1 #include "coregl_fastpath.h"
10 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) RET_TYPE (*_orig_fastpath_##FUNC_NAME) PARAM_LIST = NULL;
11 #include "../../headers/sym.h"
14 Fastpath_Opt_Flag fp_opt = FP_UNKNOWN_PATH;
17 FILE *trace_fp = NULL;
19 GLenum FPGL_Error = GL_NO_ERROR;
21 GLGlueContext_List *gctx_list = NULL;
23 Mutex init_context_mutex = MUTEX_INITIALIZER;
24 GLGlueContext *initial_ctx = NULL;
26 Mutex ctx_list_access_mutex = MUTEX_INITIALIZER;
28 GLContext_List *glctx_list = NULL;
31 _state_get_texture_states(GLenum pname, GLint *params)
33 GLuint cur_active_tex = 0;
35 AST(initial_ctx != NULL);
37 _orig_fastpath_glGetIntegerv(GL_ACTIVE_TEXTURE, (GLint *)&cur_active_tex);
39 for (i = 0; i < initial_ctx->gl_num_tex_units[0]; i++)
41 _orig_fastpath_glActiveTexture(GL_TEXTURE0 + i);
42 _orig_fastpath_glGetIntegerv(pname, &(((GLint *)params)[i]));
44 _orig_fastpath_glActiveTexture(cur_active_tex);
48 _state_get_draw_buffers(GLenum *params)
50 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER0, &(((GLint *)params)[0]));
51 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER1, &(((GLint *)params)[1]));
52 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER2, &(((GLint *)params)[2]));
53 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER3, &(((GLint *)params)[3]));
54 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER4, &(((GLint *)params)[4]));
55 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER5, &(((GLint *)params)[5]));
56 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER6, &(((GLint *)params)[6]));
57 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER7, &(((GLint *)params)[7]));
58 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER8, &(((GLint *)params)[8]));
59 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER9, &(((GLint *)params)[9]));
60 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER10, &(((GLint *)params)[10]));
61 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER11, &(((GLint *)params)[11]));
62 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER12, &(((GLint *)params)[12]));
63 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER13, &(((GLint *)params)[13]));
64 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER14, &(((GLint *)params)[14]));
65 _orig_fastpath_glGetIntegerv(GL_DRAW_BUFFER15, &(((GLint *)params)[15]));
69 _state_get_transform_feedback_buffer_bindings(GLuint *params)
71 AST(initial_ctx != NULL);
74 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
76 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_BINDING, i, &(((GLint *)params)[i]));
81 _state_get_transform_feedback_buffer_bindings_offset(GLintptr *params)
83 AST(initial_ctx != NULL);
86 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
88 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_START, i, &(((GLint *)params)[i]));
93 _state_get_transform_feedback_buffer_bindings_size(GLsizeiptr *params)
95 AST(initial_ctx != NULL);
98 for (i = 0; i < initial_ctx->gl_num_transform_feedback_separate_attribs[0]; i++)
100 _orig_fastpath_glGetIntegeri_v(GL_TRANSFORM_FEEDBACK_BUFFER_SIZE, i, &(((GLint *)params)[i]));
105 _state_get_uniform_buffer_bindings(GLuint *params)
107 AST(initial_ctx != NULL);
110 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
112 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, i, &(((GLint *)params)[i]));
117 _state_get_uniform_buffer_bindings_offset(GLintptr *params)
119 AST(initial_ctx != NULL);
122 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
124 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_START, i, &(((GLint *)params)[i]));
129 _state_get_uniform_buffer_bindings_size(GLsizeiptr *params)
131 AST(initial_ctx != NULL);
134 for (i = 0; i < initial_ctx->gl_num_uniform_buffer_bindings[0]; i++)
136 _orig_fastpath_glGetIntegeri_v(GL_UNIFORM_BUFFER_SIZE, i, &(((GLint *)params)[i]));
141 fastpath_state_get_draw_buffers(GLenum *params)
143 _state_get_draw_buffers(params);
147 init_modules_fastpath()
149 int fastpath_opt = 0;
150 int fastpath_force_off_opt = 0;
152 COREGL_LOG("[CoreGL] <Fastpath> : ");
154 fastpath_opt = atoi(get_env_setting("COREGL_FASTPATH"));
155 fastpath_force_off_opt = atoi(get_env_setting("COREGL_FASTPATH_FORCE_OFF"));
157 if (fastpath_force_off_opt == 1)
159 COREGL_LOG("\E[40;31;1m(DISABLED by force option)\E[0m ");
163 switch (fastpath_opt)
166 COREGL_LOG("(%d) Fastpath enabled...\n", fastpath_opt);
167 fp_opt = FP_FAST_PATH;
170 COREGL_LOG("(%d) Default API path enabled...\n", fastpath_opt);
171 fp_opt = FP_NORMAL_PATH;
175 debug_nofp = atoi(get_env_setting("COREGL_DEBUG_NOFP"));
180 deinit_modules_fastpath()
182 GLContext_List *current = NULL;
184 AST(mutex_lock(&ctx_list_access_mutex) == 1);
186 // Destroy remained context & Detect leaks
187 int retry_destroy = 0;
192 current = glctx_list;
195 if (current->cstate != NULL)
197 COREGL_WRN("\E[40;31;1mContext attached to [dpy=%p|rctx=%p] has not been completely destroyed.(leak)\E[0m\n", current->cstate->rdpy, current->cstate->rctx);
199 _orig_fastpath_eglMakeCurrent(current->cstate->rdpy, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
200 _orig_fastpath_eglDestroyContext(current->cstate->rdpy, current->cstate->rctx);
202 fastpath_remove_context_states_from_list(current->cstate, NULL);
207 glctx_list = current->next;
209 current = glctx_list;
211 if (retry_destroy == 0) break;
216 AST(mutex_unlock(&ctx_list_access_mutex) == 1);
220 init_modules_tstate_fastpath(GLThreadState *tstate)
222 MY_MODULE_TSTATE *tstate_mt = NULL;
224 tstate_mt = (MY_MODULE_TSTATE *)calloc(1, sizeof(MY_MODULE_TSTATE));
226 tstate_mt->binded_api = EGL_OPENGL_ES_API;
228 tstate->module_data[MY_MODULE_ID] = tstate_mt;
232 deinit_modules_tstate_fastpath(GLThreadState *tstate)
234 if (tstate->module_data[MY_MODULE_ID] != NULL)
236 free(tstate->module_data[MY_MODULE_ID]);
237 tstate->module_data[MY_MODULE_ID] = NULL;
242 fastpath_apply_overrides()
247 fastpath_apply_overrides_egl(1);
248 fastpath_apply_overrides_gl(1);
253 COREGL_ERR("Invalide GL Override Option!!!\n");
260 fastpath_apply_overrides_egl(int enable)
262 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
263 # include "../../headers/sym_egl.h"
264 #undef _COREGL_SYMBOL
266 COREGL_OVERRIDE(fastpath_, eglGetProcAddress);
268 COREGL_OVERRIDE(fastpath_, eglBindAPI);
269 COREGL_OVERRIDE(fastpath_, eglQueryAPI);
271 COREGL_OVERRIDE(fastpath_, eglCreateContext);
272 COREGL_OVERRIDE(fastpath_, eglCreateImageKHR);
273 COREGL_OVERRIDE(fastpath_, eglMakeCurrent);
274 COREGL_OVERRIDE(fastpath_, eglDestroyContext);
275 COREGL_OVERRIDE(fastpath_, eglQueryContext);
276 COREGL_OVERRIDE(fastpath_, eglGetCurrentContext);
277 COREGL_OVERRIDE(fastpath_, eglReleaseThread);
278 COREGL_OVERRIDE(fastpath_, eglGetCurrentSurface);
279 COREGL_OVERRIDE(fastpath_, eglTerminate);
284 fastpath_apply_overrides_gl(int enable)
286 #define _COREGL_SYMBOL(IS_EXTENSION, RET_TYPE, FUNC_NAME, PARAM_LIST) COREGL_INIT_ORIGINAL(_orig_fastpath_, FUNC_NAME);
287 # include "../../headers/sym_gl.h"
288 #undef _COREGL_SYMBOL
292 COREGL_OVERRIDE(fastpath_, glGetError);
293 COREGL_OVERRIDE(fastpath_, glGetString);
295 COREGL_OVERRIDE(fastpath_, glGetIntegerv);
296 COREGL_OVERRIDE(fastpath_, glGetFloatv);
297 COREGL_OVERRIDE(fastpath_, glGetBooleanv);
299 COREGL_OVERRIDE(fastpath_, glActiveTexture);
300 COREGL_OVERRIDE(fastpath_, glGenTextures);
301 COREGL_OVERRIDE(fastpath_, glBindTexture);
302 COREGL_OVERRIDE(fastpath_, glIsTexture);
303 COREGL_OVERRIDE(fastpath_, glDeleteTextures);
304 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2D);
306 COREGL_OVERRIDE(fastpath_, glGenBuffers);
307 COREGL_OVERRIDE(fastpath_, glBindBuffer);
308 COREGL_OVERRIDE(fastpath_, glIsBuffer);
309 COREGL_OVERRIDE(fastpath_, glDeleteBuffers);
311 COREGL_OVERRIDE(fastpath_, glGenFramebuffers);
312 COREGL_OVERRIDE(fastpath_, glBindFramebuffer);
313 COREGL_OVERRIDE(fastpath_, glIsFramebuffer);
314 COREGL_OVERRIDE(fastpath_, glDeleteFramebuffers);
315 COREGL_OVERRIDE(fastpath_, glGetFramebufferAttachmentParameteriv);
317 COREGL_OVERRIDE(fastpath_, glGenRenderbuffers);
318 COREGL_OVERRIDE(fastpath_, glBindRenderbuffer);
319 COREGL_OVERRIDE(fastpath_, glFramebufferRenderbuffer);
320 COREGL_OVERRIDE(fastpath_, glIsRenderbuffer);
321 COREGL_OVERRIDE(fastpath_, glDeleteRenderbuffers);
323 COREGL_OVERRIDE(fastpath_, glCreateShader);
324 COREGL_OVERRIDE(fastpath_, glCreateProgram);
325 COREGL_OVERRIDE(fastpath_, glAttachShader);
326 COREGL_OVERRIDE(fastpath_, glCompileShader);
327 COREGL_OVERRIDE(fastpath_, glShaderBinary);
328 COREGL_OVERRIDE(fastpath_, glDeleteShader);
329 COREGL_OVERRIDE(fastpath_, glDetachShader);
330 COREGL_OVERRIDE(fastpath_, glGetShaderiv);
331 COREGL_OVERRIDE(fastpath_, glGetShaderInfoLog);
332 COREGL_OVERRIDE(fastpath_, glGetShaderSource);
333 COREGL_OVERRIDE(fastpath_, glIsShader);
334 COREGL_OVERRIDE(fastpath_, glShaderSource);
335 COREGL_OVERRIDE(fastpath_, glBindAttribLocation);
336 COREGL_OVERRIDE(fastpath_, glDeleteProgram);
337 COREGL_OVERRIDE(fastpath_, glGetActiveAttrib);
338 COREGL_OVERRIDE(fastpath_, glGetActiveUniform);
339 COREGL_OVERRIDE(fastpath_, glGetAttachedShaders);
340 COREGL_OVERRIDE(fastpath_, glGetAttribLocation);
341 COREGL_OVERRIDE(fastpath_, glGetProgramiv);
342 COREGL_OVERRIDE(fastpath_, glGetProgramInfoLog);
343 COREGL_OVERRIDE(fastpath_, glGetUniformfv);
344 COREGL_OVERRIDE(fastpath_, glGetUniformiv);
345 COREGL_OVERRIDE(fastpath_, glGetUniformLocation);
346 COREGL_OVERRIDE(fastpath_, glIsProgram);
347 COREGL_OVERRIDE(fastpath_, glLinkProgram);
348 COREGL_OVERRIDE(fastpath_, glUseProgram);
349 COREGL_OVERRIDE(fastpath_, glValidateProgram);
351 COREGL_OVERRIDE(fastpath_, glBlendColor);
352 COREGL_OVERRIDE(fastpath_, glBlendEquation);
353 COREGL_OVERRIDE(fastpath_, glBlendEquationSeparate);
354 COREGL_OVERRIDE(fastpath_, glBlendFunc);
355 COREGL_OVERRIDE(fastpath_, glBlendFuncSeparate);
356 COREGL_OVERRIDE(fastpath_, glClearColor);
357 COREGL_OVERRIDE(fastpath_, glClearDepthf);
358 COREGL_OVERRIDE(fastpath_, glClearStencil);
359 COREGL_OVERRIDE(fastpath_, glColorMask);
360 COREGL_OVERRIDE(fastpath_, glCullFace);
361 COREGL_OVERRIDE(fastpath_, glDepthFunc);
362 COREGL_OVERRIDE(fastpath_, glDepthMask);
363 COREGL_OVERRIDE(fastpath_, glDepthRangef);
364 COREGL_OVERRIDE(fastpath_, glDisable);
365 COREGL_OVERRIDE(fastpath_, glDisableVertexAttribArray);
366 COREGL_OVERRIDE(fastpath_, glEnable);
367 COREGL_OVERRIDE(fastpath_, glEnableVertexAttribArray);
368 COREGL_OVERRIDE(fastpath_, glFrontFace);
369 COREGL_OVERRIDE(fastpath_, glHint);
370 COREGL_OVERRIDE(fastpath_, glLineWidth);
371 COREGL_OVERRIDE(fastpath_, glPixelStorei);
372 COREGL_OVERRIDE(fastpath_, glPolygonOffset);
373 COREGL_OVERRIDE(fastpath_, glSampleCoverage);
374 COREGL_OVERRIDE(fastpath_, glScissor);
375 COREGL_OVERRIDE(fastpath_, glStencilFunc);
376 COREGL_OVERRIDE(fastpath_, glStencilFuncSeparate);
377 COREGL_OVERRIDE(fastpath_, glStencilMask);
378 COREGL_OVERRIDE(fastpath_, glStencilMaskSeparate);
379 COREGL_OVERRIDE(fastpath_, glStencilOp);
380 COREGL_OVERRIDE(fastpath_, glStencilOpSeparate);
381 COREGL_OVERRIDE(fastpath_, glVertexAttrib1f);
382 COREGL_OVERRIDE(fastpath_, glVertexAttrib1fv);
383 COREGL_OVERRIDE(fastpath_, glVertexAttrib2f);
384 COREGL_OVERRIDE(fastpath_, glVertexAttrib2fv);
385 COREGL_OVERRIDE(fastpath_, glVertexAttrib3f);
386 COREGL_OVERRIDE(fastpath_, glVertexAttrib3fv);
387 COREGL_OVERRIDE(fastpath_, glVertexAttrib4f);
388 COREGL_OVERRIDE(fastpath_, glVertexAttrib4fv);
389 COREGL_OVERRIDE(fastpath_, glVertexAttribPointer);
390 COREGL_OVERRIDE(fastpath_, glViewport);
392 COREGL_OVERRIDE(fastpath_, glFramebufferTexture2DMultisampleEXT);
393 COREGL_OVERRIDE(fastpath_, glProgramParameteriEXT);
394 COREGL_OVERRIDE(fastpath_, glEGLImageTargetTexture2DOES);
395 COREGL_OVERRIDE(fastpath_, glFramebufferTexture3DOES);
397 COREGL_OVERRIDE(fastpath_, glReadBuffer);
400 COREGL_OVERRIDE(fastpath_, glGenQueries);
401 COREGL_OVERRIDE(fastpath_, glDeleteQueries);
402 COREGL_OVERRIDE(fastpath_, glIsQuery);
403 COREGL_OVERRIDE(fastpath_, glBeginQuery);
404 COREGL_OVERRIDE(fastpath_, glEndQuery);
405 COREGL_OVERRIDE(fastpath_, glGetQueryiv);
406 COREGL_OVERRIDE(fastpath_, glGetQueryObjectuiv);
407 COREGL_OVERRIDE(fastpath_, glDrawBuffers);
408 COREGL_OVERRIDE(fastpath_, glFramebufferTextureLayer);
410 COREGL_OVERRIDE(fastpath_, glBindVertexArray);
411 COREGL_OVERRIDE(fastpath_, glDeleteVertexArrays);
412 COREGL_OVERRIDE(fastpath_, glGenVertexArrays);
413 COREGL_OVERRIDE(fastpath_, glIsVertexArray);
415 COREGL_OVERRIDE(fastpath_, glGetIntegeri_v);
417 COREGL_OVERRIDE(fastpath_, glBindTransformFeedback);
418 COREGL_OVERRIDE(fastpath_, glDeleteTransformFeedbacks);
419 COREGL_OVERRIDE(fastpath_, glGenTransformFeedbacks);
420 COREGL_OVERRIDE(fastpath_, glIsTransformFeedback);
422 COREGL_OVERRIDE(fastpath_, glBindBufferRange);
423 COREGL_OVERRIDE(fastpath_, glBindBufferBase);
424 COREGL_OVERRIDE(fastpath_, glTransformFeedbackVaryings);
425 COREGL_OVERRIDE(fastpath_, glGetTransformFeedbackVarying);
426 COREGL_OVERRIDE(fastpath_, glVertexAttribIPointer);
427 COREGL_OVERRIDE(fastpath_, glVertexAttribI4i);
428 COREGL_OVERRIDE(fastpath_, glVertexAttribI4ui);
429 COREGL_OVERRIDE(fastpath_, glVertexAttribI4iv);
430 COREGL_OVERRIDE(fastpath_, glVertexAttribI4uiv);
431 COREGL_OVERRIDE(fastpath_, glGetUniformuiv);
432 COREGL_OVERRIDE(fastpath_, glGetFragDataLocation);
433 COREGL_OVERRIDE(fastpath_, glGetStringi);
434 COREGL_OVERRIDE(fastpath_, glGetUniformIndices);
435 COREGL_OVERRIDE(fastpath_, glGetActiveUniformsiv);
436 COREGL_OVERRIDE(fastpath_, glGetUniformBlockIndex);
437 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockiv);
438 COREGL_OVERRIDE(fastpath_, glGetActiveUniformBlockName);
439 COREGL_OVERRIDE(fastpath_, glUniformBlockBinding);
440 COREGL_OVERRIDE(fastpath_, glGetInteger64v);
441 COREGL_OVERRIDE(fastpath_, glGetInteger64i_v);
442 COREGL_OVERRIDE(fastpath_, glGenSamplers);
443 COREGL_OVERRIDE(fastpath_, glDeleteSamplers);
444 COREGL_OVERRIDE(fastpath_, glIsSampler);
445 COREGL_OVERRIDE(fastpath_, glBindSampler);
446 COREGL_OVERRIDE(fastpath_, glSamplerParameteri);
447 COREGL_OVERRIDE(fastpath_, glSamplerParameteriv);
448 COREGL_OVERRIDE(fastpath_, glSamplerParameterf);
449 COREGL_OVERRIDE(fastpath_, glSamplerParameterfv);
450 COREGL_OVERRIDE(fastpath_, glGetSamplerParameteriv);
451 COREGL_OVERRIDE(fastpath_, glGetSamplerParameterfv);
452 COREGL_OVERRIDE(fastpath_, glVertexAttribDivisor);
453 COREGL_OVERRIDE(fastpath_, glGetProgramBinary);
454 COREGL_OVERRIDE(fastpath_, glProgramBinary);
455 COREGL_OVERRIDE(fastpath_, glProgramParameteri);
460 COREGL_LOG("\E[40;35;1m[CoreGL] SKIP GL FASTPATH...\E[0m\n");
466 static inline GL_Object_Hash_Base *
467 _get_shared_object_hash(GL_Object_State *ostate, GL_Object_Type type)
471 case GL_OBJECT_TYPE_QUERY:
472 return &ostate->query;
473 case GL_OBJECT_TYPE_TEXTURE:
474 return &ostate->shared->texture;
475 case GL_OBJECT_TYPE_BUFFER:
476 return &ostate->shared->buffer;
477 case GL_OBJECT_TYPE_FRAMEBUFFER:
478 return &ostate->framebuffer;
479 case GL_OBJECT_TYPE_RENDERBUFFER:
480 return &ostate->shared->renderbuffer;
481 case GL_OBJECT_TYPE_PROGRAM:
482 return &ostate->shared->program;
483 case GL_OBJECT_TYPE_VERTEXARRAY:
484 return &ostate->vertexarray;
485 case GL_OBJECT_TYPE_SAMPLER:
486 return &ostate->shared->sampler;
487 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
488 return &ostate->transformfeedback;
494 static inline GL_Object_Hash_Base *
495 _get_shared_object_hash_real(GL_Object_State *ostate, GL_Object_Type type)
499 case GL_OBJECT_TYPE_QUERY:
500 return &ostate->query_real;
501 case GL_OBJECT_TYPE_TEXTURE:
502 return &ostate->shared->texture_real;
503 case GL_OBJECT_TYPE_BUFFER:
504 return &ostate->shared->buffer_real;
505 case GL_OBJECT_TYPE_FRAMEBUFFER:
506 return &ostate->framebuffer_real;
507 case GL_OBJECT_TYPE_RENDERBUFFER:
508 return &ostate->shared->renderbuffer_real;
509 case GL_OBJECT_TYPE_PROGRAM:
510 return &ostate->shared->program_real;
511 case GL_OBJECT_TYPE_VERTEXARRAY:
512 return &ostate->vertexarray_real;
513 case GL_OBJECT_TYPE_SAMPLER:
514 return &ostate->shared->sampler_real;
515 case GL_OBJECT_TYPE_TRANSFORMFEEDBACK:
516 return &ostate->transformfeedback_real;
523 fastpath_add_context_state_to_list(const void *option, const int option_len, GLContextState *cstate, Mutex *mtx)
527 GLContext_List *current = NULL;
528 GLContext_List *newitm = NULL;
530 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
534 tid = get_current_thread();
536 current = glctx_list;
537 while (current != NULL)
539 if (current->option_len == option_len &&
540 memcmp(current->option, option, option_len) == 0 &&
541 current->thread_id == tid)
543 AST(current->cstate == cstate);
546 current = current->next;
549 newitm = (GLContext_List *)calloc(1, sizeof(GLContext_List));
552 COREGL_ERR("Failed to create context list.\n");
556 newitm->cstate = cstate;
557 newitm->thread_id = tid;
558 newitm->option_len = option_len;
559 newitm->option = (void *)malloc(option_len);
560 memcpy(newitm->option, option, option_len);
562 if (glctx_list != NULL)
563 newitm->next = glctx_list;
584 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
590 fastpath_get_context_state_from_list(const void *option, const int option_len, Mutex *mtx)
592 GLContextState *ret = NULL;
593 GLContext_List *current = NULL;
596 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
598 tid = get_current_thread();
600 current = glctx_list;
601 while (current != NULL)
603 if (current->option_len == option_len &&
604 memcmp(current->option, option, option_len) == 0 &&
605 current->thread_id == tid)
607 ret = current->cstate;
610 current = current->next;
615 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
620 fastpath_remove_context_states_from_list(GLContextState *cstate, Mutex *mtx)
624 GLContext_List *olditm = NULL;
625 GLContext_List *current = NULL;
627 if (mtx != NULL) AST(mutex_lock(mtx) == 1);
631 tid = get_current_thread();
632 current = glctx_list;
634 while (current != NULL)
636 if (current->cstate == cstate)
638 GLContext_List *nextitm = NULL;
641 olditm->next = current->next;
642 nextitm = olditm->next;
646 glctx_list = current->next;
647 nextitm = glctx_list;
649 if (current->option != NULL)
651 AST(current->option_len > 0);
652 free(current->option);
653 current->option = NULL;
654 current->option_len = 0;
662 current = current->next;
667 if (mtx != NULL) AST(mutex_unlock(mtx) == 1);
673 #define HASH_INIT(hash_base) \
674 hash_base.hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * GL_OBJECT_HASH_BASE); \
675 hash_base.hash_size = GL_OBJECT_HASH_BASE;
678 fastpath_ostate_init(GL_Object_State *ostate)
680 HASH_INIT(ostate->query);
681 HASH_INIT(ostate->framebuffer);
682 HASH_INIT(ostate->vertexarray);
683 HASH_INIT(ostate->transformfeedback);
685 HASH_INIT(ostate->query_real);
686 HASH_INIT(ostate->framebuffer_real);
687 HASH_INIT(ostate->vertexarray_real);
688 HASH_INIT(ostate->transformfeedback_real);
692 fastpath_sostate_init(GL_Shared_Object_State *sostate)
694 mutex_init(&sostate->access_mutex);
696 HASH_INIT(sostate->texture);
697 HASH_INIT(sostate->buffer);
698 HASH_INIT(sostate->renderbuffer);
699 HASH_INIT(sostate->program);
700 HASH_INIT(sostate->sampler);
702 HASH_INIT(sostate->texture_real);
703 HASH_INIT(sostate->buffer_real);
704 HASH_INIT(sostate->renderbuffer_real);
705 HASH_INIT(sostate->program_real);
706 HASH_INIT(sostate->sampler_real);
713 _add_hash(GL_Object_Hash_Base *hash_base, GL_Object_Hash *data)
715 int array_idx = data->hash_key & (hash_base->hash_size - 1);
716 if (hash_base->hash_field[array_idx] == NULL)
718 hash_base->hash_field[array_idx] = data;
722 GL_Object_Hash *current = hash_base->hash_field[array_idx];
725 AST(current->hash_key != data->hash_key);
726 current = current->next;
728 current->next = data;
731 hash_base->item_size++;
735 _remove_hash(GL_Object_Hash_Base *hash_base, GLuint hash)
738 int array_idx = hash & (hash_base->hash_size - 1);
740 GL_Object_Hash *current = hash_base->hash_field[array_idx];
741 GL_Object_Hash *prev = NULL;
745 if (current->hash_key == hash)
748 prev->next = current->next;
750 hash_base->hash_field[array_idx] = current->next;
751 hash_base->item_size--;
756 current = current->next;
763 _free_hash_list(GL_Object_Hash_Base *hash_base, int free_data)
765 if (hash_base->item_size == 0) return;
767 for (int i = 0; i < hash_base->hash_size; i++)
769 if (hash_base->hash_field[i] != NULL)
771 GL_Object_Hash *current = hash_base->hash_field[i];
773 while (current != NULL)
775 GL_Object_Hash *current_next = current->next;
777 if (free_data == 1 && current->item != NULL)
783 hash_base->item_size--;
784 current = current_next;
792 #define HASH_DEINIT(hash_base, free_data) \
793 _free_hash_list(&hash_base, free_data); \
794 free(hash_base.hash_field); \
795 hash_base.hash_size = 0;
798 fastpath_ostate_deinit(GL_Object_State *ostate)
800 HASH_DEINIT(ostate->query, 1);
801 HASH_DEINIT(ostate->framebuffer, 1);
802 HASH_DEINIT(ostate->vertexarray, 1);
803 HASH_DEINIT(ostate->transformfeedback, 1);
805 HASH_DEINIT(ostate->query_real, 0);
806 HASH_DEINIT(ostate->framebuffer_real, 0);
807 HASH_DEINIT(ostate->vertexarray_real, 0);
808 HASH_DEINIT(ostate->transformfeedback_real, 0);
812 fastpath_sostate_deinit(GL_Shared_Object_State *sostate)
814 HASH_DEINIT(sostate->texture, 1);
815 HASH_DEINIT(sostate->buffer, 1);
816 HASH_DEINIT(sostate->renderbuffer, 1);
817 HASH_DEINIT(sostate->program, 1);
818 HASH_DEINIT(sostate->sampler, 1);
820 HASH_DEINIT(sostate->texture_real, 0);
821 HASH_DEINIT(sostate->buffer_real, 0);
822 HASH_DEINIT(sostate->renderbuffer_real, 0);
823 HASH_DEINIT(sostate->program_real, 0);
824 HASH_DEINIT(sostate->sampler_real, 0);
831 #define FIND_HASH(hash_base, key, ret) \
833 GL_Object_Hash *fh_current = hash_base->hash_field[(key) & (hash_base->hash_size - 1)]; \
836 if (fh_current->hash_key == (key)) \
841 fh_current = fh_current->next; \
846 _ostate_hash_check(GL_Object_Hash_Base *hash_base)
848 if (hash_base->item_size + 1 < hash_base->hash_size)
851 int oldsize = hash_base->hash_size;
852 GL_Object_Hash **oldfield = hash_base->hash_field;
854 hash_base->hash_size = oldsize << 1;
855 hash_base->hash_field = (GL_Object_Hash **)calloc(1, sizeof(GL_Object_Hash *) * hash_base->hash_size);
856 AST(hash_base->hash_field != NULL);
858 for (int i = 0; i < oldsize; i++)
860 if (oldfield[i] != NULL)
862 GL_Object_Hash *current = oldfield[i];
864 while (current != NULL)
866 GL_Object_Hash *current_next = current->next;
867 _add_hash(hash_base, current);
868 hash_base->item_size--;
869 current = current_next;
878 fastpath_ostate_create_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
880 GLuint ret = _COREGL_INT_INIT_VALUE;
882 GL_Object_Hash_Base *hash_base = NULL;
883 GL_Object_Hash_Base *hash_base_real = NULL;
884 int newid = _COREGL_INT_INIT_VALUE;
886 hash_base = _get_shared_object_hash(ostate, type);
887 hash_base_real = _get_shared_object_hash_real(ostate, type);
889 newid = hash_base->last_id + 1;
890 if (newid >= hash_base->hash_size)
892 hash_base->is_looped = 1;
894 hash_base->last_id = 1;
897 if (hash_base->is_looped != 0)
900 int findingid = newid;
902 for (i = 0; i < hash_base->hash_size; i++)
904 GL_Object_Hash *exist_hash = NULL;
905 FIND_HASH(hash_base, findingid, exist_hash);
906 if (exist_hash == NULL)
912 if (findingid >= hash_base->hash_size) findingid = 1;
916 hash_base->last_id = newid;
919 GL_Object *newobj = (GL_Object *)calloc(1, sizeof(GL_Object));
921 newobj->id = (int)type + newid;
922 newobj->real_id = real_name;
923 newobj->ref_count = 1;
926 GL_Object_Hash *newobj_hash = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
927 AST(newobj_hash != NULL);
928 newobj_hash->item = newobj;
929 newobj_hash->hash_key = newid;
930 _add_hash(hash_base, newobj_hash);
932 GL_Object_Hash *newobj_hash_real = (GL_Object_Hash *)calloc(1, sizeof(GL_Object_Hash));
933 AST(newobj_hash_real != NULL);
934 newobj_hash_real->item = newobj;
935 newobj_hash_real->hash_key = real_name;
936 _add_hash(hash_base_real, newobj_hash_real);
939 _ostate_hash_check(hash_base);
940 _ostate_hash_check(hash_base_real);
948 #define FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object) \
949 if (((int)(hash)) < 0) { ret = 0; goto finish; } \
951 GL_Object_Hash *object_hash = NULL; \
952 FIND_HASH((hash_base), (int)(hash), object_hash); \
953 if (object_hash == NULL) { ret = 0; goto finish; } \
954 (object) = object_hash->item; \
955 if ((object) == NULL) { ret = 0; goto finish; } \
959 fastpath_ostate_remove_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
961 GLuint ret = _COREGL_INT_INIT_VALUE;
963 GL_Object_Hash_Base *hash_base = NULL;
964 GL_Object_Hash_Base *hash_base_real = NULL;
965 GL_Object *object = NULL;
967 hash_base = _get_shared_object_hash(ostate, type);
968 hash_base_real = _get_shared_object_hash_real(ostate, type);
970 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
974 if (object->ref_count <= 0)
976 GL_Object_Hash *object_hash = NULL;
978 FIND_HASH(hash_base, object->id - (int)type, object_hash);
979 AST(object_hash != NULL);
980 _remove_hash(hash_base, object->id - (int)type);
984 FIND_HASH(hash_base_real, object->real_id, object_hash);
985 AST(object_hash != NULL);
986 _remove_hash(hash_base_real, object->real_id);
1002 fastpath_ostate_get_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1004 GLuint ret = _COREGL_INT_INIT_VALUE;
1006 GL_Object_Hash_Base *hash_base = NULL;
1007 GL_Object *object = NULL;
1009 hash_base = _get_shared_object_hash(ostate, type);
1011 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1013 ret = object->real_id;
1021 fastpath_ostate_set_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name, GLvoid *tag)
1023 GLint ret = _COREGL_INT_INIT_VALUE;
1025 GL_Object_Hash_Base *hash_base = NULL;
1026 GL_Object *object = NULL;
1027 int hash = _COREGL_INT_INIT_VALUE;
1029 hash_base = _get_shared_object_hash(ostate, type);
1031 hash = glue_name - (int)type;
1033 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, hash, object);
1035 AST(object->tag == NULL);
1045 fastpath_ostate_get_object_tag(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1049 GL_Object_Hash_Base *hash_base = NULL;
1050 GL_Object *object = NULL;
1052 hash_base = _get_shared_object_hash(ostate, type);
1054 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1064 fastpath_ostate_find_object(GL_Object_State *ostate, GL_Object_Type type, GLuint real_name)
1066 GLuint ret = _COREGL_INT_INIT_VALUE;
1068 GL_Object_Hash_Base *hash_base_real = NULL;
1069 GL_Object *object = NULL;
1071 hash_base_real = _get_shared_object_hash_real(ostate, type);
1073 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base_real, real_name, object);
1083 fastpath_ostate_use_object(GL_Object_State *ostate, GL_Object_Type type, GLuint glue_name)
1085 GLint ret = _COREGL_INT_INIT_VALUE;
1087 GL_Object_Hash_Base *hash_base = NULL;
1088 GL_Object *object = NULL;
1090 hash_base = _get_shared_object_hash(ostate, type);
1092 FIND_OBJ_FROM_HASH_WITH_VERIFY(hash_base, glue_name - (int)type, object);
1094 object->ref_count++;
1103 fastpath_dump_context_states(GLGlueContext *ctx, int force_output)
1105 static struct timeval tv_last = { 0, 0 };
1107 if (unlikely(trace_state_flag != 1)) return;
1111 struct timeval tv_now = { 0, 0 };
1112 AST(gettimeofday(&tv_now, NULL) == 0);
1113 if (tv_now.tv_sec - tv_last.tv_sec < _COREGL_TRACE_OUTPUT_INTERVAL_SEC)
1121 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1122 TRACE("\E[40;32;1m State info \E[1;37;1m: <PID = %d> GlueCTX = %p\E[0m\n", getpid(), ctx);
1123 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1125 #define PRINTF_CHAR_GLenum "%10d"
1126 #define PRINTF_CHAR_GLboolean "%10d"
1127 #define PRINTF_CHAR_GLint "%10d"
1128 #define PRINTF_CHAR_GLsizei "%10u"
1129 #define PRINTF_CHAR_GLuint "%10u"
1130 #define PRINTF_CHAR_GLuintmask "0x%8X"
1131 #define PRINTF_CHAR_GLintptr "0x%8X"
1132 #define PRINTF_CHAR_GLsizeiptr "%10d"
1134 #define PRINTF_CHAR_GLclampf "%10.6f"
1135 #define PRINTF_CHAR_GLfloat "%10.6f"
1137 #define PRINTF_CHAR_GLvoidptr "%10p"
1139 #define PRINTF_CHAR(type) PRINTF_CHAR_##type
1141 #define INITIAL_CTX initial_ctx
1142 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1144 TYPE valuedata[SIZE]; \
1145 TYPE *value = NULL; \
1146 value = valuedata; GET_STMT; value = valuedata; \
1147 TRACE("\E[40;37;1m %-30.30s : (\E[0m ", #NAME); \
1148 for (int i = 0; i < SIZE; i++) \
1152 TRACE("\n %-30.30s ", "");\
1156 TRACE(PRINTF_CHAR(TYPE), ctx->NAME[i]); \
1157 TRACE("["PRINTF_CHAR(TYPE)"]", value[i]); \
1159 TRACE(" \E[40;37;1m)\E[0m\n"); \
1161 # include "coregl_fastpath_state.h"
1165 TRACE("\E[0;40;34m========================================================================================================================\E[0m\n");
1175 fastpath_init_context_states(GLGlueContext *ctx)
1179 AST(mutex_lock(&init_context_mutex) == 1);
1183 COREGL_ERR("Context NULL\n");
1188 AST(ctx->initialized == 0);
1189 AST(ctx->ostate.shared != NULL);
1191 if (initial_ctx == NULL)
1193 initial_ctx = (GLGlueContext *)calloc(1, sizeof(GLGlueContext));
1194 AST(initial_ctx != NULL);
1196 //#define FORCE_DEFAULT_VALUE
1197 #ifdef FORCE_DEFAULT_VALUE
1198 # define INITIAL_CTX initial_ctx
1199 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1202 TYPE valuedata[SIZE]; \
1203 TYPE *value = NULL; \
1204 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1205 value = valuedata; DEFAULT_STMT; value = valuedata; \
1206 for (i = 0; i < SIZE; i++) \
1208 if (*((char *)(&value[i])) == 0xcc) \
1210 memset(&value[i], 0xaa, sizeof(TYPE)); \
1211 value = valuedata; DEFAULT_STMT; value = valuedata; \
1212 if (*((char *)(&value[i])) == 0xaa) \
1214 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1218 initial_ctx->NAME[i] = value[i]; \
1221 # include "coregl_fastpath_state.h"
1225 # define INITIAL_CTX initial_ctx
1226 # define SET_GLUE_VALUE(DEFAULT_STMT, FALLBACK_STMT) \
1227 if (try_step == 1) \
1229 value = valuedata; DEFAULT_STMT; value = valuedata; \
1233 value = valuedata; FALLBACK_STMT; value = valuedata; \
1236 # define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1240 TYPE valuedata[SIZE]; \
1241 TYPE *value = NULL; \
1242 _sym_glGetError(); \
1243 memset(valuedata, 0xcc, sizeof(TYPE) * SIZE); \
1246 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1247 if (_sym_glGetError() == GL_INVALID_ENUM) \
1249 initial_ctx->NAME##_used = 0; \
1250 value = valuedata; DEFAULT_STMT; value = valuedata; \
1253 initial_ctx->NAME##_used = 1; \
1254 for (i = 0; i < SIZE; i++) \
1256 if (*((char *)(&value[i])) == 0xcc) \
1258 memset(&value[i], 0xaa, sizeof(TYPE)); \
1259 SET_GLUE_VALUE(GET_STMT, DEFAULT_STMT); \
1260 if (*((char *)(&value[i])) == 0xaa) \
1263 if (try_step == 2) \
1265 COREGL_WRN("\E[40;31;1mGL-state '"#NAME"' cannot be retrieved\E[0m\n"); \
1270 initial_ctx->NAME[i] = value[i]; \
1272 if (try_step != 2) \
1274 value = valuedata; DEFAULT_STMT; value = valuedata; \
1275 for (i = 0; i < SIZE; i++) \
1277 if (initial_ctx->NAME[i] != value[i]) \
1279 COREGL_WRN("GL-state '"#NAME"'[%d] value ["PRINTF_CHAR(TYPE)"] is different from SPEC-DEFAULT ["PRINTF_CHAR(TYPE)"]\n", i, initial_ctx->NAME[i], value[i]); \
1284 while (try_step == 2); \
1286 # include "coregl_fastpath_state.h"
1287 # undef SET_GLUE_VALUE
1292 if (initial_ctx->gl_num_vertex_attribs[0] > MAX_VERTEX_ATTRIBS)
1294 COREGL_WRN("\E[40;31;1mNumber of vertex attrib is too big! (%d-%d)\E[0m\n", MAX_VERTEX_ATTRIBS, initial_ctx->gl_num_vertex_attribs[0]);
1296 if (initial_ctx->gl_num_tex_units[0] > MAX_TEXTURE_UNITS)
1298 COREGL_WRN("\E[40;31;1mNumber of texture unit is too big! (%d-%d)\E[0m\n", MAX_TEXTURE_UNITS, initial_ctx->gl_num_tex_units[0]);
1304 #define INITIAL_CTX initial_ctx
1305 #define GLUE_STATE(TYPE, NAME, SIZE, ARRAY_SIZE, DEFAULT_STMT, GET_STMT) \
1306 for (i = 0; i < SIZE; i++) \
1308 ctx->NAME[i] = initial_ctx->NAME[i]; \
1309 ctx->NAME##_used = initial_ctx->NAME##_used; \
1311 # include "coregl_fastpath_state.h"
1316 ctx->initialized = 1;
1321 AST(mutex_unlock(&init_context_mutex) == 1);
1326 #ifdef COREGL_USE_MODULE_TRACEPATH
1327 extern void *tracepath_api_trace_begin(const char *name, void *hint, int trace_total_time);
1328 extern void *tracepath_api_trace_end(const char *name, void *hint, int trace_total_time);
1331 #define CHECK_GL_ERROR(func) \
1334 int err = _orig_fastpath_glGetError(); \
1335 if (err != GL_NO_ERROR) \
1337 COREGL_ERR("\E[40;31;1m(GL %p) : %s returns GL error 0x%X\E[0m\n", oldctx->cstate, #func, err); \
1343 fastpath_make_context_current(GLGlueContext *oldctx, GLGlueContext *newctx)
1346 unsigned char flag = 0;
1349 if (debug_nofp == 1)
1355 // Return if they're the same
1356 if (oldctx == newctx)
1362 #define STATE_COMPARE(state) \
1363 if ((oldctx->state) != (newctx->state))
1365 #define STATES_COMPARE(state_ptr, bytes) \
1366 if ((memcmp((oldctx->state_ptr), (newctx->state_ptr), (bytes))) != 0)
1369 #ifdef COREGL_USE_MODULE_TRACEPATH
1370 static void *trace_hint_glfinish = NULL;
1371 trace_hint_glfinish = tracepath_api_trace_begin("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1372 #endif // COREGL_USE_MODULE_TRACEPATH
1375 int err = _orig_fastpath_glGetError();
1376 if (err != GL_NO_ERROR && oldctx->gl_error == GL_NO_ERROR)
1377 oldctx->gl_error = err;
1380 CHECK_GL_ERROR(_orig_fastpath_glFlush())
1382 #ifdef COREGL_USE_MODULE_TRACEPATH
1383 tracepath_api_trace_end("eglMakeCurrent(FP glFinish)", trace_hint_glfinish, 0);
1384 #endif // COREGL_USE_MODULE_TRACEPATH
1387 #ifdef COREGL_USE_MODULE_TRACEPATH
1388 static void *trace_hint_vertex_attrib = NULL;
1389 trace_hint_vertex_attrib = tracepath_api_trace_begin("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1390 #endif // COREGL_USE_MODULE_TRACEPATH
1392 flag = oldctx->_vattrib_flag | newctx->_vattrib_flag;
1395 for (i = 0; i < oldctx->gl_num_vertex_attribs[0]; i++)
1397 if (newctx->gl_vertex_array_buf_id[i] != oldctx->gl_vertex_array_buf_id[i])
1399 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_vertex_array_buf_id[i]))
1403 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, 0))
1406 STATE_COMPARE(gl_vertex_array_divisor[i])
1408 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribDivisor(i, newctx->gl_vertex_array_divisor[i]))
1411 if (newctx->gl_vertex_array_pointer[i] != NULL)
1413 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribPointer(i,
1414 newctx->gl_vertex_array_size[i],
1415 newctx->gl_vertex_array_type[i],
1416 newctx->gl_vertex_array_normalized[i],
1417 newctx->gl_vertex_array_stride[i],
1418 newctx->gl_vertex_array_pointer[i]))
1422 if (newctx->gl_vertex_array_integer[0] == GL_TRUE)
1424 if (newctx->gl_vertex_array_type[0] == GL_UNSIGNED_INT)
1426 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4uiv(i, &newctx->gl_vertex_attrib_value_unsigned_integer[4 * i]))
1430 CHECK_GL_ERROR(_orig_fastpath_glVertexAttribI4iv(i, &newctx->gl_vertex_attrib_value_integer[4 * i]))
1435 CHECK_GL_ERROR(_orig_fastpath_glVertexAttrib4fv(i, &newctx->gl_vertex_attrib_value[4 * i]))
1439 if (newctx->gl_vertex_array_enabled[i] == GL_TRUE)
1441 CHECK_GL_ERROR(_orig_fastpath_glEnableVertexAttribArray(i))
1445 CHECK_GL_ERROR(_orig_fastpath_glDisableVertexAttribArray(i))
1451 #ifdef COREGL_USE_MODULE_TRACEPATH
1452 tracepath_api_trace_end("eglMakeCurrent(FP vertex attrib)", trace_hint_vertex_attrib, 0);
1453 #endif // COREGL_USE_MODULE_TRACEPATH
1456 #ifdef COREGL_USE_MODULE_TRACEPATH
1457 static void *trace_hint_bindbuffers = NULL;
1458 trace_hint_bindbuffers = tracepath_api_trace_begin("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1459 #endif // COREGL_USE_MODULE_TRACEPATH
1461 //------------------//
1463 flag = oldctx->_bind_flag | newctx->_bind_flag;
1466 STATE_COMPARE(gl_array_buffer_binding[0])
1468 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ARRAY_BUFFER, newctx->gl_array_buffer_binding[0]))
1470 STATE_COMPARE(gl_copy_read_buffer_binding[0])
1472 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_READ_BUFFER, newctx->gl_copy_read_buffer_binding[0]))
1474 STATE_COMPARE(gl_copy_write_buffer_binding[0])
1476 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_COPY_WRITE_BUFFER, newctx->gl_copy_write_buffer_binding[0]))
1478 STATE_COMPARE(gl_element_array_buffer_binding[0])
1480 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, newctx->gl_element_array_buffer_binding[0]))
1482 STATE_COMPARE(gl_pixel_pack_buffer_binding[0])
1484 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_PACK_BUFFER, newctx->gl_pixel_pack_buffer_binding[0]))
1486 STATE_COMPARE(gl_pixel_unpack_buffer_binding[0])
1488 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_PIXEL_UNPACK_BUFFER, newctx->gl_pixel_unpack_buffer_binding[0]))
1490 STATE_COMPARE(gl_transform_feedback_buffer_binding[0])
1492 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_TRANSFORM_FEEDBACK_BUFFER, newctx->gl_transform_feedback_buffer_binding[0]))
1494 STATE_COMPARE(gl_uniform_buffer_binding[0])
1496 CHECK_GL_ERROR(_orig_fastpath_glBindBuffer(GL_UNIFORM_BUFFER, newctx->gl_uniform_buffer_binding[0]))
1498 // ANGLE_framebuffer_blit BEGIN
1499 if (newctx->gl_framebuffer_binding_read_used == 1)
1501 STATE_COMPARE(gl_framebuffer_binding_read[0])
1503 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_READ_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_read[0]))
1505 STATE_COMPARE(gl_framebuffer_binding_draw[0])
1507 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_DRAW_FRAMEBUFFER_ANGLE, newctx->gl_framebuffer_binding_draw[0]))
1511 // ANGLE_framebuffer_blit END
1513 STATE_COMPARE(gl_framebuffer_binding[0])
1515 CHECK_GL_ERROR(_orig_fastpath_glBindFramebuffer(GL_FRAMEBUFFER, newctx->gl_framebuffer_binding[0]))
1518 STATE_COMPARE(gl_renderbuffer_binding[0])
1520 CHECK_GL_ERROR(_orig_fastpath_glBindRenderbuffer(GL_RENDERBUFFER, newctx->gl_renderbuffer_binding[0]))
1524 #ifdef COREGL_USE_MODULE_TRACEPATH
1525 tracepath_api_trace_end("eglMakeCurrent(FP bind buffers)", trace_hint_bindbuffers, 0);
1526 #endif // COREGL_USE_MODULE_TRACEPATH
1529 //------------------//
1532 #ifdef COREGL_USE_MODULE_TRACEPATH
1533 static void *trace_hint_enable_states = NULL;
1534 trace_hint_enable_states = tracepath_api_trace_begin("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1535 #endif // COREGL_USE_MODULE_TRACEPATH
1537 flag = oldctx->_enable_flag1 | newctx->_enable_flag1;
1540 STATE_COMPARE(gl_blend[0])
1542 if (newctx->gl_blend[0])
1544 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_BLEND))
1547 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_BLEND))
1549 STATE_COMPARE(gl_cull_face[0])
1551 if (newctx->gl_cull_face[0])
1553 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_CULL_FACE))
1556 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_CULL_FACE))
1558 STATE_COMPARE(gl_depth_test[0])
1560 if (newctx->gl_depth_test[0])
1562 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DEPTH_TEST))
1565 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DEPTH_TEST))
1567 STATE_COMPARE(gl_dither[0])
1569 if (newctx->gl_dither[0])
1571 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_DITHER))
1574 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_DITHER))
1579 flag = oldctx->_enable_flag2 | newctx->_enable_flag2;
1582 STATE_COMPARE(gl_polygon_offset_fill[0])
1584 if (newctx->gl_polygon_offset_fill[0])
1586 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_POLYGON_OFFSET_FILL))
1589 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_POLYGON_OFFSET_FILL))
1591 STATE_COMPARE(gl_sample_alpha_to_coverage[0])
1593 if (newctx->gl_sample_alpha_to_coverage[0])
1595 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1598 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_ALPHA_TO_COVERAGE))
1600 STATE_COMPARE(gl_sample_coverage[0])
1602 if (newctx->gl_sample_coverage[0])
1604 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SAMPLE_COVERAGE))
1607 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SAMPLE_COVERAGE))
1609 STATE_COMPARE(gl_scissor_test[0])
1611 if (newctx->gl_scissor_test[0])
1613 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_SCISSOR_TEST))
1616 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_SCISSOR_TEST))
1618 STATE_COMPARE(gl_stencil_test[0])
1620 if (newctx->gl_stencil_test[0])
1622 CHECK_GL_ERROR(_orig_fastpath_glEnable(GL_STENCIL_TEST))
1625 CHECK_GL_ERROR(_orig_fastpath_glDisable(GL_STENCIL_TEST))
1629 #ifdef COREGL_USE_MODULE_TRACEPATH
1630 tracepath_api_trace_end("eglMakeCurrent(FP enable states)", trace_hint_enable_states, 0);
1631 #endif // COREGL_USE_MODULE_TRACEPATH
1633 //------------------//
1635 #ifdef COREGL_USE_MODULE_TRACEPATH
1636 static void *trace_hint_clear_viewport = NULL;
1637 trace_hint_clear_viewport = tracepath_api_trace_begin("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1638 #endif // COREGL_USE_MODULE_TRACEPATH
1640 flag = oldctx->_clear_flag1 | newctx->_clear_flag1;
1644 STATES_COMPARE(gl_viewport, 4 * sizeof(GLint))
1646 CHECK_GL_ERROR(_orig_fastpath_glViewport(newctx->gl_viewport[0],
1647 newctx->gl_viewport[1],
1648 newctx->gl_viewport[2],
1649 newctx->gl_viewport[3]))
1652 STATE_COMPARE(gl_current_program[0])
1654 CHECK_GL_ERROR(_orig_fastpath_glUseProgram(newctx->gl_current_program[0]))
1656 STATES_COMPARE(gl_color_clear_value, 4 * sizeof(GLclampf))
1658 CHECK_GL_ERROR(_orig_fastpath_glClearColor(newctx->gl_color_clear_value[0],
1659 newctx->gl_color_clear_value[1],
1660 newctx->gl_color_clear_value[2],
1661 newctx->gl_color_clear_value[3]))
1667 flag = oldctx->_clear_flag2 | newctx->_clear_flag2;
1670 STATES_COMPARE(gl_color_writemask, 4 * sizeof(GLboolean))
1672 CHECK_GL_ERROR(_orig_fastpath_glColorMask(newctx->gl_color_writemask[0],
1673 newctx->gl_color_writemask[1],
1674 newctx->gl_color_writemask[2],
1675 newctx->gl_color_writemask[3]))
1677 STATES_COMPARE(gl_depth_range, 2 * sizeof(GLclampf))
1679 CHECK_GL_ERROR(_orig_fastpath_glDepthRangef(newctx->gl_depth_range[0],
1680 newctx->gl_depth_range[1]))
1682 STATE_COMPARE(gl_depth_clear_value[0])
1684 CHECK_GL_ERROR(_orig_fastpath_glClearDepthf(newctx->gl_depth_clear_value[0]))
1686 STATE_COMPARE(gl_depth_func[0])
1688 CHECK_GL_ERROR(_orig_fastpath_glDepthFunc(newctx->gl_depth_func[0]))
1690 STATE_COMPARE(gl_depth_writemask[0])
1692 CHECK_GL_ERROR(_orig_fastpath_glDepthMask(newctx->gl_depth_writemask[0]))
1694 STATE_COMPARE(gl_cull_face_mode[0])
1696 CHECK_GL_ERROR(_orig_fastpath_glCullFace(newctx->gl_cull_face_mode[0]))
1701 #ifdef COREGL_USE_MODULE_TRACEPATH
1702 tracepath_api_trace_end("eglMakeCurrent(FP clear/viewport)", trace_hint_clear_viewport, 0);
1703 #endif // COREGL_USE_MODULE_TRACEPATH
1705 //------------------//
1707 #ifdef COREGL_USE_MODULE_TRACEPATH
1708 static void *trace_hint_bind_textures = NULL;
1709 trace_hint_bind_textures = tracepath_api_trace_begin("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1710 #endif // COREGL_USE_MODULE_TRACEPATH
1712 flag = oldctx->_tex_flag1 | newctx->_tex_flag1;
1716 for (i = 0; i < oldctx->gl_num_tex_units[0]; i++)
1718 STATE_COMPARE(gl_tex_2d_state[i])
1720 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1721 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_2D, newctx->gl_tex_2d_state[i]))
1724 STATE_COMPARE(gl_tex_cube_state[i])
1726 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(GL_TEXTURE0 + i))
1727 CHECK_GL_ERROR(_orig_fastpath_glBindTexture(GL_TEXTURE_CUBE_MAP, newctx->gl_tex_cube_state[i]))
1731 // Restore active texture
1732 CHECK_GL_ERROR(_orig_fastpath_glActiveTexture(newctx->gl_active_texture[0]))
1734 STATE_COMPARE(gl_generate_mipmap_hint[0])
1736 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_GENERATE_MIPMAP_HINT, newctx->gl_generate_mipmap_hint[0]))
1739 #ifdef COREGL_USE_MODULE_TRACEPATH
1740 tracepath_api_trace_end("eglMakeCurrent(FP bind textures)", trace_hint_bind_textures, 0);
1741 #endif // COREGL_USE_MODULE_TRACEPATH
1743 //------------------//
1744 #ifdef COREGL_USE_MODULE_TRACEPATH
1745 static void *trace_hint_etc = NULL;
1746 trace_hint_etc = tracepath_api_trace_begin("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1747 #endif // COREGL_USE_MODULE_TRACEPATH
1749 flag = oldctx->_blend_flag | newctx->_blend_flag;
1752 STATES_COMPARE(gl_blend_color, 4 * sizeof(GLclampf))
1754 CHECK_GL_ERROR(_orig_fastpath_glBlendColor(newctx->gl_blend_color[0],
1755 newctx->gl_blend_color[1],
1756 newctx->gl_blend_color[2],
1757 newctx->gl_blend_color[3]))
1759 if ((oldctx->gl_blend_src_rgb[0] != newctx->gl_blend_src_rgb[0]) ||
1760 (oldctx->gl_blend_dst_rgb[0] != newctx->gl_blend_dst_rgb[0]) ||
1761 (oldctx->gl_blend_src_alpha[0] != newctx->gl_blend_src_alpha[0]) ||
1762 (oldctx->gl_blend_dst_alpha[0] != newctx->gl_blend_dst_alpha[0]))
1764 CHECK_GL_ERROR(_orig_fastpath_glBlendFuncSeparate(newctx->gl_blend_src_rgb[0],
1765 newctx->gl_blend_dst_rgb[0],
1766 newctx->gl_blend_src_alpha[0],
1767 newctx->gl_blend_dst_alpha[0]))
1769 if ((oldctx->gl_blend_equation_rgb[0] != newctx->gl_blend_equation_rgb[0]) ||
1770 (oldctx->gl_blend_equation_alpha[0] != newctx->gl_blend_equation_alpha[0]))
1772 CHECK_GL_ERROR(_orig_fastpath_glBlendEquationSeparate(newctx->gl_blend_equation_rgb[0], newctx->gl_blend_equation_alpha[0]))
1777 //------------------//
1779 flag = oldctx->_stencil_flag1 | newctx->_stencil_flag1;
1782 if ((oldctx->gl_stencil_func[0] != newctx->gl_stencil_func[0]) ||
1783 (oldctx->gl_stencil_ref[0] != newctx->gl_stencil_ref[0]) ||
1784 (oldctx->gl_stencil_value_mask[0] != newctx->gl_stencil_value_mask[0]))
1786 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_FRONT,
1787 newctx->gl_stencil_func[0],
1788 newctx->gl_stencil_ref[0],
1789 newctx->gl_stencil_value_mask[0]))
1791 if ((oldctx->gl_stencil_fail[0] != newctx->gl_stencil_fail[0]) ||
1792 (oldctx->gl_stencil_pass_depth_fail[0] != newctx->gl_stencil_pass_depth_fail[0]) ||
1793 (oldctx->gl_stencil_pass_depth_pass[0] != newctx->gl_stencil_pass_depth_pass[0]))
1795 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_FRONT,
1796 newctx->gl_stencil_fail[0],
1797 newctx->gl_stencil_pass_depth_fail[0],
1798 newctx->gl_stencil_pass_depth_pass[0]))
1801 STATE_COMPARE(gl_stencil_writemask[0])
1803 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_FRONT, newctx->gl_stencil_writemask[0]))
1809 flag = oldctx->_stencil_flag2 | newctx->_stencil_flag2;
1812 if ((oldctx->gl_stencil_back_func[0] != newctx->gl_stencil_back_func[0]) ||
1813 (oldctx->gl_stencil_back_ref[0] != newctx->gl_stencil_back_ref[0]) ||
1814 (oldctx->gl_stencil_back_value_mask[0] != newctx->gl_stencil_back_value_mask[0]))
1816 CHECK_GL_ERROR(_orig_fastpath_glStencilFuncSeparate(GL_BACK,
1817 newctx->gl_stencil_back_func[0],
1818 newctx->gl_stencil_back_ref[0],
1819 newctx->gl_stencil_back_value_mask[0]))
1821 if ((oldctx->gl_stencil_back_fail[0] != newctx->gl_stencil_back_fail[0]) ||
1822 (oldctx->gl_stencil_back_pass_depth_fail[0] != newctx->gl_stencil_back_pass_depth_fail[0]) ||
1823 (oldctx->gl_stencil_back_pass_depth_pass[0] != newctx->gl_stencil_back_pass_depth_pass[0]))
1825 CHECK_GL_ERROR(_orig_fastpath_glStencilOpSeparate(GL_BACK,
1826 newctx->gl_stencil_back_fail[0],
1827 newctx->gl_stencil_back_pass_depth_fail[0],
1828 newctx->gl_stencil_back_pass_depth_pass[0]))
1831 STATE_COMPARE(gl_stencil_back_writemask[0])
1833 CHECK_GL_ERROR(_orig_fastpath_glStencilMaskSeparate(GL_BACK, newctx->gl_stencil_back_writemask[0]))
1835 STATE_COMPARE(gl_stencil_clear_value[0])
1837 CHECK_GL_ERROR(_orig_fastpath_glClearStencil(newctx->gl_stencil_clear_value[0]))
1841 //------------------//
1843 flag = oldctx->_misc_flag1 | newctx->_misc_flag1;
1846 STATE_COMPARE(gl_front_face[0])
1848 CHECK_GL_ERROR(_orig_fastpath_glFrontFace(newctx->gl_front_face[0]))
1850 STATE_COMPARE(gl_line_width[0])
1852 CHECK_GL_ERROR(_orig_fastpath_glLineWidth(newctx->gl_line_width[0]))
1854 if ((oldctx->gl_polygon_offset_factor[0] != newctx->gl_polygon_offset_factor[0]) ||
1855 (oldctx->gl_polygon_offset_units[0] != newctx->gl_polygon_offset_units[0]))
1857 CHECK_GL_ERROR(_orig_fastpath_glPolygonOffset(newctx->gl_polygon_offset_factor[0],
1858 newctx->gl_polygon_offset_units[0]))
1860 if ((oldctx->gl_sample_coverage_value[0] != newctx->gl_sample_coverage_value[0]) ||
1861 (oldctx->gl_sample_coverage_invert[0] != newctx->gl_sample_coverage_invert[0]))
1863 CHECK_GL_ERROR(_orig_fastpath_glSampleCoverage(newctx->gl_sample_coverage_value[0],
1864 newctx->gl_sample_coverage_invert[0]))
1866 STATE_COMPARE(gl_fragment_shader_derivative_hint[0])
1868 CHECK_GL_ERROR(_orig_fastpath_glHint(GL_FRAGMENT_SHADER_DERIVATIVE_HINT_OES, newctx->gl_fragment_shader_derivative_hint[0]))
1873 flag = oldctx->_misc_flag2 | newctx->_misc_flag2;
1876 STATES_COMPARE(gl_scissor_box, 4 * sizeof(GLint))
1878 CHECK_GL_ERROR(_orig_fastpath_glScissor(newctx->gl_scissor_box[0],
1879 newctx->gl_scissor_box[1],
1880 newctx->gl_scissor_box[2],
1881 newctx->gl_scissor_box[3]))
1883 STATE_COMPARE(gl_pack_alignment[0])
1885 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_PACK_ALIGNMENT, newctx->gl_pack_alignment[0]))
1887 STATE_COMPARE(gl_unpack_alignment[0])
1889 CHECK_GL_ERROR(_orig_fastpath_glPixelStorei(GL_UNPACK_ALIGNMENT, newctx->gl_unpack_alignment[0]))
1894 flag = oldctx->_misc_flag3 | newctx->_misc_flag3;
1897 STATE_COMPARE(gl_read_buffer[0])
1899 CHECK_GL_ERROR(_orig_fastpath_glReadBuffer(newctx->gl_read_buffer[0]))
1901 STATES_COMPARE(gl_draw_buffers, 16 * sizeof(GLenum))
1903 CHECK_GL_ERROR(_orig_fastpath_glDrawBuffers(16, newctx->gl_draw_buffers))
1905 STATE_COMPARE(gl_vertex_array_binding[0])
1907 CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
1909 STATE_COMPARE(gl_transform_feedback_binding[0])
1911 CHECK_GL_ERROR(_orig_fastpath_glBindTransformFeedback(GL_TRANSFORM_FEEDBACK, newctx->gl_transform_feedback_binding[0]))
1913 // STATE_COMPARE(gl_transform_feedback_state[0])
1915 //CHECK_GL_ERROR(_orig_fastpath_glBindVertexArray(newctx->gl_vertex_array_binding[0]))
1919 #ifdef COREGL_USE_MODULE_TRACEPATH
1920 tracepath_api_trace_end("eglMakeCurrent(FP etc.)", trace_hint_etc, 0);
1921 #endif // COREGL_USE_MODULE_TRACEPATH
1928 #ifdef COREGL_FASTPATH_TRACE_STATE_INFO
1929 if (unlikely(trace_state_flag == 1))
1930 fastpath_dump_context_states(newctx, 0);
1931 #endif // COREGL_FASTPATH_TRACE_STATE_INFO
1933 #undef STATE_COMPARE
1934 #undef STATES_COMPARE