* evas: Make evas_object_move on Evas_Object_Polygon work.
[framework/uifw/evas.git] / src / modules / engines / gl_sdl / evas_engine.c
1 #include "evas_common.h"
2 #include "evas_engine.h"
3
4 #include <dlfcn.h>      /* dlopen,dlclose,etc */
5
6 static void*                     _sdl_output_setup      (int w, int h, int fullscreen, int noframe);
7                 
8 int _evas_engine_GL_SDL_log_dom = -1;
9 /* function tables - filled in later (func and parent func) */
10 static Evas_Func func, pfunc;
11
12 static void *
13 eng_info(Evas *e)
14 {
15    Evas_Engine_Info_GL_SDL *info;
16
17    info = calloc(1, sizeof(Evas_Engine_Info_GL_SDL));
18    if (!info) return NULL;
19    info->magic.magic = rand();
20    return info;
21 }
22
23 static void
24 eng_info_free(Evas *e __UNUSED__, void *info)
25 {
26    Evas_Engine_Info_GL_SDL *in;
27    in = (Evas_Engine_Info_GL_SDL *)info;
28    free(in);
29 }
30
31 static int
32 eng_setup(Evas *e, void *in)
33 {
34    Render_Engine *re;
35    Evas_Engine_Info_GL_SDL *info;
36
37    info = (Evas_Engine_Info_GL_SDL *)in;
38
39    SDL_Init(SDL_INIT_NOPARACHUTE);
40
41    if (SDL_InitSubSystem(SDL_INIT_VIDEO) < 0)
42      {
43         ERR("SDL_Init failed with %s", SDL_GetError());
44         SDL_Quit();
45         return 0;
46      }
47
48    re = _sdl_output_setup(e->output.w, e->output.h,
49                              info->flags.fullscreen,
50                              info->flags.noframe);
51    re->info = info;
52    e->engine.data.output = re;
53    if (!e->engine.data.output)
54      return 0;
55
56    e->engine.func = &func;
57    e->engine.data.context = e->engine.func->context_new(e->engine.data.output);
58    
59    return 1;
60 }
61
62 static void
63 eng_output_free(void *data)
64 {
65    Render_Engine *re;
66
67    re = (Render_Engine *)data;
68    evas_gl_common_context_free(re->gl_context);
69    free(re);
70
71    evas_common_font_shutdown();
72    evas_common_image_shutdown();
73
74    SDL_QuitSubSystem(SDL_INIT_VIDEO);
75 }
76
77 static void
78 eng_output_resize(void *data, int w, int h)
79 {
80    Render_Engine        *re;
81    SDL_Surface          *surface;
82
83    re = (Render_Engine *)data;
84    re->w = w;
85    re->h = h;
86
87    if(SDL_GetVideoSurface()->flags & SDL_RESIZABLE)
88      {
89         surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
90                       | (re->info->flags.fullscreen ? SDL_FULLSCREEN : 0)
91                       | (re->info->flags.noframe ? SDL_NOFRAME : 0));
92         if (!surface)
93           {
94              ERR("Unable to change the resolution to : %ix%i", w, h);
95              SDL_Quit();
96              exit(-1);
97           }
98      }
99
100    evas_gl_common_context_resize(re->gl_context, w, h);
101 }
102
103 static void
104 eng_output_tile_size_set(void *data, int w __UNUSED__, int h __UNUSED__)
105 {
106 //   Render_Engine *re;
107 //
108 //   re = (Render_Engine *)data;
109 }
110
111 static void
112 eng_output_redraws_rect_add(void *data, int x, int y, int w, int h)
113 {
114    Render_Engine *re;
115
116    re = (Render_Engine *)data;
117    evas_gl_common_context_resize(re->gl_context, re->w, re->h);
118    /* smple bounding box */
119    if (!re->draw.redraw)
120      {
121 #if 0
122         re->draw.x1 = x;
123         re->draw.y1 = y;
124         re->draw.x2 = x + w - 1;
125         re->draw.y2 = y + h - 1;
126 #else
127         re->draw.x1 = 0;
128         re->draw.y1 = 0;
129         re->draw.x2 = re->w - 1;
130         re->draw.y2 = re->h - 1;
131 #endif
132      }
133    else
134      {
135         if (x < re->draw.x1) re->draw.x1 = x;
136         if (y < re->draw.y1) re->draw.y1 = y;
137         if ((x + w - 1) > re->draw.x2) re->draw.x2 = x + w - 1;
138         if ((y + h - 1) > re->draw.y2) re->draw.y2 = y + h - 1;
139      }
140    re->draw.redraw = 1;
141 }
142
143 static void
144 eng_output_redraws_rect_del(void *data, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
145 {
146 //   Render_Engine *re;
147 //
148 //   re = (Render_Engine *)data;
149 }
150
151 static void
152 eng_output_redraws_clear(void *data)
153 {
154    Render_Engine *re;
155
156    re = (Render_Engine *)data;
157    re->draw.redraw = 0;
158 //   INF("GL: finish update cycle!");
159 }
160
161 /* at least the nvidia drivers are so abysmal that copying from the backbuffer
162  * to the front using glCopyPixels() that you literally can WATCH it draw the
163  * pixels slowly across the screen with a window update taking multiple
164  * seconds - so workaround by doing a full buffer render as frankly GL isn't
165  * up to doing anything that isn't done by quake (etc.)
166  */
167 #define SLOW_GL_COPY_RECT 1
168 /* vsync games - not for now though */
169 //#define VSYNC_TO_SCREEN 1
170
171 static void *
172 eng_output_redraws_next_update_get(void *data, int *x, int *y, int *w, int *h, int *cx, int *cy, int *cw, int *ch)
173 {
174    Render_Engine *re;
175
176    re = (Render_Engine *)data;
177    evas_gl_common_context_flush(re->gl_context);
178    /* get the upate rect surface - return engine data as dummy */
179    if (!re->draw.redraw)
180      {
181 //      printf("GL: NO updates!\n");
182         return NULL;
183      }
184 //   printf("GL: update....!\n");
185 #ifdef SLOW_GL_COPY_RECT
186    /* if any update - just return the whole canvas - works with swap
187     * buffers then */
188    if (x) *x = 0;
189    if (y) *y = 0;
190    if (w) *w = re->w;
191    if (h) *h = re->h;
192    if (cx) *cx = 0;
193    if (cy) *cy = 0;
194    if (cw) *cw = re->w;
195    if (ch) *ch = re->h;
196 #else
197    /* 1 update - INCREDIBLY SLOW if combined with swap_rect in flush. a gl
198     * problem where there just is no hardware path for somethnig that
199     * obviously SHOULD be there */
200    /* only 1 update to minimise gl context games and rendering multiple update
201     * regions as evas does with other engines
202     */
203    if (x) *x = re->draw.x1;
204    if (y) *y = re->draw.y1;
205    if (w) *w = re->draw.x2 - re->draw.x1 + 1;
206    if (h) *h = re->draw.y2 - re->draw.y1 + 1;
207    if (cx) *cx = re->draw.x1;
208    if (cy) *cy = re->draw.y1;
209    if (cw) *cw = re->draw.x2 - re->draw.x1 + 1;
210    if (ch) *ch = re->draw.y2 - re->draw.y1 + 1;
211 #endif
212 // clear buffer. only needed for dest alpha
213 //   glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
214 //   glClear(GL_COLOR_BUFFER_BIT);
215 //x//   printf("frame -> new\n");
216    return re->gl_context->def_surface;
217 }
218
219 static void
220 eng_output_redraws_next_update_push(void *data, void *surface __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
221 {
222    Render_Engine *re;
223
224    re = (Render_Engine *)data;
225    /* put back update surface.. in this case just unflag redraw */
226    re->draw.redraw = 0;
227    re->draw.drew = 1;
228    evas_gl_common_context_flush(re->gl_context);
229 //x//   printf("frame -> push\n");
230 }
231
232 static void
233 eng_output_flush(void *data)
234 {
235    Render_Engine *re;
236
237    re = (Render_Engine *)data;
238    if (!re->draw.drew) return;
239 //x//   printf("frame -> flush\n");
240    re->draw.drew = 0;
241
242 #if 0
243 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
244 //   glFlush();
245    eglSwapBuffers(re->egl_disp, re->egl_surface[0]);
246 #else
247    glXSwapBuffers(re->win->disp, re->win);
248 #endif   
249 #else
250    SDL_GL_SwapBuffers();
251 #endif
252 }
253
254 static void
255 eng_output_idle_flush(void *data)
256 {
257 //   Render_Engine *re;
258 //
259 //   re = (Render_Engine *)data;
260 }
261
262 static void
263 eng_context_cutout_add(void *data, void *context, int x, int y, int w, int h)
264 {
265 //   Render_Engine *re;
266 //
267 //   re = (Render_Engine *)data;
268 //   re->gl_context->dc = context;
269    evas_common_draw_context_add_cutout(context, x, y, w, h);
270 }
271
272 static void
273 eng_context_cutout_clear(void *data, void *context)
274 {
275 //   Render_Engine *re;
276 //
277 //   re = (Render_Engine *)data;
278 //   re->gl_context->dc = context;
279    evas_common_draw_context_clear_cutouts(context);
280 }
281
282 static void
283 eng_rectangle_draw(void *data, void *context, void *surface, int x, int y, int w, int h)
284 {
285    Render_Engine *re;
286
287    re = (Render_Engine *)data;
288    evas_gl_common_context_target_surface_set(re->gl_context, surface);
289    re->gl_context->dc = context;
290    evas_gl_common_rect_draw(re->gl_context, x, y, w, h);
291 }
292
293 static void
294 eng_line_draw(void *data, void *context, void *surface, int x1, int y1, int x2, int y2)
295 {
296    Render_Engine *re;
297
298    re = (Render_Engine *)data;
299    evas_gl_common_context_target_surface_set(re->gl_context, surface);
300    re->gl_context->dc = context;
301    evas_gl_common_line_draw(re->gl_context, x1, y1, x2, y2);
302 }
303
304 static void *
305 eng_polygon_point_add(void *data, void *context __UNUSED__, void *polygon, int x, int y)
306 {
307    Render_Engine *re;
308
309    re = (Render_Engine *)data;
310    return evas_gl_common_poly_point_add(polygon, x, y);
311 }
312
313 static void *
314 eng_polygon_points_clear(void *data, void *context __UNUSED__, void *polygon)
315 {
316    Render_Engine *re;
317
318    re = (Render_Engine *)data;
319    return evas_gl_common_poly_points_clear(polygon);
320 }
321
322 static void
323 eng_polygon_draw(void *data, void *context, void *surface, void *polygon, int x, int y)
324 {
325    Render_Engine *re;
326
327    re = (Render_Engine *)data;
328    evas_gl_common_context_target_surface_set(re->gl_context, surface);
329    re->gl_context->dc = context;
330    evas_gl_common_poly_draw(re->gl_context, polygon, x, y);
331 }
332
333 static void
334 eng_gradient2_color_np_stop_insert(void *data __UNUSED__, void *gradient __UNUSED__, int r __UNUSED__, int g __UNUSED__, int b __UNUSED__, int a __UNUSED__, float pos __UNUSED__)
335 {
336    evas_common_gradient2_color_np_stop_insert(gradient, r, g, b, a, pos);
337 }
338
339 static void
340 eng_gradient2_clear(void *data __UNUSED__, void *gradient __UNUSED__)
341 {
342    evas_common_gradient2_clear(gradient);
343 }
344
345 static void
346 eng_gradient2_fill_transform_set(void *data __UNUSED__, void *gradient __UNUSED__, void *transform __UNUSED__)
347 {
348    evas_common_gradient2_fill_transform_set(gradient, transform);
349 }
350
351 static void
352 eng_gradient2_fill_spread_set(void *data __UNUSED__, void *gradient __UNUSED__, int spread __UNUSED__)
353 {
354    evas_common_gradient2_fill_spread_set(gradient, spread);
355 }
356
357 static void *
358 eng_gradient2_linear_new(void *data __UNUSED__)
359 {
360    return evas_common_gradient2_linear_new();
361 }
362
363 static void
364 eng_gradient2_linear_free(void *data __UNUSED__, void *linear_gradient __UNUSED__)
365 {
366    evas_common_gradient2_free(linear_gradient);
367 }
368
369 static void
370 eng_gradient2_linear_fill_set(void *data __UNUSED__, void *linear_gradient __UNUSED__, float x0 __UNUSED__, float y0 __UNUSED__, float x1 __UNUSED__, float y1 __UNUSED__)
371 {
372    evas_common_gradient2_linear_fill_set(linear_gradient, x0, y0, x1, y1);
373 }
374
375 static int
376 eng_gradient2_linear_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
377 {
378    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
379    RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
380
381    if (!dc || !gr || !gr->type.geometer)  return 0;
382    return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
383             gr->type.geometer->has_mask(gr, dc->render_op));
384 }
385
386 static int
387 eng_gradient2_linear_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
388 {
389    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
390
391    if (!dc || !linear_gradient)  return 0;
392    return 1;
393 }
394
395 static void
396 eng_gradient2_linear_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *linear_gradient __UNUSED__)
397 {
398    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
399    RGBA_Gradient2 *gr = (RGBA_Gradient2 *)linear_gradient;
400    int  len;
401    
402    if (!dc || !gr || !gr->type.geometer)  return;
403    gr->type.geometer->geom_update(gr);
404    len = gr->type.geometer->get_map_len(gr);
405    evas_common_gradient2_map(dc, gr, len);
406 }
407
408 static void
409 eng_gradient2_linear_render_post(void *data __UNUSED__, void *linear_gradient __UNUSED__)
410 {
411 }
412
413 static void
414 eng_gradient2_linear_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *linear_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
415 {
416    Render_Engine *re;
417
418    re = (Render_Engine *)data;
419    re->gl_context->dc = context;
420      {
421         Evas_GL_Image *gim;
422         RGBA_Image *im;
423         RGBA_Draw_Context *dc = context;
424         int op = dc->render_op, cuse = dc->clip.use;
425         
426         im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
427         im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
428         
429         dc->render_op = _EVAS_RENDER_FILL;
430         dc->clip.use = 0;
431         
432         // draw to buf, copy to tex, draw tex
433         evas_common_gradient2_draw(im, dc, 0, 0, w, h, linear_gradient);
434
435         gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
436                                                  im->image.data, 1,
437                                                  EVAS_COLORSPACE_ARGB8888);
438         dc->render_op = op;
439         dc->clip.use = cuse;
440         evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
441         evas_cache_image_drop(&im->cache_entry);
442         evas_gl_common_image_free(gim);
443      }
444 }
445
446 static void *
447 eng_gradient2_radial_new(void *data __UNUSED__)
448 {
449    return evas_common_gradient2_radial_new();
450 }
451
452 static void
453 eng_gradient2_radial_free(void *data __UNUSED__, void *radial_gradient __UNUSED__)
454 {
455    evas_common_gradient2_free(radial_gradient);
456 }
457
458 static void
459 eng_gradient2_radial_fill_set(void *data __UNUSED__, void *radial_gradient __UNUSED__, float cx __UNUSED__, float cy __UNUSED__, float rx __UNUSED__, float ry __UNUSED__)
460 {
461    evas_common_gradient2_radial_fill_set(radial_gradient, cx, cy, rx, ry);
462 }
463
464 static int
465 eng_gradient2_radial_is_opaque(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
466 {
467    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
468    RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
469    
470    if (!dc || !gr || !gr->type.geometer)  return 0;
471    return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
472             gr->type.geometer->has_mask(gr, dc->render_op));
473 }
474
475 static int
476 eng_gradient2_radial_is_visible(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
477 {
478    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
479    
480    if (!dc || !radial_gradient)  return 0;
481    return 1;
482 }
483
484 static void
485 eng_gradient2_radial_render_pre(void *data __UNUSED__, void *context __UNUSED__, void *radial_gradient __UNUSED__)
486 {
487    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
488    RGBA_Gradient2 *gr = (RGBA_Gradient2 *)radial_gradient;
489    int  len;
490    
491    if (!dc || !gr || !gr->type.geometer)  return;
492    gr->type.geometer->geom_update(gr);
493    len = gr->type.geometer->get_map_len(gr);
494    evas_common_gradient2_map(dc, gr, len);
495 }
496
497 static void
498 eng_gradient2_radial_render_post(void *data __UNUSED__, void *radial_gradient __UNUSED__)
499 {
500 }
501
502 static void
503 eng_gradient2_radial_draw(void *data __UNUSED__, void *context __UNUSED__, void *surface __UNUSED__, void *radial_gradient __UNUSED__, int x __UNUSED__, int y __UNUSED__, int w __UNUSED__, int h __UNUSED__)
504 {
505    Render_Engine *re;
506
507    re = (Render_Engine *)data;
508    re->gl_context->dc = context;
509      {
510         Evas_GL_Image *gim;
511         RGBA_Image *im;
512         RGBA_Draw_Context *dc = context;
513         int op = dc->render_op, cuse = dc->clip.use;
514         
515         im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
516         im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
517         
518         dc->render_op = _EVAS_RENDER_FILL;
519         dc->clip.use = 0;
520         
521         // draw to buf, copy to tex, draw tex
522         evas_common_gradient2_draw(im, dc, 0, 0, w, h, radial_gradient);
523
524         gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
525                                                  im->image.data, 1,
526                                                  EVAS_COLORSPACE_ARGB8888);
527         dc->render_op = op;
528         dc->clip.use = cuse;
529         evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
530         evas_cache_image_drop(&im->cache_entry);
531         evas_gl_common_image_free(gim);
532      }
533 }
534
535 static void *
536 eng_gradient_new(void *data __UNUSED__)
537 {
538    return evas_common_gradient_new();
539 }
540
541 static void
542 eng_gradient_free(void *data __UNUSED__, void *gradient)
543 {
544    evas_common_gradient_free(gradient);
545 }
546
547 static void
548 eng_gradient_color_stop_add(void *data __UNUSED__, void *gradient, int r, int g, int b, int a, int delta)
549 {
550    evas_common_gradient_color_stop_add(gradient, r, g, b, a, delta);
551 }
552
553 static void
554 eng_gradient_alpha_stop_add(void *data __UNUSED__, void *gradient, int a, int delta)
555 {
556    evas_common_gradient_alpha_stop_add(gradient, a, delta);
557 }
558
559 static void
560 eng_gradient_color_data_set(void *data __UNUSED__, void *gradient, void *map, int len, int has_alpha)
561 {
562    evas_common_gradient_color_data_set(gradient, map, len, has_alpha);
563 }
564
565 static void
566 eng_gradient_alpha_data_set(void *data __UNUSED__, void *gradient, void *alpha_map, int len)
567 {
568    evas_common_gradient_alpha_data_set(gradient, alpha_map, len);
569 }
570
571 static void
572 eng_gradient_clear(void *data __UNUSED__, void *gradient)
573 {
574    evas_common_gradient_clear(gradient);
575 }
576
577 static void
578 eng_gradient_fill_set(void *data __UNUSED__, void *gradient, int x, int y, int w, int h)
579 {
580    evas_common_gradient_fill_set(gradient, x, y, w, h);
581 }
582
583 static void
584 eng_gradient_fill_angle_set(void *data __UNUSED__, void *gradient, double angle)
585 {
586    evas_common_gradient_fill_angle_set(gradient, angle);
587 }
588
589 static void
590 eng_gradient_fill_spread_set(void *data __UNUSED__, void *gradient, int spread)
591 {
592    evas_common_gradient_fill_spread_set(gradient, spread);
593 }
594
595 static void
596 eng_gradient_angle_set(void *data __UNUSED__, void *gradient, double angle)
597 {
598    evas_common_gradient_map_angle_set(gradient, angle);
599 }
600
601 static void
602 eng_gradient_offset_set(void *data __UNUSED__, void *gradient, float offset)
603 {
604    evas_common_gradient_map_offset_set(gradient, offset);
605 }
606
607 static void
608 eng_gradient_direction_set(void *data __UNUSED__, void *gradient, int direction)
609 {
610    evas_common_gradient_map_direction_set(gradient, direction);
611 }
612
613 static void
614 eng_gradient_type_set(void *data __UNUSED__, void *gradient, char *name, char *params)
615 {
616    evas_common_gradient_type_set(gradient, name, params);
617 }
618
619 static int
620 eng_gradient_is_opaque(void *data, void *context, void *gradient, int x, int y, int w, int h)
621 {
622    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
623    RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
624    
625    if (!dc || !gr || !gr->type.geometer)  return 0;
626    return !(gr->type.geometer->has_alpha(gr, dc->render_op) |
627             gr->type.geometer->has_mask(gr, dc->render_op));
628 }
629
630 static int
631 eng_gradient_is_visible(void *data, void *context, void *gradient, int x, int y, int w, int h)
632 {
633    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
634    
635    if (!dc || !gradient)  return 0;
636    return 1;
637 }
638
639 static void
640 eng_gradient_render_pre(void *data, void *context, void *gradient)
641 {
642    RGBA_Draw_Context *dc = (RGBA_Draw_Context *)context;
643    RGBA_Gradient *gr = (RGBA_Gradient *)gradient;
644    int  len;
645    
646    if (!dc || !gr || !gr->type.geometer)  return;
647    gr->type.geometer->geom_set(gr);
648    len = gr->type.geometer->get_map_len(gr);
649    evas_common_gradient_map(dc, gr, len);
650 }
651
652 static void
653 eng_gradient_render_post(void *data __UNUSED__, void *gradient)
654 {
655 }
656
657 static void
658 eng_gradient_draw(void *data, void *context, void *surface __UNUSED__, void *gradient, int x, int y, int w, int h)
659 {
660    Render_Engine *re;
661
662    re = (Render_Engine *)data;
663    re->gl_context->dc = context;
664      {
665         Evas_GL_Image *gim;
666         RGBA_Image *im;
667         RGBA_Draw_Context *dc = context;
668         int op = dc->render_op, cuse = dc->clip.use;
669         
670         im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
671         im = (RGBA_Image *)evas_cache_image_size_set(&im->cache_entry, w, h);
672         
673         dc->render_op = _EVAS_RENDER_FILL;
674         dc->clip.use = 0;
675         
676         // draw to buf, copy to tex, draw tex
677         evas_common_gradient_draw(im, dc, 0, 0, w, h, gradient);
678
679         gim = evas_gl_common_image_new_from_data(re->gl_context, w, h,
680                                                  im->image.data, 1,
681                                                  EVAS_COLORSPACE_ARGB8888);
682         dc->render_op = op;
683         dc->clip.use = cuse;
684         evas_gl_common_image_draw(re->gl_context, gim, 0, 0, w, h, x, y, w, h, 0);
685         evas_cache_image_drop(&im->cache_entry);
686         evas_gl_common_image_free(gim);
687      }
688 }
689
690 static int
691 eng_image_alpha_get(void *data, void *image)
692 {
693 //   Render_Engine *re;
694    Evas_GL_Image *im;
695
696 //   re = (Render_Engine *)data;
697    if (!image) return 1;
698    im = image;
699    return im->alpha;
700 }
701
702 static int
703 eng_image_colorspace_get(void *data, void *image)
704 {
705 //   Render_Engine *re;
706    Evas_GL_Image *im;
707
708 //   re = (Render_Engine *)data;
709    if (!image) return EVAS_COLORSPACE_ARGB8888;
710    im = image;
711    return im->cs.space;
712 }
713
714 static void *
715 eng_image_alpha_set(void *data, void *image, int has_alpha)
716 {
717    Render_Engine *re;
718    Evas_GL_Image *im;
719
720    re = (Render_Engine *)data;
721    if (!image) return NULL;
722    im = image;
723    if (im->native.data)
724      {
725         im->alpha = has_alpha;
726         return image;
727      }
728    /* FIXME: can move to gl_common */
729    if (im->cs.space != EVAS_COLORSPACE_ARGB8888) return im;
730    if ((has_alpha) && (im->im->cache_entry.flags.alpha)) return image;
731    else if ((!has_alpha) && (!im->im->cache_entry.flags.alpha)) return image;
732    if (im->references > 1)
733      {
734         Evas_GL_Image *im_new;
735         
736         im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
737                                                            eng_image_alpha_get(data, image),
738                                                            eng_image_colorspace_get(data, image));
739         if (!im_new) return im;
740         evas_gl_common_image_free(im);
741         im = im_new;
742      }
743    else
744      evas_gl_common_image_dirty(im, 0, 0, 0, 0);
745    im->im->cache_entry.flags.alpha = has_alpha ? 1 : 0;
746    return image;
747 }
748
749 static void *
750 eng_image_border_set(void *data, void *image, int l __UNUSED__, int r __UNUSED__, int t __UNUSED__, int b __UNUSED__)
751 {
752 //   Render_Engine *re;
753 //
754 //   re = (Render_Engine *)data;
755    return image;
756 }
757
758 static void
759 eng_image_border_get(void *data, void *image __UNUSED__, int *l __UNUSED__, int *r __UNUSED__, int *t __UNUSED__, int *b __UNUSED__)
760 {
761 //   Render_Engine *re;
762 //
763 //   re = (Render_Engine *)data;
764 }
765
766 static char *
767 eng_image_comment_get(void *data, void *image, char *key __UNUSED__)
768 {
769 //   Render_Engine *re;
770    Evas_GL_Image *im;
771
772 //   re = (Render_Engine *)data;
773    if (!image) return NULL;
774    im = image;
775    if (!im->im) return NULL;
776    return im->im->info.comment;
777 }
778
779 static char *
780 eng_image_format_get(void *data, void *image)
781 {
782 //   Render_Engine *re;
783    Evas_GL_Image *im;
784
785 //   re = (Render_Engine *)data;
786    im = image;
787    return NULL;
788 }
789
790 static void
791 eng_image_colorspace_set(void *data, void *image, int cspace)
792 {
793    Render_Engine *re;
794    Evas_GL_Image *im;
795
796    re = (Render_Engine *)data;
797    if (!image) return;
798    im = image;
799    if (im->native.data) return;
800    /* FIXME: can move to gl_common */
801    if (im->cs.space == cspace) return;
802    evas_cache_image_colorspace(&im->im->cache_entry, cspace);
803    switch (cspace)
804      {
805       case EVAS_COLORSPACE_ARGB8888:
806         if (im->cs.data)
807           {
808              if (!im->cs.no_free) free(im->cs.data);
809              im->cs.data = NULL;
810              im->cs.no_free = 0;
811           }
812         break;
813       case EVAS_COLORSPACE_YCBCR422P601_PL:
814       case EVAS_COLORSPACE_YCBCR422P709_PL:
815         if (im->tex) evas_gl_common_texture_free(im->tex);
816         im->tex = NULL;
817         if (im->cs.data)
818           {
819              if (!im->cs.no_free) free(im->cs.data);
820           }
821         im->cs.data = calloc(1, im->im->cache_entry.h * sizeof(unsigned char *) * 2);
822         im->cs.no_free = 0;
823         break;
824       default:
825         abort();
826         break;
827      }
828    im->cs.space = cspace;
829 }
830
831 /////////////////////////////////////////////////////////////////////////
832 //
833 //
834 typedef struct _Native Native;
835
836 struct _Native
837 {
838    Evas_Native_Surface ns;
839    
840 #if defined (GLES_VARIETY_S3C6410) || defined (GLES_VARIETY_SGX)
841    EGLSurface  egl_surface;
842 #endif
843 };
844
845 static void
846 _native_bind_cb(void *data, void *image)
847 {
848 }
849
850 static void
851 _native_unbind_cb(void *data, void *image)
852 {
853 }
854
855 static void
856 _native_free_cb(void *data, void *image)
857 {
858 }
859
860 static void
861 eng_image_native_set(void *data, void *image, void *native)
862 {
863 }
864
865 static void *
866 eng_image_native_get(void *data, void *image)
867 {
868    return NULL;
869 }
870
871 //
872 //
873 /////////////////////////////////////////////////////////////////////////
874
875 static void *
876 eng_image_load(void *data, const char *file, const char *key, int *error, Evas_Image_Load_Opts *lo)
877 {
878    Render_Engine *re;
879
880    re = (Render_Engine *)data;
881    *error = EVAS_LOAD_ERROR_NONE;
882    return evas_gl_common_image_load(re->gl_context, file, key, lo, error);
883 }
884
885 static void *
886 eng_image_new_from_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
887 {
888    Render_Engine *re;
889
890    re = (Render_Engine *)data;
891    return evas_gl_common_image_new_from_data(re->gl_context, w, h, image_data, alpha, cspace);
892 }
893
894 static void *
895 eng_image_new_from_copied_data(void *data, int w, int h, DATA32 *image_data, int alpha, int cspace)
896 {
897    Render_Engine *re;
898
899    re = (Render_Engine *)data;
900    return evas_gl_common_image_new_from_copied_data(re->gl_context, w, h, image_data, alpha, cspace);
901 }
902
903 static void
904 eng_image_free(void *data, void *image)
905 {
906    Render_Engine *re;
907
908    re = (Render_Engine *)data;
909    if (!image) return;
910    evas_gl_common_image_free(image);
911 }
912
913 static void
914 eng_image_size_get(void *data, void *image, int *w, int *h)
915 {
916 //   Render_Engine *re;
917 //
918 //   re = (Render_Engine *)data;
919    if (!image)
920      {
921         *w = 0;
922         *h = 0;
923         return;
924      }
925    if (w) *w = ((Evas_GL_Image *)image)->w;
926    if (h) *h = ((Evas_GL_Image *)image)->h;
927 }
928
929 static void *
930 eng_image_size_set(void *data, void *image, int w, int h)
931 {
932    Render_Engine *re;
933    Evas_GL_Image *im = image;
934    Evas_GL_Image *im_old;
935    
936    re = (Render_Engine *)data;
937    if (!im) return NULL;
938    if (im->native.data)
939      {
940         im->w = w;
941         im->h = h;
942         return image;
943      }
944    im_old = image;
945    if ((eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P601_PL) ||
946        (eng_image_colorspace_get(data, image) == EVAS_COLORSPACE_YCBCR422P709_PL))
947      w &= ~0x1;
948    if ((im_old) && (im_old->im->cache_entry.w == w) && (im_old->im->cache_entry.h == h))
949      return image;
950    if (im_old)
951      {
952         im = evas_gl_common_image_new(re->gl_context, w, h,
953                                       eng_image_alpha_get(data, image),
954                                       eng_image_colorspace_get(data, image));
955 /*
956         evas_common_load_image_data_from_file(im_old->im);
957         if (im_old->im->image->data)
958           {
959              evas_common_blit_rectangle(im_old->im, im->im, 0, 0, w, h, 0, 0);
960              evas_common_cpu_end_opt();
961           }
962  */
963         evas_gl_common_image_free(im_old);
964      }
965    else
966      im = evas_gl_common_image_new(re->gl_context, w, h, 1, EVAS_COLORSPACE_ARGB8888);
967    return im;
968 }
969
970 static void *
971 eng_image_dirty_region(void *data, void *image, int x, int y, int w, int h)
972 {
973    Render_Engine *re;
974    Evas_GL_Image *im = image;
975
976    re = (Render_Engine *)data;
977    if (!image) return NULL;
978    if (im->native.data) return image;
979    evas_gl_common_image_dirty(image, x, y, w, h);
980    return image;
981 }
982
983 static void *
984 eng_image_data_get(void *data, void *image, int to_write, DATA32 **image_data)
985 {
986    Render_Engine *re;
987    Evas_GL_Image *im;
988
989    re = (Render_Engine *)data;
990    if (!image)
991      {
992         *image_data = NULL;
993         return NULL;
994      }
995    im = image;
996    if (im->native.data)
997      {
998         *image_data = NULL;
999         return im;
1000      }
1001    evas_cache_image_load_data(&im->im->cache_entry);
1002    switch (im->cs.space)
1003      {
1004       case EVAS_COLORSPACE_ARGB8888:
1005         if (to_write)
1006           {
1007              if (im->references > 1)
1008                {
1009                   Evas_GL_Image *im_new;
1010
1011                   im_new = evas_gl_common_image_new_from_copied_data(im->gc, im->im->cache_entry.w, im->im->cache_entry.h, im->im->image.data,
1012                                                                      eng_image_alpha_get(data, image),
1013                                                                      eng_image_colorspace_get(data, image));
1014                   if (!im_new)
1015                     {
1016                        *image_data = NULL;
1017                        return im;
1018                     }
1019                   evas_gl_common_image_free(im);
1020                   im = im_new;
1021                }
1022              else
1023                evas_gl_common_image_dirty(im, 0, 0, 0, 0);
1024           }
1025         *image_data = im->im->image.data;
1026         break;
1027       case EVAS_COLORSPACE_YCBCR422P601_PL:
1028       case EVAS_COLORSPACE_YCBCR422P709_PL:
1029         *image_data = im->cs.data;
1030         break;
1031       default:
1032         abort();
1033         break;
1034      }
1035    return im;
1036 }
1037
1038 static void *
1039 eng_image_data_put(void *data, void *image, DATA32 *image_data)
1040 {
1041    Render_Engine *re;
1042    Evas_GL_Image *im, *im2;
1043
1044    re = (Render_Engine *)data;
1045    if (!image) return NULL;
1046    im = image;
1047    if (im->native.data) return image;
1048    switch (im->cs.space)
1049      {
1050       case EVAS_COLORSPACE_ARGB8888:
1051         if (image_data != im->im->image.data)
1052           {
1053              int w, h;
1054
1055              w = im->im->cache_entry.w;
1056              h = im->im->cache_entry.h;
1057              im2 = eng_image_new_from_data(data, w, h, image_data,
1058                                            eng_image_alpha_get(data, image),
1059                                            eng_image_colorspace_get(data, image));
1060              if (!im2) return im;
1061              evas_gl_common_image_free(im);
1062              im = im2;
1063           }
1064         break;
1065       case EVAS_COLORSPACE_YCBCR422P601_PL:
1066       case EVAS_COLORSPACE_YCBCR422P709_PL:
1067         if (image_data != im->cs.data)
1068           {
1069              if (im->cs.data)
1070                {
1071                   if (!im->cs.no_free) free(im->cs.data);
1072                }
1073              im->cs.data = image_data;
1074           }
1075         break;
1076       default:
1077         abort();
1078         break;
1079      }
1080    /* hmmm - but if we wrote... why bother? */
1081    evas_gl_common_image_dirty(im, 0, 0, 0, 0);
1082    return im;
1083 }
1084
1085 static void
1086 eng_image_data_preload_request(void *data __UNUSED__, void *image, const void *target)
1087 {
1088    Evas_GL_Image *gim = image;
1089    RGBA_Image *im;
1090
1091    if (!gim) return;
1092    if (gim->native.data) return;
1093    im = (RGBA_Image *)gim->im;
1094    if (!im) return;
1095    evas_cache_image_preload_data(&im->cache_entry, target);
1096 }
1097
1098 static void
1099 eng_image_data_preload_cancel(void *data __UNUSED__, void *image, const void *target)
1100 {
1101    Evas_GL_Image *gim = image;
1102    RGBA_Image *im;
1103
1104    if (!gim) return;
1105    if (gim->native.data) return;
1106    im = (RGBA_Image *)gim->im;
1107    if (!im) return;
1108    evas_cache_image_preload_cancel(&im->cache_entry, target);
1109 }
1110
1111 static void
1112 eng_image_draw(void *data, void *context, void *surface, void *image, int src_x, int src_y, int src_w, int src_h, int dst_x, int dst_y, int dst_w, int dst_h, int smooth)
1113 {
1114    Render_Engine *re;
1115
1116    re = (Render_Engine *)data;
1117    if (!image) return;
1118    evas_gl_common_context_target_surface_set(re->gl_context, surface);
1119    re->gl_context->dc = context;
1120    evas_gl_common_image_draw(re->gl_context, image,
1121                              src_x, src_y, src_w, src_h,
1122                              dst_x, dst_y, dst_w, dst_h,
1123                              smooth);
1124 }
1125
1126 static void
1127 eng_image_scale_hint_set(void *data __UNUSED__, void *image, int hint)
1128 {
1129 }
1130
1131 static void
1132 eng_image_map4_draw(void *data __UNUSED__, void *context, void *surface, void *image, RGBA_Map_Point *p, int smooth, int level)
1133 {
1134    Render_Engine *re;
1135    
1136    re = (Render_Engine *)data;
1137    evas_gl_common_context_target_surface_set(re->gl_context, surface);
1138    re->gl_context->dc = context;
1139    evas_gl_common_image_map4_draw(re->gl_context, image, p, smooth, level);
1140 }
1141
1142 static void *
1143 eng_image_map_surface_new(void *data __UNUSED__, int w, int h, int alpha)
1144 {
1145    Render_Engine *re;
1146    
1147    re = (Render_Engine *)data;
1148    return evas_gl_common_image_surface_new(re->gl_context, w, h, alpha);
1149 }
1150
1151 static void
1152 eng_image_map_surface_free(void *data __UNUSED__, void *surface)
1153 {
1154    evas_gl_common_image_free(surface);
1155 }
1156
1157 static int
1158 eng_image_scale_hint_get(void *data __UNUSED__, void *image)
1159 {
1160    return EVAS_IMAGE_SCALE_HINT_NONE;
1161 }
1162
1163 static void
1164 eng_font_draw(void *data, void *context, void *surface, void *font, int x, int y, int w __UNUSED__, int h __UNUSED__, int ow __UNUSED__, int oh __UNUSED__, const char *text)
1165 {
1166    Render_Engine *re;
1167
1168    re = (Render_Engine *)data;
1169    evas_gl_common_context_target_surface_set(re->gl_context, surface);
1170    re->gl_context->dc = context;
1171      {
1172         // FIXME: put im into context so we can free it
1173         static RGBA_Image *im = NULL;
1174         
1175         if (!im)
1176           im = (RGBA_Image *)evas_cache_image_empty(evas_common_image_cache_get());
1177         im->cache_entry.w = re->w;
1178         im->cache_entry.h = re->h;
1179         evas_common_draw_context_font_ext_set(context,
1180                                               re->gl_context,
1181                                               evas_gl_font_texture_new,
1182                                               evas_gl_font_texture_free,
1183                                               evas_gl_font_texture_draw);
1184         evas_common_font_draw(im, context, font, x, y, text);
1185         evas_common_draw_context_font_ext_set(context,
1186                                               NULL,
1187                                               NULL,
1188                                               NULL,
1189                                               NULL);
1190      }
1191 }
1192
1193 static Eina_Bool
1194 eng_canvas_alpha_get(void *data __UNUSED__, void *info __UNUSED__)
1195 {
1196    // FIXME: support ARGB gl targets!!!
1197    return EINA_FALSE;
1198 }
1199
1200 static int
1201 module_open(Evas_Module *em)
1202 {
1203    if (!em) return 0;
1204    /* get whatever engine module we inherit from */
1205    if (!_evas_module_engine_inherit(&pfunc, "software_generic")) return 0;
1206    if (_evas_engine_GL_SDL_log_dom < 0)
1207      _evas_engine_GL_SDL_log_dom = eina_log_domain_register("EvasEngineGLSDL", EVAS_DEFAULT_LOG_COLOR);
1208    if (_evas_engine_GL_SDL_log_dom < 0)
1209      {
1210         EINA_LOG_ERR("Impossible to create a log domain for GL SDL engine.\n");
1211         return 0;
1212      }
1213    /* store it for later use */
1214    func = pfunc;
1215    /* now to override methods */
1216    #define ORD(f) EVAS_API_OVERRIDE(f, &func, eng_)
1217    ORD(info);
1218    ORD(info_free);
1219    ORD(setup);
1220    ORD(canvas_alpha_get);
1221    ORD(output_free);
1222    ORD(output_resize);
1223    ORD(output_tile_size_set);
1224    ORD(output_redraws_rect_add);
1225    ORD(output_redraws_rect_del);
1226    ORD(output_redraws_clear);
1227    ORD(output_redraws_next_update_get);
1228    ORD(output_redraws_next_update_push);
1229    ORD(context_cutout_add);
1230    ORD(context_cutout_clear);
1231    ORD(output_flush);
1232    ORD(output_idle_flush);
1233    ORD(rectangle_draw);
1234    ORD(line_draw);
1235    ORD(polygon_point_add);
1236    ORD(polygon_points_clear);
1237    ORD(polygon_draw);
1238
1239    ORD(gradient2_color_np_stop_insert);
1240    ORD(gradient2_clear);
1241    ORD(gradient2_fill_transform_set);
1242    ORD(gradient2_fill_spread_set);
1243    ORD(gradient2_linear_new);
1244    ORD(gradient2_linear_free);
1245    ORD(gradient2_linear_fill_set);
1246    ORD(gradient2_linear_is_opaque);
1247    ORD(gradient2_linear_is_visible);
1248    ORD(gradient2_linear_render_pre);
1249    ORD(gradient2_linear_render_post);
1250    ORD(gradient2_linear_draw);
1251    ORD(gradient2_radial_new);
1252    ORD(gradient2_radial_free);
1253    ORD(gradient2_radial_fill_set);
1254    ORD(gradient2_radial_is_opaque);
1255    ORD(gradient2_radial_is_visible);
1256    ORD(gradient2_radial_render_pre);
1257    ORD(gradient2_radial_render_post);
1258    ORD(gradient2_radial_draw);
1259
1260    ORD(gradient_new);
1261    ORD(gradient_free);
1262    ORD(gradient_color_stop_add);
1263    ORD(gradient_alpha_stop_add);
1264    ORD(gradient_color_data_set);
1265    ORD(gradient_alpha_data_set);
1266    ORD(gradient_clear);
1267    ORD(gradient_fill_set);
1268    ORD(gradient_fill_angle_set);
1269    ORD(gradient_fill_spread_set);
1270    ORD(gradient_angle_set);
1271    ORD(gradient_offset_set);
1272    ORD(gradient_direction_set);
1273    ORD(gradient_type_set);
1274    ORD(gradient_is_opaque);
1275    ORD(gradient_is_visible);
1276    ORD(gradient_render_pre);
1277    ORD(gradient_render_post);
1278    ORD(gradient_draw);
1279    ORD(image_load);
1280    ORD(image_new_from_data);
1281    ORD(image_new_from_copied_data);
1282    ORD(image_free);
1283    ORD(image_size_get);
1284    ORD(image_size_set);
1285    ORD(image_dirty_region);
1286    ORD(image_data_get);
1287    ORD(image_data_put);
1288    ORD(image_data_preload_request);
1289    ORD(image_data_preload_cancel);
1290    ORD(image_alpha_set);
1291    ORD(image_alpha_get);
1292    ORD(image_border_set);
1293    ORD(image_border_get);
1294    ORD(image_draw);
1295    ORD(image_comment_get);
1296    ORD(image_format_get);
1297    ORD(image_colorspace_set);
1298    ORD(image_colorspace_get);
1299    ORD(image_native_set);
1300    ORD(image_native_get);
1301    ORD(font_draw);
1302    
1303    ORD(image_scale_hint_set);
1304    ORD(image_scale_hint_get);
1305    
1306    ORD(image_map4_draw);
1307    ORD(image_map_surface_new);
1308    ORD(image_map_surface_free);
1309    
1310    /* now advertise out own api */
1311    em->functions = (void *)(&func);
1312    return 1;
1313 }
1314
1315 static void
1316 module_close(Evas_Module *em)
1317 {
1318     eina_log_domain_unregister(_evas_engine_GL_SDL_log_dom);
1319 }
1320
1321 static Evas_Module_Api evas_modapi =
1322 {
1323    EVAS_MODULE_API_VERSION,
1324    "gl_sdl",
1325    "none",
1326    {
1327      module_open,
1328      module_close
1329    }
1330 };
1331
1332 EVAS_MODULE_DEFINE(EVAS_MODULE_TYPE_ENGINE, engine, gl_sdl);
1333
1334 #ifndef EVAS_STATIC_BUILD_GL_SDL
1335 EVAS_EINA_MODULE_DEFINE(engine, gl_sdl);
1336 #endif
1337
1338 static void*
1339 _sdl_output_setup               (int w, int h, int fullscreen, int noframe)
1340 {
1341    Render_Engine                *re = calloc(1, sizeof(Render_Engine));
1342    SDL_Surface                  *surface;
1343    int                          context_attrs[3];
1344    int                          config_attrs[20];
1345    int                          major_version, minor_version;
1346    int                          num_config;
1347
1348    /* if we haven't initialized - init (automatic abort if already done) */
1349    evas_common_cpu_init();
1350    evas_common_blend_init();
1351    evas_common_image_init();
1352    evas_common_convert_init();
1353    evas_common_scale_init();
1354    evas_common_rectangle_init();
1355    evas_common_gradient_init();
1356    evas_common_polygon_init();
1357    evas_common_line_init();
1358    evas_common_font_init();
1359    evas_common_draw_init();
1360    evas_common_tilebuf_init();
1361
1362    if (w <= 0) w = 640;
1363    if (h <= 0) h = 480;
1364    
1365    /* GL Initialization */
1366 #ifdef HAVE_SDL_GL_CONTEXT_VERSION
1367    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MAJOR_VERSION, 2);
1368    SDL_GL_SetAttribute(SDL_GL_CONTEXT_MINOR_VERSION, 0);
1369 #endif
1370    SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
1371    SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
1372    SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
1373    SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 24);
1374    SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
1375    SDL_GL_SetAttribute(SDL_GL_SWAP_CONTROL, 0);
1376
1377    surface = SDL_SetVideoMode(w, h, 32, EVAS_SDL_GL_FLAG
1378                            | (fullscreen ? SDL_FULLSCREEN : 0)
1379                            | (noframe ? SDL_NOFRAME : 0));
1380
1381    if (!surface)
1382      {
1383         CRIT("SDL_SetVideoMode [ %i x %i x 32 ] failed.", w, h);
1384         CRIT("SDL: %s\n", SDL_GetError());
1385         SDL_Quit();
1386         exit(-1);
1387      }
1388
1389    fprintf(stderr, "Screen Depth : %d\n", SDL_GetVideoSurface()->format->BitsPerPixel);
1390    fprintf(stderr, "Vendor       : %s\n", glGetString(GL_VENDOR));
1391    fprintf(stderr, "Renderer     : %s\n", glGetString(GL_RENDERER));
1392    fprintf(stderr, "Version      : %s\n", glGetString(GL_VERSION));
1393
1394    re->gl_context = evas_gl_common_context_new();
1395    if (!re->gl_context)
1396      {
1397         free(re);
1398         return NULL;
1399      }
1400    evas_gl_common_context_use(re->gl_context);
1401    evas_gl_common_context_resize(re->gl_context, w, h);
1402
1403    /* End GL Initialization */
1404    re->w = w;
1405    re->h = h;
1406    return re;
1407 }
1408