[Title] Changed the logging method to use dlog
[platform/core/uifw/coregl.git] / src / modules / fastpath / coregl_fastpath.c
1 #include "coregl_fastpath.h"
2
3 #include <stdlib.h>
4 #include <string.h>
5 #include <sys/time.h>
6
7 #include <sys/types.h>
8 #include <unistd.h>
9
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
12 #undef _COREGL_SYMBOL
13
14 Fastpath_Opt_Flag   fp_opt = FP_UNKNOWN_PATH;
15
16 int                 debug_nofp = 0;
17 FILE               *trace_fp = NULL;
18
19 GLenum              FPGL_Error = GL_NO_ERROR;
20
21 GLGlueContext_List *gctx_list = NULL;
22
23 Mutex               init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext      *initial_ctx = NULL;
25
26 Mutex               ctx_list_access_mutex = MUTEX_INITIALIZER;
27
28 GLContext_List     *glctx_list = NULL;
29
30 static void
31 _get_texture_states(GLenum pname, GLint *params)
32 {
33         GLuint cur_active_tex = 0;
34
35         AST(initial_ctx != NULL);
36
37         _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
38         int i;
39         for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
40         {
41                 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42                 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
43         }
44         _orig_fastpath_glActiveTexture(cur_active_tex);
45 }
46
47 static GLuint
48 _get_stencil_max_mask()
49 {
50         GLuint stencil_bit = 0;
51
52         _orig_fastpath_glGetIntegerv(GL_STENCIL_BITS, (GLint *)&stencil_bit);
53         return (1 << stencil_bit) - 1;
54 }
55
56 void
57 init_modules_fastpath()
58 {
59         int fastpath_opt = 0;
60         int fastpath_force_off_opt = 0;
61
62         COREGL_LOG("[CoreGL] <Fastpath> : ");
63
64         fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
65         fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
66
67         if (fastpath_force_off_opt == 1)
68         {
69                 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
70                 fastpath_opt = 0;
71         }
72
73         switch (fastpath_opt)
74         {
75                 case 1:
76                         COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
77                         fp_opt = FP_FAST_PATH;
78                         break;
79                 default:
80                         COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
81                         fp_opt = FP_NORMAL_PATH;
82                         break;
83         }
84
85         debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
86
87 }
88
89 void
90 deinit_modules_fastpath()
91 {
92         GLContext_List *current = NULL;
93
94         AST(mutex_lock(&ctx_list_access_mutex) == 1);
95
96         // Destroy remained context & Detect leaks
97         int retry_destroy = 0;
98
99         while (1)
100         {
101                 retry_destroy = 0;
102                 current = glctx_list;
103                 while (current)
104                 {
105                         if (current->cstate != NULL)
106                         {
107                                 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
108
109                                 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
110                                 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
111
112                                 fastpath_remove_context_states_from_list(current->cstate, NULL);
113                                 retry_destroy = 1;
114                                 break;
115                         }
116
117                         glctx_list = current->next;
118                         free(current);
119                         current = glctx_list;
120                 }
121                 if (retry_destroy == 0) break;
122         }
123         goto finish;
124
125 finish:
126         AST(mutex_unlock(&ctx_list_access_mutex) == 1);
127 }
128
129 void
130 init_modules_tstate_fastpath(GLThreadState *tstate)
131 {
132         MY_MODULE_TSTATE *tstate_mt = NULL;
133
134         tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
135
136         tstate_mt->binded_api = EGL_OPENGL_ES_API;
137
138         tstate->module_data[MY_MODULE_ID] = tstate_mt;
139 }
140
141 void
142 deinit_modules_tstate_fastpath(GLThreadState *tstate)
143 {
144         if (tstate->module_data[MY_MODULE_ID] != NULL)
145         {
146                 free(tstate->module_data[MY_MODULE_ID]);
147                 tstate->module_data[MY_MODULE_ID] = NULL;
148         }
149 }
150
151 void
152 fastpath_apply_overrides()
153 {
154         switch(fp_opt)
155         {
156                 case FP_FAST_PATH:
157                         fastpath_apply_overrides_egl(1);
158                         fastpath_apply_overrides_gl(1);
159                         break;
160                 case FP_NORMAL_PATH:
161                         break;
162                 default:
163                         COREGL_ERR("Invalide GL Override Option!!!\n");
164                         break;
165         }
166 }
167
168
169 void
170 fastpath_apply_overrides_egl(int enable)
171 {
172 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
173 # include "../../headers/sym_egl.h"
174 #undef _COREGL_SYMBOL
175
176         COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
177
178         COREGL_OVERRIDE(fastpath_, eglBindAPI);
179         COREGL_OVERRIDE(fastpath_, eglQueryAPI);
180
181         COREGL_OVERRIDE(fastpath_, eglCreateContext);
182         COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
183         COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
184         COREGL_OVERRIDE(fastpath_, eglDestroyContext);
185         COREGL_OVERRIDE(fastpath_, eglQueryContext);
186         COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
187         COREGL_OVERRIDE(fastpath_, eglReleaseThread);
188         COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
189         COREGL_OVERRIDE(fastpath_, eglTerminate);
190
191 }
192
193 void
194 fastpath_apply_overrides_gl(int enable)
195 {
196 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST)     COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
197 # include "../../headers/sym_gl.h"
198 #undef _COREGL_SYMBOL
199
200         if (debug_nofp != 1)
201         {
202                 COREGL_OVERRIDE(fastpath_, glGetError);
203
204                 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
205                 COREGL_OVERRIDE(fastpath_, glGetFloatv);
206                 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
207
208                 COREGL_OVERRIDE(fastpath_, glActiveTexture);
209                 COREGL_OVERRIDE(fastpath_, glGenTextures);
210                 COREGL_OVERRIDE(fastpath_, glBindTexture);
211                 COREGL_OVERRIDE(fastpath_, glIsTexture);
212                 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
213                 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
214
215                 COREGL_OVERRIDE(fastpath_, glGenBuffers);
216                 COREGL_OVERRIDE(fastpath_, glBindBuffer);
217                 COREGL_OVERRIDE(fastpath_, glIsBuffer);
218                 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
219
220                 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
221                 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
222                 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
223                 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
224
225                 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
226                 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
227                 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
228                 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
229                 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
230
231                 COREGL_OVERRIDE(fastpath_, glCreateShader);
232                 COREGL_OVERRIDE(fastpath_, glCreateProgram);
233                 COREGL_OVERRIDE(fastpath_, glAttachShader);
234                 COREGL_OVERRIDE(fastpath_, glCompileShader);
235                 COREGL_OVERRIDE(fastpath_, glShaderBinary);
236                 COREGL_OVERRIDE(fastpath_, glDeleteShader);
237                 COREGL_OVERRIDE(fastpath_, glDetachShader);
238                 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
239                 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
240                 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
241                 COREGL_OVERRIDE(fastpath_, glIsShader);
242                 COREGL_OVERRIDE(fastpath_, glShaderSource);
243                 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
244                 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
245                 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
246                 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
247                 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
248                 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
249                 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
250                 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
251                 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
252                 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
253                 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
254                 COREGL_OVERRIDE(fastpath_, glIsProgram);
255                 COREGL_OVERRIDE(fastpath_, glLinkProgram);
256                 COREGL_OVERRIDE(fastpath_, glUseProgram);
257                 COREGL_OVERRIDE(fastpath_, glValidateProgram);
258
259                 COREGL_OVERRIDE(fastpath_, glBlendColor);
260                 COREGL_OVERRIDE(fastpath_, glBlendEquation);
261                 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
262                 COREGL_OVERRIDE(fastpath_, glBlendFunc);
263                 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
264                 COREGL_OVERRIDE(fastpath_, glClearColor);
265                 COREGL_OVERRIDE(fastpath_, glClearDepthf);
266                 COREGL_OVERRIDE(fastpath_, glClearStencil);
267                 COREGL_OVERRIDE(fastpath_, glColorMask);
268                 COREGL_OVERRIDE(fastpath_, glCullFace);
269                 COREGL_OVERRIDE(fastpath_, glDepthFunc);
270                 COREGL_OVERRIDE(fastpath_, glDepthMask);
271                 COREGL_OVERRIDE(fastpath_, glDepthRangef);
272                 COREGL_OVERRIDE(fastpath_, glDisable);
273                 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
274                 COREGL_OVERRIDE(fastpath_, glEnable);
275                 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
276                 COREGL_OVERRIDE(fastpath_, glFrontFace);
277                 COREGL_OVERRIDE(fastpath_, glHint);
278                 COREGL_OVERRIDE(fastpath_, glLineWidth);
279                 COREGL_OVERRIDE(fastpath_, glPixelStorei);
280                 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
281                 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
282                 COREGL_OVERRIDE(fastpath_, glScissor);
283                 COREGL_OVERRIDE(fastpath_, glStencilFunc);
284                 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
285                 COREGL_OVERRIDE(fastpath_, glStencilMask);
286                 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
287                 COREGL_OVERRIDE(fastpath_, glStencilOp);
288                 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
289                 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
290                 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
291                 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
292                 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
293                 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
294                 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
295                 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
296                 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
297                 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
298                 COREGL_OVERRIDE(fastpath_, glViewport);
299
300                 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
301                 COREGL_OVERRIDE(fastpath_, glGetProgramBinaryOES);
302                 COREGL_OVERRIDE(fastpath_, glProgramBinaryOES);
303                 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
304                 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
305
306         }
307         else
308         {
309                 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
310         }
311 }
312
313 #undef OVERRIDE
314
315 static inline GL_Object_Hash_Base *
316 _get_shared_object_hash(GL_Shared_Object_State *sostate, GL_Object_Type type)
317 {
318         switch (type)
319         {
320                 case GL_OBJECT_TYPE_TEXTURE:
321                         return &sostate->texture;
322                 case GL_OBJECT_TYPE_BUFFER:
323                         return &sostate->buffer;
324                 case GL_OBJECT_TYPE_FRAMEBUFFER:
325                         return &sostate->framebuffer;
326                 case GL_OBJECT_TYPE_RENDERBUFFER:
327                         return &sostate->renderbuffer;
328                 case GL_OBJECT_TYPE_PROGRAM:
329                         return &sostate->program;
330                 default:
331                         return NULL;
332         }
333 }
334
335 static inline GL_Object_Hash_Base *
336 _get_shared_object_hash_real(GL_Shared_Object_State *sostate, GL_Object_Type type)
337 {
338         switch (type)
339         {
340                 case GL_OBJECT_TYPE_TEXTURE:
341                         return &sostate->texture_real;
342                 case GL_OBJECT_TYPE_BUFFER:
343                         return &sostate->buffer_real;
344                 case GL_OBJECT_TYPE_FRAMEBUFFER:
345                         return &sostate->framebuffer_real;
346                 case GL_OBJECT_TYPE_RENDERBUFFER:
347                         return &sostate->renderbuffer_real;
348                 case GL_OBJECT_TYPE_PROGRAM:
349                         return &sostate->program_real;
350                 default:
351                         return NULL;
352         }
353 }
354
355 int
356 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
357 {
358         int ret = 0;
359         int tid = 0;
360         GLContext_List *current = NULL;
361         GLContext_List *newitm = NULL;
362
363         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
364
365         AST(cstate != NULL);
366
367         tid = get_current_thread();
368
369         current = glctx_list;
370         while (current != NULL)
371         {
372                 if (current->option_len == option_len &&
373                     memcmp(current->option, option, option_len) == 0 &&
374                     current->thread_id == tid)
375                 {
376                         AST(current->cstate == cstate);
377                         goto finish;
378                 }
379                 current = current->next;
380         }
381
382         newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
383         if (newitm == NULL)
384         {
385                 COREGL_ERR("Failed to create context list.\n");
386                 goto finish;
387         }
388
389         newitm->cstate = cstate;
390         newitm->thread_id = tid;
391         newitm->option_len = option_len;
392         newitm->option = (void *)malloc(option_len);
393         memcpy(newitm->option, option, option_len);
394
395         if (glctx_list != NULL)
396                 newitm->next = glctx_list;
397
398         glctx_list = newitm;
399
400         ret = 1;
401         goto finish;
402
403 finish:
404         if (ret != 1)
405         {
406                 if (newitm != NULL)
407                 {
408                         free(newitm);
409                         newitm = NULL;
410                 }
411                 if (cstate != NULL)
412                 {
413                         free(cstate);
414                         cstate = NULL;
415                 }
416         }
417         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
418
419         return ret;
420 }
421
422 GLContextState *
423 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
424 {
425         GLContextState *ret = NULL;
426         GLContext_List *current = NULL;
427         int tid = 0;
428
429         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
430
431         tid = get_current_thread();
432
433         current = glctx_list;
434         while (current != NULL)
435         {
436                 if (current->option_len == option_len &&
437                     memcmp(current->option, option, option_len) == 0 &&
438                     current->thread_id == tid)
439                 {
440                         ret = current->cstate;
441                         goto finish;
442                 }
443                 current = current->next;
444         }
445         goto finish;
446
447 finish:
448         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
449         return ret;
450 }
451
452 int
453 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
454 {
455         int ret = 0;
456         int tid = 0;
457         GLContext_List *olditm = NULL;
458         GLContext_List *current = NULL;
459
460         if (mtx != NULL) AST(mutex_lock(mtx) == 1);
461
462         AST(cstate != NULL);
463
464         tid = get_current_thread();
465         current = glctx_list;
466
467         while (current != NULL)
468         {
469                 if (current->cstate == cstate)
470                 {
471                         GLContext_List *nextitm = NULL;
472                         if (olditm != NULL)
473                         {
474                                 olditm->next = current->next;
475                                 nextitm = olditm->next;
476                         }
477                         else
478                         {
479                                 glctx_list = current->next;
480                                 nextitm = glctx_list;
481                         }
482                         free(current);
483                         ret = 1;
484                         current = nextitm;
485                         continue;
486                 }
487                 olditm = current;
488                 current = current->next;
489         }
490         goto finish;
491
492 finish:
493         if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
494         return ret;
495 }
496
497 void
498 fastpath_sostate_init(GL_Shared_Object_State *sostate)
499 {
500 #define HASH_INIT(hash_base) \
501         hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
502         hash_base.hash_size = GL_OBJECT_HASH_BASE;
503
504         HASH_INIT(sostate->texture);
505         HASH_INIT(sostate->buffer);
506         HASH_INIT(sostate->framebuffer);
507         HASH_INIT(sostate->renderbuffer);
508         HASH_INIT(sostate->program);
509
510         HASH_INIT(sostate->texture_real);
511         HASH_INIT(sostate->buffer_real);
512         HASH_INIT(sostate->framebuffer_real);
513         HASH_INIT(sostate->renderbuffer_real);
514         HASH_INIT(sostate->program_real);
515
516 #undef HASH_INIT
517 }
518
519 static void
520 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
521 {
522         int array_idx = data->hash_key & (hash_base->hash_size - 1);
523         if (hash_base->hash_field[array_idx] == NULL)
524         {
525                 hash_base->hash_field[array_idx] = data;
526         }
527         else
528         {
529                 GL_Object_Hash *current = hash_base->hash_field[array_idx];
530                 while(current->next)
531                 {
532                         AST(current->hash_key != data->hash_key);
533                         current = current->next;
534                 }
535                 current->next = data;
536         }
537         data->next = NULL;
538         hash_base->item_size++;
539 }
540
541 static int
542 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
543 {
544         int ret = 0;
545         int array_idx = hash & (hash_base->hash_size - 1);
546
547         GL_Object_Hash *current = hash_base->hash_field[array_idx];
548         GL_Object_Hash *prev = NULL;
549
550         while(current)
551         {
552                 if (current->hash_key == hash)
553                 {
554                         if (prev != NULL)
555                                 prev->next = current->next;
556                         else
557                                 hash_base->hash_field[array_idx] = current->next;
558                         hash_base->item_size--;
559                         ret = 1;
560                         break;
561                 }
562                 prev = current;
563                 current = current->next;
564         }
565
566         return ret;
567 }
568
569 static void
570 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
571 {
572         if (hash_base->item_size == 0) return;
573
574         for (int i = 0; i < hash_base->hash_size; i++)
575         {
576                 if (hash_base->hash_field[i] != NULL)
577                 {
578                         GL_Object_Hash *current = hash_base->hash_field[i];
579
580                         while (current != NULL)
581                         {
582                                 GL_Object_Hash *current_next = current->next;
583
584                                 if (free_data == 1 && current->item != NULL)
585                                 {
586                                         free(current->item);
587                                 }
588
589                                 free(current);
590                                 hash_base->item_size--;
591                                 current = current_next;
592                         }
593                 }
594         }
595 }
596
597 void
598 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
599 {
600 #define HASH_DEINIT(hash_base, free_data) \
601         _free_hash_list(&hash_base, free_data); \
602         free(hash_base.hash_field); \
603         hash_base.hash_size = 0;
604
605         HASH_DEINIT(sostate->texture, 1);
606         HASH_DEINIT(sostate->buffer, 1);
607         HASH_DEINIT(sostate->framebuffer, 1);
608         HASH_DEINIT(sostate->renderbuffer, 1);
609         HASH_DEINIT(sostate->program, 1);
610
611         HASH_DEINIT(sostate->texture_real, 0);
612         HASH_DEINIT(sostate->buffer_real, 0);
613         HASH_DEINIT(sostate->framebuffer_real, 0);
614         HASH_DEINIT(sostate->renderbuffer_real, 0);
615         HASH_DEINIT(sostate->program_real, 0);
616
617 #undef HASH_DEINIT
618 }
619
620 #define FIND_HASH(hash_base, key, ret) \
621 { \
622         GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
623         while(fh_current) \
624         { \
625                 if (fh_current->hash_key == (key)) \
626                 { \
627                         ret = fh_current; \
628                         break; \
629                 } \
630                 fh_current = fh_current->next; \
631         } \
632 }
633
634 void
635 _sostate_hash_check(GL_Object_Hash_Base *hash_base)
636 {
637         if (hash_base->item_size + 1 < hash_base->hash_size)
638                 return;
639
640         int oldsize = hash_base->hash_size;
641         GL_Object_Hash **oldfield = hash_base->hash_field;
642
643         hash_base->hash_size = oldsize << 1;
644         hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
645         AST(hash_base->hash_field != NULL);
646
647         for (int i = 0; i < oldsize; i++)
648         {
649                 if (oldfield[i] != NULL)
650                 {
651                         GL_Object_Hash *current = oldfield[i];
652
653                         while (current != NULL)
654                         {
655                                 GL_Object_Hash *current_next = current->next;
656                                 _add_hash(hash_base, current);
657                                 hash_base->item_size--;
658                                 current = current_next;
659                         }
660                 }
661         }
662         free(oldfield);
663
664 }
665
666 GLuint
667 fastpath_sostate_create_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
668 {
669         GLuint ret = _COREGL_INT_INIT_VALUE;
670
671         GL_Object_Hash_Base *hash_base = NULL;
672         GL_Object_Hash_Base *hash_base_real = NULL;
673         int newid = _COREGL_INT_INIT_VALUE;
674
675         hash_base = _get_shared_object_hash(sostate, type);
676         hash_base_real = _get_shared_object_hash_real(sostate, type);
677
678         newid = hash_base->last_id + 1;
679         if (newid >= hash_base->hash_size)
680         {
681                 hash_base->is_looped = 1;
682                 newid = 1;
683                 hash_base->last_id = 1;
684         }
685
686         if (hash_base->is_looped != 0)
687         {
688                 int i;
689                 int findingid = newid;
690                 newid = -1;
691                 for (i = 0; i < hash_base->hash_size; i++)
692                 {
693                         GL_Object_Hash *exist_hash = NULL;
694                         FIND_HASH(hash_base, findingid, exist_hash);
695                         if (exist_hash == NULL)
696                         {
697                                 newid = findingid;
698                                 break;
699                         }
700                         findingid++;
701                         if (findingid >= hash_base->hash_size) findingid = 1;
702                 }
703                 AST(newid != -1);
704         }
705         hash_base->last_id = newid;
706
707         {
708                 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
709                 AST(newobj != NULL);
710                 newobj->id = (int)type + newid;
711                 newobj->real_id = real_name;
712                 newobj->ref_count = 1;
713                 ret = newobj->id;
714
715                 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
716                 AST(newobj_hash != NULL);
717                 newobj_hash->item = newobj;
718                 newobj_hash->hash_key = newid;
719                 _add_hash(hash_base, newobj_hash);
720
721                 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
722                 AST(newobj_hash_real != NULL);
723                 newobj_hash_real->item = newobj;
724                 newobj_hash_real->hash_key = real_name;
725                 _add_hash(hash_base_real, newobj_hash_real);
726         }
727
728         _sostate_hash_check(hash_base);
729         _sostate_hash_check(hash_base_real);
730
731         goto finish;
732
733 finish:
734         return ret;
735 }
736
737 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
738         if ((hash) < 0) { ret = 0; goto finish; } \
739         { \
740                 GL_Object_Hash *object_hash = NULL; \
741                 FIND_HASH((hash_base), (hash), object_hash); \
742                 if (object_hash == NULL) { ret = 0; goto finish; } \
743                 (object) = object_hash->item; \
744                 if ((object) == NULL) { ret = 0; goto finish; } \
745         }
746
747 GLuint
748 fastpath_sostate_remove_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
749 {
750         GLuint ret = _COREGL_INT_INIT_VALUE;
751
752         GL_Object_Hash_Base *hash_base = NULL;
753         GL_Object_Hash_Base *hash_base_real = NULL;
754         GL_Object *object = NULL;
755
756         hash_base = _get_shared_object_hash(sostate, type);
757         hash_base_real = _get_shared_object_hash_real(sostate, type);
758
759         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
760
761         object->ref_count--;
762
763         if (object->ref_count <= 0)
764         {
765                 GL_Object_Hash *object_hash = NULL;
766
767                 FIND_HASH(hash_base, object->id - (int)type, object_hash);
768                 AST(object_hash != NULL);
769                 _remove_hash(hash_base, object->id - (int)type);
770                 free(object_hash);
771                 object_hash = NULL;
772
773                 FIND_HASH(hash_base_real, object->real_id, object_hash);
774                 AST(object_hash != NULL);
775                 _remove_hash(hash_base_real, object->real_id);
776                 free(object_hash);
777                 object_hash = NULL;
778
779                 free(object);
780                 object = NULL;
781         }
782
783         ret = 1;
784         goto finish;
785
786 finish:
787         return ret;
788 }
789
790 GLuint
791 fastpath_sostate_get_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
792 {
793         GLuint ret = _COREGL_INT_INIT_VALUE;
794
795         GL_Object_Hash_Base *hash_base = NULL;
796         GL_Object *object = NULL;
797
798         hash_base = _get_shared_object_hash(sostate, type);
799
800         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
801
802         ret = object->real_id;
803         goto finish;
804
805 finish:
806         return ret;
807 }
808
809 GLint
810 fastpath_sostate_set_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
811 {
812         GLint ret = _COREGL_INT_INIT_VALUE;
813
814         GL_Object_Hash_Base *hash_base = NULL;
815         GL_Object *object = NULL;
816         int hash = _COREGL_INT_INIT_VALUE;
817
818         hash_base = _get_shared_object_hash(sostate, type);
819
820         hash = glue_name - (int)type;
821
822         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
823
824         object->tag = tag;
825         ret = 1;
826         goto finish;
827
828 finish:
829         return ret;
830 }
831
832 GLvoid *
833 fastpath_sostate_get_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
834 {
835         GLvoid *ret = NULL;
836
837         GL_Object_Hash_Base *hash_base = NULL;
838         GL_Object *object = NULL;
839
840         hash_base = _get_shared_object_hash(sostate, type);
841
842         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
843
844         ret = object->tag;
845         goto finish;
846
847 finish:
848         return ret;
849 }
850
851 GLuint
852 fastpath_sostate_find_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
853 {
854         GLuint ret = _COREGL_INT_INIT_VALUE;
855
856         GL_Object_Hash_Base *hash_base_real = NULL;
857         GL_Object *object = NULL;
858
859         hash_base_real = _get_shared_object_hash_real(sostate, type);
860
861         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
862
863         ret = object->id;
864         goto finish;
865
866 finish:
867         return ret;
868 }
869
870 GLint
871 fastpath_sostate_use_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
872 {
873         GLint ret = _COREGL_INT_INIT_VALUE;
874
875         GL_Object_Hash_Base *hash_base = NULL;
876         GL_Object *object = NULL;
877
878         hash_base = _get_shared_object_hash(sostate, type);
879
880         FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
881
882         object->ref_count++;
883         ret = 1;
884         goto finish;
885
886 finish:
887         return ret;
888 }
889
890 void
891 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
892 {
893         static struct timeval tv_last = { 0, 0 };
894
895         if (unlikely(trace_state_flag != 1)) return;
896
897         if (!force_output)
898         {
899                 struct timeval tv_now = { 0, 0 };
900                 AST(gettimeofday(&tv_now, NULL) == 0);
901                 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
902                 {
903                         goto finish;
904                 }
905                 tv_last = tv_now;
906         }
907
908         TRACE("\n");
909         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
910         TRACE("\E[40;32;1m  State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
911         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
912
913 #define PRINTF_CHAR_GLenum "%10d"
914 #define PRINTF_CHAR_GLboolean "%10d"
915 #define PRINTF_CHAR_GLint "%10d"
916 #define PRINTF_CHAR_GLsizei "%10u"
917 #define PRINTF_CHAR_GLuint "%10u"
918 #define PRINTF_CHAR_GLuintmask "0x%8X"
919
920 #define PRINTF_CHAR_GLclampf "%10.6f"
921 #define PRINTF_CHAR_GLfloat "%10.6f"
922
923 #define PRINTF_CHAR_GLvoidptr "%10p"
924
925 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
926
927 #define INITIAL_CTX initial_ctx
928 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
929    { \
930       TYPE valuedata[SIZE]; \
931       TYPE *value = NULL; \
932       value = valuedata; GET_STMT; value = valuedata; \
933       TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
934       for (int i = 0; i < SIZE; i++) \
935       { \
936          if (i > 0) { \
937             if (i % 4 == 0) \
938                TRACE("\n %-30.30s     ", "");\
939             else \
940                TRACE(", "); \
941          } \
942          TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
943          TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
944       } \
945       TRACE(" \E[40;37;1m)\E[0m\n"); \
946    }
947 # include "coregl_fastpath_state.h"
948 #undef GLUE_STATE
949 #undef INITIAL_CTX
950
951         TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
952         TRACE("\n");
953
954         TRACE_END();
955
956 finish:
957         return;
958 }
959
960 int
961 fastpath_init_context_states(GLGlueContext *ctx)
962 {
963         int ret = 0;
964
965         AST(mutex_lock(&init_context_mutex) == 1);
966
967         if (ctx == NULL)
968         {
969                 COREGL_ERR("Context NULL\n");
970                 ret = 0;
971                 goto finish;
972         }
973
974         AST(ctx->initialized == 0);
975         AST(ctx->sostate != NULL);
976
977         if (initial_ctx == NULL)
978         {
979                 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
980                 AST(initial_ctx != NULL);
981
982 //#define FORCE_DEFAULT_VALUE
983 #ifdef FORCE_DEFAULT_VALUE
984 # define INITIAL_CTX initial_ctx
985 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
986       { \
987          int i; \
988          TYPE valuedata[SIZE]; \
989          TYPE *value = NULL; \
990          memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
991          value = valuedata; DEFAULT_STMT; value = valuedata; \
992          for (i = 0; i < SIZE; i++) \
993          { \
994             if (*((char *)(&value[i])) == 0xcc) \
995             { \
996                memset(&value[i], 0xaa, sizeof(TYPE)); \
997                value = valuedata; DEFAULT_STMT; value = valuedata; \
998                if (*((char *)(&value[i])) == 0xaa) \
999                { \
1000                   COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1001                   break; \
1002                } \
1003             } \
1004             initial_ctx->NAME[i] = value[i]; \
1005          } \
1006       }
1007 #  include "coregl_fastpath_state.h"
1008 # undef GLUE_STATE
1009 # undef INITIAL_CTX
1010 #else
1011 # define INITIAL_CTX initial_ctx
1012 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1013       if (try_step == 1) \
1014       { \
1015          value = valuedata; DEFAULT_STMT; value = valuedata; \
1016       } \
1017       else \
1018       { \
1019          value = valuedata; FALLBACK_STMT; value = valuedata; \
1020       }
1021
1022 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
1023       { \
1024          int i; \
1025          int try_step = 0;\
1026          TYPE valuedata[SIZE]; \
1027          TYPE *value = NULL; \
1028          memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1029          do { \
1030             try_step++; \
1031             SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1032             for (i = 0; i < SIZE; i++) \
1033             { \
1034                if (*((char *)(&value[i])) == 0xcc) \
1035                { \
1036                   memset(&value[i], 0xaa, sizeof(TYPE)); \
1037                   SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1038                   if (*((char *)(&value[i])) == 0xaa) \
1039                   { \
1040                      try_step++; \
1041                      if (try_step == 2) \
1042                      { \
1043                         COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1044                      } \
1045                      break; \
1046                   } \
1047                } \
1048                initial_ctx->NAME[i] = value[i]; \
1049             } \
1050             if (try_step != 2) \
1051             { \
1052                value = valuedata; DEFAULT_STMT; value = valuedata; \
1053                for (i = 0; i < SIZE; i++) \
1054                { \
1055                   if (initial_ctx->NAME[i] != value[i]) \
1056                   { \
1057                      COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, ctx->NAME[i], value[i]); \
1058                   } \
1059                } \
1060             } \
1061          } \
1062          while (try_step == 2); \
1063       }
1064 #  include "coregl_fastpath_state.h"
1065 # undef SET_GLUE_VALUE
1066 # undef GLUE_STATE
1067 # undef INITIAL_CTX
1068 #endif
1069
1070                 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1071                 {
1072                         COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1073                 }
1074                 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1075                 {
1076                         COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1077                 }
1078         }
1079
1080         {
1081                 int i;
1082 #define INITIAL_CTX initial_ctx
1083 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT)  \
1084          for (i = 0; i < SIZE; i++) \
1085          { \
1086             ctx->NAME[i] = initial_ctx->NAME[i]; \
1087          }
1088 # include "coregl_fastpath_state.h"
1089 #undef GLUE_STATE
1090 #undef INITIAL_CTX
1091         }
1092
1093         ctx->initialized = 1;
1094         ret = 1;
1095         goto finish;
1096
1097 finish:
1098         AST(mutex_unlock(&init_context_mutex) == 1);
1099
1100         return ret;
1101 }
1102
1103 #ifdef COREGL_USE_MODULE_TRACEPATH
1104 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1105 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1106 #endif
1107
1108 #define CHECK_GL_ERROR(func) \
1109         { \
1110                 func; \
1111                 int err = _orig_fastpath_glGetError(); \
1112                 if (err != GL_NO_ERROR) \
1113                 { \
1114                         COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1115                         goto finish; \
1116                 } \
1117         }
1118
1119 int
1120 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1121 {
1122         int ret = 0;
1123         unsigned char flag = 0;
1124         int i = 0;
1125
1126         if (debug_nofp == 1)
1127         {
1128                 ret = 1;
1129                 goto finish;
1130         }
1131
1132         // Return if they're the same
1133         if (oldctx == newctx)
1134         {
1135                 ret = 1;
1136                 goto finish;
1137         }
1138
1139 #define STATE_COMPARE(state) \
1140    if ((oldctx->state) != (newctx->state))
1141
1142 #define STATES_COMPARE(state_ptr, bytes) \
1143    if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1144
1145
1146 #ifdef COREGL_USE_MODULE_TRACEPATH
1147         static void *trace_hint_glfinish = NULL;
1148         trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1149 #endif // COREGL_USE_MODULE_TRACEPATH
1150
1151         {
1152                 int err = _orig_fastpath_glGetError();
1153                 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1154                         oldctx->gl_error = err;
1155         }
1156
1157         CHECK_GL_ERROR(_orig_fastpath_glFlush())
1158
1159 #ifdef COREGL_USE_MODULE_TRACEPATH
1160         tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1161 #endif // COREGL_USE_MODULE_TRACEPATH
1162
1163 #ifdef COREGL_USE_MODULE_TRACEPATH
1164         static void *trace_hint_bindbuffers = NULL;
1165         trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1166 #endif // COREGL_USE_MODULE_TRACEPATH
1167
1168
1169         //------------------//
1170         // _bind_flag
1171         flag = oldctx->_bind_flag | newctx->_bind_flag;
1172         if (flag)
1173         {
1174                 STATE_COMPARE(gl_array_buffer_binding[0])
1175                 {
1176                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1177                 }
1178                 STATE_COMPARE(gl_element_array_buffer_binding[0])
1179                 {
1180                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1181                 }
1182                 STATE_COMPARE(gl_framebuffer_binding[0])
1183                 {
1184                         CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1185                 }
1186                 STATE_COMPARE(gl_renderbuffer_binding[0])
1187                 {
1188                         CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1189                 }
1190         }
1191
1192 #ifdef COREGL_USE_MODULE_TRACEPATH
1193         tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1194 #endif // COREGL_USE_MODULE_TRACEPATH
1195
1196
1197         //------------------//
1198         // Enable States
1199         // _enable_flag1
1200 #ifdef COREGL_USE_MODULE_TRACEPATH
1201         static void *trace_hint_enable_states = NULL;
1202         trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1203 #endif // COREGL_USE_MODULE_TRACEPATH
1204
1205         flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1206         if (flag)
1207         {
1208                 STATE_COMPARE(gl_blend[0])
1209                 {
1210                         if (newctx->gl_blend[0])
1211                         {
1212                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1213                         }
1214                         else
1215                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1216                         }
1217                 STATE_COMPARE(gl_cull_face[0])
1218                 {
1219                         if (newctx->gl_cull_face[0])
1220                         {
1221                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1222                         }
1223                         else
1224                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1225                         }
1226                 STATE_COMPARE(gl_depth_test[0])
1227                 {
1228                         if (newctx->gl_depth_test[0])
1229                         {
1230                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1231                         }
1232                         else
1233                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1234                         }
1235                 STATE_COMPARE(gl_dither[0])
1236                 {
1237                         if (newctx->gl_dither[0])
1238                         {
1239                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1240                         }
1241                         else
1242                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1243                         }
1244         }
1245
1246         // _enable_flag2
1247         flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1248         if (flag)
1249         {
1250                 STATE_COMPARE(gl_polygon_offset_fill[0])
1251                 {
1252                         if (newctx->gl_polygon_offset_fill[0])
1253                         {
1254                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1255                         }
1256                         else
1257                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1258                         }
1259                 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1260                 {
1261                         if (newctx->gl_sample_alpha_to_coverage[0])
1262                         {
1263                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1264                         }
1265                         else
1266                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1267                         }
1268                 STATE_COMPARE(gl_sample_coverage[0])
1269                 {
1270                         if (newctx->gl_sample_coverage[0])
1271                         {
1272                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1273                         }
1274                         else
1275                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1276                         }
1277                 STATE_COMPARE(gl_scissor_test[0])
1278                 {
1279                         if (newctx->gl_scissor_test[0])
1280                         {
1281                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1282                         }
1283                         else
1284                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1285                         }
1286                 STATE_COMPARE(gl_stencil_test[0])
1287                 {
1288                         if (newctx->gl_stencil_test[0])
1289                         {
1290                                 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1291                         }
1292                         else
1293                                 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1294                         }
1295         }
1296
1297 #ifdef COREGL_USE_MODULE_TRACEPATH
1298         tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1299 #endif // COREGL_USE_MODULE_TRACEPATH
1300
1301         //------------------//
1302         // _clear_flag1
1303 #ifdef COREGL_USE_MODULE_TRACEPATH
1304         static void *trace_hint_clear_viewport = NULL;
1305         trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1306 #endif // COREGL_USE_MODULE_TRACEPATH
1307
1308         flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1309         if (flag)
1310         {
1311                 // Viewport.
1312                 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1313                 {
1314                         CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1315                                        newctx->gl_viewport[1],
1316                                        newctx->gl_viewport[2],
1317                                        newctx->gl_viewport[3]))
1318                 }
1319
1320                 STATE_COMPARE(gl_current_program[0])
1321                 {
1322                         CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1323                 }
1324                 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1325                 {
1326                         CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1327                                        newctx->gl_color_clear_value[1],
1328                                        newctx->gl_color_clear_value[2],
1329                                        newctx->gl_color_clear_value[3]))
1330                 }
1331         }
1332
1333
1334         // _clear_flag2
1335         flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1336         if (flag)
1337         {
1338                 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1339                 {
1340                         CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1341                                        newctx->gl_color_writemask[1],
1342                                        newctx->gl_color_writemask[2],
1343                                        newctx->gl_color_writemask[3]))
1344                 }
1345                 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1346                 {
1347                         CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1348                                        newctx->gl_depth_range[1]))
1349                 }
1350                 STATE_COMPARE(gl_depth_clear_value[0])
1351                 {
1352                         CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1353                 }
1354                 STATE_COMPARE(gl_depth_func[0])
1355                 {
1356                         CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1357                 }
1358                 STATE_COMPARE(gl_depth_writemask[0])
1359                 {
1360                         CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1361                 }
1362                 STATE_COMPARE(gl_cull_face_mode[0])
1363                 {
1364                         CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1365                 }
1366
1367         }
1368
1369 #ifdef COREGL_USE_MODULE_TRACEPATH
1370         tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1371 #endif // COREGL_USE_MODULE_TRACEPATH
1372
1373         //------------------//
1374         // Texture here...
1375 #ifdef COREGL_USE_MODULE_TRACEPATH
1376         static void *trace_hint_bind_textures = NULL;
1377         trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1378 #endif // COREGL_USE_MODULE_TRACEPATH
1379
1380         flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1381         if (flag)
1382         {
1383
1384                 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1385                 {
1386                         STATE_COMPARE(gl_tex_2d_state[i])
1387                         {
1388                                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1389                                 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1390                         }
1391
1392                         STATE_COMPARE(gl_tex_cube_state[i])
1393                         {
1394                                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1395                                 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1396                         }
1397                 }
1398
1399                 // Restore active texture
1400                 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1401
1402                 STATE_COMPARE(gl_generate_mipmap_hint[0])
1403                 {
1404                         CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1405                 }
1406         }
1407 #ifdef COREGL_USE_MODULE_TRACEPATH
1408         tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1409 #endif // COREGL_USE_MODULE_TRACEPATH
1410
1411         //------------------//
1412 #ifdef COREGL_USE_MODULE_TRACEPATH
1413         static void *trace_hint_etc = NULL;
1414         trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1415 #endif // COREGL_USE_MODULE_TRACEPATH
1416
1417         flag = oldctx->_blend_flag | newctx->_blend_flag;
1418         if (flag)
1419         {
1420                 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1421                 {
1422                         CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1423                                        newctx->gl_blend_color[1],
1424                                        newctx->gl_blend_color[2],
1425                                        newctx->gl_blend_color[3]))
1426                 }
1427                 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1428                     (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1429                     (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1430                     (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1431                 {
1432                         CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1433                                        newctx->gl_blend_dst_rgb[0],
1434                                        newctx->gl_blend_src_alpha[0],
1435                                        newctx->gl_blend_dst_alpha[0]))
1436                 }
1437                 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1438                     (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1439                 {
1440                         CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1441                 }
1442
1443         }
1444
1445         //------------------//
1446         // _stencil_flag1
1447         flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1448         if (flag)
1449         {
1450                 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1451                     (oldctx->gl_stencil_ref[0]  != newctx->gl_stencil_ref[0])  ||
1452                     (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1453                 {
1454                         CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1455                                        newctx->gl_stencil_func[0],
1456                                        newctx->gl_stencil_ref[0],
1457                                        newctx->gl_stencil_value_mask[0]))
1458                 }
1459                 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1460                     (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1461                     (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1462                 {
1463                         CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1464                                        newctx->gl_stencil_fail[0],
1465                                        newctx->gl_stencil_pass_depth_fail[0],
1466                                        newctx->gl_stencil_pass_depth_pass[0]))
1467                 }
1468
1469                 STATE_COMPARE(gl_stencil_writemask[0])
1470                 {
1471                         CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1472                 }
1473         }
1474
1475
1476         // _stencil_flag1
1477         flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1478         if (flag)
1479         {
1480                 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1481                     (oldctx->gl_stencil_back_ref[0]  != newctx->gl_stencil_back_ref[0])  ||
1482                     (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1483                 {
1484                         CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1485                                        newctx->gl_stencil_back_func[0],
1486                                        newctx->gl_stencil_back_ref[0],
1487                                        newctx->gl_stencil_back_value_mask[0]))
1488                 }
1489                 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1490                     (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1491                     (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1492                 {
1493                         CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1494                                        newctx->gl_stencil_back_fail[0],
1495                                        newctx->gl_stencil_back_pass_depth_fail[0],
1496                                        newctx->gl_stencil_back_pass_depth_pass[0]))
1497                 }
1498
1499                 STATE_COMPARE(gl_stencil_back_writemask[0])
1500                 {
1501                         CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1502                 }
1503                 STATE_COMPARE(gl_stencil_clear_value[0])
1504                 {
1505                         CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1506                 }
1507         }
1508
1509         //------------------//
1510         // _misc_flag1
1511         flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1512         if (flag)
1513         {
1514                 STATE_COMPARE(gl_front_face[0])
1515                 {
1516                         CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1517                 }
1518                 STATE_COMPARE(gl_line_width[0])
1519                 {
1520                         CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1521                 }
1522                 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1523                     (oldctx->gl_polygon_offset_units[0]  != newctx->gl_polygon_offset_units[0]))
1524                 {
1525                         CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1526                                        newctx->gl_polygon_offset_units[0]))
1527                 }
1528                 if ((oldctx->gl_sample_coverage_value[0]  != newctx->gl_sample_coverage_value[0]) ||
1529                     (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1530                 {
1531                         CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1532                                        newctx->gl_sample_coverage_invert[0]))
1533                 }
1534                 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1535                 {
1536                         CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1537                 }
1538         }
1539
1540         // _misc_flag2
1541         flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1542         if (flag)
1543         {
1544                 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1545                 {
1546                         CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1547                                                                 newctx->gl_scissor_box[1],
1548                                                                 newctx->gl_scissor_box[2],
1549                                                                 newctx->gl_scissor_box[3]))
1550                 }
1551                 STATE_COMPARE(gl_pack_alignment[0])
1552                 {
1553                         CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1554                 }
1555                 STATE_COMPARE(gl_unpack_alignment[0])
1556                 {
1557                         CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1558                 }
1559         }
1560 #ifdef COREGL_USE_MODULE_TRACEPATH
1561         tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1562 #endif // COREGL_USE_MODULE_TRACEPATH
1563
1564         // _varray_flag
1565 #ifdef COREGL_USE_MODULE_TRACEPATH
1566         static void *trace_hint_vertex_attrib = NULL;
1567         trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1568 #endif // COREGL_USE_MODULE_TRACEPATH
1569
1570         flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1571         if (flag)
1572         {
1573                 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1574                 {
1575                         if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1576                         {
1577                                 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1578                         }
1579                         else
1580                         {
1581                                 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1582                         }
1583
1584                         CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1585                                        newctx->gl_vertex_array_size[i],
1586                                        newctx->gl_vertex_array_type[i],
1587                                        newctx->gl_vertex_array_normalized[i],
1588                                        newctx->gl_vertex_array_stride[i],
1589                                        newctx->gl_vertex_array_pointer[i]))
1590
1591                         STATES_COMPARE(gl_vertex_attrib_value + 4 * i, 4 * sizeof(GLfloat))
1592                         {
1593                                 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1594                         }
1595
1596                         if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1597                         {
1598                                 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1599                         }
1600                         else
1601                         {
1602                                 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1603                         }
1604                 }
1605
1606                 STATE_COMPARE(gl_array_buffer_binding[0])
1607                 {
1608                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1609                 }
1610                 STATE_COMPARE(gl_element_array_buffer_binding[0])
1611                 {
1612                         CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1613                 }
1614
1615         }
1616
1617 #ifdef COREGL_USE_MODULE_TRACEPATH
1618         tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1619 #endif // COREGL_USE_MODULE_TRACEPATH
1620
1621         ret = 1;
1622         goto finish;
1623
1624 finish:
1625
1626 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1627         if (unlikely(trace_state_flag == 1))
1628                 fastpath_dump_context_states(newctx, 0);
1629 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1630         return ret;
1631 #undef STATE_COMPARE
1632 #undef STATES_COMPARE
1633 }
1634