *params)
107 AST(initial_ctx != NULL);
110 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
112 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, &(((GLint *)params)[i]));
117 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
119 AST(initial_ctx != NULL);
122 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
124 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, &(((GLint *)params)[i]));
129 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
131 AST(initial_ctx != NULL);
134 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
136 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, &(((GLint *)params)[i]));
141 fastpath_state_get_draw_buffers(GLenum *params)
143 _state_get_draw_buffers(params);
147 init_modules_fastpath()
149 int fastpath_opt = 0;
150 int fastpath_force_off_opt = 0;
152 COREGL_LOG("[CoreGL] <Fastpath> : ");
154 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
155 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
157 if (fastpath_force_off_opt == 1)
159 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
163 switch (fastpath_opt)
166 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
167 fp_opt = FP_FAST_PATH;
170 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
171 fp_opt = FP_NORMAL_PATH;
175 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
180 deinit_modules_fastpath()
182 GLContext_List *current = NULL;
184 AST(mutex_lock(&ctx_list_access_mutex) == 1);
186 // Destroy remained context & Detect leaks
187 int retry_destroy = 0;
192 current = glctx_list;
195 if (current->cstate != NULL)
197 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
199 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
200 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
202 fastpath_remove_context_states_from_list(current->cstate, NULL);
207 glctx_list = current->next;
209 current = glctx_list;
211 if (retry_destroy == 0) break;
216 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
220 init_modules_tstate_fastpath(GLThreadState *tstate)
222 MY_MODULE_TSTATE *tstate_mt = NULL;
224 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
226 tstate_mt->binded_api = EGL_OPENGL_ES_API;
228 tstate->module_data[MY_MODULE_ID] = tstate_mt;
232 deinit_modules_tstate_fastpath(GLThreadState *tstate)
234 if (tstate->module_data[MY_MODULE_ID] != NULL)
236 free(tstate->module_data[MY_MODULE_ID]);
237 tstate->module_data[MY_MODULE_ID] = NULL;
242 fastpath_apply_overrides()
247 fastpath_apply_overrides_egl(1);
248 fastpath_apply_overrides_gl(1);
253 COREGL_ERR("Invalide GL Override Option!!!\n");
260 fastpath_apply_overrides_egl(int enable)
262 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
263 # include "../../headers/sym_egl.h"
264 #undef _COREGL_SYMBOL
266 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
268 COREGL_OVERRIDE(fastpath_, eglBindAPI);
269 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
271 COREGL_OVERRIDE(fastpath_, eglCreateContext);
272 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
273 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
274 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
275 COREGL_OVERRIDE(fastpath_, eglQueryContext);
276 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
277 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
278 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
279 COREGL_OVERRIDE(fastpath_, eglTerminate);
284 fastpath_apply_overrides_gl(int enable)
286 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
287 # include "../../headers/sym_gl.h"
288 #undef _COREGL_SYMBOL
292 COREGL_OVERRIDE(fastpath_, glGetError);
293 COREGL_OVERRIDE(fastpath_, glGetString);
295 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
296 COREGL_OVERRIDE(fastpath_, glGetFloatv);
297 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
299 COREGL_OVERRIDE(fastpath_, glActiveTexture);
300 COREGL_OVERRIDE(fastpath_, glGenTextures);
301 COREGL_OVERRIDE(fastpath_, glBindTexture);
302 COREGL_OVERRIDE(fastpath_, glIsTexture);
303 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
304 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
306 COREGL_OVERRIDE(fastpath_, glGenBuffers);
307 COREGL_OVERRIDE(fastpath_, glBindBuffer);
308 COREGL_OVERRIDE(fastpath_, glIsBuffer);
309 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
311 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
312 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
313 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
314 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
315 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
317 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
318 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
319 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
320 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
321 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
323 COREGL_OVERRIDE(fastpath_, glCreateShader);
324 COREGL_OVERRIDE(fastpath_, glCreateProgram);
325 COREGL_OVERRIDE(fastpath_, glAttachShader);
326 COREGL_OVERRIDE(fastpath_, glCompileShader);
327 COREGL_OVERRIDE(fastpath_, glShaderBinary);
328 COREGL_OVERRIDE(fastpath_, glDeleteShader);
329 COREGL_OVERRIDE(fastpath_, glDetachShader);
330 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
331 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
332 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
333 COREGL_OVERRIDE(fastpath_, glIsShader);
334 COREGL_OVERRIDE(fastpath_, glShaderSource);
335 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
336 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
337 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
338 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
339 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
340 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
341 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
342 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
343 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
344 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
345 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
346 COREGL_OVERRIDE(fastpath_, glIsProgram);
347 COREGL_OVERRIDE(fastpath_, glLinkProgram);
348 COREGL_OVERRIDE(fastpath_, glUseProgram);
349 COREGL_OVERRIDE(fastpath_, glValidateProgram);
351 COREGL_OVERRIDE(fastpath_, glBlendColor);
352 COREGL_OVERRIDE(fastpath_, glBlendEquation);
353 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
354 COREGL_OVERRIDE(fastpath_, glBlendFunc);
355 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
356 COREGL_OVERRIDE(fastpath_, glClearColor);
357 COREGL_OVERRIDE(fastpath_, glClearDepthf);
358 COREGL_OVERRIDE(fastpath_, glClearStencil);
359 COREGL_OVERRIDE(fastpath_, glColorMask);
360 COREGL_OVERRIDE(fastpath_, glCullFace);
361 COREGL_OVERRIDE(fastpath_, glDepthFunc);
362 COREGL_OVERRIDE(fastpath_, glDepthMask);
363 COREGL_OVERRIDE(fastpath_, glDepthRangef);
364 COREGL_OVERRIDE(fastpath_, glDisable);
365 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
366 COREGL_OVERRIDE(fastpath_, glEnable);
367 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
368 COREGL_OVERRIDE(fastpath_, glFrontFace);
369 COREGL_OVERRIDE(fastpath_, glHint);
370 COREGL_OVERRIDE(fastpath_, glLineWidth);
371 COREGL_OVERRIDE(fastpath_, glPixelStorei);
372 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
373 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
374 COREGL_OVERRIDE(fastpath_, glScissor);
375 COREGL_OVERRIDE(fastpath_, glStencilFunc);
376 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
377 COREGL_OVERRIDE(fastpath_, glStencilMask);
378 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
379 COREGL_OVERRIDE(fastpath_, glStencilOp);
380 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
381 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
382 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
383 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
385 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
386 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
387 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
388 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
389 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
390 COREGL_OVERRIDE(fastpath_, glViewport);
392 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
393 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
394 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
395 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
397 COREGL_OVERRIDE(fastpath_, glReadBuffer);
400 COREGL_OVERRIDE(fastpath_, glGenQueries);
401 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
402 COREGL_OVERRIDE(fastpath_, glIsQuery);
403 COREGL_OVERRIDE(fastpath_, glBeginQuery);
404 COREGL_OVERRIDE(fastpath_, glEndQuery);
405 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
406 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
407 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
408 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
410 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
411 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
412 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
413 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
415 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
417 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
418 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
419 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
420 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
422 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
423 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
424 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
425 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
426 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
427 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
428 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
429 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
430 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
431 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
432 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
433 COREGL_OVERRIDE(fastpath_, glGetStringi);
434 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
435 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
436 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
437 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
438 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
439 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
440 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
441 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
442 COREGL_OVERRIDE(fastpath_, glGenSamplers);
443 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
444 COREGL_OVERRIDE(fastpath_, glIsSampler);
445 COREGL_OVERRIDE(fastpath_, glBindSampler);
446 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
447 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
448 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
449 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
450 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
451 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
452 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
453 COREGL_OVERRIDE(fastpath_, glGetProgramBinary); // OPEN
454 COREGL_OVERRIDE(fastpath_, glProgramBinary); // OPEN
455 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
456 COREGL_OVERRIDE(fastpath_, glInvalidateSubFramebuffer);
457 COREGL_OVERRIDE(fastpath_, glTexStorage2D);
458 COREGL_OVERRIDE(fastpath_, glTexStorage3D);
459 COREGL_OVERRIDE(fastpath_, glGetInternalformativ);
464 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
470 static inline GL_Object_Hash_Base *
471 _get_shared_object_hash(GL_Object_State *ostate, GL_Object_Type type)
475 case GL_OBJECT_TYPE_QUERY:
476 return &ostate->query;
477 case GL_OBJECT_TYPE_TEXTURE:
478 return &ostate->shared->texture;
479 case GL_OBJECT_TYPE_BUFFER:
480 return &ostate->shared->buffer;
481 case GL_OBJECT_TYPE_FRAMEBUFFER:
482 return &ostate->framebuffer;
483 case GL_OBJECT_TYPE_RENDERBUFFER:
484 return &ostate->shared->renderbuffer;
485 case GL_OBJECT_TYPE_PROGRAM:
486 return &ostate->shared->program;
487 case GL_OBJECT_TYPE_VERTEXARRAY:
488 return &ostate->vertexarray;
489 case GL_OBJECT_TYPE_SAMPLER:
490 return &ostate->shared->sampler;
491 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
492 return &ostate->transformfeedback;
498 static inline GL_Object_Hash_Base *
499 _get_shared_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
503 case GL_OBJECT_TYPE_QUERY:
504 return &ostate->query_real;
505 case GL_OBJECT_TYPE_TEXTURE:
506 return &ostate->shared->texture_real;
507 case GL_OBJECT_TYPE_BUFFER:
508 return &ostate->shared->buffer_real;
509 case GL_OBJECT_TYPE_FRAMEBUFFER:
510 return &ostate->framebuffer_real;
511 case GL_OBJECT_TYPE_RENDERBUFFER:
512 return &ostate->shared->renderbuffer_real;
513 case GL_OBJECT_TYPE_PROGRAM:
514 return &ostate->shared->program_real;
515 case GL_OBJECT_TYPE_VERTEXARRAY:
516 return &ostate->vertexarray_real;
517 case GL_OBJECT_TYPE_SAMPLER:
518 return &ostate->shared->sampler_real;
519 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
520 return &ostate->transformfeedback_real;
527 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
531 GLContext_List *current = NULL;
532 GLContext_List *newitm = NULL;
534 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
538 tid = get_current_thread();
540 current = glctx_list;
541 while (current != NULL)
543 if (current->option_len == option_len &&
544 memcmp(current->option, option, option_len) == 0 &&
545 current->thread_id == tid)
547 AST(current->cstate == cstate);
550 current = current->next;
553 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
556 COREGL_ERR("Failed to create context list.\n");
560 newitm->cstate = cstate;
561 newitm->thread_id = tid;
562 newitm->option_len = option_len;
563 newitm->option = (void *)malloc(option_len);
564 memcpy(newitm->option, option, option_len);
566 if (glctx_list != NULL)
567 newitm->next = glctx_list;
588 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
594 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
596 GLContextState *ret = NULL;
597 GLContext_List *current = NULL;
600 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
602 tid = get_current_thread();
604 current = glctx_list;
605 while (current != NULL)
607 if (current->option_len == option_len &&
608 memcmp(current->option, option, option_len) == 0 &&
609 current->thread_id == tid)
611 ret = current->cstate;
614 current = current->next;
619 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
624 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
628 GLContext_List *olditm = NULL;
629 GLContext_List *current = NULL;
631 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
635 tid = get_current_thread();
636 current = glctx_list;
638 while (current != NULL)
640 if (current->cstate == cstate)
642 GLContext_List *nextitm = NULL;
645 olditm->next = current->next;
646 nextitm = olditm->next;
650 glctx_list = current->next;
651 nextitm = glctx_list;
653 if (current->option != NULL)
655 AST(current->option_len > 0);
656 free(current->option);
657 current->option = NULL;
658 current->option_len = 0;
666 current = current->next;
671 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
677 #define HASH_INIT(hash_base) \
678 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
679 hash_base.hash_size = GL_OBJECT_HASH_BASE;
682 fastpath_ostate_init(GL_Object_State *ostate)
684 HASH_INIT(ostate->query);
685 HASH_INIT(ostate->framebuffer);
686 HASH_INIT(ostate->vertexarray);
687 HASH_INIT(ostate->transformfeedback);
689 HASH_INIT(ostate->query_real);
690 HASH_INIT(ostate->framebuffer_real);
691 HASH_INIT(ostate->vertexarray_real);
692 HASH_INIT(ostate->transformfeedback_real);
696 fastpath_sostate_init(GL_Shared_Object_State *sostate)
698 mutex_init(&sostate->access_mutex);
700 HASH_INIT(sostate->texture);
701 HASH_INIT(sostate->buffer);
702 HASH_INIT(sostate->renderbuffer);
703 HASH_INIT(sostate->program);
704 HASH_INIT(sostate->sampler);
706 HASH_INIT(sostate->texture_real);
707 HASH_INIT(sostate->buffer_real);
708 HASH_INIT(sostate->renderbuffer_real);
709 HASH_INIT(sostate->program_real);
710 HASH_INIT(sostate->sampler_real);
717 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
719 int array_idx = data->hash_key & (hash_base->hash_size - 1);
720 if (hash_base->hash_field[array_idx] == NULL)
722 hash_base->hash_field[array_idx] = data;
726 GL_Object_Hash *current = hash_base->hash_field[array_idx];
729 AST(current->hash_key != data->hash_key);
730 current = current->next;
732 current->next = data;
735 hash_base->item_size++;
739 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
742 int array_idx = hash & (hash_base->hash_size - 1);
744 GL_Object_Hash *current = hash_base->hash_field[array_idx];
745 GL_Object_Hash *prev = NULL;
749 if (current->hash_key == hash)
752 prev->next = current->next;
754 hash_base->hash_field[array_idx] = current->next;
755 hash_base->item_size--;
760 current = current->next;
767 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
769 if (hash_base->item_size == 0) return;
771 for (int i = 0; i < hash_base->hash_size; i++)
773 if (hash_base->hash_field[i] != NULL)
775 GL_Object_Hash *current = hash_base->hash_field[i];
777 while (current != NULL)
779 GL_Object_Hash *current_next = current->next;
781 if (free_data == 1 && current->item != NULL)
787 hash_base->item_size--;
788 current = current_next;
796 #define HASH_DEINIT(hash_base, free_data) \
797 _free_hash_list(&hash_base, free_data); \
798 free(hash_base.hash_field); \
799 hash_base.hash_size = 0;
802 fastpath_ostate_deinit(GL_Object_State *ostate)
804 HASH_DEINIT(ostate->query, 1);
805 HASH_DEINIT(ostate->framebuffer, 1);
806 HASH_DEINIT(ostate->vertexarray, 1);
807 HASH_DEINIT(ostate->transformfeedback, 1);
809 HASH_DEINIT(ostate->query_real, 0);
810 HASH_DEINIT(ostate->framebuffer_real, 0);
811 HASH_DEINIT(ostate->vertexarray_real, 0);
812 HASH_DEINIT(ostate->transformfeedback_real, 0);
816 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
818 HASH_DEINIT(sostate->texture, 1);
819 HASH_DEINIT(sostate->buffer, 1);
820 HASH_DEINIT(sostate->renderbuffer, 1);
821 HASH_DEINIT(sostate->program, 1);
822 HASH_DEINIT(sostate->sampler, 1);
824 HASH_DEINIT(sostate->texture_real, 0);
825 HASH_DEINIT(sostate->buffer_real, 0);
826 HASH_DEINIT(sostate->renderbuffer_real, 0);
827 HASH_DEINIT(sostate->program_real, 0);
828 HASH_DEINIT(sostate->sampler_real, 0);
835 #define FIND_HASH(hash_base, key, ret) \
837 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
840 if (fh_current->hash_key == (key)) \
845 fh_current = fh_current->next; \
850 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
852 if (hash_base->item_size + 1 < hash_base->hash_size)
855 int oldsize = hash_base->hash_size;
856 GL_Object_Hash **oldfield = hash_base->hash_field;
858 hash_base->hash_size = oldsize << 1;
859 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
860 AST(hash_base->hash_field != NULL);
862 for (int i = 0; i < oldsize; i++)
864 if (oldfield[i] != NULL)
866 GL_Object_Hash *current = oldfield[i];
868 while (current != NULL)
870 GL_Object_Hash *current_next = current->next;
871 _add_hash(hash_base, current);
872 hash_base->item_size--;
873 current = current_next;
882 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
884 GLuint ret = _COREGL_INT_INIT_VALUE;
886 GL_Object_Hash_Base *hash_base = NULL;
887 GL_Object_Hash_Base *hash_base_real = NULL;
888 int newid = _COREGL_INT_INIT_VALUE;
890 hash_base = _get_shared_object_hash(ostate, type);
891 hash_base_real = _get_shared_object_hash_real(ostate, type);
893 newid = hash_base->last_id + 1;
894 if (newid >= hash_base->hash_size)
896 hash_base->is_looped = 1;
898 hash_base->last_id = 1;
901 if (hash_base->is_looped != 0)
904 int findingid = newid;
906 for (i = 0; i < hash_base->hash_size; i++)
908 GL_Object_Hash *exist_hash = NULL;
909 FIND_HASH(hash_base, findingid, exist_hash);
910 if (exist_hash == NULL)
916 if (findingid >= hash_base->hash_size) findingid = 1;
920 hash_base->last_id = newid;
923 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
925 newobj->id = (int)type + newid;
926 newobj->real_id = real_name;
927 newobj->ref_count = 1;
930 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
931 AST(newobj_hash != NULL);
932 newobj_hash->item = newobj;
933 newobj_hash->hash_key = newid;
934 _add_hash(hash_base, newobj_hash);
936 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
937 AST(newobj_hash_real != NULL);
938 newobj_hash_real->item = newobj;
939 newobj_hash_real->hash_key = real_name;
940 _add_hash(hash_base_real, newobj_hash_real);
943 _ostate_hash_check(hash_base);
944 _ostate_hash_check(hash_base_real);
952 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
953 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
955 GL_Object_Hash *object_hash = NULL; \
956 FIND_HASH((hash_base), (int)(hash), object_hash); \
957 if (object_hash == NULL) { ret = 0; goto finish; } \
958 (object) = object_hash->item; \
959 if ((object) == NULL) { ret = 0; goto finish; } \
963 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
965 GLuint ret = _COREGL_INT_INIT_VALUE;
967 GL_Object_Hash_Base *hash_base = NULL;
968 GL_Object_Hash_Base *hash_base_real = NULL;
969 GL_Object *object = NULL;
971 hash_base = _get_shared_object_hash(ostate, type);
972 hash_base_real = _get_shared_object_hash_real(ostate, type);
974 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
978 if (object->ref_count <= 0)
980 GL_Object_Hash *object_hash = NULL;
982 FIND_HASH(hash_base, object->id - (int)type, object_hash);
983 AST(object_hash != NULL);
984 _remove_hash(hash_base, object->id - (int)type);
988 FIND_HASH(hash_base_real, object->real_id, object_hash);
989 AST(object_hash != NULL);
990 _remove_hash(hash_base_real, object->real_id);
1006 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1008 GLuint ret = _COREGL_INT_INIT_VALUE;
1010 GL_Object_Hash_Base *hash_base = NULL;
1011 GL_Object *object = NULL;
1013 hash_base = _get_shared_object_hash(ostate, type);
1015 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1017 ret = object->real_id;
1025 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1027 GLint ret = _COREGL_INT_INIT_VALUE;
1029 GL_Object_Hash_Base *hash_base = NULL;
1030 GL_Object *object = NULL;
1031 int hash = _COREGL_INT_INIT_VALUE;
1033 hash_base = _get_shared_object_hash(ostate, type);
1035 hash = glue_name - (int)type;
1037 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1039 AST(object->tag == NULL);
1049 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1053 GL_Object_Hash_Base *hash_base = NULL;
1054 GL_Object *object = NULL;
1056 hash_base = _get_shared_object_hash(ostate, type);
1058 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1068 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1070 GLuint ret = _COREGL_INT_INIT_VALUE;
1072 GL_Object_Hash_Base *hash_base_real = NULL;
1073 GL_Object *object = NULL;
1075 hash_base_real = _get_shared_object_hash_real(ostate, type);
1077 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1087 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1089 GLint ret = _COREGL_INT_INIT_VALUE;
1091 GL_Object_Hash_Base *hash_base = NULL;
1092 GL_Object *object = NULL;
1094 hash_base = _get_shared_object_hash(ostate, type);
1096 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1098 object->ref_count++;
1107 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1109 static struct timeval tv_last = { 0, 0 };
1111 if (unlikely(trace_state_flag != 1)) return;
1115 struct timeval tv_now = { 0, 0 };
1116 AST(gettimeofday(&tv_now, NULL) == 0);
1117 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1125 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1126 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1127 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1129 #define PRINTF_CHAR_GLenum "%10d"
1130 #define PRINTF_CHAR_GLboolean "%10d"
1131 #define PRINTF_CHAR_GLint "%10d"
1132 #define PRINTF_CHAR_GLsizei "%10u"
1133 #define PRINTF_CHAR_GLuint "%10u"
1134 #define PRINTF_CHAR_GLuintmask "0x%8X"
1135 #define PRINTF_CHAR_GLintptr "0x%8X"
1136 #define PRINTF_CHAR_GLsizeiptr "%10d"
1138 #define PRINTF_CHAR_GLclampf "%10.6f"
1139 #define PRINTF_CHAR_GLfloat "%10.6f"
1141 #define PRINTF_CHAR_GLvoidptr "%10p"
1143 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1145 #define INITIAL_CTX initial_ctx
1146 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1148 TYPE valuedata[SIZE]; \
1149 TYPE *value = NULL; \
1150 value = valuedata; GET_STMT; value = valuedata; \
1151 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1152 for (int i = 0; i < SIZE; i++) \
1156 TRACE("\n %-30.30s ", "");\
1160 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1161 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1163 TRACE(" \E[40;37;1m)\E[0m\n"); \
1165 # include "coregl_fastpath_state.h"
1169 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1179 fastpath_init_context_states(GLGlueContext *ctx)
1183 AST(mutex_lock(&init_context_mutex) == 1);
1187 COREGL_ERR("Context NULL\n");
1192 AST(ctx->initialized == 0);
1193 AST(ctx->ostate.shared != NULL);
1195 if (initial_ctx == NULL)
1197 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1198 AST(initial_ctx != NULL);
1200 //#define FORCE_DEFAULT_VALUE
1201 #ifdef FORCE_DEFAULT_VALUE
1202 # define INITIAL_CTX initial_ctx
1203 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1206 TYPE valuedata[SIZE]; \
1207 TYPE *value = NULL; \
1208 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1209 value = valuedata; DEFAULT_STMT; value = valuedata; \
1210 for (i = 0; i < SIZE; i++) \
1212 if (*((char *)(&value[i])) == 0xcc) \
1214 memset(&value[i], 0xaa, sizeof(TYPE)); \
1215 value = valuedata; DEFAULT_STMT; value = valuedata; \
1216 if (*((char *)(&value[i])) == 0xaa) \
1218 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1222 initial_ctx->NAME[i] = value[i]; \
1225 # include "coregl_fastpath_state.h"
1229 # define INITIAL_CTX initial_ctx
1230 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1231 if (try_step == 1) \
1233 value = valuedata; DEFAULT_STMT; value = valuedata; \
1237 value = valuedata; FALLBACK_STMT; value = valuedata; \
1240 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1244 TYPE valuedata[SIZE]; \
1245 TYPE *value = NULL; \
1246 _sym_glGetError(); \
1247 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1250 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1251 if (_sym_glGetError() == GL_INVALID_ENUM) \
1253 initial_ctx->NAME##_used = 0; \
1254 value = valuedata; DEFAULT_STMT; value = valuedata; \
1257 initial_ctx->NAME##_used = 1; \
1258 for (i = 0; i < SIZE; i++) \
1260 if (*((char *)(&value[i])) == 0xcc) \
1262 memset(&value[i], 0xaa, sizeof(TYPE)); \
1263 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1264 if (*((char *)(&value[i])) == 0xaa) \
1267 if (try_step == 2) \
1269 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1274 initial_ctx->NAME[i] = value[i]; \
1276 if (try_step != 2) \
1278 value = valuedata; DEFAULT_STMT; value = valuedata; \
1279 for (i = 0; i < SIZE; i++) \
1281 if (initial_ctx->NAME[i] != value[i]) \
1283 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1288 while (try_step == 2); \
1290 # include "coregl_fastpath_state.h"
1291 # undef SET_GLUE_VALUE
1296 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1298 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1300 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1302 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1308 #define INITIAL_CTX initial_ctx
1309 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1310 for (i = 0; i < SIZE; i++) \
1312 ctx->NAME[i] = initial_ctx->NAME[i]; \
1313 ctx->NAME##_used = initial_ctx->NAME##_used; \
1315 # include "coregl_fastpath_state.h"
1320 ctx->initialized = 1;
1325 AST(mutex_unlock(&init_context_mutex) == 1);
1330 #ifdef COREGL_USE_MODULE_TRACEPATH
1331 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1332 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1335 #define CHECK_GL_ERROR(func) \
1338 int err = _orig_fastpath_glGetError(); \
1339 if (err != GL_NO_ERROR) \
1341 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1347 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1350 unsigned char flag = 0;
1353 if (debug_nofp == 1)
1359 // Return if they're the same
1360 if (oldctx == newctx)
1366 #define STATE_COMPARE(state) \
1367 if ((oldctx->state) != (newctx->state))
1369 #define STATES_COMPARE(state_ptr, bytes) \
1370 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1373 #ifdef COREGL_USE_MODULE_TRACEPATH
1374 static void *trace_hint_glfinish = NULL;
1375 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1376 #endif // COREGL_USE_MODULE_TRACEPATH
1379 int err = _orig_fastpath_glGetError();
1380 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1381 oldctx->gl_error = err;
1384 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1386 #ifdef COREGL_USE_MODULE_TRACEPATH
1387 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1388 #endif // COREGL_USE_MODULE_TRACEPATH
1391 #ifdef COREGL_USE_MODULE_TRACEPATH
1392 static void *trace_hint_vertex_attrib = NULL;
1393 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1394 #endif // COREGL_USE_MODULE_TRACEPATH
1396 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1399 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1401 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1403 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1407 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1410 if (newctx->gl_vertex_array_pointer[i] != NULL)
1412 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1413 newctx->gl_vertex_array_size[i],
1414 newctx->gl_vertex_array_type[i],
1415 newctx->gl_vertex_array_normalized[i],
1416 newctx->gl_vertex_array_stride[i],
1417 newctx->gl_vertex_array_pointer[i]))
1421 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1423 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1425 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1429 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1434 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1438 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1440 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1444 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1450 #ifdef COREGL_USE_MODULE_TRACEPATH
1451 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1452 #endif // COREGL_USE_MODULE_TRACEPATH
1455 #ifdef COREGL_USE_MODULE_TRACEPATH
1456 static void *trace_hint_bindbuffers = NULL;
1457 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1458 #endif // COREGL_USE_MODULE_TRACEPATH
1460 //------------------//
1462 flag = oldctx->_bind_flag | newctx->_bind_flag;
1465 STATE_COMPARE(gl_array_buffer_binding[0])
1467 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1469 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1471 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1473 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1475 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1477 STATE_COMPARE(gl_element_array_buffer_binding[0])
1479 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1481 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1483 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1485 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1487 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1489 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1491 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1493 STATE_COMPARE(gl_uniform_buffer_binding[0])
1495 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1497 // ANGLE_framebuffer_blit BEGIN
1498 if (newctx->gl_framebuffer_binding_read_used == 1)
1500 STATE_COMPARE(gl_framebuffer_binding_read[0])
1502 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_read[0]))
1504 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1506 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_draw[0]))
1510 // ANGLE_framebuffer_blit END
1512 STATE_COMPARE(gl_framebuffer_binding[0])
1514 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1517 STATE_COMPARE(gl_renderbuffer_binding[0])
1519 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1523 #ifdef COREGL_USE_MODULE_TRACEPATH
1524 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1525 #endif // COREGL_USE_MODULE_TRACEPATH
1528 //------------------//
1531 #ifdef COREGL_USE_MODULE_TRACEPATH
1532 static void *trace_hint_enable_states = NULL;
1533 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1534 #endif // COREGL_USE_MODULE_TRACEPATH
1536 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1539 STATE_COMPARE(gl_blend[0])
1541 if (newctx->gl_blend[0])
1543 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1546 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1548 STATE_COMPARE(gl_cull_face[0])
1550 if (newctx->gl_cull_face[0])
1552 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1555 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1557 STATE_COMPARE(gl_depth_test[0])
1559 if (newctx->gl_depth_test[0])
1561 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1564 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1566 STATE_COMPARE(gl_dither[0])
1568 if (newctx->gl_dither[0])
1570 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1573 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1578 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1581 STATE_COMPARE(gl_polygon_offset_fill[0])
1583 if (newctx->gl_polygon_offset_fill[0])
1585 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1588 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1590 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1592 if (newctx->gl_sample_alpha_to_coverage[0])
1594 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1597 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1599 STATE_COMPARE(gl_sample_coverage[0])
1601 if (newctx->gl_sample_coverage[0])
1603 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1606 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1608 STATE_COMPARE(gl_scissor_test[0])
1610 if (newctx->gl_scissor_test[0])
1612 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1615 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1617 STATE_COMPARE(gl_stencil_test[0])
1619 if (newctx->gl_stencil_test[0])
1621 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1624 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1628 #ifdef COREGL_USE_MODULE_TRACEPATH
1629 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1630 #endif // COREGL_USE_MODULE_TRACEPATH
1632 //------------------//
1634 #ifdef COREGL_USE_MODULE_TRACEPATH
1635 static void *trace_hint_clear_viewport = NULL;
1636 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1637 #endif // COREGL_USE_MODULE_TRACEPATH
1639 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1643 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1645 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1646 newctx->gl_viewport[1],
1647 newctx->gl_viewport[2],
1648 newctx->gl_viewport[3]))
1651 STATE_COMPARE(gl_current_program[0])
1653 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1655 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1657 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1658 newctx->gl_color_clear_value[1],
1659 newctx->gl_color_clear_value[2],
1660 newctx->gl_color_clear_value[3]))
1666 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1669 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1671 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1672 newctx->gl_color_writemask[1],
1673 newctx->gl_color_writemask[2],
1674 newctx->gl_color_writemask[3]))
1676 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1678 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1679 newctx->gl_depth_range[1]))
1681 STATE_COMPARE(gl_depth_clear_value[0])
1683 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1685 STATE_COMPARE(gl_depth_func[0])
1687 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1689 STATE_COMPARE(gl_depth_writemask[0])
1691 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1693 STATE_COMPARE(gl_cull_face_mode[0])
1695 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1700 #ifdef COREGL_USE_MODULE_TRACEPATH
1701 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1702 #endif // COREGL_USE_MODULE_TRACEPATH
1704 //------------------//
1706 #ifdef COREGL_USE_MODULE_TRACEPATH
1707 static void *trace_hint_bind_textures = NULL;
1708 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1709 #endif // COREGL_USE_MODULE_TRACEPATH
1711 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1715 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1717 STATE_COMPARE(gl_tex_2d_state[i])
1719 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1720 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1723 STATE_COMPARE(gl_tex_cube_state[i])
1725 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1726 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1730 // Restore active texture
1731 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1733 STATE_COMPARE(gl_generate_mipmap_hint[0])
1735 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1738 #ifdef COREGL_USE_MODULE_TRACEPATH
1739 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1740 #endif // COREGL_USE_MODULE_TRACEPATH
1742 //------------------//
1743 #ifdef COREGL_USE_MODULE_TRACEPATH
1744 static void *trace_hint_etc = NULL;
1745 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1746 #endif // COREGL_USE_MODULE_TRACEPATH
1748 flag = oldctx->_blend_flag | newctx->_blend_flag;
1751 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1753 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1754 newctx->gl_blend_color[1],
1755 newctx->gl_blend_color[2],
1756 newctx->gl_blend_color[3]))
1758 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1759 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1760 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1761 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1763 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1764 newctx->gl_blend_dst_rgb[0],
1765 newctx->gl_blend_src_alpha[0],
1766 newctx->gl_blend_dst_alpha[0]))
1768 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1769 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1771 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1776 //------------------//
1778 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1781 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1782 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1783 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1785 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1786 newctx->gl_stencil_func[0],
1787 newctx->gl_stencil_ref[0],
1788 newctx->gl_stencil_value_mask[0]))
1790 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1791 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1792 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1794 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1795 newctx->gl_stencil_fail[0],
1796 newctx->gl_stencil_pass_depth_fail[0],
1797 newctx->gl_stencil_pass_depth_pass[0]))
1800 STATE_COMPARE(gl_stencil_writemask[0])
1802 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1808 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1811 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1812 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1813 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1815 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1816 newctx->gl_stencil_back_func[0],
1817 newctx->gl_stencil_back_ref[0],
1818 newctx->gl_stencil_back_value_mask[0]))
1820 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1821 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1822 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1824 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1825 newctx->gl_stencil_back_fail[0],
1826 newctx->gl_stencil_back_pass_depth_fail[0],
1827 newctx->gl_stencil_back_pass_depth_pass[0]))
1830 STATE_COMPARE(gl_stencil_back_writemask[0])
1832 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1834 STATE_COMPARE(gl_stencil_clear_value[0])
1836 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1840 //------------------//
1842 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1845 STATE_COMPARE(gl_front_face[0])
1847 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1849 STATE_COMPARE(gl_line_width[0])
1851 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1853 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1854 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
1856 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1857 newctx->gl_polygon_offset_units[0]))
1859 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
1860 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1862 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1863 newctx->gl_sample_coverage_invert[0]))
1865 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1867 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1872 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1875 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1877 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1878 newctx->gl_scissor_box[1],
1879 newctx->gl_scissor_box[2],
1880 newctx->gl_scissor_box[3]))
1882 STATE_COMPARE(gl_pack_alignment[0])
1884 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1886 STATE_COMPARE(gl_unpack_alignment[0])
1888 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1893 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
1896 STATE_COMPARE(gl_read_buffer[0])
1898 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
1900 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
1902 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(16, newctx->gl_draw_buffers))
1904 STATE_COMPARE(gl_vertex_array_binding[0])
1906 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
1908 STATE_COMPARE(gl_transform_feedback_binding[0])
1910 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
1912 // STATE_COMPARE(gl_transform_feedback_state[0])
1914 //CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
1918 #ifdef COREGL_USE_MODULE_TRACEPATH
1919 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1920 #endif // COREGL_USE_MODULE_TRACEPATH
1927 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1928 if (unlikely(trace_state_flag == 1))
1929 fastpath_dump_context_states(newctx, 0);
1930 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1932 #undef STATE_COMPARE
1933 #undef STATES_COMPARE