1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _state_get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, (GLint *)¶ms[i]);
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _state_get_draw_buffers(GLenum *params)
50 AST(initial_ctx != NULL);
53 for (i = 0; i < initial_ctx->gl_num_draw_buffers[0]; i++)
55 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0 + i, (GLint *)¶ms[i]);
60 _state_get_transform_feedback_buffer_bindings(GLuint *params)
62 AST(initial_ctx != NULL);
65 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
67 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, (GLint *)¶ms[i]);
72 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
74 AST(initial_ctx != NULL);
77 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
79 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, (GLint *)¶ms[i]);
84 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
86 AST(initial_ctx != NULL);
89 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
91 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, (GLint *)¶ms[i]);
96 _state_get_uniform_buffer_bindings(GLuint *params)
98 AST(initial_ctx != NULL);
101 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
103 /////////////////////////////////////////////////////////////////////////////////
104 // XXXX : AVOID SEGFAULT in ADRENO
105 ((GLint *)params)[i] = 0;
106 // _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, (GLint *)¶ms[i]);
107 /////////////////////////////////////////////////////////////////////////////////
112 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
114 AST(initial_ctx != NULL);
117 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
119 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, (GLint *)¶ms[i]);
124 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
126 AST(initial_ctx != NULL);
129 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
131 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, (GLint *)¶ms[i]);
136 fastpath_state_get_draw_buffers(GLenum *params)
138 _state_get_draw_buffers(params);
142 init_modules_fastpath()
144 int fastpath_opt = 0;
145 int fastpath_force_off_opt = 0;
147 COREGL_LOG("[CoreGL] <Fastpath> : ");
149 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
150 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
152 if (fastpath_force_off_opt == 1)
154 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
158 switch (fastpath_opt)
161 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
162 fp_opt = FP_FAST_PATH;
165 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
166 fp_opt = FP_NORMAL_PATH;
170 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
175 deinit_modules_fastpath()
177 GLContext_List *current = NULL;
179 AST(mutex_lock(&ctx_list_access_mutex) == 1);
181 // Destroy remained context & Detect leaks
182 int retry_destroy = 0;
187 current = glctx_list;
190 if (current->cstate != NULL)
192 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
194 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
195 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
197 fastpath_remove_context_states_from_list(current->cstate, NULL);
202 glctx_list = current->next;
204 current = glctx_list;
206 if (retry_destroy == 0) break;
211 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
215 init_modules_tstate_fastpath(GLThreadState *tstate)
217 MY_MODULE_TSTATE *tstate_mt = NULL;
219 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
221 tstate_mt->binded_api = EGL_OPENGL_ES_API;
223 tstate->module_data[MY_MODULE_ID] = tstate_mt;
227 deinit_modules_tstate_fastpath(GLThreadState *tstate)
229 if (tstate->module_data[MY_MODULE_ID] != NULL)
231 free(tstate->module_data[MY_MODULE_ID]);
232 tstate->module_data[MY_MODULE_ID] = NULL;
237 fastpath_apply_overrides()
242 fastpath_apply_overrides_egl(1);
243 fastpath_apply_overrides_gl(1);
248 COREGL_ERR("Invalide GL Override Option!!!\n");
255 fastpath_apply_overrides_egl(int enable)
257 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
258 # include "../../headers/sym_egl.h"
259 #undef _COREGL_SYMBOL
261 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
263 COREGL_OVERRIDE(fastpath_, eglBindAPI);
264 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
266 COREGL_OVERRIDE(fastpath_, eglCreateContext);
267 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
268 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
269 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
270 COREGL_OVERRIDE(fastpath_, eglQueryContext);
271 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
272 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
273 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
274 COREGL_OVERRIDE(fastpath_, eglTerminate);
275 COREGL_OVERRIDE(fastpath_, eglGetCurrentDisplay);
280 fastpath_apply_overrides_gl(int enable)
282 #define _COREGL_SYMBOL(RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
283 # include "../../headers/sym_gl.h"
284 #undef _COREGL_SYMBOL
288 COREGL_OVERRIDE(fastpath_, glGetError);
289 COREGL_OVERRIDE(fastpath_, glGetString);
291 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
292 COREGL_OVERRIDE(fastpath_, glGetFloatv);
293 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
295 COREGL_OVERRIDE(fastpath_, glActiveTexture);
296 COREGL_OVERRIDE(fastpath_, glGenTextures);
297 COREGL_OVERRIDE(fastpath_, glBindTexture);
298 COREGL_OVERRIDE(fastpath_, glIsTexture);
299 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
300 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
302 COREGL_OVERRIDE(fastpath_, glGenBuffers);
303 COREGL_OVERRIDE(fastpath_, glBindBuffer);
304 COREGL_OVERRIDE(fastpath_, glIsBuffer);
305 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
307 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
308 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
309 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
310 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
311 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
313 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
314 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
315 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
316 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
317 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
319 COREGL_OVERRIDE(fastpath_, glCreateShader);
320 COREGL_OVERRIDE(fastpath_, glCreateProgram);
321 COREGL_OVERRIDE(fastpath_, glAttachShader);
322 COREGL_OVERRIDE(fastpath_, glCompileShader);
323 COREGL_OVERRIDE(fastpath_, glShaderBinary);
324 COREGL_OVERRIDE(fastpath_, glDeleteShader);
325 COREGL_OVERRIDE(fastpath_, glDetachShader);
326 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
327 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
328 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
329 COREGL_OVERRIDE(fastpath_, glIsShader);
330 COREGL_OVERRIDE(fastpath_, glShaderSource);
331 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
332 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
333 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
334 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
335 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
336 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
337 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
338 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
339 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
340 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
341 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
342 COREGL_OVERRIDE(fastpath_, glIsProgram);
343 COREGL_OVERRIDE(fastpath_, glLinkProgram);
344 COREGL_OVERRIDE(fastpath_, glUseProgram);
345 COREGL_OVERRIDE(fastpath_, glValidateProgram);
347 COREGL_OVERRIDE(fastpath_, glBlendColor);
348 COREGL_OVERRIDE(fastpath_, glBlendEquation);
349 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
350 COREGL_OVERRIDE(fastpath_, glBlendFunc);
351 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
352 COREGL_OVERRIDE(fastpath_, glClearColor);
353 COREGL_OVERRIDE(fastpath_, glClearDepthf);
354 COREGL_OVERRIDE(fastpath_, glClearStencil);
355 COREGL_OVERRIDE(fastpath_, glColorMask);
356 COREGL_OVERRIDE(fastpath_, glCullFace);
357 COREGL_OVERRIDE(fastpath_, glDepthFunc);
358 COREGL_OVERRIDE(fastpath_, glDepthMask);
359 COREGL_OVERRIDE(fastpath_, glDepthRangef);
360 COREGL_OVERRIDE(fastpath_, glDisable);
361 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
362 COREGL_OVERRIDE(fastpath_, glEnable);
363 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
364 COREGL_OVERRIDE(fastpath_, glFrontFace);
365 COREGL_OVERRIDE(fastpath_, glHint);
366 COREGL_OVERRIDE(fastpath_, glLineWidth);
367 COREGL_OVERRIDE(fastpath_, glPixelStorei);
368 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
369 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
370 COREGL_OVERRIDE(fastpath_, glScissor);
371 COREGL_OVERRIDE(fastpath_, glStencilFunc);
372 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
373 COREGL_OVERRIDE(fastpath_, glStencilMask);
374 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
375 COREGL_OVERRIDE(fastpath_, glStencilOp);
376 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
377 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
378 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
379 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
380 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
381 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
382 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
383 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
385 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
386 COREGL_OVERRIDE(fastpath_, glViewport);
388 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
389 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
391 COREGL_OVERRIDE(fastpath_, glUseProgramStagesEXT);
392 COREGL_OVERRIDE(fastpath_, glActiveShaderProgramEXT);
393 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
394 COREGL_OVERRIDE(fastpath_, glProgramUniform1iEXT);
395 COREGL_OVERRIDE(fastpath_, glProgramUniform2iEXT);
396 COREGL_OVERRIDE(fastpath_, glProgramUniform3iEXT);
397 COREGL_OVERRIDE(fastpath_, glProgramUniform4iEXT);
398 COREGL_OVERRIDE(fastpath_, glProgramUniform1fEXT);
399 COREGL_OVERRIDE(fastpath_, glProgramUniform2fEXT);
400 COREGL_OVERRIDE(fastpath_, glProgramUniform3fEXT);
401 COREGL_OVERRIDE(fastpath_, glProgramUniform4fEXT);
402 COREGL_OVERRIDE(fastpath_, glProgramUniform1ivEXT);
403 COREGL_OVERRIDE(fastpath_, glProgramUniform2ivEXT);
404 COREGL_OVERRIDE(fastpath_, glProgramUniform3ivEXT);
405 COREGL_OVERRIDE(fastpath_, glProgramUniform4ivEXT);
406 COREGL_OVERRIDE(fastpath_, glProgramUniform1fvEXT);
407 COREGL_OVERRIDE(fastpath_, glProgramUniform2fvEXT);
408 COREGL_OVERRIDE(fastpath_, glProgramUniform3fvEXT);
409 COREGL_OVERRIDE(fastpath_, glProgramUniform4fvEXT);
410 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fvEXT);
411 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fvEXT);
412 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fvEXT);
413 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
414 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
415 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
416 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
417 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
419 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
420 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
421 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
423 COREGL_OVERRIDE(fastpath_, glReadBuffer);
425 COREGL_OVERRIDE(fastpath_, glGenQueries);
426 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
427 COREGL_OVERRIDE(fastpath_, glIsQuery);
428 COREGL_OVERRIDE(fastpath_, glBeginQuery);
429 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
430 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
431 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
432 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
434 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
435 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
436 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
437 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
439 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
441 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
442 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
443 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
444 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
446 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
447 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
448 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
449 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
450 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
451 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
452 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
453 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
454 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
455 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
456 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
457 COREGL_OVERRIDE(fastpath_, glGetStringi);
458 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
459 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
460 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
461 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
462 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
463 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
464 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
465 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
466 COREGL_OVERRIDE(fastpath_, glGenSamplers);
467 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
468 COREGL_OVERRIDE(fastpath_, glIsSampler);
469 COREGL_OVERRIDE(fastpath_, glBindSampler);
470 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
471 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
472 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
473 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
474 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
475 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
476 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
477 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
478 COREGL_OVERRIDE(fastpath_, glProgramBinary);
479 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
484 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
490 static inline GL_Object_Hash_Base *
491 _lock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
495 case GL_OBJECT_TYPE_QUERY:
496 return &ostate->query;
497 case GL_OBJECT_TYPE_TEXTURE:
498 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
499 return &ostate->shared->texture;
500 case GL_OBJECT_TYPE_BUFFER:
501 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
502 return &ostate->shared->buffer;
503 case GL_OBJECT_TYPE_FRAMEBUFFER:
504 return &ostate->framebuffer;
505 case GL_OBJECT_TYPE_RENDERBUFFER:
506 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
507 return &ostate->shared->renderbuffer;
508 case GL_OBJECT_TYPE_PROGRAM:
509 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
510 return &ostate->shared->program;
511 case GL_OBJECT_TYPE_VERTEXARRAY:
512 return &ostate->vertexarray;
513 case GL_OBJECT_TYPE_SAMPLER:
514 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
515 return &ostate->shared->sampler;
516 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
517 return &ostate->transformfeedback;
524 _unlock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
528 case GL_OBJECT_TYPE_TEXTURE:
529 case GL_OBJECT_TYPE_BUFFER:
530 case GL_OBJECT_TYPE_RENDERBUFFER:
531 case GL_OBJECT_TYPE_PROGRAM:
532 case GL_OBJECT_TYPE_SAMPLER:
533 AST(mutex_unlock(&ostate->shared->access_mutex) == 1);
539 static inline GL_Object_Hash_Base *
540 _lock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
544 case GL_OBJECT_TYPE_QUERY:
545 return &ostate->query_real;
546 case GL_OBJECT_TYPE_TEXTURE:
547 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
548 return &ostate->shared->texture_real;
549 case GL_OBJECT_TYPE_BUFFER:
550 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
551 return &ostate->shared->buffer_real;
552 case GL_OBJECT_TYPE_FRAMEBUFFER:
553 return &ostate->framebuffer_real;
554 case GL_OBJECT_TYPE_RENDERBUFFER:
555 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
556 return &ostate->shared->renderbuffer_real;
557 case GL_OBJECT_TYPE_PROGRAM:
558 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
559 return &ostate->shared->program_real;
560 case GL_OBJECT_TYPE_VERTEXARRAY:
561 return &ostate->vertexarray_real;
562 case GL_OBJECT_TYPE_SAMPLER:
563 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
564 return &ostate->shared->sampler_real;
565 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
566 return &ostate->transformfeedback_real;
573 _unlock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
577 case GL_OBJECT_TYPE_TEXTURE:
578 case GL_OBJECT_TYPE_BUFFER:
579 case GL_OBJECT_TYPE_RENDERBUFFER:
580 case GL_OBJECT_TYPE_PROGRAM:
581 case GL_OBJECT_TYPE_SAMPLER:
582 AST(mutex_unlock(&ostate->shared->real_access_mutex) == 1);
590 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
594 GLContext_List *current = NULL;
595 GLContext_List *newitm = NULL;
597 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
601 tid = get_current_thread();
603 current = glctx_list;
604 while (current != NULL)
606 if (current->option_len == option_len &&
607 memcmp(current->option, option, option_len) == 0 &&
608 current->thread_id == tid)
610 AST(current->cstate == cstate);
613 current = current->next;
616 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
619 COREGL_ERR("Failed to create context list.\n");
623 newitm->cstate = cstate;
624 newitm->thread_id = tid;
625 newitm->option_len = option_len;
626 newitm->option = (void *)malloc(option_len);
627 memcpy(newitm->option, option, option_len);
629 if (glctx_list != NULL)
630 newitm->next = glctx_list;
651 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
657 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
659 GLContextState *ret = NULL;
660 GLContext_List *current = NULL;
663 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
665 tid = get_current_thread();
667 current = glctx_list;
668 while (current != NULL)
670 if (current->option_len == option_len &&
671 memcmp(current->option, option, option_len) == 0 &&
672 current->thread_id == tid)
674 ret = current->cstate;
677 current = current->next;
682 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
687 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
691 GLContext_List *olditm = NULL;
692 GLContext_List *current = NULL;
694 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
698 tid = get_current_thread();
699 current = glctx_list;
701 while (current != NULL)
703 if (current->cstate == cstate)
705 GLContext_List *nextitm = NULL;
708 olditm->next = current->next;
709 nextitm = olditm->next;
713 glctx_list = current->next;
714 nextitm = glctx_list;
716 if (current->option != NULL)
718 AST(current->option_len > 0);
719 free(current->option);
720 current->option = NULL;
721 current->option_len = 0;
729 current = current->next;
734 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
740 #define HASH_INIT(hash_base) \
741 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
742 hash_base.hash_size = GL_OBJECT_HASH_BASE;
745 fastpath_ostate_init(GL_Object_State *ostate)
747 HASH_INIT(ostate->query);
748 HASH_INIT(ostate->framebuffer);
749 HASH_INIT(ostate->vertexarray);
750 HASH_INIT(ostate->transformfeedback);
752 HASH_INIT(ostate->query_real);
753 HASH_INIT(ostate->framebuffer_real);
754 HASH_INIT(ostate->vertexarray_real);
755 HASH_INIT(ostate->transformfeedback_real);
759 fastpath_sostate_init(GL_Shared_Object_State *sostate)
761 mutex_init(&sostate->access_mutex);
763 HASH_INIT(sostate->texture);
764 HASH_INIT(sostate->buffer);
765 HASH_INIT(sostate->renderbuffer);
766 HASH_INIT(sostate->program);
767 HASH_INIT(sostate->sampler);
769 HASH_INIT(sostate->texture_real);
770 HASH_INIT(sostate->buffer_real);
771 HASH_INIT(sostate->renderbuffer_real);
772 HASH_INIT(sostate->program_real);
773 HASH_INIT(sostate->sampler_real);
780 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
782 int array_idx = data->hash_key & (hash_base->hash_size - 1);
783 if (hash_base->hash_field[array_idx] == NULL)
785 hash_base->hash_field[array_idx] = data;
789 GL_Object_Hash *current = hash_base->hash_field[array_idx];
792 AST(current->hash_key != data->hash_key);
793 current = current->next;
795 current->next = data;
798 hash_base->item_size++;
802 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
805 int array_idx = hash & (hash_base->hash_size - 1);
807 GL_Object_Hash *current = hash_base->hash_field[array_idx];
808 GL_Object_Hash *prev = NULL;
812 if (current->hash_key == hash)
815 prev->next = current->next;
817 hash_base->hash_field[array_idx] = current->next;
818 hash_base->item_size--;
823 current = current->next;
830 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
832 if (hash_base->item_size == 0) return;
834 for (int i = 0; i < hash_base->hash_size; i++)
836 if (hash_base->hash_field[i] != NULL)
838 GL_Object_Hash *current = hash_base->hash_field[i];
840 while (current != NULL)
842 GL_Object_Hash *current_next = current->next;
844 if (free_data == 1 && current->item != NULL)
850 hash_base->item_size--;
851 current = current_next;
859 #define HASH_DEINIT(hash_base, free_data) \
860 _free_hash_list(&hash_base, free_data); \
861 free(hash_base.hash_field); \
862 hash_base.hash_size = 0;
865 fastpath_ostate_deinit(GL_Object_State *ostate)
867 HASH_DEINIT(ostate->query, 1);
868 HASH_DEINIT(ostate->framebuffer, 1);
869 HASH_DEINIT(ostate->vertexarray, 1);
870 HASH_DEINIT(ostate->transformfeedback, 1);
872 HASH_DEINIT(ostate->query_real, 0);
873 HASH_DEINIT(ostate->framebuffer_real, 0);
874 HASH_DEINIT(ostate->vertexarray_real, 0);
875 HASH_DEINIT(ostate->transformfeedback_real, 0);
879 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
881 HASH_DEINIT(sostate->texture, 1);
882 HASH_DEINIT(sostate->buffer, 1);
883 HASH_DEINIT(sostate->renderbuffer, 1);
884 HASH_DEINIT(sostate->program, 1);
885 HASH_DEINIT(sostate->sampler, 1);
887 HASH_DEINIT(sostate->texture_real, 0);
888 HASH_DEINIT(sostate->buffer_real, 0);
889 HASH_DEINIT(sostate->renderbuffer_real, 0);
890 HASH_DEINIT(sostate->program_real, 0);
891 HASH_DEINIT(sostate->sampler_real, 0);
898 #define FIND_HASH(hash_base, key, ret) \
900 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
903 if (fh_current->hash_key == (key)) \
908 fh_current = fh_current->next; \
913 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
915 if (hash_base->item_size + 1 < hash_base->hash_size)
918 int oldsize = hash_base->hash_size;
919 GL_Object_Hash **oldfield = hash_base->hash_field;
921 hash_base->hash_size = oldsize << 1;
922 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
923 AST(hash_base->hash_field != NULL);
925 for (int i = 0; i < oldsize; i++)
927 if (oldfield[i] != NULL)
929 GL_Object_Hash *current = oldfield[i];
931 while (current != NULL)
933 GL_Object_Hash *current_next = current->next;
934 _add_hash(hash_base, current);
935 hash_base->item_size--;
936 current = current_next;
945 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
947 GLuint ret = _COREGL_INT_INIT_VALUE;
949 GL_Object_Hash_Base *hash_base = NULL;
950 GL_Object_Hash_Base *hash_base_real = NULL;
951 int newid = _COREGL_INT_INIT_VALUE;
953 hash_base = _lock_gl_object_hash(ostate, type);
954 hash_base_real = _lock_gl_object_hash_real(ostate, type);
956 newid = hash_base->last_id + 1;
957 if (newid >= hash_base->hash_size)
959 hash_base->is_looped = 1;
961 hash_base->last_id = 1;
964 if (hash_base->is_looped != 0)
967 int findingid = newid;
969 for (i = 0; i < hash_base->hash_size; i++)
971 GL_Object_Hash *exist_hash = NULL;
972 FIND_HASH(hash_base, findingid, exist_hash);
973 if (exist_hash == NULL)
979 if (findingid >= hash_base->hash_size) findingid = 1;
983 hash_base->last_id = newid;
986 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
988 newobj->id = (int)type + newid;
989 newobj->real_id = real_name;
990 newobj->ref_count = 1;
993 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
994 AST(newobj_hash != NULL);
995 newobj_hash->item = newobj;
996 newobj_hash->hash_key = newid;
997 _add_hash(hash_base, newobj_hash);
999 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1000 AST(newobj_hash_real != NULL);
1001 newobj_hash_real->item = newobj;
1002 newobj_hash_real->hash_key = real_name;
1003 _add_hash(hash_base_real, newobj_hash_real);
1006 _ostate_hash_check(hash_base);
1007 _ostate_hash_check(hash_base_real);
1012 _unlock_gl_object_hash(ostate, type);
1013 _unlock_gl_object_hash_real(ostate, type);
1017 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
1018 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
1020 GL_Object_Hash *object_hash = NULL; \
1021 FIND_HASH((hash_base), (int)(hash), object_hash); \
1022 if (object_hash == NULL) { ret = 0; goto finish; } \
1023 (object) = object_hash->item; \
1024 if ((object) == NULL) { ret = 0; goto finish; } \
1028 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1030 GLuint ret = _COREGL_INT_INIT_VALUE;
1032 GL_Object_Hash_Base *hash_base = NULL;
1033 GL_Object_Hash_Base *hash_base_real = NULL;
1034 GL_Object *object = NULL;
1036 hash_base = _lock_gl_object_hash(ostate, type);
1037 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1039 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1041 object->ref_count--;
1043 if (object->ref_count <= 0)
1045 GL_Object_Hash *object_hash = NULL;
1047 FIND_HASH(hash_base, object->id - (int)type, object_hash);
1048 AST(object_hash != NULL);
1049 _remove_hash(hash_base, object->id - (int)type);
1053 FIND_HASH(hash_base_real, object->real_id, object_hash);
1054 AST(object_hash != NULL);
1055 _remove_hash(hash_base_real, object->real_id);
1067 _unlock_gl_object_hash(ostate, type);
1068 _unlock_gl_object_hash_real(ostate, type);
1073 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1075 GLuint ret = _COREGL_INT_INIT_VALUE;
1077 GL_Object_Hash_Base *hash_base = NULL;
1078 GL_Object *object = NULL;
1080 hash_base = _lock_gl_object_hash(ostate, type);
1082 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1084 ret = object->real_id;
1088 _unlock_gl_object_hash(ostate, type);
1093 /* Check if the context's state contains object of a given type */
1095 fastpath_ostate_has_object_type(GL_Object_State *ostate, GL_Object_Type type)
1097 GLuint ret = _COREGL_INT_INIT_VALUE;
1099 GL_Object_Hash_Base *hash_base = NULL;
1100 GL_Object *object = NULL;
1101 hash_base = _lock_gl_object_hash(ostate, type);
1103 if(hash_base->hash_field == 0)
1109 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, 1, object);
1111 ret = object->real_id;
1115 _unlock_gl_object_hash(ostate, type);
1121 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1123 GLint ret = _COREGL_INT_INIT_VALUE;
1125 GL_Object_Hash_Base *hash_base = NULL;
1126 GL_Object *object = NULL;
1127 int hash = _COREGL_INT_INIT_VALUE;
1129 hash_base = _lock_gl_object_hash(ostate, type);
1131 hash = glue_name - (int)type;
1133 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1135 AST(object->tag == NULL);
1141 _unlock_gl_object_hash(ostate, type);
1146 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1150 GL_Object_Hash_Base *hash_base = NULL;
1151 GL_Object *object = NULL;
1153 hash_base = _lock_gl_object_hash(ostate, type);
1155 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1161 _unlock_gl_object_hash(ostate, type);
1166 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1168 GLuint ret = _COREGL_INT_INIT_VALUE;
1170 GL_Object_Hash_Base *hash_base_real = NULL;
1171 GL_Object *object = NULL;
1173 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1175 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1181 _unlock_gl_object_hash_real(ostate, type);
1186 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1188 GLint ret = _COREGL_INT_INIT_VALUE;
1190 GL_Object_Hash_Base *hash_base = NULL;
1191 GL_Object *object = NULL;
1193 hash_base = _lock_gl_object_hash(ostate, type);
1195 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1197 object->ref_count++;
1202 _unlock_gl_object_hash(ostate, type);
1207 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1209 static struct timeval tv_last = { 0, 0 };
1211 if (unlikely(trace_state_flag != 1)) return;
1215 struct timeval tv_now = { 0, 0 };
1216 AST(gettimeofday(&tv_now, NULL) == 0);
1217 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1225 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1226 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1227 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1229 #define PRINTF_CHAR_GLenum "0x%8X"
1230 #define PRINTF_CHAR_GLboolean "%10d"
1231 #define PRINTF_CHAR_GLint "%10d"
1232 #define PRINTF_CHAR_GLsizei "%10u"
1233 #define PRINTF_CHAR_GLuint "%10u"
1234 #define PRINTF_CHAR_GLuintmask "0x%8X"
1235 #define PRINTF_CHAR_GLintptr "0x%8X"
1236 #define PRINTF_CHAR_GLsizeiptr "%10d"
1238 #define PRINTF_CHAR_GLclampf "%10.6f"
1239 #define PRINTF_CHAR_GLfloat "%10.6f"
1241 #define PRINTF_CHAR_GLvoidptr "%10p"
1243 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1245 #define INITIAL_CTX initial_ctx
1246 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1248 TYPE valuedata[SIZE]; \
1249 TYPE *value = NULL; \
1250 value = valuedata; GET_STMT; value = valuedata; \
1251 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1252 for (int i = 0; i < SIZE; i++) \
1256 TRACE("\n %-30.30s ", "");\
1260 if (ctx->NAME[i] != value[i]) { TRACE("\E[40;31;1m"); } \
1261 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1262 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1263 if (ctx->NAME[i] != value[i]) { TRACE("\E[0m"); } \
1265 TRACE(" \E[40;37;1m)\E[0m\n"); \
1267 # include "coregl_fastpath_state.h"
1271 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1281 fastpath_init_context_states(GLGlueContext *ctx)
1285 AST(mutex_lock(&init_context_mutex) == 1);
1289 COREGL_ERR("Context NULL\n");
1294 AST(ctx->initialized == 0);
1295 AST(ctx->ostate.shared != NULL);
1297 if (initial_ctx == NULL)
1299 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1300 AST(initial_ctx != NULL);
1302 //#define FORCE_DEFAULT_VALUE
1303 #ifdef FORCE_DEFAULT_VALUE
1304 # define INITIAL_CTX initial_ctx
1305 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1308 TYPE valuedata[SIZE]; \
1309 TYPE *value = NULL; \
1310 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1311 value = valuedata; DEFAULT_STMT; value = valuedata; \
1312 for (i = 0; i < SIZE; i++) \
1314 if (*((char *)(&value[i])) == 0xcc) \
1316 memset(&value[i], 0xaa, sizeof(TYPE)); \
1317 value = valuedata; DEFAULT_STMT; value = valuedata; \
1318 if (*((char *)(&value[i])) == 0xaa) \
1320 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1324 initial_ctx->NAME[i] = value[i]; \
1327 # include "coregl_fastpath_state.h"
1331 # define INITIAL_CTX initial_ctx
1332 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1333 if (try_step == 1) \
1335 value = valuedata; DEFAULT_STMT; value = valuedata; \
1339 value = valuedata; FALLBACK_STMT; value = valuedata; \
1342 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1346 TYPE valuedata[SIZE]; \
1347 TYPE *value = NULL; \
1348 _sym_glGetError(); \
1349 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1352 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1353 if (_sym_glGetError() == GL_INVALID_ENUM) \
1355 initial_ctx->NAME##_used = 0; \
1356 value = valuedata; DEFAULT_STMT; value = valuedata; \
1359 initial_ctx->NAME##_used = 1; \
1360 for (i = 0; i < SIZE; i++) \
1362 if (*((char *)(&value[i])) == 0xcc) \
1364 memset(&value[i], 0xaa, sizeof(TYPE)); \
1365 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1366 if (*((char *)(&value[i])) == 0xaa) \
1369 if (try_step == 2) \
1371 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1376 initial_ctx->NAME[i] = value[i]; \
1378 if (try_step != 2) \
1380 value = valuedata; DEFAULT_STMT; value = valuedata; \
1381 for (i = 0; i < SIZE; i++) \
1383 if (initial_ctx->NAME[i] != value[i]) \
1385 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1390 while (try_step == 2); \
1392 # include "coregl_fastpath_state.h"
1393 # undef SET_GLUE_VALUE
1398 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1400 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1402 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1404 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1406 if (initial_ctx->gl_num_transform_feedback_separate_attribs[0] > MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS)
1408 COREGL_WRN("\E[40;31;1mNumber of transform feedback separate attrib is too big! (%d-%d)\E[0m\n", MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS, initial_ctx->gl_num_transform_feedback_separate_attribs[0]);
1410 if (initial_ctx->gl_num_uniform_buffer_bindings[0] > MAX_UNIFORM_BUFFER_BINDINGS)
1412 COREGL_WRN("\E[40;31;1mNumber of uniform buffer binding is too big! (%d-%d)\E[0m\n", MAX_UNIFORM_BUFFER_BINDINGS, initial_ctx->gl_num_uniform_buffer_bindings[0]);
1418 #define INITIAL_CTX initial_ctx
1419 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1420 for (i = 0; i < SIZE; i++) \
1422 ctx->NAME[i] = initial_ctx->NAME[i]; \
1423 ctx->NAME##_used = initial_ctx->NAME##_used; \
1425 # include "coregl_fastpath_state.h"
1430 ctx->initialized = 1;
1435 AST(mutex_unlock(&init_context_mutex) == 1);
1440 #ifdef COREGL_USE_MODULE_TRACEPATH
1441 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1442 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1445 #define CHECK_GL_ERROR(func) \
1448 int err = _orig_fastpath_glGetError(); \
1449 if (err != GL_NO_ERROR) \
1451 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1457 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1460 unsigned char flag = 0;
1463 if (debug_nofp == 1)
1469 // Return if they're the same
1470 if (oldctx == newctx)
1476 #define STATE_COMPARE(state) \
1477 if ((oldctx->state) != (newctx->state))
1479 #define STATES_COMPARE(state_ptr, bytes) \
1480 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1483 #ifdef COREGL_USE_MODULE_TRACEPATH
1484 static void *trace_hint_glfinish = NULL;
1485 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1486 #endif // COREGL_USE_MODULE_TRACEPATH
1489 int err = _orig_fastpath_glGetError();
1490 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1491 oldctx->gl_error = err;
1494 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1496 #ifdef COREGL_USE_MODULE_TRACEPATH
1497 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1498 #endif // COREGL_USE_MODULE_TRACEPATH
1501 #ifdef COREGL_USE_MODULE_TRACEPATH
1502 static void *trace_hint_vertex_attrib = NULL;
1503 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1504 #endif // COREGL_USE_MODULE_TRACEPATH
1506 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1509 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1511 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1513 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1517 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1520 STATE_COMPARE(gl_vertex_array_divisor[i])
1522 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1525 if (newctx->gl_vertex_array_size[i] != 0)
1527 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1528 newctx->gl_vertex_array_size[i],
1529 newctx->gl_vertex_array_type[i],
1530 newctx->gl_vertex_array_normalized[i],
1531 newctx->gl_vertex_array_stride[i],
1532 newctx->gl_vertex_array_pointer[i]))
1536 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1538 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1540 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1544 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1549 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1553 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1555 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1559 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1565 #ifdef COREGL_USE_MODULE_TRACEPATH
1566 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1567 #endif // COREGL_USE_MODULE_TRACEPATH
1570 #ifdef COREGL_USE_MODULE_TRACEPATH
1571 static void *trace_hint_bindbuffers = NULL;
1572 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1573 #endif // COREGL_USE_MODULE_TRACEPATH
1575 //------------------//
1577 flag = oldctx->_bind_flag1 | newctx->_bind_flag1;
1580 STATE_COMPARE(gl_array_buffer_binding[0])
1582 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1584 STATE_COMPARE(gl_element_array_buffer_binding[0])
1586 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1589 if (newctx->gl_framebuffer_binding_read_used == 1)
1591 STATE_COMPARE(gl_framebuffer_binding_read[0])
1593 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER, newctx->gl_framebuffer_binding_read[0]))
1595 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1597 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER, newctx->gl_framebuffer_binding_draw[0]))
1602 STATE_COMPARE(gl_framebuffer_binding[0])
1604 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1607 STATE_COMPARE(gl_renderbuffer_binding[0])
1609 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1613 //------------------//
1615 flag = oldctx->_bind_flag2 | newctx->_bind_flag2;
1618 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1620 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1622 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1624 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1626 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1628 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1630 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1632 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1634 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1636 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1638 STATE_COMPARE(gl_uniform_buffer_binding[0])
1640 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1643 #ifdef COREGL_USE_MODULE_TRACEPATH
1644 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1645 #endif // COREGL_USE_MODULE_TRACEPATH
1648 //------------------//
1651 #ifdef COREGL_USE_MODULE_TRACEPATH
1652 static void *trace_hint_enable_states = NULL;
1653 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1654 #endif // COREGL_USE_MODULE_TRACEPATH
1656 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1659 STATE_COMPARE(gl_blend[0])
1661 if (newctx->gl_blend[0])
1663 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1666 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1668 STATE_COMPARE(gl_cull_face[0])
1670 if (newctx->gl_cull_face[0])
1672 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1675 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1677 STATE_COMPARE(gl_depth_test[0])
1679 if (newctx->gl_depth_test[0])
1681 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1684 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1686 STATE_COMPARE(gl_dither[0])
1688 if (newctx->gl_dither[0])
1690 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1693 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1698 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1701 STATE_COMPARE(gl_polygon_offset_fill[0])
1703 if (newctx->gl_polygon_offset_fill[0])
1705 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1708 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1710 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1712 if (newctx->gl_sample_alpha_to_coverage[0])
1714 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1717 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1719 STATE_COMPARE(gl_sample_coverage[0])
1721 if (newctx->gl_sample_coverage[0])
1723 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1726 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1728 STATE_COMPARE(gl_scissor_test[0])
1730 if (newctx->gl_scissor_test[0])
1732 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1735 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1737 STATE_COMPARE(gl_stencil_test[0])
1739 if (newctx->gl_stencil_test[0])
1741 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1744 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1749 flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
1752 STATE_COMPARE(gl_primitive_restart_fixed_index[0])
1754 if (newctx->gl_primitive_restart_fixed_index[0])
1756 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1759 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1761 STATE_COMPARE(gl_rasterizer_discard[0])
1763 if (newctx->gl_rasterizer_discard[0])
1765 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
1768 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
1772 #ifdef COREGL_USE_MODULE_TRACEPATH
1773 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1774 #endif // COREGL_USE_MODULE_TRACEPATH
1776 //------------------//
1778 #ifdef COREGL_USE_MODULE_TRACEPATH
1779 static void *trace_hint_clear_viewport = NULL;
1780 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1781 #endif // COREGL_USE_MODULE_TRACEPATH
1783 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1787 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1789 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1790 newctx->gl_viewport[1],
1791 newctx->gl_viewport[2],
1792 newctx->gl_viewport[3]))
1795 STATE_COMPARE(gl_current_program[0])
1797 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1799 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1801 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1802 newctx->gl_color_clear_value[1],
1803 newctx->gl_color_clear_value[2],
1804 newctx->gl_color_clear_value[3]))
1810 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1813 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1815 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1816 newctx->gl_color_writemask[1],
1817 newctx->gl_color_writemask[2],
1818 newctx->gl_color_writemask[3]))
1820 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1822 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1823 newctx->gl_depth_range[1]))
1825 STATE_COMPARE(gl_depth_clear_value[0])
1827 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1829 STATE_COMPARE(gl_depth_func[0])
1831 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1833 STATE_COMPARE(gl_depth_writemask[0])
1835 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1837 STATE_COMPARE(gl_cull_face_mode[0])
1839 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1844 #ifdef COREGL_USE_MODULE_TRACEPATH
1845 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1846 #endif // COREGL_USE_MODULE_TRACEPATH
1848 //------------------//
1850 #ifdef COREGL_USE_MODULE_TRACEPATH
1851 static void *trace_hint_bind_textures = NULL;
1852 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1853 #endif // COREGL_USE_MODULE_TRACEPATH
1855 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1859 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1861 STATE_COMPARE(gl_tex_2d_state[i])
1863 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1864 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1866 STATE_COMPARE(gl_tex_3d_state[i])
1868 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1869 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D, newctx->gl_tex_3d_state[i]))
1871 STATE_COMPARE(gl_tex_2d_array_state[i])
1873 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1874 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY, newctx->gl_tex_2d_array_state[i]))
1876 STATE_COMPARE(gl_tex_cube_state[i])
1878 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1879 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1881 STATE_COMPARE(gl_tex_external_oes_state[i])
1883 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1884 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_EXTERNAL_OES, newctx->gl_tex_external_oes_state[i]))
1888 // Restore active texture
1889 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1891 STATE_COMPARE(gl_generate_mipmap_hint[0])
1893 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1896 #ifdef COREGL_USE_MODULE_TRACEPATH
1897 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1898 #endif // COREGL_USE_MODULE_TRACEPATH
1900 //------------------//
1901 #ifdef COREGL_USE_MODULE_TRACEPATH
1902 static void *trace_hint_etc = NULL;
1903 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1904 #endif // COREGL_USE_MODULE_TRACEPATH
1906 flag = oldctx->_blend_flag | newctx->_blend_flag;
1909 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1911 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1912 newctx->gl_blend_color[1],
1913 newctx->gl_blend_color[2],
1914 newctx->gl_blend_color[3]))
1916 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1917 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1918 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1919 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1921 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1922 newctx->gl_blend_dst_rgb[0],
1923 newctx->gl_blend_src_alpha[0],
1924 newctx->gl_blend_dst_alpha[0]))
1926 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1927 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1929 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1934 //------------------//
1936 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1939 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1940 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1941 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1943 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1944 newctx->gl_stencil_func[0],
1945 newctx->gl_stencil_ref[0],
1946 newctx->gl_stencil_value_mask[0]))
1948 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1949 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1950 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1952 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1953 newctx->gl_stencil_fail[0],
1954 newctx->gl_stencil_pass_depth_fail[0],
1955 newctx->gl_stencil_pass_depth_pass[0]))
1958 STATE_COMPARE(gl_stencil_writemask[0])
1960 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1966 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1969 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1970 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1971 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1973 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1974 newctx->gl_stencil_back_func[0],
1975 newctx->gl_stencil_back_ref[0],
1976 newctx->gl_stencil_back_value_mask[0]))
1978 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1979 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1980 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1982 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1983 newctx->gl_stencil_back_fail[0],
1984 newctx->gl_stencil_back_pass_depth_fail[0],
1985 newctx->gl_stencil_back_pass_depth_pass[0]))
1988 STATE_COMPARE(gl_stencil_back_writemask[0])
1990 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1992 STATE_COMPARE(gl_stencil_clear_value[0])
1994 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1998 //------------------//
2000 flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
2003 STATE_COMPARE(gl_pack_row_length[0])
2005 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH, newctx->gl_pack_row_length[0]))
2007 STATE_COMPARE(gl_pack_skip_rows[0])
2009 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS, newctx->gl_pack_skip_rows[0]))
2011 STATE_COMPARE(gl_pack_skip_pixels[0])
2013 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS, newctx->gl_pack_skip_pixels[0]))
2015 STATE_COMPARE(gl_pack_alignment[0])
2017 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
2022 flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
2025 STATE_COMPARE(gl_unpack_row_length[0])
2027 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH, newctx->gl_unpack_row_length[0]))
2029 STATE_COMPARE(gl_unpack_skip_rows[0])
2031 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS, newctx->gl_unpack_skip_rows[0]))
2033 STATE_COMPARE(gl_unpack_skip_pixels[0])
2035 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS, newctx->gl_unpack_skip_pixels[0]))
2037 STATE_COMPARE(gl_unpack_alignment[0])
2039 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
2041 STATE_COMPARE(gl_unpack_image_height[0])
2043 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, newctx->gl_unpack_image_height[0]))
2045 STATE_COMPARE(gl_unpack_skip_images[0])
2047 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES, newctx->gl_unpack_skip_images[0]))
2051 //------------------//
2053 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
2056 STATE_COMPARE(gl_front_face[0])
2058 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
2060 STATE_COMPARE(gl_line_width[0])
2062 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
2064 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
2065 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
2067 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
2068 newctx->gl_polygon_offset_units[0]))
2070 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
2071 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
2073 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
2074 newctx->gl_sample_coverage_invert[0]))
2076 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
2078 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
2083 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
2086 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
2088 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
2089 newctx->gl_scissor_box[1],
2090 newctx->gl_scissor_box[2],
2091 newctx->gl_scissor_box[3]))
2096 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
2099 STATE_COMPARE(gl_read_buffer[0])
2101 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
2103 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
2105 int drawBuffSize = 16;
2106 /* If the context has only default framebuffer, then size of glDrawBuffers can only be 1 */
2107 if(fastpath_ostate_has_object_type(&newctx->ostate, GL_OBJECT_TYPE_FRAMEBUFFER) == 0) {
2111 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(drawBuffSize, newctx->gl_draw_buffers))
2113 STATE_COMPARE(gl_vertex_array_binding[0])
2115 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
2118 if (oldctx->gl_transform_feedback_active[0] == GL_TRUE && oldctx->gl_transform_feedback_paused[0] == GL_FALSE)
2120 CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
2122 STATE_COMPARE(gl_transform_feedback_binding[0])
2124 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
2126 if (newctx->gl_transform_feedback_active[0] == GL_TRUE && newctx->gl_transform_feedback_paused[0] == GL_FALSE)
2128 CHECK_GL_ERROR(_orig_fastpath_glResumeTransformFeedback())
2132 #ifdef COREGL_USE_MODULE_TRACEPATH
2133 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2134 #endif // COREGL_USE_MODULE_TRACEPATH
2141 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
2142 if (unlikely(trace_state_flag == 1))
2143 fastpath_dump_context_states(newctx, 0);
2144 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
2146 #undef STATE_COMPARE
2147 #undef STATES_COMPARE