1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 init_modules_fastpath()
51 int fastpath_force_off_opt = 0;
53 COREGL_LOG("[CoreGL] <Fastpath> : ");
55 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
56 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
58 if (fastpath_force_off_opt == 1)
60 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
67 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
68 fp_opt = FP_FAST_PATH;
71 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
72 fp_opt = FP_NORMAL_PATH;
76 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
81 deinit_modules_fastpath()
83 GLContext_List *current = NULL;
85 AST(mutex_lock(&ctx_list_access_mutex) == 1);
87 // Destroy remained context & Detect leaks
88 int retry_destroy = 0;
96 if (current->cstate != NULL)
98 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
100 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
101 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
103 fastpath_remove_context_states_from_list(current->cstate, NULL);
108 glctx_list = current->next;
110 current = glctx_list;
112 if (retry_destroy == 0) break;
117 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
121 init_modules_tstate_fastpath(GLThreadState *tstate)
123 MY_MODULE_TSTATE *tstate_mt = NULL;
125 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
127 tstate_mt->binded_api = EGL_OPENGL_ES_API;
129 tstate->module_data[MY_MODULE_ID] = tstate_mt;
133 deinit_modules_tstate_fastpath(GLThreadState *tstate)
135 if (tstate->module_data[MY_MODULE_ID] != NULL)
137 free(tstate->module_data[MY_MODULE_ID]);
138 tstate->module_data[MY_MODULE_ID] = NULL;
143 fastpath_apply_overrides()
148 fastpath_apply_overrides_egl(1);
149 fastpath_apply_overrides_gl(1);
154 COREGL_ERR("Invalide GL Override Option!!!\n");
161 fastpath_apply_overrides_egl(int enable)
163 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
164 # include "../../headers/sym_egl.h"
165 #undef _COREGL_SYMBOL
167 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
169 COREGL_OVERRIDE(fastpath_, eglBindAPI);
170 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
172 COREGL_OVERRIDE(fastpath_, eglCreateContext);
173 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
174 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
175 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
176 COREGL_OVERRIDE(fastpath_, eglQueryContext);
177 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
178 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
179 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
180 COREGL_OVERRIDE(fastpath_, eglTerminate);
185 fastpath_apply_overrides_gl(int enable)
187 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
188 # include "../../headers/sym_gl.h"
189 #undef _COREGL_SYMBOL
193 COREGL_OVERRIDE(fastpath_, glGetError);
195 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
196 COREGL_OVERRIDE(fastpath_, glGetFloatv);
197 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
199 COREGL_OVERRIDE(fastpath_, glActiveTexture);
200 COREGL_OVERRIDE(fastpath_, glGenTextures);
201 COREGL_OVERRIDE(fastpath_, glBindTexture);
202 COREGL_OVERRIDE(fastpath_, glIsTexture);
203 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
204 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
206 COREGL_OVERRIDE(fastpath_, glGenBuffers);
207 COREGL_OVERRIDE(fastpath_, glBindBuffer);
208 COREGL_OVERRIDE(fastpath_, glIsBuffer);
209 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
211 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
212 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
213 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
214 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
215 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
217 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
218 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
219 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
220 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
221 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
223 COREGL_OVERRIDE(fastpath_, glCreateShader);
224 COREGL_OVERRIDE(fastpath_, glCreateProgram);
225 COREGL_OVERRIDE(fastpath_, glAttachShader);
226 COREGL_OVERRIDE(fastpath_, glCompileShader);
227 COREGL_OVERRIDE(fastpath_, glShaderBinary);
228 COREGL_OVERRIDE(fastpath_, glDeleteShader);
229 COREGL_OVERRIDE(fastpath_, glDetachShader);
230 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
231 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
232 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
233 COREGL_OVERRIDE(fastpath_, glIsShader);
234 COREGL_OVERRIDE(fastpath_, glShaderSource);
235 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
236 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
237 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
238 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
239 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
240 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
241 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
242 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
243 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
244 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
245 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
246 COREGL_OVERRIDE(fastpath_, glIsProgram);
247 COREGL_OVERRIDE(fastpath_, glLinkProgram);
248 COREGL_OVERRIDE(fastpath_, glUseProgram);
249 COREGL_OVERRIDE(fastpath_, glValidateProgram);
251 COREGL_OVERRIDE(fastpath_, glBlendColor);
252 COREGL_OVERRIDE(fastpath_, glBlendEquation);
253 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
254 COREGL_OVERRIDE(fastpath_, glBlendFunc);
255 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
256 COREGL_OVERRIDE(fastpath_, glClearColor);
257 COREGL_OVERRIDE(fastpath_, glClearDepthf);
258 COREGL_OVERRIDE(fastpath_, glClearStencil);
259 COREGL_OVERRIDE(fastpath_, glColorMask);
260 COREGL_OVERRIDE(fastpath_, glCullFace);
261 COREGL_OVERRIDE(fastpath_, glDepthFunc);
262 COREGL_OVERRIDE(fastpath_, glDepthMask);
263 COREGL_OVERRIDE(fastpath_, glDepthRangef);
264 COREGL_OVERRIDE(fastpath_, glDisable);
265 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
266 COREGL_OVERRIDE(fastpath_, glEnable);
267 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
268 COREGL_OVERRIDE(fastpath_, glFrontFace);
269 COREGL_OVERRIDE(fastpath_, glHint);
270 COREGL_OVERRIDE(fastpath_, glLineWidth);
271 COREGL_OVERRIDE(fastpath_, glPixelStorei);
272 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
273 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
274 COREGL_OVERRIDE(fastpath_, glScissor);
275 COREGL_OVERRIDE(fastpath_, glStencilFunc);
276 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
277 COREGL_OVERRIDE(fastpath_, glStencilMask);
278 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
279 COREGL_OVERRIDE(fastpath_, glStencilOp);
280 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
281 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
282 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
283 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
284 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
285 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
286 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
287 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
288 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
289 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
290 COREGL_OVERRIDE(fastpath_, glViewport);
292 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
293 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
294 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
295 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
296 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
297 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
302 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
308 static inline GL_Object_Hash_Base *
309 _get_shared_object_hash(GL_Shared_Object_State *sostate, GL_Object_Type type)
313 case GL_OBJECT_TYPE_TEXTURE:
314 return &sostate->texture;
315 case GL_OBJECT_TYPE_BUFFER:
316 return &sostate->buffer;
317 case GL_OBJECT_TYPE_FRAMEBUFFER:
318 return &sostate->framebuffer;
319 case GL_OBJECT_TYPE_RENDERBUFFER:
320 return &sostate->renderbuffer;
321 case GL_OBJECT_TYPE_PROGRAM:
322 return &sostate->program;
328 static inline GL_Object_Hash_Base *
329 _get_shared_object_hash_real(GL_Shared_Object_State *sostate, GL_Object_Type type)
333 case GL_OBJECT_TYPE_TEXTURE:
334 return &sostate->texture_real;
335 case GL_OBJECT_TYPE_BUFFER:
336 return &sostate->buffer_real;
337 case GL_OBJECT_TYPE_FRAMEBUFFER:
338 return &sostate->framebuffer_real;
339 case GL_OBJECT_TYPE_RENDERBUFFER:
340 return &sostate->renderbuffer_real;
341 case GL_OBJECT_TYPE_PROGRAM:
342 return &sostate->program_real;
349 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
353 GLContext_List *current = NULL;
354 GLContext_List *newitm = NULL;
356 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
360 tid = get_current_thread();
362 current = glctx_list;
363 while (current != NULL)
365 if (current->option_len == option_len &&
366 memcmp(current->option, option, option_len) == 0 &&
367 current->thread_id == tid)
369 AST(current->cstate == cstate);
372 current = current->next;
375 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
378 COREGL_ERR("Failed to create context list.\n");
382 newitm->cstate = cstate;
383 newitm->thread_id = tid;
384 newitm->option_len = option_len;
385 newitm->option = (void *)malloc(option_len);
386 memcpy(newitm->option, option, option_len);
388 if (glctx_list != NULL)
389 newitm->next = glctx_list;
410 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
416 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
418 GLContextState *ret = NULL;
419 GLContext_List *current = NULL;
422 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
424 tid = get_current_thread();
426 current = glctx_list;
427 while (current != NULL)
429 if (current->option_len == option_len &&
430 memcmp(current->option, option, option_len) == 0 &&
431 current->thread_id == tid)
433 ret = current->cstate;
436 current = current->next;
441 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
446 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
450 GLContext_List *olditm = NULL;
451 GLContext_List *current = NULL;
453 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
457 tid = get_current_thread();
458 current = glctx_list;
460 while (current != NULL)
462 if (current->cstate == cstate)
464 GLContext_List *nextitm = NULL;
467 olditm->next = current->next;
468 nextitm = olditm->next;
472 glctx_list = current->next;
473 nextitm = glctx_list;
475 if (current->option != NULL)
477 AST(current->option_len > 0);
478 free(current->option);
479 current->option = NULL;
480 current->option_len = 0;
488 current = current->next;
493 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
498 fastpath_sostate_init(GL_Shared_Object_State *sostate)
500 #define HASH_INIT(hash_base) \
501 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
502 hash_base.hash_size = GL_OBJECT_HASH_BASE;
504 HASH_INIT(sostate->texture);
505 HASH_INIT(sostate->buffer);
506 HASH_INIT(sostate->framebuffer);
507 HASH_INIT(sostate->renderbuffer);
508 HASH_INIT(sostate->program);
510 HASH_INIT(sostate->texture_real);
511 HASH_INIT(sostate->buffer_real);
512 HASH_INIT(sostate->framebuffer_real);
513 HASH_INIT(sostate->renderbuffer_real);
514 HASH_INIT(sostate->program_real);
520 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
522 int array_idx = data->hash_key & (hash_base->hash_size - 1);
523 if (hash_base->hash_field[array_idx] == NULL)
525 hash_base->hash_field[array_idx] = data;
529 GL_Object_Hash *current = hash_base->hash_field[array_idx];
532 AST(current->hash_key != data->hash_key);
533 current = current->next;
535 current->next = data;
538 hash_base->item_size++;
542 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
545 int array_idx = hash & (hash_base->hash_size - 1);
547 GL_Object_Hash *current = hash_base->hash_field[array_idx];
548 GL_Object_Hash *prev = NULL;
552 if (current->hash_key == hash)
555 prev->next = current->next;
557 hash_base->hash_field[array_idx] = current->next;
558 hash_base->item_size--;
563 current = current->next;
570 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
572 if (hash_base->item_size == 0) return;
574 for (int i = 0; i < hash_base->hash_size; i++)
576 if (hash_base->hash_field[i] != NULL)
578 GL_Object_Hash *current = hash_base->hash_field[i];
580 while (current != NULL)
582 GL_Object_Hash *current_next = current->next;
584 if (free_data == 1 && current->item != NULL)
590 hash_base->item_size--;
591 current = current_next;
598 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
600 #define HASH_DEINIT(hash_base, free_data) \
601 _free_hash_list(&hash_base, free_data); \
602 free(hash_base.hash_field); \
603 hash_base.hash_size = 0;
605 HASH_DEINIT(sostate->texture, 1);
606 HASH_DEINIT(sostate->buffer, 1);
607 HASH_DEINIT(sostate->framebuffer, 1);
608 HASH_DEINIT(sostate->renderbuffer, 1);
609 HASH_DEINIT(sostate->program, 1);
611 HASH_DEINIT(sostate->texture_real, 0);
612 HASH_DEINIT(sostate->buffer_real, 0);
613 HASH_DEINIT(sostate->framebuffer_real, 0);
614 HASH_DEINIT(sostate->renderbuffer_real, 0);
615 HASH_DEINIT(sostate->program_real, 0);
620 #define FIND_HASH(hash_base, key, ret) \
622 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
625 if (fh_current->hash_key == (key)) \
630 fh_current = fh_current->next; \
635 _sostate_hash_check(GL_Object_Hash_Base *hash_base)
637 if (hash_base->item_size + 1 < hash_base->hash_size)
640 int oldsize = hash_base->hash_size;
641 GL_Object_Hash **oldfield = hash_base->hash_field;
643 hash_base->hash_size = oldsize << 1;
644 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
645 AST(hash_base->hash_field != NULL);
647 for (int i = 0; i < oldsize; i++)
649 if (oldfield[i] != NULL)
651 GL_Object_Hash *current = oldfield[i];
653 while (current != NULL)
655 GL_Object_Hash *current_next = current->next;
656 _add_hash(hash_base, current);
657 hash_base->item_size--;
658 current = current_next;
667 fastpath_sostate_create_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
669 GLuint ret = _COREGL_INT_INIT_VALUE;
671 GL_Object_Hash_Base *hash_base = NULL;
672 GL_Object_Hash_Base *hash_base_real = NULL;
673 int newid = _COREGL_INT_INIT_VALUE;
675 hash_base = _get_shared_object_hash(sostate, type);
676 hash_base_real = _get_shared_object_hash_real(sostate, type);
678 newid = hash_base->last_id + 1;
679 if (newid >= hash_base->hash_size)
681 hash_base->is_looped = 1;
683 hash_base->last_id = 1;
686 if (hash_base->is_looped != 0)
689 int findingid = newid;
691 for (i = 0; i < hash_base->hash_size; i++)
693 GL_Object_Hash *exist_hash = NULL;
694 FIND_HASH(hash_base, findingid, exist_hash);
695 if (exist_hash == NULL)
701 if (findingid >= hash_base->hash_size) findingid = 1;
705 hash_base->last_id = newid;
708 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
710 newobj->id = (int)type + newid;
711 newobj->real_id = real_name;
712 newobj->ref_count = 1;
715 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
716 AST(newobj_hash != NULL);
717 newobj_hash->item = newobj;
718 newobj_hash->hash_key = newid;
719 _add_hash(hash_base, newobj_hash);
721 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
722 AST(newobj_hash_real != NULL);
723 newobj_hash_real->item = newobj;
724 newobj_hash_real->hash_key = real_name;
725 _add_hash(hash_base_real, newobj_hash_real);
728 _sostate_hash_check(hash_base);
729 _sostate_hash_check(hash_base_real);
737 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
738 if ((hash) < 0) { ret = 0; goto finish; } \
740 GL_Object_Hash *object_hash = NULL; \
741 FIND_HASH((hash_base), (hash), object_hash); \
742 if (object_hash == NULL) { ret = 0; goto finish; } \
743 (object) = object_hash->item; \
744 if ((object) == NULL) { ret = 0; goto finish; } \
748 fastpath_sostate_remove_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
750 GLuint ret = _COREGL_INT_INIT_VALUE;
752 GL_Object_Hash_Base *hash_base = NULL;
753 GL_Object_Hash_Base *hash_base_real = NULL;
754 GL_Object *object = NULL;
756 hash_base = _get_shared_object_hash(sostate, type);
757 hash_base_real = _get_shared_object_hash_real(sostate, type);
759 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
763 if (object->ref_count <= 0)
765 GL_Object_Hash *object_hash = NULL;
767 FIND_HASH(hash_base, object->id - (int)type, object_hash);
768 AST(object_hash != NULL);
769 _remove_hash(hash_base, object->id - (int)type);
773 FIND_HASH(hash_base_real, object->real_id, object_hash);
774 AST(object_hash != NULL);
775 _remove_hash(hash_base_real, object->real_id);
791 fastpath_sostate_get_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
793 GLuint ret = _COREGL_INT_INIT_VALUE;
795 GL_Object_Hash_Base *hash_base = NULL;
796 GL_Object *object = NULL;
798 hash_base = _get_shared_object_hash(sostate, type);
800 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
802 ret = object->real_id;
810 fastpath_sostate_set_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
812 GLint ret = _COREGL_INT_INIT_VALUE;
814 GL_Object_Hash_Base *hash_base = NULL;
815 GL_Object *object = NULL;
816 int hash = _COREGL_INT_INIT_VALUE;
818 hash_base = _get_shared_object_hash(sostate, type);
820 hash = glue_name - (int)type;
822 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
824 AST(object->tag == NULL);
834 fastpath_sostate_get_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
838 GL_Object_Hash_Base *hash_base = NULL;
839 GL_Object *object = NULL;
841 hash_base = _get_shared_object_hash(sostate, type);
843 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
853 fastpath_sostate_find_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
855 GLuint ret = _COREGL_INT_INIT_VALUE;
857 GL_Object_Hash_Base *hash_base_real = NULL;
858 GL_Object *object = NULL;
860 hash_base_real = _get_shared_object_hash_real(sostate, type);
862 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
872 fastpath_sostate_use_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
874 GLint ret = _COREGL_INT_INIT_VALUE;
876 GL_Object_Hash_Base *hash_base = NULL;
877 GL_Object *object = NULL;
879 hash_base = _get_shared_object_hash(sostate, type);
881 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
892 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
894 static struct timeval tv_last = { 0, 0 };
896 if (unlikely(trace_state_flag != 1)) return;
900 struct timeval tv_now = { 0, 0 };
901 AST(gettimeofday(&tv_now, NULL) == 0);
902 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
910 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
911 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
912 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
914 #define PRINTF_CHAR_GLenum "%10d"
915 #define PRINTF_CHAR_GLboolean "%10d"
916 #define PRINTF_CHAR_GLint "%10d"
917 #define PRINTF_CHAR_GLsizei "%10u"
918 #define PRINTF_CHAR_GLuint "%10u"
919 #define PRINTF_CHAR_GLuintmask "0x%8X"
921 #define PRINTF_CHAR_GLclampf "%10.6f"
922 #define PRINTF_CHAR_GLfloat "%10.6f"
924 #define PRINTF_CHAR_GLvoidptr "%10p"
926 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
928 #define INITIAL_CTX initial_ctx
929 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
931 TYPE valuedata[SIZE]; \
932 TYPE *value = NULL; \
933 value = valuedata; GET_STMT; value = valuedata; \
934 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
935 for (int i = 0; i < SIZE; i++) \
939 TRACE("\n %-30.30s ", "");\
943 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
944 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
946 TRACE(" \E[40;37;1m)\E[0m\n"); \
948 # include "coregl_fastpath_state.h"
952 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
962 fastpath_init_context_states(GLGlueContext *ctx)
966 AST(mutex_lock(&init_context_mutex) == 1);
970 COREGL_ERR("Context NULL\n");
975 AST(ctx->initialized == 0);
976 AST(ctx->sostate != NULL);
978 if (initial_ctx == NULL)
980 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
981 AST(initial_ctx != NULL);
983 //#define FORCE_DEFAULT_VALUE
984 #ifdef FORCE_DEFAULT_VALUE
985 # define INITIAL_CTX initial_ctx
986 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
989 TYPE valuedata[SIZE]; \
990 TYPE *value = NULL; \
991 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
992 value = valuedata; DEFAULT_STMT; value = valuedata; \
993 for (i = 0; i < SIZE; i++) \
995 if (*((char *)(&value[i])) == 0xcc) \
997 memset(&value[i], 0xaa, sizeof(TYPE)); \
998 value = valuedata; DEFAULT_STMT; value = valuedata; \
999 if (*((char *)(&value[i])) == 0xaa) \
1001 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1005 initial_ctx->NAME[i] = value[i]; \
1008 # include "coregl_fastpath_state.h"
1012 # define INITIAL_CTX initial_ctx
1013 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1014 if (try_step == 1) \
1016 value = valuedata; DEFAULT_STMT; value = valuedata; \
1020 value = valuedata; FALLBACK_STMT; value = valuedata; \
1023 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1027 TYPE valuedata[SIZE]; \
1028 TYPE *value = NULL; \
1029 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1032 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1033 for (i = 0; i < SIZE; i++) \
1035 if (*((char *)(&value[i])) == 0xcc) \
1037 memset(&value[i], 0xaa, sizeof(TYPE)); \
1038 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1039 if (*((char *)(&value[i])) == 0xaa) \
1042 if (try_step == 2) \
1044 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1049 initial_ctx->NAME[i] = value[i]; \
1051 if (try_step != 2) \
1053 value = valuedata; DEFAULT_STMT; value = valuedata; \
1054 for (i = 0; i < SIZE; i++) \
1056 if (initial_ctx->NAME[i] != value[i]) \
1058 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1063 while (try_step == 2); \
1065 # include "coregl_fastpath_state.h"
1066 # undef SET_GLUE_VALUE
1071 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1073 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1075 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1077 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1083 #define INITIAL_CTX initial_ctx
1084 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1085 for (i = 0; i < SIZE; i++) \
1087 ctx->NAME[i] = initial_ctx->NAME[i]; \
1089 # include "coregl_fastpath_state.h"
1094 ctx->initialized = 1;
1099 AST(mutex_unlock(&init_context_mutex) == 1);
1104 #ifdef COREGL_USE_MODULE_TRACEPATH
1105 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1106 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1109 #define CHECK_GL_ERROR(func) \
1112 int err = _orig_fastpath_glGetError(); \
1113 if (err != GL_NO_ERROR) \
1115 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1121 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1124 unsigned char flag = 0;
1127 if (debug_nofp == 1)
1133 // Return if they're the same
1134 if (oldctx == newctx)
1140 #define STATE_COMPARE(state) \
1141 if ((oldctx->state) != (newctx->state))
1143 #define STATES_COMPARE(state_ptr, bytes) \
1144 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1147 #ifdef COREGL_USE_MODULE_TRACEPATH
1148 static void *trace_hint_glfinish = NULL;
1149 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1150 #endif // COREGL_USE_MODULE_TRACEPATH
1153 int err = _orig_fastpath_glGetError();
1154 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1155 oldctx->gl_error = err;
1158 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1160 #ifdef COREGL_USE_MODULE_TRACEPATH
1161 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1162 #endif // COREGL_USE_MODULE_TRACEPATH
1164 #ifdef COREGL_USE_MODULE_TRACEPATH
1165 static void *trace_hint_bindbuffers = NULL;
1166 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1167 #endif // COREGL_USE_MODULE_TRACEPATH
1170 //------------------//
1172 flag = oldctx->_bind_flag | newctx->_bind_flag;
1175 STATE_COMPARE(gl_array_buffer_binding[0])
1177 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1179 STATE_COMPARE(gl_element_array_buffer_binding[0])
1181 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1183 STATE_COMPARE(gl_framebuffer_binding[0])
1185 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1187 STATE_COMPARE(gl_renderbuffer_binding[0])
1189 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1193 #ifdef COREGL_USE_MODULE_TRACEPATH
1194 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1195 #endif // COREGL_USE_MODULE_TRACEPATH
1198 //------------------//
1201 #ifdef COREGL_USE_MODULE_TRACEPATH
1202 static void *trace_hint_enable_states = NULL;
1203 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1204 #endif // COREGL_USE_MODULE_TRACEPATH
1206 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1209 STATE_COMPARE(gl_blend[0])
1211 if (newctx->gl_blend[0])
1213 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1216 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1218 STATE_COMPARE(gl_cull_face[0])
1220 if (newctx->gl_cull_face[0])
1222 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1225 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1227 STATE_COMPARE(gl_depth_test[0])
1229 if (newctx->gl_depth_test[0])
1231 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1234 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1236 STATE_COMPARE(gl_dither[0])
1238 if (newctx->gl_dither[0])
1240 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1243 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1248 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1251 STATE_COMPARE(gl_polygon_offset_fill[0])
1253 if (newctx->gl_polygon_offset_fill[0])
1255 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1258 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1260 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1262 if (newctx->gl_sample_alpha_to_coverage[0])
1264 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1267 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1269 STATE_COMPARE(gl_sample_coverage[0])
1271 if (newctx->gl_sample_coverage[0])
1273 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1276 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1278 STATE_COMPARE(gl_scissor_test[0])
1280 if (newctx->gl_scissor_test[0])
1282 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1285 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1287 STATE_COMPARE(gl_stencil_test[0])
1289 if (newctx->gl_stencil_test[0])
1291 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1294 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1298 #ifdef COREGL_USE_MODULE_TRACEPATH
1299 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1300 #endif // COREGL_USE_MODULE_TRACEPATH
1302 //------------------//
1304 #ifdef COREGL_USE_MODULE_TRACEPATH
1305 static void *trace_hint_clear_viewport = NULL;
1306 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1307 #endif // COREGL_USE_MODULE_TRACEPATH
1309 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1313 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1315 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1316 newctx->gl_viewport[1],
1317 newctx->gl_viewport[2],
1318 newctx->gl_viewport[3]))
1321 STATE_COMPARE(gl_current_program[0])
1323 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1325 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1327 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1328 newctx->gl_color_clear_value[1],
1329 newctx->gl_color_clear_value[2],
1330 newctx->gl_color_clear_value[3]))
1336 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1339 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1341 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1342 newctx->gl_color_writemask[1],
1343 newctx->gl_color_writemask[2],
1344 newctx->gl_color_writemask[3]))
1346 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1348 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1349 newctx->gl_depth_range[1]))
1351 STATE_COMPARE(gl_depth_clear_value[0])
1353 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1355 STATE_COMPARE(gl_depth_func[0])
1357 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1359 STATE_COMPARE(gl_depth_writemask[0])
1361 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1363 STATE_COMPARE(gl_cull_face_mode[0])
1365 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1370 #ifdef COREGL_USE_MODULE_TRACEPATH
1371 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1372 #endif // COREGL_USE_MODULE_TRACEPATH
1374 //------------------//
1376 #ifdef COREGL_USE_MODULE_TRACEPATH
1377 static void *trace_hint_bind_textures = NULL;
1378 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1379 #endif // COREGL_USE_MODULE_TRACEPATH
1381 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1385 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1387 STATE_COMPARE(gl_tex_2d_state[i])
1389 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1390 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1393 STATE_COMPARE(gl_tex_cube_state[i])
1395 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1396 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1400 // Restore active texture
1401 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1403 STATE_COMPARE(gl_generate_mipmap_hint[0])
1405 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1408 #ifdef COREGL_USE_MODULE_TRACEPATH
1409 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1410 #endif // COREGL_USE_MODULE_TRACEPATH
1412 //------------------//
1413 #ifdef COREGL_USE_MODULE_TRACEPATH
1414 static void *trace_hint_etc = NULL;
1415 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1416 #endif // COREGL_USE_MODULE_TRACEPATH
1418 flag = oldctx->_blend_flag | newctx->_blend_flag;
1421 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1423 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1424 newctx->gl_blend_color[1],
1425 newctx->gl_blend_color[2],
1426 newctx->gl_blend_color[3]))
1428 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1429 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1430 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1431 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1433 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1434 newctx->gl_blend_dst_rgb[0],
1435 newctx->gl_blend_src_alpha[0],
1436 newctx->gl_blend_dst_alpha[0]))
1438 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1439 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1441 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1446 //------------------//
1448 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1451 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1452 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1453 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1455 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1456 newctx->gl_stencil_func[0],
1457 newctx->gl_stencil_ref[0],
1458 newctx->gl_stencil_value_mask[0]))
1460 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1461 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1462 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1464 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1465 newctx->gl_stencil_fail[0],
1466 newctx->gl_stencil_pass_depth_fail[0],
1467 newctx->gl_stencil_pass_depth_pass[0]))
1470 STATE_COMPARE(gl_stencil_writemask[0])
1472 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1478 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1481 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1482 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1483 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1485 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1486 newctx->gl_stencil_back_func[0],
1487 newctx->gl_stencil_back_ref[0],
1488 newctx->gl_stencil_back_value_mask[0]))
1490 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1491 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1492 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1494 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1495 newctx->gl_stencil_back_fail[0],
1496 newctx->gl_stencil_back_pass_depth_fail[0],
1497 newctx->gl_stencil_back_pass_depth_pass[0]))
1500 STATE_COMPARE(gl_stencil_back_writemask[0])
1502 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1504 STATE_COMPARE(gl_stencil_clear_value[0])
1506 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1510 //------------------//
1512 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1515 STATE_COMPARE(gl_front_face[0])
1517 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1519 STATE_COMPARE(gl_line_width[0])
1521 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1523 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1524 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
1526 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1527 newctx->gl_polygon_offset_units[0]))
1529 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
1530 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1532 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1533 newctx->gl_sample_coverage_invert[0]))
1535 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1537 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1542 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1545 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1547 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1548 newctx->gl_scissor_box[1],
1549 newctx->gl_scissor_box[2],
1550 newctx->gl_scissor_box[3]))
1552 STATE_COMPARE(gl_pack_alignment[0])
1554 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1556 STATE_COMPARE(gl_unpack_alignment[0])
1558 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1561 #ifdef COREGL_USE_MODULE_TRACEPATH
1562 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1563 #endif // COREGL_USE_MODULE_TRACEPATH
1566 #ifdef COREGL_USE_MODULE_TRACEPATH
1567 static void *trace_hint_vertex_attrib = NULL;
1568 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1569 #endif // COREGL_USE_MODULE_TRACEPATH
1571 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1574 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1576 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1578 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1582 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1585 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1586 newctx->gl_vertex_array_size[i],
1587 newctx->gl_vertex_array_type[i],
1588 newctx->gl_vertex_array_normalized[i],
1589 newctx->gl_vertex_array_stride[i],
1590 newctx->gl_vertex_array_pointer[i]))
1592 STATES_COMPARE(gl_vertex_attrib_value + 4 * i, 4 * sizeof(GLfloat))
1594 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1597 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1599 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1603 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1607 STATE_COMPARE(gl_array_buffer_binding[0])
1609 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1611 STATE_COMPARE(gl_element_array_buffer_binding[0])
1613 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1618 #ifdef COREGL_USE_MODULE_TRACEPATH
1619 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1620 #endif // COREGL_USE_MODULE_TRACEPATH
1627 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1628 if (unlikely(trace_state_flag == 1))
1629 fastpath_dump_context_states(newctx, 0);
1630 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1632 #undef STATE_COMPARE
1633 #undef STATES_COMPARE