1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _state_get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _state_get_draw_buffers(GLenum *params)
50 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0, &(((GLint *)params)[0]));
51 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER1, &(((GLint *)params)[1]));
52 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER2, &(((GLint *)params)[2]));
53 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER3, &(((GLint *)params)[3]));
54 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER4, &(((GLint *)params)[4]));
55 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER5, &(((GLint *)params)[5]));
56 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER6, &(((GLint *)params)[6]));
57 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER7, &(((GLint *)params)[7]));
58 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER8, &(((GLint *)params)[8]));
59 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER9, &(((GLint *)params)[9]));
60 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER10, &(((GLint *)params)[10]));
61 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER11, &(((GLint *)params)[11]));
62 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER12, &(((GLint *)params)[12]));
63 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER13, &(((GLint *)params)[13]));
64 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER14, &(((GLint *)params)[14]));
65 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER15, &(((GLint *)params)[15]));
69 _state_get_transform_feedback_buffer_bindings(GLuint *params)
71 AST(initial_ctx != NULL);
74 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
76 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, &(((GLint *)params)[i]));
81 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
83 AST(initial_ctx != NULL);
86 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
88 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, &(((GLint *)params)[i]));
93 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
95 AST(initial_ctx != NULL);
98 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
100 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, &(((GLint *)params)[i]));
105 _state_get_uniform_buffer_bindings(GLuint *params)
107 AST(initial_ctx != NULL);
110 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
112 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, &(((GLint *)params)[i]));
117 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
119 AST(initial_ctx != NULL);
122 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
124 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, &(((GLint *)params)[i]));
129 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
131 AST(initial_ctx != NULL);
134 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
136 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, &(((GLint *)params)[i]));
141 fastpath_state_get_draw_buffers(GLenum *params)
143 _state_get_draw_buffers(params);
147 init_modules_fastpath()
149 int fastpath_opt = 0;
150 int fastpath_force_off_opt = 0;
152 COREGL_LOG("[CoreGL] <Fastpath> : ");
154 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
155 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
157 if (fastpath_force_off_opt == 1)
159 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
163 switch (fastpath_opt)
166 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
167 fp_opt = FP_FAST_PATH;
170 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
171 fp_opt = FP_NORMAL_PATH;
175 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
180 deinit_modules_fastpath()
182 GLContext_List *current = NULL;
184 AST(mutex_lock(&ctx_list_access_mutex) == 1);
186 // Destroy remained context & Detect leaks
187 int retry_destroy = 0;
192 current = glctx_list;
195 if (current->cstate != NULL)
197 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
199 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
200 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
202 fastpath_remove_context_states_from_list(current->cstate, NULL);
207 glctx_list = current->next;
209 current = glctx_list;
211 if (retry_destroy == 0) break;
216 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
220 init_modules_tstate_fastpath(GLThreadState *tstate)
222 MY_MODULE_TSTATE *tstate_mt = NULL;
224 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
226 tstate_mt->binded_api = EGL_OPENGL_ES_API;
228 tstate->module_data[MY_MODULE_ID] = tstate_mt;
232 deinit_modules_tstate_fastpath(GLThreadState *tstate)
234 if (tstate->module_data[MY_MODULE_ID] != NULL)
236 free(tstate->module_data[MY_MODULE_ID]);
237 tstate->module_data[MY_MODULE_ID] = NULL;
242 fastpath_apply_overrides()
247 fastpath_apply_overrides_egl(1);
248 fastpath_apply_overrides_gl(1);
253 COREGL_ERR("Invalide GL Override Option!!!\n");
260 fastpath_apply_overrides_egl(int enable)
262 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
263 # include "../../headers/sym_egl.h"
264 #undef _COREGL_SYMBOL
266 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
268 COREGL_OVERRIDE(fastpath_, eglBindAPI);
269 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
271 COREGL_OVERRIDE(fastpath_, eglCreateContext);
272 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
273 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
274 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
275 COREGL_OVERRIDE(fastpath_, eglQueryContext);
276 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
277 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
278 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
279 COREGL_OVERRIDE(fastpath_, eglTerminate);
284 fastpath_apply_overrides_gl(int enable)
286 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
287 # include "../../headers/sym_gl.h"
288 #undef _COREGL_SYMBOL
292 COREGL_OVERRIDE(fastpath_, glGetError);
293 COREGL_OVERRIDE(fastpath_, glGetString);
295 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
296 COREGL_OVERRIDE(fastpath_, glGetFloatv);
297 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
299 COREGL_OVERRIDE(fastpath_, glActiveTexture);
300 COREGL_OVERRIDE(fastpath_, glGenTextures);
301 COREGL_OVERRIDE(fastpath_, glBindTexture);
302 COREGL_OVERRIDE(fastpath_, glIsTexture);
303 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
304 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
306 COREGL_OVERRIDE(fastpath_, glGenBuffers);
307 COREGL_OVERRIDE(fastpath_, glBindBuffer);
308 COREGL_OVERRIDE(fastpath_, glIsBuffer);
309 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
311 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
312 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
313 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
314 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
315 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
317 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
318 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
319 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
320 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
321 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
323 COREGL_OVERRIDE(fastpath_, glCreateShader);
324 COREGL_OVERRIDE(fastpath_, glCreateProgram);
325 COREGL_OVERRIDE(fastpath_, glAttachShader);
326 COREGL_OVERRIDE(fastpath_, glCompileShader);
327 COREGL_OVERRIDE(fastpath_, glShaderBinary);
328 COREGL_OVERRIDE(fastpath_, glDeleteShader);
329 COREGL_OVERRIDE(fastpath_, glDetachShader);
330 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
331 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
332 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
333 COREGL_OVERRIDE(fastpath_, glIsShader);
334 COREGL_OVERRIDE(fastpath_, glShaderSource);
335 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
336 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
337 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
338 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
339 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
340 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
341 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
342 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
343 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
344 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
345 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
346 COREGL_OVERRIDE(fastpath_, glIsProgram);
347 COREGL_OVERRIDE(fastpath_, glLinkProgram);
348 COREGL_OVERRIDE(fastpath_, glUseProgram);
349 COREGL_OVERRIDE(fastpath_, glValidateProgram);
351 COREGL_OVERRIDE(fastpath_, glBlendColor);
352 COREGL_OVERRIDE(fastpath_, glBlendEquation);
353 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
354 COREGL_OVERRIDE(fastpath_, glBlendFunc);
355 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
356 COREGL_OVERRIDE(fastpath_, glClearColor);
357 COREGL_OVERRIDE(fastpath_, glClearDepthf);
358 COREGL_OVERRIDE(fastpath_, glClearStencil);
359 COREGL_OVERRIDE(fastpath_, glColorMask);
360 COREGL_OVERRIDE(fastpath_, glCullFace);
361 COREGL_OVERRIDE(fastpath_, glDepthFunc);
362 COREGL_OVERRIDE(fastpath_, glDepthMask);
363 COREGL_OVERRIDE(fastpath_, glDepthRangef);
364 COREGL_OVERRIDE(fastpath_, glDisable);
365 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
366 COREGL_OVERRIDE(fastpath_, glEnable);
367 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
368 COREGL_OVERRIDE(fastpath_, glFrontFace);
369 COREGL_OVERRIDE(fastpath_, glHint);
370 COREGL_OVERRIDE(fastpath_, glLineWidth);
371 COREGL_OVERRIDE(fastpath_, glPixelStorei);
372 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
373 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
374 COREGL_OVERRIDE(fastpath_, glScissor);
375 COREGL_OVERRIDE(fastpath_, glStencilFunc);
376 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
377 COREGL_OVERRIDE(fastpath_, glStencilMask);
378 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
379 COREGL_OVERRIDE(fastpath_, glStencilOp);
380 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
381 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
382 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
383 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
385 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
386 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
387 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
388 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
389 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
390 COREGL_OVERRIDE(fastpath_, glViewport);
393 COREGL_OVERRIDE(fastpath_, glUseProgramStagesEXT);
394 COREGL_OVERRIDE(fastpath_, glActiveShaderProgramEXT);
395 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
396 COREGL_OVERRIDE(fastpath_, glProgramUniform1iEXT);
397 COREGL_OVERRIDE(fastpath_, glProgramUniform2iEXT);
398 COREGL_OVERRIDE(fastpath_, glProgramUniform3iEXT);
399 COREGL_OVERRIDE(fastpath_, glProgramUniform4iEXT);
400 COREGL_OVERRIDE(fastpath_, glProgramUniform1fEXT);
401 COREGL_OVERRIDE(fastpath_, glProgramUniform2fEXT);
402 COREGL_OVERRIDE(fastpath_, glProgramUniform3fEXT);
403 COREGL_OVERRIDE(fastpath_, glProgramUniform4fEXT);
404 COREGL_OVERRIDE(fastpath_, glProgramUniform1ivEXT);
405 COREGL_OVERRIDE(fastpath_, glProgramUniform2ivEXT);
406 COREGL_OVERRIDE(fastpath_, glProgramUniform3ivEXT);
407 COREGL_OVERRIDE(fastpath_, glProgramUniform4ivEXT);
408 COREGL_OVERRIDE(fastpath_, glProgramUniform1fvEXT);
409 COREGL_OVERRIDE(fastpath_, glProgramUniform2fvEXT);
410 COREGL_OVERRIDE(fastpath_, glProgramUniform3fvEXT);
411 COREGL_OVERRIDE(fastpath_, glProgramUniform4fvEXT);
412 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix2fvEXT);
413 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix3fvEXT);
414 COREGL_OVERRIDE(fastpath_, glProgramUniformMatrix4fvEXT);
415 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
416 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
417 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
418 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
419 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
421 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
422 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
423 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
425 COREGL_OVERRIDE(fastpath_, glReadBuffer);
427 COREGL_OVERRIDE(fastpath_, glGenQueries);
428 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
429 COREGL_OVERRIDE(fastpath_, glIsQuery);
430 COREGL_OVERRIDE(fastpath_, glBeginQuery);
431 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
432 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
433 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
434 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
436 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
437 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
438 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
439 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
441 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
443 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
444 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
445 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
446 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
448 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
449 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
450 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
451 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
452 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
453 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
454 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
455 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
456 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
457 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
458 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
459 COREGL_OVERRIDE(fastpath_, glGetStringi);
460 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
461 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
462 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
463 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
464 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
465 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
466 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
467 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
468 COREGL_OVERRIDE(fastpath_, glGenSamplers);
469 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
470 COREGL_OVERRIDE(fastpath_, glIsSampler);
471 COREGL_OVERRIDE(fastpath_, glBindSampler);
472 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
473 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
474 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
475 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
476 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
477 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
478 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
479 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
480 COREGL_OVERRIDE(fastpath_, glProgramBinary);
481 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
486 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
492 static inline GL_Object_Hash_Base *
493 _lock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
497 case GL_OBJECT_TYPE_QUERY:
498 return &ostate->query;
499 case GL_OBJECT_TYPE_TEXTURE:
500 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
501 return &ostate->shared->texture;
502 case GL_OBJECT_TYPE_BUFFER:
503 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
504 return &ostate->shared->buffer;
505 case GL_OBJECT_TYPE_FRAMEBUFFER:
506 return &ostate->framebuffer;
507 case GL_OBJECT_TYPE_RENDERBUFFER:
508 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
509 return &ostate->shared->renderbuffer;
510 case GL_OBJECT_TYPE_PROGRAM:
511 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
512 return &ostate->shared->program;
513 case GL_OBJECT_TYPE_VERTEXARRAY:
514 return &ostate->vertexarray;
515 case GL_OBJECT_TYPE_SAMPLER:
516 AST(mutex_lock(&ostate->shared->access_mutex) == 1);
517 return &ostate->shared->sampler;
518 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
519 return &ostate->transformfeedback;
526 _unlock_gl_object_hash(GL_Object_State *ostate, GL_Object_Type type)
530 case GL_OBJECT_TYPE_TEXTURE:
531 case GL_OBJECT_TYPE_BUFFER:
532 case GL_OBJECT_TYPE_RENDERBUFFER:
533 case GL_OBJECT_TYPE_PROGRAM:
534 case GL_OBJECT_TYPE_SAMPLER:
535 AST(mutex_unlock(&ostate->shared->access_mutex) == 1);
541 static inline GL_Object_Hash_Base *
542 _lock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
546 case GL_OBJECT_TYPE_QUERY:
547 return &ostate->query_real;
548 case GL_OBJECT_TYPE_TEXTURE:
549 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
550 return &ostate->shared->texture_real;
551 case GL_OBJECT_TYPE_BUFFER:
552 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
553 return &ostate->shared->buffer_real;
554 case GL_OBJECT_TYPE_FRAMEBUFFER:
555 return &ostate->framebuffer_real;
556 case GL_OBJECT_TYPE_RENDERBUFFER:
557 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
558 return &ostate->shared->renderbuffer_real;
559 case GL_OBJECT_TYPE_PROGRAM:
560 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
561 return &ostate->shared->program_real;
562 case GL_OBJECT_TYPE_VERTEXARRAY:
563 return &ostate->vertexarray_real;
564 case GL_OBJECT_TYPE_SAMPLER:
565 AST(mutex_lock(&ostate->shared->real_access_mutex) == 1);
566 return &ostate->shared->sampler_real;
567 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
568 return &ostate->transformfeedback_real;
575 _unlock_gl_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
579 case GL_OBJECT_TYPE_TEXTURE:
580 case GL_OBJECT_TYPE_BUFFER:
581 case GL_OBJECT_TYPE_RENDERBUFFER:
582 case GL_OBJECT_TYPE_PROGRAM:
583 case GL_OBJECT_TYPE_SAMPLER:
584 AST(mutex_unlock(&ostate->shared->real_access_mutex) == 1);
592 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
596 GLContext_List *current = NULL;
597 GLContext_List *newitm = NULL;
599 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
603 tid = get_current_thread();
605 current = glctx_list;
606 while (current != NULL)
608 if (current->option_len == option_len &&
609 memcmp(current->option, option, option_len) == 0 &&
610 current->thread_id == tid)
612 AST(current->cstate == cstate);
615 current = current->next;
618 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
621 COREGL_ERR("Failed to create context list.\n");
625 newitm->cstate = cstate;
626 newitm->thread_id = tid;
627 newitm->option_len = option_len;
628 newitm->option = (void *)malloc(option_len);
629 memcpy(newitm->option, option, option_len);
631 if (glctx_list != NULL)
632 newitm->next = glctx_list;
653 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
659 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
661 GLContextState *ret = NULL;
662 GLContext_List *current = NULL;
665 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
667 tid = get_current_thread();
669 current = glctx_list;
670 while (current != NULL)
672 if (current->option_len == option_len &&
673 memcmp(current->option, option, option_len) == 0 &&
674 current->thread_id == tid)
676 ret = current->cstate;
679 current = current->next;
684 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
689 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
693 GLContext_List *olditm = NULL;
694 GLContext_List *current = NULL;
696 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
700 tid = get_current_thread();
701 current = glctx_list;
703 while (current != NULL)
705 if (current->cstate == cstate)
707 GLContext_List *nextitm = NULL;
710 olditm->next = current->next;
711 nextitm = olditm->next;
715 glctx_list = current->next;
716 nextitm = glctx_list;
718 if (current->option != NULL)
720 AST(current->option_len > 0);
721 free(current->option);
722 current->option = NULL;
723 current->option_len = 0;
731 current = current->next;
736 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
742 #define HASH_INIT(hash_base) \
743 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
744 hash_base.hash_size = GL_OBJECT_HASH_BASE;
747 fastpath_ostate_init(GL_Object_State *ostate)
749 HASH_INIT(ostate->query);
750 HASH_INIT(ostate->framebuffer);
751 HASH_INIT(ostate->vertexarray);
752 HASH_INIT(ostate->transformfeedback);
754 HASH_INIT(ostate->query_real);
755 HASH_INIT(ostate->framebuffer_real);
756 HASH_INIT(ostate->vertexarray_real);
757 HASH_INIT(ostate->transformfeedback_real);
761 fastpath_sostate_init(GL_Shared_Object_State *sostate)
763 mutex_init(&sostate->access_mutex);
765 HASH_INIT(sostate->texture);
766 HASH_INIT(sostate->buffer);
767 HASH_INIT(sostate->renderbuffer);
768 HASH_INIT(sostate->program);
769 HASH_INIT(sostate->sampler);
771 HASH_INIT(sostate->texture_real);
772 HASH_INIT(sostate->buffer_real);
773 HASH_INIT(sostate->renderbuffer_real);
774 HASH_INIT(sostate->program_real);
775 HASH_INIT(sostate->sampler_real);
782 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
784 int array_idx = data->hash_key & (hash_base->hash_size - 1);
785 if (hash_base->hash_field[array_idx] == NULL)
787 hash_base->hash_field[array_idx] = data;
791 GL_Object_Hash *current = hash_base->hash_field[array_idx];
794 AST(current->hash_key != data->hash_key);
795 current = current->next;
797 current->next = data;
800 hash_base->item_size++;
804 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
807 int array_idx = hash & (hash_base->hash_size - 1);
809 GL_Object_Hash *current = hash_base->hash_field[array_idx];
810 GL_Object_Hash *prev = NULL;
814 if (current->hash_key == hash)
817 prev->next = current->next;
819 hash_base->hash_field[array_idx] = current->next;
820 hash_base->item_size--;
825 current = current->next;
832 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
834 if (hash_base->item_size == 0) return;
836 for (int i = 0; i < hash_base->hash_size; i++)
838 if (hash_base->hash_field[i] != NULL)
840 GL_Object_Hash *current = hash_base->hash_field[i];
842 while (current != NULL)
844 GL_Object_Hash *current_next = current->next;
846 if (free_data == 1 && current->item != NULL)
852 hash_base->item_size--;
853 current = current_next;
861 #define HASH_DEINIT(hash_base, free_data) \
862 _free_hash_list(&hash_base, free_data); \
863 free(hash_base.hash_field); \
864 hash_base.hash_size = 0;
867 fastpath_ostate_deinit(GL_Object_State *ostate)
869 HASH_DEINIT(ostate->query, 1);
870 HASH_DEINIT(ostate->framebuffer, 1);
871 HASH_DEINIT(ostate->vertexarray, 1);
872 HASH_DEINIT(ostate->transformfeedback, 1);
874 HASH_DEINIT(ostate->query_real, 0);
875 HASH_DEINIT(ostate->framebuffer_real, 0);
876 HASH_DEINIT(ostate->vertexarray_real, 0);
877 HASH_DEINIT(ostate->transformfeedback_real, 0);
881 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
883 HASH_DEINIT(sostate->texture, 1);
884 HASH_DEINIT(sostate->buffer, 1);
885 HASH_DEINIT(sostate->renderbuffer, 1);
886 HASH_DEINIT(sostate->program, 1);
887 HASH_DEINIT(sostate->sampler, 1);
889 HASH_DEINIT(sostate->texture_real, 0);
890 HASH_DEINIT(sostate->buffer_real, 0);
891 HASH_DEINIT(sostate->renderbuffer_real, 0);
892 HASH_DEINIT(sostate->program_real, 0);
893 HASH_DEINIT(sostate->sampler_real, 0);
900 #define FIND_HASH(hash_base, key, ret) \
902 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
905 if (fh_current->hash_key == (key)) \
910 fh_current = fh_current->next; \
915 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
917 if (hash_base->item_size + 1 < hash_base->hash_size)
920 int oldsize = hash_base->hash_size;
921 GL_Object_Hash **oldfield = hash_base->hash_field;
923 hash_base->hash_size = oldsize << 1;
924 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
925 AST(hash_base->hash_field != NULL);
927 for (int i = 0; i < oldsize; i++)
929 if (oldfield[i] != NULL)
931 GL_Object_Hash *current = oldfield[i];
933 while (current != NULL)
935 GL_Object_Hash *current_next = current->next;
936 _add_hash(hash_base, current);
937 hash_base->item_size--;
938 current = current_next;
947 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
949 GLuint ret = _COREGL_INT_INIT_VALUE;
951 GL_Object_Hash_Base *hash_base = NULL;
952 GL_Object_Hash_Base *hash_base_real = NULL;
953 int newid = _COREGL_INT_INIT_VALUE;
955 hash_base = _lock_gl_object_hash(ostate, type);
956 hash_base_real = _lock_gl_object_hash_real(ostate, type);
958 newid = hash_base->last_id + 1;
959 if (newid >= hash_base->hash_size)
961 hash_base->is_looped = 1;
963 hash_base->last_id = 1;
966 if (hash_base->is_looped != 0)
969 int findingid = newid;
971 for (i = 0; i < hash_base->hash_size; i++)
973 GL_Object_Hash *exist_hash = NULL;
974 FIND_HASH(hash_base, findingid, exist_hash);
975 if (exist_hash == NULL)
981 if (findingid >= hash_base->hash_size) findingid = 1;
985 hash_base->last_id = newid;
988 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
990 newobj->id = (int)type + newid;
991 newobj->real_id = real_name;
992 newobj->ref_count = 1;
995 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
996 AST(newobj_hash != NULL);
997 newobj_hash->item = newobj;
998 newobj_hash->hash_key = newid;
999 _add_hash(hash_base, newobj_hash);
1001 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
1002 AST(newobj_hash_real != NULL);
1003 newobj_hash_real->item = newobj;
1004 newobj_hash_real->hash_key = real_name;
1005 _add_hash(hash_base_real, newobj_hash_real);
1008 _ostate_hash_check(hash_base);
1009 _ostate_hash_check(hash_base_real);
1014 _unlock_gl_object_hash(ostate, type);
1015 _unlock_gl_object_hash_real(ostate, type);
1019 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
1020 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
1022 GL_Object_Hash *object_hash = NULL; \
1023 FIND_HASH((hash_base), (int)(hash), object_hash); \
1024 if (object_hash == NULL) { ret = 0; goto finish; } \
1025 (object) = object_hash->item; \
1026 if ((object) == NULL) { ret = 0; goto finish; } \
1030 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1032 GLuint ret = _COREGL_INT_INIT_VALUE;
1034 GL_Object_Hash_Base *hash_base = NULL;
1035 GL_Object_Hash_Base *hash_base_real = NULL;
1036 GL_Object *object = NULL;
1038 hash_base = _lock_gl_object_hash(ostate, type);
1039 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1041 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1043 object->ref_count--;
1045 if (object->ref_count <= 0)
1047 GL_Object_Hash *object_hash = NULL;
1049 FIND_HASH(hash_base, object->id - (int)type, object_hash);
1050 AST(object_hash != NULL);
1051 _remove_hash(hash_base, object->id - (int)type);
1055 FIND_HASH(hash_base_real, object->real_id, object_hash);
1056 AST(object_hash != NULL);
1057 _remove_hash(hash_base_real, object->real_id);
1069 _unlock_gl_object_hash(ostate, type);
1070 _unlock_gl_object_hash_real(ostate, type);
1075 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1077 GLuint ret = _COREGL_INT_INIT_VALUE;
1079 GL_Object_Hash_Base *hash_base = NULL;
1080 GL_Object *object = NULL;
1082 hash_base = _lock_gl_object_hash(ostate, type);
1084 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1086 ret = object->real_id;
1090 _unlock_gl_object_hash(ostate, type);
1095 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1097 GLint ret = _COREGL_INT_INIT_VALUE;
1099 GL_Object_Hash_Base *hash_base = NULL;
1100 GL_Object *object = NULL;
1101 int hash = _COREGL_INT_INIT_VALUE;
1103 hash_base = _lock_gl_object_hash(ostate, type);
1105 hash = glue_name - (int)type;
1107 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1109 AST(object->tag == NULL);
1115 _unlock_gl_object_hash(ostate, type);
1120 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1124 GL_Object_Hash_Base *hash_base = NULL;
1125 GL_Object *object = NULL;
1127 hash_base = _lock_gl_object_hash(ostate, type);
1129 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1135 _unlock_gl_object_hash(ostate, type);
1140 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1142 GLuint ret = _COREGL_INT_INIT_VALUE;
1144 GL_Object_Hash_Base *hash_base_real = NULL;
1145 GL_Object *object = NULL;
1147 hash_base_real = _lock_gl_object_hash_real(ostate, type);
1149 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1155 _unlock_gl_object_hash_real(ostate, type);
1160 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1162 GLint ret = _COREGL_INT_INIT_VALUE;
1164 GL_Object_Hash_Base *hash_base = NULL;
1165 GL_Object *object = NULL;
1167 hash_base = _lock_gl_object_hash(ostate, type);
1169 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1171 object->ref_count++;
1176 _unlock_gl_object_hash(ostate, type);
1181 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1183 static struct timeval tv_last = { 0, 0 };
1185 if (unlikely(trace_state_flag != 1)) return;
1189 struct timeval tv_now = { 0, 0 };
1190 AST(gettimeofday(&tv_now, NULL) == 0);
1191 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1199 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1200 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1201 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1203 #define PRINTF_CHAR_GLenum "%10d"
1204 #define PRINTF_CHAR_GLboolean "%10d"
1205 #define PRINTF_CHAR_GLint "%10d"
1206 #define PRINTF_CHAR_GLsizei "%10u"
1207 #define PRINTF_CHAR_GLuint "%10u"
1208 #define PRINTF_CHAR_GLuintmask "0x%8X"
1209 #define PRINTF_CHAR_GLintptr "0x%8X"
1210 #define PRINTF_CHAR_GLsizeiptr "%10d"
1212 #define PRINTF_CHAR_GLclampf "%10.6f"
1213 #define PRINTF_CHAR_GLfloat "%10.6f"
1215 #define PRINTF_CHAR_GLvoidptr "%10p"
1217 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1219 #define INITIAL_CTX initial_ctx
1220 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1222 TYPE valuedata[SIZE]; \
1223 TYPE *value = NULL; \
1224 value = valuedata; GET_STMT; value = valuedata; \
1225 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1226 for (int i = 0; i < SIZE; i++) \
1230 TRACE("\n %-30.30s ", "");\
1234 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1235 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1237 TRACE(" \E[40;37;1m)\E[0m\n"); \
1239 # include "coregl_fastpath_state.h"
1243 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1253 fastpath_init_context_states(GLGlueContext *ctx)
1257 AST(mutex_lock(&init_context_mutex) == 1);
1261 COREGL_ERR("Context NULL\n");
1266 AST(ctx->initialized == 0);
1267 AST(ctx->ostate.shared != NULL);
1269 if (initial_ctx == NULL)
1271 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1272 AST(initial_ctx != NULL);
1274 //#define FORCE_DEFAULT_VALUE
1275 #ifdef FORCE_DEFAULT_VALUE
1276 # define INITIAL_CTX initial_ctx
1277 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1280 TYPE valuedata[SIZE]; \
1281 TYPE *value = NULL; \
1282 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1283 value = valuedata; DEFAULT_STMT; value = valuedata; \
1284 for (i = 0; i < SIZE; i++) \
1286 if (*((char *)(&value[i])) == 0xcc) \
1288 memset(&value[i], 0xaa, sizeof(TYPE)); \
1289 value = valuedata; DEFAULT_STMT; value = valuedata; \
1290 if (*((char *)(&value[i])) == 0xaa) \
1292 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1296 initial_ctx->NAME[i] = value[i]; \
1299 # include "coregl_fastpath_state.h"
1303 # define INITIAL_CTX initial_ctx
1304 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1305 if (try_step == 1) \
1307 value = valuedata; DEFAULT_STMT; value = valuedata; \
1311 value = valuedata; FALLBACK_STMT; value = valuedata; \
1314 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1318 TYPE valuedata[SIZE]; \
1319 TYPE *value = NULL; \
1320 _sym_glGetError(); \
1321 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1324 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1325 if (_sym_glGetError() == GL_INVALID_ENUM) \
1327 initial_ctx->NAME##_used = 0; \
1328 value = valuedata; DEFAULT_STMT; value = valuedata; \
1331 initial_ctx->NAME##_used = 1; \
1332 for (i = 0; i < SIZE; i++) \
1334 if (*((char *)(&value[i])) == 0xcc) \
1336 memset(&value[i], 0xaa, sizeof(TYPE)); \
1337 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1338 if (*((char *)(&value[i])) == 0xaa) \
1341 if (try_step == 2) \
1343 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1348 initial_ctx->NAME[i] = value[i]; \
1350 if (try_step != 2) \
1352 value = valuedata; DEFAULT_STMT; value = valuedata; \
1353 for (i = 0; i < SIZE; i++) \
1355 if (initial_ctx->NAME[i] != value[i]) \
1357 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1362 while (try_step == 2); \
1364 # include "coregl_fastpath_state.h"
1365 # undef SET_GLUE_VALUE
1370 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1372 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1374 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1376 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1382 #define INITIAL_CTX initial_ctx
1383 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1384 for (i = 0; i < SIZE; i++) \
1386 ctx->NAME[i] = initial_ctx->NAME[i]; \
1387 ctx->NAME##_used = initial_ctx->NAME##_used; \
1389 # include "coregl_fastpath_state.h"
1394 ctx->initialized = 1;
1399 AST(mutex_unlock(&init_context_mutex) == 1);
1404 #ifdef COREGL_USE_MODULE_TRACEPATH
1405 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1406 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1409 #define CHECK_GL_ERROR(func) \
1412 int err = _orig_fastpath_glGetError(); \
1413 if (err != GL_NO_ERROR) \
1415 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1421 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1424 unsigned char flag = 0;
1427 if (debug_nofp == 1)
1433 // Return if they're the same
1434 if (oldctx == newctx)
1440 #define STATE_COMPARE(state) \
1441 if ((oldctx->state) != (newctx->state))
1443 #define STATES_COMPARE(state_ptr, bytes) \
1444 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1447 #ifdef COREGL_USE_MODULE_TRACEPATH
1448 static void *trace_hint_glfinish = NULL;
1449 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1450 #endif // COREGL_USE_MODULE_TRACEPATH
1453 int err = _orig_fastpath_glGetError();
1454 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1455 oldctx->gl_error = err;
1458 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1460 #ifdef COREGL_USE_MODULE_TRACEPATH
1461 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1462 #endif // COREGL_USE_MODULE_TRACEPATH
1465 #ifdef COREGL_USE_MODULE_TRACEPATH
1466 static void *trace_hint_vertex_attrib = NULL;
1467 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1468 #endif // COREGL_USE_MODULE_TRACEPATH
1470 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1473 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1475 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1477 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1481 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1484 STATE_COMPARE(gl_vertex_array_divisor[i])
1486 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1489 if (newctx->gl_vertex_array_size[i] != 0)
1491 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1492 newctx->gl_vertex_array_size[i],
1493 newctx->gl_vertex_array_type[i],
1494 newctx->gl_vertex_array_normalized[i],
1495 newctx->gl_vertex_array_stride[i],
1496 newctx->gl_vertex_array_pointer[i]))
1500 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1502 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1504 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1508 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1513 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1517 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1519 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1523 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1529 #ifdef COREGL_USE_MODULE_TRACEPATH
1530 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1531 #endif // COREGL_USE_MODULE_TRACEPATH
1534 #ifdef COREGL_USE_MODULE_TRACEPATH
1535 static void *trace_hint_bindbuffers = NULL;
1536 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1537 #endif // COREGL_USE_MODULE_TRACEPATH
1539 //------------------//
1541 flag = oldctx->_bind_flag | newctx->_bind_flag;
1544 STATE_COMPARE(gl_array_buffer_binding[0])
1546 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1548 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1550 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1552 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1554 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1556 STATE_COMPARE(gl_element_array_buffer_binding[0])
1558 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1560 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1562 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1564 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1566 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1568 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1570 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1572 STATE_COMPARE(gl_uniform_buffer_binding[0])
1574 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1576 // ANGLE_framebuffer_blit BEGIN
1577 if (newctx->gl_framebuffer_binding_read_used == 1)
1579 STATE_COMPARE(gl_framebuffer_binding_read[0])
1581 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_read[0]))
1583 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1585 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_draw[0]))
1589 // ANGLE_framebuffer_blit END
1591 STATE_COMPARE(gl_framebuffer_binding[0])
1593 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1596 STATE_COMPARE(gl_renderbuffer_binding[0])
1598 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1602 #ifdef COREGL_USE_MODULE_TRACEPATH
1603 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1604 #endif // COREGL_USE_MODULE_TRACEPATH
1607 //------------------//
1610 #ifdef COREGL_USE_MODULE_TRACEPATH
1611 static void *trace_hint_enable_states = NULL;
1612 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1613 #endif // COREGL_USE_MODULE_TRACEPATH
1615 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1618 STATE_COMPARE(gl_blend[0])
1620 if (newctx->gl_blend[0])
1622 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1625 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1627 STATE_COMPARE(gl_cull_face[0])
1629 if (newctx->gl_cull_face[0])
1631 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1634 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1636 STATE_COMPARE(gl_depth_test[0])
1638 if (newctx->gl_depth_test[0])
1640 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1643 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1645 STATE_COMPARE(gl_dither[0])
1647 if (newctx->gl_dither[0])
1649 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1652 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1657 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1660 STATE_COMPARE(gl_polygon_offset_fill[0])
1662 if (newctx->gl_polygon_offset_fill[0])
1664 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1667 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1669 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1671 if (newctx->gl_sample_alpha_to_coverage[0])
1673 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1676 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1678 STATE_COMPARE(gl_sample_coverage[0])
1680 if (newctx->gl_sample_coverage[0])
1682 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1685 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1687 STATE_COMPARE(gl_scissor_test[0])
1689 if (newctx->gl_scissor_test[0])
1691 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1694 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1696 STATE_COMPARE(gl_stencil_test[0])
1698 if (newctx->gl_stencil_test[0])
1700 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1703 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1708 flag = oldctx->_enable_flag3 | newctx->_enable_flag3;
1711 STATE_COMPARE(gl_primitive_restart_fixed_index[0])
1713 if (newctx->gl_primitive_restart_fixed_index[0])
1715 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1718 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_PRIMITIVE_RESTART_FIXED_INDEX))
1720 STATE_COMPARE(gl_rasterizer_discard[0])
1722 if (newctx->gl_rasterizer_discard[0])
1724 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_RASTERIZER_DISCARD))
1727 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_RASTERIZER_DISCARD))
1731 #ifdef COREGL_USE_MODULE_TRACEPATH
1732 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1733 #endif // COREGL_USE_MODULE_TRACEPATH
1735 //------------------//
1737 #ifdef COREGL_USE_MODULE_TRACEPATH
1738 static void *trace_hint_clear_viewport = NULL;
1739 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1740 #endif // COREGL_USE_MODULE_TRACEPATH
1742 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1746 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1748 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1749 newctx->gl_viewport[1],
1750 newctx->gl_viewport[2],
1751 newctx->gl_viewport[3]))
1754 STATE_COMPARE(gl_current_program[0])
1756 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1758 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1760 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1761 newctx->gl_color_clear_value[1],
1762 newctx->gl_color_clear_value[2],
1763 newctx->gl_color_clear_value[3]))
1769 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1772 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1774 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1775 newctx->gl_color_writemask[1],
1776 newctx->gl_color_writemask[2],
1777 newctx->gl_color_writemask[3]))
1779 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1781 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1782 newctx->gl_depth_range[1]))
1784 STATE_COMPARE(gl_depth_clear_value[0])
1786 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1788 STATE_COMPARE(gl_depth_func[0])
1790 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1792 STATE_COMPARE(gl_depth_writemask[0])
1794 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1796 STATE_COMPARE(gl_cull_face_mode[0])
1798 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1803 #ifdef COREGL_USE_MODULE_TRACEPATH
1804 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1805 #endif // COREGL_USE_MODULE_TRACEPATH
1807 //------------------//
1809 #ifdef COREGL_USE_MODULE_TRACEPATH
1810 static void *trace_hint_bind_textures = NULL;
1811 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1812 #endif // COREGL_USE_MODULE_TRACEPATH
1814 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1818 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1820 STATE_COMPARE(gl_tex_2d_state[i])
1822 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1823 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1825 STATE_COMPARE(gl_tex_3d_state[i])
1827 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1828 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_3D, newctx->gl_tex_3d_state[i]))
1830 STATE_COMPARE(gl_tex_2d_array_state[i])
1832 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1833 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D_ARRAY, newctx->gl_tex_2d_array_state[i]))
1835 STATE_COMPARE(gl_tex_cube_state[i])
1837 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1838 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1842 // Restore active texture
1843 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1845 STATE_COMPARE(gl_generate_mipmap_hint[0])
1847 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1850 #ifdef COREGL_USE_MODULE_TRACEPATH
1851 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1852 #endif // COREGL_USE_MODULE_TRACEPATH
1854 //------------------//
1855 #ifdef COREGL_USE_MODULE_TRACEPATH
1856 static void *trace_hint_etc = NULL;
1857 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1858 #endif // COREGL_USE_MODULE_TRACEPATH
1860 flag = oldctx->_blend_flag | newctx->_blend_flag;
1863 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1865 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1866 newctx->gl_blend_color[1],
1867 newctx->gl_blend_color[2],
1868 newctx->gl_blend_color[3]))
1870 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1871 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1872 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1873 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1875 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1876 newctx->gl_blend_dst_rgb[0],
1877 newctx->gl_blend_src_alpha[0],
1878 newctx->gl_blend_dst_alpha[0]))
1880 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1881 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1883 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1888 //------------------//
1890 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1893 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1894 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1895 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1897 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1898 newctx->gl_stencil_func[0],
1899 newctx->gl_stencil_ref[0],
1900 newctx->gl_stencil_value_mask[0]))
1902 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1903 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1904 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1906 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1907 newctx->gl_stencil_fail[0],
1908 newctx->gl_stencil_pass_depth_fail[0],
1909 newctx->gl_stencil_pass_depth_pass[0]))
1912 STATE_COMPARE(gl_stencil_writemask[0])
1914 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1920 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1923 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1924 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1925 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1927 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1928 newctx->gl_stencil_back_func[0],
1929 newctx->gl_stencil_back_ref[0],
1930 newctx->gl_stencil_back_value_mask[0]))
1932 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1933 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1934 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1936 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1937 newctx->gl_stencil_back_fail[0],
1938 newctx->gl_stencil_back_pass_depth_fail[0],
1939 newctx->gl_stencil_back_pass_depth_pass[0]))
1942 STATE_COMPARE(gl_stencil_back_writemask[0])
1944 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1946 STATE_COMPARE(gl_stencil_clear_value[0])
1948 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1952 //------------------//
1954 flag = oldctx->_pixel_flag1 | newctx->_pixel_flag1;
1957 STATE_COMPARE(gl_pack_row_length[0])
1959 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ROW_LENGTH, newctx->gl_pack_row_length[0]))
1961 STATE_COMPARE(gl_pack_skip_rows[0])
1963 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_ROWS, newctx->gl_pack_skip_rows[0]))
1965 STATE_COMPARE(gl_pack_skip_pixels[0])
1967 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_SKIP_PIXELS, newctx->gl_pack_skip_pixels[0]))
1969 STATE_COMPARE(gl_pack_alignment[0])
1971 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1976 flag = oldctx->_pixel_flag2 | newctx->_pixel_flag2;
1979 STATE_COMPARE(gl_unpack_row_length[0])
1981 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ROW_LENGTH, newctx->gl_unpack_row_length[0]))
1983 STATE_COMPARE(gl_unpack_skip_rows[0])
1985 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_ROWS, newctx->gl_unpack_skip_rows[0]))
1987 STATE_COMPARE(gl_unpack_skip_pixels[0])
1989 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_PIXELS, newctx->gl_unpack_skip_pixels[0]))
1991 STATE_COMPARE(gl_unpack_alignment[0])
1993 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1995 STATE_COMPARE(gl_unpack_image_height[0])
1997 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, newctx->gl_unpack_image_height[0]))
1999 STATE_COMPARE(gl_unpack_skip_images[0])
2001 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_SKIP_IMAGES, newctx->gl_unpack_skip_images[0]))
2005 //------------------//
2007 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
2010 STATE_COMPARE(gl_front_face[0])
2012 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
2014 STATE_COMPARE(gl_line_width[0])
2016 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
2018 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
2019 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
2021 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
2022 newctx->gl_polygon_offset_units[0]))
2024 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
2025 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
2027 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
2028 newctx->gl_sample_coverage_invert[0]))
2030 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
2032 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
2037 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
2040 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
2042 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
2043 newctx->gl_scissor_box[1],
2044 newctx->gl_scissor_box[2],
2045 newctx->gl_scissor_box[3]))
2050 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
2053 STATE_COMPARE(gl_read_buffer[0])
2055 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
2057 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
2059 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(16, newctx->gl_draw_buffers))
2061 STATE_COMPARE(gl_vertex_array_binding[0])
2063 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
2066 if (oldctx->gl_transform_feedback_active[0] == GL_TRUE && oldctx->gl_transform_feedback_paused[0] == GL_FALSE)
2068 CHECK_GL_ERROR(_orig_fastpath_glPauseTransformFeedback())
2070 STATE_COMPARE(gl_transform_feedback_binding[0])
2072 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
2074 if (newctx->gl_transform_feedback_active[0] == GL_TRUE && newctx->gl_transform_feedback_paused[0] == GL_FALSE)
2076 CHECK_GL_ERROR(_orig_fastpath_glResumeTransformFeedback())
2080 #ifdef COREGL_USE_MODULE_TRACEPATH
2081 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
2082 #endif // COREGL_USE_MODULE_TRACEPATH
2089 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
2090 if (unlikely(trace_state_flag == 1))
2091 fastpath_dump_context_states(newctx, 0);
2092 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
2094 #undef STATE_COMPARE
2095 #undef STATES_COMPARE