1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _get_stencil_max_mask()
50 GLuint stencil_bit = 0;
52 _orig_fastpath_glGetIntegerv(GL_STENCIL_BITS, (GLint *)&stencil_bit);
53 return (1 << stencil_bit) - 1;
57 init_modules_fastpath()
60 int fastpath_force_off_opt = 0;
62 LOG("[CoreGL] <Fastpath> : ");
64 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
65 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
67 if (fastpath_force_off_opt == 1)
69 LOG("\E[0;31;1m(DISABLED by force option)\E[0m ");
76 LOG("(%d) Fastpath enabled...\n", fastpath_opt);
77 fp_opt = FP_FAST_PATH;
80 LOG("(%d) Default API path enabled...\n", fastpath_opt);
81 fp_opt = FP_NORMAL_PATH;
85 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
90 deinit_modules_fastpath()
92 GLContext_List *current = NULL;
94 AST(mutex_lock(&ctx_list_access_mutex) == 1);
96 // Destroy remained context & Detect leaks
97 int retry_destroy = 0;
102 current = glctx_list;
105 if (current->cstate != NULL)
107 ERR("\E[0;31;1mWARNING : Context attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
109 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
110 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
112 fastpath_remove_context_states_from_list(current->cstate, NULL);
117 glctx_list = current->next;
119 current = glctx_list;
121 if (retry_destroy == 0) break;
126 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
130 init_modules_tstate_fastpath(GLThreadState *tstate)
132 MY_MODULE_TSTATE *tstate_mt = NULL;
134 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
136 tstate_mt->binded_api = EGL_OPENGL_ES_API;
138 tstate->module_data[MY_MODULE_ID] = tstate_mt;
142 deinit_modules_tstate_fastpath(GLThreadState *tstate)
144 if (tstate->module_data[MY_MODULE_ID] != NULL)
146 free(tstate->module_data[MY_MODULE_ID]);
147 tstate->module_data[MY_MODULE_ID] = NULL;
152 fastpath_apply_overrides()
157 fastpath_apply_overrides_egl(1);
158 fastpath_apply_overrides_gl(1);
163 ERR("Invalide GL Override Option!!!\n");
170 fastpath_apply_overrides_egl(int enable)
172 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
173 # include "../../headers/sym_egl.h"
174 #undef _COREGL_SYMBOL
176 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
178 COREGL_OVERRIDE(fastpath_, eglBindAPI);
179 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
181 COREGL_OVERRIDE(fastpath_, eglCreateContext);
182 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
183 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
184 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
185 COREGL_OVERRIDE(fastpath_, eglQueryContext);
186 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
187 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
188 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
189 COREGL_OVERRIDE(fastpath_, eglTerminate);
194 fastpath_apply_overrides_gl(int enable)
196 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
197 # include "../../headers/sym_gl.h"
198 #undef _COREGL_SYMBOL
202 COREGL_OVERRIDE(fastpath_, glGetError);
204 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
205 COREGL_OVERRIDE(fastpath_, glGetFloatv);
206 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
208 COREGL_OVERRIDE(fastpath_, glActiveTexture);
209 COREGL_OVERRIDE(fastpath_, glGenTextures);
210 COREGL_OVERRIDE(fastpath_, glBindTexture);
211 COREGL_OVERRIDE(fastpath_, glIsTexture);
212 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
213 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
214 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
216 COREGL_OVERRIDE(fastpath_, glGenBuffers);
217 COREGL_OVERRIDE(fastpath_, glBindBuffer);
218 COREGL_OVERRIDE(fastpath_, glIsBuffer);
219 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
221 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
222 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
223 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
224 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
226 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
227 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
228 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
229 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
230 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
232 COREGL_OVERRIDE(fastpath_, glCreateShader);
233 COREGL_OVERRIDE(fastpath_, glCreateProgram);
234 COREGL_OVERRIDE(fastpath_, glAttachShader);
235 COREGL_OVERRIDE(fastpath_, glCompileShader);
236 COREGL_OVERRIDE(fastpath_, glShaderBinary);
237 COREGL_OVERRIDE(fastpath_, glDeleteShader);
238 COREGL_OVERRIDE(fastpath_, glDetachShader);
239 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
240 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
241 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
242 COREGL_OVERRIDE(fastpath_, glIsShader);
243 COREGL_OVERRIDE(fastpath_, glShaderSource);
244 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
245 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
246 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
247 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
248 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
249 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
250 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
251 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
252 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
253 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
254 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
255 COREGL_OVERRIDE(fastpath_, glIsProgram);
256 COREGL_OVERRIDE(fastpath_, glLinkProgram);
257 COREGL_OVERRIDE(fastpath_, glUseProgram);
258 COREGL_OVERRIDE(fastpath_, glValidateProgram);
259 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
260 COREGL_OVERRIDE(fastpath_, glProgramBinary);
262 COREGL_OVERRIDE(fastpath_, glBlendColor);
263 COREGL_OVERRIDE(fastpath_, glBlendEquation);
264 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
265 COREGL_OVERRIDE(fastpath_, glBlendFunc);
266 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
267 COREGL_OVERRIDE(fastpath_, glClearColor);
268 COREGL_OVERRIDE(fastpath_, glClearDepthf);
269 COREGL_OVERRIDE(fastpath_, glClearStencil);
270 COREGL_OVERRIDE(fastpath_, glColorMask);
271 COREGL_OVERRIDE(fastpath_, glCullFace);
272 COREGL_OVERRIDE(fastpath_, glDepthFunc);
273 COREGL_OVERRIDE(fastpath_, glDepthMask);
274 COREGL_OVERRIDE(fastpath_, glDepthRangef);
275 COREGL_OVERRIDE(fastpath_, glDisable);
276 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
277 COREGL_OVERRIDE(fastpath_, glEnable);
278 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
279 COREGL_OVERRIDE(fastpath_, glFrontFace);
280 COREGL_OVERRIDE(fastpath_, glHint);
281 COREGL_OVERRIDE(fastpath_, glLineWidth);
282 COREGL_OVERRIDE(fastpath_, glPixelStorei);
283 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
284 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
285 COREGL_OVERRIDE(fastpath_, glScissor);
286 COREGL_OVERRIDE(fastpath_, glStencilFunc);
287 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
288 COREGL_OVERRIDE(fastpath_, glStencilMask);
289 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
290 COREGL_OVERRIDE(fastpath_, glStencilOp);
291 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
292 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
293 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
294 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
295 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
296 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
297 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
298 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
299 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
300 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
301 COREGL_OVERRIDE(fastpath_, glViewport);
303 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
308 LOG("\E[0;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
314 static inline GL_Object_Hash_Base *
315 _get_shared_object_hash(GL_Shared_Object_State *sostate, GL_Object_Type type)
319 case GL_OBJECT_TYPE_TEXTURE:
320 return &sostate->texture;
321 case GL_OBJECT_TYPE_BUFFER:
322 return &sostate->buffer;
323 case GL_OBJECT_TYPE_FRAMEBUFFER:
324 return &sostate->framebuffer;
325 case GL_OBJECT_TYPE_RENDERBUFFER:
326 return &sostate->renderbuffer;
327 case GL_OBJECT_TYPE_PROGRAM:
328 return &sostate->program;
334 static inline GL_Object_Hash_Base *
335 _get_shared_object_hash_real(GL_Shared_Object_State *sostate, GL_Object_Type type)
339 case GL_OBJECT_TYPE_TEXTURE:
340 return &sostate->texture_real;
341 case GL_OBJECT_TYPE_BUFFER:
342 return &sostate->buffer_real;
343 case GL_OBJECT_TYPE_FRAMEBUFFER:
344 return &sostate->framebuffer_real;
345 case GL_OBJECT_TYPE_RENDERBUFFER:
346 return &sostate->renderbuffer_real;
347 case GL_OBJECT_TYPE_PROGRAM:
348 return &sostate->program_real;
355 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
359 GLContext_List *current = NULL;
360 GLContext_List *newitm = NULL;
362 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
366 tid = get_current_thread();
368 current = glctx_list;
369 while (current != NULL)
371 if (current->option_len == option_len &&
372 memcmp(current->option, option, option_len) == 0 &&
373 current->thread_id == tid)
375 AST(current->cstate == cstate);
378 current = current->next;
381 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
384 ERR("Failed to create context list.\n");
388 newitm->cstate = cstate;
389 newitm->thread_id = tid;
390 newitm->option_len = option_len;
391 newitm->option = (void *)malloc(option_len);
392 memcpy(newitm->option, option, option_len);
394 if (glctx_list != NULL)
395 newitm->next = glctx_list;
416 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
422 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
424 GLContextState *ret = NULL;
425 GLContext_List *current = NULL;
428 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
430 tid = get_current_thread();
432 current = glctx_list;
433 while (current != NULL)
435 if (current->option_len == option_len &&
436 memcmp(current->option, option, option_len) == 0 &&
437 current->thread_id == tid)
439 ret = current->cstate;
442 current = current->next;
447 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
452 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
456 GLContext_List *olditm = NULL;
457 GLContext_List *current = NULL;
459 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
463 tid = get_current_thread();
464 current = glctx_list;
466 while (current != NULL)
468 if (current->cstate == cstate)
470 GLContext_List *nextitm = NULL;
473 olditm->next = current->next;
474 nextitm = olditm->next;
478 glctx_list = current->next;
479 nextitm = glctx_list;
487 current = current->next;
492 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
497 fastpath_sostate_init(GL_Shared_Object_State *sostate)
499 #define HASH_INIT(hash_base) \
500 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
501 hash_base.hash_size = GL_OBJECT_HASH_BASE;
503 HASH_INIT(sostate->texture);
504 HASH_INIT(sostate->buffer);
505 HASH_INIT(sostate->framebuffer);
506 HASH_INIT(sostate->renderbuffer);
507 HASH_INIT(sostate->program);
509 HASH_INIT(sostate->texture_real);
510 HASH_INIT(sostate->buffer_real);
511 HASH_INIT(sostate->framebuffer_real);
512 HASH_INIT(sostate->renderbuffer_real);
513 HASH_INIT(sostate->program_real);
519 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
521 int array_idx = data->hash_key & (hash_base->hash_size - 1);
522 if (hash_base->hash_field[array_idx] == NULL)
524 hash_base->hash_field[array_idx] = data;
528 GL_Object_Hash *current = hash_base->hash_field[array_idx];
531 AST(current->hash_key != data->hash_key);
532 current = current->next;
534 current->next = data;
537 hash_base->item_size++;
541 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
544 int array_idx = hash & (hash_base->hash_size - 1);
546 GL_Object_Hash *current = hash_base->hash_field[array_idx];
547 GL_Object_Hash *prev = NULL;
551 if (current->hash_key == hash)
554 prev->next = current->next;
556 hash_base->hash_field[array_idx] = current->next;
557 hash_base->item_size--;
561 current = current->next;
568 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
570 if (hash_base->item_size == 0) return;
572 for (int i = 0; i < hash_base->hash_size; i++)
574 if (hash_base->hash_field[i] != NULL)
576 GL_Object_Hash *current = hash_base->hash_field[i];
578 while (current != NULL)
580 GL_Object_Hash *current_next = current->next;
582 if (free_data == 1 && current->item != NULL)
588 hash_base->item_size--;
589 current = current_next;
596 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
598 #define HASH_DEINIT(hash_base, free_data) \
599 _free_hash_list(&hash_base, free_data); \
600 free(hash_base.hash_field); \
601 hash_base.hash_size = 0;
603 HASH_DEINIT(sostate->texture, 1);
604 HASH_DEINIT(sostate->buffer, 1);
605 HASH_DEINIT(sostate->framebuffer, 1);
606 HASH_DEINIT(sostate->renderbuffer, 1);
607 HASH_DEINIT(sostate->program, 1);
609 HASH_DEINIT(sostate->texture_real, 0);
610 HASH_DEINIT(sostate->buffer_real, 0);
611 HASH_DEINIT(sostate->framebuffer_real, 0);
612 HASH_DEINIT(sostate->renderbuffer_real, 0);
613 HASH_DEINIT(sostate->program_real, 0);
618 #define FIND_HASH(hash_base, key, ret) \
620 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
623 if (fh_current->hash_key == (key)) \
628 fh_current = fh_current->next; \
633 _sostate_hash_check(GL_Object_Hash_Base *hash_base)
635 if (hash_base->item_size < hash_base->hash_size)
638 int oldsize = hash_base->hash_size;
639 GL_Object_Hash **oldfield = hash_base->hash_field;
641 hash_base->hash_size = oldsize << 1;
642 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
643 AST(hash_base->hash_field != NULL);
645 for (int i = 0; i < oldsize; i++)
647 if (oldfield[i] != NULL)
649 GL_Object_Hash *current = oldfield[i];
651 while (current != NULL)
653 GL_Object_Hash *current_next = current->next;
654 _add_hash(hash_base, current);
655 hash_base->item_size--;
656 current = current_next;
665 fastpath_sostate_create_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
667 GLuint ret = _COREGL_INT_INIT_VALUE;
669 GL_Object_Hash_Base *hash_base = NULL;
670 GL_Object_Hash_Base *hash_base_real = NULL;
671 int newid = _COREGL_INT_INIT_VALUE;
673 hash_base = _get_shared_object_hash(sostate, type);
674 hash_base_real = _get_shared_object_hash_real(sostate, type);
676 newid = hash_base->last_id + 1;
677 if (newid >= GL_OBJECT_ID_LIMIT)
679 hash_base->is_looped = 1;
681 hash_base->last_id = 1;
684 if (hash_base->is_looped != 0)
687 int findingid = newid;
689 for (i = 0; i < GL_OBJECT_ID_LIMIT; i++)
691 GL_Object_Hash *exist_hash = NULL;
692 FIND_HASH(hash_base, findingid, exist_hash);
693 if (exist_hash == NULL)
699 if (findingid >= GL_OBJECT_ID_LIMIT) findingid = 1;
703 hash_base->last_id = newid;
706 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
708 newobj->id = (int)type + newid;
709 newobj->real_id = real_name;
710 newobj->ref_count = 1;
713 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
714 AST(newobj_hash != NULL);
715 newobj_hash->item = newobj;
716 newobj_hash->hash_key = newid;
717 _add_hash(hash_base, newobj_hash);
719 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
720 AST(newobj_hash_real != NULL);
721 newobj_hash_real->item = newobj;
722 newobj_hash_real->hash_key = real_name;
723 _add_hash(hash_base_real, newobj_hash_real);
726 _sostate_hash_check(hash_base);
727 _sostate_hash_check(hash_base_real);
735 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
736 if ((hash) < 0 || (hash) > GL_OBJECT_ID_LIMIT) { ret = 0; goto finish; } \
738 GL_Object_Hash *object_hash = NULL; \
739 FIND_HASH((hash_base), (hash), object_hash); \
740 if (object_hash == NULL) { ret = 0; goto finish; } \
741 (object) = object_hash->item; \
742 if ((object) == NULL) { ret = 0; goto finish; } \
746 fastpath_sostate_remove_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
748 GLuint ret = _COREGL_INT_INIT_VALUE;
750 GL_Object_Hash_Base *hash_base = NULL;
751 GL_Object_Hash_Base *hash_base_real = NULL;
752 GL_Object *object = NULL;
754 hash_base = _get_shared_object_hash(sostate, type);
755 hash_base_real = _get_shared_object_hash_real(sostate, type);
757 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
761 if (object->ref_count <= 0)
763 GL_Object_Hash *object_hash = NULL;
765 FIND_HASH(hash_base, object->id - (int)type, object_hash);
766 AST(object_hash != NULL);
767 _remove_hash(hash_base, object->id - (int)type);
771 FIND_HASH(hash_base_real, object->real_id, object_hash);
772 AST(object_hash != NULL);
773 _remove_hash(hash_base_real, object->real_id);
789 fastpath_sostate_get_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
791 GLuint ret = _COREGL_INT_INIT_VALUE;
793 GL_Object_Hash_Base *hash_base = NULL;
794 GL_Object *object = NULL;
796 hash_base = _get_shared_object_hash(sostate, type);
798 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
800 ret = object->real_id;
808 fastpath_sostate_set_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
810 GLint ret = _COREGL_INT_INIT_VALUE;
812 GL_Object_Hash_Base *hash_base = NULL;
813 GL_Object *object = NULL;
814 int hash = _COREGL_INT_INIT_VALUE;
816 hash_base = _get_shared_object_hash(sostate, type);
818 hash = glue_name - (int)type;
820 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
831 fastpath_sostate_get_object_tag(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
835 GL_Object_Hash_Base *hash_base = NULL;
836 GL_Object *object = NULL;
838 hash_base = _get_shared_object_hash(sostate, type);
840 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
850 fastpath_sostate_find_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint real_name)
852 GLuint ret = _COREGL_INT_INIT_VALUE;
854 GL_Object_Hash_Base *hash_base_real = NULL;
855 GL_Object *object = NULL;
857 hash_base_real = _get_shared_object_hash_real(sostate, type);
859 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
869 fastpath_sostate_use_object(GL_Shared_Object_State *sostate, GL_Object_Type type, GLuint glue_name)
871 GLint ret = _COREGL_INT_INIT_VALUE;
873 GL_Object_Hash_Base *hash_base = NULL;
874 GL_Object *object = NULL;
876 hash_base = _get_shared_object_hash(sostate, type);
878 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
889 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
891 static struct timeval tv_last = { 0, 0 };
893 if (unlikely(trace_state_flag != 1)) return;
897 struct timeval tv_now = { 0, 0 };
898 AST(gettimeofday(&tv_now, NULL) == 0);
899 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
907 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
908 TRACE("\E[0;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
909 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
911 #define PRINTF_CHAR_GLenum "%10d"
912 #define PRINTF_CHAR_GLboolean "%10d"
913 #define PRINTF_CHAR_GLint "%10d"
914 #define PRINTF_CHAR_GLsizei "%10u"
915 #define PRINTF_CHAR_GLuint "%10u"
916 #define PRINTF_CHAR_GLuintmask "0x%8X"
918 #define PRINTF_CHAR_GLclampf "%10.6f"
919 #define PRINTF_CHAR_GLfloat "%10.6f"
921 #define PRINTF_CHAR_GLvoidptr "%10p"
923 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
925 #define INITIAL_CTX initial_ctx
926 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
928 TYPE valuedata[SIZE]; \
929 TYPE *value = NULL; \
930 value = valuedata; GET_STMT; value = valuedata; \
931 TRACE("\E[0;37;1m %-30.30s : (\E[0m ", #NAME); \
932 for (int i = 0; i < SIZE; i++) \
936 TRACE("\n %-30.30s ", "");\
940 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
941 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
943 TRACE(" \E[0;37;1m)\E[0m\n"); \
945 # include "coregl_fastpath_state.h"
949 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
959 fastpath_init_context_states(GLGlueContext *ctx)
963 AST(mutex_lock(&init_context_mutex) == 1);
967 ERR("Context NULL\n");
972 AST(ctx->initialized == 0);
973 AST(ctx->sostate != NULL);
975 if (initial_ctx == NULL)
977 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
978 AST(initial_ctx != NULL);
980 //#define FORCE_DEFAULT_VALUE
981 #ifdef FORCE_DEFAULT_VALUE
982 # define INITIAL_CTX initial_ctx
983 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
986 TYPE valuedata[SIZE]; \
987 TYPE *value = NULL; \
988 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
989 value = valuedata; DEFAULT_STMT; value = valuedata; \
990 for (i = 0; i < SIZE; i++) \
992 if (*((char *)(&value[i])) == 0xcc) \
994 memset(&value[i], 0xaa, sizeof(TYPE)); \
995 value = valuedata; DEFAULT_STMT; value = valuedata; \
996 if (*((char *)(&value[i])) == 0xaa) \
998 ERR("\E[0;31;1mWARNING : GL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1002 initial_ctx->NAME[i] = value[i]; \
1005 # include "coregl_fastpath_state.h"
1009 # define INITIAL_CTX initial_ctx
1010 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1011 if (try_step == 1) \
1013 value = valuedata; DEFAULT_STMT; value = valuedata; \
1017 value = valuedata; FALLBACK_STMT; value = valuedata; \
1020 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1024 TYPE valuedata[SIZE]; \
1025 TYPE *value = NULL; \
1026 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1029 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1030 for (i = 0; i < SIZE; i++) \
1032 if (*((char *)(&value[i])) == 0xcc) \
1034 memset(&value[i], 0xaa, sizeof(TYPE)); \
1035 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1036 if (*((char *)(&value[i])) == 0xaa) \
1039 if (try_step == 2) \
1041 ERR("\E[0;31;1mWARNING : GL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1046 initial_ctx->NAME[i] = value[i]; \
1048 if (try_step != 2) \
1050 value = valuedata; DEFAULT_STMT; value = valuedata; \
1051 for (i = 0; i < SIZE; i++) \
1053 if (initial_ctx->NAME[i] != value[i]) \
1055 ERR("WARNING : GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, ctx->NAME[i], value[i]); \
1060 while (try_step == 2); \
1062 # include "coregl_fastpath_state.h"
1063 # undef SET_GLUE_VALUE
1068 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1070 ERR("\E[0;31;1mWARNING : Number of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1072 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1074 ERR("\E[0;31;1mWARNING : Number of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1080 #define INITIAL_CTX initial_ctx
1081 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1082 for (i = 0; i < SIZE; i++) \
1084 ctx->NAME[i] = initial_ctx->NAME[i]; \
1086 # include "coregl_fastpath_state.h"
1091 ctx->initialized = 1;
1096 AST(mutex_unlock(&init_context_mutex) == 1);
1101 #ifdef COREGL_USE_MODULE_TRACEPATH
1102 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1103 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1106 #define CHECK_GL_ERROR(func) \
1109 int err = _orig_fastpath_glGetError(); \
1110 if (err != GL_NO_ERROR) \
1112 ERR("\E[0;31;1mERROR(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1118 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1121 unsigned char flag = 0;
1124 if (debug_nofp == 1)
1130 // Return if they're the same
1131 if (oldctx == newctx)
1137 #define STATE_COMPARE(state) \
1138 if ((oldctx->state) != (newctx->state))
1140 #define STATES_COMPARE(state_ptr, bytes) \
1141 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1144 #ifdef COREGL_USE_MODULE_TRACEPATH
1145 static void *trace_hint_glfinish = NULL;
1146 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1147 #endif // COREGL_USE_MODULE_TRACEPATH
1150 int err = _orig_fastpath_glGetError();
1151 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1152 oldctx->gl_error = err;
1155 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1157 #ifdef COREGL_USE_MODULE_TRACEPATH
1158 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1159 #endif // COREGL_USE_MODULE_TRACEPATH
1161 #ifdef COREGL_USE_MODULE_TRACEPATH
1162 static void *trace_hint_bindbuffers = NULL;
1163 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1164 #endif // COREGL_USE_MODULE_TRACEPATH
1167 //------------------//
1169 flag = oldctx->_bind_flag | newctx->_bind_flag;
1172 STATE_COMPARE(gl_array_buffer_binding[0])
1174 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1176 STATE_COMPARE(gl_element_array_buffer_binding[0])
1178 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1180 STATE_COMPARE(gl_framebuffer_binding[0])
1182 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1184 STATE_COMPARE(gl_renderbuffer_binding[0])
1186 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1190 #ifdef COREGL_USE_MODULE_TRACEPATH
1191 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1192 #endif // COREGL_USE_MODULE_TRACEPATH
1195 //------------------//
1198 #ifdef COREGL_USE_MODULE_TRACEPATH
1199 static void *trace_hint_enable_states = NULL;
1200 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1201 #endif // COREGL_USE_MODULE_TRACEPATH
1203 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1206 STATE_COMPARE(gl_blend[0])
1208 if (newctx->gl_blend[0])
1210 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1213 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1215 STATE_COMPARE(gl_cull_face[0])
1217 if (newctx->gl_cull_face[0])
1219 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1222 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1224 STATE_COMPARE(gl_depth_test[0])
1226 if (newctx->gl_depth_test[0])
1228 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1231 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1233 STATE_COMPARE(gl_dither[0])
1235 if (newctx->gl_dither[0])
1237 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1240 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1245 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1248 STATE_COMPARE(gl_polygon_offset_fill[0])
1250 if (newctx->gl_polygon_offset_fill[0])
1252 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1255 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1257 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1259 if (newctx->gl_sample_alpha_to_coverage[0])
1261 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1264 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1266 STATE_COMPARE(gl_sample_coverage[0])
1268 if (newctx->gl_sample_coverage[0])
1270 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1273 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1275 STATE_COMPARE(gl_scissor_test[0])
1277 if (newctx->gl_scissor_test[0])
1279 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1282 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1284 STATE_COMPARE(gl_stencil_test[0])
1286 if (newctx->gl_stencil_test[0])
1288 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1291 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1295 #ifdef COREGL_USE_MODULE_TRACEPATH
1296 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1297 #endif // COREGL_USE_MODULE_TRACEPATH
1299 //------------------//
1301 #ifdef COREGL_USE_MODULE_TRACEPATH
1302 static void *trace_hint_clear_viewport = NULL;
1303 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1304 #endif // COREGL_USE_MODULE_TRACEPATH
1306 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1310 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1312 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1313 newctx->gl_viewport[1],
1314 newctx->gl_viewport[2],
1315 newctx->gl_viewport[3]))
1318 STATE_COMPARE(gl_current_program[0])
1320 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1322 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1324 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1325 newctx->gl_color_clear_value[1],
1326 newctx->gl_color_clear_value[2],
1327 newctx->gl_color_clear_value[3]))
1333 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1336 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1338 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1339 newctx->gl_color_writemask[1],
1340 newctx->gl_color_writemask[2],
1341 newctx->gl_color_writemask[3]))
1343 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1345 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1346 newctx->gl_depth_range[1]))
1348 STATE_COMPARE(gl_depth_clear_value[0])
1350 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1352 STATE_COMPARE(gl_depth_func[0])
1354 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1356 STATE_COMPARE(gl_depth_writemask[0])
1358 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1360 STATE_COMPARE(gl_cull_face_mode[0])
1362 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1367 #ifdef COREGL_USE_MODULE_TRACEPATH
1368 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1369 #endif // COREGL_USE_MODULE_TRACEPATH
1371 //------------------//
1373 #ifdef COREGL_USE_MODULE_TRACEPATH
1374 static void *trace_hint_bind_textures = NULL;
1375 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1376 #endif // COREGL_USE_MODULE_TRACEPATH
1378 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1382 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1384 STATE_COMPARE(gl_tex_2d_state[i])
1386 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1387 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1390 STATE_COMPARE(gl_tex_cube_state[i])
1392 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1393 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1397 // Restore active texture
1398 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1400 STATE_COMPARE(gl_generate_mipmap_hint[0])
1402 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1405 #ifdef COREGL_USE_MODULE_TRACEPATH
1406 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1407 #endif // COREGL_USE_MODULE_TRACEPATH
1409 //------------------//
1410 #ifdef COREGL_USE_MODULE_TRACEPATH
1411 static void *trace_hint_etc = NULL;
1412 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1413 #endif // COREGL_USE_MODULE_TRACEPATH
1415 flag = oldctx->_blend_flag | newctx->_blend_flag;
1418 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1420 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1421 newctx->gl_blend_color[1],
1422 newctx->gl_blend_color[2],
1423 newctx->gl_blend_color[3]))
1425 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1426 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1427 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1428 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1430 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1431 newctx->gl_blend_dst_rgb[0],
1432 newctx->gl_blend_src_alpha[0],
1433 newctx->gl_blend_dst_alpha[0]))
1435 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1436 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1438 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1443 //------------------//
1445 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1448 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1449 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1450 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1452 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1453 newctx->gl_stencil_func[0],
1454 newctx->gl_stencil_ref[0],
1455 newctx->gl_stencil_value_mask[0]))
1457 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1458 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1459 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1461 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1462 newctx->gl_stencil_fail[0],
1463 newctx->gl_stencil_pass_depth_fail[0],
1464 newctx->gl_stencil_pass_depth_pass[0]))
1467 STATE_COMPARE(gl_stencil_writemask[0])
1469 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1475 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1478 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1479 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1480 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1482 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1483 newctx->gl_stencil_back_func[0],
1484 newctx->gl_stencil_back_ref[0],
1485 newctx->gl_stencil_back_value_mask[0]))
1487 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1488 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1489 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1491 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1492 newctx->gl_stencil_back_fail[0],
1493 newctx->gl_stencil_back_pass_depth_fail[0],
1494 newctx->gl_stencil_back_pass_depth_pass[0]))
1497 STATE_COMPARE(gl_stencil_back_writemask[0])
1499 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1501 STATE_COMPARE(gl_stencil_clear_value[0])
1503 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1507 //------------------//
1509 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1512 STATE_COMPARE(gl_front_face[0])
1514 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1516 STATE_COMPARE(gl_line_width[0])
1518 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1520 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1521 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
1523 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1524 newctx->gl_polygon_offset_units[0]))
1526 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
1527 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1529 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1530 newctx->gl_sample_coverage_invert[0]))
1535 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1538 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1540 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1541 newctx->gl_scissor_box[1],
1542 newctx->gl_scissor_box[2],
1543 newctx->gl_scissor_box[3]))
1545 STATE_COMPARE(gl_pack_alignment[0])
1547 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1549 STATE_COMPARE(gl_unpack_alignment[0])
1551 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1554 #ifdef COREGL_USE_MODULE_TRACEPATH
1555 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1556 #endif // COREGL_USE_MODULE_TRACEPATH
1559 #ifdef COREGL_USE_MODULE_TRACEPATH
1560 static void *trace_hint_vertex_attrib = NULL;
1561 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1562 #endif // COREGL_USE_MODULE_TRACEPATH
1564 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1567 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1569 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1571 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1575 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1578 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1579 newctx->gl_vertex_array_size[i],
1580 newctx->gl_vertex_array_type[i],
1581 newctx->gl_vertex_array_normalized[i],
1582 newctx->gl_vertex_array_stride[i],
1583 newctx->gl_vertex_array_pointer[i]))
1585 STATES_COMPARE(gl_vertex_attrib_value + 4 * i, 4 * sizeof(GLfloat))
1587 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1590 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1592 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1596 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1600 STATE_COMPARE(gl_array_buffer_binding[0])
1602 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1604 STATE_COMPARE(gl_element_array_buffer_binding[0])
1606 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1611 #ifdef COREGL_USE_MODULE_TRACEPATH
1612 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1613 #endif // COREGL_USE_MODULE_TRACEPATH
1620 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1621 if (unlikely(trace_state_flag == 1))
1622 fastpath_dump_context_states(newctx, 0);
1623 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1625 #undef STATE_COMPARE
1626 #undef STATES_COMPARE