Merge "[Title] Added surface dumping point for EGL pixmaps & FBOs" into devel/graphic...
[platform/core/uifw/coregl.git] / src / modules / fastpath / coregl_fastpath.c
1 #include "coregl_fastpath.h"
2
3 #include <stdlib.h>
4 #include <string.h>
5 #include <sys/time.h>
6
7 #include <sys/types.h>
8 #include <unistd.h>
9
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
12 #undef _COREGL_SYMBOL
13
14 Fastpath_Opt_Flag   fp_opt = FP_UNKNOWN_PATH;
15
16 int                 debug_nofp = 0;
17 FILE               *trace_fp = NULL;
18
19 GLenum              FPGL_Error = GL_NO_ERROR;
20
21 GLGlueContext_List *gctx_list = NULL;
22
23 Mutex               init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext      *initial_ctx = NULL;
25
26 Mutex               ctx_list_access_mutex = MUTEX_INITIALIZER;
27
28 GLContext_List     *glctx_list = NULL;
29
30 static void
31 _get_texture_states(GLenum pname, GLint *params)
32 {
33         GLuint cur_active_tex = 0;
34
35         AST(initial_ctx != NULL);
36
37         _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
38         int i;
39         for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
40         {
41                 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42                 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
43         }
44         _orig_fastpath_glActiveTexture(cur_active_tex);
45 }
46
47 void
48 init_modules_fastpath()
49 {
50         int fastpath_opt = 0;
51         int fastpath_force_off_opt = 0;
52
53         COREGL_LOG("[CoreGL] <Fastpath> : ");
54
55         fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
56         fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
57
58         if (fastpath_force_off_opt == 1)
59         {
60                 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
61                 fastpath_opt = 0;
62         }
63
64         switch (fastpath_opt)
65         {
66                 case 1:
67                         COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
68                         fp_opt = FP_FAST_PATH;
69                         break;
70                 default:
71                         COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
72                         fp_opt = FP_NORMAL_PATH;
73                         break;
74         }
75
76         debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
77
78 }
79
80 void
81 deinit_modules_fastpath()
82 {
83         GLContext_List *current = NULL;
84
85         AST(mutex_lock(&ctx_list_access_mutex) == 1);
86
87         // Destroy remained context & Detect leaks
88         int retry_destroy = 0;
89
90         while (1)
91         {
92                 retry_destroy = 0;
93                 current = glctx_list;
94                 while (current)
95                 {
96                         if (current->cstate != NULL)
97                         {
98                                 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
99
100                                 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
101                                 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
102
103                                 fastpath_remove_context_states_from_list(current->cstate, NULL);
104                                 retry_destroy = 1;
105                                 break;
106                         }
107
108                         glctx_list = current->next;
109                         free(current);
110                         current = glctx_list;
111                 }
112                 if (retry_destroy == 0) break;
113         }
114         goto finish;
115
116 finish:
117         AST(mutex_unlock(&ctx_list_access_mutex) == 1);
118 }
119
120 void
121 init_modules_tstate_fastpath(GLThreadState *tstate)
122 {
123         MY_MODULE_TSTATE *tstate_mt = NULL;
124
125         tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
126
127         tstate_mt->binded_api = EGL_OPENGL_ES_API;
128
129         tstate->module_data[MY_MODULE_ID] = tstate_mt;
130 }
131
132 void
133 deinit_modules_tstate_fastpath(GLThreadState *tstate)
134 {
135         if (tstate->module_data[MY_MODULE_ID] != NULL)
136         {
137                 free(tstate->module_data[MY_MODULE_ID]);
138                 tstate->module_data[MY_MODULE_ID] = NULL;
139         }
140 }
141
142 void
143 fastpath_apply_overrides()
144 {
145         switch(fp_opt)
146         {
147                 case FP_FAST_PATH:
148                         fastpath_apply_overrides_egl(1);
149                         fastpath_apply_overrides_gl(1);
150                         break;
151                 case FP_NORMAL_PATH:
152                         break;
153                 default:
154                         COREGL_ERR("Invalide GL Override Option!!!\n");
155                         break;
156         }
157 }
158
159
160 void
161 fastpath_apply_overrides_egl(int enable)
162 {
163 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
164 # include "../../headers/sym_egl.h"
165 #undef _COREGL_SYMBOL
166
167         COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
168
169         COREGL_OVERRIDE(fastpath_, eglBindAPI);
170         COREGL_OVERRIDE(fastpath_, eglQueryAPI);
171
172         COREGL_OVERRIDE(fastpath_, eglCreateContext);
173         COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
174         COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
175         COREGL_OVERRIDE(fastpath_, eglDestroyContext);
176         COREGL_OVERRIDE(fastpath_, eglQueryContext);
177         COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
178         COREGL_OVERRIDE(fastpath_, eglReleaseThread);
179         COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
180         COREGL_OVERRIDE(fastpath_, eglTerminate);
181
182 }
183
184 void
185 fastpath_apply_overrides_gl(int enable)
186 {
187 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
188 # include "../../headers/sym_gl.h"
189 #undef _COREGL_SYMBOL
190
191         if (debug_nofp != 1)
192         {
193                 COREGL_OVERRIDE(fastpath_, glGetError);
194
195                 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
196                 COREGL_OVERRIDE(fastpath_, glGetFloatv);
197                 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
198
199                 COREGL_OVERRIDE(fastpath_, glActiveTexture);
200                 COREGL_OVERRIDE(fastpath_, glGenTextures);
201                 COREGL_OVERRIDE(fastpath_, glBindTexture);
202                 COREGL_OVERRIDE(fastpath_, glIsTexture);
203                 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
204                 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
205
206                 COREGL_OVERRIDE(fastpath_, glGenBuffers);
207                 COREGL_OVERRIDE(fastpath_, glBindBuffer);
208                 COREGL_OVERRIDE(fastpath_, glIsBuffer);
209                 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
210
211                 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
212                 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
213                 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
214                 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
215                 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
216
217                 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
218                 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
219                 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
220                 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
221                 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
222
223                 COREGL_OVERRIDE(fastpath_, glCreateShader);
224                 COREGL_OVERRIDE(fastpath_, glCreateProgram);
225                 COREGL_OVERRIDE(fastpath_, glAttachShader);
226                 COREGL_OVERRIDE(fastpath_, glCompileShader);
227                 COREGL_OVERRIDE(fastpath_, glShaderBinary);
228                 COREGL_OVERRIDE(fastpath_, glDeleteShader);
229                 COREGL_OVERRIDE(fastpath_, glDetachShader);
230                 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
231                 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
232                 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
233                 COREGL_OVERRIDE(fastpath_, glIsShader);
234                 COREGL_OVERRIDE(fastpath_, glShaderSource);
235                 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
236                 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
237                 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
238                 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
239                 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
240                 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
241                 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
242                 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
243                 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
244                 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
245                 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
246                 COREGL_OVERRIDE(fastpath_, glIsProgram);
247                 COREGL_OVERRIDE(fastpath_, glLinkProgram);
248                 COREGL_OVERRIDE(fastpath_, glUseProgram);
249                 COREGL_OVERRIDE(fastpath_, glValidateProgram);
250
251                 COREGL_OVERRIDE(fastpath_, glBlendColor);
252                 COREGL_OVERRIDE(fastpath_, glBlendEquation);
253                 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
254                 COREGL_OVERRIDE(fastpath_, glBlendFunc);
255                 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
256                 COREGL_OVERRIDE(fastpath_, glClearColor);
257                 COREGL_OVERRIDE(fastpath_, glClearDepthf);
258                 COREGL_OVERRIDE(fastpath_, glClearStencil);
259                 COREGL_OVERRIDE(fastpath_, glColorMask);
260                 COREGL_OVERRIDE(fastpath_, glCullFace);
261                 COREGL_OVERRIDE(fastpath_, glDepthFunc);
262                 COREGL_OVERRIDE(fastpath_, glDepthMask);
263                 COREGL_OVERRIDE(fastpath_, glDepthRangef);
264                 COREGL_OVERRIDE(fastpath_, glDisable);
265                 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
266                 COREGL_OVERRIDE(fastpath_, glEnable);
267                 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
268                 COREGL_OVERRIDE(fastpath_, glFrontFace);
269                 COREGL_OVERRIDE(fastpath_, glHint);
270                 COREGL_OVERRIDE(fastpath_, glLineWidth);
271                 COREGL_OVERRIDE(fastpath_, glPixelStorei);
272                 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
273                 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
274                 COREGL_OVERRIDE(fastpath_, glScissor);
275                 COREGL_OVERRIDE(fastpath_, glStencilFunc);
276                 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
277                 COREGL_OVERRIDE(fastpath_, glStencilMask);
278                 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
279                 COREGL_OVERRIDE(fastpath_, glStencilOp);
280                 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
281                 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
282                 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
283                 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
284                 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
285                 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
286                 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
287                 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
288                 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
289                 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
290                 COREGL_OVERRIDE(fastpath_, glViewport);
291
292                 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
293                 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
294                 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
295                 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
296                 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
297                 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
298
299         }
300         else
301         {
302                 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
303         }
304 }
305
306 #undef OVERRIDE
307
308 static inline GL_Object_Hash_Base *
309 _get_shared_object_hash(GL_Shared_Object_State *sostate, GL_Object_Type type)
310 {
311         switch (type)
312         {
313                 case GL_OBJECT_TYPE_TEXTURE:
314                         return &sostate->texture;
315                 case GL_OBJECT_TYPE_BUFFER:
316                         return &sostate->buffer;
317                 case GL_OBJECT_TYPE_FRAMEBUFFER:
318                         return &sostate->framebuffer;
319                 case GL_OBJECT_TYPE_RENDERBUFFER:
320                         return &sostate->renderbuffer;
321                 case GL_OBJECT_TYPE_PROGRAM:
322                         return &sostate->program;
323                 default:
324                         return NULL;
325         }
326 }
327
328 static inline GL_Object_Hash_Base *
329 _get_shared_object_hash_real(GL_Shared_Object_State *sostate, GL_Object_Type type)
330 {
331         switch (type)
332         {
333                 case GL_OBJECT_TYPE_TEXTURE:
334                         return &sostate->texture_real;
335                 case GL_OBJECT_TYPE_BUFFER:
336                         return &sostate->buffer_real;
337                 case GL_OBJECT_TYPE_FRAMEBUFFER:
338                         return &sostate->framebuffer_real;
339                 case GL_OBJECT_TYPE_RENDERBUFFER:
340                         return &sostate->renderbuffer_real;
341                 case GL_OBJECT_TYPE_PROGRAM:
342                         return &sostate->program_real;
343                 default:
344                         return NULL;
345         }
346 }
347
348 int
349 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
350 {
351         int ret = 0;
352         int tid = 0;
353         GLContext_List *current = NULL;
354         GLContext_List *newitm = NULL;
355
356         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
357
358         AST(cstate != NULL);
359
360         tid = get_current_thread();
361
362         current = glctx_list;
363         while (current != NULL)
364         {
365                 if (current->option_len == option_len &&
366                     memcmp(current->option, option, option_len) == 0 &&
367                     current->thread_id == tid)
368                 {
369                         AST(current->cstate == cstate);
370                         goto finish;
371                 }
372                 current = current->next;
373         }
374
375         newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
376         if (newitm == NULL)
377         {
378                 COREGL_ERR("Failed to create context list.\n");
379                 goto finish;
380         }
381
382         newitm->cstate = cstate;
383         newitm->thread_id = tid;
384         newitm->option_len = option_len;
385         newitm->option = (void *)malloc(option_len);
386         memcpy(newitm->option, option, option_len);
387
388         if (glctx_list != NULL)
389                 newitm->next = glctx_list;
390
391         glctx_list = newitm;
392
393         ret = 1;
394         goto finish;
395
396 finish:
397         if (ret != 1)
398         {
399                 if (newitm != NULL)
400                 {
401                         free(newitm);
402                         newitm = NULL;
403                 }
404                 if (cstate != NULL)
405                 {
406                         free(cstate);
407                         cstate = NULL;
408                 }
409         }
410         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
411
412         return ret;
413 }
414
415 GLContextState *
416 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
417 {
418         GLContextState *ret = NULL;
419         GLContext_List *current = NULL;
420         int tid = 0;
421
422         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
423
424         tid = get_current_thread();
425
426         current = glctx_list;
427         while (current != NULL)
428         {
429                 if (current->option_len == option_len &&
430                     memcmp(current->option, option, option_len) == 0 &&
431                     current->thread_id == tid)
432                 {
433                         ret = current->cstate;
434                         goto finish;
435                 }
436                 current = current->next;
437         }
438         goto finish;
439
440 finish:
441         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
442         return ret;
443 }
444
445 int
446 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
447 {
448         int ret = 0;
449         int tid = 0;
450         GLContext_List *olditm = NULL;
451         GLContext_List *current = NULL;
452
453         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
454
455         AST(cstate != NULL);
456
457         tid = get_current_thread();
458         current = glctx_list;
459
460         while (current != NULL)
461         {
462                 if (current->cstate == cstate)
463                 {
464                         GLContext_List *nextitm = NULL;
465                         if (olditm != NULL)
466                         {
467                                 olditm->next = current->next;
468                                 nextitm = olditm->next;
469                         }
470                         else
471                         {
472                                 glctx_list = current->next;
473                                 nextitm = glctx_list;
474                         }
475                         if (current->option != NULL)
476                         {
477                                 AST(current->option_len > 0);
478                                 free(current->option);
479                                 current->option = NULL;
480                                 current->option_len = 0;
481                         }
482                         free(current);
483                         ret = 1;
484                         current = nextitm;
485                         continue;
486                 }
487                 olditm = current;
488                 current = current->next;
489         }
490         goto finish;
491
492 finish:
493         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
494         return ret;
495 }
496
497 void
498 fastpath_sostate_init(GL_Shared_Object_State *sostate)
499 {
500 #define HASH_INIT(hash_base) \
501         hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
502         hash_base.hash_size = GL_OBJECT_HASH_BASE;
503
504         HASH_INIT(sostate->texture);
505         HASH_INIT(sostate->buffer);
506         HASH_INIT(sostate->framebuffer);
507         HASH_INIT(sostate->renderbuffer);
508         HASH_INIT(sostate->program);
509
510         HASH_INIT(sostate->texture_real);
511         HASH_INIT(sostate->buffer_real);
512         HASH_INIT(sostate->framebuffer_real);
513         HASH_INIT(sostate->renderbuffer_real);
514         HASH_INIT(sostate->program_real);
515
516 #undef HASH_INIT
517 }
518
519 static void
520 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
521 {
522         int array_idx = data->hash_key & (hash_base->hash_size - 1);
523         if (hash_base->hash_field[array_idx] == NULL)
524         {
525                 hash_base->hash_field[array_idx] = data;
526         }
527         else
528         {
529                 GL_Object_Hash *current = hash_base->hash_field[array_idx];
530                 while(current->next)
531                 {
532                         AST(current->hash_key != data->hash_key);
533                         current = current->next;
534                 }
535                 current->next = data;
536         }
537         data->next = NULL;
538         hash_base->item_size++;
539 }
540
541 static int
542 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
543 {
544         int ret = 0;
545         int array_idx = hash & (hash_base->hash_size - 1);
546
547         GL_Object_Hash *current = hash_base->hash_field[array_idx];
548         GL_Object_Hash *prev = NULL;
549
550         while(current)
551         {
552                 if (current->hash_key == hash)
553                 {
554                         if (prev != NULL)
555                                 prev->next = current->next;
556                         else
557                                 hash_base->hash_field[array_idx] = current->next;
558                         hash_base->item_size--;
559                         ret = 1;
560                         break;
561                 }
562                 prev = current;
563                 current = current->next;
564         }
565
566         return ret;
567 }
568
569 static void
570 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
571 {
572         if (hash_base->item_size == 0) return;
573
574         for (int i = 0; i < hash_base->hash_size; i++)
575         {
576                 if (hash_base->hash_field[i] != NULL)
577                 {
578                         GL_Object_Hash *current = hash_base->hash_field[i];
579
580                         while (current != NULL)
581                         {
582                                 GL_Object_Hash *current_next = current->next;
583
584                                 if (free_data == 1 && current->item != NULL)
585                                 {
586                                         free(current->item);
587                                 }
588
589                                 free(current);
590                                 hash_base->item_size--;
591                                 current = current_next;
592                         }
593                 }
594         }
595 }
596
597 void
598 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
599 {
600 #define HASH_DEINIT(hash_base, free_data) \
601         _free_hash_list(&hash_base, free_data); \
602         free(hash_base.hash_field); \
603         hash_base.hash_size = 0;
604
605         HASH_DEINIT(sostate->texture, 1);
606         HASH_DEINIT(sostate->buffer, 1);
607         HASH_DEINIT(sostate->framebuffer, 1);
608         HASH_DEINIT(sostate->renderbuffer, 1);
609         HASH_DEINIT(sostate->program, 1);
610
611         HASH_DEINIT(sostate->texture_real, 0);
612         HASH_DEINIT(sostate->buffer_real, 0);
613         HASH_DEINIT(sostate->framebuffer_real, 0);
614         HASH_DEINIT(sostate->renderbuffer_real, 0);
615         HASH_DEINIT(sostate->program_real, 0);
616
617 #undef HASH_DEINIT
618 }
619
620 #define FIND_HASH(hash_base, key, ret) \
621 { \
622         GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
623         while(fh_current) \
624         { \
625                 if (fh_current->hash_key == (key)) \
626                 { \
627                         ret = fh_current; \
628                         break; \
629                 } \
630                 fh_current = fh_current->next; \
631         } \
632 }
633
634 void
635 _sostate_hash_check(GL_Object_Hash_Base *hash_base)
636 {
637         if (hash_base->item_size + 1 < hash_base->hash_size)
638                 return;
639
640         int oldsize = hash_base->hash_size;
641         GL_Object_Hash **oldfield = hash_base->hash_field;
642
643         hash_base->hash_size = oldsize << 1;
644         hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
645         AST(hash_base->hash_field != NULL);
646
647         for (int i = 0; i < oldsize; i++)
648         {
649                 if (oldfield[i] != NULL)
650                 {
651                         GL_Object_Hash *current = oldfield[i];
652
653                         while (current != NULL)
654                         {
655                                 GL_Object_Hash *current_next = current->next;
656                                 _add_hash(hash_base, current);
657                                 hash_base->item_size--;
658                                 current = current_next;
659                         }
660                 }
661         }
662         free(oldfield);
663
664 }
665
666 GLuint
667 fastpath_sostate_create_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
668 {
669         GLuint ret = _COREGL_INT_INIT_VALUE;
670
671         GL_Object_Hash_Base *hash_base = NULL;
672         GL_Object_Hash_Base *hash_base_real = NULL;
673         int newid = _COREGL_INT_INIT_VALUE;
674
675         hash_base = _get_shared_object_hash(sostate, type);
676         hash_base_real = _get_shared_object_hash_real(sostate, type);
677
678         newid = hash_base->last_id + 1;
679         if (newid >= hash_base->hash_size)
680         {
681                 hash_base->is_looped = 1;
682                 newid = 1;
683                 hash_base->last_id = 1;
684         }
685
686         if (hash_base->is_looped != 0)
687         {
688                 int i;
689                 int findingid = newid;
690                 newid = -1;
691                 for (i = 0; i < hash_base->hash_size; i++)
692                 {
693                         GL_Object_Hash *exist_hash = NULL;
694                         FIND_HASH(hash_base, findingid, exist_hash);
695                         if (exist_hash == NULL)
696                         {
697                                 newid = findingid;
698                                 break;
699                         }
700                         findingid++;
701                         if (findingid >= hash_base->hash_size) findingid = 1;
702                 }
703                 AST(newid != -1);
704         }
705         hash_base->last_id = newid;
706
707         {
708                 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
709                 AST(newobj != NULL);
710                 newobj->id = (int)type + newid;
711                 newobj->real_id = real_name;
712                 newobj->ref_count = 1;
713                 ret = newobj->id;
714
715                 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
716                 AST(newobj_hash != NULL);
717                 newobj_hash->item = newobj;
718                 newobj_hash->hash_key = newid;
719                 _add_hash(hash_base, newobj_hash);
720
721                 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
722                 AST(newobj_hash_real != NULL);
723                 newobj_hash_real->item = newobj;
724                 newobj_hash_real->hash_key = real_name;
725                 _add_hash(hash_base_real, newobj_hash_real);
726         }
727
728         _sostate_hash_check(hash_base);
729         _sostate_hash_check(hash_base_real);
730
731         goto finish;
732
733 finish:
734         return ret;
735 }
736
737 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
738         if ((hash) < 0) { ret = 0; goto finish; } \
739         { \
740                 GL_Object_Hash *object_hash = NULL; \
741                 FIND_HASH((hash_base), (hash), object_hash); \
742                 if (object_hash == NULL) { ret = 0; goto finish; } \
743                 (object) = object_hash->item; \
744                 if ((object) == NULL) { ret = 0; goto finish; } \
745         }
746
747 GLuint
748 fastpath_sostate_remove_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
749 {
750         GLuint ret = _COREGL_INT_INIT_VALUE;
751
752         GL_Object_Hash_Base *hash_base = NULL;
753         GL_Object_Hash_Base *hash_base_real = NULL;
754         GL_Object *object = NULL;
755
756         hash_base = _get_shared_object_hash(sostate, type);
757         hash_base_real = _get_shared_object_hash_real(sostate, type);
758
759         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
760
761         object->ref_count--;
762
763         if (object->ref_count <= 0)
764         {
765                 GL_Object_Hash *object_hash = NULL;
766
767                 FIND_HASH(hash_base, object->id - (int)type, object_hash);
768                 AST(object_hash != NULL);
769                 _remove_hash(hash_base, object->id - (int)type);
770                 free(object_hash);
771                 object_hash = NULL;
772
773                 FIND_HASH(hash_base_real, object->real_id, object_hash);
774                 AST(object_hash != NULL);
775                 _remove_hash(hash_base_real, object->real_id);
776                 free(object_hash);
777                 object_hash = NULL;
778
779                 free(object);
780                 object = NULL;
781         }
782
783         ret = 1;
784         goto finish;
785
786 finish:
787         return ret;
788 }
789
790 GLuint
791 fastpath_sostate_get_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
792 {
793         GLuint ret = _COREGL_INT_INIT_VALUE;
794
795         GL_Object_Hash_Base *hash_base = NULL;
796         GL_Object *object = NULL;
797
798         hash_base = _get_shared_object_hash(sostate, type);
799
800         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
801
802         ret = object->real_id;
803         goto finish;
804
805 finish:
806         return ret;
807 }
808
809 GLint
810 fastpath_sostate_set_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
811 {
812         GLint ret = _COREGL_INT_INIT_VALUE;
813
814         GL_Object_Hash_Base *hash_base = NULL;
815         GL_Object *object = NULL;
816         int hash = _COREGL_INT_INIT_VALUE;
817
818         hash_base = _get_shared_object_hash(sostate, type);
819
820         hash = glue_name - (int)type;
821
822         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
823
824         AST(object->tag == NULL);
825         object->tag = tag;
826         ret = 1;
827         goto finish;
828
829 finish:
830         return ret;
831 }
832
833 GLvoid *
834 fastpath_sostate_get_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
835 {
836         GLvoid *ret = NULL;
837
838         GL_Object_Hash_Base *hash_base = NULL;
839         GL_Object *object = NULL;
840
841         hash_base = _get_shared_object_hash(sostate, type);
842
843         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
844
845         ret = object->tag;
846         goto finish;
847
848 finish:
849         return ret;
850 }
851
852 GLuint
853 fastpath_sostate_find_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
854 {
855         GLuint ret = _COREGL_INT_INIT_VALUE;
856
857         GL_Object_Hash_Base *hash_base_real = NULL;
858         GL_Object *object = NULL;
859
860         hash_base_real = _get_shared_object_hash_real(sostate, type);
861
862         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
863
864         ret = object->id;
865         goto finish;
866
867 finish:
868         return ret;
869 }
870
871 GLint
872 fastpath_sostate_use_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
873 {
874         GLint ret = _COREGL_INT_INIT_VALUE;
875
876         GL_Object_Hash_Base *hash_base = NULL;
877         GL_Object *object = NULL;
878
879         hash_base = _get_shared_object_hash(sostate, type);
880
881         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
882
883         object->ref_count++;
884         ret = 1;
885         goto finish;
886
887 finish:
888         return ret;
889 }
890
891 void
892 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
893 {
894         static struct timeval tv_last = { 0, 0 };
895
896         if (unlikely(trace_state_flag != 1)) return;
897
898         if (!force_output)
899         {
900                 struct timeval tv_now = { 0, 0 };
901                 AST(gettimeofday(&tv_now, NULL) == 0);
902                 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
903                 {
904                         goto finish;
905                 }
906                 tv_last = tv_now;
907         }
908
909         TRACE("\n");
910         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
911         TRACE("\E[40;32;1m  State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
912         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
913
914 #define PRINTF_CHAR_GLenum "%10d"
915 #define PRINTF_CHAR_GLboolean "%10d"
916 #define PRINTF_CHAR_GLint "%10d"
917 #define PRINTF_CHAR_GLsizei "%10u"
918 #define PRINTF_CHAR_GLuint "%10u"
919 #define PRINTF_CHAR_GLuintmask "0x%8X"
920
921 #define PRINTF_CHAR_GLclampf "%10.6f"
922 #define PRINTF_CHAR_GLfloat "%10.6f"
923
924 #define PRINTF_CHAR_GLvoidptr "%10p"
925
926 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
927
928 #define INITIAL_CTX initial_ctx
929 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
930    { \
931       TYPE valuedata[SIZE]; \
932       TYPE *value = NULL; \
933       value = valuedata; GET_STMT; value = valuedata; \
934       TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
935       for (int i = 0; i < SIZE; i++) \
936       { \
937          if (i > 0) { \
938             if (i % 4 == 0) \
939                TRACE("\n %-30.30s     ", "");\
940             else \
941                TRACE(", "); \
942          } \
943          TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
944          TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
945       } \
946       TRACE(" \E[40;37;1m)\E[0m\n"); \
947    }
948 # include "coregl_fastpath_state.h"
949 #undef GLUE_STATE
950 #undef INITIAL_CTX
951
952         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
953         TRACE("\n");
954
955         TRACE_END();
956
957 finish:
958         return;
959 }
960
961 int
962 fastpath_init_context_states(GLGlueContext *ctx)
963 {
964         int ret = 0;
965
966         AST(mutex_lock(&init_context_mutex) == 1);
967
968         if (ctx == NULL)
969         {
970                 COREGL_ERR("Context NULL\n");
971                 ret = 0;
972                 goto finish;
973         }
974
975         AST(ctx->initialized == 0);
976         AST(ctx->sostate != NULL);
977
978         if (initial_ctx == NULL)
979         {
980                 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
981                 AST(initial_ctx != NULL);
982
983 //#define FORCE_DEFAULT_VALUE
984 #ifdef FORCE_DEFAULT_VALUE
985 # define INITIAL_CTX initial_ctx
986 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
987       { \
988          int i; \
989          TYPE valuedata[SIZE]; \
990          TYPE *value = NULL; \
991          memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
992          value = valuedata; DEFAULT_STMT; value = valuedata; \
993          for (i = 0; i < SIZE; i++) \
994          { \
995             if (*((char *)(&value[i])) == 0xcc) \
996             { \
997                memset(&value[i], 0xaa, sizeof(TYPE)); \
998                value = valuedata; DEFAULT_STMT; value = valuedata; \
999                if (*((char *)(&value[i])) == 0xaa) \
1000                { \
1001                   COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1002                   break; \
1003                } \
1004             } \
1005             initial_ctx->NAME[i] = value[i]; \
1006          } \
1007       }
1008 #  include "coregl_fastpath_state.h"
1009 # undef GLUE_STATE
1010 # undef INITIAL_CTX
1011 #else
1012 # define INITIAL_CTX initial_ctx
1013 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1014       if (try_step == 1) \
1015       { \
1016          value = valuedata; DEFAULT_STMT; value = valuedata; \
1017       } \
1018       else \
1019       { \
1020          value = valuedata; FALLBACK_STMT; value = valuedata; \
1021       }
1022
1023 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
1024       { \
1025          int i; \
1026          int try_step = 0;\
1027          TYPE valuedata[SIZE]; \
1028          TYPE *value = NULL; \
1029          memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1030          do { \
1031             try_step++; \
1032             SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1033             for (i = 0; i < SIZE; i++) \
1034             { \
1035                if (*((char *)(&value[i])) == 0xcc) \
1036                { \
1037                   memset(&value[i], 0xaa, sizeof(TYPE)); \
1038                   SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1039                   if (*((char *)(&value[i])) == 0xaa) \
1040                   { \
1041                      try_step++; \
1042                      if (try_step == 2) \
1043                      { \
1044                         COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1045                      } \
1046                      break; \
1047                   } \
1048                } \
1049                initial_ctx->NAME[i] = value[i]; \
1050             } \
1051             if (try_step != 2) \
1052             { \
1053                value = valuedata; DEFAULT_STMT; value = valuedata; \
1054                for (i = 0; i < SIZE; i++) \
1055                { \
1056                   if (initial_ctx->NAME[i] != value[i]) \
1057                   { \
1058                      COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1059                   } \
1060                } \
1061             } \
1062          } \
1063          while (try_step == 2); \
1064       }
1065 #  include "coregl_fastpath_state.h"
1066 # undef SET_GLUE_VALUE
1067 # undef GLUE_STATE
1068 # undef INITIAL_CTX
1069 #endif
1070
1071                 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1072                 {
1073                         COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1074                 }
1075                 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1076                 {
1077                         COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1078                 }
1079         }
1080
1081         {
1082                 int i;
1083 #define INITIAL_CTX initial_ctx
1084 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
1085          for (i = 0; i < SIZE; i++) \
1086          { \
1087             ctx->NAME[i] = initial_ctx->NAME[i]; \
1088          }
1089 # include "coregl_fastpath_state.h"
1090 #undef GLUE_STATE
1091 #undef INITIAL_CTX
1092         }
1093
1094         ctx->initialized = 1;
1095         ret = 1;
1096         goto finish;
1097
1098 finish:
1099         AST(mutex_unlock(&init_context_mutex) == 1);
1100
1101         return ret;
1102 }
1103
1104 #ifdef COREGL_USE_MODULE_TRACEPATH
1105 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1106 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1107 #endif
1108
1109 #define CHECK_GL_ERROR(func) \
1110         { \
1111                 func; \
1112                 int err = _orig_fastpath_glGetError(); \
1113                 if (err != GL_NO_ERROR) \
1114                 { \
1115                         COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1116                         goto finish; \
1117                 } \
1118         }
1119
1120 int
1121 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1122 {
1123         int ret = 0;
1124         unsigned char flag = 0;
1125         int i = 0;
1126
1127         if (debug_nofp == 1)
1128         {
1129                 ret = 1;
1130                 goto finish;
1131         }
1132
1133         // Return if they're the same
1134         if (oldctx == newctx)
1135         {
1136                 ret = 1;
1137                 goto finish;
1138         }
1139
1140 #define STATE_COMPARE(state) \
1141    if ((oldctx->state) != (newctx->state))
1142
1143 #define STATES_COMPARE(state_ptr, bytes) \
1144    if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1145
1146
1147 #ifdef COREGL_USE_MODULE_TRACEPATH
1148         static void *trace_hint_glfinish = NULL;
1149         trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1150 #endif // COREGL_USE_MODULE_TRACEPATH
1151
1152         {
1153                 int err = _orig_fastpath_glGetError();
1154                 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1155                         oldctx->gl_error = err;
1156         }
1157
1158         CHECK_GL_ERROR(_orig_fastpath_glFlush())
1159
1160 #ifdef COREGL_USE_MODULE_TRACEPATH
1161         tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1162 #endif // COREGL_USE_MODULE_TRACEPATH
1163
1164 #ifdef COREGL_USE_MODULE_TRACEPATH
1165         static void *trace_hint_bindbuffers = NULL;
1166         trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1167 #endif // COREGL_USE_MODULE_TRACEPATH
1168
1169
1170         //------------------//
1171         // _bind_flag
1172         flag = oldctx->_bind_flag | newctx->_bind_flag;
1173         if (flag)
1174         {
1175                 STATE_COMPARE(gl_array_buffer_binding[0])
1176                 {
1177                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1178                 }
1179                 STATE_COMPARE(gl_element_array_buffer_binding[0])
1180                 {
1181                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1182                 }
1183                 STATE_COMPARE(gl_framebuffer_binding[0])
1184                 {
1185                         CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1186                 }
1187                 STATE_COMPARE(gl_renderbuffer_binding[0])
1188                 {
1189                         CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1190                 }
1191         }
1192
1193 #ifdef COREGL_USE_MODULE_TRACEPATH
1194         tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1195 #endif // COREGL_USE_MODULE_TRACEPATH
1196
1197
1198         //------------------//
1199         // Enable States
1200         // _enable_flag1
1201 #ifdef COREGL_USE_MODULE_TRACEPATH
1202         static void *trace_hint_enable_states = NULL;
1203         trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1204 #endif // COREGL_USE_MODULE_TRACEPATH
1205
1206         flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1207         if (flag)
1208         {
1209                 STATE_COMPARE(gl_blend[0])
1210                 {
1211                         if (newctx->gl_blend[0])
1212                         {
1213                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1214                         }
1215                         else
1216                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1217                         }
1218                 STATE_COMPARE(gl_cull_face[0])
1219                 {
1220                         if (newctx->gl_cull_face[0])
1221                         {
1222                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1223                         }
1224                         else
1225                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1226                         }
1227                 STATE_COMPARE(gl_depth_test[0])
1228                 {
1229                         if (newctx->gl_depth_test[0])
1230                         {
1231                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1232                         }
1233                         else
1234                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1235                         }
1236                 STATE_COMPARE(gl_dither[0])
1237                 {
1238                         if (newctx->gl_dither[0])
1239                         {
1240                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1241                         }
1242                         else
1243                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1244                         }
1245         }
1246
1247         // _enable_flag2
1248         flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1249         if (flag)
1250         {
1251                 STATE_COMPARE(gl_polygon_offset_fill[0])
1252                 {
1253                         if (newctx->gl_polygon_offset_fill[0])
1254                         {
1255                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1256                         }
1257                         else
1258                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1259                         }
1260                 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1261                 {
1262                         if (newctx->gl_sample_alpha_to_coverage[0])
1263                         {
1264                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1265                         }
1266                         else
1267                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1268                         }
1269                 STATE_COMPARE(gl_sample_coverage[0])
1270                 {
1271                         if (newctx->gl_sample_coverage[0])
1272                         {
1273                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1274                         }
1275                         else
1276                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1277                         }
1278                 STATE_COMPARE(gl_scissor_test[0])
1279                 {
1280                         if (newctx->gl_scissor_test[0])
1281                         {
1282                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1283                         }
1284                         else
1285                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1286                         }
1287                 STATE_COMPARE(gl_stencil_test[0])
1288                 {
1289                         if (newctx->gl_stencil_test[0])
1290                         {
1291                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1292                         }
1293                         else
1294                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1295                         }
1296         }
1297
1298 #ifdef COREGL_USE_MODULE_TRACEPATH
1299         tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1300 #endif // COREGL_USE_MODULE_TRACEPATH
1301
1302         //------------------//
1303         // _clear_flag1
1304 #ifdef COREGL_USE_MODULE_TRACEPATH
1305         static void *trace_hint_clear_viewport = NULL;
1306         trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1307 #endif // COREGL_USE_MODULE_TRACEPATH
1308
1309         flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1310         if (flag)
1311         {
1312                 // Viewport.
1313                 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1314                 {
1315                         CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1316                                        newctx->gl_viewport[1],
1317                                        newctx->gl_viewport[2],
1318                                        newctx->gl_viewport[3]))
1319                 }
1320
1321                 STATE_COMPARE(gl_current_program[0])
1322                 {
1323                         CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1324                 }
1325                 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1326                 {
1327                         CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1328                                        newctx->gl_color_clear_value[1],
1329                                        newctx->gl_color_clear_value[2],
1330                                        newctx->gl_color_clear_value[3]))
1331                 }
1332         }
1333
1334
1335         // _clear_flag2
1336         flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1337         if (flag)
1338         {
1339                 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1340                 {
1341                         CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1342                                        newctx->gl_color_writemask[1],
1343                                        newctx->gl_color_writemask[2],
1344                                        newctx->gl_color_writemask[3]))
1345                 }
1346                 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1347                 {
1348                         CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1349                                        newctx->gl_depth_range[1]))
1350                 }
1351                 STATE_COMPARE(gl_depth_clear_value[0])
1352                 {
1353                         CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1354                 }
1355                 STATE_COMPARE(gl_depth_func[0])
1356                 {
1357                         CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1358                 }
1359                 STATE_COMPARE(gl_depth_writemask[0])
1360                 {
1361                         CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1362                 }
1363                 STATE_COMPARE(gl_cull_face_mode[0])
1364                 {
1365                         CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1366                 }
1367
1368         }
1369
1370 #ifdef COREGL_USE_MODULE_TRACEPATH
1371         tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1372 #endif // COREGL_USE_MODULE_TRACEPATH
1373
1374         //------------------//
1375         // Texture here...
1376 #ifdef COREGL_USE_MODULE_TRACEPATH
1377         static void *trace_hint_bind_textures = NULL;
1378         trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1379 #endif // COREGL_USE_MODULE_TRACEPATH
1380
1381         flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1382         if (flag)
1383         {
1384
1385                 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1386                 {
1387                         STATE_COMPARE(gl_tex_2d_state[i])
1388                         {
1389                                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1390                                 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1391                         }
1392
1393                         STATE_COMPARE(gl_tex_cube_state[i])
1394                         {
1395                                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1396                                 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1397                         }
1398                 }
1399
1400                 // Restore active texture
1401                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1402
1403                 STATE_COMPARE(gl_generate_mipmap_hint[0])
1404                 {
1405                         CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1406                 }
1407         }
1408 #ifdef COREGL_USE_MODULE_TRACEPATH
1409         tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1410 #endif // COREGL_USE_MODULE_TRACEPATH
1411
1412         //------------------//
1413 #ifdef COREGL_USE_MODULE_TRACEPATH
1414         static void *trace_hint_etc = NULL;
1415         trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1416 #endif // COREGL_USE_MODULE_TRACEPATH
1417
1418         flag = oldctx->_blend_flag | newctx->_blend_flag;
1419         if (flag)
1420         {
1421                 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1422                 {
1423                         CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1424                                        newctx->gl_blend_color[1],
1425                                        newctx->gl_blend_color[2],
1426                                        newctx->gl_blend_color[3]))
1427                 }
1428                 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1429                     (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1430                     (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1431                     (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1432                 {
1433                         CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1434                                        newctx->gl_blend_dst_rgb[0],
1435                                        newctx->gl_blend_src_alpha[0],
1436                                        newctx->gl_blend_dst_alpha[0]))
1437                 }
1438                 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1439                     (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1440                 {
1441                         CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1442                 }
1443
1444         }
1445
1446         //------------------//
1447         // _stencil_flag1
1448         flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1449         if (flag)
1450         {
1451                 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1452                     (oldctx->gl_stencil_ref[0]  != newctx->gl_stencil_ref[0])  ||
1453                     (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1454                 {
1455                         CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1456                                        newctx->gl_stencil_func[0],
1457                                        newctx->gl_stencil_ref[0],
1458                                        newctx->gl_stencil_value_mask[0]))
1459                 }
1460                 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1461                     (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1462                     (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1463                 {
1464                         CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1465                                        newctx->gl_stencil_fail[0],
1466                                        newctx->gl_stencil_pass_depth_fail[0],
1467                                        newctx->gl_stencil_pass_depth_pass[0]))
1468                 }
1469
1470                 STATE_COMPARE(gl_stencil_writemask[0])
1471                 {
1472                         CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1473                 }
1474         }
1475
1476
1477         // _stencil_flag1
1478         flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1479         if (flag)
1480         {
1481                 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1482                     (oldctx->gl_stencil_back_ref[0]  != newctx->gl_stencil_back_ref[0])  ||
1483                     (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1484                 {
1485                         CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1486                                        newctx->gl_stencil_back_func[0],
1487                                        newctx->gl_stencil_back_ref[0],
1488                                        newctx->gl_stencil_back_value_mask[0]))
1489                 }
1490                 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1491                     (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1492                     (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1493                 {
1494                         CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1495                                        newctx->gl_stencil_back_fail[0],
1496                                        newctx->gl_stencil_back_pass_depth_fail[0],
1497                                        newctx->gl_stencil_back_pass_depth_pass[0]))
1498                 }
1499
1500                 STATE_COMPARE(gl_stencil_back_writemask[0])
1501                 {
1502                         CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1503                 }
1504                 STATE_COMPARE(gl_stencil_clear_value[0])
1505                 {
1506                         CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1507                 }
1508         }
1509
1510         //------------------//
1511         // _misc_flag1
1512         flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1513         if (flag)
1514         {
1515                 STATE_COMPARE(gl_front_face[0])
1516                 {
1517                         CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1518                 }
1519                 STATE_COMPARE(gl_line_width[0])
1520                 {
1521                         CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1522                 }
1523                 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1524                     (oldctx->gl_polygon_offset_units[0]  != newctx->gl_polygon_offset_units[0]))
1525                 {
1526                         CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1527                                        newctx->gl_polygon_offset_units[0]))
1528                 }
1529                 if ((oldctx->gl_sample_coverage_value[0]  != newctx->gl_sample_coverage_value[0]) ||
1530                     (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1531                 {
1532                         CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1533                                        newctx->gl_sample_coverage_invert[0]))
1534                 }
1535                 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1536                 {
1537                         CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1538                 }
1539         }
1540
1541         // _misc_flag2
1542         flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1543         if (flag)
1544         {
1545                 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1546                 {
1547                         CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1548                                                                 newctx->gl_scissor_box[1],
1549                                                                 newctx->gl_scissor_box[2],
1550                                                                 newctx->gl_scissor_box[3]))
1551                 }
1552                 STATE_COMPARE(gl_pack_alignment[0])
1553                 {
1554                         CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1555                 }
1556                 STATE_COMPARE(gl_unpack_alignment[0])
1557                 {
1558                         CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1559                 }
1560         }
1561 #ifdef COREGL_USE_MODULE_TRACEPATH
1562         tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1563 #endif // COREGL_USE_MODULE_TRACEPATH
1564
1565         // _varray_flag
1566 #ifdef COREGL_USE_MODULE_TRACEPATH
1567         static void *trace_hint_vertex_attrib = NULL;
1568         trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1569 #endif // COREGL_USE_MODULE_TRACEPATH
1570
1571         flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1572         if (flag)
1573         {
1574                 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1575                 {
1576                         if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1577                         {
1578                                 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1579                         }
1580                         else
1581                         {
1582                                 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1583                         }
1584
1585                         CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1586                                        newctx->gl_vertex_array_size[i],
1587                                        newctx->gl_vertex_array_type[i],
1588                                        newctx->gl_vertex_array_normalized[i],
1589                                        newctx->gl_vertex_array_stride[i],
1590                                        newctx->gl_vertex_array_pointer[i]))
1591
1592                         STATES_COMPARE(gl_vertex_attrib_value + 4 * i, 4 * sizeof(GLfloat))
1593                         {
1594                                 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1595                         }
1596
1597                         if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1598                         {
1599                                 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1600                         }
1601                         else
1602                         {
1603                                 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1604                         }
1605                 }
1606
1607                 STATE_COMPARE(gl_array_buffer_binding[0])
1608                 {
1609                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1610                 }
1611                 STATE_COMPARE(gl_element_array_buffer_binding[0])
1612                 {
1613                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1614                 }
1615
1616         }
1617
1618 #ifdef COREGL_USE_MODULE_TRACEPATH
1619         tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1620 #endif // COREGL_USE_MODULE_TRACEPATH
1621
1622         ret = 1;
1623         goto finish;
1624
1625 finish:
1626
1627 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1628         if (unlikely(trace_state_flag == 1))
1629                 fastpath_dump_context_states(newctx, 0);
1630 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1631         return ret;
1632 #undef STATE_COMPARE
1633 #undef STATES_COMPARE
1634 }
1635