1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _state_get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, (GLint *)¶ms[i]);
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _state_get_draw_buffers(GLenum *params)
50 AST(initial_ctx != NULL);
53 for (i = 0; i < initial_ctx->gl_num_draw_buffers[0]; i++)
55 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0 + i, (GLint *)¶ms[i]);
60 _state_get_transform_feedback_buffer_bindings(GLuint *params)
62 AST(initial_ctx != NULL);
65 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
67 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, (GLint *)¶ms[i]);
72 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
74 AST(initial_ctx != NULL);
77 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
79 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, (GLint *)¶ms[i]);
84 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
86 AST(initial_ctx != NULL);
89 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
91 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, (GLint *)¶ms[i]);
96 _state_get_uniform_buffer_bindings(GLuint *params)
98 AST(initial_ctx != NULL);
101 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
103 /////////////////////////////////////////////////////////////////////////////////
104 // XXXX : AVOID SEGFAULT in ADRENO
105 ((GLint *)params)[i] = 0;
106 // _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, (GLint *)¶ms[i]);
107 /////////////////////////////////////////////////////////////////////////////////
112 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
114 AST(initial_ctx != NULL);
117 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
119 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, (GLint *)¶ms[i]);
124 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
126 AST(initial_ctx != NULL);
129 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
131 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, (GLint *)¶ms[i]);
136 fastpath_state_get_draw_buffers(GLenum *params)
138 _state_get_draw_buffers(params);
142 init_modules_fastpath()
144 int fastpath_opt = 0;
145 int fastpath_force_off_opt = 0;
147 COREGL_LOG("[CoreGL] <Fastpath> : ");
149 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
150 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
152 if (fastpath_force_off_opt == 1)
154 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
158 switch (fastpath_opt)
161 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
162 fp_opt = FP_FAST_PATH;
165 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
166 fp_opt = FP_NORMAL_PATH;
170 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
175 deinit_modules_fastpath()
177 GLContext_List *current = NULL;
179 AST(mutex_lock(&ctx_list_access_mutex) == 1);
181 // Destroy remained context & Detect leaks
182 int retry_destroy = 0;
187 current = glctx_list;
190 if (current->cstate != NULL)
192 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
194 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
195 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
197 fastpath_remove_context_states_from_list(current->cstate, NULL);
202 glctx_list = current->next;
204 current = glctx_list;
206 if (retry_destroy == 0) break;
211 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
215 init_modules_tstate_fastpath(GLThreadState *tstate)
217 MY_MODULE_TSTATE *tstate_mt = NULL;
219 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
221 tstate_mt->binded_api = EGL_OPENGL_ES_API;
223 tstate->module_data[MY_MODULE_ID] = tstate_mt;
227 deinit_modules_tstate_fastpath(GLThreadState *tstate)
229 if (tstate->module_data[MY_MODULE_ID] != NULL)
231 free(tstate->module_data[MY_MODULE_ID]);
232 tstate->module_data[MY_MODULE_ID] = NULL;
237 fastpath_apply_overrides()
242 fastpath_apply_overrides_egl(1);
243 fastpath_apply_overrides_gl(1);
248 COREGL_ERR("Invalide GL Override Option!!!\n");
255 fastpath_apply_overrides_egl(int enable)
257 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
258 # include "../../headers/sym_egl.h"
259 #undef _COREGL_SYMBOL
261 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
263 COREGL_OVERRIDE(fastpath_, eglBindAPI);
264 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
266 COREGL_OVERRIDE(fastpath_, eglCreateContext);
267 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
268 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
269 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
270 COREGL_OVERRIDE(fastpath_, eglQueryContext);
271 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
272 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
273 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
274 COREGL_OVERRIDE(fastpath_, eglTerminate);
279 fastpath_apply_overrides_gl(int enable)
281 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
282 # include "../../headers/sym_gl.h"
283 #undef _COREGL_SYMBOL
287 COREGL_OVERRIDE(fastpath_, glGetError);
288 COREGL_OVERRIDE(fastpath_, glGetString);
290 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
291 COREGL_OVERRIDE(fastpath_, glGetFloatv);
292 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
294 COREGL_OVERRIDE(fastpath_, glActiveTexture);
295 COREGL_OVERRIDE(fastpath_, glGenTextures);
296 COREGL_OVERRIDE(fastpath_, glBindTexture);
297 COREGL_OVERRIDE(fastpath_, glIsTexture);
298 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
299 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
301 COREGL_OVERRIDE(fastpath_, glGenBuffers);
302 COREGL_OVERRIDE(fastpath_, glBindBuffer);
303 COREGL_OVERRIDE(fastpath_, glIsBuffer);
304 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
306 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
307 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
308 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
309 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
310 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
312 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
313 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
314 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
315 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
316 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
318 COREGL_OVERRIDE(fastpath_, glCreateShader);
319 COREGL_OVERRIDE(fastpath_, glCreateProgram);
320 COREGL_OVERRIDE(fastpath_, glAttachShader);
321 COREGL_OVERRIDE(fastpath_, glCompileShader);
322 COREGL_OVERRIDE(fastpath_, glShaderBinary);
323 COREGL_OVERRIDE(fastpath_, glDeleteShader);
324 COREGL_OVERRIDE(fastpath_, glDetachShader);
325 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
326 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
327 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
328 COREGL_OVERRIDE(fastpath_, glIsShader);
329 COREGL_OVERRIDE(fastpath_, glShaderSource);
330 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
331 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
332 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
333 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
334 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
335 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
336 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
337 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
338 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
339 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
340 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
341 COREGL_OVERRIDE(fastpath_, glIsProgram);
342 COREGL_OVERRIDE(fastpath_, glLinkProgram);
343 COREGL_OVERRIDE(fastpath_, glUseProgram);
344 COREGL_OVERRIDE(fastpath_, glValidateProgram);
346 COREGL_OVERRIDE(fastpath_, glBlendColor);
347 COREGL_OVERRIDE(fastpath_, glBlendEquation);
348 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
349 COREGL_OVERRIDE(fastpath_, glBlendFunc);
350 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
351 COREGL_OVERRIDE(fastpath_, glClearColor);
352 COREGL_OVERRIDE(fastpath_, glClearDepthf);
353 COREGL_OVERRIDE(fastpath_, glClearStencil);
354 COREGL_OVERRIDE(fastpath_, glColorMask);
355 COREGL_OVERRIDE(fastpath_, glCullFace);
356 COREGL_OVERRIDE(fastpath_, glDepthFunc);
357 COREGL_OVERRIDE(fastpath_, glDepthMask);
358 COREGL_OVERRIDE(fastpath_, glDepthRangef);
359 COREGL_OVERRIDE(fastpath_, glDisable);
360 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
361 COREGL_OVERRIDE(fastpath_, glEnable);
362 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
363 COREGL_OVERRIDE(fastpath_, glFrontFace);
364 COREGL_OVERRIDE(fastpath_, glHint);
365 COREGL_OVERRIDE(fastpath_, glLineWidth);
366 COREGL_OVERRIDE(fastpath_, glPixelStorei);
367 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
368 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
369 COREGL_OVERRIDE(fastpath_, glScissor);
370 COREGL_OVERRIDE(fastpath_, glStencilFunc);
371 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
372 COREGL_OVERRIDE(fastpath_, glStencilMask);
373 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
374 COREGL_OVERRIDE(fastpath_, glStencilOp);
375 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
376 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
377 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
378 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
379 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
380 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
381 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
382 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
383 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
384 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
385 COREGL_OVERRIDE(fastpath_, glViewport);
388 COREGL_OVERRIDE(fastpath_, glUseProgramStagesEXT);
389 COREGL_OVERRIDE(fastpath_, glActiveShaderProgramEXT);
390 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
391 COREGL_OVERRIDE(fastpath_, glProgramUniform1iEXT);
392 COREGL_OVERRIDE(fastpath_, glProgramUniform2iEXT);
393 COREGL_OVERRIDE(fastpath_, glProgramUniform3iEXT);
394 COREGL_OVERRIDE(fastpath_, glProgramUniform4iEXT);
395 COREGL_OVERRIDE(fastpath_, glProgramUniform1fEXT);
396 COREGL_OVERRIDE(fastpath_, glProgramUniform2fEXT);
397 COREGL_OVERRIDE(fastpath_, glProgramUniform3fEXT);
398 COREGL_OVERRIDE(fastpath_, glProgramUniform4fEXT);
399 COREGL_OVERRIDE(fastpath_, glProgramUniform1ivEXT);
400 COREGL_OVERRIDE(fastpath_, glProgramUniform2ivEXT);
401 COREGL_OVERRIDE(fastpath_, glProgramUniform3ivEXT);
402 COREGL_OVERRIDE(fastpath_, glProgramUniform4ivEXT);
403 COREGL_OVERRIDE(fastpath_, glProgramUniform1fvEXT);
404 COREGL_OVERRIDE(fastpath_, glProgramUniform2fvEXT);
405 COREGL_OVERRIDE(fastpath_, glProgramUniform3fvEXT);
406 COREGL_OVERRIDE(fastpath_, glProgramUniform4fvEXT);
407 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fvEXT);
408 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fvEXT);
409 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fvEXT);
410 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
411 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
412 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
413 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
414 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
416 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
417 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
418 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
420 COREGL_OVERRIDE(fastpath_, glReadBuffer);
422 COREGL_OVERRIDE(fastpath_, glGenQueries);
423 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
424 COREGL_OVERRIDE(fastpath_, glIsQuery);
425 COREGL_OVERRIDE(fastpath_, glBeginQuery);
426 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
427 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
428 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
429 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
431 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
432 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
433 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
434 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
436 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
438 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
439 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
440 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
441 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
443 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
444 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
445 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
446 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
447 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
448 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
449 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
450 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
451 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
452 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
453 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
454 COREGL_OVERRIDE(fastpath_, glGetStringi);
455 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
456 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
457 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
458 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
459 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
460 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
461 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
462 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
463 COREGL_OVERRIDE(fastpath_, glGenSamplers);
464 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
465 COREGL_OVERRIDE(fastpath_, glIsSampler);
466 COREGL_OVERRIDE(fastpath_, glBindSampler);
467 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
468 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
469 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
470 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
471 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
472 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
473 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
474 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
475 COREGL_OVERRIDE(fastpath_, glProgramBinary);
476 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
481 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
487 static inline GL_Object_Hash_Base *
488 _lock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
492 case GL_OBJECT_TYPE_QUERY:
493 return &ostate->query;
494 case GL_OBJECT_TYPE_TEXTURE:
495 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
496 return &ostate->shared->texture;
497 case GL_OBJECT_TYPE_BUFFER:
498 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
499 return &ostate->shared->buffer;
500 case GL_OBJECT_TYPE_FRAMEBUFFER:
501 return &ostate->framebuffer;
502 case GL_OBJECT_TYPE_RENDERBUFFER:
503 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
504 return &ostate->shared->renderbuffer;
505 case GL_OBJECT_TYPE_PROGRAM:
506 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
507 return &ostate->shared->program;
508 case GL_OBJECT_TYPE_VERTEXARRAY:
509 return &ostate->vertexarray;
510 case GL_OBJECT_TYPE_SAMPLER:
511 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
512 return &ostate->shared->sampler;
513 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
514 return &ostate->transformfeedback;
521 _unlock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
525 case GL_OBJECT_TYPE_TEXTURE:
526 case GL_OBJECT_TYPE_BUFFER:
527 case GL_OBJECT_TYPE_RENDERBUFFER:
528 case GL_OBJECT_TYPE_PROGRAM:
529 case GL_OBJECT_TYPE_SAMPLER:
530 AST(mutex_unlock(&ostate->shared->access_mutex) == 1);
536 static inline GL_Object_Hash_Base *
537 _lock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
541 case GL_OBJECT_TYPE_QUERY:
542 return &ostate->query_real;
543 case GL_OBJECT_TYPE_TEXTURE:
544 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
545 return &ostate->shared->texture_real;
546 case GL_OBJECT_TYPE_BUFFER:
547 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
548 return &ostate->shared->buffer_real;
549 case GL_OBJECT_TYPE_FRAMEBUFFER:
550 return &ostate->framebuffer_real;
551 case GL_OBJECT_TYPE_RENDERBUFFER:
552 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
553 return &ostate->shared->renderbuffer_real;
554 case GL_OBJECT_TYPE_PROGRAM:
555 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
556 return &ostate->shared->program_real;
557 case GL_OBJECT_TYPE_VERTEXARRAY:
558 return &ostate->vertexarray_real;
559 case GL_OBJECT_TYPE_SAMPLER:
560 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
561 return &ostate->shared->sampler_real;
562 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
563 return &ostate->transformfeedback_real;
570 _unlock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
574 case GL_OBJECT_TYPE_TEXTURE:
575 case GL_OBJECT_TYPE_BUFFER:
576 case GL_OBJECT_TYPE_RENDERBUFFER:
577 case GL_OBJECT_TYPE_PROGRAM:
578 case GL_OBJECT_TYPE_SAMPLER:
579 AST(mutex_unlock(&ostate->shared->real_access_mutex) == 1);
587 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
591 GLContext_List *current = NULL;
592 GLContext_List *newitm = NULL;
594 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
598 tid = get_current_thread();
600 current = glctx_list;
601 while (current != NULL)
603 if (current->option_len == option_len &&
604 memcmp(current->option, option, option_len) == 0 &&
605 current->thread_id == tid)
607 AST(current->cstate == cstate);
610 current = current->next;
613 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
616 COREGL_ERR("Failed to create context list.\n");
620 newitm->cstate = cstate;
621 newitm->thread_id = tid;
622 newitm->option_len = option_len;
623 newitm->option = (void *)malloc(option_len);
624 memcpy(newitm->option, option, option_len);
626 if (glctx_list != NULL)
627 newitm->next = glctx_list;
648 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
654 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
656 GLContextState *ret = NULL;
657 GLContext_List *current = NULL;
660 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
662 tid = get_current_thread();
664 current = glctx_list;
665 while (current != NULL)
667 if (current->option_len == option_len &&
668 memcmp(current->option, option, option_len) == 0 &&
669 current->thread_id == tid)
671 ret = current->cstate;
674 current = current->next;
679 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
684 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
688 GLContext_List *olditm = NULL;
689 GLContext_List *current = NULL;
691 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
695 tid = get_current_thread();
696 current = glctx_list;
698 while (current != NULL)
700 if (current->cstate == cstate)
702 GLContext_List *nextitm = NULL;
705 olditm->next = current->next;
706 nextitm = olditm->next;
710 glctx_list = current->next;
711 nextitm = glctx_list;
713 if (current->option != NULL)
715 AST(current->option_len > 0);
716 free(current->option);
717 current->option = NULL;
718 current->option_len = 0;
726 current = current->next;
731 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
737 #define HASH_INIT(hash_base) \
738 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
739 hash_base.hash_size = GL_OBJECT_HASH_BASE;
742 fastpath_ostate_init(GL_Object_State *ostate)
744 HASH_INIT(ostate->query);
745 HASH_INIT(ostate->framebuffer);
746 HASH_INIT(ostate->vertexarray);
747 HASH_INIT(ostate->transformfeedback);
749 HASH_INIT(ostate->query_real);
750 HASH_INIT(ostate->framebuffer_real);
751 HASH_INIT(ostate->vertexarray_real);
752 HASH_INIT(ostate->transformfeedback_real);
756 fastpath_sostate_init(GL_Shared_Object_State *sostate)
758 mutex_init(&sostate->access_mutex);
760 HASH_INIT(sostate->texture);
761 HASH_INIT(sostate->buffer);
762 HASH_INIT(sostate->renderbuffer);
763 HASH_INIT(sostate->program);
764 HASH_INIT(sostate->sampler);
766 HASH_INIT(sostate->texture_real);
767 HASH_INIT(sostate->buffer_real);
768 HASH_INIT(sostate->renderbuffer_real);
769 HASH_INIT(sostate->program_real);
770 HASH_INIT(sostate->sampler_real);
777 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
779 int array_idx = data->hash_key & (hash_base->hash_size - 1);
780 if (hash_base->hash_field[array_idx] == NULL)
782 hash_base->hash_field[array_idx] = data;
786 GL_Object_Hash *current = hash_base->hash_field[array_idx];
789 AST(current->hash_key != data->hash_key);
790 current = current->next;
792 current->next = data;
795 hash_base->item_size++;
799 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
802 int array_idx = hash & (hash_base->hash_size - 1);
804 GL_Object_Hash *current = hash_base->hash_field[array_idx];
805 GL_Object_Hash *prev = NULL;
809 if (current->hash_key == hash)
812 prev->next = current->next;
814 hash_base->hash_field[array_idx] = current->next;
815 hash_base->item_size--;
820 current = current->next;
827 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
829 if (hash_base->item_size == 0) return;
831 for (int i = 0; i < hash_base->hash_size; i++)
833 if (hash_base->hash_field[i] != NULL)
835 GL_Object_Hash *current = hash_base->hash_field[i];
837 while (current != NULL)
839 GL_Object_Hash *current_next = current->next;
841 if (free_data == 1 && current->item != NULL)
847 hash_base->item_size--;
848 current = current_next;
856 #define HASH_DEINIT(hash_base, free_data) \
857 _free_hash_list(&hash_base, free_data); \
858 free(hash_base.hash_field); \
859 hash_base.hash_size = 0;
862 fastpath_ostate_deinit(GL_Object_State *ostate)
864 HASH_DEINIT(ostate->query, 1);
865 HASH_DEINIT(ostate->framebuffer, 1);
866 HASH_DEINIT(ostate->vertexarray, 1);
867 HASH_DEINIT(ostate->transformfeedback, 1);
869 HASH_DEINIT(ostate->query_real, 0);
870 HASH_DEINIT(ostate->framebuffer_real, 0);
871 HASH_DEINIT(ostate->vertexarray_real, 0);
872 HASH_DEINIT(ostate->transformfeedback_real, 0);
876 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
878 HASH_DEINIT(sostate->texture, 1);
879 HASH_DEINIT(sostate->buffer, 1);
880 HASH_DEINIT(sostate->renderbuffer, 1);
881 HASH_DEINIT(sostate->program, 1);
882 HASH_DEINIT(sostate->sampler, 1);
884 HASH_DEINIT(sostate->texture_real, 0);
885 HASH_DEINIT(sostate->buffer_real, 0);
886 HASH_DEINIT(sostate->renderbuffer_real, 0);
887 HASH_DEINIT(sostate->program_real, 0);
888 HASH_DEINIT(sostate->sampler_real, 0);
895 #define FIND_HASH(hash_base, key, ret) \
897 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
900 if (fh_current->hash_key == (key)) \
905 fh_current = fh_current->next; \
910 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
912 if (hash_base->item_size + 1 < hash_base->hash_size)
915 int oldsize = hash_base->hash_size;
916 GL_Object_Hash **oldfield = hash_base->hash_field;
918 hash_base->hash_size = oldsize << 1;
919 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
920 AST(hash_base->hash_field != NULL);
922 for (int i = 0; i < oldsize; i++)
924 if (oldfield[i] != NULL)
926 GL_Object_Hash *current = oldfield[i];
928 while (current != NULL)
930 GL_Object_Hash *current_next = current->next;
931 _add_hash(hash_base, current);
932 hash_base->item_size--;
933 current = current_next;
942 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
944 GLuint ret = _COREGL_INT_INIT_VALUE;
946 GL_Object_Hash_Base *hash_base = NULL;
947 GL_Object_Hash_Base *hash_base_real = NULL;
948 int newid = _COREGL_INT_INIT_VALUE;
950 hash_base = _lock_gl_object_hash(ostate, type);
951 hash_base_real = _lock_gl_object_hash_real(ostate, type);
953 newid = hash_base->last_id + 1;
954 if (newid >= hash_base->hash_size)
956 hash_base->is_looped = 1;
958 hash_base->last_id = 1;
961 if (hash_base->is_looped != 0)
964 int findingid = newid;
966 for (i = 0; i < hash_base->hash_size; i++)
968 GL_Object_Hash *exist_hash = NULL;
969 FIND_HASH(hash_base, findingid, exist_hash);
970 if (exist_hash == NULL)
976 if (findingid >= hash_base->hash_size) findingid = 1;
980 hash_base->last_id = newid;
983 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
985 newobj->id = (int)type + newid;
986 newobj->real_id = real_name;
987 newobj->ref_count = 1;
990 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
991 AST(newobj_hash != NULL);
992 newobj_hash->item = newobj;
993 newobj_hash->hash_key = newid;
994 _add_hash(hash_base, newobj_hash);
996 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
997 AST(newobj_hash_real != NULL);
998 newobj_hash_real->item = newobj;
999 newobj_hash_real->hash_key = real_name;
1000 _add_hash(hash_base_real, newobj_hash_real);
1003 _ostate_hash_check(hash_base);
1004 _ostate_hash_check(hash_base_real);
1009 _unlock_gl_object_hash(ostate, type);
1010 _unlock_gl_object_hash_real(ostate, type);
1014 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
1015 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
1017 GL_Object_Hash *object_hash = NULL; \
1018 FIND_HASH((hash_base), (int)(hash), object_hash); \
1019 if (object_hash == NULL) { ret = 0; goto finish; } \
1020 (object) = object_hash->item; \
1021 if ((object) == NULL) { ret = 0; goto finish; } \
1025 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1027 GLuint ret = _COREGL_INT_INIT_VALUE;
1029 GL_Object_Hash_Base *hash_base = NULL;
1030 GL_Object_Hash_Base *hash_base_real = NULL;
1031 GL_Object *object = NULL;
1033 hash_base = _lock_gl_object_hash(ostate, type);
1034 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1036 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1038 object->ref_count--;
1040 if (object->ref_count <= 0)
1042 GL_Object_Hash *object_hash = NULL;
1044 FIND_HASH(hash_base, object->id - (int)type, object_hash);
1045 AST(object_hash != NULL);
1046 _remove_hash(hash_base, object->id - (int)type);
1050 FIND_HASH(hash_base_real, object->real_id, object_hash);
1051 AST(object_hash != NULL);
1052 _remove_hash(hash_base_real, object->real_id);
1064 _unlock_gl_object_hash(ostate, type);
1065 _unlock_gl_object_hash_real(ostate, type);
1070 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1072 GLuint ret = _COREGL_INT_INIT_VALUE;
1074 GL_Object_Hash_Base *hash_base = NULL;
1075 GL_Object *object = NULL;
1077 hash_base = _lock_gl_object_hash(ostate, type);
1079 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1081 ret = object->real_id;
1085 _unlock_gl_object_hash(ostate, type);
1090 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1092 GLint ret = _COREGL_INT_INIT_VALUE;
1094 GL_Object_Hash_Base *hash_base = NULL;
1095 GL_Object *object = NULL;
1096 int hash = _COREGL_INT_INIT_VALUE;
1098 hash_base = _lock_gl_object_hash(ostate, type);
1100 hash = glue_name - (int)type;
1102 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1104 AST(object->tag == NULL);
1110 _unlock_gl_object_hash(ostate, type);
1115 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1119 GL_Object_Hash_Base *hash_base = NULL;
1120 GL_Object *object = NULL;
1122 hash_base = _lock_gl_object_hash(ostate, type);
1124 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1130 _unlock_gl_object_hash(ostate, type);
1135 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1137 GLuint ret = _COREGL_INT_INIT_VALUE;
1139 GL_Object_Hash_Base *hash_base_real = NULL;
1140 GL_Object *object = NULL;
1142 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1144 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1150 _unlock_gl_object_hash_real(ostate, type);
1155 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1157 GLint ret = _COREGL_INT_INIT_VALUE;
1159 GL_Object_Hash_Base *hash_base = NULL;
1160 GL_Object *object = NULL;
1162 hash_base = _lock_gl_object_hash(ostate, type);
1164 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1166 object->ref_count++;
1171 _unlock_gl_object_hash(ostate, type);
1176 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1178 static struct timeval tv_last = { 0, 0 };
1180 if (unlikely(trace_state_flag != 1)) return;
1184 struct timeval tv_now = { 0, 0 };
1185 AST(gettimeofday(&tv_now, NULL) == 0);
1186 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1194 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1195 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1196 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1198 #define PRINTF_CHAR_GLenum "0x%8X"
1199 #define PRINTF_CHAR_GLboolean "%10d"
1200 #define PRINTF_CHAR_GLint "%10d"
1201 #define PRINTF_CHAR_GLsizei "%10u"
1202 #define PRINTF_CHAR_GLuint "%10u"
1203 #define PRINTF_CHAR_GLuintmask "0x%8X"
1204 #define PRINTF_CHAR_GLintptr "0x%8X"
1205 #define PRINTF_CHAR_GLsizeiptr "%10d"
1207 #define PRINTF_CHAR_GLclampf "%10.6f"
1208 #define PRINTF_CHAR_GLfloat "%10.6f"
1210 #define PRINTF_CHAR_GLvoidptr "%10p"
1212 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1214 #define INITIAL_CTX initial_ctx
1215 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1217 TYPE valuedata[SIZE]; \
1218 TYPE *value = NULL; \
1219 value = valuedata; GET_STMT; value = valuedata; \
1220 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1221 for (int i = 0; i < SIZE; i++) \
1225 TRACE("\n %-30.30s ", "");\
1229 if (ctx->NAME[i] != value[i]) { TRACE("\E[40;31;1m"); } \
1230 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1231 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1232 if (ctx->NAME[i] != value[i]) { TRACE("\E[0m"); } \
1234 TRACE(" \E[40;37;1m)\E[0m\n"); \
1236 # include "coregl_fastpath_state.h"
1240 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1250 fastpath_init_context_states(GLGlueContext *ctx)
1254 AST(mutex_lock(&init_context_mutex) == 1);
1258 COREGL_ERR("Context NULL\n");
1263 AST(ctx->initialized == 0);
1264 AST(ctx->ostate.shared != NULL);
1266 if (initial_ctx == NULL)
1268 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1269 AST(initial_ctx != NULL);
1271 //#define FORCE_DEFAULT_VALUE
1272 #ifdef FORCE_DEFAULT_VALUE
1273 # define INITIAL_CTX initial_ctx
1274 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1277 TYPE valuedata[SIZE]; \
1278 TYPE *value = NULL; \
1279 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1280 value = valuedata; DEFAULT_STMT; value = valuedata; \
1281 for (i = 0; i < SIZE; i++) \
1283 if (*((char *)(&value[i])) == 0xcc) \
1285 memset(&value[i], 0xaa, sizeof(TYPE)); \
1286 value = valuedata; DEFAULT_STMT; value = valuedata; \
1287 if (*((char *)(&value[i])) == 0xaa) \
1289 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1293 initial_ctx->NAME[i] = value[i]; \
1296 # include "coregl_fastpath_state.h"
1300 # define INITIAL_CTX initial_ctx
1301 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1302 if (try_step == 1) \
1304 value = valuedata; DEFAULT_STMT; value = valuedata; \
1308 value = valuedata; FALLBACK_STMT; value = valuedata; \
1311 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1315 TYPE valuedata[SIZE]; \
1316 TYPE *value = NULL; \
1317 _sym_glGetError(); \
1318 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1321 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1322 if (_sym_glGetError() == GL_INVALID_ENUM) \
1324 initial_ctx->NAME##_used = 0; \
1325 value = valuedata; DEFAULT_STMT; value = valuedata; \
1328 initial_ctx->NAME##_used = 1; \
1329 for (i = 0; i < SIZE; i++) \
1331 if (*((char *)(&value[i])) == 0xcc) \
1333 memset(&value[i], 0xaa, sizeof(TYPE)); \
1334 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1335 if (*((char *)(&value[i])) == 0xaa) \
1338 if (try_step == 2) \
1340 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1345 initial_ctx->NAME[i] = value[i]; \
1347 if (try_step != 2) \
1349 value = valuedata; DEFAULT_STMT; value = valuedata; \
1350 for (i = 0; i < SIZE; i++) \
1352 if (initial_ctx->NAME[i] != value[i]) \
1354 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1359 while (try_step == 2); \
1361 # include "coregl_fastpath_state.h"
1362 # undef SET_GLUE_VALUE
1367 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1369 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1371 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1373 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1379 #define INITIAL_CTX initial_ctx
1380 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1381 for (i = 0; i < SIZE; i++) \
1383 ctx->NAME[i] = initial_ctx->NAME[i]; \
1384 ctx->NAME##_used = initial_ctx->NAME##_used; \
1386 # include "coregl_fastpath_state.h"
1391 ctx->initialized = 1;
1396 AST(mutex_unlock(&init_context_mutex) == 1);
1401 #ifdef COREGL_USE_MODULE_TRACEPATH
1402 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1403 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1406 #define CHECK_GL_ERROR(func) \
1409 int err = _orig_fastpath_glGetError(); \
1410 if (err != GL_NO_ERROR) \
1412 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1418 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1421 unsigned char flag = 0;
1424 if (debug_nofp == 1)
1430 // Return if they're the same
1431 if (oldctx == newctx)
1437 #define STATE_COMPARE(state) \
1438 if ((oldctx->state) != (newctx->state))
1440 #define STATES_COMPARE(state_ptr, bytes) \
1441 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1444 #ifdef COREGL_USE_MODULE_TRACEPATH
1445 static void *trace_hint_glfinish = NULL;
1446 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1447 #endif // COREGL_USE_MODULE_TRACEPATH
1450 int err = _orig_fastpath_glGetError();
1451 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1452 oldctx->gl_error = err;
1455 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1457 #ifdef COREGL_USE_MODULE_TRACEPATH
1458 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1459 #endif // COREGL_USE_MODULE_TRACEPATH
1462 #ifdef COREGL_USE_MODULE_TRACEPATH
1463 static void *trace_hint_vertex_attrib = NULL;
1464 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1465 #endif // COREGL_USE_MODULE_TRACEPATH
1467 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1470 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1472 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1474 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1478 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1481 STATE_COMPARE(gl_vertex_array_divisor[i])
1483 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1486 if (newctx->gl_vertex_array_size[i] != 0)
1488 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1489 newctx->gl_vertex_array_size[i],
1490 newctx->gl_vertex_array_type[i],
1491 newctx->gl_vertex_array_normalized[i],
1492 newctx->gl_vertex_array_stride[i],
1493 newctx->gl_vertex_array_pointer[i]))
1497 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1499 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1501 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1505 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1510 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1514 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1516 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1520 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1526 #ifdef COREGL_USE_MODULE_TRACEPATH
1527 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1528 #endif // COREGL_USE_MODULE_TRACEPATH
1531 #ifdef COREGL_USE_MODULE_TRACEPATH
1532 static void *trace_hint_bindbuffers = NULL;
1533 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1534 #endif // COREGL_USE_MODULE_TRACEPATH
1536 //------------------//
1538 flag = oldctx->_bind_flag | newctx->_bind_flag;
1541 STATE_COMPARE(gl_array_buffer_binding[0])
1543 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1545 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1547 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1549 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1551 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1553 STATE_COMPARE(gl_element_array_buffer_binding[0])
1555 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1557 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1559 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1561 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1563 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1565 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1567 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1569 STATE_COMPARE(gl_uniform_buffer_binding[0])
1571 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1573 if (newctx->gl_framebuffer_binding_read_used == 1)
1575 STATE_COMPARE(gl_framebuffer_binding_read[0])
1577 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_read[0]))
1579 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1581 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_draw[0]))
1586 STATE_COMPARE(gl_framebuffer_binding[0])
1588 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1591 STATE_COMPARE(gl_renderbuffer_binding[0])
1593 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1597 #ifdef COREGL_USE_MODULE_TRACEPATH
1598 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1599 #endif // COREGL_USE_MODULE_TRACEPATH
1602 //------------------//
1605 #ifdef COREGL_USE_MODULE_TRACEPATH
1606 static void *trace_hint_enable_states = NULL;
1607 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1608 #endif // COREGL_USE_MODULE_TRACEPATH
1610 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1613 STATE_COMPARE(gl_blend[0])
1615 if (newctx->gl_blend[0])
1617 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1620 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1622 STATE_COMPARE(gl_cull_face[0])
1624 if (newctx->gl_cull_face[0])
1626 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1629 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1631 STATE_COMPARE(gl_depth_test[0])
1633 if (newctx->gl_depth_test[0])
1635 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1638 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1640 STATE_COMPARE(gl_dither[0])
1642 if (newctx->gl_dither[0])
1644 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1647 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1652 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1655 STATE_COMPARE(gl_polygon_offset_fill[0])
1657 if (newctx->gl_polygon_offset_fill[0])
1659 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1662 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1664 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1666 if (newctx->gl_sample_alpha_to_coverage[0])
1668 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1671 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1673 STATE_COMPARE(gl_sample_coverage[0])
1675 if (newctx->gl_sample_coverage[0])
1677 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1680 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1682 STATE_COMPARE(gl_scissor_test[0])
1684 if (newctx->gl_scissor_test[0])
1686 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1689 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1691 STATE_COMPARE(gl_stencil_test[0])
1693 if (newctx->gl_stencil_test[0])
1695 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1698 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1703 flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
1706 STATE_COMPARE(gl_primitive_restart_fixed_index[0])
1708 if (newctx->gl_primitive_restart_fixed_index[0])
1710 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1713 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1715 STATE_COMPARE(gl_rasterizer_discard[0])
1717 if (newctx->gl_rasterizer_discard[0])
1719 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
1722 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
1726 #ifdef COREGL_USE_MODULE_TRACEPATH
1727 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1728 #endif // COREGL_USE_MODULE_TRACEPATH
1730 //------------------//
1732 #ifdef COREGL_USE_MODULE_TRACEPATH
1733 static void *trace_hint_clear_viewport = NULL;
1734 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1735 #endif // COREGL_USE_MODULE_TRACEPATH
1737 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1741 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1743 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1744 newctx->gl_viewport[1],
1745 newctx->gl_viewport[2],
1746 newctx->gl_viewport[3]))
1749 STATE_COMPARE(gl_current_program[0])
1751 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1753 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1755 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1756 newctx->gl_color_clear_value[1],
1757 newctx->gl_color_clear_value[2],
1758 newctx->gl_color_clear_value[3]))
1764 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1767 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1769 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1770 newctx->gl_color_writemask[1],
1771 newctx->gl_color_writemask[2],
1772 newctx->gl_color_writemask[3]))
1774 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1776 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1777 newctx->gl_depth_range[1]))
1779 STATE_COMPARE(gl_depth_clear_value[0])
1781 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1783 STATE_COMPARE(gl_depth_func[0])
1785 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1787 STATE_COMPARE(gl_depth_writemask[0])
1789 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1791 STATE_COMPARE(gl_cull_face_mode[0])
1793 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1798 #ifdef COREGL_USE_MODULE_TRACEPATH
1799 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1800 #endif // COREGL_USE_MODULE_TRACEPATH
1802 //------------------//
1804 #ifdef COREGL_USE_MODULE_TRACEPATH
1805 static void *trace_hint_bind_textures = NULL;
1806 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1807 #endif // COREGL_USE_MODULE_TRACEPATH
1809 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1813 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1815 STATE_COMPARE(gl_tex_2d_state[i])
1817 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1818 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1820 STATE_COMPARE(gl_tex_3d_state[i])
1822 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1823 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D, newctx->gl_tex_3d_state[i]))
1825 STATE_COMPARE(gl_tex_2d_array_state[i])
1827 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1828 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY, newctx->gl_tex_2d_array_state[i]))
1830 STATE_COMPARE(gl_tex_cube_state[i])
1832 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1833 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1837 // Restore active texture
1838 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1840 STATE_COMPARE(gl_generate_mipmap_hint[0])
1842 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1845 #ifdef COREGL_USE_MODULE_TRACEPATH
1846 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1847 #endif // COREGL_USE_MODULE_TRACEPATH
1849 //------------------//
1850 #ifdef COREGL_USE_MODULE_TRACEPATH
1851 static void *trace_hint_etc = NULL;
1852 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1853 #endif // COREGL_USE_MODULE_TRACEPATH
1855 flag = oldctx->_blend_flag | newctx->_blend_flag;
1858 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1860 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1861 newctx->gl_blend_color[1],
1862 newctx->gl_blend_color[2],
1863 newctx->gl_blend_color[3]))
1865 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1866 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1867 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1868 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1870 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1871 newctx->gl_blend_dst_rgb[0],
1872 newctx->gl_blend_src_alpha[0],
1873 newctx->gl_blend_dst_alpha[0]))
1875 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1876 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1878 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1883 //------------------//
1885 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1888 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1889 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1890 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1892 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1893 newctx->gl_stencil_func[0],
1894 newctx->gl_stencil_ref[0],
1895 newctx->gl_stencil_value_mask[0]))
1897 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1898 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1899 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1901 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1902 newctx->gl_stencil_fail[0],
1903 newctx->gl_stencil_pass_depth_fail[0],
1904 newctx->gl_stencil_pass_depth_pass[0]))
1907 STATE_COMPARE(gl_stencil_writemask[0])
1909 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1915 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1918 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1919 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1920 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1922 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1923 newctx->gl_stencil_back_func[0],
1924 newctx->gl_stencil_back_ref[0],
1925 newctx->gl_stencil_back_value_mask[0]))
1927 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1928 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1929 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1931 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1932 newctx->gl_stencil_back_fail[0],
1933 newctx->gl_stencil_back_pass_depth_fail[0],
1934 newctx->gl_stencil_back_pass_depth_pass[0]))
1937 STATE_COMPARE(gl_stencil_back_writemask[0])
1939 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1941 STATE_COMPARE(gl_stencil_clear_value[0])
1943 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1947 //------------------//
1949 flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
1952 STATE_COMPARE(gl_pack_row_length[0])
1954 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH, newctx->gl_pack_row_length[0]))
1956 STATE_COMPARE(gl_pack_skip_rows[0])
1958 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS, newctx->gl_pack_skip_rows[0]))
1960 STATE_COMPARE(gl_pack_skip_pixels[0])
1962 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS, newctx->gl_pack_skip_pixels[0]))
1964 STATE_COMPARE(gl_pack_alignment[0])
1966 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1971 flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
1974 STATE_COMPARE(gl_unpack_row_length[0])
1976 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH, newctx->gl_unpack_row_length[0]))
1978 STATE_COMPARE(gl_unpack_skip_rows[0])
1980 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS, newctx->gl_unpack_skip_rows[0]))
1982 STATE_COMPARE(gl_unpack_skip_pixels[0])
1984 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS, newctx->gl_unpack_skip_pixels[0]))
1986 STATE_COMPARE(gl_unpack_alignment[0])
1988 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1990 STATE_COMPARE(gl_unpack_image_height[0])
1992 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, newctx->gl_unpack_image_height[0]))
1994 STATE_COMPARE(gl_unpack_skip_images[0])
1996 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES, newctx->gl_unpack_skip_images[0]))
2000 //------------------//
2002 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
2005 STATE_COMPARE(gl_front_face[0])
2007 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
2009 STATE_COMPARE(gl_line_width[0])
2011 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
2013 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
2014 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
2016 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
2017 newctx->gl_polygon_offset_units[0]))
2019 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
2020 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
2022 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
2023 newctx->gl_sample_coverage_invert[0]))
2025 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
2027 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
2032 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
2035 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
2037 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
2038 newctx->gl_scissor_box[1],
2039 newctx->gl_scissor_box[2],
2040 newctx->gl_scissor_box[3]))
2045 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
2048 STATE_COMPARE(gl_read_buffer[0])
2050 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
2052 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
2054 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(16, newctx->gl_draw_buffers))
2056 STATE_COMPARE(gl_vertex_array_binding[0])
2058 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
2061 if (oldctx->gl_transform_feedback_active[0] == GL_TRUE && oldctx->gl_transform_feedback_paused[0] == GL_FALSE)
2063 CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
2065 STATE_COMPARE(gl_transform_feedback_binding[0])
2067 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
2069 if (newctx->gl_transform_feedback_active[0] == GL_TRUE && newctx->gl_transform_feedback_paused[0] == GL_FALSE)
2071 CHECK_GL_ERROR(_orig_fastpath_glResumeTransformFeedback())
2075 #ifdef COREGL_USE_MODULE_TRACEPATH
2076 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2077 #endif // COREGL_USE_MODULE_TRACEPATH
2084 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
2085 if (unlikely(trace_state_flag == 1))
2086 fastpath_dump_context_states(newctx, 0);
2087 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
2089 #undef STATE_COMPARE
2090 #undef STATES_COMPARE