1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 init_modules_fastpath()
51 int fastpath_force_off_opt = 0;
53 COREGL_LOG("[CoreGL] <Fastpath> : ");
55 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
56 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
58 if (fastpath_force_off_opt == 1)
60 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
67 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
68 fp_opt = FP_FAST_PATH;
71 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
72 fp_opt = FP_NORMAL_PATH;
76 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
81 deinit_modules_fastpath()
83 GLContext_List *current = NULL;
85 AST(mutex_lock(&ctx_list_access_mutex) == 1);
87 // Destroy remained context & Detect leaks
88 int retry_destroy = 0;
96 if (current->cstate != NULL)
98 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
100 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
101 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
103 fastpath_remove_context_states_from_list(current->cstate, NULL);
108 glctx_list = current->next;
110 current = glctx_list;
112 if (retry_destroy == 0) break;
117 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
121 init_modules_tstate_fastpath(GLThreadState *tstate)
123 MY_MODULE_TSTATE *tstate_mt = NULL;
125 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
127 tstate_mt->binded_api = EGL_OPENGL_ES_API;
129 tstate->module_data[MY_MODULE_ID] = tstate_mt;
133 deinit_modules_tstate_fastpath(GLThreadState *tstate)
135 if (tstate->module_data[MY_MODULE_ID] != NULL)
137 free(tstate->module_data[MY_MODULE_ID]);
138 tstate->module_data[MY_MODULE_ID] = NULL;
143 fastpath_apply_overrides()
148 fastpath_apply_overrides_egl(1);
149 fastpath_apply_overrides_gl(1);
154 COREGL_ERR("Invalide GL Override Option!!!\n");
161 fastpath_apply_overrides_egl(int enable)
163 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
164 # include "../../headers/sym_egl.h"
165 #undef _COREGL_SYMBOL
167 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
169 COREGL_OVERRIDE(fastpath_, eglBindAPI);
170 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
172 COREGL_OVERRIDE(fastpath_, eglCreateContext);
173 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
174 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
175 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
176 COREGL_OVERRIDE(fastpath_, eglQueryContext);
177 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
178 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
179 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
180 COREGL_OVERRIDE(fastpath_, eglTerminate);
185 fastpath_apply_overrides_gl(int enable)
187 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
188 # include "../../headers/sym_gl.h"
189 #undef _COREGL_SYMBOL
193 COREGL_OVERRIDE(fastpath_, glGetError);
195 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
196 COREGL_OVERRIDE(fastpath_, glGetFloatv);
197 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
199 COREGL_OVERRIDE(fastpath_, glActiveTexture);
200 COREGL_OVERRIDE(fastpath_, glGenTextures);
201 COREGL_OVERRIDE(fastpath_, glBindTexture);
202 COREGL_OVERRIDE(fastpath_, glIsTexture);
203 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
204 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
206 COREGL_OVERRIDE(fastpath_, glGenBuffers);
207 COREGL_OVERRIDE(fastpath_, glBindBuffer);
208 COREGL_OVERRIDE(fastpath_, glIsBuffer);
209 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
211 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
212 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
213 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
214 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
215 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
217 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
218 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
219 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
220 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
221 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
223 COREGL_OVERRIDE(fastpath_, glCreateShader);
224 COREGL_OVERRIDE(fastpath_, glCreateProgram);
225 COREGL_OVERRIDE(fastpath_, glAttachShader);
226 COREGL_OVERRIDE(fastpath_, glCompileShader);
227 COREGL_OVERRIDE(fastpath_, glShaderBinary);
228 COREGL_OVERRIDE(fastpath_, glDeleteShader);
229 COREGL_OVERRIDE(fastpath_, glDetachShader);
230 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
231 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
232 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
233 COREGL_OVERRIDE(fastpath_, glIsShader);
234 COREGL_OVERRIDE(fastpath_, glShaderSource);
235 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
236 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
237 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
238 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
239 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
240 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
241 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
242 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
243 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
244 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
245 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
246 COREGL_OVERRIDE(fastpath_, glIsProgram);
247 COREGL_OVERRIDE(fastpath_, glLinkProgram);
248 COREGL_OVERRIDE(fastpath_, glUseProgram);
249 COREGL_OVERRIDE(fastpath_, glValidateProgram);
251 COREGL_OVERRIDE(fastpath_, glBlendColor);
252 COREGL_OVERRIDE(fastpath_, glBlendEquation);
253 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
254 COREGL_OVERRIDE(fastpath_, glBlendFunc);
255 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
256 COREGL_OVERRIDE(fastpath_, glClearColor);
257 COREGL_OVERRIDE(fastpath_, glClearDepthf);
258 COREGL_OVERRIDE(fastpath_, glClearStencil);
259 COREGL_OVERRIDE(fastpath_, glColorMask);
260 COREGL_OVERRIDE(fastpath_, glCullFace);
261 COREGL_OVERRIDE(fastpath_, glDepthFunc);
262 COREGL_OVERRIDE(fastpath_, glDepthMask);
263 COREGL_OVERRIDE(fastpath_, glDepthRangef);
264 COREGL_OVERRIDE(fastpath_, glDisable);
265 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
266 COREGL_OVERRIDE(fastpath_, glEnable);
267 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
268 COREGL_OVERRIDE(fastpath_, glFrontFace);
269 COREGL_OVERRIDE(fastpath_, glHint);
270 COREGL_OVERRIDE(fastpath_, glLineWidth);
271 COREGL_OVERRIDE(fastpath_, glPixelStorei);
272 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
273 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
274 COREGL_OVERRIDE(fastpath_, glScissor);
275 COREGL_OVERRIDE(fastpath_, glStencilFunc);
276 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
277 COREGL_OVERRIDE(fastpath_, glStencilMask);
278 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
279 COREGL_OVERRIDE(fastpath_, glStencilOp);
280 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
281 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
282 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
283 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
284 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
285 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
286 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
287 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
288 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
289 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
290 COREGL_OVERRIDE(fastpath_, glViewport);
292 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
293 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
294 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
295 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
296 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
297 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
302 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
308 static inline GL_Object_Hash_Base *
309 _get_shared_object_hash(GL_Shared_Object_State *sostate, GL_Object_Type type)
313 case GL_OBJECT_TYPE_TEXTURE:
314 return &sostate->texture;
315 case GL_OBJECT_TYPE_BUFFER:
316 return &sostate->buffer;
317 case GL_OBJECT_TYPE_FRAMEBUFFER:
318 return &sostate->framebuffer;
319 case GL_OBJECT_TYPE_RENDERBUFFER:
320 return &sostate->renderbuffer;
321 case GL_OBJECT_TYPE_PROGRAM:
322 return &sostate->program;
328 static inline GL_Object_Hash_Base *
329 _get_shared_object_hash_real(GL_Shared_Object_State *sostate, GL_Object_Type type)
333 case GL_OBJECT_TYPE_TEXTURE:
334 return &sostate->texture_real;
335 case GL_OBJECT_TYPE_BUFFER:
336 return &sostate->buffer_real;
337 case GL_OBJECT_TYPE_FRAMEBUFFER:
338 return &sostate->framebuffer_real;
339 case GL_OBJECT_TYPE_RENDERBUFFER:
340 return &sostate->renderbuffer_real;
341 case GL_OBJECT_TYPE_PROGRAM:
342 return &sostate->program_real;
349 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
353 GLContext_List *current = NULL;
354 GLContext_List *newitm = NULL;
356 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
360 tid = get_current_thread();
362 current = glctx_list;
363 while (current != NULL)
365 if (current->option_len == option_len &&
366 memcmp(current->option, option, option_len) == 0 &&
367 current->thread_id == tid)
369 AST(current->cstate == cstate);
372 current = current->next;
375 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
378 COREGL_ERR("Failed to create context list.\n");
382 newitm->cstate = cstate;
383 newitm->thread_id = tid;
384 newitm->option_len = option_len;
385 newitm->option = (void *)malloc(option_len);
386 memcpy(newitm->option, option, option_len);
388 if (glctx_list != NULL)
389 newitm->next = glctx_list;
410 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
416 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
418 GLContextState *ret = NULL;
419 GLContext_List *current = NULL;
422 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
424 tid = get_current_thread();
426 current = glctx_list;
427 while (current != NULL)
429 if (current->option_len == option_len &&
430 memcmp(current->option, option, option_len) == 0 &&
431 current->thread_id == tid)
433 ret = current->cstate;
436 current = current->next;
441 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
446 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
450 GLContext_List *olditm = NULL;
451 GLContext_List *current = NULL;
453 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
457 tid = get_current_thread();
458 current = glctx_list;
460 while (current != NULL)
462 if (current->cstate == cstate)
464 GLContext_List *nextitm = NULL;
467 olditm->next = current->next;
468 nextitm = olditm->next;
472 glctx_list = current->next;
473 nextitm = glctx_list;
475 if (current->option != NULL)
477 AST(current->option_len > 0);
478 free(current->option);
479 current->option = NULL;
480 current->option_len = 0;
488 current = current->next;
493 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
498 fastpath_sostate_init(GL_Shared_Object_State *sostate)
500 #define HASH_INIT(hash_base) \
501 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
502 hash_base.hash_size = GL_OBJECT_HASH_BASE;
504 HASH_INIT(sostate->texture);
505 HASH_INIT(sostate->buffer);
506 HASH_INIT(sostate->framebuffer);
507 HASH_INIT(sostate->renderbuffer);
508 HASH_INIT(sostate->program);
510 HASH_INIT(sostate->texture_real);
511 HASH_INIT(sostate->buffer_real);
512 HASH_INIT(sostate->framebuffer_real);
513 HASH_INIT(sostate->renderbuffer_real);
514 HASH_INIT(sostate->program_real);
520 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
522 int array_idx = data->hash_key & (hash_base->hash_size - 1);
523 if (hash_base->hash_field[array_idx] == NULL)
525 hash_base->hash_field[array_idx] = data;
529 GL_Object_Hash *current = hash_base->hash_field[array_idx];
532 AST(current->hash_key != data->hash_key);
533 current = current->next;
535 current->next = data;
538 hash_base->item_size++;
542 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
545 int array_idx = hash & (hash_base->hash_size - 1);
547 GL_Object_Hash *current = hash_base->hash_field[array_idx];
548 GL_Object_Hash *prev = NULL;
552 if (current->hash_key == hash)
555 prev->next = current->next;
557 hash_base->hash_field[array_idx] = current->next;
558 hash_base->item_size--;
563 current = current->next;
570 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
572 if (hash_base->item_size == 0) return;
574 for (int i = 0; i < hash_base->hash_size; i++)
576 if (hash_base->hash_field[i] != NULL)
578 GL_Object_Hash *current = hash_base->hash_field[i];
580 while (current != NULL)
582 GL_Object_Hash *current_next = current->next;
584 if (free_data == 1 && current->item != NULL)
590 hash_base->item_size--;
591 current = current_next;
598 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
600 #define HASH_DEINIT(hash_base, free_data) \
601 _free_hash_list(&hash_base, free_data); \
602 free(hash_base.hash_field); \
603 hash_base.hash_size = 0;
605 HASH_DEINIT(sostate->texture, 1);
606 HASH_DEINIT(sostate->buffer, 1);
607 HASH_DEINIT(sostate->framebuffer, 1);
608 HASH_DEINIT(sostate->renderbuffer, 1);
609 HASH_DEINIT(sostate->program, 1);
611 HASH_DEINIT(sostate->texture_real, 0);
612 HASH_DEINIT(sostate->buffer_real, 0);
613 HASH_DEINIT(sostate->framebuffer_real, 0);
614 HASH_DEINIT(sostate->renderbuffer_real, 0);
615 HASH_DEINIT(sostate->program_real, 0);
620 #define FIND_HASH(hash_base, key, ret) \
622 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
625 if (fh_current->hash_key == (key)) \
630 fh_current = fh_current->next; \
635 _sostate_hash_check(GL_Object_Hash_Base *hash_base)
637 if (hash_base->item_size + 1 < hash_base->hash_size)
640 int oldsize = hash_base->hash_size;
641 GL_Object_Hash **oldfield = hash_base->hash_field;
643 hash_base->hash_size = oldsize << 1;
644 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
645 AST(hash_base->hash_field != NULL);
647 for (int i = 0; i < oldsize; i++)
649 if (oldfield[i] != NULL)
651 GL_Object_Hash *current = oldfield[i];
653 while (current != NULL)
655 GL_Object_Hash *current_next = current->next;
656 _add_hash(hash_base, current);
657 hash_base->item_size--;
658 current = current_next;
667 fastpath_sostate_create_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
669 GLuint ret = _COREGL_INT_INIT_VALUE;
671 GL_Object_Hash_Base *hash_base = NULL;
672 GL_Object_Hash_Base *hash_base_real = NULL;
673 int newid = _COREGL_INT_INIT_VALUE;
675 hash_base = _get_shared_object_hash(sostate, type);
676 hash_base_real = _get_shared_object_hash_real(sostate, type);
678 newid = hash_base->last_id + 1;
679 if (newid >= hash_base->hash_size)
681 hash_base->is_looped = 1;
683 hash_base->last_id = 1;
686 if (hash_base->is_looped != 0)
689 int findingid = newid;
691 for (i = 0; i < hash_base->hash_size; i++)
693 GL_Object_Hash *exist_hash = NULL;
694 FIND_HASH(hash_base, findingid, exist_hash);
695 if (exist_hash == NULL)
701 if (findingid >= hash_base->hash_size) findingid = 1;
705 hash_base->last_id = newid;
708 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
710 newobj->id = (int)type + newid;
711 newobj->real_id = real_name;
712 newobj->ref_count = 1;
715 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
716 AST(newobj_hash != NULL);
717 newobj_hash->item = newobj;
718 newobj_hash->hash_key = newid;
719 _add_hash(hash_base, newobj_hash);
721 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
722 AST(newobj_hash_real != NULL);
723 newobj_hash_real->item = newobj;
724 newobj_hash_real->hash_key = real_name;
725 _add_hash(hash_base_real, newobj_hash_real);
728 _sostate_hash_check(hash_base);
729 _sostate_hash_check(hash_base_real);
737 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
738 if ((hash) < 0) { ret = 0; goto finish; } \
740 GL_Object_Hash *object_hash = NULL; \
741 FIND_HASH((hash_base), (hash), object_hash); \
742 if (object_hash == NULL) { ret = 0; goto finish; } \
743 (object) = object_hash->item; \
744 if ((object) == NULL) { ret = 0; goto finish; } \
748 fastpath_sostate_remove_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
750 GLuint ret = _COREGL_INT_INIT_VALUE;
752 GL_Object_Hash_Base *hash_base = NULL;
753 GL_Object_Hash_Base *hash_base_real = NULL;
754 GL_Object *object = NULL;
756 hash_base = _get_shared_object_hash(sostate, type);
757 hash_base_real = _get_shared_object_hash_real(sostate, type);
759 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
763 if (object->ref_count <= 0)
765 GL_Object_Hash *object_hash = NULL;
767 FIND_HASH(hash_base, object->id - (int)type, object_hash);
768 AST(object_hash != NULL);
769 _remove_hash(hash_base, object->id - (int)type);
773 FIND_HASH(hash_base_real, object->real_id, object_hash);
774 AST(object_hash != NULL);
775 _remove_hash(hash_base_real, object->real_id);
791 fastpath_sostate_get_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
793 GLuint ret = _COREGL_INT_INIT_VALUE;
795 GL_Object_Hash_Base *hash_base = NULL;
796 GL_Object *object = NULL;
798 hash_base = _get_shared_object_hash(sostate, type);
800 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
802 ret = object->real_id;
810 fastpath_sostate_set_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
812 GLint ret = _COREGL_INT_INIT_VALUE;
814 GL_Object_Hash_Base *hash_base = NULL;
815 GL_Object *object = NULL;
816 int hash = _COREGL_INT_INIT_VALUE;
818 hash_base = _get_shared_object_hash(sostate, type);
820 hash = glue_name - (int)type;
822 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
824 AST(object->tag == NULL);
834 fastpath_sostate_get_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
838 GL_Object_Hash_Base *hash_base = NULL;
839 GL_Object *object = NULL;
841 hash_base = _get_shared_object_hash(sostate, type);
843 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
853 fastpath_sostate_find_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
855 GLuint ret = _COREGL_INT_INIT_VALUE;
857 GL_Object_Hash_Base *hash_base_real = NULL;
858 GL_Object *object = NULL;
860 hash_base_real = _get_shared_object_hash_real(sostate, type);
862 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
872 fastpath_sostate_use_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
874 GLint ret = _COREGL_INT_INIT_VALUE;
876 GL_Object_Hash_Base *hash_base = NULL;
877 GL_Object *object = NULL;
879 hash_base = _get_shared_object_hash(sostate, type);
881 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
892 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
894 static struct timeval tv_last = { 0, 0 };
896 if (unlikely(trace_state_flag != 1)) return;
900 struct timeval tv_now = { 0, 0 };
901 AST(gettimeofday(&tv_now, NULL) == 0);
902 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
910 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
911 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
912 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
914 #define PRINTF_CHAR_GLenum "%10d"
915 #define PRINTF_CHAR_GLboolean "%10d"
916 #define PRINTF_CHAR_GLint "%10d"
917 #define PRINTF_CHAR_GLsizei "%10u"
918 #define PRINTF_CHAR_GLuint "%10u"
919 #define PRINTF_CHAR_GLuintmask "0x%8X"
921 #define PRINTF_CHAR_GLclampf "%10.6f"
922 #define PRINTF_CHAR_GLfloat "%10.6f"
924 #define PRINTF_CHAR_GLvoidptr "%10p"
926 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
928 #define INITIAL_CTX initial_ctx
929 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
931 TYPE valuedata[SIZE]; \
932 TYPE *value = NULL; \
933 value = valuedata; GET_STMT; value = valuedata; \
934 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
935 for (int i = 0; i < SIZE; i++) \
939 TRACE("\n %-30.30s ", "");\
943 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
944 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
946 TRACE(" \E[40;37;1m)\E[0m\n"); \
948 # include "coregl_fastpath_state.h"
952 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
962 fastpath_init_context_states(GLGlueContext *ctx)
966 AST(mutex_lock(&init_context_mutex) == 1);
970 COREGL_ERR("Context NULL\n");
975 AST(ctx->initialized == 0);
976 AST(ctx->sostate != NULL);
978 if (initial_ctx == NULL)
980 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
981 AST(initial_ctx != NULL);
983 //#define FORCE_DEFAULT_VALUE
984 #ifdef FORCE_DEFAULT_VALUE
985 # define INITIAL_CTX initial_ctx
986 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
989 TYPE valuedata[SIZE]; \
990 TYPE *value = NULL; \
991 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
992 value = valuedata; DEFAULT_STMT; value = valuedata; \
993 for (i = 0; i < SIZE; i++) \
995 if (*((char *)(&value[i])) == 0xcc) \
997 memset(&value[i], 0xaa, sizeof(TYPE)); \
998 value = valuedata; DEFAULT_STMT; value = valuedata; \
999 if (*((char *)(&value[i])) == 0xaa) \
1001 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1005 initial_ctx->NAME[i] = value[i]; \
1008 # include "coregl_fastpath_state.h"
1012 # define INITIAL_CTX initial_ctx
1013 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1014 if (try_step == 1) \
1016 value = valuedata; DEFAULT_STMT; value = valuedata; \
1020 value = valuedata; FALLBACK_STMT; value = valuedata; \
1023 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1027 TYPE valuedata[SIZE]; \
1028 TYPE *value = NULL; \
1029 _sym_glGetError(); \
1030 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1033 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1034 if (_sym_glGetError() == GL_INVALID_ENUM) \
1036 initial_ctx->NAME##_used = 0; \
1037 value = valuedata; DEFAULT_STMT; value = valuedata; \
1040 initial_ctx->NAME##_used = 1; \
1041 for (i = 0; i < SIZE; i++) \
1043 if (*((char *)(&value[i])) == 0xcc) \
1045 memset(&value[i], 0xaa, sizeof(TYPE)); \
1046 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1047 if (*((char *)(&value[i])) == 0xaa) \
1050 if (try_step == 2) \
1052 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1057 initial_ctx->NAME[i] = value[i]; \
1059 if (try_step != 2) \
1061 value = valuedata; DEFAULT_STMT; value = valuedata; \
1062 for (i = 0; i < SIZE; i++) \
1064 if (initial_ctx->NAME[i] != value[i]) \
1066 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1071 while (try_step == 2); \
1073 # include "coregl_fastpath_state.h"
1074 # undef SET_GLUE_VALUE
1079 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1081 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1083 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1085 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1091 #define INITIAL_CTX initial_ctx
1092 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1093 for (i = 0; i < SIZE; i++) \
1095 ctx->NAME[i] = initial_ctx->NAME[i]; \
1096 ctx->NAME##_used = initial_ctx->NAME##_used; \
1098 # include "coregl_fastpath_state.h"
1103 ctx->initialized = 1;
1108 AST(mutex_unlock(&init_context_mutex) == 1);
1113 #ifdef COREGL_USE_MODULE_TRACEPATH
1114 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1115 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1118 #define CHECK_GL_ERROR(func) \
1121 int err = _orig_fastpath_glGetError(); \
1122 if (err != GL_NO_ERROR) \
1124 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1130 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1133 unsigned char flag = 0;
1136 if (debug_nofp == 1)
1142 // Return if they're the same
1143 if (oldctx == newctx)
1149 #define STATE_COMPARE(state) \
1150 if ((oldctx->state) != (newctx->state))
1152 #define STATES_COMPARE(state_ptr, bytes) \
1153 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1156 #ifdef COREGL_USE_MODULE_TRACEPATH
1157 static void *trace_hint_glfinish = NULL;
1158 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1159 #endif // COREGL_USE_MODULE_TRACEPATH
1162 int err = _orig_fastpath_glGetError();
1163 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1164 oldctx->gl_error = err;
1167 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1169 #ifdef COREGL_USE_MODULE_TRACEPATH
1170 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1171 #endif // COREGL_USE_MODULE_TRACEPATH
1173 #ifdef COREGL_USE_MODULE_TRACEPATH
1174 static void *trace_hint_bindbuffers = NULL;
1175 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1176 #endif // COREGL_USE_MODULE_TRACEPATH
1179 //------------------//
1181 flag = oldctx->_bind_flag | newctx->_bind_flag;
1184 STATE_COMPARE(gl_array_buffer_binding[0])
1186 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1188 STATE_COMPARE(gl_element_array_buffer_binding[0])
1190 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1192 // ANGLE_framebuffer_blit BEGIN
1193 if (newctx->gl_framebuffer_binding_read_used == 1)
1195 STATE_COMPARE(gl_framebuffer_binding_read[0])
1197 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_read[0]))
1199 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1201 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_draw[0]))
1205 // ANGLE_framebuffer_blit END
1207 STATE_COMPARE(gl_framebuffer_binding[0])
1209 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1212 STATE_COMPARE(gl_renderbuffer_binding[0])
1214 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1218 #ifdef COREGL_USE_MODULE_TRACEPATH
1219 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1220 #endif // COREGL_USE_MODULE_TRACEPATH
1223 //------------------//
1226 #ifdef COREGL_USE_MODULE_TRACEPATH
1227 static void *trace_hint_enable_states = NULL;
1228 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1229 #endif // COREGL_USE_MODULE_TRACEPATH
1231 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1234 STATE_COMPARE(gl_blend[0])
1236 if (newctx->gl_blend[0])
1238 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1241 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1243 STATE_COMPARE(gl_cull_face[0])
1245 if (newctx->gl_cull_face[0])
1247 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1250 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1252 STATE_COMPARE(gl_depth_test[0])
1254 if (newctx->gl_depth_test[0])
1256 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1259 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1261 STATE_COMPARE(gl_dither[0])
1263 if (newctx->gl_dither[0])
1265 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1268 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1273 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1276 STATE_COMPARE(gl_polygon_offset_fill[0])
1278 if (newctx->gl_polygon_offset_fill[0])
1280 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1283 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1285 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1287 if (newctx->gl_sample_alpha_to_coverage[0])
1289 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1292 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1294 STATE_COMPARE(gl_sample_coverage[0])
1296 if (newctx->gl_sample_coverage[0])
1298 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1301 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1303 STATE_COMPARE(gl_scissor_test[0])
1305 if (newctx->gl_scissor_test[0])
1307 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1310 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1312 STATE_COMPARE(gl_stencil_test[0])
1314 if (newctx->gl_stencil_test[0])
1316 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1319 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1323 #ifdef COREGL_USE_MODULE_TRACEPATH
1324 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1325 #endif // COREGL_USE_MODULE_TRACEPATH
1327 //------------------//
1329 #ifdef COREGL_USE_MODULE_TRACEPATH
1330 static void *trace_hint_clear_viewport = NULL;
1331 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1332 #endif // COREGL_USE_MODULE_TRACEPATH
1334 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1338 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1340 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1341 newctx->gl_viewport[1],
1342 newctx->gl_viewport[2],
1343 newctx->gl_viewport[3]))
1346 STATE_COMPARE(gl_current_program[0])
1348 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1350 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1352 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1353 newctx->gl_color_clear_value[1],
1354 newctx->gl_color_clear_value[2],
1355 newctx->gl_color_clear_value[3]))
1361 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1364 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1366 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1367 newctx->gl_color_writemask[1],
1368 newctx->gl_color_writemask[2],
1369 newctx->gl_color_writemask[3]))
1371 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1373 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1374 newctx->gl_depth_range[1]))
1376 STATE_COMPARE(gl_depth_clear_value[0])
1378 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1380 STATE_COMPARE(gl_depth_func[0])
1382 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1384 STATE_COMPARE(gl_depth_writemask[0])
1386 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1388 STATE_COMPARE(gl_cull_face_mode[0])
1390 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1395 #ifdef COREGL_USE_MODULE_TRACEPATH
1396 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1397 #endif // COREGL_USE_MODULE_TRACEPATH
1399 //------------------//
1401 #ifdef COREGL_USE_MODULE_TRACEPATH
1402 static void *trace_hint_bind_textures = NULL;
1403 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1404 #endif // COREGL_USE_MODULE_TRACEPATH
1406 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1410 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1412 STATE_COMPARE(gl_tex_2d_state[i])
1414 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1415 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1418 STATE_COMPARE(gl_tex_cube_state[i])
1420 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1421 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1425 // Restore active texture
1426 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1428 STATE_COMPARE(gl_generate_mipmap_hint[0])
1430 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1433 #ifdef COREGL_USE_MODULE_TRACEPATH
1434 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1435 #endif // COREGL_USE_MODULE_TRACEPATH
1437 //------------------//
1438 #ifdef COREGL_USE_MODULE_TRACEPATH
1439 static void *trace_hint_etc = NULL;
1440 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1441 #endif // COREGL_USE_MODULE_TRACEPATH
1443 flag = oldctx->_blend_flag | newctx->_blend_flag;
1446 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1448 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1449 newctx->gl_blend_color[1],
1450 newctx->gl_blend_color[2],
1451 newctx->gl_blend_color[3]))
1453 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1454 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1455 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1456 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1458 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1459 newctx->gl_blend_dst_rgb[0],
1460 newctx->gl_blend_src_alpha[0],
1461 newctx->gl_blend_dst_alpha[0]))
1463 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1464 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1466 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1471 //------------------//
1473 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1476 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1477 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1478 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1480 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1481 newctx->gl_stencil_func[0],
1482 newctx->gl_stencil_ref[0],
1483 newctx->gl_stencil_value_mask[0]))
1485 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1486 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1487 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1489 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1490 newctx->gl_stencil_fail[0],
1491 newctx->gl_stencil_pass_depth_fail[0],
1492 newctx->gl_stencil_pass_depth_pass[0]))
1495 STATE_COMPARE(gl_stencil_writemask[0])
1497 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1503 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1506 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1507 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1508 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1510 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1511 newctx->gl_stencil_back_func[0],
1512 newctx->gl_stencil_back_ref[0],
1513 newctx->gl_stencil_back_value_mask[0]))
1515 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1516 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1517 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1519 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1520 newctx->gl_stencil_back_fail[0],
1521 newctx->gl_stencil_back_pass_depth_fail[0],
1522 newctx->gl_stencil_back_pass_depth_pass[0]))
1525 STATE_COMPARE(gl_stencil_back_writemask[0])
1527 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1529 STATE_COMPARE(gl_stencil_clear_value[0])
1531 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1535 //------------------//
1537 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1540 STATE_COMPARE(gl_front_face[0])
1542 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1544 STATE_COMPARE(gl_line_width[0])
1546 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1548 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1549 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
1551 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1552 newctx->gl_polygon_offset_units[0]))
1554 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
1555 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1557 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1558 newctx->gl_sample_coverage_invert[0]))
1560 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1562 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1567 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1570 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1572 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1573 newctx->gl_scissor_box[1],
1574 newctx->gl_scissor_box[2],
1575 newctx->gl_scissor_box[3]))
1577 STATE_COMPARE(gl_pack_alignment[0])
1579 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1581 STATE_COMPARE(gl_unpack_alignment[0])
1583 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1586 #ifdef COREGL_USE_MODULE_TRACEPATH
1587 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1588 #endif // COREGL_USE_MODULE_TRACEPATH
1591 #ifdef COREGL_USE_MODULE_TRACEPATH
1592 static void *trace_hint_vertex_attrib = NULL;
1593 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1594 #endif // COREGL_USE_MODULE_TRACEPATH
1596 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1599 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1601 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1603 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1607 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1610 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1611 newctx->gl_vertex_array_size[i],
1612 newctx->gl_vertex_array_type[i],
1613 newctx->gl_vertex_array_normalized[i],
1614 newctx->gl_vertex_array_stride[i],
1615 newctx->gl_vertex_array_pointer[i]))
1617 STATES_COMPARE(gl_vertex_attrib_value + 4 * i, 4 * sizeof(GLfloat))
1619 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1622 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1624 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1628 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1632 STATE_COMPARE(gl_array_buffer_binding[0])
1634 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1636 STATE_COMPARE(gl_element_array_buffer_binding[0])
1638 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1643 #ifdef COREGL_USE_MODULE_TRACEPATH
1644 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1645 #endif // COREGL_USE_MODULE_TRACEPATH
1652 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1653 if (unlikely(trace_state_flag == 1))
1654 fastpath_dump_context_states(newctx, 0);
1655 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1657 #undef STATE_COMPARE
1658 #undef STATES_COMPARE